]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/minigames/minigame/nmm.qc
ab9444757e05f973fb858118cdf80c0061544391
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / nmm.qc
1 #include "nmm.qh"
2
3 REGISTER_MINIGAME(nmm, _("Nine Men's Morris"));
4
5 const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
6 const int NMM_TURN_MOVE  = 0x0200; // player has to move a piece by one tile
7 const int NMM_TURN_FLY   = 0x0400; // player has to move a piece anywhere
8 const int NMM_TURN_TAKE  = 0x0800; // player has to take a non-mill piece
9 const int NMM_TURN_TAKEANY=0x1000; // combine with NMM_TURN_TAKE, can take mill pieces
10 const int NMM_TURN_WIN   = 0x2000; // player has won
11 const int NMM_TURN_TYPE  = 0xff00;
12 const int NMM_TURN_TEAM1 = 0x0001;
13 const int NMM_TURN_TEAM2 = 0x0002;
14 const int NMM_TURN_TEAM  = 0x00ff;
15
16 const int NMM_PIECE_DEAD  = 0x0; // captured by the enemy
17 const int NMM_PIECE_HOME  = 0x1; // not yet placed
18 const int NMM_PIECE_BOARD = 0x2; // placed on the board
19
20 .int  nmm_tile_distance;
21 .entity nmm_tile_piece;
22 .string nmm_tile_hmill;
23 .string nmm_tile_vmill;
24
25 // build a string containing the indices of the tile to check for a horizontal mill
26 string nmm_tile_build_hmill(entity tile)
27 {
28         int number = minigame_tile_number(tile.netname);
29         int letter = minigame_tile_letter(tile.netname);
30         if ( number == letter || number+letter == 6 )
31         {
32                 int add = letter < 3 ? 1 : -1;
33                 return strcat(tile.netname," ",
34                         minigame_tile_buildname(letter+add*tile.nmm_tile_distance,number)," ",
35                         minigame_tile_buildname(letter+add*2*tile.nmm_tile_distance,number) );
36         }
37         else if ( letter == 3 )
38                 return strcat(minigame_tile_buildname(letter-tile.nmm_tile_distance,number)," ",
39                         tile.netname," ",
40                         minigame_tile_buildname(letter+tile.nmm_tile_distance,number) );
41         else if ( letter < 3 )
42                 return strcat(minigame_tile_buildname(0,number)," ",
43                         minigame_tile_buildname(1,number)," ",
44                         minigame_tile_buildname(2,number) );
45         else
46                 return strcat(minigame_tile_buildname(4,number)," ",
47                         minigame_tile_buildname(5,number)," ",
48                         minigame_tile_buildname(6,number) );
49 }
50
51 // build a string containing the indices of the tile to check for a vertical mill
52 string nmm_tile_build_vmill(entity tile)
53 {
54         int letter = minigame_tile_letter(tile.netname);
55         int number = minigame_tile_number(tile.netname);
56         if ( letter == number || letter+number == 6 )
57         {
58                 int add = number < 3 ? 1 : -1;
59                 return strcat(tile.netname," ",
60                         minigame_tile_buildname(letter,number+add*tile.nmm_tile_distance)," ",
61                         minigame_tile_buildname(letter,number+add*2*tile.nmm_tile_distance) );
62         }
63         else if ( number == 3 )
64                 return strcat(minigame_tile_buildname(letter,number-tile.nmm_tile_distance)," ",
65                         tile.netname," ",
66                         minigame_tile_buildname(letter,number+tile.nmm_tile_distance) );
67         else if ( number < 3 )
68                 return strcat(minigame_tile_buildname(letter,0)," ",
69                         minigame_tile_buildname(letter,1)," ",
70                         minigame_tile_buildname(letter,2) );
71         else
72                 return strcat(minigame_tile_buildname(letter,4)," ",
73                         minigame_tile_buildname(letter,5)," ",
74                         minigame_tile_buildname(letter,6) );
75 }
76
77 // Create an new tile
78 // \param id       Tile index (eg: a1)
79 // \param minig    Owner minigame instance
80 // \param distance Distance from adjacent tiles
81 void nmm_spawn_tile(string id, entity minig, int distance)
82 {
83         // TODO global variable + list_next for simpler tile loops
84         entity e = new(minigame_nmm_tile);
85         e.origin = minigame_tile_pos(id,7,7);
86         e.netname = id;
87         e.owner = minig;
88         e.team = 0;
89         e.nmm_tile_distance = distance;
90         e.nmm_tile_hmill = strzone(nmm_tile_build_hmill(e));
91         e.nmm_tile_vmill = strzone(nmm_tile_build_vmill(e));
92 }
93
94 // Create a tile square and recursively create inner squares
95 // \param minig    Owner minigame instance
96 // \param offset   Index offset (eg: 1 to start the square at b2, 0 at a1 etc.)
97 // \param skip     Number of indices to skip between tiles (eg 1: a1, a3)
98 void nmm_spawn_tile_square( entity minig, int offset, int skip )
99 {
100         int letter = offset;
101         int number = offset;
102         for ( int i = 0; i < 3; i++ )
103         {
104                 number = offset;
105                 for ( int j = 0; j < 3; j++ )
106                 {
107                         if ( i != 1 || j != 1 )
108                                 nmm_spawn_tile(strzone(minigame_tile_buildname(letter,number)),minig, skip+1);
109                         number += skip+1;
110                 }
111                 letter += skip+1;
112         }
113
114         if ( skip > 0 )
115                 nmm_spawn_tile_square(minig,offset+1,skip-1);
116 }
117
118 // Remove tiles of a NMM minigame
119 void nmm_kill_tiles(entity minig)
120 {
121         entity e = NULL;
122         while ( ( e = findentity(e,owner,minig) ) )
123                 if ( e.classname == "minigame_nmm_tile" )
124                 {
125                         strfree(e.netname);
126                         strfree(e.nmm_tile_hmill);
127                         strfree(e.nmm_tile_vmill);
128                         delete(e);
129                 }
130 }
131
132 // Create the tiles of a NMM minigame
133 void nmm_init_tiles(entity minig)
134 {
135         nmm_spawn_tile_square(minig,0,2);
136 }
137
138 // Find a tile by its id
139 entity nmm_find_tile(entity minig, string id)
140 {
141         entity e = NULL;
142         while ( ( e = findentity(e,owner,minig) ) )
143                 if ( e.classname == "minigame_nmm_tile" && e.netname == id )
144                         return e;
145         return NULL;
146 }
147
148 // Check whether two tiles are adjacent
149 bool nmm_tile_adjacent(entity tile1, entity tile2)
150 {
151
152         int dnumber = fabs ( minigame_tile_number(tile1.netname) - minigame_tile_number(tile2.netname) );
153         int dletter = fabs ( minigame_tile_letter(tile1.netname) - minigame_tile_letter(tile2.netname) );
154
155         return ( dnumber == 0 && ( dletter == 1 || dletter == tile1.nmm_tile_distance ) ) ||
156                 ( dletter == 0 && ( dnumber == 1 || dnumber == tile1.nmm_tile_distance ) );
157 }
158
159 // Returns 1 if there is at least 1 free adjacent tile
160 bool nmm_tile_canmove(entity tile)
161 {
162         entity e = NULL;
163         while ( ( e = findentity(e,owner,tile.owner) ) )
164                 if ( e.classname == "minigame_nmm_tile" && !e.nmm_tile_piece
165                                 && nmm_tile_adjacent(e,tile) )
166                 {
167                         return true;
168                 }
169         return false;
170 }
171
172 // Check if the given tile id appears in the string
173 bool nmm_in_mill_string(entity tile, string s)
174 {
175         int argc = tokenize(s);
176         for ( int i = 0; i < argc; i++ )
177         {
178                 entity e = nmm_find_tile(tile.owner,argv(i));
179                 if ( !e || !e.nmm_tile_piece || e.nmm_tile_piece.team != tile.nmm_tile_piece.team )
180                         return false;
181         }
182         return true;
183 }
184
185 // Check if a tile is in a mill
186 bool nmm_in_mill(entity tile)
187 {
188         return tile.nmm_tile_piece &&  (
189                 nmm_in_mill_string(tile,tile.nmm_tile_hmill) ||
190                 nmm_in_mill_string(tile,tile.nmm_tile_vmill) );
191 }
192
193
194 #ifdef SVQC
195 // Find a NMM piece matching some of the given flags and team number
196 entity nmm_find_piece(entity start, entity minigame, int teamn, int pieceflags)
197 {
198         entity e = start;
199         while ( ( e = findentity(e,owner,minigame) ) )
200                 if ( e.classname == "minigame_board_piece" &&
201                                 (e.minigame_flags & pieceflags) && e.team == teamn )
202                         return e;
203         return NULL;
204 }
205
206 // Count NMM pieces matching flags and team number
207 int nmm_count_pieces(entity minigame, int teamn, int pieceflags)
208 {
209         int n = 0;
210         entity e = NULL;
211         while (( e = nmm_find_piece(e,minigame, teamn, pieceflags) ))
212                 n++;
213         return n;
214 }
215
216 // required function, handle server side events
217 int nmm_server_event(entity minigame, string event, ...)
218 {
219         if ( event == "start" )
220         {
221                 minigame.minigame_flags = NMM_TURN_PLACE|NMM_TURN_TEAM1;
222                 nmm_init_tiles(minigame);
223                 entity e;
224                 for ( int i = 0; i < 7; i++ )
225                 {
226                         e = msle_spawn(minigame,"minigame_board_piece");
227                         e.team = 1;
228                         e.minigame_flags = NMM_PIECE_HOME;
229                         e = msle_spawn(minigame,"minigame_board_piece");
230                         e.team = 2;
231                         e.minigame_flags = NMM_PIECE_HOME;
232                 }
233
234                 return 1;
235         }
236         else if ( event == "end" )
237         {
238                 nmm_kill_tiles(minigame);
239         }
240         else if ( event == "join" )
241         {
242                 int n = 0;
243                 entity e;
244                 for ( e = minigame.minigame_players; e; e = e.list_next )
245                         n++;
246                 if ( n >= 2 )
247                         return 0;
248                 if ( minigame.minigame_players && minigame.minigame_players.team == 1 )
249                         return 2;
250                 return 1;
251         }
252         else if ( event == "cmd" )
253         {
254                 entity e = ...(0,entity);
255                 int argc = ...(1,int);
256                 entity tile = NULL;
257                 entity piece = NULL;
258                 bool move_ok = false;
259
260                 if ( e && argc >= 2 && argv(0) == "move" &&
261                         ( minigame.minigame_flags & NMM_TURN_TEAM ) == e.team )
262                 {
263                         tile = nmm_find_tile(minigame,argv(1));
264                         if ( !tile )
265                         {
266                                 move_ok = false;
267                         }
268                         else if ( minigame.minigame_flags & NMM_TURN_PLACE )
269                         {
270                                 piece = nmm_find_piece(NULL,minigame,e.team,NMM_PIECE_HOME);
271                                 if ( !tile.nmm_tile_piece && piece )
272                                 {
273                                         tile.nmm_tile_piece = piece;
274                                         piece.minigame_flags = NMM_PIECE_BOARD;
275                                         piece.origin = tile.origin;
276                                         piece.SendFlags |= MINIG_SF_UPDATE;
277                                         move_ok = true;
278                                 }
279                         }
280                         else if ( minigame.minigame_flags & NMM_TURN_MOVE )
281                         {
282                                 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
283                                 {
284                                         piece = tile.nmm_tile_piece;
285                                         entity tile2 = nmm_find_tile(minigame,argv(2));
286                                         if ( tile2 && nmm_tile_adjacent(tile,tile2) && !tile2.nmm_tile_piece )
287                                         {
288                                                 tile.nmm_tile_piece = NULL;
289                                                 tile2.nmm_tile_piece = piece;
290                                                 piece.origin = tile2.origin;
291                                                 piece.SendFlags |= MINIG_SF_UPDATE;
292                                                 tile = tile2;
293                                                 move_ok = true;
294                                         }
295                                 }
296
297                         }
298                         else if ( minigame.minigame_flags & NMM_TURN_FLY )
299                         {
300                                 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
301                                 {
302                                         piece = tile.nmm_tile_piece;
303                                         entity tile2 = nmm_find_tile(minigame,argv(2));
304                                         if ( tile2 && !tile2.nmm_tile_piece )
305                                         {
306                                                 tile.nmm_tile_piece = NULL;
307                                                 tile2.nmm_tile_piece = piece;
308                                                 piece.origin = tile2.origin;
309                                                 piece.SendFlags |= MINIG_SF_UPDATE;
310                                                 tile = tile2;
311                                                 move_ok = true;
312                                         }
313                                 }
314
315                         }
316                         else if ( minigame.minigame_flags & NMM_TURN_TAKE )
317                         {
318                                 piece = tile.nmm_tile_piece;
319                                 if ( piece && piece.nmm_tile_piece.team != e.team )
320                                 {
321                                         tile.nmm_tile_piece = NULL;
322                                         piece.minigame_flags = NMM_PIECE_DEAD;
323                                         piece.SendFlags |= MINIG_SF_UPDATE;
324                                         move_ok = true;
325                                 }
326                         }
327
328                         int nextteam = e.team % 2 + 1;
329                         int npieces = nmm_count_pieces(minigame,nextteam,NMM_PIECE_HOME|NMM_PIECE_BOARD);
330
331                         if ( npieces < 3 )
332                         {
333                                 minigame.minigame_flags = NMM_TURN_WIN | e.team;
334                                 minigame.SendFlags |= MINIG_SF_UPDATE;
335                         }
336                         else if ( move_ok)
337                         {
338                                 if ( !(minigame.minigame_flags & NMM_TURN_TAKE) && nmm_in_mill(tile) )
339                                 {
340                                         minigame.minigame_flags = NMM_TURN_TAKE|e.team;
341                                         int takemill = NMM_TURN_TAKEANY;
342                                         entity f = NULL;
343                                         while ( ( f = findentity(f,owner,minigame) ) )
344                                                 if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece  &&
345                                                                 f.nmm_tile_piece.team == nextteam && !nmm_in_mill(f) )
346                                                 {
347                                                         takemill = 0;
348                                                         break;
349                                                 }
350                                         minigame.minigame_flags |= takemill;
351                                 }
352                                 else
353                                 {
354                                         if ( nmm_find_piece(NULL,minigame,nextteam,NMM_PIECE_HOME) )
355                                                 minigame.minigame_flags = NMM_TURN_PLACE|nextteam;
356                                         else if ( npieces == 3 )
357                                                 minigame.minigame_flags = NMM_TURN_FLY|nextteam;
358                                         else
359                                         {
360                                                 minigame.minigame_flags = NMM_TURN_WIN|e.team;
361                                                 entity f = NULL;
362                                                 while ( ( f = findentity(f,owner,minigame) ) )
363                                                         if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece  &&
364                                                                 f.nmm_tile_piece.team == nextteam && nmm_tile_canmove(f) )
365                                                         {
366                                                                 minigame.minigame_flags = NMM_TURN_MOVE|nextteam;
367                                                                 break;
368                                                         }
369                                         }
370                                 }
371                                 minigame.SendFlags |= MINIG_SF_UPDATE;
372                         }
373                         else
374                                 LOG_TRACE("Invalid move: ", ...(2, string));
375                         return 1;
376                 }
377         }
378         return 0;
379 }
380
381 #elif defined(CSQC)
382
383 entity nmm_currtile;
384 entity nmm_fromtile;
385
386 vector nmm_boardpos;
387 vector nmm_boardsize;
388
389 // whether the given tile is a valid selection
390 bool nmm_valid_selection(entity tile)
391 {
392         if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
393                 return false; // not our turn
394         if ( tile.owner.minigame_flags & NMM_TURN_PLACE )
395                 return !tile.nmm_tile_piece; // need to put a piece on an empty spot
396         if ( tile.owner.minigame_flags & NMM_TURN_MOVE )
397         {
398                 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team &&
399                                 nmm_tile_canmove(tile) )
400                         return true; //  movable tile
401                 if ( nmm_fromtile ) // valid destination
402                         return !tile.nmm_tile_piece && nmm_tile_adjacent(nmm_fromtile,tile);
403                 return false;
404         }
405         if ( tile.owner.minigame_flags & NMM_TURN_FLY )
406         {
407                 if ( nmm_fromtile )
408                         return !tile.nmm_tile_piece;
409                 else
410                         return tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team;
411         }
412         if ( tile.owner.minigame_flags & NMM_TURN_TAKE )
413                 return tile.nmm_tile_piece && tile.nmm_tile_piece.team != minigame_self.team &&
414                         ( (tile.owner.minigame_flags & NMM_TURN_TAKEANY) || !nmm_in_mill(tile) );
415         return false;
416 }
417
418 // whether it should highlight valid tile selections
419 bool nmm_draw_avaliable(entity tile)
420 {
421         if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
422                 return false;
423         if ( (tile.owner.minigame_flags & NMM_TURN_TAKE) )
424                 return true;
425         if ( (tile.owner.minigame_flags & (NMM_TURN_FLY|NMM_TURN_MOVE)) && nmm_fromtile )
426                 return !tile.nmm_tile_piece;
427         return false;
428 }
429
430 // Required function, draw the game board
431 void nmm_hud_board(vector pos, vector mySize)
432 {
433         minigame_hud_fitsqare(pos, mySize);
434         nmm_boardpos = pos;
435         nmm_boardsize = mySize;
436         minigame_hud_simpleboard(pos,mySize,minigame_texture("nmm/board"));
437
438         vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,pos,mySize);
439         vector tile_pos;
440         entity e;
441         FOREACH_MINIGAME_ENTITY(e)
442         {
443                 if ( e.classname == "minigame_nmm_tile" )
444                 {
445                         tile_pos = minigame_hud_denormalize(e.origin,pos,mySize);
446
447                         if ( e == nmm_fromtile )
448                         {
449                                 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_active"),
450                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
451                         }
452                         else if ( nmm_draw_avaliable(e) && nmm_valid_selection(e) )
453                         {
454                                 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_available"),
455                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
456                         }
457
458                         if ( e == nmm_currtile )
459                         {
460                                 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_selected"),
461                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
462                         }
463
464                         if ( e.nmm_tile_piece )
465                         {
466                                 minigame_drawpic_centered( tile_pos,
467                                         minigame_texture(strcat("nmm/piece",ftos(e.nmm_tile_piece.team))),
468                                         tile_size*0.8, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
469                         }
470
471                         //drawstring(tile_pos, e.netname, hud_fontsize, '1 0 0', 1, DRAWFLAG_NORMAL);
472                 }
473         }
474
475         if ( active_minigame.minigame_flags & NMM_TURN_WIN )
476         {
477                 vector winfs = hud_fontsize*2;
478                 string pname = "";
479                 FOREACH_MINIGAME_ENTITY(e)
480                         if ( e.classname == "minigame_player" &&
481                                         e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
482                                 pname = entcs_GetName(e.minigame_playerslot-1);
483
484                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
485                 vector win_sz;
486                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
487                         sprintf(_("%s^7 won the game!"), pname),
488                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
489
490                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
491
492                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
493                         sprintf(_("%s^7 won the game!"), pname),
494                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
495         }
496 }
497
498 // Required function, draw the game status panel
499 void nmm_hud_status(vector pos, vector mySize)
500 {
501         HUD_Panel_DrawBg();
502         vector ts;
503         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
504                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
505         pos_y += ts_y;
506         mySize_y -= ts_y;
507
508         vector player_fontsize = hud_fontsize * 1.75;
509         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
510         ts_x = mySize_x;
511
512         float player1x = 0;
513         float player2x = 0;
514         vector piece_sz = '48 48 0';
515         float piece_space = piece_sz_x + ( ts_x - 7 * piece_sz_x ) / 6;
516         vector mypos;
517         float piece_light = 1;
518         entity e = NULL;
519
520         mypos = pos;
521         if ( (active_minigame.minigame_flags&NMM_TURN_TEAM) == 2 )
522                 mypos_y  += player_fontsize_y + ts_y;
523         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
524         mypos_y += player_fontsize_y;
525         drawfill(mypos,eX*mySize_x+eY*piece_sz_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
526
527         FOREACH_MINIGAME_ENTITY(e)
528         {
529                 if ( e.classname == "minigame_player" )
530                 {
531                         mypos = pos;
532                         if ( e.team == 2 )
533                                 mypos_y  += player_fontsize_y + ts_y;
534                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
535                                 entcs_GetName(e.minigame_playerslot-1),
536                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
537                 }
538                 else if ( e.classname == "minigame_board_piece" )
539                 {
540                         mypos = pos;
541                         mypos_y += player_fontsize_y;
542                         if ( e.team == 2 )
543                         {
544                                 mypos_x += player2x;
545                                 player2x += piece_space;
546                                 mypos_y  += player_fontsize_y + ts_y;
547                         }
548                         else
549                         {
550                                 mypos_x += player1x;
551                                 player1x += piece_space;
552                         }
553                         if ( e.minigame_flags == NMM_PIECE_HOME )
554                                 piece_light = 0.5;
555                         else if ( e.minigame_flags == NMM_PIECE_BOARD )
556                                 piece_light = 1;
557                         else
558                                 piece_light = 0.15;
559
560                         drawpic(mypos, minigame_texture(strcat("nmm/piece",ftos(e.team))), piece_sz,
561                                 '1 1 1'*piece_light, panel_fg_alpha, DRAWFLAG_NORMAL );
562                 }
563         }
564 }
565
566 // Make the correct move
567 void nmm_make_move(entity minigame)
568 {
569         if ( nmm_currtile )
570         {
571                 if ( minigame.minigame_flags & (NMM_TURN_PLACE|NMM_TURN_TAKE) )
572                 {
573                         minigame_cmd("move ",nmm_currtile.netname);
574                         nmm_fromtile = NULL;
575                 }
576                 else if ( (minigame.minigame_flags & (NMM_TURN_MOVE|NMM_TURN_FLY)) )
577                 {
578                         if ( nmm_fromtile == nmm_currtile )
579                         {
580                                 nmm_fromtile = NULL;
581                         }
582                         else if ( nmm_currtile.nmm_tile_piece && nmm_currtile.nmm_tile_piece.team == minigame_self.team )
583                         {
584                                 nmm_fromtile = nmm_currtile;
585                         }
586                         else if ( nmm_fromtile )
587                         {
588                                 minigame_cmd("move ",nmm_fromtile.netname," ",nmm_currtile.netname);
589                                 nmm_fromtile = NULL;
590                         }
591                 }
592         }
593         else
594                 nmm_fromtile = NULL;
595 }
596
597 string nmm_turn_to_string(int turnflags)
598 {
599         if ( turnflags & NMM_TURN_WIN )
600         {
601                 if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
602                         return _("You lost the game!");
603                 return _("You win!");
604         }
605
606         if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
607                 return _("Wait for your opponent to make their move");
608         if ( turnflags & NMM_TURN_PLACE )
609                 return _("Click on the game board to place your piece");
610         if ( turnflags & NMM_TURN_MOVE )
611                 return _("You can select one of your pieces to move it in one of the surrounding places");
612         if ( turnflags & NMM_TURN_FLY )
613                 return _("You can select one of your pieces to move it anywhere on the board");
614         if ( turnflags & NMM_TURN_TAKE )
615                 return _("You can take one of the opponent's pieces");
616
617         return "";
618 }
619
620 // Required function, handle client events
621 int nmm_client_event(entity minigame, string event, ...)
622 {
623         if ( event == "activate" )
624         {
625                 nmm_fromtile = NULL;
626                 nmm_init_tiles(minigame);
627                 strcpy(minigame.message, nmm_turn_to_string(minigame.minigame_flags));
628         }
629         else if ( event == "deactivate" )
630         {
631                 nmm_fromtile = NULL;
632                 nmm_kill_tiles(minigame);
633                 strfree(minigame.message);
634         }
635         else if ( event == "key_pressed" && (minigame.minigame_flags&NMM_TURN_TEAM) == minigame_self.team )
636         {
637                 switch ( ...(0,int) )
638                 {
639                         case K_RIGHTARROW:
640                         case K_KP_RIGHTARROW:
641                                 if ( ! nmm_currtile )
642                                         nmm_currtile = nmm_find_tile(active_minigame,"a7");
643                                 else
644                                 {
645                                         string tileid = nmm_currtile.netname;
646                                         nmm_currtile = NULL;
647                                         while ( !nmm_currtile )
648                                         {
649                                                 tileid = minigame_relative_tile(tileid,1,0,7,7);
650                                                 nmm_currtile = nmm_find_tile(active_minigame,tileid);
651                                         }
652                                 }
653                                 return 1;
654                         case K_LEFTARROW:
655                         case K_KP_LEFTARROW:
656                                 if ( ! nmm_currtile )
657                                         nmm_currtile = nmm_find_tile(active_minigame,"g7");
658                                 else
659                                 {
660                                         string tileid = nmm_currtile.netname;
661                                         nmm_currtile = NULL;
662                                         while ( !nmm_currtile )
663                                         {
664                                                 tileid = minigame_relative_tile(tileid,-1,0,7,7);
665                                                 nmm_currtile = nmm_find_tile(active_minigame,tileid);
666                                         }
667                                 }
668                                 return 1;
669                         case K_UPARROW:
670                         case K_KP_UPARROW:
671                                 if ( ! nmm_currtile )
672                                         nmm_currtile = nmm_find_tile(active_minigame,"a1");
673                                 else
674                                 {
675                                         string tileid = nmm_currtile.netname;
676                                         nmm_currtile = NULL;
677                                         while ( !nmm_currtile )
678                                         {
679                                                 tileid = minigame_relative_tile(tileid,0,1,7,7);
680                                                 nmm_currtile = nmm_find_tile(active_minigame,tileid);
681                                         }
682                                 }
683                                 return 1;
684                         case K_DOWNARROW:
685                         case K_KP_DOWNARROW:
686                                 if ( ! nmm_currtile )
687                                         nmm_currtile = nmm_find_tile(active_minigame,"a7");
688                                 else
689                                 {
690                                         string tileid = nmm_currtile.netname;
691                                         nmm_currtile = NULL;
692                                         while ( !nmm_currtile )
693                                         {
694                                                 tileid = minigame_relative_tile(tileid,0,-1,7,7);
695                                                 nmm_currtile = nmm_find_tile(active_minigame,tileid);
696                                         }
697                                 }
698                                 return 1;
699                         case K_ENTER:
700                         case K_KP_ENTER:
701                         case K_SPACE:
702                                 nmm_make_move(minigame);
703                                 return 1;
704                 }
705                 return 0;
706         }
707         else if ( event == "mouse_pressed" && ...(0,int) == K_MOUSE1 )
708         {
709                 nmm_make_move(minigame);
710                 return 1;
711         }
712         else if ( event == "mouse_moved" )
713         {
714                 nmm_currtile = NULL;
715                 vector tile_pos;
716                 vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,nmm_boardpos,nmm_boardsize);
717                 entity e;
718                 FOREACH_MINIGAME_ENTITY(e)
719                 {
720                         if ( e.classname == "minigame_nmm_tile" )
721                         {
722                                 tile_pos = minigame_hud_denormalize(e.origin,nmm_boardpos,nmm_boardsize)-tile_size/2;
723                                 if ( minigame_hud_mouse_in(tile_pos, tile_size) && nmm_valid_selection(e) )
724                                 {
725                                         nmm_currtile = e;
726                                         break;
727                                 }
728                         }
729                 }
730                 return 1;
731         }
732         else if ( event == "network_receive" )
733         {
734                 entity sent = ...(0,entity);
735
736                 if ( sent.classname == "minigame_board_piece" && ( ...(1,int) & MINIG_SF_UPDATE ) )
737                 {
738                         entity e;
739                         string tileid = "";
740                         if ( sent.minigame_flags & NMM_PIECE_BOARD )
741                                 tileid = minigame_tile_name(sent.origin,7,7);
742                         FOREACH_MINIGAME_ENTITY(e)
743                         {
744                                 if ( e.classname == "minigame_nmm_tile" )
745                                 {
746                                         if ( e.nmm_tile_piece == sent )
747                                                 e.nmm_tile_piece = NULL;
748                                         if ( e.netname == tileid )
749                                                 e.nmm_tile_piece = sent;
750                                 }
751                         }
752                 }
753                 else if ( sent.classname == "minigame" && ( ...(1,int) & MINIG_SF_UPDATE ) )
754                 {
755                         strcpy(sent.message, nmm_turn_to_string(sent.minigame_flags));
756                         if ( sent.minigame_flags & minigame_self.team )
757                                 minigame_prompt();
758                 }
759         }
760
761         return 0;
762 }
763
764 #endif