Materials using notex textures are likely
valid materials with image misssing or
with unknown image format, they should
be listed.
if ( isNotex( shaderName ) ) {
return;
}
if ( isNotex( shaderName ) ) {
return;
}
- if ( isNotex( texture ) ) {
- return;
- }
}
if ( texture != shaderName ) {
}
if ( texture != shaderName ) {
if ( isNotex( shader->getName() ) ) {
return false;
}
if ( isNotex( shader->getName() ) ) {
return false;
}
- if ( isNotex( shader->getTexture()->name ) ) {
- return false;
- }
}
if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
}
if ( g_TextureBrowser_currentDirectory == "Untagged" ) {