]> git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Revert partially (manual) "reformat code! now the code is only ugly on the *inside*" 116/head
authorThomas Debesse <dev@illwieckz.net>
Mon, 11 Feb 2019 01:31:14 +0000 (02:31 +0100)
committerThomas Debesse <dev@illwieckz.net>
Mon, 11 Feb 2019 04:28:00 +0000 (05:28 +0100)
This reverts commit 9dfae1c9b270ee369c6362903a9205b30751b95f.
But only for files whose changes that were manually reverted.

22 files changed:
contrib/bobtoolz/DEntity.cpp
plugins/imagepng/plugin.cpp
plugins/iqmmodel/iqm.h
plugins/iqmmodel/plugin.h
plugins/mapq3/plugin.cpp
plugins/mapq3/write.cpp
plugins/mapq3/write.h
plugins/mapxml/plugin.cpp
plugins/shaders/shaders.cpp
radiant/brush.h
radiant/brushmanip.cpp
radiant/csg.cpp
radiant/csg.h
radiant/entity.cpp
radiant/environment.cpp
radiant/mainframe.cpp
radiant/map.cpp
radiant/multimon.cpp
radiant/qe3.cpp
radiant/referencecache.cpp
radiant/renderstate.cpp
radiant/texwindow.cpp

index d764c312d58cfc69665311aca2ba25f24fcf2317..5a4d8e57501c8b7461eb6fdf8830f0579f432467 100644 (file)
 #include "scenelib.h"
 
 
-const char *brushEntityList[] = {
-        "worldspawn",
-        "trigger_always",
-        "trigger_hurt",
-        "trigger_multiple",
-        "trigger_push",
-        "trigger_teleport",
-        "func_bobbing",
-        "func_button",
-        "func_door",
-        "func_group",
-        "func_pendulum",
-        "func_plat",
-        "func_rotating",
-        "func_static",
-        "func_timer",
-        "func_train",
-        0
+const charbrushEntityList[] = {
+       "worldspawn",
+       "trigger_always",
+       "trigger_hurt",
+       "trigger_multiple",
+       "trigger_push",
+       "trigger_teleport",
+       "func_bobbing",
+       "func_button",
+       "func_door",
+       "func_group",
+       "func_pendulum",
+       "func_plat",
+       "func_rotating",
+       "func_static",
+       "func_timer",
+       "func_train",
+       0
 };
 
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
-DEntity::DEntity(const char *classname, int ID)
-{
-    SetClassname(classname);
-    m_nID = ID;
-    QER_Entity = NULL;
+DEntity::DEntity( const char *classname, int ID ){
+       SetClassname( classname );
+       m_nID = ID;
+       QER_Entity = NULL;
 }
 
-DEntity::~DEntity()
-{
-    ClearPatches();
-    ClearBrushes();
-    ClearEPairs();
+DEntity::~DEntity(){
+       ClearPatches();
+       ClearBrushes();
+       ClearEPairs();
 }
 
 //////////////////////////////////////////////////////////////////////
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DEntity::ClearBrushes()
-{
-    for (std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++) {
-        delete *deadBrush;
-    }
-    brushList.clear();
+void DEntity::ClearBrushes(){
+       for ( std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++ )
+       {
+               delete *deadBrush;
+       }
+       brushList.clear();
 }
 
-void DEntity::ClearPatches()
-{
-    for (std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++) {
-        delete *deadPatch;
-    }
-    patchList.clear();
-}
+void DEntity::ClearPatches(){
+       for ( std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++ )
+       {
+               delete *deadPatch;
+       }
+       patchList.clear();
+}
+
+DPatch* DEntity::NewPatch(){
+       DPatch* newPatch = new DPatch;
+
+       patchList.push_back( newPatch );
+
+       return newPatch;
+}
 
-DPatch *DEntity::NewPatch()
-{
-    DPatch *newPatch = new DPatch;
+DBrush* DEntity::NewBrush( int ID ){
+       DBrush* newBrush = new DBrush( ID );
 
-    patchList.push_back(newPatch);
+       brushList.push_back( newBrush );
 
-    return newPatch;
+       return newBrush;
 }
 
-DBrush *DEntity::NewBrush(int ID)
-{
-    DBrush *newBrush = new DBrush(ID);
-
-    brushList.push_back(newBrush);
+char* getNextBracket( char* s ){
+       char* p = s;
+       while ( *p )
+       {
+               p++;
+               if ( *p == '(' ) {
+                       break;
+               }
+       }
 
-    return newBrush;
+       return p;
 }
 
-char *getNextBracket(char *s)
-{
-    char *p = s;
-    while (*p) {
-        p++;
-        if (*p == '(') {
-            break;
-        }
-    }
+bool DEntity::LoadFromPrt( char *filename ){
+       CPortals portals;
+       strcpy( portals.fn, filename );
+       portals.Load();
 
-    return p;
-}
+       if ( portals.node_count == 0 ) {
+               return false;
+       }
 
-bool DEntity::LoadFromPrt(char *filename)
-{
-    CPortals portals;
-    strcpy(portals.fn, filename);
-    portals.Load();
-
-    if (portals.node_count == 0) {
-        return false;
-    }
-
-    ClearBrushes();
-    ClearEPairs();
-
-    bool build = false;
-    for (unsigned int i = 0; i < portals.node_count; i++) {
-        build = false;
-        DBrush *brush = NewBrush();
-
-        for (unsigned int j = 0; j < portals.node[i].portal_count; j++) {
-            for (unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++) {
-                vec3_t v1{}, v2{}, normal{}, n{};
-                VectorSubtract(portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1);
-                VectorSubtract(portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2);
-                CrossProduct(v1, v2, n);
-                VectorNormalize(n, v2);
-
-                if (k == 0) {
-                    VectorCopy(v2, normal);
-                } else {
-                    VectorSubtract(v2, normal, v1);
-                    if (VectorLength(v1) > 0.01) {
-                        build = true;
-                        break;
-                    }
-                }
-            }
-
-            if (!build) {
-                brush->AddFace(portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p,
-                               portals.node[i].portal[j].point[0].p, "textures/common/caulk", false);
-            } else {
-                brush->AddFace(portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p,
-                               portals.node[i].portal[j].point[2].p, "textures/common/caulk", false);
-            }
-        }
-        if (build) {
-            brush->BuildInRadiant(false, NULL);
-        }
-    }
-
-    return true;
-}
-
-DPlane *DEntity::AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData *faceData, int ID)
-{
-    DBrush *buildBrush = GetBrushForID(ID);
-    return buildBrush->AddFace(va, vb, vc, faceData);
-    // slow, dont use much
+       ClearBrushes();
+       ClearEPairs();
+
+       bool build = false;
+       for ( unsigned int i = 0; i < portals.node_count; i++ )
+       {
+               build = false;
+               DBrush* brush = NewBrush();
+
+               for ( unsigned int j = 0; j < portals.node[i].portal_count; j++ )
+               {
+                       for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ )
+                       {
+                               vec3_t v1{}, v2{}, normal{}, n{};
+                               VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 );
+                               VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 );
+                               CrossProduct( v1, v2, n );
+                               VectorNormalize( n, v2 );
+
+                               if ( k == 0 ) {
+                                       VectorCopy( v2, normal );
+                               }
+                               else
+                               {
+                                       VectorSubtract( v2, normal, v1 );
+                                       if ( VectorLength( v1 ) > 0.01 ) {
+                                               build = true;
+                                               break;
+                                       }
+                               }
+                       }
+
+                       if ( !build ) {
+                               brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false );
+                       }
+                       else{
+                               brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false );
+                       }
+               }
+               if ( build ) {
+                       brush->BuildInRadiant( false, NULL );
+               }
+       }
+
+       return true;
 }
 
-DBrush *DEntity::GetBrushForID(int ID)
-{
-    DBrush *buildBrush = NULL;
+DPlane* DEntity::AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ){
+       DBrush* buildBrush = GetBrushForID( ID );
+       return buildBrush->AddFace( va, vb, vc, faceData );
+       // slow, dont use much
+}
 
-    for (std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++) {
-        if ((*chkBrush)->m_nBrushID == ID) {
-            buildBrush = (*chkBrush);
-            break;
-        }
-    }
+DBrush* DEntity::GetBrushForID( int ID ){
+       DBrush* buildBrush = NULL;
 
-    if (!buildBrush) {
-        buildBrush = NewBrush(ID);
-    }
+       for ( std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++ )
+       {
+               if ( ( *chkBrush )->m_nBrushID == ID ) {
+                       buildBrush = ( *chkBrush );
+                       break;
+               }
+       }
 
-    return buildBrush;
+       if ( !buildBrush ) {
+               buildBrush = NewBrush( ID );
+       }
+
+       return buildBrush;
 }
 
 template<typename Functor>
-class BrushSelectedVisitor : public SelectionSystem::Visitor {
-    const Functor &m_functor;
+class BrushSelectedVisitor : public SelectionSystem::Visitor
+{
+const Functor& m_functor;
 public:
-    BrushSelectedVisitor(const Functor &functor) : m_functor(functor)
-    {
-    }
-
-    void visit(scene::Instance &instance) const
-    {
-        if (Node_isBrush(instance.path().top())) {
-            m_functor(instance);
-        }
-    }
+BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+       if ( Node_isBrush( instance.path().top() ) ) {
+               m_functor( instance );
+       }
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_forEachSelectedBrush(const Functor &functor)
-{
-    GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
-    return functor;
+inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
+       GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
+       return functor;
 }
 
-void DEntity_loadBrush(DEntity &entity, scene::Instance &brush)
-{
-    DBrush *loadBrush = entity.NewBrush(static_cast<int>( entity.brushList.size()));
-    loadBrush->LoadFromBrush(brush, true);
+void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){
+       DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
+       loadBrush->LoadFromBrush( brush, true );
 }
 
-typedef ReferenceCaller<DEntity, void(scene::Instance &), DEntity_loadBrush> DEntityLoadBrushCaller;
+typedef ReferenceCaller<DEntity, void ( scene::Instance & ), DEntity_loadBrush> DEntityLoadBrushCaller;
 
-void DEntity::LoadSelectedBrushes()
-{
-    ClearBrushes();
-    ClearEPairs();
+void DEntity::LoadSelectedBrushes(){
+       ClearBrushes();
+       ClearEPairs();
 
-    Scene_forEachSelectedBrush(DEntityLoadBrushCaller(*this));
+       Scene_forEachSelectedBrush( DEntityLoadBrushCaller( *this ) );
 }
 
 template<typename Functor>
-class PatchSelectedVisitor : public SelectionSystem::Visitor {
-    const Functor &m_functor;
+class PatchSelectedVisitor : public SelectionSystem::Visitor
+{
+const Functor& m_functor;
 public:
-    PatchSelectedVisitor(const Functor &functor) : m_functor(functor)
-    {
-    }
-
-    void visit(scene::Instance &instance) const
-    {
-        if (Node_isPatch(instance.path().top())) {
-            m_functor(instance);
-        }
-    }
+PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+       if ( Node_isPatch( instance.path().top() ) ) {
+               m_functor( instance );
+       }
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_forEachSelectedPatch(const Functor &functor)
-{
-    GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
-    return functor;
+inline const Functor& Scene_forEachSelectedPatch( const Functor& functor ){
+       GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
+       return functor;
 }
 
-void DEntity_loadPatch(DEntity &entity, scene::Instance &patch)
-{
-    DPatch *loadPatch = entity.NewPatch();
-    loadPatch->LoadFromPatch(patch);
+void DEntity_loadPatch( DEntity& entity, scene::Instance& patch ){
+       DPatch* loadPatch = entity.NewPatch();
+       loadPatch->LoadFromPatch( patch );
 }
 
-typedef ReferenceCaller<DEntity, void(scene::Instance &), DEntity_loadPatch> DEntityLoadPatchCaller;
+typedef ReferenceCaller<DEntity, void ( scene::Instance & ), DEntity_loadPatch> DEntityLoadPatchCaller;
 
-void DEntity::LoadSelectedPatches()
-{
-    ClearPatches();
-    ClearEPairs();
+void DEntity::LoadSelectedPatches(){
+       ClearPatches();
+       ClearEPairs();
 
-    Scene_forEachSelectedPatch(DEntityLoadPatchCaller(*this));
+       Scene_forEachSelectedPatch( DEntityLoadPatchCaller( *this ) );
 }
 
-bool *DEntity::BuildIntersectList()
-{
-    int max = GetIDMax();
-    if (max == 0) {
-        return NULL;
-    }
+bool* DEntity::BuildIntersectList(){
+       int max = GetIDMax();
+       if ( max == 0 ) {
+               return NULL;
+       }
 
-    bool *pbIntList = new bool[max];
-    memset(pbIntList, 0, sizeof(bool) * (max));
+       bool* pbIntList = new bool[max];
+       memset( pbIntList, 0, sizeof( bool ) * ( max ) );
 
-    for (std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++) {
-        std::list<DBrush *>::const_iterator pB2 = pB1;
-        for (pB2++; pB2 != brushList.end(); pB2++) {
-            if ((*pB1)->IntersectsWith((*pB2))) {
-                pbIntList[(*pB1)->m_nBrushID] = true;
-                pbIntList[(*pB2)->m_nBrushID] = true;
-            }
-        }
-    }
+       for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
+       {
+               std::list<DBrush *>::const_iterator pB2 = pB1;
+               for ( pB2++; pB2 != brushList.end(); pB2++ )
+               {
+                       if ( ( *pB1 )->IntersectsWith( ( *pB2 ) ) ) {
+                               pbIntList[( *pB1 )->m_nBrushID] = true;
+                               pbIntList[( *pB2 )->m_nBrushID] = true;
+                       }
+               }
+       }
 
-    return pbIntList;
+       return pbIntList;
 }
 
-bool *DEntity::BuildDuplicateList()
-{
-    int max = GetIDMax();
-    if (max == 0) {
-        return NULL;
-    }
+bool* DEntity::BuildDuplicateList(){
+       int max = GetIDMax();
+       if ( max == 0 ) {
+               return NULL;
+       }
 
-    bool *pbDupList = new bool[max];
-    memset(pbDupList, 0, sizeof(bool) * (max));
+       bool* pbDupList = new bool[max];
+       memset( pbDupList, 0, sizeof( bool ) * ( max ) );
 
-    for (std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++) {
-        std::list<DBrush *>::const_iterator pB2 = pB1;
-        for (pB2++; pB2 != brushList.end(); pB2++) {
-            if (**pB1 == *pB2) {
-                pbDupList[(*pB1)->m_nBrushID] = true;
-                pbDupList[(*pB2)->m_nBrushID] = true;
-            }
-        }
-    }
+       for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
+       {
+               std::list<DBrush *>::const_iterator pB2 = pB1;
+               for ( pB2++; pB2 != brushList.end(); pB2++ )
+               {
+                       if ( **pB1 == *pB2 ) {
+                               pbDupList[( *pB1 )->m_nBrushID] = true;
+                               pbDupList[( *pB2 )->m_nBrushID] = true;
+                       }
+               }
+       }
 
-    return pbDupList;
+       return pbDupList;
 }
 
-void DEntity::SelectBrushes(bool *selectList)
-{
-    if (selectList == NULL) {
-        return;
-    }
+void DEntity::SelectBrushes( bool *selectList ){
+       if ( selectList == NULL ) {
+               return;
+       }
 
-    GlobalSelectionSystem().setSelectedAll(false);
+       GlobalSelectionSystem().setSelectedAll( false );
 
-    scene::Path path(NodeReference(GlobalSceneGraph().root()));
-    path.push(NodeReference(*QER_Entity));
+       scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
+       path.push( NodeReference( *QER_Entity ) );
 
-    for (std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++) {
-        if (selectList[(*pBrush)->m_nBrushID]) {
-            path.push(NodeReference(*(*pBrush)->QER_brush));
-            Instance_getSelectable(*GlobalSceneGraph().find(path))->setSelected(true);
-            path.pop();
-        }
-    }
+       for ( std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++ )
+       {
+               if ( selectList[( *pBrush )->m_nBrushID] ) {
+                       path.push( NodeReference( *( *pBrush )->QER_brush ) );
+                       Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true );
+                       path.pop();
+               }
+       }
 }
 
-bool DEntity::LoadFromEntity(scene::Node &ent, bool bLoadPatches)
-{
-    ClearPatches();
-    ClearBrushes();
-    ClearEPairs();
-
-    QER_Entity = &ent;
-
-    LoadEPairList(Node_getEntity(ent));
-
-    bool keep = false;
-    int i;
-    for (i = 0; brushEntityList[i]; i++) {
-        if (string_equal_nocase(brushEntityList[i], m_Classname)) {
-            keep = true;
-            break;
-        }
-    }
-
-    if (!keep) {
-        return false;
-    }
-
-    if (Node_getTraversable(ent)) {
-        class load_brushes_t : public scene::Traversable::Walker {
-            DEntity *m_entity;
-            mutable int m_count;
-        public:
-            load_brushes_t(DEntity *entity)
-                    : m_entity(entity), m_count(0)
-            {
-            }
-
-            bool pre(scene::Node &node) const
-            {
-                scene::Path path(NodeReference(GlobalSceneGraph().root()));
-                path.push(NodeReference(*m_entity->QER_Entity));
-                path.push(NodeReference(node));
-                scene::Instance *instance = GlobalSceneGraph().find(path);
-                ASSERT_MESSAGE(instance != 0, "");
-
-                if (Node_isPatch(node)) {
-                    DPatch *loadPatch = m_entity->NewPatch();
-                    loadPatch->LoadFromPatch(*instance);
-                } else if (Node_isBrush(node)) {
-                    DBrush *loadBrush = m_entity->NewBrush(m_count++);
-                    loadBrush->LoadFromBrush(*instance, true);
-                }
-                return false;
-            }
-        } load_brushes(this);
-
-        Node_getTraversable(ent)->traverse(load_brushes);
-    }
-
-    return true;
-}
-
-void DEntity::RemoveNonCheckBrushes(std::list<Str> *exclusionList, bool useDetail)
-{
-    std::list<DBrush *>::iterator chkBrush = brushList.begin();
-
-    while (chkBrush != brushList.end()) {
-        if (!useDetail) {
-            if ((*chkBrush)->IsDetail()) {
-                delete *chkBrush;
-                chkBrush = brushList.erase(chkBrush);
-                continue;
-            }
-        }
-
-        std::list<Str>::iterator eTexture;
-
-        for (eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++) {
-            if ((*chkBrush)->HasTexture((*eTexture).GetBuffer())) {
-                delete *chkBrush;
-                chkBrush = brushList.erase(chkBrush);
-                break;
-            }
-        }
-
-        if (eTexture == exclusionList->end()) {
-            chkBrush++;
-        }
-    }
-}
-
-void DEntity::ResetChecks(std::list<Str> *exclusionList)
-{
-    for (std::list<DBrush *>::const_iterator resetBrush = brushList.begin();
-         resetBrush != brushList.end(); resetBrush++) {
-        (*resetBrush)->ResetChecks(exclusionList);
-    }
-}
+bool DEntity::LoadFromEntity( scene::Node& ent, bool bLoadPatches ) {
+       ClearPatches();
+       ClearBrushes();
+       ClearEPairs();
 
-int DEntity::FixBrushes()
-{
-    int count = 0;
+       QER_Entity = &ent;
 
-    for (std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++) {
-        count += (*fixBrush)->RemoveRedundantPlanes();
-    }
+       LoadEPairList( Node_getEntity( ent ) );
 
-    return count;
-}
+       bool keep = false;
+       int i;
+       for ( i = 0; brushEntityList[i]; i++ )
+       {
+               if ( string_equal_nocase( brushEntityList[i], m_Classname ) ) {
+                       keep = true;
+                       break;
+               }
+       }
+
+       if ( !keep ) {
+               return false;
+       }
+
+       if ( Node_getTraversable( ent ) ) {
+               class load_brushes_t : public scene::Traversable::Walker
+               {
+               DEntity* m_entity;
+               mutable int m_count;
+public:
+               load_brushes_t( DEntity* entity )
+                       : m_entity( entity ), m_count( 0 ){
+               }
+
+               bool pre( scene::Node& node ) const {
+                       scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
+                       path.push( NodeReference( *m_entity->QER_Entity ) );
+                       path.push( NodeReference( node ) );
+                       scene::Instance* instance = GlobalSceneGraph().find( path );
+                       ASSERT_MESSAGE( instance != 0, "" );
 
-void DEntity::BuildInRadiant(bool allowDestruction)
-{
-    bool makeEntity = strcmp(m_Classname, "worldspawn") ? true : false;
+                       if ( Node_isPatch( node ) ) {
+                               DPatch* loadPatch = m_entity->NewPatch();
+                               loadPatch->LoadFromPatch( *instance );
+                       }
+                       else if ( Node_isBrush( node ) ) {
+                               DBrush* loadBrush = m_entity->NewBrush( m_count++ );
+                               loadBrush->LoadFromBrush( *instance, true );
+                       }
+                       return false;
+               }
+               } load_brushes( this );
 
-    if (makeEntity) {
-        NodeSmartReference node(GlobalEntityCreator().createEntity(
-                GlobalEntityClassManager().findOrInsert(m_Classname.GetBuffer(),
-                                                        !brushList.empty() || !patchList.empty())));
+               Node_getTraversable( ent )->traverse( load_brushes );
+       }
 
-        for (std::list<DEPair *>::const_iterator buildEPair = epairList.begin();
-             buildEPair != epairList.end(); buildEPair++) {
-            Node_getEntity(node)->setKeyValue((*buildEPair)->key, (*buildEPair)->value);
-        }
+       return true;
+}
 
-        Node_getTraversable(GlobalSceneGraph().root())->insert(node);
+void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail ){
+       std::list<DBrush *>::iterator chkBrush = brushList.begin();
 
-        for (std::list<DBrush *>::const_iterator buildBrush = brushList.begin();
-             buildBrush != brushList.end(); buildBrush++) {
-                 (*buildBrush)->BuildInRadiant(allowDestruction, NULL, node.get_pointer());
-        }
+       while ( chkBrush != brushList.end() )
+       {
+               if ( !useDetail ) {
+                       if ( ( *chkBrush )->IsDetail() ) {
+                               delete *chkBrush;
+                               chkBrush = brushList.erase( chkBrush );
+                               continue;
+                       }
+               }
 
-        for (std::list<DPatch *>::const_iterator buildPatch = patchList.begin();
-             buildPatch != patchList.end(); buildPatch++) {
-                 (*buildPatch)->BuildInRadiant(node.get_pointer());
-        }
+               std::list<Str>::iterator eTexture;
 
-        QER_Entity = node.get_pointer();
-    } else {
-        for (std::list<DBrush *>::const_iterator buildBrush = brushList.begin();
-             buildBrush != brushList.end(); buildBrush++) {
-                 (*buildBrush)->BuildInRadiant(allowDestruction, NULL);
-        }
+               for ( eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ )
+               {
+                       if ( ( *chkBrush )->HasTexture( ( *eTexture ).GetBuffer() ) ) {
+                               delete *chkBrush;
+                               chkBrush = brushList.erase( chkBrush );
+                               break;
+                       }
+               }
 
-        for (std::list<DPatch *>::const_iterator buildPatch = patchList.begin();
-             buildPatch != patchList.end(); buildPatch++) {
-                 (*buildPatch)->BuildInRadiant();
-        }
-    }
+               if ( eTexture == exclusionList->end() ) {
+                       chkBrush++;
+               }
+       }
 }
 
-
-int DEntity::GetIDMax(void)
-{
-    int max = -1;
-    for (std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++) {
-        if ((*cntBrush)->m_nBrushID > max) {
-            max = (*cntBrush)->m_nBrushID;
-        }
-    }
-    return max + 1;
+void DEntity::ResetChecks( std::list<Str>* exclusionList ){
+       for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
+       {
+               ( *resetBrush )->ResetChecks( exclusionList );
+       }
 }
 
-void DEntity::SetClassname(const char *classname)
-{
-    m_Classname = classname;
+int DEntity::FixBrushes(){
+       int count = 0;
+
+       for ( std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++ )
+       {
+               count += ( *fixBrush )->RemoveRedundantPlanes();
+       }
+
+       return count;
 }
 
-void DEntity::SaveToFile(FILE *pFile)
-{
-    fprintf(pFile, "{\n");
+void DEntity::BuildInRadiant( bool allowDestruction ){
+       bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false;
+
+       if ( makeEntity ) {
+               NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) );
+
+               for ( std::list<DEPair* >::const_iterator buildEPair = epairList.begin(); buildEPair != epairList.end(); buildEPair++ )
+               {
+                       Node_getEntity( node )->setKeyValue( ( *buildEPair )->key, ( *buildEPair )->value );
+               }
 
-    fprintf(pFile, "\"classname\" \"%s\"\n", (const char *) m_Classname);
+               Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
 
-    for (std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++) {
-        fprintf(pFile, "\"%s\" \"%s\"\n", (const char *) (*ep)->key, (const char *) (*ep)->value);
-    }
+               for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
+                       ( *buildBrush )->BuildInRadiant( allowDestruction, NULL, node.get_pointer() );
 
-    for (std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++) {
-        (*bp)->SaveToFile(pFile);
-    }
+               for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
+                       ( *buildPatch )->BuildInRadiant( node.get_pointer() );
 
-    fprintf(pFile, "}\n");
+               QER_Entity = node.get_pointer();
+       }
+       else
+       {
+               for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
+                       ( *buildBrush )->BuildInRadiant( allowDestruction, NULL );
+
+               for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
+                       ( *buildPatch )->BuildInRadiant();
+       }
 }
 
-void DEntity::ClearEPairs()
-{
-    for (std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++) {
-        delete (*deadEPair);
-    }
-    epairList.clear();
+int DEntity::GetIDMax( void ) {
+       int max = -1;
+       for ( std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++ ) {
+               if ( ( *cntBrush )->m_nBrushID > max ) {
+                       max = ( *cntBrush )->m_nBrushID;
+               }
+       }
+       return max + 1;
 }
 
-void DEntity::AddEPair(const char *key, const char *value)
-{
-    DEPair *newEPair;
-    newEPair = FindEPairByKey(key);
-    if (!newEPair) {
-        newEPair = new DEPair;
-        newEPair->Build(key, value);
-        epairList.push_back(newEPair);
-    } else {
-        newEPair->Build(key, value);
-    }
-}
-
-void DEntity::LoadEPairList(Entity *epl)
-{
-    class load_epairs_t : public Entity::Visitor {
-        DEntity *m_entity;
-    public:
-        load_epairs_t(DEntity *entity)
-                : m_entity(entity)
-        {
-        }
-
-        void visit(const char *key, const char *value)
-        {
-            if (strcmp(key, "classname") == 0) {
-                m_entity->SetClassname(value);
-            } else {
-                m_entity->AddEPair(key, value);
-            }
-        }
-
-    } load_epairs(this);
-
-    epl->forEachKeyValue(load_epairs);
-}
-
-bool DEntity::ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation,
-                            const char *newTextureName,
-                            int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation,
-                            bool rebuild)
-{
-    bool reset = false;
-
-    for (std::list<DBrush *>::const_iterator resetBrush = brushList.begin();
-         resetBrush != brushList.end(); resetBrush++) {
-        bool tmp = (*resetBrush)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
-                                                bResetTextureName, bResetScale, bResetShift, bResetRotation);
-
-        if (tmp) {
-            reset = true;
-            if (rebuild) {
-                Node_getTraversable(*(*resetBrush)->QER_entity)->erase(*(*resetBrush)->QER_brush);
-                (*resetBrush)->BuildInRadiant(false, NULL, (*resetBrush)->QER_entity);
-            }
-        }
-    }
-
-    if (bResetTextureName) {
-        for (std::list<DPatch *>::const_iterator resetPatch = patchList.begin();
-             resetPatch != patchList.end(); resetPatch++) {
-            bool tmp = (*resetPatch)->ResetTextures(textureName, newTextureName);
-
-            if (tmp) {
-                reset = true;
-                if (rebuild) {
-                    Node_getTraversable(*(*resetPatch)->QER_entity)->erase(*(*resetPatch)->QER_brush);
-                    (*resetPatch)->BuildInRadiant((*resetPatch)->QER_entity);
-                }
-            }
-        }
-    }
-
-    return reset;
-}
-
-DEPair *DEntity::FindEPairByKey(const char *keyname)
-{
-    for (std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++) {
-        char *c = (*ep)->key;
-        if (!strcmp(c, keyname)) {
-            return *ep;
-        }
-    }
-    return NULL;
+void DEntity::SetClassname( const char *classname ) {
+       m_Classname = classname;
 }
 
-void DEntity::RemoveFromRadiant()
-{
-    Node_getTraversable(GlobalSceneGraph().root())->erase(*QER_Entity);
+void DEntity::SaveToFile( FILE *pFile ){
+       fprintf( pFile, "{\n" );
 
-    QER_Entity = NULL;
-}
+       fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname );
 
-void DEntity::SpawnString(const char *key, const char *defaultstring, const char **out)
-{
-    DEPair *pEP = FindEPairByKey(key);
-    if (pEP) {
-        *out = pEP->value;
-    } else {
-        *out = defaultstring;
-    }
-}
+       for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
+       {
+               fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)( *ep )->key, (const char *)( *ep )->value );
+       }
 
-void DEntity::SpawnInt(const char *key, const char *defaultstring, int *out)
-{
-    DEPair *pEP = FindEPairByKey(key);
-    if (pEP) {
-        *out = atoi(pEP->value);
-    } else {
-        *out = atoi(defaultstring);
-    }
-}
+       for ( std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++ )
+       {
+               ( *bp )->SaveToFile( pFile );
+       }
 
-void DEntity::SpawnFloat(const char *key, const char *defaultstring, float *out)
-{
-    DEPair *pEP = FindEPairByKey(key);
-    if (pEP) {
-        *out = static_cast<float>( atof(pEP->value));
-    } else {
-        *out = static_cast<float>( atof(defaultstring));
-    }
+       fprintf( pFile, "}\n" );
 }
 
-void DEntity::SpawnVector(const char *key, const char *defaultstring, vec_t *out)
-{
-    DEPair *pEP = FindEPairByKey(key);
-    if (pEP) {
-        sscanf(pEP->value, "%f %f %f", &out[0], &out[1], &out[2]);
-    } else {
-        sscanf(defaultstring, "%f %f %f", &out[0], &out[1], &out[2]);
-    }
+void DEntity::ClearEPairs(){
+       for ( std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++ )
+       {
+               delete ( *deadEPair );
+       }
+       epairList.clear();
 }
 
-int DEntity::GetBrushCount(void)
-{
-    return static_cast<int>( brushList.size());
+void DEntity::AddEPair( const char *key, const char *value ) {
+       DEPair* newEPair;
+       newEPair = FindEPairByKey( key );
+       if ( !newEPair ) {
+               newEPair = new DEPair;
+               newEPair->Build( key, value );
+               epairList.push_back( newEPair );
+       }
+       else {
+               newEPair->Build( key, value );
+       }
 }
 
-DBrush *DEntity::FindBrushByPointer(scene::Node &brush)
-{
-    for (std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++) {
-        DBrush *pBrush = (*listBrush);
-        if (pBrush->QER_brush == &brush) {
-            return pBrush;
-        }
-    }
-    return NULL;
+void DEntity::LoadEPairList( Entity *epl ){
+       class load_epairs_t : public Entity::Visitor
+       {
+       DEntity* m_entity;
+public:
+       load_epairs_t( DEntity* entity )
+               : m_entity( entity ){
+       }
+       void visit( const char* key, const char* value ){
+               if ( strcmp( key, "classname" ) == 0 ) {
+                       m_entity->SetClassname( value );
+               }
+               else{
+                       m_entity->AddEPair( key, value );
+               }
+       }
+
+       } load_epairs( this );
+
+       epl->forEachKeyValue( load_epairs );
+}
+
+bool DEntity::ResetTextures( const char* textureName, float fScale[2],     float fShift[2],    int rotation, const char* newTextureName,
+                                                        int bResetTextureName,    int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild ){
+       bool reset = false;
+
+       for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
+       {
+               bool tmp = ( *resetBrush )->ResetTextures( textureName,        fScale,       fShift,       rotation, newTextureName,
+                                                                                                  bResetTextureName,  bResetScale,  bResetShift,  bResetRotation );
+
+               if ( tmp ) {
+                       reset = true;
+                       if ( rebuild ) {
+                               Node_getTraversable( *( *resetBrush )->QER_entity )->erase( *( *resetBrush )->QER_brush );
+                               ( *resetBrush )->BuildInRadiant( false, NULL, ( *resetBrush )->QER_entity );
+                       }
+               }
+       }
+
+       if ( bResetTextureName ) {
+               for ( std::list<DPatch *>::const_iterator resetPatch = patchList.begin(); resetPatch != patchList.end(); resetPatch++ )
+               {
+                       bool tmp = ( *resetPatch )->ResetTextures( textureName, newTextureName );
+
+                       if ( tmp ) {
+                               reset = true;
+                               if ( rebuild ) {
+                                       Node_getTraversable( *( *resetPatch )->QER_entity )->erase( *( *resetPatch )->QER_brush );
+                                       ( *resetPatch )->BuildInRadiant( ( *resetPatch )->QER_entity );
+                               }
+                       }
+               }
+       }
+
+       return reset;
+}
+
+DEPair* DEntity::FindEPairByKey( const char* keyname ){
+       for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
+       {
+               char* c = ( *ep )->key;
+               if ( !strcmp( c, keyname ) ) {
+                       return *ep;
+               }
+       }
+       return NULL;
+}
+
+void DEntity::RemoveFromRadiant(){
+       Node_getTraversable( GlobalSceneGraph().root() )->erase( *QER_Entity );
+
+       QER_Entity = NULL;
+}
+
+void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){
+       DEPair* pEP = FindEPairByKey( key );
+       if ( pEP ) {
+               *out = pEP->value;
+       }
+       else {
+               *out = defaultstring;
+       }
+}
+
+void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
+       DEPair* pEP = FindEPairByKey( key );
+       if ( pEP ) {
+               *out = atoi( pEP->value );
+       }
+       else {
+               *out = atoi( defaultstring );
+       }
+}
+
+void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){
+       DEPair* pEP = FindEPairByKey( key );
+       if ( pEP ) {
+               *out = static_cast<float>( atof( pEP->value ) );
+       }
+       else {
+               *out = static_cast<float>( atof( defaultstring ) );
+       }
+}
+
+void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){
+       DEPair* pEP = FindEPairByKey( key );
+       if ( pEP ) {
+               sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] );
+       }
+       else {
+               sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] );
+       }
+}
+
+int DEntity::GetBrushCount( void ) {
+       return static_cast<int>( brushList.size() );
+}
+
+DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {
+       for ( std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++ ) {
+               DBrush* pBrush = ( *listBrush );
+               if ( pBrush->QER_brush == &brush ) {
+                       return pBrush;
+               }
+       }
+       return NULL;
 }
index 65ae59509b5c9c84368386f6580a12a6a8ee29e7..281193fd63afd1208a1d37128912da151b687f77 100644 (file)
 #include "png.h"
 #include <stdlib.h>
 
-void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg)
-{
-    globalErrorStream() << "libpng warning: " << warning_msg << "\n";
+void user_warning_fn( png_structp png_ptr, png_const_charp warning_msg ){
+       globalErrorStream() << "libpng warning: " << warning_msg << "\n";
 }
 
-void user_error_fn(png_structp png_ptr, png_const_charp error_msg)
-{
-    globalErrorStream() << "libpng error: " << error_msg << "\n";
-    longjmp(png_jmpbuf(png_ptr), 0);
+void user_error_fn( png_structp png_ptr, png_const_charp error_msg ){
+       globalErrorStream() << "libpng error: " << error_msg << "\n";
+       longjmp( png_jmpbuf(png_ptr), 0 );
 }
 
-void user_read_data(png_structp png_ptr, png_bytep data, png_uint_32 length)
-{
-    png_bytep *p_p_fbuffer = (png_bytep *) png_get_io_ptr(png_ptr);
-    memcpy(data, *p_p_fbuffer, length);
-    *p_p_fbuffer += length;
+void user_read_data( png_structp png_ptr, png_bytep data, png_uint_32 length ){
+       png_bytep *p_p_fbuffer = (png_bytep*)png_get_io_ptr( png_ptr );
+       memcpy( data, *p_p_fbuffer, length );
+       *p_p_fbuffer += length;
 }
 
-Image *LoadPNGBuff(unsigned char *fbuffer)
-{
-    png_byte **row_pointers;
-    png_bytep p_fbuffer;
-
-    p_fbuffer = fbuffer;
-
-    // the reading glue
-    // http://www.libpng.org/pub/png/libpng-manual.html
-
-    png_structp png_ptr = png_create_read_struct
-            (PNG_LIBPNG_VER_STRING, (png_voidp) NULL,
-             user_error_fn, user_warning_fn);
-    if (!png_ptr) {
-        globalErrorStream() << "libpng error: png_create_read_struct\n";
-        return 0;
-    }
-
-    png_infop info_ptr = png_create_info_struct(png_ptr);
-    if (!info_ptr) {
-        png_destroy_read_struct(&png_ptr,
-                                (png_infopp) NULL, (png_infopp) NULL);
-        globalErrorStream() << "libpng error: png_create_info_struct (info_ptr)\n";
-        return 0;
-    }
-
-    png_infop end_info = png_create_info_struct(png_ptr);
-    if (!end_info) {
-        png_destroy_read_struct(&png_ptr, &info_ptr,
-                                (png_infopp) NULL);
-        globalErrorStream() << "libpng error: png_create_info_struct (end_info)\n";
-        return 0;
-    }
-
-    // configure the read function
-    png_set_read_fn(png_ptr, (png_voidp) &p_fbuffer, (png_rw_ptr) &user_read_data);
-
-    if (setjmp(png_jmpbuf(png_ptr))) {
-        png_destroy_read_struct(&png_ptr, &info_ptr,
-                                &end_info);
-        return 0;
-    }
-
-    png_read_info(png_ptr, info_ptr);
-
-    int bit_depth = png_get_bit_depth(png_ptr, info_ptr);
-    int color_type = png_get_color_type(png_ptr, info_ptr);
-
-    // we want to treat all images the same way
-    //   The following code transforms grayscale images of less than 8 to 8 bits,
-    //   changes paletted images to RGB, and adds a full alpha channel if there is
-    //   transparency information in a tRNS chunk.
-
-    if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) {
-        png_set_gray_to_rgb(png_ptr);
-    } else if (color_type == PNG_COLOR_TYPE_PALETTE) {
-        png_set_palette_to_rgb(png_ptr);
-    }
-
-    if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) {
-        png_set_expand_gray_1_2_4_to_8(png_ptr);
-    }
-
-    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
-        png_set_tRNS_to_alpha(png_ptr);
-    } else if (!(color_type & PNG_COLOR_MASK_ALPHA)) {
-        // Set the background color to draw transparent and alpha images over.
-        png_color_16 my_background, *image_background;
-
-        if (png_get_bKGD(png_ptr, info_ptr, &image_background)) {
-            png_set_background(png_ptr, image_background,
-                               PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
-        } else {
-            png_set_background(png_ptr, &my_background,
-                               PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
-        }
-
-        // Add alpha byte after each RGB triplet
-        png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
-    }
-
-    // read the sucker in one chunk
-    png_read_update_info(png_ptr, info_ptr);
-
-    color_type = png_get_color_type(png_ptr, info_ptr);
-    bit_depth = png_get_bit_depth(png_ptr, info_ptr);
-
-    int width = png_get_image_width(png_ptr, info_ptr);
-    int height = png_get_image_height(png_ptr, info_ptr);
-
-    // allocate the pixel buffer, and the row pointers
-    RGBAImage *image = new RGBAImage(width, height);
-
-    row_pointers = (png_byte **) malloc((height) * sizeof(png_byte *));
-
-    int i;
-    for (i = 0; i < (height); i++) {
-        row_pointers[i] = (png_byte *) (image->getRGBAPixels()) + i * 4 * (width);
-    }
-
-    // actual read
-    png_read_image(png_ptr, row_pointers);
-
-    /* read rest of file, and get additional chunks in info_ptr - REQUIRED */
-    png_read_end(png_ptr, info_ptr);
-
-    /* free up the memory structure */
-    png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
-
-    free(row_pointers);
-
-    return image;
+Image* LoadPNGBuff( unsigned char* fbuffer ){
+       png_byte** row_pointers;
+       png_bytep p_fbuffer;
+
+       p_fbuffer = fbuffer;
+
+       // the reading glue
+       // http://www.libpng.org/pub/png/libpng-manual.html
+
+       png_structp png_ptr = png_create_read_struct
+                                                         ( PNG_LIBPNG_VER_STRING, (png_voidp)NULL,
+                                                         user_error_fn, user_warning_fn );
+       if ( !png_ptr ) {
+               globalErrorStream() << "libpng error: png_create_read_struct\n";
+               return 0;
+       }
+
+       png_infop info_ptr = png_create_info_struct( png_ptr );
+       if ( !info_ptr ) {
+               png_destroy_read_struct( &png_ptr,
+                                                                (png_infopp)NULL, (png_infopp)NULL );
+               globalErrorStream() << "libpng error: png_create_info_struct (info_ptr)\n";
+               return 0;
+       }
+
+       png_infop end_info = png_create_info_struct( png_ptr );
+       if ( !end_info ) {
+               png_destroy_read_struct( &png_ptr, &info_ptr,
+                                                                (png_infopp)NULL );
+               globalErrorStream() << "libpng error: png_create_info_struct (end_info)\n";
+               return 0;
+       }
+
+       // configure the read function
+       png_set_read_fn( png_ptr, ( png_voidp ) & p_fbuffer, ( png_rw_ptr ) & user_read_data );
+
+       if ( setjmp( png_jmpbuf(png_ptr) ) ) {
+               png_destroy_read_struct( &png_ptr, &info_ptr,
+                                                                &end_info );
+               return 0;
+       }
+
+       png_read_info( png_ptr, info_ptr );
+
+       int bit_depth = png_get_bit_depth( png_ptr, info_ptr );
+       int color_type = png_get_color_type( png_ptr, info_ptr );
+
+       // we want to treat all images the same way
+       //   The following code transforms grayscale images of less than 8 to 8 bits,
+       //   changes paletted images to RGB, and adds a full alpha channel if there is
+       //   transparency information in a tRNS chunk.
+
+       if ( color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA ) {
+               png_set_gray_to_rgb( png_ptr );
+       }
+       else if ( color_type == PNG_COLOR_TYPE_PALETTE ) {
+               png_set_palette_to_rgb( png_ptr );
+       }
+
+       if ( color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8 ) {
+               png_set_expand_gray_1_2_4_to_8( png_ptr );
+       }
+
+       if ( png_get_valid( png_ptr, info_ptr, PNG_INFO_tRNS ) ) {
+               png_set_tRNS_to_alpha( png_ptr );
+       }
+
+       if ( !( color_type & PNG_COLOR_MASK_ALPHA ) ) {
+               // Set the background color to draw transparent and alpha images over.
+               png_color_16 my_background, *image_background;
+
+               if ( png_get_bKGD( png_ptr, info_ptr, &image_background ) ) {
+                       png_set_background( png_ptr, image_background,
+                                                               PNG_BACKGROUND_GAMMA_FILE, 1, 1.0 );
+               }
+               else{
+                       png_set_background( png_ptr, &my_background,
+                                                               PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0 );
+               }
+
+               // Add alpha byte after each RGB triplet
+               png_set_filler( png_ptr, 0xff, PNG_FILLER_AFTER );
+       }
+
+       // read the sucker in one chunk
+       png_read_update_info( png_ptr, info_ptr );
+
+       color_type = png_get_color_type( png_ptr, info_ptr );
+       bit_depth = png_get_bit_depth( png_ptr, info_ptr );
+
+       int width = png_get_image_width( png_ptr, info_ptr );
+       int height = png_get_image_height( png_ptr, info_ptr );
+
+       // allocate the pixel buffer, and the row pointers
+       RGBAImage* image = new RGBAImage( width, height );
+
+       row_pointers = (png_byte**) malloc( ( height ) * sizeof( png_byte* ) );
+
+       int i;
+       for ( i = 0; i < ( height ); i++ )
+               row_pointers[i] = (png_byte*)( image->getRGBAPixels() ) + i * 4 * ( width );
+
+       // actual read
+       png_read_image( png_ptr, row_pointers );
+
+       /* read rest of file, and get additional chunks in info_ptr - REQUIRED */
+       png_read_end( png_ptr, info_ptr );
+
+       /* free up the memory structure */
+       png_destroy_read_struct( &png_ptr, &info_ptr, NULL );
+
+       free( row_pointers );
+
+       return image;
 }
 
-Image *LoadPNG(ArchiveFile &file)
-{
-    ScopedArchiveBuffer buffer(file);
-    return LoadPNGBuff(buffer.buffer);
+Image* LoadPNG( ArchiveFile& file ){
+       ScopedArchiveBuffer buffer( file );
+       return LoadPNGBuff( buffer.buffer );
 }
 
 
 #include "modulesystem/singletonmodule.h"
 
 
-class ImageDependencies : public GlobalFileSystemModuleRef {
+class ImageDependencies : public GlobalFileSystemModuleRef
+{
 };
 
-class ImagePNGAPI {
-    _QERPlugImageTable m_imagepng;
+class ImagePNGAPI
+{
+_QERPlugImageTable m_imagepng;
 public:
-    typedef _QERPlugImageTable Type;
+typedef _QERPlugImageTable Type;
 
-    STRING_CONSTANT(Name, "png");
+STRING_CONSTANT( Name, "png" );
 
-    ImagePNGAPI()
-    {
-        m_imagepng.loadImage = LoadPNG;
-    }
+ImagePNGAPI(){
+       m_imagepng.loadImage = LoadPNG;
+}
 
-    _QERPlugImageTable *getTable()
-    {
-        return &m_imagepng;
-    }
+_QERPlugImageTable* getTable(){
+       return &m_imagepng;
+}
 };
 
 typedef SingletonModule<ImagePNGAPI, ImageDependencies> ImagePNGModule;
@@ -199,9 +197,8 @@ typedef SingletonModule<ImagePNGAPI, ImageDependencies> ImagePNGModule;
 ImagePNGModule g_ImagePNGModule;
 
 
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer &server)
-{
-    initialiseModule(server);
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
+       initialiseModule( server );
 
-    g_ImagePNGModule.selfRegister();
+       g_ImagePNGModule.selfRegister();
 }
index 8f48f3bb4b40694f64c908041adfe1bd084e1994..5e6a0146139002b583e1b74f938aae023ad64225 100644 (file)
@@ -27,5 +27,4 @@ class ArchiveFile;
 
 scene::Node &loadIQMModel( ArchiveFile &file );
 
-
 #endif
index c6bfe6cead95bb5357902a7f82c878a18ded8ec9..c94ee67e705f45b792f1116cb208e6f227241154 100644 (file)
@@ -21,5 +21,4 @@
 
 #if !defined( INCLUDED_SAMPLE_H )
 #define INCLUDED_SAMPLE_H
-
 #endif
index af04cea37239148d48142016c0ab14264652bbc2..8b427d42801bf1f6eba1ce1b0df73b303eb9156b 100644 (file)
 
 
 class MapDoom3Dependencies :
-        public GlobalRadiantModuleRef,
-        public GlobalFiletypesModuleRef,
-        public GlobalScripLibModuleRef,
-        public GlobalEntityClassManagerModuleRef,
-        public GlobalSceneGraphModuleRef,
-        public GlobalBrushModuleRef {
-    PatchModuleRef m_patchDef2Doom3Module;
-    PatchModuleRef m_patchDoom3Module;
+       public GlobalRadiantModuleRef,
+       public GlobalFiletypesModuleRef,
+       public GlobalScripLibModuleRef,
+       public GlobalEntityClassManagerModuleRef,
+       public GlobalSceneGraphModuleRef,
+       public GlobalBrushModuleRef
+{
+PatchModuleRef m_patchDef2Doom3Module;
+PatchModuleRef m_patchDoom3Module;
 public:
-    MapDoom3Dependencies() :
-            GlobalEntityClassManagerModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclass")),
-            GlobalBrushModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("brushtypes")),
-            m_patchDef2Doom3Module("def2doom3"),
-            m_patchDoom3Module("doom3")
-    {
-    }
-
-    BrushCreator &getBrushDoom3()
-    {
-        return GlobalBrushModule::getTable();
-    }
-
-    PatchCreator &getPatchDoom3()
-    {
-        return *m_patchDoom3Module.getTable();
-    }
-
-    PatchCreator &getPatchDef2Doom3()
-    {
-        return *m_patchDef2Doom3Module.getTable();
-    }
+MapDoom3Dependencies() :
+       GlobalEntityClassManagerModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclass" ) ),
+       GlobalBrushModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "brushtypes" ) ),
+       m_patchDef2Doom3Module( "def2doom3" ),
+       m_patchDoom3Module( "doom3" ){
+}
+
+BrushCreator& getBrushDoom3(){
+       return GlobalBrushModule::getTable();
+}
+
+PatchCreator& getPatchDoom3(){
+       return *m_patchDoom3Module.getTable();
+}
+
+PatchCreator& getPatchDef2Doom3(){
+       return *m_patchDef2Doom3Module.getTable();
+}
 };
 
-class MapDoom3API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
-    MapDoom3Dependencies &m_dependencies;
+class MapDoom3API : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
+MapDoom3Dependencies& m_dependencies;
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapdoom3");
-
-    UINT_CONSTANT(MapVersion, 2);
-
-    MapDoom3API(MapDoom3Dependencies &dependencies) : m_dependencies(dependencies)
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("doom3 maps", "*.map"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("doom3 region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "patchDef3")) {
-                return m_dependencies.getPatchDoom3().createPatch();
-            } else if (string_equal(primitive, "patchDef2")) {
-                return m_dependencies.getPatchDef2Doom3().createPatch();
-            } else if (string_equal(primitive, "brushDef3")) {
-                return m_dependencies.getBrushDoom3().createBrush();
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#doom3-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        tokeniser.nextLine();
-        if (!Tokeniser_parseToken(tokeniser, "Version")) {
-            return;
-        }
-        std::size_t version;
-        if (!Tokeniser_getSize(tokeniser, version)) {
-            return;
-        }
-        if (version != MapVersion()) {
-            globalErrorStream() << "Doom 3 map version " << MapVersion() << " supported, version is "
-                                << Unsigned(version) << "\n";
-            return;
-        }
-        tokeniser.nextLine();
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        writer.writeToken("Version");
-        writer.writeInteger(MapVersion());
-        writer.nextLine();
-        Map_Write(root, traverse, writer, false, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapdoom3" );
+
+UINT_CONSTANT( MapVersion, 2 );
+
+MapDoom3API( MapDoom3Dependencies& dependencies ) : m_dependencies( dependencies ){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "doom3 maps", "*.map" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "doom3 region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "patchDef3" ) ) {
+                       return m_dependencies.getPatchDoom3().createPatch();
+               }
+               else if ( string_equal( primitive, "patchDef2" ) ) {
+                       return m_dependencies.getPatchDef2Doom3().createPatch();
+               }
+               else if ( string_equal( primitive, "brushDef3" ) ) {
+                       return m_dependencies.getBrushDoom3().createBrush();
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#doom3-primitive" );
+       return g_nullNode;
+}
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       tokeniser.nextLine();
+       if ( !Tokeniser_parseToken( tokeniser, "Version" ) ) {
+               return;
+       }
+       std::size_t version;
+       if ( !Tokeniser_getSize( tokeniser, version ) ) {
+               return;
+       }
+       if ( version != MapVersion() ) {
+               globalErrorStream() << "Doom 3 map version " << MapVersion() << " supported, version is " << Unsigned( version ) << "\n";
+               return;
+       }
+       tokeniser.nextLine();
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       writer.writeToken( "Version" );
+       writer.writeInteger( MapVersion() );
+       writer.nextLine();
+       Map_Write( root, traverse, writer, false, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<
-        MapDoom3API,
-        MapDoom3Dependencies,
-        DependenciesAPIConstructor<MapDoom3API, MapDoom3Dependencies>
->
-        MapDoom3Module;
+       MapDoom3API,
+       MapDoom3Dependencies,
+       DependenciesAPIConstructor<MapDoom3API, MapDoom3Dependencies>
+       >
+MapDoom3Module;
 
 MapDoom3Module g_MapDoom3Module;
 
 
-class MapQuake4API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
-    MapDoom3Dependencies &m_dependencies;
+class MapQuake4API : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
+MapDoom3Dependencies& m_dependencies;
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapquake4");
-
-    UINT_CONSTANT(MapVersion, 3);
-
-    MapQuake4API(MapDoom3Dependencies &dependencies) : m_dependencies(dependencies)
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake4 maps", "*.map"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake4 region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "patchDef3")) {
-                return m_dependencies.getPatchDoom3().createPatch();
-            } else if (string_equal(primitive, "patchDef2")) {
-                return m_dependencies.getPatchDef2Doom3().createPatch();
-            } else if (string_equal(primitive, "brushDef3")) {
-                return m_dependencies.getBrushDoom3().createBrush();
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#quake4-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        tokeniser.nextLine();
-        if (!Tokeniser_parseToken(tokeniser, "Version")) {
-            return;
-        }
-        std::size_t version;
-        if (!Tokeniser_getSize(tokeniser, version)) {
-            return;
-        }
-        if (version != MapVersion()) {
-            globalErrorStream() << "Quake 4 map version " << MapVersion() << " supported, version is "
-                                << Unsigned(version) << "\n";
-            return;
-        }
-        tokeniser.nextLine();
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        writer.writeToken("Version");
-        writer.writeInteger(MapVersion());
-        writer.nextLine();
-        Map_Write(root, traverse, writer, false, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapquake4" );
+
+UINT_CONSTANT( MapVersion, 3 );
+
+MapQuake4API( MapDoom3Dependencies& dependencies ) : m_dependencies( dependencies ){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake4 maps", "*.map" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake4 region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "patchDef3" ) ) {
+                       return m_dependencies.getPatchDoom3().createPatch();
+               }
+               else if ( string_equal( primitive, "patchDef2" ) ) {
+                       return m_dependencies.getPatchDef2Doom3().createPatch();
+               }
+               else if ( string_equal( primitive, "brushDef3" ) ) {
+                       return m_dependencies.getBrushDoom3().createBrush();
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#quake4-primitive" );
+       return g_nullNode;
+}
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       tokeniser.nextLine();
+       if ( !Tokeniser_parseToken( tokeniser, "Version" ) ) {
+               return;
+       }
+       std::size_t version;
+       if ( !Tokeniser_getSize( tokeniser, version ) ) {
+               return;
+       }
+       if ( version != MapVersion() ) {
+               globalErrorStream() << "Quake 4 map version " << MapVersion() << " supported, version is " << Unsigned( version ) << "\n";
+               return;
+       }
+       tokeniser.nextLine();
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       writer.writeToken( "Version" );
+       writer.writeInteger( MapVersion() );
+       writer.nextLine();
+       Map_Write( root, traverse, writer, false, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<
-        MapQuake4API,
-        MapDoom3Dependencies,
-        DependenciesAPIConstructor<MapQuake4API, MapDoom3Dependencies>
->
-        MapQuake4Module;
+       MapQuake4API,
+       MapDoom3Dependencies,
+       DependenciesAPIConstructor<MapQuake4API, MapDoom3Dependencies>
+       >
+MapQuake4Module;
 
 MapQuake4Module g_MapQuake4Module;
 
 
 class MapDependencies :
-        public GlobalRadiantModuleRef,
-        public GlobalBrushModuleRef,
-        public GlobalPatchModuleRef,
-        public GlobalFiletypesModuleRef,
-        public GlobalScripLibModuleRef,
-        public GlobalEntityClassManagerModuleRef,
-        public GlobalSceneGraphModuleRef {
+       public GlobalRadiantModuleRef,
+       public GlobalBrushModuleRef,
+       public GlobalPatchModuleRef,
+       public GlobalFiletypesModuleRef,
+       public GlobalScripLibModuleRef,
+       public GlobalEntityClassManagerModuleRef,
+       public GlobalSceneGraphModuleRef
+{
 public:
-    MapDependencies() :
-            GlobalBrushModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("brushtypes")),
-            GlobalPatchModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("patchtypes")),
-            GlobalEntityClassManagerModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclass"))
-    {
-    }
+MapDependencies() :
+       GlobalBrushModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "brushtypes" ) ),
+       GlobalPatchModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "patchtypes" ) ),
+       GlobalEntityClassManagerModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclass" ) ){
+}
 };
 
-class MapQ3API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
-    mutable bool detectedFormat;
+class MapQ3API : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
+mutable bool detectedFormat;
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapq3");
-
-    MapQ3API()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
-                                                  filetype_t("quake3 maps", "*.map", true, true, true));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
-                                                  filetype_t("quake3 region", "*.reg", true, true, true));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
-                                                  filetype_t("quake3 compiled maps", "*.bsp", false, true, false));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "patchDef2")) {
-                return GlobalPatchModule::getTable().createPatch();
-            }
-            if (GlobalBrushModule::getTable().useAlternativeTextureProjection()) {
-                if (string_equal(primitive, "brushDef")) {
-                    detectedFormat = true;
-                    return GlobalBrushModule::getTable().createBrush();
-                } else if (!detectedFormat && string_equal(primitive, "(")) {
-                    detectedFormat = true;
-                    wrongFormat = true;
-                    Tokeniser_unexpectedError(tokeniser, primitive, "#quake3-switch-to-texdef");
-                    return g_nullNode;
-                }
-            } else {
-                if (string_equal(primitive, "(")) {
-                    detectedFormat = true;
-                    tokeniser.ungetToken(); // (
-                    return GlobalBrushModule::getTable().createBrush();
-                } else if (!detectedFormat && string_equal(primitive, "brushDef")) {
-                    detectedFormat = true;
-                    wrongFormat = true;
-                    Tokeniser_unexpectedError(tokeniser, primitive, "#quake3-switch-to-brush-primitives");
-                    return g_nullNode;
-                }
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#quake3-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        detectedFormat = false;
-        wrongFormat = false;
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        Map_Write(root, traverse, writer, false, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapq3" );
+
+MapQ3API(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake3 maps", "*.map", true, true, true ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake3 region", "*.reg", true, true, true ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake3 compiled maps", "*.bsp", false, true, false ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "patchDef2" ) ) {
+                       return GlobalPatchModule::getTable().createPatch();
+               }
+               if ( GlobalBrushModule::getTable().useAlternativeTextureProjection() ) {
+                       if ( string_equal( primitive, "brushDef" ) ) {
+                               detectedFormat = true;
+                               return GlobalBrushModule::getTable().createBrush();
+                       }
+                       else if ( !detectedFormat && string_equal( primitive, "(" ) ) {
+                               detectedFormat = true;
+                               wrongFormat = true;
+                               Tokeniser_unexpectedError( tokeniser, primitive, "#quake3-switch-to-texdef" );
+                               return g_nullNode;
+                       }
+               }
+               else
+               {
+                       if ( string_equal( primitive, "(" ) ) {
+                               detectedFormat = true;
+                               tokeniser.ungetToken(); // (
+                               return GlobalBrushModule::getTable().createBrush();
+                       }
+                       else if ( !detectedFormat && string_equal( primitive, "brushDef" ) ) {
+                               detectedFormat = true;
+                               wrongFormat = true;
+                               Tokeniser_unexpectedError( tokeniser, primitive, "#quake3-switch-to-brush-primitives" );
+                               return g_nullNode;
+                       }
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#quake3-primitive" );
+       return g_nullNode;
+}
+
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       detectedFormat = false;
+       wrongFormat = false;
+       Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       Map_Write( root, traverse, writer, false, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<MapQ3API, MapDependencies> MapQ3Module;
@@ -325,50 +311,45 @@ typedef SingletonModule<MapQ3API, MapDependencies> MapQ3Module;
 MapQ3Module g_MapQ3Module;
 
 
-class MapQ1API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
+class MapQ1API : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapq1");
-
-    MapQ1API()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake maps", "*.map"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "(")) {
-                tokeniser.ungetToken(); // (
-                return GlobalBrushModule::getTable().createBrush();
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#quake-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        Map_Write(root, traverse, writer, true, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapq1" );
+
+MapQ1API(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake maps", "*.map" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "(" ) ) {
+                       tokeniser.ungetToken(); // (
+                       return GlobalBrushModule::getTable().createBrush();
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#quake-primitive" );
+       return g_nullNode;
+}
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       Map_Write( root, traverse, writer, true, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<MapQ1API, MapDependencies> MapQ1Module;
@@ -376,50 +357,46 @@ typedef SingletonModule<MapQ1API, MapDependencies> MapQ1Module;
 MapQ1Module g_MapQ1Module;
 
 
-class MapHalfLifeAPI : public TypeSystemRef, public MapFormat, public PrimitiveParser {
+class MapHalfLifeAPI : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "maphl");
-
-    MapHalfLifeAPI()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("half-life maps", "*.map"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("half-life region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "(")) {
-                tokeniser.ungetToken(); // (
-                return GlobalBrushModule::getTable().createBrush();
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#halflife-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        Map_Write(root, traverse, writer, true, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "maphl" );
+
+MapHalfLifeAPI(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "half-life maps", "*.map" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "half-life region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "(" ) ) {
+                       tokeniser.ungetToken(); // (
+                       return GlobalBrushModule::getTable().createBrush();
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#halflife-primitive" );
+       return g_nullNode;
+}
+
+void readGraph( scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       Map_Write( root, traverse, writer, true, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<MapHalfLifeAPI, MapDependencies> MapHalfLifeModule;
@@ -427,50 +404,44 @@ typedef SingletonModule<MapHalfLifeAPI, MapDependencies> MapHalfLifeModule;
 MapHalfLifeModule g_MapHalfLifeModule;
 
 
-class MapQ2API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
+class MapQ2API : public TypeSystemRef, public MapFormat, public PrimitiveParser
+{
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapq2");
-
-    MapQ2API()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake2 maps", "*.map"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("quake2 region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    scene::Node &parsePrimitive(Tokeniser &tokeniser) const
-    {
-        const char *primitive = tokeniser.getToken();
-        if (primitive != 0) {
-            if (string_equal(primitive, "(")) {
-                tokeniser.ungetToken(); // (
-                return GlobalBrushModule::getTable().createBrush();
-            }
-        }
-
-        Tokeniser_unexpectedError(tokeniser, primitive, "#quake2-primitive");
-        return g_nullNode;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        Map_Read(root, tokeniser, entityTable, *this);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
-        Map_Write(root, traverse, writer, true, writeComments);
-        writer.release();
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapq2" );
+
+MapQ2API(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake2 maps", "*.map" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "quake2 region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+scene::Node& parsePrimitive( Tokeniser& tokeniser ) const {
+       const char* primitive = tokeniser.getToken();
+       if ( primitive != 0 ) {
+               if ( string_equal( primitive, "(" ) ) {
+                       tokeniser.ungetToken(); // (
+                       return GlobalBrushModule::getTable().createBrush();
+               }
+       }
+
+       Tokeniser_unexpectedError( tokeniser, primitive, "#quake2-primitive" );
+       return g_nullNode;
+}
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       Map_Read( root, tokeniser, entityTable, *this );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( outputStream );
+       Map_Write( root, traverse, writer, true, writeComments );
+       writer.release();
+}
 };
 
 typedef SingletonModule<MapQ2API, MapDependencies> MapQ2Module;
@@ -480,9 +451,8 @@ MapQ2Module g_MapQ2Module;
 
 const char *PARSE_ERROR = "error parsing VMF";
 
-inline void parseToken(Tokeniser &tokeniser, const char *token)
-{
-    ASSERT_MESSAGE(Tokeniser_parseToken(tokeniser, token), "error parsing vmf: token not found: " << makeQuoted(token));
+inline void parseToken( Tokeniser& tokeniser, const char* token ){
+       ASSERT_MESSAGE( Tokeniser_parseToken( tokeniser, token ), "error parsing vmf: token not found: " << makeQuoted( token ) );
 }
 
 #include "generic/arrayrange.h"
@@ -492,75 +462,67 @@ class VMFBlock;
 typedef ArrayConstRange<VMFBlock> VMFBlockArrayRange;
 
 
-class VMFBlock {
+class VMFBlock
+{
 public:
-    const char *m_name;
-    VMFBlockArrayRange m_children;
-    typedef const VMFBlock Value;
-
-    VMFBlock(const char *name, VMFBlockArrayRange children = VMFBlockArrayRange(0, 0)) : m_name(name),
-                                                                                         m_children(children)
-    {
-    }
-
-    const char *name() const
-    {
-        return m_name;
-    }
-
-    typedef Value *const_iterator;
-
-    const_iterator begin() const
-    {
-        return m_children.first;
-    }
-
-    const_iterator end() const
-    {
-        return m_children.last;
-    }
+const char* m_name;
+VMFBlockArrayRange m_children;
+typedef const VMFBlock Value;
+
+VMFBlock( const char* name, VMFBlockArrayRange children = VMFBlockArrayRange( 0, 0 ) ) : m_name( name ), m_children( children ){
+}
+const char* name() const {
+       return m_name;
+}
+typedef Value* const_iterator;
+
+const_iterator begin() const {
+       return m_children.first;
+}
+
+const_iterator end() const {
+       return m_children.last;
+}
 };
 
-const VMFBlock c_vmfNormals("normals");
-const VMFBlock c_vmfDistances("distances");
-const VMFBlock c_vmfOffsets("offsets");
-const VMFBlock c_vmfOffsetNormals("offset_normals");
-const VMFBlock c_vmfAlphas("alphas");
-const VMFBlock c_vmfTriangleTags("triangle_tags");
-const VMFBlock c_vmfAllowedVerts("allowed_verts");
-const VMFBlock c_vmfDispInfoChildren[] = {c_vmfNormals, c_vmfDistances, c_vmfOffsets, c_vmfOffsetNormals, c_vmfAlphas,
-                                          c_vmfTriangleTags, c_vmfAllowedVerts};
-const VMFBlock c_vmfDispInfo("dispinfo", ARRAY_RANGE(c_vmfDispInfoChildren));
-const VMFBlock c_vmfSideChildren[] = {c_vmfDispInfo};
-const VMFBlock c_vmfSide("side", ARRAY_RANGE(c_vmfSideChildren));
-const VMFBlock c_vmfEditor("editor");
-const VMFBlock c_vmfVersionInfo("versioninfo");
-const VMFBlock c_vmfViewSettings("viewsettings");
-const VMFBlock c_vmfCordon("cordon");
-const VMFBlock c_vmfGroupChildren[] = {c_vmfEditor};
-const VMFBlock c_vmfGroup("group", ARRAY_RANGE(c_vmfGroupChildren));
-const VMFBlock c_vmfCamera("camera");
-const VMFBlock c_vmfCamerasChildren[] = {c_vmfCamera};
-const VMFBlock c_vmfCameras("cameras", ARRAY_RANGE(c_vmfCamerasChildren));
-VMFBlock c_vmfVisGroup("visgroup");
-VMFBlock c_vmfVisGroups("visgroups", VMFBlockArrayRange(&c_vmfVisGroup, &c_vmfVisGroup + 1));
-const VMFBlock c_vmfSolidChildren[] = {c_vmfSide, c_vmfEditor};
-const VMFBlock c_vmfSolid("solid", ARRAY_RANGE(c_vmfSolidChildren));
-const VMFBlock c_vmfConnections("connections");
-const VMFBlock c_vmfEntityChildren[] = {c_vmfEditor, c_vmfSolid, c_vmfGroup, c_vmfConnections};
-const VMFBlock c_vmfEntity("entity", ARRAY_RANGE(c_vmfEntityChildren));
-const VMFBlock c_vmfWorldChildren[] = {c_vmfEditor, c_vmfSolid, c_vmfGroup};
-const VMFBlock c_vmfWorld("world", ARRAY_RANGE(c_vmfWorldChildren));
-const VMFBlock c_vmfRootChildren[] = {c_vmfVersionInfo, c_vmfViewSettings, c_vmfVisGroups, c_vmfWorld, c_vmfEntity,
-                                      c_vmfCameras, c_vmfCordon};
-const VMFBlock c_vmfRoot("", ARRAY_RANGE(c_vmfRootChildren));
-
-class VMFInit {
+const VMFBlock c_vmfNormals( "normals" );
+const VMFBlock c_vmfDistances( "distances" );
+const VMFBlock c_vmfOffsets( "offsets" );
+const VMFBlock c_vmfOffsetNormals( "offset_normals" );
+const VMFBlock c_vmfAlphas( "alphas" );
+const VMFBlock c_vmfTriangleTags( "triangle_tags" );
+const VMFBlock c_vmfAllowedVerts( "allowed_verts" );
+const VMFBlock c_vmfDispInfoChildren[] = { c_vmfNormals, c_vmfDistances, c_vmfOffsets, c_vmfOffsetNormals, c_vmfAlphas, c_vmfTriangleTags, c_vmfAllowedVerts };
+const VMFBlock c_vmfDispInfo( "dispinfo", ARRAY_RANGE( c_vmfDispInfoChildren ) );
+const VMFBlock c_vmfSideChildren[] = { c_vmfDispInfo };
+const VMFBlock c_vmfSide( "side", ARRAY_RANGE( c_vmfSideChildren ) );
+const VMFBlock c_vmfEditor( "editor" );
+const VMFBlock c_vmfVersionInfo( "versioninfo" );
+const VMFBlock c_vmfViewSettings( "viewsettings" );
+const VMFBlock c_vmfCordon( "cordon" );
+const VMFBlock c_vmfGroupChildren[] = { c_vmfEditor };
+const VMFBlock c_vmfGroup( "group", ARRAY_RANGE( c_vmfGroupChildren ) );
+const VMFBlock c_vmfCamera( "camera" );
+const VMFBlock c_vmfCamerasChildren[] = { c_vmfCamera };
+const VMFBlock c_vmfCameras( "cameras", ARRAY_RANGE( c_vmfCamerasChildren ) );
+VMFBlock c_vmfVisGroup( "visgroup" );
+VMFBlock c_vmfVisGroups( "visgroups", VMFBlockArrayRange( &c_vmfVisGroup, &c_vmfVisGroup + 1 ) );
+const VMFBlock c_vmfSolidChildren[] = { c_vmfSide, c_vmfEditor };
+const VMFBlock c_vmfSolid( "solid", ARRAY_RANGE( c_vmfSolidChildren ) );
+const VMFBlock c_vmfConnections( "connections" );
+const VMFBlock c_vmfEntityChildren[] = { c_vmfEditor, c_vmfSolid, c_vmfGroup, c_vmfConnections };
+const VMFBlock c_vmfEntity( "entity", ARRAY_RANGE( c_vmfEntityChildren ) );
+const VMFBlock c_vmfWorldChildren[] = { c_vmfEditor, c_vmfSolid, c_vmfGroup };
+const VMFBlock c_vmfWorld( "world", ARRAY_RANGE( c_vmfWorldChildren ) );
+const VMFBlock c_vmfRootChildren[] = { c_vmfVersionInfo, c_vmfViewSettings, c_vmfVisGroups, c_vmfWorld, c_vmfEntity, c_vmfCameras, c_vmfCordon };
+const VMFBlock c_vmfRoot( "", ARRAY_RANGE( c_vmfRootChildren ) );
+
+class VMFInit
+{
 public:
-    VMFInit()
-    {
-        c_vmfVisGroup.m_children = VMFBlockArrayRange(&c_vmfVisGroup, &c_vmfVisGroup + 1);
-    }
+VMFInit(){
+       c_vmfVisGroup.m_children = VMFBlockArrayRange( &c_vmfVisGroup, &c_vmfVisGroup + 1 );
+}
 };
 
 VMFInit g_VMFInit;
@@ -568,82 +530,79 @@ VMFInit g_VMFInit;
 int g_vmf_entities;
 int g_vmf_brushes;
 
-inline VMFBlock::const_iterator VMFBlock_find(const VMFBlock &block, const char *name)
-{
-    for (VMFBlock::const_iterator i = block.begin(); i != block.end(); ++i) {
-        if (string_equal(name, (*i).name())) {
-            return i;
-        }
-    }
-    return block.end();
+inline VMFBlock::const_iterator VMFBlock_find( const VMFBlock& block, const char* name ){
+       for ( VMFBlock::const_iterator i = block.begin(); i != block.end(); ++i )
+       {
+               if ( string_equal( name, ( *i ).name() ) ) {
+                       return i;
+               }
+       }
+       return block.end();
 }
 
-void VMF_parseBlock(Tokeniser &tokeniser, const VMFBlock &block)
-{
-    for (;;) {
-        const char *key = tokeniser.getToken();
-        if (key == 0 || string_equal(key, "}")) {
-            tokeniser.ungetToken();
-            break;
-        }
-        CopiedString tmp(key);
-        tokeniser.nextLine();
-        const char *value = tokeniser.getToken();
-        tokeniser.nextLine();
-        if (string_equal(value, "{")) {
-            VMFBlock::const_iterator i = VMFBlock_find(block, tmp.c_str());
-            ASSERT_MESSAGE(i != block.end(),
-                           "error parsing vmf block " << makeQuoted(block.name()) << ": unknown block: "
-                                                      << makeQuoted(tmp.c_str()));
-            if (string_equal(tmp.c_str(), "solid")) {
-                ++g_vmf_brushes;
-            } else if (string_equal(tmp.c_str(), "entity") || string_equal(tmp.c_str(), "world")) {
-                ++g_vmf_entities;
-            }
-            VMF_parseBlock(tokeniser, *i);
-            parseToken(tokeniser, "}");
-            tokeniser.nextLine();
-        } else {
-            // was a pair
-        }
-    }
-}
-
-void VMF_Read(scene::Node &root, Tokeniser &tokeniser, EntityCreator &entityTable)
-{
-    g_vmf_entities = g_vmf_brushes = 0;
-    VMF_parseBlock(tokeniser, c_vmfRoot);
-    globalOutputStream() << g_vmf_entities << " entities\n";
-    globalOutputStream() << g_vmf_brushes << " brushes\n";
+void VMF_parseBlock( Tokeniser& tokeniser, const VMFBlock& block ){
+       for (;; )
+       {
+               const char* key = tokeniser.getToken();
+               if ( key == 0 || string_equal( key, "}" ) ) {
+                       tokeniser.ungetToken();
+                       break;
+               }
+               CopiedString tmp( key );
+               tokeniser.nextLine();
+               const char* value = tokeniser.getToken();
+               tokeniser.nextLine();
+               if ( string_equal( value, "{" ) ) {
+                       VMFBlock::const_iterator i = VMFBlock_find( block, tmp.c_str() );
+                       ASSERT_MESSAGE( i != block.end(), "error parsing vmf block " << makeQuoted( block.name() ) << ": unknown block: " << makeQuoted( tmp.c_str() ) );
+                       if ( string_equal( tmp.c_str(), "solid" ) ) {
+                               ++g_vmf_brushes;
+                       }
+                       else if ( string_equal( tmp.c_str(), "entity" ) || string_equal( tmp.c_str(), "world" ) ) {
+                               ++g_vmf_entities;
+                       }
+                       VMF_parseBlock( tokeniser, *i );
+                       parseToken( tokeniser, "}" );
+                       tokeniser.nextLine();
+               }
+               else
+               {
+                       // was a pair
+               }
+       }
+}
+
+void VMF_Read( scene::Node& root, Tokeniser& tokeniser, EntityCreator& entityTable ){
+       g_vmf_entities = g_vmf_brushes = 0;
+       VMF_parseBlock( tokeniser, c_vmfRoot );
+       globalOutputStream() << g_vmf_entities << " entities\n";
+       globalOutputStream() << g_vmf_brushes << " brushes\n";
 }
 
-class MapVMFAPI : public TypeSystemRef, public MapFormat {
+class MapVMFAPI : public TypeSystemRef, public MapFormat
+{
 public:
-    typedef MapFormat Type;
-
-    STRING_CONSTANT(Name, "mapvmf");
-
-    MapVMFAPI()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("vmf maps", "*.vmf"));
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("vmf region", "*.reg"));
-    }
-
-    MapFormat *getTable()
-    {
-        return this;
-    }
-
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
-        VMF_Read(root, tokeniser, entityTable);
-        tokeniser.release();
-    }
-
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-    }
+typedef MapFormat Type;
+
+STRING_CONSTANT( Name, "mapvmf" );
+
+MapVMFAPI(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "vmf maps", "*.vmf" ) );
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "vmf region", "*.reg" ) );
+}
+
+MapFormat* getTable(){
+       return this;
+}
+
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( inputStream );
+       VMF_Read( root, tokeniser, entityTable );
+       tokeniser.release();
+}
+
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+}
 };
 
 typedef SingletonModule<MapVMFAPI, MapDependencies> MapVMFModule;
@@ -651,15 +610,14 @@ typedef SingletonModule<MapVMFAPI, MapDependencies> MapVMFModule;
 MapVMFModule g_MapVMFModule;
 
 
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer &server)
-{
-    initialiseModule(server);
-
-    g_MapDoom3Module.selfRegister();
-    g_MapQuake4Module.selfRegister();
-    g_MapQ3Module.selfRegister();
-    g_MapQ1Module.selfRegister();
-    g_MapQ2Module.selfRegister();
-    g_MapHalfLifeModule.selfRegister();
-    g_MapVMFModule.selfRegister();
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
+       initialiseModule( server );
+
+       g_MapDoom3Module.selfRegister();
+       g_MapQuake4Module.selfRegister();
+       g_MapQ3Module.selfRegister();
+       g_MapQ1Module.selfRegister();
+       g_MapQ2Module.selfRegister();
+       g_MapHalfLifeModule.selfRegister();
+       g_MapVMFModule.selfRegister();
 }
index 9cf9c48abfddb4349dc0a5e161a51a8387696880..4bfbbe78da0097a8d8974a4c658ac32b7eb0767f 100644 (file)
@@ -25,9 +25,8 @@
 #include "iscriplib.h"
 #include "scenelib.h"
 
-inline MapExporter *Node_getMapExporter(scene::Node &node)
-{
-    return NodeTypeCast<MapExporter>::cast(node);
+inline MapExporter* Node_getMapExporter( scene::Node& node ){
+       return NodeTypeCast<MapExporter>::cast( node );
 }
 
 
@@ -35,89 +34,86 @@ static std::size_t g_count_entities;
 static std::size_t g_count_brushes;
 
 
-void Entity_ExportTokens(const Entity &entity, TokenWriter &writer)
-{
-    g_count_brushes = 0;
-
-    class WriteKeyValue : public Entity::Visitor {
-        TokenWriter &m_writer;
-    public:
-        WriteKeyValue(TokenWriter &writer)
-                : m_writer(writer)
-        {
-        }
-
-        void visit(const char *key, const char *value)
-        {
-            m_writer.writeString(key);
-            m_writer.writeString(value);
-            m_writer.nextLine();
-        }
-
-    } visitor(writer);
-
-    entity.forEachKeyValue(visitor);
+void Entity_ExportTokens( const Entity& entity, TokenWriter& writer ){
+       g_count_brushes = 0;
+
+       class WriteKeyValue : public Entity::Visitor
+       {
+       TokenWriter& m_writer;
+public:
+       WriteKeyValue( TokenWriter& writer )
+               : m_writer( writer ){
+       }
+
+       void visit( const char* key, const char* value ){
+               m_writer.writeString( key );
+               m_writer.writeString( value );
+               m_writer.nextLine();
+       }
+
+       } visitor( writer );
+
+       entity.forEachKeyValue( visitor );
 }
 
-class WriteTokensWalker : public scene::Traversable::Walker {
-    mutable Stack<bool> m_stack;
-    TokenWriter &m_writer;
-    bool m_ignorePatches;
-    bool m_writeComments;
+class WriteTokensWalker : public scene::Traversable::Walker
+{
+mutable Stack<bool> m_stack;
+TokenWriter& m_writer;
+bool m_ignorePatches;
+bool m_writeComments;
 public:
-    WriteTokensWalker(TokenWriter &writer, bool ignorePatches, bool writeComments)
-            : m_writer(writer), m_ignorePatches(ignorePatches), m_writeComments(writeComments)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        m_stack.push(false);
-
-        Entity *entity = Node_getEntity(node);
-        if (entity != 0) {
-            if (m_writeComments) {
-                m_writer.writeToken("//");
-                m_writer.writeToken("entity");
-                m_writer.writeUnsigned(g_count_entities++);
-                m_writer.nextLine();
-            }
-
-            m_writer.writeToken("{");
-            m_writer.nextLine();
-            m_stack.top() = true;
-
-            Entity_ExportTokens(*entity, m_writer);
-        } else {
-            MapExporter *exporter = Node_getMapExporter(node);
-            if (exporter != 0
-                && !(m_ignorePatches && Node_isPatch(node))) {
-                if (m_writeComments) {
-                    m_writer.writeToken("//");
-                    m_writer.writeToken("brush");
-                    m_writer.writeUnsigned(g_count_brushes++);
-                    m_writer.nextLine();
-                }
-
-                exporter->exportTokens(m_writer);
-            }
-        }
-
-        return true;
-    }
-
-    void post(scene::Node &node) const
-    {
-        if (m_stack.top()) {
-            m_writer.writeToken("}");
-            m_writer.nextLine();
-        }
-        m_stack.pop();
-    }
+WriteTokensWalker( TokenWriter& writer, bool ignorePatches, bool writeComments )
+       : m_writer( writer ), m_ignorePatches( ignorePatches ), m_writeComments( writeComments ){
+}
+
+bool pre( scene::Node &node ) const {
+       m_stack.push( false );
+
+       Entity* entity = Node_getEntity( node );
+       if ( entity != 0 ) {
+               if ( m_writeComments ) {
+                       m_writer.writeToken( "//" );
+                       m_writer.writeToken( "entity" );
+                       m_writer.writeUnsigned( g_count_entities++ );
+                       m_writer.nextLine();
+               }
+
+               m_writer.writeToken( "{" );
+               m_writer.nextLine();
+               m_stack.top() = true;
+
+               Entity_ExportTokens( *entity, m_writer );
+       }
+       else
+       {
+               MapExporter* exporter = Node_getMapExporter( node );
+               if ( exporter != 0
+                       && !( m_ignorePatches && Node_isPatch( node ) ) ) {
+                       if ( m_writeComments ) {
+                               m_writer.writeToken( "//" );
+                               m_writer.writeToken( "brush" );
+                               m_writer.writeUnsigned( g_count_brushes++ );
+                               m_writer.nextLine();
+                       }
+
+                       exporter->exportTokens( m_writer );
+               }
+       }
+
+       return true;
+}
+
+void post( scene::Node& node ) const {
+       if ( m_stack.top() ) {
+               m_writer.writeToken( "}" );
+               m_writer.nextLine();
+       }
+       m_stack.pop();
+}
 };
 
-void Map_Write(scene::Node &root, GraphTraversalFunc traverse, TokenWriter &writer, bool ignorePatches, bool writeComments)
-{
-    g_count_entities = 0;
-    traverse(root, WriteTokensWalker(writer, ignorePatches, writeComments));
+void Map_Write( scene::Node& root, GraphTraversalFunc traverse, TokenWriter& writer, bool ignorePatches, bool writeComments ){
+       g_count_entities = 0;
+       traverse( root, WriteTokensWalker( writer, ignorePatches, writeComments ) );
 }
index fbc131cf1211b312c679c3b1e808f0e9f918ea05..ae07784d16b006e5af75755b539695d89e563178 100644 (file)
@@ -24,6 +24,6 @@
 
 #include "imap.h"
 
-void Map_Write(scene::Node &root, GraphTraversalFunc traverse, TokenWriter &writer, bool ignorePatches, bool writeComments);
+void Map_Write( scene::Node& root, GraphTraversalFunc traverse, TokenWriter& writer, bool ignorePatches, bool writeComments );
 
 #endif
index 73bccb1745ede52d50c6e95649b8b13cf9fedfbf..516e06be7d2b04828d86dab5a6960548d7cb9e3f 100644 (file)
 
 
 class MapXMLDependencies :
-        public GlobalRadiantModuleRef,
-        public GlobalBrushModuleRef,
-        public GlobalFiletypesModuleRef,
-        public GlobalEntityClassManagerModuleRef,
-        public GlobalSceneGraphModuleRef {
-    PatchModuleRef m_patchDef2Doom3Module;
-    PatchModuleRef m_patchDoom3Module;
+       public GlobalRadiantModuleRef,
+       public GlobalBrushModuleRef,
+       public GlobalFiletypesModuleRef,
+       public GlobalEntityClassManagerModuleRef,
+       public GlobalSceneGraphModuleRef
+{
+PatchModuleRef m_patchDef2Doom3Module;
+PatchModuleRef m_patchDoom3Module;
 public:
-    MapXMLDependencies() :
-            GlobalBrushModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("brushtypes")),
-            GlobalEntityClassManagerModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclass")),
-            m_patchDef2Doom3Module("def2doom3"),
-            m_patchDoom3Module("doom3")
-    {
-    }
-
-    BrushCreator &getBrushDoom3()
-    {
-        return GlobalBrushModule::getTable();
-    }
-
-    PatchCreator &getPatchDoom3()
-    {
-        return *m_patchDoom3Module.getTable();
-    }
-
-    PatchCreator &getPatchDef2Doom3()
-    {
-        return *m_patchDef2Doom3Module.getTable();
-    }
+MapXMLDependencies() :
+       GlobalBrushModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "brushtypes" ) ),
+       GlobalEntityClassManagerModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclass" ) ),
+       m_patchDef2Doom3Module( "def2doom3" ),
+       m_patchDoom3Module( "doom3" ){
+}
+
+BrushCreator& getBrushDoom3(){
+       return GlobalBrushModule::getTable();
+}
+
+PatchCreator& getPatchDoom3(){
+       return *m_patchDoom3Module.getTable();
+}
+
+PatchCreator& getPatchDef2Doom3(){
+       return *m_patchDef2Doom3Module.getTable();
+}
 };
 
-class MapXMLAPI : public TypeSystemRef, public MapFormat {
+class MapXMLAPI : public TypeSystemRef, public MapFormat
+{
 public:
-    typedef MapFormat Type;
+typedef MapFormat Type;
 
-    STRING_CONSTANT(Name, "xmldoom3");
+STRING_CONSTANT( Name, "xmldoom3" );
 
-    MapXMLAPI()
-    {
-        GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("xml doom3 maps", "*.xmap"));
-    }
+MapXMLAPI(){
+       GlobalFiletypesModule::getTable().addType( Type::Name(), Name(), filetype_t( "xml doom3 maps", "*.xmap" ) );
+}
 
-    MapFormat *getTable()
-    {
-        return this;
-    }
+MapFormat* getTable(){
+       return this;
+}
 
-    void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
-    {
-        Map_Read(root, inputStream, entityTable);
-    }
+void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const {
+       Map_Read( root, inputStream, entityTable );
+}
 
-    void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream, bool writeComments) const
-    {
-        Map_Write(root, traverse, outputStream);
-    }
+void writeGraph( scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream, bool writeComments ) const {
+       Map_Write( root, traverse, outputStream );
+}
 };
 
 typedef SingletonModule<MapXMLAPI, MapXMLDependencies> MapXMLModule;
@@ -97,12 +91,11 @@ typedef SingletonModule<MapXMLAPI, MapXMLDependencies> MapXMLModule;
 MapXMLModule g_MapXMLModule;
 
 
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer &server)
-{
-    GlobalErrorStream::instance().setOutputStream(server.getErrorStream());
-    GlobalOutputStream::instance().setOutputStream(server.getOutputStream());
-    GlobalDebugMessageHandler::instance().setHandler(server.getDebugMessageHandler());
-    GlobalModuleServer::instance().set(server);
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
+       GlobalErrorStream::instance().setOutputStream( server.getErrorStream() );
+       GlobalOutputStream::instance().setOutputStream( server.getOutputStream() );
+       GlobalDebugMessageHandler::instance().setHandler( server.getDebugMessageHandler() );
+       GlobalModuleServer::instance().set( server );
 
-    g_MapXMLModule.selfRegister();
+       g_MapXMLModule.selfRegister();
 }
index a88fe2e3e6bdd59b935646e549651c242964324d..f982605e85157f05acd6f5cb1e35cdb08b8be9c0 100644 (file)
@@ -31,7 +31,7 @@
 //
 // Shaders Manager Plugin
 //
-// Leonardo Zide (leo@lokigames.com)
+// Leonardo Zide ( leo@lokigames.com )
 //
 
 #include "defaults.h"
 #include "archivelib.h"
 #include "imagelib.h"
 
-const char *g_shadersExtension = "";
-const char *g_shadersDirectory = "";
+const charg_shadersExtension = "";
+const charg_shadersDirectory = "";
 bool g_enableDefaultShaders = true;
 ShaderLanguage g_shaderLanguage = SHADERLANGUAGE_QUAKE3;
 bool g_useShaderList = true;
-_QERPlugImageTable *g_bitmapModule = 0;
-const char *g_texturePrefix = DEFAULT_TEXTURE_DIRNAME;
+_QERPlugImageTableg_bitmapModule = 0;
+const charg_texturePrefix = DEFAULT_TEXTURE_DIRNAME;
 
 void ActiveShaders_IteratorBegin();
 
@@ -91,9 +91,9 @@ Callback<void()> g_ActiveShadersChangedNotify;
 
 void FreeShaders();
 
-void LoadShaderFile(const char *filename);
+void LoadShaderFile( const char *filename );
 
-qtexture_t *Texture_ForName(const char *filename);
+qtexture_t *Texture_ForName( const char *filename );
 
 
 /*!
@@ -103,49 +103,47 @@ qtexture_t *Texture_ForName(const char *filename);
    this was in the initial design of the shader code since early GtkRadiant alpha, and got sort of foxed in 1.2 and put back in
  */
 
-Image *loadBitmap(void *environment, const char *name)
-{
-    DirectoryArchiveFile file(name, name);
-    if (!file.failed()) {
-        return g_bitmapModule->loadImage(file);
-    }
-    return 0;
+Image* loadBitmap( void* environment, const char* name ){
+       DirectoryArchiveFile file( name, name );
+       if ( !file.failed() ) {
+               return g_bitmapModule->loadImage( file );
+       }
+       return 0;
 }
 
-inline byte *getPixel(byte *pixels, int width, int height, int x, int y)
-{
-    return pixels + (((((y + height) % height) * width) + ((x + width) % width)) * 4);
+inline byte* getPixel( byte* pixels, int width, int height, int x, int y ){
+       return pixels + ( ( ( ( ( y + height ) % height ) * width ) + ( ( x + width ) % width ) ) * 4 );
 }
 
-class KernelElement {
+class KernelElement
+{
 public:
-    int x, y;
-    float w;
+int x, y;
+float w;
 };
 
-Image &convertHeightmapToNormalmap(Image &heightmap, float scale)
-{
-    int w = heightmap.getWidth();
-    int h = heightmap.getHeight();
+Image& convertHeightmapToNormalmap( Image& heightmap, float scale ){
+       int w = heightmap.getWidth();
+       int h = heightmap.getHeight();
 
-    Image &normalmap = *(new RGBAImage(heightmap.getWidth(), heightmap.getHeight()));
+       Image& normalmap = *( new RGBAImage( heightmap.getWidth(), heightmap.getHeight() ) );
 
-    byte *in = heightmap.getRGBAPixels();
-    byte *out = normalmap.getRGBAPixels();
+       byte* in = heightmap.getRGBAPixels();
+       byte* out = normalmap.getRGBAPixels();
 
 #if 1
-    // no filtering
-    const int kernelSize = 2;
-    KernelElement kernel_du[kernelSize] = {
-            {-1, 0, -0.5f},
-            {1,  0, 0.5f}
-    };
-    KernelElement kernel_dv[kernelSize] = {
-            {0, 1, 0.5f},
-            {0, -1, -0.5f}
-    };
+       // no filtering
+       const int kernelSize = 2;
+       KernelElement kernel_du[kernelSize] = {
+               {-1, 0,-0.5f },
+               { 1, 0, 0.5f }
+       };
+       KernelElement kernel_dv[kernelSize] = {
+               { 0, 1, 0.5f },
+               { 0,-1,-0.5f }
+       };
 #else
-                                                                                                                            // 3x3 Prewitt
+       // 3x3 Prewitt
        const int kernelSize = 6;
        KernelElement kernel_du[kernelSize] = {
                {-1, 1,-1.0f },
@@ -165,52 +163,56 @@ Image &convertHeightmapToNormalmap(Image &heightmap, float scale)
        };
 #endif
 
-    int x, y = 0;
-    while (y < h) {
-        x = 0;
-        while (x < w) {
-            float du = 0;
-            for (KernelElement *i = kernel_du; i != kernel_du + kernelSize; ++i) {
-                du += (getPixel(in, w, h, x + (*i).x, y + (*i).y)[0] / 255.0) * (*i).w;
-            }
-            float dv = 0;
-            for (KernelElement *i = kernel_dv; i != kernel_dv + kernelSize; ++i) {
-                dv += (getPixel(in, w, h, x + (*i).x, y + (*i).y)[0] / 255.0) * (*i).w;
-            }
-
-            float nx = -du * scale;
-            float ny = -dv * scale;
-            float nz = 1.0;
-
-            // Normalize
-            float norm = 1.0 / sqrt(nx * nx + ny * ny + nz * nz);
-            out[0] = float_to_integer(((nx * norm) + 1) * 127.5);
-            out[1] = float_to_integer(((ny * norm) + 1) * 127.5);
-            out[2] = float_to_integer(((nz * norm) + 1) * 127.5);
-            out[3] = 255;
-
-            x++;
-            out += 4;
-        }
-
-        y++;
-    }
-
-    return normalmap;
-}
-
-Image *loadHeightmap(void *environment, const char *name)
-{
-    Image *heightmap = GlobalTexturesCache().loadImage(name);
-    if (heightmap != 0) {
-        Image &normalmap = convertHeightmapToNormalmap(*heightmap, *reinterpret_cast<float *>( environment ));
-        heightmap->release();
-        return &normalmap;
-    }
-    return 0;
+       int x, y = 0;
+       while ( y < h )
+       {
+               x = 0;
+               while ( x < w )
+               {
+                       float du = 0;
+                       for ( KernelElement* i = kernel_du; i != kernel_du + kernelSize; ++i )
+                       {
+                               du += ( getPixel( in, w, h, x + ( *i ).x, y + ( *i ).y )[0] / 255.0 ) * ( *i ).w;
+                       }
+                       float dv = 0;
+                       for ( KernelElement* i = kernel_dv; i != kernel_dv + kernelSize; ++i )
+                       {
+                               dv += ( getPixel( in, w, h, x + ( *i ).x, y + ( *i ).y )[0] / 255.0 ) * ( *i ).w;
+                       }
+
+                       float nx = -du * scale;
+                       float ny = -dv * scale;
+                       float nz = 1.0;
+
+                       // Normalize
+                       float norm = 1.0 / sqrt( nx * nx + ny * ny + nz * nz );
+                       out[0] = float_to_integer( ( ( nx * norm ) + 1 ) * 127.5 );
+                       out[1] = float_to_integer( ( ( ny * norm ) + 1 ) * 127.5 );
+                       out[2] = float_to_integer( ( ( nz * norm ) + 1 ) * 127.5 );
+                       out[3] = 255;
+
+                       x++;
+                       out += 4;
+               }
+
+               y++;
+       }
+
+       return normalmap;
+}
+
+Image* loadHeightmap( void* environment, const char* name ){
+       Image* heightmap = GlobalTexturesCache().loadImage( name );
+       if ( heightmap != 0 ) {
+               Image& normalmap = convertHeightmapToNormalmap( *heightmap, *reinterpret_cast<float*>( environment ) );
+               heightmap->release();
+               return &normalmap;
+       }
+       return 0;
 }
 
-class ShaderPoolContext {
+class ShaderPoolContext
+{
 };
 
 typedef Static<StringPool, ShaderPoolContext> ShaderPool;
@@ -225,45 +227,40 @@ typedef CopiedString TextureExpression;
 // we compare as case insensitive. That is Radiant is case insensitive, but knows that the engine is case sensitive.
 //++timo FIXME: we need to put code somewhere to detect when two shaders that are case insensitive equal are present
 template<typename StringType>
-void parseTextureName(StringType &name, const char *token)
-{
-    StringOutputStream cleaned(256);
-    cleaned << PathCleaned(token);
-    name = CopiedString(
-            StringRange(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str()))).c_str(); // remove extension
+void parseTextureName( StringType& name, const char* token ){
+       StringOutputStream cleaned( 256 );
+       cleaned << PathCleaned( token );
+       name = CopiedString( StringRange( cleaned.c_str(), path_get_filename_base_end( cleaned.c_str() ) ) ).c_str(); // remove extension
 }
 
-bool Tokeniser_parseTextureName(Tokeniser &tokeniser, TextureExpression &name)
-{
-    const char *token = tokeniser.getToken();
-    if (token == 0) {
-        Tokeniser_unexpectedError(tokeniser, token, "#texture-name");
-        return false;
-    }
-    parseTextureName(name, token);
-    return true;
+bool Tokeniser_parseTextureName( Tokeniser& tokeniser, TextureExpression& name ){
+       const char* token = tokeniser.getToken();
+       if ( token == 0 ) {
+               Tokeniser_unexpectedError( tokeniser, token, "#texture-name" );
+               return false;
+       }
+       parseTextureName( name, token );
+       return true;
 }
 
-bool Tokeniser_parseShaderName(Tokeniser &tokeniser, CopiedString &name)
-{
-    const char *token = tokeniser.getToken();
-    if (token == 0) {
-        Tokeniser_unexpectedError(tokeniser, token, "#shader-name");
-        return false;
-    }
-    parseTextureName(name, token);
-    return true;
+bool Tokeniser_parseShaderName( Tokeniser& tokeniser, CopiedString& name ){
+       const char* token = tokeniser.getToken();
+       if ( token == 0 ) {
+               Tokeniser_unexpectedError( tokeniser, token, "#shader-name" );
+               return false;
+       }
+       parseTextureName( name, token );
+       return true;
 }
 
-bool Tokeniser_parseString(Tokeniser &tokeniser, ShaderString &string)
-{
-    const char *token = tokeniser.getToken();
-    if (token == 0) {
-        Tokeniser_unexpectedError(tokeniser, token, "#string");
-        return false;
-    }
-    string = token;
-    return true;
+bool Tokeniser_parseString( Tokeniser& tokeniser, ShaderString& string ){
+       const char* token = tokeniser.getToken();
+       if ( token == 0 ) {
+               Tokeniser_unexpectedError( tokeniser, token, "#string" );
+               return false;
+       }
+       string = token;
+       return true;
 }
 
 
@@ -272,393 +269,414 @@ typedef std::list<ShaderVariable> ShaderArguments;
 
 typedef std::pair<ShaderVariable, ShaderVariable> BlendFuncExpression;
 
-class ShaderTemplate {
-    std::size_t m_refcount;
-    CopiedString m_Name;
+class ShaderTemplate
+{
+std::size_t m_refcount;
+CopiedString m_Name;
 public:
 
-    ShaderParameters m_params;
+ShaderParameters m_params;
 
-    TextureExpression m_textureName;
-    TextureExpression m_diffuse;
-    TextureExpression m_bump;
-    ShaderValue m_heightmapScale;
-    TextureExpression m_specular;
-    TextureExpression m_lightFalloffImage;
+TextureExpression m_textureName;
+TextureExpression m_diffuse;
+TextureExpression m_bump;
+ShaderValue m_heightmapScale;
+TextureExpression m_specular;
+TextureExpression m_lightFalloffImage;
 
-    int m_nFlags;
-    float m_fTrans;
+int m_nFlags;
+float m_fTrans;
 
 // alphafunc stuff
-    IShader::EAlphaFunc m_AlphaFunc;
-    float m_AlphaRef;
+IShader::EAlphaFunc m_AlphaFunc;
+float m_AlphaRef;
 // cull stuff
-    IShader::ECull m_Cull;
-
-    ShaderTemplate() :
-            m_refcount(0)
-    {
-        m_nFlags = 0;
-        m_fTrans = 1.0f;
-    }
-
-    void IncRef()
-    {
-        ++m_refcount;
-    }
-
-    void DecRef()
-    {
-        ASSERT_MESSAGE(m_refcount != 0, "shader reference-count going below zero");
-        if (--m_refcount == 0) {
-            delete this;
-        }
-    }
-
-    std::size_t refcount()
-    {
-        return m_refcount;
-    }
-
-    const char *getName() const
-    {
-        return m_Name.c_str();
-    }
-
-    void setName(const char *name)
-    {
-        m_Name = name;
-    }
+IShader::ECull m_Cull;
+
+ShaderTemplate() :
+       m_refcount( 0 ){
+       m_nFlags = 0;
+       m_fTrans = 1.0f;
+}
+
+void IncRef(){
+       ++m_refcount;
+}
+
+void DecRef(){
+       ASSERT_MESSAGE( m_refcount != 0, "shader reference-count going below zero" );
+       if ( --m_refcount == 0 ) {
+               delete this;
+       }
+}
+
+std::size_t refcount(){
+       return m_refcount;
+}
+
+const char* getName() const {
+       return m_Name.c_str();
+}
+
+void setName( const char* name ){
+       m_Name = name;
+}
 
 // -----------------------------------------
 
-    bool parseDoom3(Tokeniser &tokeniser);
-
-    bool parseQuake3(Tokeniser &tokeniser);
-
-    bool parseTemplate(Tokeniser &tokeniser);
-
-
-    void CreateDefault(const char *name)
-    {
-        if (g_enableDefaultShaders) {
-            m_textureName = name;
-        } else {
-            m_textureName = "";
-        }
-        setName(name);
-    }
-
-
-    class MapLayerTemplate {
-        TextureExpression m_texture;
-        BlendFuncExpression m_blendFunc;
-        bool m_clampToBorder;
-        ShaderValue m_alphaTest;
-    public:
-        MapLayerTemplate(const TextureExpression &texture, const BlendFuncExpression &blendFunc, bool clampToBorder,
-                         const ShaderValue &alphaTest) :
-                m_texture(texture),
-                m_blendFunc(blendFunc),
-                m_clampToBorder(false),
-                m_alphaTest(alphaTest)
-        {
-        }
-
-        const TextureExpression &texture() const
-        {
-            return m_texture;
-        }
-
-        const BlendFuncExpression &blendFunc() const
-        {
-            return m_blendFunc;
-        }
-
-        bool clampToBorder() const
-        {
-            return m_clampToBorder;
-        }
-
-        const ShaderValue &alphaTest() const
-        {
-            return m_alphaTest;
-        }
-    };
-
-    typedef std::vector<MapLayerTemplate> MapLayers;
-    MapLayers m_layers;
-};
+bool parseDoom3( Tokeniser& tokeniser );
 
+bool parseQuake3( Tokeniser& tokeniser );
 
-bool Doom3Shader_parseHeightmap(Tokeniser &tokeniser, TextureExpression &bump, ShaderValue &heightmapScale)
-{
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, bump));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ","));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseString(tokeniser, heightmapScale));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
-    return true;
+bool parseTemplate( Tokeniser& tokeniser );
+
+
+void CreateDefault( const char *name ){
+       if ( g_enableDefaultShaders ) {
+               m_textureName = name;
+       }
+       else
+       {
+               m_textureName = "";
+       }
+       setName( name );
 }
 
-bool Doom3Shader_parseAddnormals(Tokeniser &tokeniser, TextureExpression &bump)
-{
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, bump));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ","));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "heightmap"));
-    TextureExpression heightmapName;
-    ShaderValue heightmapScale;
-    RETURN_FALSE_IF_FAIL(Doom3Shader_parseHeightmap(tokeniser, heightmapName, heightmapScale));
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
-    return true;
-}
-
-bool Doom3Shader_parseBumpmap(Tokeniser &tokeniser, TextureExpression &bump, ShaderValue &heightmapScale)
+
+class MapLayerTemplate
 {
-    const char *token = tokeniser.getToken();
-    if (token == 0) {
-        Tokeniser_unexpectedError(tokeniser, token, "#bumpmap");
-        return false;
-    }
-    if (string_equal(token, "heightmap")) {
-        RETURN_FALSE_IF_FAIL(Doom3Shader_parseHeightmap(tokeniser, bump, heightmapScale));
-    } else if (string_equal(token, "addnormals")) {
-        RETURN_FALSE_IF_FAIL(Doom3Shader_parseAddnormals(tokeniser, bump));
-    } else {
-        parseTextureName(bump, token);
-    }
-    return true;
-}
-
-enum LayerTypeId {
-    LAYER_NONE,
-    LAYER_BLEND,
-    LAYER_DIFFUSEMAP,
-    LAYER_BUMPMAP,
-    LAYER_SPECULARMAP
+TextureExpression m_texture;
+BlendFuncExpression m_blendFunc;
+bool m_clampToBorder;
+ShaderValue m_alphaTest;
+public:
+MapLayerTemplate( const TextureExpression& texture, const BlendFuncExpression& blendFunc, bool clampToBorder, const ShaderValue& alphaTest ) :
+       m_texture( texture ),
+       m_blendFunc( blendFunc ),
+       m_clampToBorder( false ),
+       m_alphaTest( alphaTest ){
+}
+
+const TextureExpression& texture() const {
+       return m_texture;
+}
+
+const BlendFuncExpression& blendFunc() const {
+       return m_blendFunc;
+}
+
+bool clampToBorder() const {
+       return m_clampToBorder;
+}
+
+const ShaderValue& alphaTest() const {
+       return m_alphaTest;
+}
 };
 
-class LayerTemplate {
-public:
-    LayerTypeId m_type;
-    TextureExpression m_texture;
-    BlendFuncExpression m_blendFunc;
-    bool m_clampToBorder;
-    ShaderValue m_alphaTest;
-    ShaderValue m_heightmapScale;
-
-    LayerTemplate() : m_type(LAYER_NONE), m_blendFunc("GL_ONE", "GL_ZERO"), m_clampToBorder(false), m_alphaTest("-1"),
-                      m_heightmapScale("0")
-    {
-    }
+typedef std::vector<MapLayerTemplate> MapLayers;
+MapLayers m_layers;
 };
 
-bool parseShaderParameters(Tokeniser &tokeniser, ShaderParameters &params)
+
+bool Doom3Shader_parseHeightmap( Tokeniser& tokeniser, TextureExpression& bump, ShaderValue& heightmapScale ){
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, bump ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "," ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseString( tokeniser, heightmapScale ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+       return true;
+}
+
+bool Doom3Shader_parseAddnormals( Tokeniser& tokeniser, TextureExpression& bump ){
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, bump ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "," ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "heightmap" ) );
+       TextureExpression heightmapName;
+       ShaderValue heightmapScale;
+       RETURN_FALSE_IF_FAIL( Doom3Shader_parseHeightmap( tokeniser, heightmapName, heightmapScale ) );
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+       return true;
+}
+
+bool Doom3Shader_parseBumpmap( Tokeniser& tokeniser, TextureExpression& bump, ShaderValue& heightmapScale ){
+       const char* token = tokeniser.getToken();
+       if ( token == 0 ) {
+               Tokeniser_unexpectedError( tokeniser, token, "#bumpmap" );
+               return false;
+       }
+       if ( string_equal( token, "heightmap" ) ) {
+               RETURN_FALSE_IF_FAIL( Doom3Shader_parseHeightmap( tokeniser, bump, heightmapScale ) );
+       }
+       else if ( string_equal( token, "addnormals" ) ) {
+               RETURN_FALSE_IF_FAIL( Doom3Shader_parseAddnormals( tokeniser, bump ) );
+       }
+       else
+       {
+               parseTextureName( bump, token );
+       }
+       return true;
+}
+
+enum LayerTypeId
 {
-    Tokeniser_parseToken(tokeniser, "(");
-    for (;;) {
-        const char *param = tokeniser.getToken();
-        if (string_equal(param, ")")) {
-            break;
-        }
-        params.push_back(param);
-        const char *comma = tokeniser.getToken();
-        if (string_equal(comma, ")")) {
-            break;
-        }
-        if (!string_equal(comma, ",")) {
-            Tokeniser_unexpectedError(tokeniser, comma, ",");
-            return false;
-        }
-    }
-    return true;
-}
-
-bool ShaderTemplate::parseTemplate(Tokeniser &tokeniser)
+       LAYER_NONE,
+       LAYER_BLEND,
+       LAYER_DIFFUSEMAP,
+       LAYER_BUMPMAP,
+       LAYER_SPECULARMAP
+};
+
+class LayerTemplate
 {
-    m_Name = tokeniser.getToken();
-    if (!parseShaderParameters(tokeniser, m_params)) {
-        globalErrorStream() << "shader template: " << makeQuoted(m_Name.c_str()) << ": parameter parse failed\n";
-        return false;
-    }
+public:
+LayerTypeId m_type;
+TextureExpression m_texture;
+BlendFuncExpression m_blendFunc;
+bool m_clampToBorder;
+ShaderValue m_alphaTest;
+ShaderValue m_heightmapScale;
+
+LayerTemplate() : m_type( LAYER_NONE ), m_blendFunc( "GL_ONE", "GL_ZERO" ), m_clampToBorder( false ), m_alphaTest( "-1" ), m_heightmapScale( "0" ){
+}
+};
 
-    return parseDoom3(tokeniser);
+bool parseShaderParameters( Tokeniser& tokeniser, ShaderParameters& params ){
+       Tokeniser_parseToken( tokeniser, "(" );
+       for (;; )
+       {
+               const char* param = tokeniser.getToken();
+               if ( string_equal( param, ")" ) ) {
+                       break;
+               }
+               params.push_back( param );
+               const char* comma = tokeniser.getToken();
+               if ( string_equal( comma, ")" ) ) {
+                       break;
+               }
+               if ( !string_equal( comma, "," ) ) {
+                       Tokeniser_unexpectedError( tokeniser, comma, "," );
+                       return false;
+               }
+       }
+       return true;
 }
 
-bool ShaderTemplate::parseDoom3(Tokeniser &tokeniser)
-{
-    LayerTemplate currentLayer;
-    bool isFog = false;
-
-    // we need to read until we hit a balanced }
-    int depth = 0;
-    for (;;) {
-        tokeniser.nextLine();
-        const char *token = tokeniser.getToken();
-
-        if (token == 0) {
-            return false;
-        }
-
-        if (string_equal(token, "{")) {
-            ++depth;
-            continue;
-        } else if (string_equal(token, "}")) {
-            --depth;
-            if (depth < 0) { // error
-                return false;
-            }
-            if (depth == 0) { // end of shader
-                break;
-            }
-            if (depth == 1) { // end of layer
-                if (currentLayer.m_type == LAYER_DIFFUSEMAP) {
-                    m_diffuse = currentLayer.m_texture;
-                } else if (currentLayer.m_type == LAYER_BUMPMAP) {
-                    m_bump = currentLayer.m_texture;
-                } else if (currentLayer.m_type == LAYER_SPECULARMAP) {
-                    m_specular = currentLayer.m_texture;
-                } else if (!string_empty(currentLayer.m_texture.c_str())) {
-                    m_layers.push_back(MapLayerTemplate(
-                            currentLayer.m_texture.c_str(),
-                            currentLayer.m_blendFunc,
-                            currentLayer.m_clampToBorder,
-                            currentLayer.m_alphaTest
-                    ));
-                }
-                currentLayer.m_type = LAYER_NONE;
-                currentLayer.m_texture = "";
-            }
-            continue;
-        }
-
-        if (depth == 2) { // in layer
-            if (string_equal_nocase(token, "blend")) {
-                const char *blend = tokeniser.getToken();
-
-                if (blend == 0) {
-                    Tokeniser_unexpectedError(tokeniser, blend, "#blend");
-                    return false;
-                }
-
-                if (string_equal_nocase(blend, "diffusemap")) {
-                    currentLayer.m_type = LAYER_DIFFUSEMAP;
-                } else if (string_equal_nocase(blend, "bumpmap")) {
-                    currentLayer.m_type = LAYER_BUMPMAP;
-                } else if (string_equal_nocase(blend, "specularmap")) {
-                    currentLayer.m_type = LAYER_SPECULARMAP;
-                } else {
-                    currentLayer.m_blendFunc.first = blend;
-
-                    const char *comma = tokeniser.getToken();
-
-                    if (comma == 0) {
-                        Tokeniser_unexpectedError(tokeniser, comma, "#comma");
-                        return false;
-                    }
-
-                    if (string_equal(comma, ",")) {
-                        RETURN_FALSE_IF_FAIL(Tokeniser_parseString(tokeniser, currentLayer.m_blendFunc.second));
-                    } else {
-                        currentLayer.m_blendFunc.second = "";
-                        tokeniser.ungetToken();
-                    }
-                }
-            } else if (string_equal_nocase(token, "map")) {
-                if (currentLayer.m_type == LAYER_BUMPMAP) {
-                    RETURN_FALSE_IF_FAIL(
-                            Doom3Shader_parseBumpmap(tokeniser, currentLayer.m_texture, currentLayer.m_heightmapScale));
-                } else {
-                    const char *map = tokeniser.getToken();
-
-                    if (map == 0) {
-                        Tokeniser_unexpectedError(tokeniser, map, "#map");
-                        return false;
-                    }
-
-                    if (string_equal(map, "makealpha")) {
-                        RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
-                        const char *texture = tokeniser.getToken();
-                        if (texture == 0) {
-                            Tokeniser_unexpectedError(tokeniser, texture, "#texture");
-                            return false;
-                        }
-                        currentLayer.m_texture = texture;
-                        RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
-                    } else {
-                        parseTextureName(currentLayer.m_texture, map);
-                    }
-                }
-            } else if (string_equal_nocase(token, "zeroclamp")) {
-                currentLayer.m_clampToBorder = true;
-            }
+bool ShaderTemplate::parseTemplate( Tokeniser& tokeniser ){
+       m_Name = tokeniser.getToken();
+       if ( !parseShaderParameters( tokeniser, m_params ) ) {
+               globalErrorStream() << "shader template: " << makeQuoted( m_Name.c_str() ) << ": parameter parse failed\n";
+               return false;
+       }
+
+       return parseDoom3( tokeniser );
+}
+
+bool ShaderTemplate::parseDoom3( Tokeniser& tokeniser ){
+       LayerTemplate currentLayer;
+       bool isFog = false;
+
+       // we need to read until we hit a balanced }
+       int depth = 0;
+       for (;; )
+       {
+               tokeniser.nextLine();
+               const char* token = tokeniser.getToken();
+
+               if ( token == 0 ) {
+                       return false;
+               }
+
+               if ( string_equal( token, "{" ) ) {
+                       ++depth;
+                       continue;
+               }
+               else if ( string_equal( token, "}" ) ) {
+                       --depth;
+                       if ( depth < 0 ) { // error
+                               return false;
+                       }
+                       if ( depth == 0 ) { // end of shader
+                               break;
+                       }
+                       if ( depth == 1 ) { // end of layer
+                               if ( currentLayer.m_type == LAYER_DIFFUSEMAP ) {
+                                       m_diffuse = currentLayer.m_texture;
+                               }
+                               else if ( currentLayer.m_type == LAYER_BUMPMAP ) {
+                                       m_bump = currentLayer.m_texture;
+                               }
+                               else if ( currentLayer.m_type == LAYER_SPECULARMAP ) {
+                                       m_specular = currentLayer.m_texture;
+                               }
+                               else if ( !string_empty( currentLayer.m_texture.c_str() ) ) {
+                                       m_layers.push_back( MapLayerTemplate(
+                                                                                       currentLayer.m_texture.c_str(),
+                                                                                       currentLayer.m_blendFunc,
+                                                                                       currentLayer.m_clampToBorder,
+                                                                                       currentLayer.m_alphaTest
+                                                                                       ) );
+                               }
+                               currentLayer.m_type = LAYER_NONE;
+                               currentLayer.m_texture = "";
+                       }
+                       continue;
+               }
+
+               if ( depth == 2 ) { // in layer
+                       if ( string_equal_nocase( token, "blend" ) ) {
+                               const char* blend = tokeniser.getToken();
+
+                               if ( blend == 0 ) {
+                                       Tokeniser_unexpectedError( tokeniser, blend, "#blend" );
+                                       return false;
+                               }
+
+                               if ( string_equal_nocase( blend, "diffusemap" ) ) {
+                                       currentLayer.m_type = LAYER_DIFFUSEMAP;
+                               }
+                               else if ( string_equal_nocase( blend, "bumpmap" ) ) {
+                                       currentLayer.m_type = LAYER_BUMPMAP;
+                               }
+                               else if ( string_equal_nocase( blend, "specularmap" ) ) {
+                                       currentLayer.m_type = LAYER_SPECULARMAP;
+                               }
+                               else
+                               {
+                                       currentLayer.m_blendFunc.first = blend;
+
+                                       const char* comma = tokeniser.getToken();
+
+                                       if ( comma == 0 ) {
+                                               Tokeniser_unexpectedError( tokeniser, comma, "#comma" );
+                                               return false;
+                                       }
+
+                                       if ( string_equal( comma, "," ) ) {
+                                               RETURN_FALSE_IF_FAIL( Tokeniser_parseString( tokeniser, currentLayer.m_blendFunc.second ) );
+                                       }
+                                       else
+                                       {
+                                               currentLayer.m_blendFunc.second = "";
+                                               tokeniser.ungetToken();
+                                       }
+                               }
+                       }
+                       else if ( string_equal_nocase( token, "map" ) ) {
+                               if ( currentLayer.m_type == LAYER_BUMPMAP ) {
+                                       RETURN_FALSE_IF_FAIL( Doom3Shader_parseBumpmap( tokeniser, currentLayer.m_texture, currentLayer.m_heightmapScale ) );
+                               }
+                               else
+                               {
+                                       const char* map = tokeniser.getToken();
+
+                                       if ( map == 0 ) {
+                                               Tokeniser_unexpectedError( tokeniser, map, "#map" );
+                                               return false;
+                                       }
+
+                                       if ( string_equal( map, "makealpha" ) ) {
+                                               RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+                                               const char* texture = tokeniser.getToken();
+                                               if ( texture == 0 ) {
+                                                       Tokeniser_unexpectedError( tokeniser, texture, "#texture" );
+                                                       return false;
+                                               }
+                                               currentLayer.m_texture = texture;
+                                               RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+                                       }
+                                       else
+                                       {
+                                               parseTextureName( currentLayer.m_texture, map );
+                                       }
+                               }
+                       }
+                       else if ( string_equal_nocase( token, "zeroclamp" ) ) {
+                               currentLayer.m_clampToBorder = true;
+                       }
 #if 0
-                                                                                                                                    else if ( string_equal_nocase( token, "alphaTest" ) ) {
+                       else if ( string_equal_nocase( token, "alphaTest" ) ) {
                                Tokeniser_getFloat( tokeniser, currentLayer.m_alphaTest );
                        }
 #endif
-        } else if (depth == 1) {
-            if (string_equal_nocase(token, "qer_editorimage")) {
-                RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, m_textureName));
-            } else if (string_equal_nocase(token, "qer_trans")) {
-                m_fTrans = string_read_float(tokeniser.getToken());
-                m_nFlags |= QER_TRANS;
-            } else if (string_equal_nocase(token, "translucent")) {
-                m_fTrans = 1;
-                m_nFlags |= QER_TRANS;
-            } else if (string_equal(token, "DECAL_MACRO")) {
-                m_fTrans = 1;
-                m_nFlags |= QER_TRANS;
-            } else if (string_equal_nocase(token, "bumpmap")) {
-                RETURN_FALSE_IF_FAIL(Doom3Shader_parseBumpmap(tokeniser, m_bump, m_heightmapScale));
-            } else if (string_equal_nocase(token, "diffusemap")) {
-                RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, m_diffuse));
-            } else if (string_equal_nocase(token, "specularmap")) {
-                RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, m_specular));
-            } else if (string_equal_nocase(token, "twosided")) {
-                m_Cull = IShader::eCullNone;
-                m_nFlags |= QER_CULL;
-            } else if (string_equal_nocase(token, "nodraw")) {
-                m_nFlags |= QER_NODRAW;
-            } else if (string_equal_nocase(token, "nonsolid")) {
-                m_nFlags |= QER_NONSOLID;
-            } else if (string_equal_nocase(token, "liquid")) {
-                m_nFlags |= QER_WATER;
-            } else if (string_equal_nocase(token, "areaportal")) {
-                m_nFlags |= QER_AREAPORTAL;
-            } else if (string_equal_nocase(token, "playerclip")
-                       || string_equal_nocase(token, "monsterclip")
-                       || string_equal_nocase(token, "ikclip")
-                       || string_equal_nocase(token, "moveableclip")) {
-                m_nFlags |= QER_CLIP;
-            }
-            if (string_equal_nocase(token, "fogLight")) {
-                isFog = true;
-            } else if (!isFog && string_equal_nocase(token, "lightFalloffImage")) {
-                const char *lightFalloffImage = tokeniser.getToken();
-                if (lightFalloffImage == 0) {
-                    Tokeniser_unexpectedError(tokeniser, lightFalloffImage, "#lightFalloffImage");
-                    return false;
-                }
-                if (string_equal_nocase(lightFalloffImage, "makeintensity")) {
-                    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
-                    TextureExpression name;
-                    RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, name));
-                    m_lightFalloffImage = name;
-                    RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
-                } else {
-                    m_lightFalloffImage = lightFalloffImage;
-                }
-            }
-        }
-    }
-
-    if (string_empty(m_textureName.c_str())) {
-        m_textureName = m_diffuse;
-    }
-
-    return true;
+               }
+               else if ( depth == 1 ) {
+                       if ( string_equal_nocase( token, "qer_editorimage" ) ) {
+                               RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, m_textureName ) );
+                       }
+                       else if ( string_equal_nocase( token, "qer_trans" ) ) {
+                               m_fTrans = string_read_float( tokeniser.getToken() );
+                               m_nFlags |= QER_TRANS;
+                       }
+                       else if ( string_equal_nocase( token, "translucent" ) ) {
+                               m_fTrans = 1;
+                               m_nFlags |= QER_TRANS;
+                       }
+                       else if ( string_equal( token, "DECAL_MACRO" ) ) {
+                               m_fTrans = 1;
+                               m_nFlags |= QER_TRANS;
+                       }
+                       else if ( string_equal_nocase( token, "bumpmap" ) ) {
+                               RETURN_FALSE_IF_FAIL( Doom3Shader_parseBumpmap( tokeniser, m_bump, m_heightmapScale ) );
+                       }
+                       else if ( string_equal_nocase( token, "diffusemap" ) ) {
+                               RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, m_diffuse ) );
+                       }
+                       else if ( string_equal_nocase( token, "specularmap" ) ) {
+                               RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, m_specular ) );
+                       }
+                       else if ( string_equal_nocase( token, "twosided" ) ) {
+                               m_Cull = IShader::eCullNone;
+                               m_nFlags |= QER_CULL;
+                       }
+                       else if ( string_equal_nocase( token, "nodraw" ) ) {
+                               m_nFlags |= QER_NODRAW;
+                       }
+                       else if ( string_equal_nocase( token, "nonsolid" ) ) {
+                               m_nFlags |= QER_NONSOLID;
+                       }
+                       else if ( string_equal_nocase( token, "liquid" ) ) {
+                               m_nFlags |= QER_WATER;
+                       }
+                       else if ( string_equal_nocase( token, "areaportal" ) ) {
+                               m_nFlags |= QER_AREAPORTAL;
+                       }
+                       else if ( string_equal_nocase( token, "playerclip" )
+                                         || string_equal_nocase( token, "monsterclip" )
+                                         || string_equal_nocase( token, "ikclip" )
+                                         || string_equal_nocase( token, "moveableclip" ) ) {
+                               m_nFlags |= QER_CLIP;
+                       }
+                       if ( string_equal_nocase( token, "fogLight" ) ) {
+                               isFog = true;
+                       }
+                       else if ( !isFog && string_equal_nocase( token, "lightFalloffImage" ) ) {
+                               const char* lightFalloffImage = tokeniser.getToken();
+                               if ( lightFalloffImage == 0 ) {
+                                       Tokeniser_unexpectedError( tokeniser, lightFalloffImage, "#lightFalloffImage" );
+                                       return false;
+                               }
+                               if ( string_equal_nocase( lightFalloffImage, "makeintensity" ) ) {
+                                       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+                                       TextureExpression name;
+                                       RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, name ) );
+                                       m_lightFalloffImage = name;
+                                       RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+                               }
+                               else
+                               {
+                                       m_lightFalloffImage = lightFalloffImage;
+                               }
+                       }
+               }
+       }
+
+       if ( string_empty( m_textureName.c_str() ) ) {
+               m_textureName = m_diffuse;
+       }
+
+       return true;
 }
 
 typedef SmartPointer<ShaderTemplate> ShaderTemplatePointer;
@@ -667,476 +685,439 @@ typedef std::map<CopiedString, ShaderTemplatePointer> ShaderTemplateMap;
 ShaderTemplateMap g_shaders;
 ShaderTemplateMap g_shaderTemplates;
 
-ShaderTemplate *findTemplate(const char *name)
-{
-    ShaderTemplateMap::iterator i = g_shaderTemplates.find(name);
-    if (i != g_shaderTemplates.end()) {
-        return (*i).second.get();
-    }
-    return 0;
+ShaderTemplate* findTemplate( const char* name ){
+       ShaderTemplateMap::iterator i = g_shaderTemplates.find( name );
+       if ( i != g_shaderTemplates.end() ) {
+               return ( *i ).second.get();
+       }
+       return 0;
 }
 
-class ShaderDefinition {
+class ShaderDefinition
+{
 public:
-    ShaderDefinition(ShaderTemplate *shaderTemplate, const ShaderArguments &args, const char *filename)
-            : shaderTemplate(shaderTemplate), args(args), filename(filename)
-    {
-    }
-
-    ShaderTemplate *shaderTemplate;
-    ShaderArguments args;
-    const char *filename;
+ShaderDefinition( ShaderTemplate* shaderTemplate, const ShaderArguments& args, const char* filename )
+       : shaderTemplate( shaderTemplate ), args( args ), filename( filename ){
+}
+
+ShaderTemplate* shaderTemplate;
+ShaderArguments args;
+const char* filename;
 };
 
 typedef std::map<CopiedString, ShaderDefinition> ShaderDefinitionMap;
 
 ShaderDefinitionMap g_shaderDefinitions;
 
-bool parseTemplateInstance(Tokeniser &tokeniser, const char *filename)
-{
-    CopiedString name;
-    RETURN_FALSE_IF_FAIL(Tokeniser_parseShaderName(tokeniser, name));
-    const char *templateName = tokeniser.getToken();
-    ShaderTemplate *shaderTemplate = findTemplate(templateName);
-    if (shaderTemplate == 0) {
-        globalErrorStream() << "shader instance: " << makeQuoted(name.c_str()) << ": shader template not found: "
-                            << makeQuoted(templateName) << "\n";
-    }
-
-    ShaderArguments args;
-    if (!parseShaderParameters(tokeniser, args)) {
-        globalErrorStream() << "shader instance: " << makeQuoted(name.c_str()) << ": argument parse failed\n";
-        return false;
-    }
-
-    if (shaderTemplate != 0) {
-        if (!g_shaderDefinitions.insert(
-                ShaderDefinitionMap::value_type(name, ShaderDefinition(shaderTemplate, args, filename))).second) {
-            globalErrorStream() << "shader instance: " << makeQuoted(name.c_str())
-                                << ": already exists, second definition ignored\n";
-        }
-    }
-    return true;
-}
-
-
-const char *evaluateShaderValue(const char *value, const ShaderParameters &params, const ShaderArguments &args)
-{
-    ShaderArguments::const_iterator j = args.begin();
-    for (ShaderParameters::const_iterator i = params.begin(); i != params.end(); ++i, ++j) {
-        const char *other = (*i).c_str();
-        if (string_equal(value, other)) {
-            return (*j).c_str();
-        }
-    }
-    return value;
+bool parseTemplateInstance( Tokeniser& tokeniser, const char* filename ){
+       CopiedString name;
+       RETURN_FALSE_IF_FAIL( Tokeniser_parseShaderName( tokeniser, name ) );
+       const char* templateName = tokeniser.getToken();
+       ShaderTemplate* shaderTemplate = findTemplate( templateName );
+       if ( shaderTemplate == 0 ) {
+               globalErrorStream() << "shader instance: " << makeQuoted( name.c_str() ) << ": shader template not found: " << makeQuoted( templateName ) << "\n";
+       }
+
+       ShaderArguments args;
+       if ( !parseShaderParameters( tokeniser, args ) ) {
+               globalErrorStream() << "shader instance: " << makeQuoted( name.c_str() ) << ": argument parse failed\n";
+               return false;
+       }
+
+       if ( shaderTemplate != 0 ) {
+               if ( !g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( name, ShaderDefinition( shaderTemplate, args, filename ) ) ).second ) {
+                       globalErrorStream() << "shader instance: " << makeQuoted( name.c_str() ) << ": already exists, second definition ignored\n";
+               }
+       }
+       return true;
+}
+
+
+const char* evaluateShaderValue( const char* value, const ShaderParameters& params, const ShaderArguments& args ){
+       ShaderArguments::const_iterator j = args.begin();
+       for ( ShaderParameters::const_iterator i = params.begin(); i != params.end(); ++i, ++j )
+       {
+               const char* other = ( *i ).c_str();
+               if ( string_equal( value, other ) ) {
+                       return ( *j ).c_str();
+               }
+       }
+       return value;
 }
 
 ///\todo BlendFunc parsing
-BlendFunc
-evaluateBlendFunc(const BlendFuncExpression &blendFunc, const ShaderParameters &params, const ShaderArguments &args)
-{
-    return BlendFunc(BLEND_ONE, BLEND_ZERO);
+BlendFunc evaluateBlendFunc( const BlendFuncExpression& blendFunc, const ShaderParameters& params, const ShaderArguments& args ){
+       return BlendFunc( BLEND_ONE, BLEND_ZERO );
 }
 
-qtexture_t *
-evaluateTexture(const TextureExpression &texture, const ShaderParameters &params, const ShaderArguments &args,
-                const LoadImageCallback &loader = GlobalTexturesCache().defaultLoader())
-{
-    StringOutputStream result(64);
-    const char *expression = texture.c_str();
-    const char *end = expression + string_length(expression);
-    if (!string_empty(expression)) {
-        for (;;) {
-            const char *best = end;
-            const char *bestParam = 0;
-            const char *bestArg = 0;
-            ShaderArguments::const_iterator j = args.begin();
-            for (ShaderParameters::const_iterator i = params.begin(); i != params.end(); ++i, ++j) {
-                const char *found = strstr(expression, (*i).c_str());
-                if (found != 0 && found < best) {
-                    best = found;
-                    bestParam = (*i).c_str();
-                    bestArg = (*j).c_str();
-                }
-            }
-            if (best != end) {
-                result << StringRange(expression, best);
-                result << PathCleaned(bestArg);
-                expression = best + string_length(bestParam);
-            } else {
-                break;
-            }
-        }
-        result << expression;
-    }
-    return GlobalTexturesCache().capture(loader, result.c_str());
-}
-
-float evaluateFloat(const ShaderValue &value, const ShaderParameters &params, const ShaderArguments &args)
-{
-    const char *result = evaluateShaderValue(value.c_str(), params, args);
-    float f;
-    if (!string_parse_float(result, f)) {
-        globalErrorStream() << "parsing float value failed: " << makeQuoted(result) << "\n";
-    }
-    return f;
+qtexture_t* evaluateTexture( const TextureExpression& texture, const ShaderParameters& params, const ShaderArguments& args, const LoadImageCallback& loader = GlobalTexturesCache().defaultLoader() ){
+       StringOutputStream result( 64 );
+       const char* expression = texture.c_str();
+       const char* end = expression + string_length( expression );
+       if ( !string_empty( expression ) ) {
+               for (;; )
+               {
+                       const char* best = end;
+                       const char* bestParam = 0;
+                       const char* bestArg = 0;
+                       ShaderArguments::const_iterator j = args.begin();
+                       for ( ShaderParameters::const_iterator i = params.begin(); i != params.end(); ++i, ++j )
+                       {
+                               const char* found = strstr( expression, ( *i ).c_str() );
+                               if ( found != 0 && found < best ) {
+                                       best = found;
+                                       bestParam = ( *i ).c_str();
+                                       bestArg = ( *j ).c_str();
+                               }
+                       }
+                       if ( best != end ) {
+                               result << StringRange( expression, best );
+                               result << PathCleaned( bestArg );
+                               expression = best + string_length( bestParam );
+                       }
+                       else
+                       {
+                               break;
+                       }
+               }
+               result << expression;
+       }
+       return GlobalTexturesCache().capture( loader, result.c_str() );
+}
+
+float evaluateFloat( const ShaderValue& value, const ShaderParameters& params, const ShaderArguments& args ){
+       const char* result = evaluateShaderValue( value.c_str(), params, args );
+       float f;
+       if ( !string_parse_float( result, f ) ) {
+               globalErrorStream() << "parsing float value failed: " << makeQuoted( result ) << "\n";
+       }
+       return f;
 }
 
-BlendFactor evaluateBlendFactor(const ShaderValue &value, const ShaderParameters &params, const ShaderArguments &args)
+BlendFactor evaluateBlendFactor( const ShaderValue& value, const ShaderParameters& params, const ShaderArguments& args ){
+       const char* result = evaluateShaderValue( value.c_str(), params, args );
+
+       if ( string_equal_nocase( result, "gl_zero" ) ) {
+               return BLEND_ZERO;
+       }
+       if ( string_equal_nocase( result, "gl_one" ) ) {
+               return BLEND_ONE;
+       }
+       if ( string_equal_nocase( result, "gl_src_color" ) ) {
+               return BLEND_SRC_COLOUR;
+       }
+       if ( string_equal_nocase( result, "gl_one_minus_src_color" ) ) {
+               return BLEND_ONE_MINUS_SRC_COLOUR;
+       }
+       if ( string_equal_nocase( result, "gl_src_alpha" ) ) {
+               return BLEND_SRC_ALPHA;
+       }
+       if ( string_equal_nocase( result, "gl_one_minus_src_alpha" ) ) {
+               return BLEND_ONE_MINUS_SRC_ALPHA;
+       }
+       if ( string_equal_nocase( result, "gl_dst_color" ) ) {
+               return BLEND_DST_COLOUR;
+       }
+       if ( string_equal_nocase( result, "gl_one_minus_dst_color" ) ) {
+               return BLEND_ONE_MINUS_DST_COLOUR;
+       }
+       if ( string_equal_nocase( result, "gl_dst_alpha" ) ) {
+               return BLEND_DST_ALPHA;
+       }
+       if ( string_equal_nocase( result, "gl_one_minus_dst_alpha" ) ) {
+               return BLEND_ONE_MINUS_DST_ALPHA;
+       }
+       if ( string_equal_nocase( result, "gl_src_alpha_saturate" ) ) {
+               return BLEND_SRC_ALPHA_SATURATE;
+       }
+
+       globalErrorStream() << "parsing blend-factor value failed: " << makeQuoted( result ) << "\n";
+       return BLEND_ZERO;
+}
+
+class CShader : public IShader
 {
-    const char *result = evaluateShaderValue(value.c_str(), params, args);
-
-    if (string_equal_nocase(result, "gl_zero")) {
-        return BLEND_ZERO;
-    }
-    if (string_equal_nocase(result, "gl_one")) {
-        return BLEND_ONE;
-    }
-    if (string_equal_nocase(result, "gl_src_color")) {
-        return BLEND_SRC_COLOUR;
-    }
-    if (string_equal_nocase(result, "gl_one_minus_src_color")) {
-        return BLEND_ONE_MINUS_SRC_COLOUR;
-    }
-    if (string_equal_nocase(result, "gl_src_alpha")) {
-        return BLEND_SRC_ALPHA;
-    }
-    if (string_equal_nocase(result, "gl_one_minus_src_alpha")) {
-        return BLEND_ONE_MINUS_SRC_ALPHA;
-    }
-    if (string_equal_nocase(result, "gl_dst_color")) {
-        return BLEND_DST_COLOUR;
-    }
-    if (string_equal_nocase(result, "gl_one_minus_dst_color")) {
-        return BLEND_ONE_MINUS_DST_COLOUR;
-    }
-    if (string_equal_nocase(result, "gl_dst_alpha")) {
-        return BLEND_DST_ALPHA;
-    }
-    if (string_equal_nocase(result, "gl_one_minus_dst_alpha")) {
-        return BLEND_ONE_MINUS_DST_ALPHA;
-    }
-    if (string_equal_nocase(result, "gl_src_alpha_saturate")) {
-        return BLEND_SRC_ALPHA_SATURATE;
-    }
-
-    globalErrorStream() << "parsing blend-factor value failed: " << makeQuoted(result) << "\n";
-    return BLEND_ZERO;
-}
-
-class CShader : public IShader {
-    std::size_t m_refcount;
-
-    const ShaderTemplate &m_template;
-    const ShaderArguments &m_args;
-    const char *m_filename;
-// name is shader-name, otherwise texture-name (if not a real shader)
-    CopiedString m_Name;
-
-    qtexture_t *m_pTexture;
-    qtexture_t *m_notfound;
-    qtexture_t *m_pDiffuse;
-    float m_heightmapScale;
-    qtexture_t *m_pBump;
-    qtexture_t *m_pSpecular;
-    qtexture_t *m_pLightFalloffImage;
-    BlendFunc m_blendFunc;
-
-    bool m_bInUse;
+std::size_t m_refcount;
 
+const ShaderTemplate& m_template;
+const ShaderArguments& m_args;
+const char* m_filename;
+// name is shader-name, otherwise texture-name ( if not a real shader )
+CopiedString m_Name;
 
-public:
-    static bool m_lightingEnabled;
+qtexture_t* m_pTexture;
+qtexture_t* m_notfound;
+qtexture_t* m_pDiffuse;
+float m_heightmapScale;
+qtexture_t* m_pBump;
+qtexture_t* m_pSpecular;
+qtexture_t* m_pLightFalloffImage;
+BlendFunc m_blendFunc;
 
-    CShader(const ShaderDefinition &definition) :
-            m_refcount(0),
-            m_template(*definition.shaderTemplate),
-            m_args(definition.args),
-            m_filename(definition.filename),
-            m_blendFunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA),
-            m_bInUse(false)
-    {
-        m_pTexture = 0;
-        m_pDiffuse = 0;
-        m_pBump = 0;
-        m_pSpecular = 0;
+bool m_bInUse;
 
-        m_notfound = 0;
 
-        realise();
-    }
+public:
+static bool m_lightingEnabled;
+
+CShader( const ShaderDefinition& definition ) :
+       m_refcount( 0 ),
+       m_template( *definition.shaderTemplate ),
+       m_args( definition.args ),
+       m_filename( definition.filename ),
+       m_blendFunc( BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA ),
+       m_bInUse( false ){
+       m_pTexture = 0;
+       m_pDiffuse = 0;
+       m_pBump = 0;
+       m_pSpecular = 0;
+
+       m_notfound = 0;
+
+       realise();
+}
 
-    virtual ~CShader()
-    {
-        unrealise();
+virtual ~CShader(){
+       unrealise();
 
-        ASSERT_MESSAGE(m_refcount == 0, "deleting active shader");
-    }
+       ASSERT_MESSAGE( m_refcount == 0, "deleting active shader" );
+}
 
 // IShaders implementation -----------------
-    void IncRef()
-    {
-        ++m_refcount;
-    }
-
-    void DecRef()
-    {
-        ASSERT_MESSAGE(m_refcount != 0, "shader reference-count going below zero");
-        if (--m_refcount == 0) {
-            delete this;
-        }
-    }
-
-    std::size_t refcount()
-    {
-        return m_refcount;
-    }
+void IncRef(){
+       ++m_refcount;
+}
+
+void DecRef(){
+       ASSERT_MESSAGE( m_refcount != 0, "shader reference-count going below zero" );
+       if ( --m_refcount == 0 ) {
+               delete this;
+       }
+}
+
+std::size_t refcount(){
+       return m_refcount;
+}
 
 // get/set the qtexture_t* Radiant uses to represent this shader object
-    qtexture_t *getTexture() const
-    {
-        return m_pTexture;
-    }
-
-    qtexture_t *getDiffuse() const
-    {
-        return m_pDiffuse;
-    }
-
-    qtexture_t *getBump() const
-    {
-        return m_pBump;
-    }
-
-    qtexture_t *getSpecular() const
-    {
-        return m_pSpecular;
-    }
+qtexture_t* getTexture() const {
+       return m_pTexture;
+}
+
+qtexture_t* getDiffuse() const {
+       return m_pDiffuse;
+}
+
+qtexture_t* getBump() const {
+       return m_pBump;
+}
+
+qtexture_t* getSpecular() const {
+       return m_pSpecular;
+}
 
 // get shader name
-    const char *getName() const
-    {
-        return m_Name.c_str();
-    }
-
-    bool IsInUse() const
-    {
-        return m_bInUse;
-    }
-
-    void SetInUse(bool bInUse)
-    {
-        m_bInUse = bInUse;
-        g_ActiveShadersChangedNotify();
-    }
+const char* getName() const {
+       return m_Name.c_str();
+}
+
+bool IsInUse() const {
+       return m_bInUse;
+}
+
+void SetInUse( bool bInUse ){
+       m_bInUse = bInUse;
+       g_ActiveShadersChangedNotify();
+}
 
 // get the shader flags
-    int getFlags() const
-    {
-        return m_template.m_nFlags;
-    }
+int getFlags() const {
+       return m_template.m_nFlags;
+}
 
 // get the transparency value
-    float getTrans() const
-    {
-        return m_template.m_fTrans;
-    }
+float getTrans() const {
+       return m_template.m_fTrans;
+}
 
 // test if it's a true shader, or a default shader created to wrap around a texture
-    bool IsDefault() const
-    {
-        return string_empty(m_filename);
-    }
+bool IsDefault() const {
+       return string_empty( m_filename );
+}
 
 // get the alphaFunc
-    void getAlphaFunc(EAlphaFunc *func, float *ref)
-    {
-        *func = m_template.m_AlphaFunc;
-        *ref = m_template.m_AlphaRef;
-    };
-
-    BlendFunc getBlendFunc() const
-    {
-        return m_blendFunc;
-    }
+void getAlphaFunc( EAlphaFunc *func, float *ref ) { *func = m_template.m_AlphaFunc; *ref = m_template.m_AlphaRef; };
+BlendFunc getBlendFunc() const {
+       return m_blendFunc;
+}
 
 // get the cull type
-    ECull getCull()
-    {
-        return m_template.m_Cull;
-    };
-
-// get shader file name (ie the file where this one is defined)
-    const char *getShaderFileName() const
-    {
-        return m_filename;
-    }
+ECull getCull(){
+       return m_template.m_Cull;
+};
+
+// get shader file name ( ie the file where this one is defined )
+const char* getShaderFileName() const {
+       return m_filename;
+}
 // -----------------------------------------
 
-    void realise()
-    {
-        m_pTexture = evaluateTexture(m_template.m_textureName, m_template.m_params, m_args);
-
-        if (m_pTexture->texture_number == 0) {
-            m_notfound = m_pTexture;
-
-            {
-                m_pTexture = GlobalTexturesCache().capture(IsDefault() ? DEFAULT_NOTEX_NAME : DEFAULT_SHADERNOTEX_NAME);
-            }
-        }
-
-        realiseLighting();
-    }
-
-    void unrealise()
-    {
-        GlobalTexturesCache().release(m_pTexture);
-
-        if (m_notfound != 0) {
-            GlobalTexturesCache().release(m_notfound);
-        }
-
-        unrealiseLighting();
-    }
-
-    void realiseLighting()
-    {
-        if (m_lightingEnabled) {
-            LoadImageCallback loader = GlobalTexturesCache().defaultLoader();
-            if (!string_empty(m_template.m_heightmapScale.c_str())) {
-                m_heightmapScale = evaluateFloat(m_template.m_heightmapScale, m_template.m_params, m_args);
-                loader = LoadImageCallback(&m_heightmapScale, loadHeightmap);
-            }
-            m_pDiffuse = evaluateTexture(m_template.m_diffuse, m_template.m_params, m_args);
-            m_pBump = evaluateTexture(m_template.m_bump, m_template.m_params, m_args, loader);
-            m_pSpecular = evaluateTexture(m_template.m_specular, m_template.m_params, m_args);
-            m_pLightFalloffImage = evaluateTexture(m_template.m_lightFalloffImage, m_template.m_params, m_args);
-
-            for (ShaderTemplate::MapLayers::const_iterator i = m_template.m_layers.begin();
-                 i != m_template.m_layers.end(); ++i) {
-                m_layers.push_back(evaluateLayer(*i, m_template.m_params, m_args));
-            }
-
-            if (m_layers.size() == 1) {
-                const BlendFuncExpression &blendFunc = m_template.m_layers.front().blendFunc();
-                if (!string_empty(blendFunc.second.c_str())) {
-                    m_blendFunc = BlendFunc(
-                            evaluateBlendFactor(blendFunc.first.c_str(), m_template.m_params, m_args),
-                            evaluateBlendFactor(blendFunc.second.c_str(), m_template.m_params, m_args)
-                    );
-                } else {
-                    const char *blend = evaluateShaderValue(blendFunc.first.c_str(), m_template.m_params, m_args);
-
-                    if (string_equal_nocase(blend, "add")) {
-                        m_blendFunc = BlendFunc(BLEND_ONE, BLEND_ONE);
-                    } else if (string_equal_nocase(blend, "filter")) {
-                        m_blendFunc = BlendFunc(BLEND_DST_COLOUR, BLEND_ZERO);
-                    } else if (string_equal_nocase(blend, "blend")) {
-                        m_blendFunc = BlendFunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
-                    } else {
-                        globalErrorStream() << "parsing blend value failed: " << makeQuoted(blend) << "\n";
-                    }
-                }
-            }
-        }
-    }
-
-    void unrealiseLighting()
-    {
-        if (m_lightingEnabled) {
-            GlobalTexturesCache().release(m_pDiffuse);
-            GlobalTexturesCache().release(m_pBump);
-            GlobalTexturesCache().release(m_pSpecular);
-
-            GlobalTexturesCache().release(m_pLightFalloffImage);
-
-            for (MapLayers::iterator i = m_layers.begin(); i != m_layers.end(); ++i) {
-                GlobalTexturesCache().release((*i).texture());
-            }
-            m_layers.clear();
-
-            m_blendFunc = BlendFunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
-        }
-    }
+void realise(){
+       m_pTexture = evaluateTexture( m_template.m_textureName, m_template.m_params, m_args );
+
+       if ( m_pTexture->texture_number == 0 ) {
+               m_notfound = m_pTexture;
+
+               {
+                       m_pTexture = GlobalTexturesCache().capture( IsDefault() ? DEFAULT_NOTEX_NAME : DEFAULT_SHADERNOTEX_NAME );
+               }
+       }
+
+       realiseLighting();
+}
+
+void unrealise(){
+       GlobalTexturesCache().release( m_pTexture );
+
+       if ( m_notfound != 0 ) {
+               GlobalTexturesCache().release( m_notfound );
+       }
+
+       unrealiseLighting();
+}
+
+void realiseLighting(){
+       if ( m_lightingEnabled ) {
+               LoadImageCallback loader = GlobalTexturesCache().defaultLoader();
+               if ( !string_empty( m_template.m_heightmapScale.c_str() ) ) {
+                       m_heightmapScale = evaluateFloat( m_template.m_heightmapScale, m_template.m_params, m_args );
+                       loader = LoadImageCallback( &m_heightmapScale, loadHeightmap );
+               }
+               m_pDiffuse = evaluateTexture( m_template.m_diffuse, m_template.m_params, m_args );
+               m_pBump = evaluateTexture( m_template.m_bump, m_template.m_params, m_args, loader );
+               m_pSpecular = evaluateTexture( m_template.m_specular, m_template.m_params, m_args );
+               m_pLightFalloffImage = evaluateTexture( m_template.m_lightFalloffImage, m_template.m_params, m_args );
+
+               for ( ShaderTemplate::MapLayers::const_iterator i = m_template.m_layers.begin(); i != m_template.m_layers.end(); ++i )
+               {
+                       m_layers.push_back( evaluateLayer( *i, m_template.m_params, m_args ) );
+               }
+
+               if ( m_layers.size() == 1 ) {
+                       const BlendFuncExpression& blendFunc = m_template.m_layers.front().blendFunc();
+                       if ( !string_empty( blendFunc.second.c_str() ) ) {
+                               m_blendFunc = BlendFunc(
+                                       evaluateBlendFactor( blendFunc.first.c_str(), m_template.m_params, m_args ),
+                                       evaluateBlendFactor( blendFunc.second.c_str(), m_template.m_params, m_args )
+                                       );
+                       }
+                       else
+                       {
+                               const char* blend = evaluateShaderValue( blendFunc.first.c_str(), m_template.m_params, m_args );
+
+                               if ( string_equal_nocase( blend, "add" ) ) {
+                                       m_blendFunc = BlendFunc( BLEND_ONE, BLEND_ONE );
+                               }
+                               else if ( string_equal_nocase( blend, "filter" ) ) {
+                                       m_blendFunc = BlendFunc( BLEND_DST_COLOUR, BLEND_ZERO );
+                               }
+                               else if ( string_equal_nocase( blend, "blend" ) ) {
+                                       m_blendFunc = BlendFunc( BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA );
+                               }
+                               else
+                               {
+                                       globalErrorStream() << "parsing blend value failed: " << makeQuoted( blend ) << "\n";
+                               }
+                       }
+               }
+       }
+}
+
+void unrealiseLighting(){
+       if ( m_lightingEnabled ) {
+               GlobalTexturesCache().release( m_pDiffuse );
+               GlobalTexturesCache().release( m_pBump );
+               GlobalTexturesCache().release( m_pSpecular );
+
+               GlobalTexturesCache().release( m_pLightFalloffImage );
+
+               for ( MapLayers::iterator i = m_layers.begin(); i != m_layers.end(); ++i )
+               {
+                       GlobalTexturesCache().release( ( *i ).texture() );
+               }
+               m_layers.clear();
+
+               m_blendFunc = BlendFunc( BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA );
+       }
+}
 
 // set shader name
-    void setName(const char *name)
-    {
-        m_Name = name;
-    }
-
-    class MapLayer : public ShaderLayer {
-        qtexture_t *m_texture;
-        BlendFunc m_blendFunc;
-        bool m_clampToBorder;
-        float m_alphaTest;
-    public:
-        MapLayer(qtexture_t *texture, BlendFunc blendFunc, bool clampToBorder, float alphaTest) :
-                m_texture(texture),
-                m_blendFunc(blendFunc),
-                m_clampToBorder(false),
-                m_alphaTest(alphaTest)
-        {
-        }
-
-        qtexture_t *texture() const
-        {
-            return m_texture;
-        }
-
-        BlendFunc blendFunc() const
-        {
-            return m_blendFunc;
-        }
-
-        bool clampToBorder() const
-        {
-            return m_clampToBorder;
-        }
-
-        float alphaTest() const
-        {
-            return m_alphaTest;
-        }
-    };
-
-    static MapLayer evaluateLayer(const ShaderTemplate::MapLayerTemplate &layerTemplate, const ShaderParameters &params,
-                                  const ShaderArguments &args)
-    {
-        return MapLayer(
-                evaluateTexture(layerTemplate.texture(), params, args),
-                evaluateBlendFunc(layerTemplate.blendFunc(), params, args),
-                layerTemplate.clampToBorder(),
-                evaluateFloat(layerTemplate.alphaTest(), params, args)
-        );
-    }
-
-    typedef std::vector<MapLayer> MapLayers;
-    MapLayers m_layers;
-
-    const ShaderLayer *firstLayer() const
-    {
-        if (m_layers.empty()) {
-            return 0;
-        }
-        return &m_layers.front();
-    }
-
-    void forEachLayer(const ShaderLayerCallback &callback) const
-    {
-        for (MapLayers::const_iterator i = m_layers.begin(); i != m_layers.end(); ++i) {
-            callback(*i);
-        }
-    }
-
-    qtexture_t *lightFalloffImage() const
-    {
-        if (!string_empty(m_template.m_lightFalloffImage.c_str())) {
-            return m_pLightFalloffImage;
-        }
-        return 0;
-    }
+void setName( const char* name ){
+       m_Name = name;
+}
+
+class MapLayer : public ShaderLayer
+{
+qtexture_t* m_texture;
+BlendFunc m_blendFunc;
+bool m_clampToBorder;
+float m_alphaTest;
+public:
+MapLayer( qtexture_t* texture, BlendFunc blendFunc, bool clampToBorder, float alphaTest ) :
+       m_texture( texture ),
+       m_blendFunc( blendFunc ),
+       m_clampToBorder( false ),
+       m_alphaTest( alphaTest ){
+}
+
+qtexture_t* texture() const {
+       return m_texture;
+}
+
+BlendFunc blendFunc() const {
+       return m_blendFunc;
+}
+
+bool clampToBorder() const {
+       return m_clampToBorder;
+}
+
+float alphaTest() const {
+       return m_alphaTest;
+}
+};
+
+static MapLayer evaluateLayer( const ShaderTemplate::MapLayerTemplate& layerTemplate, const ShaderParameters& params, const ShaderArguments& args ){
+       return MapLayer(
+                       evaluateTexture( layerTemplate.texture(), params, args ),
+                       evaluateBlendFunc( layerTemplate.blendFunc(), params, args ),
+                       layerTemplate.clampToBorder(),
+                       evaluateFloat( layerTemplate.alphaTest(), params, args )
+                       );
+}
+
+typedef std::vector<MapLayer> MapLayers;
+MapLayers m_layers;
+
+const ShaderLayer* firstLayer() const {
+       if ( m_layers.empty() ) {
+               return 0;
+       }
+       return &m_layers.front();
+}
+void forEachLayer( const ShaderLayerCallback& callback ) const {
+       for ( MapLayers::const_iterator i = m_layers.begin(); i != m_layers.end(); ++i )
+       {
+               callback( *i );
+       }
+}
+
+qtexture_t* lightFalloffImage() const {
+       if ( !string_empty( m_template.m_lightFalloffImage.c_str() ) ) {
+               return m_pLightFalloffImage;
+       }
+       return 0;
+}
 };
 
 bool CShader::m_lightingEnabled = false;
@@ -1148,378 +1129,396 @@ shaders_t g_ActiveShaders;
 
 static shaders_t::iterator g_ActiveShadersIterator;
 
-void ActiveShaders_IteratorBegin()
-{
-    g_ActiveShadersIterator = g_ActiveShaders.begin();
+void ActiveShaders_IteratorBegin(){
+       g_ActiveShadersIterator = g_ActiveShaders.begin();
 }
 
-bool ActiveShaders_IteratorAtEnd()
-{
-    return g_ActiveShadersIterator == g_ActiveShaders.end();
+bool ActiveShaders_IteratorAtEnd(){
+       return g_ActiveShadersIterator == g_ActiveShaders.end();
 }
 
-IShader *ActiveShaders_IteratorCurrent()
-{
-    return static_cast<CShader *>( g_ActiveShadersIterator->second );
+IShader *ActiveShaders_IteratorCurrent(){
+       return static_cast<CShader*>( g_ActiveShadersIterator->second );
 }
 
-void ActiveShaders_IteratorIncrement()
-{
-    ++g_ActiveShadersIterator;
+void ActiveShaders_IteratorIncrement(){
+       ++g_ActiveShadersIterator;
 }
 
-void debug_check_shaders(shaders_t &shaders)
-{
-    for (shaders_t::iterator i = shaders.begin(); i != shaders.end(); ++i) {
-        ASSERT_MESSAGE(i->second->refcount() == 1, "orphan shader still referenced");
-    }
+void debug_check_shaders( shaders_t& shaders ){
+       for ( shaders_t::iterator i = shaders.begin(); i != shaders.end(); ++i )
+       {
+               ASSERT_MESSAGE( i->second->refcount() == 1, "orphan shader still referenced" );
+       }
 }
 
 // will free all GL binded qtextures and shaders
 // NOTE: doesn't make much sense out of Radiant exit or called during a reload
-void FreeShaders()
-{
-    // reload shaders
-    // empty the actives shaders list
-    debug_check_shaders(g_ActiveShaders);
-    g_ActiveShaders.clear();
-    g_shaders.clear();
-    g_shaderTemplates.clear();
-    g_shaderDefinitions.clear();
-    g_ActiveShadersChangedNotify();
+void FreeShaders(){
+       // reload shaders
+       // empty the actives shaders list
+       debug_check_shaders( g_ActiveShaders );
+       g_ActiveShaders.clear();
+       g_shaders.clear();
+       g_shaderTemplates.clear();
+       g_shaderDefinitions.clear();
+       g_ActiveShadersChangedNotify();
+}
+
+bool ShaderTemplate::parseQuake3( Tokeniser& tokeniser ){
+       // name of the qtexture_t we'll use to represent this shader ( this one has the "textures\" before )
+       m_textureName = m_Name.c_str();
+
+       tokeniser.nextLine();
+
+       // we need to read until we hit a balanced }
+       int depth = 0;
+       for (;; )
+       {
+               tokeniser.nextLine();
+               const char* token = tokeniser.getToken();
+
+               if ( token == 0 ) {
+                       return false;
+               }
+
+               if ( string_equal( token, "{" ) ) {
+                       ++depth;
+                       continue;
+               }
+               else if ( string_equal( token, "}" ) ) {
+                       --depth;
+                       if ( depth < 0 ) { // underflow
+                               return false;
+                       }
+                       if ( depth == 0 ) { // end of shader
+                               break;
+                       }
+
+                       continue;
+               }
+
+               if ( depth == 1 ) {
+                       if ( string_equal_nocase( token, "qer_nocarve" ) ) {
+                               m_nFlags |= QER_NOCARVE;
+                       }
+                       else if ( string_equal_nocase( token, "qer_trans" ) ) {
+                               RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, m_fTrans ) );
+                               m_nFlags |= QER_TRANS;
+                       }
+                       else if ( string_equal_nocase( token, "qer_editorimage" ) ) {
+                               RETURN_FALSE_IF_FAIL( Tokeniser_parseTextureName( tokeniser, m_textureName ) );
+                       }
+                       else if ( string_equal_nocase( token, "qer_alphafunc" ) ) {
+                               const char* alphafunc = tokeniser.getToken();
+
+                               if ( alphafunc == 0 ) {
+                                       Tokeniser_unexpectedError( tokeniser, alphafunc, "#alphafunc" );
+                                       return false;
+                               }
+
+                               if ( string_equal_nocase( alphafunc, "equal" ) ) {
+                                       m_AlphaFunc = IShader::eEqual;
+                               }
+                               else if ( string_equal_nocase( alphafunc, "greater" ) ) {
+                                       m_AlphaFunc = IShader::eGreater;
+                               }
+                               else if ( string_equal_nocase( alphafunc, "less" ) ) {
+                                       m_AlphaFunc = IShader::eLess;
+                               }
+                               else if ( string_equal_nocase( alphafunc, "gequal" ) ) {
+                                       m_AlphaFunc = IShader::eGEqual;
+                               }
+                               else if ( string_equal_nocase( alphafunc, "lequal" ) ) {
+                                       m_AlphaFunc = IShader::eLEqual;
+                               }
+                               else
+                               {
+                                       m_AlphaFunc = IShader::eAlways;
+                               }
+
+                               m_nFlags |= QER_ALPHATEST;
+
+                               RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, m_AlphaRef ) );
+                       }
+                       else if ( string_equal_nocase( token, "cull" ) ) {
+                               const char* cull = tokeniser.getToken();
+
+                               if ( cull == 0 ) {
+                                       Tokeniser_unexpectedError( tokeniser, cull, "#cull" );
+                                       return false;
+                               }
+
+                               if ( string_equal_nocase( cull, "none" )
+                                        || string_equal_nocase( cull, "twosided" )
+                                        || string_equal_nocase( cull, "disable" ) ) {
+                                       m_Cull = IShader::eCullNone;
+                               }
+                               else if ( string_equal_nocase( cull, "back" )
+                                                 || string_equal_nocase( cull, "backside" )
+                                                 || string_equal_nocase( cull, "backsided" ) ) {
+                                       m_Cull = IShader::eCullBack;
+                               }
+                               else
+                               {
+                                       m_Cull = IShader::eCullBack;
+                               }
+
+                               m_nFlags |= QER_CULL;
+                       }
+                       else if ( string_equal_nocase( token, "surfaceparm" ) ) {
+                               const char* surfaceparm = tokeniser.getToken();
+
+                               if ( surfaceparm == 0 ) {
+                                       Tokeniser_unexpectedError( tokeniser, surfaceparm, "#surfaceparm" );
+                                       return false;
+                               }
+
+                               if ( string_equal_nocase( surfaceparm, "fog" ) ) {
+                                       m_nFlags |= QER_FOG;
+                                       if ( m_fTrans == 1.0f ) { // has not been explicitly set by qer_trans
+                                               m_fTrans = 0.35f;
+                                       }
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "nodraw" ) ) {
+                                       m_nFlags |= QER_NODRAW;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "nonsolid" ) ) {
+                                       m_nFlags |= QER_NONSOLID;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "water" ) ) {
+                                       m_nFlags |= QER_WATER;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "lava" ) ) {
+                                       m_nFlags |= QER_LAVA;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "areaportal" ) ) {
+                                       m_nFlags |= QER_AREAPORTAL;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "playerclip" ) ) {
+                                       m_nFlags |= QER_CLIP;
+                               }
+                               else if ( string_equal_nocase( surfaceparm, "botclip" ) ) {
+                                       m_nFlags |= QER_BOTCLIP;
+                               }
+                       }
+               }
+       }
+
+       return true;
 }
 
-bool ShaderTemplate::parseQuake3(Tokeniser &tokeniser)
+class Layer
 {
-    // name of the qtexture_t we'll use to represent this shader (this one has the "textures\" before)
-    m_textureName = m_Name.c_str();
-
-    tokeniser.nextLine();
-
-    // we need to read until we hit a balanced }
-    int depth = 0;
-    for (;;) {
-        tokeniser.nextLine();
-        const char *token = tokeniser.getToken();
-
-        if (token == 0) {
-            return false;
-        }
-
-        if (string_equal(token, "{")) {
-            ++depth;
-            continue;
-        } else if (string_equal(token, "}")) {
-            --depth;
-            if (depth < 0) { // underflow
-                return false;
-            }
-            if (depth == 0) { // end of shader
-                break;
-            }
-
-            continue;
-        }
-
-        if (depth == 1) {
-            if (string_equal_nocase(token, "qer_nocarve")) {
-                m_nFlags |= QER_NOCARVE;
-            } else if (string_equal_nocase(token, "qer_trans")) {
-                RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, m_fTrans));
-                m_nFlags |= QER_TRANS;
-            } else if (string_equal_nocase(token, "qer_editorimage")) {
-                RETURN_FALSE_IF_FAIL(Tokeniser_parseTextureName(tokeniser, m_textureName));
-            } else if (string_equal_nocase(token, "qer_alphafunc")) {
-                const char *alphafunc = tokeniser.getToken();
-
-                if (alphafunc == 0) {
-                    Tokeniser_unexpectedError(tokeniser, alphafunc, "#alphafunc");
-                    return false;
-                }
-
-                if (string_equal_nocase(alphafunc, "equal")) {
-                    m_AlphaFunc = IShader::eEqual;
-                } else if (string_equal_nocase(alphafunc, "greater")) {
-                    m_AlphaFunc = IShader::eGreater;
-                } else if (string_equal_nocase(alphafunc, "less")) {
-                    m_AlphaFunc = IShader::eLess;
-                } else if (string_equal_nocase(alphafunc, "gequal")) {
-                    m_AlphaFunc = IShader::eGEqual;
-                } else if (string_equal_nocase(alphafunc, "lequal")) {
-                    m_AlphaFunc = IShader::eLEqual;
-                } else {
-                    m_AlphaFunc = IShader::eAlways;
-                }
-
-                m_nFlags |= QER_ALPHATEST;
-
-                RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, m_AlphaRef));
-            } else if (string_equal_nocase(token, "cull")) {
-                const char *cull = tokeniser.getToken();
-
-                if (cull == 0) {
-                    Tokeniser_unexpectedError(tokeniser, cull, "#cull");
-                    return false;
-                }
-
-                if (string_equal_nocase(cull, "none")
-                    || string_equal_nocase(cull, "twosided")
-                    || string_equal_nocase(cull, "disable")) {
-                    m_Cull = IShader::eCullNone;
-                } else if (string_equal_nocase(cull, "back")
-                           || string_equal_nocase(cull, "backside")
-                           || string_equal_nocase(cull, "backsided")) {
-                    m_Cull = IShader::eCullBack;
-                } else {
-                    m_Cull = IShader::eCullBack;
-                }
-
-                m_nFlags |= QER_CULL;
-            } else if (string_equal_nocase(token, "surfaceparm")) {
-                const char *surfaceparm = tokeniser.getToken();
-
-                if (surfaceparm == 0) {
-                    Tokeniser_unexpectedError(tokeniser, surfaceparm, "#surfaceparm");
-                    return false;
-                }
-
-                if (string_equal_nocase(surfaceparm, "fog")) {
-                    m_nFlags |= QER_FOG;
-                    if (m_fTrans == 1.0f) { // has not been explicitly set by qer_trans
-                        m_fTrans = 0.35f;
-                    }
-                } else if (string_equal_nocase(surfaceparm, "nodraw")) {
-                    m_nFlags |= QER_NODRAW;
-                } else if (string_equal_nocase(surfaceparm, "nonsolid")) {
-                    m_nFlags |= QER_NONSOLID;
-                } else if (string_equal_nocase(surfaceparm, "water")) {
-                    m_nFlags |= QER_WATER;
-                } else if (string_equal_nocase(surfaceparm, "lava")) {
-                    m_nFlags |= QER_LAVA;
-                } else if (string_equal_nocase(surfaceparm, "areaportal")) {
-                    m_nFlags |= QER_AREAPORTAL;
-                } else if (string_equal_nocase(surfaceparm, "playerclip")) {
-                    m_nFlags |= QER_CLIP;
-                } else if (string_equal_nocase(surfaceparm, "botclip")) {
-                    m_nFlags |= QER_BOTCLIP;
-                }
-            }
-        }
-    }
-
-    return true;
-}
-
-class Layer {
 public:
-    LayerTypeId m_type;
-    TextureExpression m_texture;
-    BlendFunc m_blendFunc;
-    bool m_clampToBorder;
-    float m_alphaTest;
-    float m_heightmapScale;
-
-    Layer() : m_type(LAYER_NONE), m_blendFunc(BLEND_ONE, BLEND_ZERO), m_clampToBorder(false), m_alphaTest(-1),
-              m_heightmapScale(0)
-    {
-    }
+LayerTypeId m_type;
+TextureExpression m_texture;
+BlendFunc m_blendFunc;
+bool m_clampToBorder;
+float m_alphaTest;
+float m_heightmapScale;
+
+Layer() : m_type( LAYER_NONE ), m_blendFunc( BLEND_ONE, BLEND_ZERO ), m_clampToBorder( false ), m_alphaTest( -1 ), m_heightmapScale( 0 ){
+}
 };
 
 std::list<CopiedString> g_shaderFilenames;
 
-void ParseShaderFile(Tokeniser &tokeniser, const char *filename)
-{
-    g_shaderFilenames.push_back(filename);
-    filename = g_shaderFilenames.back().c_str();
-    tokeniser.nextLine();
-    for (;;) {
-        const char *token = tokeniser.getToken();
-
-        if (token == 0) {
-            break;
-        }
-
-        if (string_equal(token, "table")) {
-            if (tokeniser.getToken() == 0) {
-                Tokeniser_unexpectedError(tokeniser, 0, "#table-name");
-                return;
-            }
-            if (!Tokeniser_parseToken(tokeniser, "{")) {
-                return;
-            }
-            for (;;) {
-                const char *option = tokeniser.getToken();
-                if (string_equal(option, "{")) {
-                    for (;;) {
-                        const char *value = tokeniser.getToken();
-                        if (string_equal(value, "}")) {
-                            break;
-                        }
-                    }
-
-                    if (!Tokeniser_parseToken(tokeniser, "}")) {
-                        return;
-                    }
-                    break;
-                }
-            }
-        } else {
-            if (string_equal(token, "guide")) {
-                parseTemplateInstance(tokeniser, filename);
-            } else {
-                if (!string_equal(token, "material")
-                    && !string_equal(token, "particle")
-                    && !string_equal(token, "skin")) {
-                    tokeniser.ungetToken();
-                }
-                // first token should be the path + name.. (from base)
-                CopiedString name;
-                if (!Tokeniser_parseShaderName(tokeniser, name)) {
-                }
-                ShaderTemplatePointer shaderTemplate(new ShaderTemplate());
-                shaderTemplate->setName(name.c_str());
-
-                g_shaders.insert(ShaderTemplateMap::value_type(shaderTemplate->getName(), shaderTemplate));
-
-                bool result = (g_shaderLanguage == SHADERLANGUAGE_QUAKE3)
-                              ? shaderTemplate->parseQuake3(tokeniser)
-                              : shaderTemplate->parseDoom3(tokeniser);
-                if (result) {
-                    // do we already have this shader?
-                    if (!g_shaderDefinitions.insert(ShaderDefinitionMap::value_type(shaderTemplate->getName(),
-                                                                                    ShaderDefinition(
-                                                                                            shaderTemplate.get(),
-                                                                                            ShaderArguments(),
-                                                                                            filename))).second) {
+void ParseShaderFile( Tokeniser& tokeniser, const char* filename ){
+       g_shaderFilenames.push_back( filename );
+       filename = g_shaderFilenames.back().c_str();
+       tokeniser.nextLine();
+       for (;; )
+       {
+               const char* token = tokeniser.getToken();
+
+               if ( token == 0 ) {
+                       break;
+               }
+
+               if ( string_equal( token, "table" ) ) {
+                       if ( tokeniser.getToken() == 0 ) {
+                               Tokeniser_unexpectedError( tokeniser, 0, "#table-name" );
+                               return;
+                       }
+                       if ( !Tokeniser_parseToken( tokeniser, "{" ) ) {
+                               return;
+                       }
+                       for (;; )
+                       {
+                               const char* option = tokeniser.getToken();
+                               if ( string_equal( option, "{" ) ) {
+                                       for (;; )
+                                       {
+                                               const char* value = tokeniser.getToken();
+                                               if ( string_equal( value, "}" ) ) {
+                                                       break;
+                                               }
+                                       }
+
+                                       if ( !Tokeniser_parseToken( tokeniser, "}" ) ) {
+                                               return;
+                                       }
+                                       break;
+                               }
+                       }
+               }
+               else
+               {
+                       if ( string_equal( token, "guide" ) ) {
+                               parseTemplateInstance( tokeniser, filename );
+                       }
+                       else
+                       {
+                               if ( !string_equal( token, "material" )
+                                        && !string_equal( token, "particle" )
+                                        && !string_equal( token, "skin" ) ) {
+                                       tokeniser.ungetToken();
+                               }
+                               // first token should be the path + name.. ( from base )
+                               CopiedString name;
+                               if ( !Tokeniser_parseShaderName( tokeniser, name ) ) {
+                               }
+                               ShaderTemplatePointer shaderTemplate( new ShaderTemplate() );
+                               shaderTemplate->setName( name.c_str() );
+
+                               g_shaders.insert( ShaderTemplateMap::value_type( shaderTemplate->getName(), shaderTemplate ) );
+
+                               bool result = ( g_shaderLanguage == SHADERLANGUAGE_QUAKE3 )
+                                                         ? shaderTemplate->parseQuake3( tokeniser )
+                                                         : shaderTemplate->parseDoom3( tokeniser );
+                               if ( result ) {
+                                       // do we already have this shader?
+                                       if ( !g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( shaderTemplate->getName(), ShaderDefinition( shaderTemplate.get(), ShaderArguments(), filename ) ) ).second ) {
 #if GDEF_DEBUG
-                        globalOutputStream() << "WARNING: shader " << shaderTemplate->getName()
-                                             << " is already in memory, definition in " << filename << " ignored.\n";
+                                               globalOutputStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
 #endif
-                    }
-                } else {
-                    globalErrorStream() << "Error parsing shader " << shaderTemplate->getName() << "\n";
-                    return;
-                }
-            }
-        }
-    }
+                                       }
+                               }
+                               else
+                               {
+                                       globalErrorStream() << "Error parsing shader " << shaderTemplate->getName() << "\n";
+                                       return;
+                               }
+                       }
+               }
+       }
 }
 
-void parseGuideFile(Tokeniser &tokeniser, const char *filename)
-{
-    tokeniser.nextLine();
-    for (;;) {
-        const char *token = tokeniser.getToken();
-
-        if (token == 0) {
-            break;
-        }
-
-        if (string_equal(token, "guide")) {
-            // first token should be the path + name.. (from base)
-            ShaderTemplatePointer shaderTemplate(new ShaderTemplate);
-            shaderTemplate->parseTemplate(tokeniser);
-            if (!g_shaderTemplates.insert(
-                    ShaderTemplateMap::value_type(shaderTemplate->getName(), shaderTemplate)).second) {
-                globalErrorStream() << "guide " << makeQuoted(shaderTemplate->getName())
-                                    << ": already defined, second definition ignored\n";
-            }
-        } else if (string_equal(token, "inlineGuide")) {
-            // skip entire inlineGuide definition
-            std::size_t depth = 0;
-            for (;;) {
-                tokeniser.nextLine();
-                token = tokeniser.getToken();
-                if (string_equal(token, "{")) {
-                    ++depth;
-                } else if (string_equal(token, "}")) {
-                    if (--depth == 0) {
-                        break;
-                    }
-                }
-            }
-        }
-    }
-}
-
-void LoadShaderFile(const char *filename)
-{
-    ArchiveTextFile *file = GlobalFileSystem().openTextFile(filename);
+void parseGuideFile( Tokeniser& tokeniser, const char* filename ){
+       tokeniser.nextLine();
+       for (;; )
+       {
+               const char* token = tokeniser.getToken();
+
+               if ( token == 0 ) {
+                       break;
+               }
+
+               if ( string_equal( token, "guide" ) ) {
+                       // first token should be the path + name.. ( from base )
+                       ShaderTemplatePointer shaderTemplate( new ShaderTemplate );
+                       shaderTemplate->parseTemplate( tokeniser );
+                       if ( !g_shaderTemplates.insert( ShaderTemplateMap::value_type( shaderTemplate->getName(), shaderTemplate ) ).second ) {
+                               globalErrorStream() << "guide " << makeQuoted( shaderTemplate->getName() ) << ": already defined, second definition ignored\n";
+                       }
+               }
+               else if ( string_equal( token, "inlineGuide" ) ) {
+                       // skip entire inlineGuide definition
+                       std::size_t depth = 0;
+                       for (;; )
+                       {
+                               tokeniser.nextLine();
+                               token = tokeniser.getToken();
+                               if ( string_equal( token, "{" ) ) {
+                                       ++depth;
+                               }
+                               else if ( string_equal( token, "}" ) ) {
+                                       if ( --depth == 0 ) {
+                                               break;
+                                       }
+                               }
+                       }
+               }
+       }
+}
 
-    if (file != 0) {
-        globalOutputStream() << "Parsing shaderfile " << filename << "\n";
+void LoadShaderFile( const char* filename ){
+       ArchiveTextFile* file = GlobalFileSystem().openTextFile( filename );
 
-        Tokeniser &tokeniser = GlobalScriptLibrary().m_pfnNewScriptTokeniser(file->getInputStream());
+       if ( file != 0 ) {
+               globalOutputStream() << "Parsing shaderfile " << filename << "\n";
 
-        ParseShaderFile(tokeniser, filename);
+               Tokeniser& tokeniser = GlobalScriptLibrary().m_pfnNewScriptTokeniser( file->getInputStream() );
 
-        tokeniser.release();
-        file->release();
-    } else {
-        globalOutputStream() << "Unable to read shaderfile " << filename << "\n";
-    }
+               ParseShaderFile( tokeniser, filename );
+
+               tokeniser.release();
+               file->release();
+       }
+       else
+       {
+               globalOutputStream() << "Unable to read shaderfile " << filename << "\n";
+       }
 }
 
-void loadGuideFile(const char *filename)
-{
-    StringOutputStream fullname(256);
-    fullname << "guides/" << filename;
-    ArchiveTextFile *file = GlobalFileSystem().openTextFile(fullname.c_str());
+void loadGuideFile( const char* filename ){
+       StringOutputStream fullname( 256 );
+       fullname << "guides/" << filename;
+       ArchiveTextFile* file = GlobalFileSystem().openTextFile( fullname.c_str() );
 
-    if (file != 0) {
-        globalOutputStream() << "Parsing guide file " << fullname.c_str() << "\n";
+       if ( file != 0 ) {
+               globalOutputStream() << "Parsing guide file " << fullname.c_str() << "\n";
 
-        Tokeniser &tokeniser = GlobalScriptLibrary().m_pfnNewScriptTokeniser(file->getInputStream());
+               Tokeniser& tokeniser = GlobalScriptLibrary().m_pfnNewScriptTokeniser( file->getInputStream() );
 
-        parseGuideFile(tokeniser, fullname.c_str());
+               parseGuideFile( tokeniser, fullname.c_str() );
 
-        tokeniser.release();
-        file->release();
-    } else {
-        globalOutputStream() << "Unable to read guide file " << fullname.c_str() << "\n";
-    }
+               tokeniser.release();
+               file->release();
+       }
+       else
+       {
+               globalOutputStream() << "Unable to read guide file " << fullname.c_str() << "\n";
+       }
 }
 
-CShader *Try_Shader_ForName(const char *name)
-{
-    {
-        shaders_t::iterator i = g_ActiveShaders.find(name);
-        if (i != g_ActiveShaders.end()) {
-            return (*i).second;
-        }
-    }
-    // active shader was not found
-
-    // find matching shader definition
-    ShaderDefinitionMap::iterator i = g_shaderDefinitions.find(name);
-    if (i == g_shaderDefinitions.end()) {
-        // shader definition was not found
-
-        // create new shader definition from default shader template
-        ShaderTemplatePointer shaderTemplate(new ShaderTemplate());
-        shaderTemplate->CreateDefault(name);
-        g_shaderTemplates.insert(ShaderTemplateMap::value_type(shaderTemplate->getName(), shaderTemplate));
-
-        i = g_shaderDefinitions.insert(ShaderDefinitionMap::value_type(name, ShaderDefinition(shaderTemplate.get(),
-                                                                                              ShaderArguments(),
-                                                                                              ""))).first;
-    }
-
-    // create shader from existing definition
-    ShaderPointer pShader(new CShader((*i).second));
-    pShader->setName(name);
-    g_ActiveShaders.insert(shaders_t::value_type(name, pShader));
-    g_ActiveShadersChangedNotify();
-    return pShader;
-}
-
-IShader *Shader_ForName(const char *name)
-{
-    ASSERT_NOTNULL(name);
+CShader* Try_Shader_ForName( const char* name ){
+       {
+               shaders_t::iterator i = g_ActiveShaders.find( name );
+               if ( i != g_ActiveShaders.end() ) {
+                       return ( *i ).second;
+               }
+       }
+       // active shader was not found
+
+       // find matching shader definition
+       ShaderDefinitionMap::iterator i = g_shaderDefinitions.find( name );
+       if ( i == g_shaderDefinitions.end() ) {
+               // shader definition was not found
+
+               // create new shader definition from default shader template
+               ShaderTemplatePointer shaderTemplate( new ShaderTemplate() );
+               shaderTemplate->CreateDefault( name );
+               g_shaderTemplates.insert( ShaderTemplateMap::value_type( shaderTemplate->getName(), shaderTemplate ) );
+
+               i = g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( name, ShaderDefinition( shaderTemplate.get(), ShaderArguments(), "" ) ) ).first;
+       }
+
+       // create shader from existing definition
+       ShaderPointer pShader( new CShader( ( *i ).second ) );
+       pShader->setName( name );
+       g_ActiveShaders.insert( shaders_t::value_type( name, pShader ) );
+       g_ActiveShadersChangedNotify();
+       return pShader;
+}
+
+IShader *Shader_ForName( const char *name ){
+       ASSERT_NOTNULL( name );
 
-    IShader *pShader = Try_Shader_ForName(name);
-    pShader->IncRef();
-    return pShader;
+       IShader *pShader = Try_Shader_ForName( name );
+       pShader->IncRef();
+       return pShader;
 }
 
 
@@ -1527,9 +1526,8 @@ IShader *Shader_ForName(const char *name)
 // those are listed in shaderlist file
 GSList *l_shaderfiles = 0;
 
-GSList *Shaders_getShaderFileList()
-{
-    return l_shaderfiles;
+GSList* Shaders_getShaderFileList(){
+       return l_shaderfiles;
 }
 
 /*
@@ -1538,49 +1536,48 @@ GSList *Shaders_getShaderFileList()
    usefull function: dumps the list of .shader files that are not referenced to the console
    ==================
  */
-void IfFound_dumpUnreferencedShader(bool &bFound, const char *filename)
-{
-    bool listed = false;
-
-    for (GSList *sh = l_shaderfiles; sh != 0; sh = g_slist_next(sh)) {
-        if (!strcmp((char *) sh->data, filename)) {
-            listed = true;
-            break;
-        }
-    }
-
-    if (!listed) {
-        if (!bFound) {
-            bFound = true;
-            globalOutputStream() << "Following shader files are not referenced in any shaderlist.txt:\n";
-        }
-        globalOutputStream() << "\t" << filename << "\n";
-    }
+void IfFound_dumpUnreferencedShader( bool& bFound, const char* filename ){
+       bool listed = false;
+
+       for ( GSList* sh = l_shaderfiles; sh != 0; sh = g_slist_next( sh ) )
+       {
+               if ( !strcmp( (char*)sh->data, filename ) ) {
+                       listed = true;
+                       break;
+               }
+       }
+
+       if ( !listed ) {
+               if ( !bFound ) {
+                       bFound = true;
+                       globalOutputStream() << "Following shader files are not referenced in any shaderlist.txt:\n";
+               }
+               globalOutputStream() << "\t" << filename << "\n";
+       }
 }
 
-typedef ReferenceCaller<bool, void(const char *), IfFound_dumpUnreferencedShader> IfFoundDumpUnreferencedShaderCaller;
+typedef ReferenceCaller<bool, void(const char*), IfFound_dumpUnreferencedShader> IfFoundDumpUnreferencedShaderCaller;
 
-void DumpUnreferencedShaders()
-{
-    bool bFound = false;
-    GlobalFileSystem().forEachFile(g_shadersDirectory, g_shadersExtension, IfFoundDumpUnreferencedShaderCaller(bFound));
+void DumpUnreferencedShaders(){
+       bool bFound = false;
+       GlobalFileSystem().forEachFile( g_shadersDirectory, g_shadersExtension, IfFoundDumpUnreferencedShaderCaller( bFound ) );
 }
 
-void ShaderList_addShaderFile(const char *dirstring)
-{
-    bool found = false;
-
-    for (GSList *tmp = l_shaderfiles; tmp != 0; tmp = tmp->next) {
-        if (string_equal_nocase(dirstring, (char *) tmp->data)) {
-            found = true;
-            globalOutputStream() << "duplicate entry \"" << (char *) tmp->data << "\" in shaderlist.txt\n";
-            break;
-        }
-    }
-
-    if (!found) {
-        l_shaderfiles = g_slist_append(l_shaderfiles, strdup(dirstring));
-    }
+void ShaderList_addShaderFile( const char* dirstring ){
+       bool found = false;
+
+       for ( GSList* tmp = l_shaderfiles; tmp != 0; tmp = tmp->next )
+       {
+               if ( string_equal_nocase( dirstring, (char*)tmp->data ) ) {
+                       found = true;
+                       globalOutputStream() << "duplicate entry \"" << (char*)tmp->data << "\" in shaderlist.txt\n";
+                       break;
+               }
+       }
+
+       if ( !found ) {
+               l_shaderfiles = g_slist_append( l_shaderfiles, strdup( dirstring ) );
+       }
 }
 
 /*
@@ -1589,264 +1586,244 @@ void ShaderList_addShaderFile(const char *dirstring)
    build a CStringList of shader names
    ==================
  */
-void BuildShaderList(TextInputStream &shaderlist)
-{
-    Tokeniser &tokeniser = GlobalScriptLibrary().m_pfnNewSimpleTokeniser(shaderlist);
-    tokeniser.nextLine();
-    const char *token = tokeniser.getToken();
-    StringOutputStream shaderFile(64);
-    while (token != 0) {
-        // each token should be a shader filename
-        shaderFile << token << "." << g_shadersExtension;
-
-        ShaderList_addShaderFile(shaderFile.c_str());
+void BuildShaderList( TextInputStream& shaderlist ){
+       Tokeniser& tokeniser = GlobalScriptLibrary().m_pfnNewSimpleTokeniser( shaderlist );
+       tokeniser.nextLine();
+       const char* token = tokeniser.getToken();
+       StringOutputStream shaderFile( 64 );
+       while ( token != 0 )
+       {
+               // each token should be a shader filename
+               shaderFile << token << "." << g_shadersExtension;
+
+               ShaderList_addShaderFile( shaderFile.c_str() );
+
+               tokeniser.nextLine();
+               token = tokeniser.getToken();
+
+               shaderFile.clear();
+       }
+       tokeniser.release();
+}
 
-        tokeniser.nextLine();
-        token = tokeniser.getToken();
+void FreeShaderList(){
+       while ( l_shaderfiles != 0 )
+       {
+               free( l_shaderfiles->data );
+               l_shaderfiles = g_slist_remove( l_shaderfiles, l_shaderfiles->data );
+       }
+}
 
-        shaderFile.clear();
-    }
-    tokeniser.release();
+void ShaderList_addFromArchive( const char *archivename ){
+       const char *shaderpath = GlobalRadiant().getGameDescriptionKeyValue( "shaderpath" );
+       if ( string_empty( shaderpath ) ) {
+               return;
+       }
+
+       StringOutputStream shaderlist( 256 );
+       shaderlist << DirectoryCleaned( shaderpath ) << "shaderlist.txt";
+
+       Archive *archive = GlobalFileSystem().getArchive( archivename, false );
+       if ( archive ) {
+               ArchiveTextFile *file = archive->openTextFile( shaderlist.c_str() );
+               if ( file ) {
+                       globalOutputStream() << "Found shaderlist.txt in " << archivename << "\n";
+                       BuildShaderList( file->getInputStream() );
+                       file->release();
+               }
+       }
 }
 
-void FreeShaderList()
-{
-    while (l_shaderfiles != 0) {
-        free(l_shaderfiles->data);
-        l_shaderfiles = g_slist_remove(l_shaderfiles, l_shaderfiles->data);
-    }
+#include "stream/filestream.h"
+
+bool shaderlist_findOrInstall( const char* enginePath, const char* toolsPath, const char* shaderPath, const char* gamename ){
+       StringOutputStream absShaderList( 256 );
+       absShaderList << enginePath << gamename << '/' << shaderPath << "shaderlist.txt";
+       if ( file_exists( absShaderList.c_str() ) ) {
+               return true;
+       }
+       {
+               StringOutputStream directory( 256 );
+               directory << enginePath << gamename << '/' << shaderPath;
+               if ( !file_exists( directory.c_str() ) && !Q_mkdir( directory.c_str() ) ) {
+                       return false;
+               }
+       }
+       {
+               StringOutputStream defaultShaderList( 256 );
+               defaultShaderList << toolsPath << gamename << '/' << "default_shaderlist.txt";
+               if ( file_exists( defaultShaderList.c_str() ) ) {
+                       return file_copy( defaultShaderList.c_str(), absShaderList.c_str() );
+               }
+       }
+       return false;
 }
 
-void ShaderList_addFromArchive(const char *archivename)
-{
-    const char *shaderpath = GlobalRadiant().getGameDescriptionKeyValue("shaderpath");
-    if (string_empty(shaderpath)) {
-        return;
-    }
+void Shaders_Load(){
+       if ( g_shaderLanguage == SHADERLANGUAGE_QUAKE4 ) {
+               GlobalFileSystem().forEachFile("guides/", "guide", makeCallbackF(loadGuideFile), 0);
+       }
 
-    StringOutputStream shaderlist(256);
-    shaderlist << DirectoryCleaned(shaderpath) << "shaderlist.txt";
+       const char* shaderPath = GlobalRadiant().getGameDescriptionKeyValue( "shaderpath" );
+       if ( !string_empty( shaderPath ) ) {
+               StringOutputStream path( 256 );
+               path << DirectoryCleaned( shaderPath );
 
-    Archive *archive = GlobalFileSystem().getArchive(archivename, false);
-    if (archive) {
-        ArchiveTextFile *file = archive->openTextFile(shaderlist.c_str());
-        if (file) {
-            globalOutputStream() << "Found shaderlist.txt in " << archivename << "\n";
-            BuildShaderList(file->getInputStream());
-            file->release();
-        }
-    }
-}
+               if ( g_useShaderList ) {
+                       // preload shader files that have been listed in shaderlist.txt
+                       const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
+                       const char* gamename = GlobalRadiant().getGameName();
+                       const char* enginePath = GlobalRadiant().getEnginePath();
+                       const char* toolsPath = GlobalRadiant().getGameToolsPath();
 
-#include "stream/filestream.h"
+                       bool isMod = !string_equal( basegame, gamename );
 
-bool
-shaderlist_findOrInstall(const char *enginePath, const char *toolsPath, const char *shaderPath, const char *gamename)
-{
-    StringOutputStream absShaderList(256);
-    absShaderList << enginePath << gamename << '/' << shaderPath << "shaderlist.txt";
-    if (file_exists(absShaderList.c_str())) {
-        return true;
-    }
-    {
-        StringOutputStream directory(256);
-        directory << enginePath << gamename << '/' << shaderPath;
-        if (!file_exists(directory.c_str()) && !Q_mkdir(directory.c_str())) {
-            return false;
-        }
-    }
-    {
-        StringOutputStream defaultShaderList(256);
-        defaultShaderList << toolsPath << gamename << '/' << "default_shaderlist.txt";
-        if (file_exists(defaultShaderList.c_str())) {
-            return file_copy(defaultShaderList.c_str(), absShaderList.c_str());
-        }
-    }
-    return false;
-}
-
-void Shaders_Load()
-{
-    if (g_shaderLanguage == SHADERLANGUAGE_QUAKE4) {
-        GlobalFileSystem().forEachFile("guides/", "guide", makeCallbackF(loadGuideFile), 0);
-    }
-
-    const char *shaderPath = GlobalRadiant().getGameDescriptionKeyValue("shaderpath");
-    if (!string_empty(shaderPath)) {
-        StringOutputStream path(256);
-        path << DirectoryCleaned(shaderPath);
-
-        if (g_useShaderList) {
-            // preload shader files that have been listed in shaderlist.txt
-            const char *basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
-            const char *gamename = GlobalRadiant().getGameName();
-            const char *enginePath = GlobalRadiant().getEnginePath();
-            const char *toolsPath = GlobalRadiant().getGameToolsPath();
-
-            bool isMod = !string_equal(basegame, gamename);
-
-            if (!isMod || !shaderlist_findOrInstall(enginePath, toolsPath, path.c_str(), gamename)) {
-                gamename = basegame;
-                shaderlist_findOrInstall(enginePath, toolsPath, path.c_str(), gamename);
-            }
-
-            GlobalFileSystem().forEachArchive(makeCallbackF(ShaderList_addFromArchive), false, true);
-            DumpUnreferencedShaders();
-        } else {
-            GlobalFileSystem().forEachFile(path.c_str(), g_shadersExtension, makeCallbackF(ShaderList_addShaderFile),
-                                           0);
-        }
-
-        GSList *lst = l_shaderfiles;
-        StringOutputStream shadername(256);
-        while (lst) {
-            shadername << path.c_str() << reinterpret_cast<const char *>( lst->data );
-            LoadShaderFile(shadername.c_str());
-            shadername.clear();
-            lst = lst->next;
-        }
-    }
-
-    //StringPool_analyse(ShaderPool::instance());
-}
-
-void Shaders_Free()
-{
-    FreeShaders();
-    FreeShaderList();
-    g_shaderFilenames.clear();
+                       if ( !isMod || !shaderlist_findOrInstall( enginePath, toolsPath, path.c_str(), gamename ) ) {
+                               gamename = basegame;
+                               shaderlist_findOrInstall( enginePath, toolsPath, path.c_str(), gamename );
+                       }
+
+                       GlobalFileSystem().forEachArchive(makeCallbackF(ShaderList_addFromArchive), false, true);
+                       DumpUnreferencedShaders();
+               }
+               else
+               {
+                       GlobalFileSystem().forEachFile(path.c_str(), g_shadersExtension, makeCallbackF(ShaderList_addShaderFile), 0);
+               }
+
+               GSList *lst = l_shaderfiles;
+               StringOutputStream shadername( 256 );
+               while ( lst )
+               {
+                       shadername << path.c_str() << reinterpret_cast<const char*>( lst->data );
+                       LoadShaderFile( shadername.c_str() );
+                       shadername.clear();
+                       lst = lst->next;
+               }
+       }
+
+       //StringPool_analyse( ShaderPool::instance() );
+}
+
+void Shaders_Free(){
+       FreeShaders();
+       FreeShaderList();
+       g_shaderFilenames.clear();
 }
 
 ModuleObservers g_observers;
 
 std::size_t g_shaders_unrealised = 1; // wait until filesystem and is realised before loading anything
-bool Shaders_realised()
-{
-    return g_shaders_unrealised == 0;
+bool Shaders_realised(){
+       return g_shaders_unrealised == 0;
 }
 
-void Shaders_Realise()
-{
-    if (--g_shaders_unrealised == 0) {
-        Shaders_Load();
-        g_observers.realise();
-    }
+void Shaders_Realise(){
+       if ( --g_shaders_unrealised == 0 ) {
+               Shaders_Load();
+               g_observers.realise();
+       }
 }
 
-void Shaders_Unrealise()
-{
-    if (++g_shaders_unrealised == 1) {
-        g_observers.unrealise();
-        Shaders_Free();
-    }
+void Shaders_Unrealise(){
+       if ( ++g_shaders_unrealised == 1 ) {
+               g_observers.unrealise();
+               Shaders_Free();
+       }
 }
 
-void Shaders_Refresh()
-{
-    Shaders_Unrealise();
-    Shaders_Realise();
+void Shaders_Refresh(){
+       Shaders_Unrealise();
+       Shaders_Realise();
 }
 
-class Quake3ShaderSystem : public ShaderSystem, public ModuleObserver {
+class Quake3ShaderSystem : public ShaderSystem, public ModuleObserver
+{
 public:
-    void realise()
-    {
-        Shaders_Realise();
-    }
-
-    void unrealise()
-    {
-        Shaders_Unrealise();
-    }
-
-    void refresh()
-    {
-        Shaders_Refresh();
-    }
-
-    IShader *getShaderForName(const char *name)
-    {
-        return Shader_ForName(name);
-    }
-
-    void foreachShaderName(const ShaderNameCallback &callback)
-    {
-        for (ShaderDefinitionMap::const_iterator i = g_shaderDefinitions.begin(); i != g_shaderDefinitions.end(); ++i) {
-            callback((*i).first.c_str());
-        }
-    }
-
-    void beginActiveShadersIterator()
-    {
-        ActiveShaders_IteratorBegin();
-    }
-
-    bool endActiveShadersIterator()
-    {
-        return ActiveShaders_IteratorAtEnd();
-    }
-
-    IShader *dereferenceActiveShadersIterator()
-    {
-        return ActiveShaders_IteratorCurrent();
-    }
-
-    void incrementActiveShadersIterator()
-    {
-        ActiveShaders_IteratorIncrement();
-    }
-
-    void setActiveShadersChangedNotify(const Callback<void()> &notify)
-    {
-        g_ActiveShadersChangedNotify = notify;
-    }
-
-    void attach(ModuleObserver &observer)
-    {
-        g_observers.attach(observer);
-    }
-
-    void detach(ModuleObserver &observer)
-    {
-        g_observers.detach(observer);
-    }
-
-    void setLightingEnabled(bool enabled)
-    {
-        if (CShader::m_lightingEnabled != enabled) {
-            for (shaders_t::const_iterator i = g_ActiveShaders.begin(); i != g_ActiveShaders.end(); ++i) {
-                (*i).second->unrealiseLighting();
-            }
-            CShader::m_lightingEnabled = enabled;
-            for (shaders_t::const_iterator i = g_ActiveShaders.begin(); i != g_ActiveShaders.end(); ++i) {
-                (*i).second->realiseLighting();
-            }
-        }
-    }
-
-    const char *getTexturePrefix() const
-    {
-        return g_texturePrefix;
-    }
+void realise(){
+       Shaders_Realise();
+}
+
+void unrealise(){
+       Shaders_Unrealise();
+}
+
+void refresh(){
+       Shaders_Refresh();
+}
+
+IShader* getShaderForName( const char* name ){
+       return Shader_ForName( name );
+}
+
+void foreachShaderName( const ShaderNameCallback& callback ){
+       for ( ShaderDefinitionMap::const_iterator i = g_shaderDefinitions.begin(); i != g_shaderDefinitions.end(); ++i )
+       {
+               callback( ( *i ).first.c_str() );
+       }
+}
+
+void beginActiveShadersIterator(){
+       ActiveShaders_IteratorBegin();
+}
+
+bool endActiveShadersIterator(){
+       return ActiveShaders_IteratorAtEnd();
+}
+
+IShader* dereferenceActiveShadersIterator(){
+       return ActiveShaders_IteratorCurrent();
+}
+
+void incrementActiveShadersIterator(){
+       ActiveShaders_IteratorIncrement();
+}
+
+void setActiveShadersChangedNotify( const Callback<void()>& notify ){
+       g_ActiveShadersChangedNotify = notify;
+}
+
+void attach( ModuleObserver& observer ){
+       g_observers.attach( observer );
+}
+
+void detach( ModuleObserver& observer ){
+       g_observers.detach( observer );
+}
+
+void setLightingEnabled( bool enabled ){
+       if ( CShader::m_lightingEnabled != enabled ) {
+               for ( shaders_t::const_iterator i = g_ActiveShaders.begin(); i != g_ActiveShaders.end(); ++i )
+               {
+                       ( *i ).second->unrealiseLighting();
+               }
+               CShader::m_lightingEnabled = enabled;
+               for ( shaders_t::const_iterator i = g_ActiveShaders.begin(); i != g_ActiveShaders.end(); ++i )
+               {
+                       ( *i ).second->realiseLighting();
+               }
+       }
+}
+
+const char* getTexturePrefix() const {
+       return g_texturePrefix;
+}
 };
 
 Quake3ShaderSystem g_Quake3ShaderSystem;
 
-ShaderSystem &GetShaderSystem()
-{
-    return g_Quake3ShaderSystem;
+ShaderSystem& GetShaderSystem(){
+       return g_Quake3ShaderSystem;
 }
 
-void Shaders_Construct()
-{
-    GlobalFileSystem().attach(g_Quake3ShaderSystem);
+void Shaders_Construct(){
+       GlobalFileSystem().attach( g_Quake3ShaderSystem );
 }
 
-void Shaders_Destroy()
-{
-    GlobalFileSystem().detach(g_Quake3ShaderSystem);
+void Shaders_Destroy(){
+       GlobalFileSystem().detach( g_Quake3ShaderSystem );
 
-    if (Shaders_realised()) {
-        Shaders_Free();
-    }
+       if ( Shaders_realised() ) {
+               Shaders_Free();
+       }
 }
index 96401a02f8c012b4b0089d6a0a30587bc7045e83..21e7d9ca53e530ac0e6b29f06c1fa34a14d456af 100644 (file)
 #include "brush_primit.h"
 
 const unsigned int BRUSH_DETAIL_FLAG = 27;
-const unsigned int BRUSH_DETAIL_MASK = (1 << BRUSH_DETAIL_FLAG);
-
-enum EBrushType {
-    eBrushTypeQuake,
-    eBrushTypeQuake2,
-    eBrushTypeQuake3,
-    eBrushTypeQuake3BP,
-    eBrushTypeDoom3,
-    eBrushTypeQuake4,
-    eBrushTypeHalfLife,
+const unsigned int BRUSH_DETAIL_MASK = ( 1 << BRUSH_DETAIL_FLAG );
+
+enum EBrushType
+{
+       eBrushTypeQuake,
+       eBrushTypeQuake2,
+       eBrushTypeQuake3,
+       eBrushTypeQuake3BP,
+       eBrushTypeDoom3,
+       eBrushTypeQuake4,
+       eBrushTypeHalfLife,
 };
 
 
@@ -83,79 +84,76 @@ enum EBrushType {
 #define BRUSH_DEGENERATE_DEBUG 0
 
 template<typename TextOuputStreamType>
-inline TextOuputStreamType &ostream_write(TextOuputStreamType &ostream, const Matrix4 &m)
-{
-    return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
-                   << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
-                   << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
-                   << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
+inline TextOuputStreamType& ostream_write( TextOuputStreamType& ostream, const Matrix4& m ){
+       return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
+                                  << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
+                                  << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
+                                  << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
 }
 
-inline void print_vector3(const Vector3 &v)
-{
-    globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
+inline void print_vector3( const Vector3& v ){
+       globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
 }
 
-inline void print_3x3(const Matrix4 &m)
-{
-    globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
-                         << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
-                         << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
+inline void print_3x3( const Matrix4& m ){
+       globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
+                                                << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
+                                                << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
 }
 
 
-inline bool texdef_sane(const texdef_t &texdef)
-{
-    return fabs(texdef.shift[0]) < (1 << 16)
-           && fabs(texdef.shift[1]) < (1 << 16);
+inline bool texdef_sane( const texdef_t& texdef ){
+       return fabs( texdef.shift[0] ) < ( 1 << 16 )
+                  && fabs( texdef.shift[1] ) < ( 1 << 16 );
 }
 
-inline void Winding_DrawWireframe(const Winding &winding)
-{
-    glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
-    glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
+inline void Winding_DrawWireframe( const Winding& winding ){
+       glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
+       glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
 }
 
-inline void Winding_Draw(const Winding &winding, const Vector3 &normal, RenderStateFlags state)
-{
-    glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
-
-    if ((state & RENDER_BUMP) != 0) {
-        Vector3 normals[c_brush_maxFaces];
-        typedef Vector3 *Vector3Iter;
-        for (Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i) {
-            *i = normal;
-        }
-        if (GlobalShaderCache().useShaderLanguage()) {
-            glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
-            glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(WindingVertex),
-                                     &winding.points.data()->texcoord);
-            glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(WindingVertex),
-                                     &winding.points.data()->tangent);
-            glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(WindingVertex),
-                                     &winding.points.data()->bitangent);
-        } else {
-            glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
-            glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
-            glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
-            glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
-        }
-    } else {
-        if (state & RENDER_LIGHTING) {
-            Vector3 normals[c_brush_maxFaces];
-            typedef Vector3 *Vector3Iter;
-            for (Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i) {
-                *i = normal;
-            }
-            glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
-        }
-
-        if (state & RENDER_TEXTURE) {
-            glTexCoordPointer(2, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->texcoord);
-        }
-    }
+inline void Winding_Draw( const Winding& winding, const Vector3& normal, RenderStateFlags state ){
+       glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
+
+       if ( ( state & RENDER_BUMP ) != 0 ) {
+               Vector3 normals[c_brush_maxFaces];
+               typedef Vector3* Vector3Iter;
+               for ( Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i )
+               {
+                       *i = normal;
+               }
+               if ( GlobalShaderCache().useShaderLanguage() ) {
+                       glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
+                       glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+                       glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
+                       glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
+               }
+               else
+               {
+                       glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( Vector3 ), normals );
+                       glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+                       glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
+                       glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
+               }
+       }
+       else
+       {
+               if ( state & RENDER_LIGHTING ) {
+                       Vector3 normals[c_brush_maxFaces];
+                       typedef Vector3* Vector3Iter;
+                       for ( Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i )
+                       {
+                               *i = normal;
+                       }
+                       glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
+               }
+
+               if ( state & RENDER_TEXTURE ) {
+                       glTexCoordPointer( 2, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+               }
+       }
 #if 0
-                                                                                                                            if ( state & RENDER_FILL ) {
+       if ( state & RENDER_FILL ) {
                glDrawArrays( GL_TRIANGLE_FAN, 0, GLsizei( winding.numpoints ) );
        }
        else
@@ -163,11 +161,11 @@ inline void Winding_Draw(const Winding &winding, const Vector3 &normal, RenderSt
                glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
        }
 #else
-    glDrawArrays(GL_POLYGON, 0, GLsizei(winding.numpoints));
+       glDrawArrays( GL_POLYGON, 0, GLsizei( winding.numpoints ) );
 #endif
 
 #if 0
-                                                                                                                            const Winding& winding = winding;
+       const Winding& winding = winding;
 
        if ( state & RENDER_FILL ) {
                glBegin( GL_POLYGON );
@@ -197,1285 +195,1180 @@ inline void Winding_Draw(const Winding &winding, const Vector3 &normal, RenderSt
 
 typedef DoubleVector3 PlanePoints[3];
 
-inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
-{
-    return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
+inline bool planepts_equal( const PlanePoints planepts, const PlanePoints other ){
+       return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
 }
 
-inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
-{
-    planepts[0] = other[0];
-    planepts[1] = other[1];
-    planepts[2] = other[2];
+inline void planepts_assign( PlanePoints planepts, const PlanePoints other ){
+       planepts[0] = other[0];
+       planepts[1] = other[1];
+       planepts[2] = other[2];
 }
 
-inline void planepts_quantise(PlanePoints planepts, double snap)
-{
-    vector3_snap(planepts[0], snap);
-    vector3_snap(planepts[1], snap);
-    vector3_snap(planepts[2], snap);
+inline void planepts_quantise( PlanePoints planepts, double snap ){
+       vector3_snap( planepts[0], snap );
+       vector3_snap( planepts[1], snap );
+       vector3_snap( planepts[2], snap );
 }
 
-inline float vector3_max_component(const Vector3 &vec3)
-{
-    return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
+inline float vector3_max_component( const Vector3& vec3 ){
+       return std::max( fabsf( vec3[0] ), std::max( fabsf( vec3[1] ), fabsf( vec3[2] ) ) );
 }
 
-inline void edge_snap(Vector3 &edge, double snap)
-{
-    float scale = static_cast<float>( ceil(fabs(snap / vector3_max_component(edge))));
-    if (scale > 0.0f) {
-        vector3_scale(edge, scale);
-    }
-    vector3_snap(edge, snap);
+inline void edge_snap( Vector3& edge, double snap ){
+       float scale = static_cast<float>( ceil( fabs( snap / vector3_max_component( edge ) ) ) );
+       if ( scale > 0.0f ) {
+               vector3_scale( edge, scale );
+       }
+       vector3_snap( edge, snap );
 }
 
-inline void planepts_snap(PlanePoints planepts, double snap)
-{
-    Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
-    Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
-    Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
-
-    double length_squared_01 = vector3_dot(edge01, edge01);
-    double length_squared_12 = vector3_dot(edge12, edge12);
-    double length_squared_20 = vector3_dot(edge20, edge20);
-
-    vector3_snap(planepts[0], snap);
-
-    if (length_squared_01 < length_squared_12) {
-        if (length_squared_12 < length_squared_20) {
-            edge_snap(edge01, snap);
-            edge_snap(edge12, snap);
-            planepts[1] = vector3_added(planepts[0], edge01);
-            planepts[2] = vector3_added(planepts[1], edge12);
-        } else {
-            edge_snap(edge20, snap);
-            edge_snap(edge01, snap);
-            planepts[1] = vector3_added(planepts[0], edge20);
-            planepts[2] = vector3_added(planepts[1], edge01);
-        }
-    } else {
-        if (length_squared_01 < length_squared_20) {
-            edge_snap(edge01, snap);
-            edge_snap(edge12, snap);
-            planepts[1] = vector3_added(planepts[0], edge01);
-            planepts[2] = vector3_added(planepts[1], edge12);
-        } else {
-            edge_snap(edge12, snap);
-            edge_snap(edge20, snap);
-            planepts[1] = vector3_added(planepts[0], edge12);
-            planepts[2] = vector3_added(planepts[1], edge20);
-        }
-    }
-}
-
-inline PointVertex pointvertex_for_planept(const DoubleVector3 &point, const Colour4b &colour)
-{
-    return PointVertex(
-            Vertex3f(
-                    static_cast<float>( point.x()),
-                    static_cast<float>( point.y()),
-                    static_cast<float>( point.z())
-            ),
-            colour
-    );
+inline void planepts_snap( PlanePoints planepts, double snap ){
+       Vector3 edge01( vector3_subtracted( planepts[1], planepts[0] ) );
+       Vector3 edge12( vector3_subtracted( planepts[2], planepts[1] ) );
+       Vector3 edge20( vector3_subtracted( planepts[0], planepts[2] ) );
+
+       double length_squared_01 = vector3_dot( edge01, edge01 );
+       double length_squared_12 = vector3_dot( edge12, edge12 );
+       double length_squared_20 = vector3_dot( edge20, edge20 );
+
+       vector3_snap( planepts[0], snap );
+
+       if ( length_squared_01 < length_squared_12 ) {
+               if ( length_squared_12 < length_squared_20 ) {
+                       edge_snap( edge01, snap );
+                       edge_snap( edge12, snap );
+                       planepts[1] = vector3_added( planepts[0], edge01 );
+                       planepts[2] = vector3_added( planepts[1], edge12 );
+               }
+               else
+               {
+                       edge_snap( edge20, snap );
+                       edge_snap( edge01, snap );
+                       planepts[1] = vector3_added( planepts[0], edge20 );
+                       planepts[2] = vector3_added( planepts[1], edge01 );
+               }
+       }
+       else
+       {
+               if ( length_squared_01 < length_squared_20 ) {
+                       edge_snap( edge01, snap );
+                       edge_snap( edge12, snap );
+                       planepts[1] = vector3_added( planepts[0], edge01 );
+                       planepts[2] = vector3_added( planepts[1], edge12 );
+               }
+               else
+               {
+                       edge_snap( edge12, snap );
+                       edge_snap( edge20, snap );
+                       planepts[1] = vector3_added( planepts[0], edge12 );
+                       planepts[2] = vector3_added( planepts[1], edge20 );
+               }
+       }
 }
 
-inline PointVertex pointvertex_for_windingpoint(const Vector3 &point, const Colour4b &colour)
-{
-    return PointVertex(
-            vertex3f_for_vector3(point),
-            colour
-    );
+inline PointVertex pointvertex_for_planept( const DoubleVector3& point, const Colour4b& colour ){
+       return PointVertex(
+                          Vertex3f(
+                                  static_cast<float>( point.x() ),
+                                  static_cast<float>( point.y() ),
+                                  static_cast<float>( point.z() )
+                                  ),
+                          colour
+                          );
 }
 
-inline bool check_plane_is_integer(const PlanePoints &planePoints)
-{
-    return !float_is_integer(planePoints[0][0])
-           || !float_is_integer(planePoints[0][1])
-           || !float_is_integer(planePoints[0][2])
-           || !float_is_integer(planePoints[1][0])
-           || !float_is_integer(planePoints[1][1])
-           || !float_is_integer(planePoints[1][2])
-           || !float_is_integer(planePoints[2][0])
-           || !float_is_integer(planePoints[2][1])
-           || !float_is_integer(planePoints[2][2]);
-}
-
-inline void brush_check_shader(const char *name)
-{
-    if (!shader_valid(name)) {
-        globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
-    }
+inline PointVertex pointvertex_for_windingpoint( const Vector3& point, const Colour4b& colour ){
+       return PointVertex(
+                          vertex3f_for_vector3( point ),
+                          colour
+                          );
+}
+
+inline bool check_plane_is_integer( const PlanePoints& planePoints ){
+       return !float_is_integer( planePoints[0][0] )
+                  || !float_is_integer( planePoints[0][1] )
+                  || !float_is_integer( planePoints[0][2] )
+                  || !float_is_integer( planePoints[1][0] )
+                  || !float_is_integer( planePoints[1][1] )
+                  || !float_is_integer( planePoints[1][2] )
+                  || !float_is_integer( planePoints[2][0] )
+                  || !float_is_integer( planePoints[2][1] )
+                  || !float_is_integer( planePoints[2][2] );
+}
+
+inline void brush_check_shader( const char* name ){
+       if ( !shader_valid( name ) ) {
+               globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
+       }
 }
 
-class FaceShaderObserver {
+class FaceShaderObserver
+{
 public:
-    virtual void realiseShader() = 0;
+virtual void realiseShader() = 0;
 
-    virtual void unrealiseShader() = 0;
+virtual void unrealiseShader() = 0;
 };
 
 typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
 
 
-class ContentsFlagsValue {
+class ContentsFlagsValue
+{
 public:
-    ContentsFlagsValue()
-    {
-    }
-
-    ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
-            m_surfaceFlags(surfaceFlags),
-            m_contentFlags(contentFlags),
-            m_value(value),
-            m_specified(specified)
-    {
-    }
-
-    int m_surfaceFlags;
-    int m_contentFlags;
-    int m_value;
-    bool m_specified;
+ContentsFlagsValue(){
+}
+
+ContentsFlagsValue( int surfaceFlags, int contentFlags, int value, bool specified ) :
+       m_surfaceFlags( surfaceFlags ),
+       m_contentFlags( contentFlags ),
+       m_value( value ),
+       m_specified( specified ){
+}
+
+int m_surfaceFlags;
+int m_contentFlags;
+int m_value;
+bool m_specified;
 };
 
-inline void ContentsFlagsValue_assignMasked(ContentsFlagsValue &flags, const ContentsFlagsValue &other)
-{
-    bool detail = bitfield_enabled(flags.m_contentFlags, BRUSH_DETAIL_MASK);
-    flags = other;
-    if (detail) {
-        flags.m_contentFlags = bitfield_enable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
-    } else {
-        flags.m_contentFlags = bitfield_disable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
-    }
+inline void ContentsFlagsValue_assignMasked( ContentsFlagsValue& flags, const ContentsFlagsValue& other ){
+       bool detail = bitfield_enabled( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+       flags = other;
+       if ( detail ) {
+               flags.m_contentFlags = bitfield_enable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+       }
+       else
+       {
+               flags.m_contentFlags = bitfield_disable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+       }
 }
 
 
-class FaceShader : public ModuleObserver {
+class FaceShader : public ModuleObserver
+{
+public:
+class SavedState
+{
 public:
-    class SavedState {
-    public:
-        CopiedString m_shader;
-        ContentsFlagsValue m_flags;
-
-        SavedState(const FaceShader &faceShader)
-        {
-            m_shader = faceShader.getShader();
-            m_flags = faceShader.m_flags;
-        }
-
-        void exportState(FaceShader &faceShader) const
-        {
-            faceShader.setShader(m_shader.c_str());
-            faceShader.m_flags = m_flags;
-        }
-    };
-
-    CopiedString m_shader;
-    Shader *m_state;
-    ContentsFlagsValue m_flags;
-    FaceShaderObserverPair m_observers;
-    bool m_instanced;
-    bool m_realised;
-
-    FaceShader(const char *shader, const ContentsFlagsValue &flags = ContentsFlagsValue(0, 0, 0, false)) :
-            m_shader(shader),
-            m_state(0),
-            m_flags(flags),
-            m_instanced(false),
-            m_realised(false)
-    {
-        captureShader();
-    }
-
-    ~FaceShader()
-    {
-        releaseShader();
-    }
+CopiedString m_shader;
+ContentsFlagsValue m_flags;
+
+SavedState( const FaceShader& faceShader ){
+       m_shader = faceShader.getShader();
+       m_flags = faceShader.m_flags;
+}
+
+void exportState( FaceShader& faceShader ) const {
+       faceShader.setShader( m_shader.c_str() );
+       faceShader.setFlags( m_flags );
+}
+};
+
+CopiedString m_shader;
+Shader* m_state;
+ContentsFlagsValue m_flags;
+FaceShaderObserverPair m_observers;
+bool m_instanced;
+bool m_realised;
+
+FaceShader( const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue( 0, 0, 0, false ) ) :
+       m_shader( shader ),
+       m_state( 0 ),
+       m_flags( flags ),
+       m_instanced( false ),
+       m_realised( false ){
+       captureShader();
+}
+
+~FaceShader(){
+       releaseShader();
+}
 
 // copy-construction not supported
-    FaceShader(const FaceShader &other);
-
-    void instanceAttach()
-    {
-        m_instanced = true;
-        m_state->incrementUsed();
-    }
-
-    void instanceDetach()
-    {
-        m_state->decrementUsed();
-        m_instanced = false;
-    }
-
-    void captureShader()
-    {
-        ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
-        brush_check_shader(m_shader.c_str());
-        m_state = GlobalShaderCache().capture(m_shader.c_str());
-        m_state->attach(*this);
-    }
-
-    void releaseShader()
-    {
-        ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
-        m_state->detach(*this);
-        GlobalShaderCache().release(m_shader.c_str());
-        m_state = 0;
-    }
-
-    void realise()
-    {
-        ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
-        m_realised = true;
-        m_observers.forEach([](FaceShaderObserver &observer) {
-            observer.realiseShader();
-        });
-    }
-
-    void unrealise()
-    {
-        ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
-        m_observers.forEach([](FaceShaderObserver &observer) {
-            observer.unrealiseShader();
-        });
-        m_realised = false;
-    }
-
-    void attach(FaceShaderObserver &observer)
-    {
-        m_observers.attach(observer);
-        if (m_realised) {
-            observer.realiseShader();
-        }
-    }
-
-    void detach(FaceShaderObserver &observer)
-    {
-        if (m_realised) {
-            observer.unrealiseShader();
-        }
-        m_observers.detach(observer);
-    }
-
-    const char *getShader() const
-    {
-        return m_shader.c_str();
-    }
-
-    void setShader(const char *name)
-    {
-        if (m_instanced) {
-            m_state->decrementUsed();
-        }
-        releaseShader();
-        m_shader = name;
-        captureShader();
-        if (m_instanced) {
-            m_state->incrementUsed();
-        }
-    }
-
-    ContentsFlagsValue getFlags() const
-    {
-        ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
-        if (!m_flags.m_specified) {
-            return ContentsFlagsValue(
-                    m_state->getTexture().surfaceFlags,
-                    m_state->getTexture().contentFlags,
-                    m_state->getTexture().value,
-                    true
-            );
-        }
-        return m_flags;
-    }
-
-    void setFlags(const ContentsFlagsValue &flags)
-    {
-        ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
-        ContentsFlagsValue_assignMasked(m_flags, flags);
-    }
-
-    Shader *state() const
-    {
-        return m_state;
-    }
-
-    std::size_t width() const
-    {
-        if (m_realised) {
-            return m_state->getTexture().width;
-        }
-        return 1;
-    }
-
-    std::size_t height() const
-    {
-        if (m_realised) {
-            return m_state->getTexture().height;
-        }
-        return 1;
-    }
-
-    unsigned int shaderFlags() const
-    {
-        if (m_realised) {
-            return m_state->getFlags();
-        }
-        return 0;
-    }
+FaceShader( const FaceShader& other );
+
+void instanceAttach(){
+       m_instanced = true;
+       m_state->incrementUsed();
+}
+
+void instanceDetach(){
+       m_state->decrementUsed();
+       m_instanced = false;
+}
+
+void captureShader(){
+       ASSERT_MESSAGE( m_state == 0, "shader cannot be captured" );
+       brush_check_shader( m_shader.c_str() );
+       m_state = GlobalShaderCache().capture( m_shader.c_str() );
+       m_state->attach( *this );
+}
+
+void releaseShader(){
+       ASSERT_MESSAGE( m_state != 0, "shader cannot be released" );
+       m_state->detach( *this );
+       GlobalShaderCache().release( m_shader.c_str() );
+       m_state = 0;
+}
+
+void realise(){
+       ASSERT_MESSAGE( !m_realised, "FaceTexdef::realise: already realised" );
+       m_realised = true;
+       m_observers.forEach([](FaceShaderObserver &observer) {
+               observer.realiseShader();
+       });
+}
+
+void unrealise(){
+       ASSERT_MESSAGE( m_realised, "FaceTexdef::unrealise: already unrealised" );
+       m_observers.forEach([](FaceShaderObserver &observer) {
+               observer.unrealiseShader();
+       });
+       m_realised = false;
+}
+
+void attach( FaceShaderObserver& observer ){
+       m_observers.attach( observer );
+       if ( m_realised ) {
+               observer.realiseShader();
+       }
+}
+
+void detach( FaceShaderObserver& observer ){
+       if ( m_realised ) {
+               observer.unrealiseShader();
+       }
+       m_observers.detach( observer );
+}
+
+const char* getShader() const {
+       return m_shader.c_str();
+}
+void setShader( const char* name ){
+       if ( m_instanced ) {
+               m_state->decrementUsed();
+       }
+       releaseShader();
+       m_shader = name;
+       captureShader();
+       if ( m_instanced ) {
+               m_state->incrementUsed();
+       }
+}
+
+ContentsFlagsValue getFlags() const {
+       ASSERT_MESSAGE( m_realised, "FaceShader::getFlags: flags not valid when unrealised" );
+       if ( !m_flags.m_specified ) {
+               return ContentsFlagsValue(
+                                  m_state->getTexture().surfaceFlags,
+                                  m_state->getTexture().contentFlags,
+                                  m_state->getTexture().value,
+                                  true
+                                  );
+       }
+       return m_flags;
+}
+
+void setFlags( const ContentsFlagsValue& flags ){
+       ASSERT_MESSAGE( m_realised, "FaceShader::setFlags: flags not valid when unrealised" );
+       ContentsFlagsValue_assignMasked( m_flags, flags );
+}
+
+Shader* state() const {
+       return m_state;
+}
+
+std::size_t width() const {
+       if ( m_realised ) {
+               return m_state->getTexture().width;
+       }
+       return 1;
+}
+
+std::size_t height() const {
+       if ( m_realised ) {
+               return m_state->getTexture().height;
+       }
+       return 1;
+}
+
+unsigned int shaderFlags() const {
+       if ( m_realised ) {
+               return m_state->getFlags();
+       }
+       return 0;
+}
 };
 
 
-class FaceTexdef : public FaceShaderObserver {
+class FaceTexdef : public FaceShaderObserver
+{
 // not copyable
-    FaceTexdef(const FaceTexdef &other);
+FaceTexdef( const FaceTexdef& other );
 
 // not assignable
-    FaceTexdef &operator=(const FaceTexdef &other);
+FaceTexdef& operator=( const FaceTexdef& other );
 
 public:
-    class SavedState {
-    public:
-        TextureProjection m_projection;
-
-        SavedState(const FaceTexdef &faceTexdef)
-        {
-            m_projection = faceTexdef.m_projection;
-        }
-
-        void exportState(FaceTexdef &faceTexdef) const
-        {
-            Texdef_Assign(faceTexdef.m_projection, m_projection);
-        }
-    };
-
-    FaceShader &m_shader;
-    TextureProjection m_projection;
-    bool m_projectionInitialised;
-    bool m_scaleApplied;
-
-    FaceTexdef(
-            FaceShader &shader,
-            const TextureProjection &projection,
-            bool projectionInitialised = true
-    ) :
-            m_shader(shader),
-            m_projection(projection),
-            m_projectionInitialised(projectionInitialised),
-            m_scaleApplied(false)
-    {
-        m_shader.attach(*this);
-    }
-
-    ~FaceTexdef()
-    {
-        m_shader.detach(*this);
-    }
-
-    void addScale()
-    {
-        ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
-        m_scaleApplied = true;
-        m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
-    }
-
-    void removeScale()
-    {
-        ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
-        m_scaleApplied = false;
-        m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
-    }
-
-    void realiseShader()
-    {
-        if (m_projectionInitialised && !m_scaleApplied) {
-            addScale();
-        }
-    }
-
-    void unrealiseShader()
-    {
-        if (m_projectionInitialised && m_scaleApplied) {
-            removeScale();
-        }
-    }
-
-    void setTexdef(const TextureProjection &projection)
-    {
-        removeScale();
-        Texdef_Assign(m_projection, projection);
-        addScale();
-    }
-
-    void shift(float s, float t)
-    {
-        ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
-        removeScale();
-        Texdef_Shift(m_projection, s, t);
-        addScale();
-    }
-
-    void scale(float s, float t)
-    {
-        removeScale();
-        Texdef_Scale(m_projection, s, t);
-        addScale();
-    }
-
-    void rotate(float angle)
-    {
-        removeScale();
-        Texdef_Rotate(m_projection, angle);
-        addScale();
-    }
-
-    void fit(const Vector3 &normal, const Winding &winding, float s_repeat, float t_repeat)
-    {
-        Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
-    }
-
-    void emitTextureCoordinates(Winding &winding, const Vector3 &normal, const Matrix4 &localToWorld)
-    {
-        Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
-    }
-
-    void transform(const Plane3 &plane, const Matrix4 &matrix)
-    {
-        removeScale();
-        Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
-        addScale();
-    }
-
-    TextureProjection normalised() const
-    {
-        brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
-        tmp.removeScale(m_shader.width(), m_shader.height());
-        return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
-    }
-
-    void setBasis(const Vector3 &normal)
-    {
-        Matrix4 basis;
-        Normal_GetTransform(normal, basis);
-        m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
-        m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
-    }
+class SavedState
+{
+public:
+TextureProjection m_projection;
+
+SavedState( const FaceTexdef& faceTexdef ){
+       m_projection = faceTexdef.m_projection;
+}
+
+void exportState( FaceTexdef& faceTexdef ) const {
+       Texdef_Assign( faceTexdef.m_projection, m_projection );
+}
 };
 
-inline void planepts_print(const PlanePoints &planePoints, TextOutputStream &ostream)
-{
-    ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
-            << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
-            << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
+FaceShader& m_shader;
+TextureProjection m_projection;
+bool m_projectionInitialised;
+bool m_scaleApplied;
+
+FaceTexdef(
+       FaceShader& shader,
+       const TextureProjection& projection,
+       bool projectionInitialised = true
+       ) :
+       m_shader( shader ),
+       m_projection( projection ),
+       m_projectionInitialised( projectionInitialised ),
+       m_scaleApplied( false ){
+       m_shader.attach( *this );
 }
 
+~FaceTexdef(){
+       m_shader.detach( *this );
+}
 
-inline Plane3 Plane3_applyTranslation(const Plane3 &plane, const Vector3 &translation)
-{
-    Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
-    return Plane3(tmp.normal(), -tmp.dist());
+void addScale(){
+       ASSERT_MESSAGE( !m_scaleApplied, "texture scale aready added" );
+       m_scaleApplied = true;
+       m_projection.m_brushprimit_texdef.addScale( m_shader.width(), m_shader.height() );
+}
+
+void removeScale(){
+       ASSERT_MESSAGE( m_scaleApplied, "texture scale aready removed" );
+       m_scaleApplied = false;
+       m_projection.m_brushprimit_texdef.removeScale( m_shader.width(), m_shader.height() );
+}
+
+void realiseShader(){
+       if ( m_projectionInitialised && !m_scaleApplied ) {
+               addScale();
+       }
+}
+
+void unrealiseShader(){
+       if ( m_projectionInitialised && m_scaleApplied ) {
+               removeScale();
+       }
+}
+
+void setTexdef( const TextureProjection& projection ){
+       removeScale();
+       Texdef_Assign( m_projection, projection );
+       addScale();
+}
+
+void shift( float s, float t ){
+       ASSERT_MESSAGE( texdef_sane( m_projection.m_texdef ), "FaceTexdef::shift: bad texdef" );
+       removeScale();
+       Texdef_Shift( m_projection, s, t );
+       addScale();
+}
+
+void scale( float s, float t ){
+       removeScale();
+       Texdef_Scale( m_projection, s, t );
+       addScale();
+}
+
+void rotate( float angle ){
+       removeScale();
+       Texdef_Rotate( m_projection, angle );
+       addScale();
+}
+
+void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
+       Texdef_FitTexture( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
+}
+
+void emitTextureCoordinates( Winding& winding, const Vector3& normal, const Matrix4& localToWorld ){
+       Texdef_EmitTextureCoordinates( m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld );
+}
+
+void transform( const Plane3& plane, const Matrix4& matrix ){
+       removeScale();
+       Texdef_transformLocked( m_projection, m_shader.width(), m_shader.height(), plane, matrix );
+       addScale();
 }
 
-inline Plane3 Plane3_applyTransform(const Plane3 &plane, const Matrix4 &matrix)
+TextureProjection normalised() const {
+       brushprimit_texdef_t tmp( m_projection.m_brushprimit_texdef );
+       tmp.removeScale( m_shader.width(), m_shader.height() );
+       return TextureProjection( m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t );
+}
+
+void setBasis( const Vector3& normal ){
+       Matrix4 basis;
+       Normal_GetTransform( normal, basis );
+       m_projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
+       m_projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
+}
+};
+
+inline void planepts_print( const PlanePoints& planePoints, TextOutputStream& ostream ){
+       ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
+                       << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
+                       << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
+}
+
+
+inline Plane3 Plane3_applyTranslation( const Plane3& plane, const Vector3& translation ){
+       Plane3 tmp( plane3_translated( Plane3( plane.normal(), -plane.dist() ), translation ) );
+       return Plane3( tmp.normal(), -tmp.dist() );
+}
+
+inline Plane3 Plane3_applyTransform( const Plane3& plane, const Matrix4& matrix ){
+       Plane3 tmp( plane3_transformed( Plane3( plane.normal(), -plane.dist() ), matrix ) );
+       return Plane3( tmp.normal(), -tmp.dist() );
+}
+
+class FacePlane
 {
-    Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
-    return Plane3(tmp.normal(), -tmp.dist());
+PlanePoints m_planepts;
+Plane3 m_planeCached;
+Plane3 m_plane;
+public:
+Vector3 m_funcStaticOrigin;
+
+static EBrushType m_type;
+
+static bool isDoom3Plane(){
+       return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
 }
 
-class FacePlane {
-    PlanePoints m_planepts;
-    Plane3 m_planeCached;
-    Plane3 m_plane;
+class SavedState
+{
 public:
-    Vector3 m_funcStaticOrigin;
-
-    static EBrushType m_type;
-
-    static bool isDoom3Plane()
-    {
-        return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
-    }
-
-    class SavedState {
-    public:
-        PlanePoints m_planepts;
-        Plane3 m_plane;
-
-        SavedState(const FacePlane &facePlane)
-        {
-            if (facePlane.isDoom3Plane()) {
-                m_plane = facePlane.m_plane;
-            } else {
-                planepts_assign(m_planepts, facePlane.planePoints());
-            }
-        }
-
-        void exportState(FacePlane &facePlane) const
-        {
-            if (facePlane.isDoom3Plane()) {
-                facePlane.m_plane = m_plane;
-                facePlane.updateTranslated();
-            } else {
-                planepts_assign(facePlane.planePoints(), m_planepts);
-                facePlane.MakePlane();
-            }
-        }
-    };
-
-    FacePlane() : m_funcStaticOrigin(0, 0, 0)
-    {
-    }
-
-    FacePlane(const FacePlane &other) : m_funcStaticOrigin(0, 0, 0)
-    {
-        if (!isDoom3Plane()) {
-            planepts_assign(m_planepts, other.m_planepts);
-            MakePlane();
-        } else {
-            m_plane = other.m_plane;
-            updateTranslated();
-        }
-    }
-
-    void MakePlane()
-    {
-        if (!isDoom3Plane()) {
+PlanePoints m_planepts;
+Plane3 m_plane;
+
+SavedState( const FacePlane& facePlane ){
+       if ( facePlane.isDoom3Plane() ) {
+               m_plane = facePlane.m_plane;
+       }
+       else
+       {
+               planepts_assign( m_planepts, facePlane.planePoints() );
+       }
+}
+
+void exportState( FacePlane& facePlane ) const {
+       if ( facePlane.isDoom3Plane() ) {
+               facePlane.m_plane = m_plane;
+               facePlane.updateTranslated();
+       }
+       else
+       {
+               planepts_assign( facePlane.planePoints(), m_planepts );
+               facePlane.MakePlane();
+       }
+}
+};
+
+FacePlane() : m_funcStaticOrigin( 0, 0, 0 ){
+}
+
+FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
+       if ( !isDoom3Plane() ) {
+               planepts_assign( m_planepts, other.m_planepts );
+               MakePlane();
+       }
+       else
+       {
+               m_plane = other.m_plane;
+               updateTranslated();
+       }
+}
+
+void MakePlane(){
+       if ( !isDoom3Plane() ) {
 #if 0
-                                                                                                                                    if ( check_plane_is_integer( m_planepts ) ) {
+               if ( check_plane_is_integer( m_planepts ) ) {
                        globalErrorStream() << "non-integer planepts: ";
                        planepts_print( m_planepts, globalErrorStream() );
                        globalErrorStream() << "\n";
                }
 #endif
-            m_planeCached = plane3_for_points(m_planepts);
-        }
-    }
-
-    void reverse()
-    {
-        if (!isDoom3Plane()) {
-            vector3_swap(m_planepts[0], m_planepts[2]);
-            MakePlane();
-        } else {
-            m_planeCached = plane3_flipped(m_plane);
-            updateSource();
-        }
-    }
-
-    void transform(const Matrix4 &matrix, bool mirror)
-    {
-        if (!isDoom3Plane()) {
+               m_planeCached = plane3_for_points( m_planepts );
+       }
+}
+
+void reverse(){
+       if ( !isDoom3Plane() ) {
+               vector3_swap( m_planepts[0], m_planepts[2] );
+               MakePlane();
+       }
+       else
+       {
+               m_planeCached = plane3_flipped( m_plane );
+               updateSource();
+       }
+}
+
+void transform( const Matrix4& matrix, bool mirror ){
+       if ( !isDoom3Plane() ) {
 
 #if 0
-            bool off = check_plane_is_integer( planePoints() );
+               bool off = check_plane_is_integer( planePoints() );
 #endif
 
-            matrix4_transform_point(matrix, m_planepts[0]);
-            matrix4_transform_point(matrix, m_planepts[1]);
-            matrix4_transform_point(matrix, m_planepts[2]);
+               matrix4_transform_point( matrix, m_planepts[0] );
+               matrix4_transform_point( matrix, m_planepts[1] );
+               matrix4_transform_point( matrix, m_planepts[2] );
 
-            if (mirror) {
-                reverse();
-            }
+               if ( mirror ) {
+                       reverse();
+               }
 
 #if 0
-                                                                                                                                    if ( check_plane_is_integer( planePoints() ) ) {
+               if ( check_plane_is_integer( planePoints() ) ) {
                        if ( !off ) {
                                globalErrorStream() << "caused by transform\n";
                        }
                }
 #endif
-            MakePlane();
-        } else {
-            m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
-            updateSource();
-        }
-    }
-
-    void offset(float offset)
-    {
-        if (!isDoom3Plane()) {
-            Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
-
-            vector3_subtract(m_planepts[0], move);
-            vector3_subtract(m_planepts[1], move);
-            vector3_subtract(m_planepts[2], move);
-
-            MakePlane();
-        } else {
-            m_planeCached.d += offset;
-            updateSource();
-        }
-    }
-
-    void updateTranslated()
-    {
-        m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
-    }
-
-    void updateSource()
-    {
-        m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
-    }
-
-
-    PlanePoints &planePoints()
-    {
-        return m_planepts;
-    }
-
-    const PlanePoints &planePoints() const
-    {
-        return m_planepts;
-    }
-
-    const Plane3 &plane3() const
-    {
-        return m_planeCached;
-    }
-
-    void setDoom3Plane(const Plane3 &plane)
-    {
-        m_plane = plane;
-        updateTranslated();
-    }
-
-    const Plane3 &getDoom3Plane() const
-    {
-        return m_plane;
-    }
-
-    void copy(const FacePlane &other)
-    {
-        if (!isDoom3Plane()) {
-            planepts_assign(m_planepts, other.m_planepts);
-            MakePlane();
-        } else {
-            m_planeCached = other.m_plane;
-            updateSource();
-        }
-    }
-
-    void copy(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
-    {
-        if (!isDoom3Plane()) {
-            m_planepts[0] = p0;
-            m_planepts[1] = p1;
-            m_planepts[2] = p2;
-            MakePlane();
-        } else {
-            m_planeCached = plane3_for_points(p2, p1, p0);
-            updateSource();
-        }
-    }
+               MakePlane();
+       }
+       else
+       {
+               m_planeCached = Plane3_applyTransform( m_planeCached, matrix );
+               updateSource();
+       }
+}
+
+void offset( float offset ){
+       if ( !isDoom3Plane() ) {
+               Vector3 move( vector3_scaled( m_planeCached.normal(), -offset ) );
+
+               vector3_subtract( m_planepts[0], move );
+               vector3_subtract( m_planepts[1], move );
+               vector3_subtract( m_planepts[2], move );
+
+               MakePlane();
+       }
+       else
+       {
+               m_planeCached.d += offset;
+               updateSource();
+       }
+}
+
+void updateTranslated(){
+       m_planeCached = Plane3_applyTranslation( m_plane, m_funcStaticOrigin );
+}
+
+void updateSource(){
+       m_plane = Plane3_applyTranslation( m_planeCached, vector3_negated( m_funcStaticOrigin ) );
+}
+
+
+PlanePoints& planePoints(){
+       return m_planepts;
+}
+
+const PlanePoints& planePoints() const {
+       return m_planepts;
+}
+
+const Plane3& plane3() const {
+       return m_planeCached;
+}
+
+void setDoom3Plane( const Plane3& plane ){
+       m_plane = plane;
+       updateTranslated();
+}
+
+const Plane3& getDoom3Plane() const {
+       return m_plane;
+}
+
+void copy( const FacePlane& other ){
+       if ( !isDoom3Plane() ) {
+               planepts_assign( m_planepts, other.m_planepts );
+               MakePlane();
+       }
+       else
+       {
+               m_planeCached = other.m_plane;
+               updateSource();
+       }
+}
+
+void copy( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
+       if ( !isDoom3Plane() ) {
+               m_planepts[0] = p0;
+               m_planepts[1] = p1;
+               m_planepts[2] = p2;
+               MakePlane();
+       }
+       else
+       {
+               m_planeCached = plane3_for_points( p2, p1, p0 );
+               updateSource();
+       }
+}
 };
 
-inline void Winding_testSelect(Winding &winding, SelectionTest &test, SelectionIntersection &best)
-{
-    test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ),
-                                   sizeof(WindingVertex)), winding.numpoints, best);
+inline void Winding_testSelect( Winding& winding, SelectionTest& test, SelectionIntersection& best ){
+       test.TestPolygon( VertexPointer( reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ), sizeof( WindingVertex ) ), winding.numpoints, best );
 }
 
 const double GRID_MIN = 0.125;
 
-inline double quantiseInteger(double f)
-{
-    return float_to_integer(f);
+inline double quantiseInteger( double f ){
+       return float_to_integer( f );
 }
 
-inline double quantiseFloating(double f)
-{
-    return float_snapped(f, 1.f / (1 << 16));
+inline double quantiseFloating( double f ){
+       return float_snapped( f, 1.f / ( 1 << 16 ) );
 }
 
-typedef double ( *QuantiseFunc )(double f);
+typedef double ( *QuantiseFunc )( double f );
 
 class Face;
 
-class FaceFilter {
+class FaceFilter
+{
 public:
-    virtual bool filter(const Face &face) const = 0;
+virtual bool filter( const Face& face ) const = 0;
 };
 
-bool face_filtered(Face &face);
+bool face_filtered( Face& face );
 
-void add_face_filter(FaceFilter &filter, int mask, bool invert = false);
+void add_face_filter( FaceFilter& filter, int mask, bool invert = false );
 
-void Brush_addTextureChangedCallback(const SignalHandler &callback);
+void Brush_addTextureChangedCallback( const SignalHandler& callback );
 
 void Brush_textureChanged();
 
 
 extern bool g_brush_texturelock_enabled;
 
-class FaceObserver {
+class FaceObserver
+{
 public:
-    virtual void planeChanged() = 0;
+virtual void planeChanged() = 0;
 
-    virtual void connectivityChanged() = 0;
+virtual void connectivityChanged() = 0;
 
-    virtual void shaderChanged() = 0;
+virtual void shaderChanged() = 0;
 
-    virtual void evaluateTransform() = 0;
+virtual void evaluateTransform() = 0;
 };
 
 class Face :
-        public OpenGLRenderable,
-        public Filterable,
-        public Undoable,
-        public FaceShaderObserver {
-    std::size_t m_refcount;
-
-    class SavedState : public UndoMemento {
-    public:
-        FacePlane::SavedState m_planeState;
-        FaceTexdef::SavedState m_texdefState;
-        FaceShader::SavedState m_shaderState;
-
-        SavedState(const Face &face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()),
-                                       m_shaderState(face.getShader())
-        {
-        }
-
-        void exportState(Face &face) const
-        {
-            m_planeState.exportState(face.getPlane());
-            m_shaderState.exportState(face.getShader());
-            m_texdefState.exportState(face.getTexdef());
-        }
-
-        void release()
-        {
-            delete this;
-        }
-    };
+       public OpenGLRenderable,
+       public Filterable,
+       public Undoable,
+       public FaceShaderObserver
+{
+std::size_t m_refcount;
+
+class SavedState : public UndoMemento
+{
+public:
+FacePlane::SavedState m_planeState;
+FaceTexdef::SavedState m_texdefState;
+FaceShader::SavedState m_shaderState;
+
+SavedState( const Face& face ) : m_planeState( face.getPlane() ), m_texdefState( face.getTexdef() ), m_shaderState( face.getShader() ){
+}
+
+void exportState( Face& face ) const {
+       m_planeState.exportState( face.getPlane() );
+       m_shaderState.exportState( face.getShader() );
+       m_texdefState.exportState( face.getTexdef() );
+}
+
+void release(){
+       delete this;
+}
+};
 
 public:
-    static QuantiseFunc m_quantise;
-    static EBrushType m_type;
+static QuantiseFunc m_quantise;
+static EBrushType m_type;
 
-    PlanePoints m_move_planepts;
-    PlanePoints m_move_planeptsTransformed;
+PlanePoints m_move_planepts;
+PlanePoints m_move_planeptsTransformed;
 private:
-    FacePlane m_plane;
-    FacePlane m_planeTransformed;
-    FaceShader m_shader;
-    FaceTexdef m_texdef;
-    TextureProjection m_texdefTransformed;
+FacePlane m_plane;
+FacePlane m_planeTransformed;
+FaceShader m_shader;
+FaceTexdef m_texdef;
+TextureProjection m_texdefTransformed;
 
-    Winding m_winding;
-    Vector3 m_centroid;
-    bool m_filtered;
+Winding m_winding;
+Vector3 m_centroid;
+bool m_filtered;
 
-    FaceObserver *m_observer;
-    UndoObserver *m_undoable_observer;
-    MapFile *m_map;
+FaceObserver* m_observer;
+UndoObserver* m_undoable_observer;
+MapFile* m_map;
 
 // assignment not supported
-    Face &operator=(const Face &other);
+Face& operator=( const Face& other );
 
 // copy-construction not supported
-    Face(const Face &other);
+Face( const Face& other );
 
 public:
 
-    Face(FaceObserver *observer) :
-            m_refcount(0),
-            m_shader(texdef_name_default()),
-            m_texdef(m_shader, TextureProjection(), false),
-            m_filtered(false),
-            m_observer(observer),
-            m_undoable_observer(0),
-            m_map(0)
-    {
-        m_shader.attach(*this);
-        m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
-        m_texdef.setBasis(m_plane.plane3().normal());
-        planeChanged();
-    }
-
-    Face(
-            const Vector3 &p0,
-            const Vector3 &p1,
-            const Vector3 &p2,
-            const char *shader,
-            const TextureProjection &projection,
-            FaceObserver *observer
-    ) :
-            m_refcount(0),
-            m_shader(shader),
-            m_texdef(m_shader, projection),
-            m_observer(observer),
-            m_undoable_observer(0),
-            m_map(0)
-    {
-        m_shader.attach(*this);
-        m_plane.copy(p0, p1, p2);
-        m_texdef.setBasis(m_plane.plane3().normal());
-        planeChanged();
-        updateFiltered();
-    }
-
-    Face(const Face &other, FaceObserver *observer) :
-            m_refcount(0),
-            m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
-            m_texdef(m_shader, other.getTexdef().normalised()),
-            m_observer(observer),
-            m_undoable_observer(0),
-            m_map(0)
-    {
-        m_shader.attach(*this);
-        m_plane.copy(other.m_plane);
-        planepts_assign(m_move_planepts, other.m_move_planepts);
-        m_texdef.setBasis(m_plane.plane3().normal());
-        planeChanged();
-        updateFiltered();
-    }
-
-    ~Face()
-    {
-        m_shader.detach(*this);
-    }
-
-    void planeChanged()
-    {
-        revertTransform();
-        m_observer->planeChanged();
-    }
-
-    void realiseShader()
-    {
-        m_observer->shaderChanged();
-    }
-
-    void unrealiseShader()
-    {
-    }
-
-    void instanceAttach(MapFile *map)
-    {
-        m_shader.instanceAttach();
-        m_map = map;
-        m_undoable_observer = GlobalUndoSystem().observer(this);
-        GlobalFilterSystem().registerFilterable(*this);
-    }
-
-    void instanceDetach(MapFile *map)
-    {
-        GlobalFilterSystem().unregisterFilterable(*this);
-        m_undoable_observer = 0;
-        GlobalUndoSystem().release(this);
-        m_map = 0;
-        m_shader.instanceDetach();
-    }
-
-    void render(RenderStateFlags state) const
-    {
-        Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
-    }
-
-    void updateFiltered()
-    {
-        m_filtered = face_filtered(*this);
-    }
-
-    bool isFiltered() const
-    {
-        return m_filtered;
-    }
-
-    void undoSave()
-    {
-        if (m_map != 0) {
-            m_map->changed();
-        }
-        if (m_undoable_observer != 0) {
-            m_undoable_observer->save(this);
-        }
-    }
+Face( FaceObserver* observer ) :
+       m_refcount( 0 ),
+       m_shader( texdef_name_default() ),
+       m_texdef( m_shader, TextureProjection(), false ),
+       m_filtered( false ),
+       m_observer( observer ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ){
+       m_shader.attach( *this );
+       m_plane.copy( Vector3( 0, 0, 0 ), Vector3( 64, 0, 0 ), Vector3( 0, 64, 0 ) );
+       m_texdef.setBasis( m_plane.plane3().normal() );
+       planeChanged();
+}
 
-// undoable
-    UndoMemento *exportState() const
-    {
-        return new SavedState(*this);
-    }
-
-    void importState(const UndoMemento *data)
-    {
-        undoSave();
-
-        static_cast<const SavedState *>( data )->exportState(*this);
-
-        planeChanged();
-        m_observer->connectivityChanged();
-        texdefChanged();
-        m_observer->shaderChanged();
-        updateFiltered();
-    }
-
-    void IncRef()
-    {
-        ++m_refcount;
-    }
-
-    void DecRef()
-    {
-        if (--m_refcount == 0) {
-            delete this;
-        }
-    }
-
-    void flipWinding()
-    {
-        m_plane.reverse();
-        planeChanged();
-    }
-
-    bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
-    }
-
-    void render(Renderer &renderer, const Matrix4 &localToWorld) const
-    {
-        renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
-        renderer.addRenderable(*this, localToWorld);
-    }
-
-    void transform(const Matrix4 &matrix, bool mirror)
-    {
-        if (g_brush_texturelock_enabled) {
-            Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
-        }
-
-        m_planeTransformed.transform(matrix, mirror);
+Face(
+       const Vector3& p0,
+       const Vector3& p1,
+       const Vector3& p2,
+       const char* shader,
+       const TextureProjection& projection,
+       FaceObserver* observer
+       ) :
+       m_refcount( 0 ),
+       m_shader( shader ),
+       m_texdef( m_shader, projection ),
+       m_observer( observer ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ){
+       m_shader.attach( *this );
+       m_plane.copy( p0, p1, p2 );
+       m_texdef.setBasis( m_plane.plane3().normal() );
+       planeChanged();
+       updateFiltered();
+}
 
-#if 0
-        ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
-#endif
-        m_observer->planeChanged();
+Face( const Face& other, FaceObserver* observer ) :
+       m_refcount( 0 ),
+       m_shader( other.m_shader.getShader(), other.m_shader.m_flags ),
+       m_texdef( m_shader, other.getTexdef().normalised() ),
+       m_observer( observer ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ){
+       m_shader.attach( *this );
+       m_plane.copy( other.m_plane );
+       planepts_assign( m_move_planepts, other.m_move_planepts );
+       m_texdef.setBasis( m_plane.plane3().normal() );
+       planeChanged();
+       updateFiltered();
+}
 
-        if (g_brush_texturelock_enabled) {
-            Brush_textureChanged();
-        }
-    }
+~Face(){
+       m_shader.detach( *this );
+}
 
-    void assign_planepts(const PlanePoints planepts)
-    {
-        m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
-        m_observer->planeChanged();
-    }
+void planeChanged(){
+       revertTransform();
+       m_observer->planeChanged();
+}
+
+void realiseShader(){
+       m_observer->shaderChanged();
+}
+
+void unrealiseShader(){
+}
+
+void instanceAttach( MapFile* map ){
+       m_shader.instanceAttach();
+       m_map = map;
+       m_undoable_observer = GlobalUndoSystem().observer( this );
+       GlobalFilterSystem().registerFilterable( *this );
+}
+void instanceDetach( MapFile* map ){
+       GlobalFilterSystem().unregisterFilterable( *this );
+       m_undoable_observer = 0;
+       GlobalUndoSystem().release( this );
+       m_map = 0;
+       m_shader.instanceDetach();
+}
+
+void render( RenderStateFlags state ) const {
+       Winding_Draw( m_winding, m_planeTransformed.plane3().normal(), state );
+}
+
+void updateFiltered(){
+       m_filtered = face_filtered( *this );
+}
+
+bool isFiltered() const {
+       return m_filtered;
+}
+
+void undoSave(){
+       if ( m_map != 0 ) {
+               m_map->changed();
+       }
+       if ( m_undoable_observer != 0 ) {
+               m_undoable_observer->save( this );
+       }
+}
+
+// undoable
+UndoMemento* exportState() const {
+       return new SavedState( *this );
+}
+
+void importState( const UndoMemento* data ){
+       undoSave();
+
+       static_cast<const SavedState*>( data )->exportState( *this );
+
+       planeChanged();
+       m_observer->connectivityChanged();
+       texdefChanged();
+       m_observer->shaderChanged();
+       updateFiltered();
+}
+
+void IncRef(){
+       ++m_refcount;
+}
+
+void DecRef(){
+       if ( --m_refcount == 0 ) {
+               delete this;
+       }
+}
+
+void flipWinding(){
+       m_plane.reverse();
+       planeChanged();
+}
+
+bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       return volume.TestPlane( Plane3( plane3().normal(), -plane3().dist() ), localToWorld );
+}
+
+void render( Renderer& renderer, const Matrix4& localToWorld ) const {
+       renderer.SetState( m_shader.state(), Renderer::eFullMaterials );
+       renderer.addRenderable( *this, localToWorld );
+}
+
+void transform( const Matrix4& matrix, bool mirror ){
+       if ( g_brush_texturelock_enabled ) {
+               Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix );
+       }
+
+       m_planeTransformed.transform( matrix, mirror );
+
+#if 0
+       ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
+#endif
+       m_observer->planeChanged();
+
+       if ( g_brush_texturelock_enabled ) {
+               Brush_textureChanged();
+       }
+}
+
+void assign_planepts( const PlanePoints planepts ){
+       m_planeTransformed.copy( planepts[0], planepts[1], planepts[2] );
+       m_observer->planeChanged();
+}
 
 /// \brief Reverts the transformable state of the brush to identity.
-    void revertTransform()
-    {
-        m_planeTransformed = m_plane;
-        planepts_assign(m_move_planeptsTransformed, m_move_planepts);
-        m_texdefTransformed = m_texdef.m_projection;
-    }
-
-    void freezeTransform()
-    {
-        undoSave();
-        m_plane = m_planeTransformed;
-        planepts_assign(m_move_planepts, m_move_planeptsTransformed);
-        m_texdef.m_projection = m_texdefTransformed;
-    }
-
-    void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
-    {
-        std::size_t numpoints = getWinding().numpoints;
-        ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
-
-        std::size_t opposite = Winding_Opposite(getWinding(), index);
-        std::size_t adjacent = Winding_wrap(getWinding(), opposite + numpoints - 1);
-        planePoints[0] = getWinding()[opposite].vertex;
-        planePoints[1] = getWinding()[index].vertex;
-        planePoints[2] = getWinding()[adjacent].vertex;
-        // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
-        planepts_quantise(planePoints, GRID_MIN);
-    }
-
-    void snapto(float snap)
-    {
-        if (contributes()) {
+void revertTransform(){
+       m_planeTransformed = m_plane;
+       planepts_assign( m_move_planeptsTransformed, m_move_planepts );
+       m_texdefTransformed = m_texdef.m_projection;
+}
+
+void freezeTransform(){
+       undoSave();
+       m_plane = m_planeTransformed;
+       planepts_assign( m_move_planepts, m_move_planeptsTransformed );
+       m_texdef.m_projection = m_texdefTransformed;
+}
+
+void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
+       std::size_t numpoints = getWinding().numpoints;
+       ASSERT_MESSAGE( index < numpoints, "update_move_planepts_vertex: invalid index" );
+
+       std::size_t opposite = Winding_Opposite( getWinding(), index );
+       std::size_t adjacent = Winding_wrap( getWinding(), opposite + numpoints - 1 );
+       planePoints[0] = getWinding()[opposite].vertex;
+       planePoints[1] = getWinding()[index].vertex;
+       planePoints[2] = getWinding()[adjacent].vertex;
+       // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
+       planepts_quantise( planePoints, GRID_MIN );
+}
+
+void snapto( float snap ){
+       if ( contributes() ) {
 #if 0
-                                                                                                                                    ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
+               ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
                planepts_snap( m_plane.planePoints(), snap );
                ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane after snap to grid" );
 #else
-            PlanePoints planePoints;
-            update_move_planepts_vertex(0, planePoints);
-            vector3_snap(planePoints[0], snap);
-            vector3_snap(planePoints[1], snap);
-            vector3_snap(planePoints[2], snap);
-            assign_planepts(planePoints);
-            freezeTransform();
+               PlanePoints planePoints;
+               update_move_planepts_vertex( 0, planePoints );
+               vector3_snap( planePoints[0], snap );
+               vector3_snap( planePoints[1], snap );
+               vector3_snap( planePoints[2], snap );
+               assign_planepts( planePoints );
+               freezeTransform();
 #endif
-            SceneChangeNotify();
-            if (!plane3_valid(m_plane.plane3())) {
-                globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
-            }
-        }
-    }
-
-    void testSelect(SelectionTest &test, SelectionIntersection &best)
-    {
-        Winding_testSelect(m_winding, test, best);
-    }
-
-    void testSelect_centroid(SelectionTest &test, SelectionIntersection &best)
-    {
-        test.TestPoint(m_centroid, best);
-    }
-
-    void shaderChanged()
-    {
-        EmitTextureCoordinates();
-        Brush_textureChanged();
-        m_observer->shaderChanged();
-        updateFiltered();
-        planeChanged();
-        SceneChangeNotify();
-    }
-
-    const char *GetShader() const
-    {
-        return m_shader.getShader();
-    }
-
-    void SetShader(const char *name)
-    {
-        undoSave();
-        m_shader.setShader(name);
-        shaderChanged();
-    }
-
-    void revertTexdef()
-    {
-        m_texdefTransformed = m_texdef.m_projection;
-    }
-
-    void texdefChanged()
-    {
-        revertTexdef();
-        EmitTextureCoordinates();
-        Brush_textureChanged();
-    }
-
-    void GetTexdef(TextureProjection &projection) const
-    {
-        projection = m_texdef.normalised();
-    }
-
-    void SetTexdef(const TextureProjection &projection)
-    {
-        undoSave();
-        m_texdef.setTexdef(projection);
-        texdefChanged();
-    }
-
-    void GetFlags(ContentsFlagsValue &flags) const
-    {
-        flags = m_shader.getFlags();
-    }
-
-    void SetFlags(const ContentsFlagsValue &flags)
-    {
-        undoSave();
-        m_shader.setFlags(flags);
-        m_observer->shaderChanged();
-        updateFiltered();
-    }
-
-    void ShiftTexdef(float s, float t)
-    {
-        undoSave();
-        m_texdef.shift(s, t);
-        texdefChanged();
-    }
-
-    void ScaleTexdef(float s, float t)
-    {
-        undoSave();
-        m_texdef.scale(s, t);
-        texdefChanged();
-    }
-
-    void RotateTexdef(float angle)
-    {
-        undoSave();
-        m_texdef.rotate(angle);
-        texdefChanged();
-    }
-
-    void FitTexture(float s_repeat, float t_repeat)
-    {
-        undoSave();
-        m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
-        texdefChanged();
-    }
-
-    void EmitTextureCoordinates()
-    {
-        Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding,
-                                      plane3().normal(), g_matrix4_identity);
-    }
-
-
-    const Vector3 &centroid() const
-    {
-        return m_centroid;
-    }
-
-    void construct_centroid()
-    {
-        Winding_Centroid(m_winding, plane3(), m_centroid);
-    }
-
-    const Winding &getWinding() const
-    {
-        return m_winding;
-    }
-
-    Winding &getWinding()
-    {
-        return m_winding;
-    }
-
-    const Plane3 &plane3() const
-    {
-        m_observer->evaluateTransform();
-        return m_planeTransformed.plane3();
-    }
-
-    FacePlane &getPlane()
-    {
-        return m_plane;
-    }
-
-    const FacePlane &getPlane() const
-    {
-        return m_plane;
-    }
-
-    FaceTexdef &getTexdef()
-    {
-        return m_texdef;
-    }
-
-    const FaceTexdef &getTexdef() const
-    {
-        return m_texdef;
-    }
-
-    FaceShader &getShader()
-    {
-        return m_shader;
-    }
-
-    const FaceShader &getShader() const
-    {
-        return m_shader;
-    }
-
-    bool isDetail() const
-    {
-        return (m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK) != 0;
-    }
-
-    void setDetail(bool detail)
-    {
-        undoSave();
-        if (detail && !isDetail()) {
-            m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
-        } else if (!detail && isDetail()) {
-            m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
-        }
-        m_observer->shaderChanged();
-    }
-
-    bool contributes() const
-    {
-        return m_winding.numpoints > 2;
-    }
-
-    bool is_bounded() const
-    {
-        for (Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i) {
-            if ((*i).adjacent == c_brush_maxFaces) {
-                return false;
-            }
-        }
-        return true;
-    }
+               SceneChangeNotify();
+               if ( !plane3_valid( m_plane.plane3() ) ) {
+                       globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
+               }
+       }
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+       Winding_testSelect( m_winding, test, best );
+}
+
+void testSelect_centroid( SelectionTest& test, SelectionIntersection& best ){
+       test.TestPoint( m_centroid, best );
+}
+
+void shaderChanged(){
+       EmitTextureCoordinates();
+       Brush_textureChanged();
+       m_observer->shaderChanged();
+       updateFiltered();
+       planeChanged();
+       SceneChangeNotify();
+}
+
+const char* GetShader() const {
+       return m_shader.getShader();
+}
+
+void SetShader( const char* name ){
+       undoSave();
+       m_shader.setShader( name );
+       shaderChanged();
+}
+
+void revertTexdef(){
+       m_texdefTransformed = m_texdef.m_projection;
+}
+
+void texdefChanged(){
+       revertTexdef();
+       EmitTextureCoordinates();
+       Brush_textureChanged();
+}
+
+void GetTexdef( TextureProjection& projection ) const {
+       projection = m_texdef.normalised();
+}
+
+void SetTexdef( const TextureProjection& projection ){
+       undoSave();
+       m_texdef.setTexdef( projection );
+       texdefChanged();
+}
+
+void GetFlags( ContentsFlagsValue& flags ) const {
+       flags = m_shader.getFlags();
+}
+
+void SetFlags( const ContentsFlagsValue& flags ){
+       undoSave();
+       m_shader.setFlags( flags );
+       m_observer->shaderChanged();
+       updateFiltered();
+}
+
+void ShiftTexdef( float s, float t ){
+       undoSave();
+       m_texdef.shift( s, t );
+       texdefChanged();
+}
+
+void ScaleTexdef( float s, float t ){
+       undoSave();
+       m_texdef.scale( s, t );
+       texdefChanged();
+}
+
+void RotateTexdef( float angle ){
+       undoSave();
+       m_texdef.rotate( angle );
+       texdefChanged();
+}
+
+void FitTexture( float s_repeat, float t_repeat ){
+       undoSave();
+       m_texdef.fit( m_plane.plane3().normal(), m_winding, s_repeat, t_repeat );
+       texdefChanged();
+}
+
+void EmitTextureCoordinates(){
+       Texdef_EmitTextureCoordinates( m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity );
+}
+
+
+const Vector3& centroid() const {
+       return m_centroid;
+}
+
+void construct_centroid(){
+       Winding_Centroid( m_winding, plane3(), m_centroid );
+}
+
+const Winding& getWinding() const {
+       return m_winding;
+}
+
+Winding& getWinding(){
+       return m_winding;
+}
+
+const Plane3& plane3() const {
+       m_observer->evaluateTransform();
+       return m_planeTransformed.plane3();
+}
+
+FacePlane& getPlane(){
+       return m_plane;
+}
+
+const FacePlane& getPlane() const {
+       return m_plane;
+}
+
+FaceTexdef& getTexdef(){
+       return m_texdef;
+}
+
+const FaceTexdef& getTexdef() const {
+       return m_texdef;
+}
+
+FaceShader& getShader(){
+       return m_shader;
+}
+
+const FaceShader& getShader() const {
+       return m_shader;
+}
+
+bool isDetail() const {
+       return ( m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK ) != 0;
+}
+
+void setDetail( bool detail ){
+       undoSave();
+       if ( detail && !isDetail() ) {
+               m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
+       }
+       else if ( !detail && isDetail() ) {
+               m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
+       }
+       m_observer->shaderChanged();
+}
+
+bool contributes() const {
+       return m_winding.numpoints > 2;
+}
+
+bool is_bounded() const {
+       for ( Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i )
+       {
+               if ( ( *i ).adjacent == c_brush_maxFaces ) {
+                       return false;
+               }
+       }
+       return true;
+}
 };
 
 
-class FaceVertexId {
-    std::size_t m_face;
-    std::size_t m_vertex;
+class FaceVertexId
+{
+std::size_t m_face;
+std::size_t m_vertex;
 
 public:
-    FaceVertexId(std::size_t face, std::size_t vertex)
-            : m_face(face), m_vertex(vertex)
-    {
-    }
-
-    std::size_t getFace() const
-    {
-        return m_face;
-    }
-
-    std::size_t getVertex() const
-    {
-        return m_vertex;
-    }
+FaceVertexId( std::size_t face, std::size_t vertex )
+       : m_face( face ), m_vertex( vertex ){
+}
+
+std::size_t getFace() const {
+       return m_face;
+}
+
+std::size_t getVertex() const {
+       return m_vertex;
+}
 };
 
 typedef std::size_t faceIndex_t;
 
-struct EdgeRenderIndices {
-    RenderIndex first;
-    RenderIndex second;
+struct EdgeRenderIndices
+{
+       RenderIndex first;
+       RenderIndex second;
 
-    EdgeRenderIndices()
-            : first(0), second(0)
-    {
-    }
+       EdgeRenderIndices()
+               : first( 0 ), second( 0 ){
+       }
 
-    EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
-            : first(_first), second(_second)
-    {
-    }
+       EdgeRenderIndices( const RenderIndex _first, const RenderIndex _second )
+               : first( _first ), second( _second ){
+       }
 };
 
-struct EdgeFaces {
-    faceIndex_t first;
-    faceIndex_t second;
+struct EdgeFaces
+{
+       faceIndex_t first;
+       faceIndex_t second;
 
-    EdgeFaces()
-            : first(c_brush_maxFaces), second(c_brush_maxFaces)
-    {
-    }
+       EdgeFaces()
+               : first( c_brush_maxFaces ), second( c_brush_maxFaces ){
+       }
 
-    EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
-            : first(_first), second(_second)
-    {
-    }
+       EdgeFaces( const faceIndex_t _first, const faceIndex_t _second )
+               : first( _first ), second( _second ){
+       }
 };
 
-class RenderableWireframe : public OpenGLRenderable {
+class RenderableWireframe : public OpenGLRenderable
+{
 public:
-    void render(RenderStateFlags state) const
-    {
+void render( RenderStateFlags state ) const {
 #if 1
-        glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
-        glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
-        glDrawElements(GL_LINES, GLsizei(m_size << 1), RenderIndexTypeID, m_faceVertex.data());
+       glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices->colour );
+       glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices->vertex );
+       glDrawElements( GL_LINES, GLsizei( m_size << 1 ), RenderIndexTypeID, m_faceVertex.data() );
 #else
-                                                                                                                                glBegin( GL_LINES );
+       glBegin( GL_LINES );
        for ( std::size_t i = 0; i < m_size; ++i )
        {
                glVertex3fv( &m_vertices[m_faceVertex[i].first].vertex.x );
@@ -1483,2581 +1376,2457 @@ public:
        }
        glEnd();
 #endif
-    }
+}
 
-    Array<EdgeRenderIndices> m_faceVertex;
-    std::size_t m_size;
-    const PointVertex *m_vertices;
+Array<EdgeRenderIndices> m_faceVertex;
+std::size_t m_size;
+const PointVertex* m_vertices;
 };
 
 class Brush;
 
-typedef std::vector<Brush *> brush_vector_t;
+typedef std::vector<Brush*> brush_vector_t;
 
-class BrushFilter {
+class BrushFilter
+{
 public:
-    virtual bool filter(const Brush &brush) const = 0;
+virtual bool filter( const Brush& brush ) const = 0;
 };
 
-bool brush_filtered(Brush &brush);
+bool brush_filtered( Brush& brush );
 
-void add_brush_filter(BrushFilter &filter, int mask, bool invert = false);
+void add_brush_filter( BrushFilter& filter, int mask, bool invert = false );
 
 
 /// \brief Returns true if 'self' takes priority when building brush b-rep.
-inline bool plane3_inside(const Plane3 &self, const Plane3 &other, bool selfIsLater)
-{
-    if (vector3_equal_epsilon(self.normal(), other.normal(), 0.001)) {
-        // same plane? prefer the one with smaller index
-        if (self.dist() == other.dist()) {
-            return selfIsLater;
-        }
-        return self.dist() < other.dist();
-    }
-    return true;
+inline bool plane3_inside( const Plane3& self, const Plane3& other, bool selfIsLater ){
+       if ( vector3_equal_epsilon( self.normal(), other.normal(), 0.001 ) ) {
+               // same plane? prefer the one with smaller index
+               if ( self.dist() == other.dist() ) {
+                       return selfIsLater;
+               }
+               return self.dist() < other.dist();
+       }
+       return true;
 }
 
 typedef SmartPointer<Face> FaceSmartPointer;
 typedef std::vector<FaceSmartPointer> Faces;
 
 /// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
-inline FaceVertexId next_edge(const Faces &faces, FaceVertexId faceVertex)
-{
-    std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
-    std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
+inline FaceVertexId next_edge( const Faces& faces, FaceVertexId faceVertex ){
+       std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
+       std::size_t adjacent_vertex = Winding_FindAdjacent( faces[adjacent_face]->getWinding(), faceVertex.getFace() );
 
-    ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
-    if (adjacent_vertex == c_brush_maxFaces) {
-        return faceVertex;
-    }
+       ASSERT_MESSAGE( adjacent_vertex != c_brush_maxFaces, "connectivity data invalid" );
+       if ( adjacent_vertex == c_brush_maxFaces ) {
+               return faceVertex;
+       }
 
-    return FaceVertexId(adjacent_face, adjacent_vertex);
+       return FaceVertexId( adjacent_face, adjacent_vertex );
 }
 
 /// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
-inline FaceVertexId next_vertex(const Faces &faces, FaceVertexId faceVertex)
-{
-    FaceVertexId nextEdge = next_edge(faces, faceVertex);
-    return FaceVertexId(nextEdge.getFace(),
-                        Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
+inline FaceVertexId next_vertex( const Faces& faces, FaceVertexId faceVertex ){
+       FaceVertexId nextEdge = next_edge( faces, faceVertex );
+       return FaceVertexId( nextEdge.getFace(), Winding_next( faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex() ) );
 }
 
-class SelectableEdge {
-    Vector3 getEdge() const
-    {
-        const Winding &winding = getFace().getWinding();
-        return vector3_mid(winding[m_faceVertex.getVertex()].vertex,
-                           winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
-    }
+class SelectableEdge
+{
+Vector3 getEdge() const {
+       const Winding& winding = getFace().getWinding();
+       return vector3_mid( winding[m_faceVertex.getVertex()].vertex, winding[Winding_next( winding, m_faceVertex.getVertex() )].vertex );
+}
 
 public:
-    Faces &m_faces;
-    FaceVertexId m_faceVertex;
-
-    SelectableEdge(Faces &faces, FaceVertexId faceVertex)
-            : m_faces(faces), m_faceVertex(faceVertex)
-    {
-    }
-
-    SelectableEdge &operator=(const SelectableEdge &other)
-    {
-        m_faceVertex = other.m_faceVertex;
-        return *this;
-    }
-
-    Face &getFace() const
-    {
-        return *m_faces[m_faceVertex.getFace()];
-    }
-
-    void testSelect(SelectionTest &test, SelectionIntersection &best)
-    {
-        test.TestPoint(getEdge(), best);
-    }
+Faces& m_faces;
+FaceVertexId m_faceVertex;
+
+SelectableEdge( Faces& faces, FaceVertexId faceVertex )
+       : m_faces( faces ), m_faceVertex( faceVertex ){
+}
+
+SelectableEdge& operator=( const SelectableEdge& other ){
+       m_faceVertex = other.m_faceVertex;
+       return *this;
+}
+
+Face& getFace() const {
+       return *m_faces[m_faceVertex.getFace()];
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+       test.TestPoint( getEdge(), best );
+}
 };
 
-class SelectableVertex {
-    Vector3 getVertex() const
-    {
-        return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
-    }
+class SelectableVertex
+{
+Vector3 getVertex() const {
+       return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
+}
 
 public:
-    Faces &m_faces;
-    FaceVertexId m_faceVertex;
-
-    SelectableVertex(Faces &faces, FaceVertexId faceVertex)
-            : m_faces(faces), m_faceVertex(faceVertex)
-    {
-    }
-
-    SelectableVertex &operator=(const SelectableVertex &other)
-    {
-        m_faceVertex = other.m_faceVertex;
-        return *this;
-    }
-
-    Face &getFace() const
-    {
-        return *m_faces[m_faceVertex.getFace()];
-    }
-
-    void testSelect(SelectionTest &test, SelectionIntersection &best)
-    {
-        test.TestPoint(getVertex(), best);
-    }
+Faces& m_faces;
+FaceVertexId m_faceVertex;
+
+SelectableVertex( Faces& faces, FaceVertexId faceVertex )
+       : m_faces( faces ), m_faceVertex( faceVertex ){
+}
+
+SelectableVertex& operator=( const SelectableVertex& other ){
+       m_faceVertex = other.m_faceVertex;
+       return *this;
+}
+
+Face& getFace() const {
+       return *m_faces[m_faceVertex.getFace()];
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+       test.TestPoint( getVertex(), best );
+}
 };
 
-class BrushObserver {
+class BrushObserver
+{
 public:
-    virtual void reserve(std::size_t size) = 0;
+virtual void reserve( std::size_t size ) = 0;
 
-    virtual void clear() = 0;
+virtual void clear() = 0;
 
-    virtual void push_back(Face &face) = 0;
+virtual void push_back( Face& face ) = 0;
 
-    virtual void pop_back() = 0;
+virtual void pop_back() = 0;
 
-    virtual void erase(std::size_t index) = 0;
+virtual void erase( std::size_t index ) = 0;
 
-    virtual void connectivityChanged() = 0;
+virtual void connectivityChanged() = 0;
 
-    virtual void edge_clear() = 0;
+virtual void edge_clear() = 0;
 
-    virtual void edge_push_back(SelectableEdge &edge) = 0;
+virtual void edge_push_back( SelectableEdge& edge ) = 0;
 
-    virtual void vertex_clear() = 0;
+virtual void vertex_clear() = 0;
 
-    virtual void vertex_push_back(SelectableVertex &vertex) = 0;
+virtual void vertex_push_back( SelectableVertex& vertex ) = 0;
 
-    virtual void DEBUG_verify() const = 0;
+virtual void DEBUG_verify() const = 0;
 };
 
-class BrushVisitor {
+class BrushVisitor
+{
 public:
-    virtual void visit(Face &face) const = 0;
+virtual void visit( Face& face ) const = 0;
 };
 
 class Brush :
-        public TransformNode,
-        public Bounded,
-        public Cullable,
-        public Snappable,
-        public Undoable,
-        public FaceObserver,
-        public Filterable,
-        public Nameable,
-        public BrushDoom3 {
+       public TransformNode,
+       public Bounded,
+       public Cullable,
+       public Snappable,
+       public Undoable,
+       public FaceObserver,
+       public Filterable,
+       public Nameable,
+       public BrushDoom3
+{
 private:
-    scene::Node *m_node;
-    typedef UniqueSet<BrushObserver *> Observers;
-    Observers m_observers;
-    UndoObserver *m_undoable_observer;
-    MapFile *m_map;
+scene::Node* m_node;
+typedef UniqueSet<BrushObserver*> Observers;
+Observers m_observers;
+UndoObserver* m_undoable_observer;
+MapFile* m_map;
 
 // state
-    Faces m_faces;
+Faces m_faces;
 // ----
 
 // cached data compiled from state
-    Array<PointVertex> m_faceCentroidPoints;
-    RenderablePointArray m_render_faces;
+Array<PointVertex> m_faceCentroidPoints;
+RenderablePointArray m_render_faces;
+
+Array<PointVertex> m_uniqueVertexPoints;
+typedef std::vector<SelectableVertex> SelectableVertices;
+SelectableVertices m_select_vertices;
+RenderablePointArray m_render_vertices;
+
+Array<PointVertex> m_uniqueEdgePoints;
+typedef std::vector<SelectableEdge> SelectableEdges;
+SelectableEdges m_select_edges;
+RenderablePointArray m_render_edges;
+
+Array<EdgeRenderIndices> m_edge_indices;
+Array<EdgeFaces> m_edge_faces;
+
+AABB m_aabb_local;
+// ----
+
+Callback<void()> m_evaluateTransform;
+Callback<void()> m_boundsChanged;
+
+mutable bool m_planeChanged;   // b-rep evaluation required
+mutable bool m_transformChanged;   // transform evaluation required
+// ----
+
+public:
+STRING_CONSTANT( Name, "Brush" );
+
+Callback<void()> m_lightsChanged;
+
+// static data
+static Shader* m_state_point;
+// ----
+
+static EBrushType m_type;
+static double m_maxWorldCoord;
+
+Brush( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+       m_node( &node ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ),
+       m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+       m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+       m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+       m_evaluateTransform( evaluateTransform ),
+       m_boundsChanged( boundsChanged ),
+       m_planeChanged( false ),
+       m_transformChanged( false ){
+       planeChanged();
+}
+Brush( const Brush& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+       m_node( &node ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ),
+       m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+       m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+       m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+       m_evaluateTransform( evaluateTransform ),
+       m_boundsChanged( boundsChanged ),
+       m_planeChanged( false ),
+       m_transformChanged( false ){
+       copy( other );
+}
+
+Brush( const Brush& other ) :
+       TransformNode( other ),
+       Bounded( other ),
+       Cullable( other ),
+       Snappable(),
+       Undoable( other ),
+       FaceObserver( other ),
+       Filterable( other ),
+       Nameable( other ),
+       BrushDoom3( other ),
+       m_node( 0 ),
+       m_undoable_observer( 0 ),
+       m_map( 0 ),
+       m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+       m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+       m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+       m_planeChanged( false ),
+       m_transformChanged( false ){
+       copy( other );
+}
+
+~Brush(){
+       ASSERT_MESSAGE( m_observers.empty(), "Brush::~Brush: observers still attached" );
+}
+
+// assignment not supported
+Brush& operator=( const Brush& other );
+
+void setDoom3GroupOrigin( const Vector3& origin ){
+       //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->getPlane().m_funcStaticOrigin = origin;
+               ( *i )->getPlane().updateTranslated();
+               ( *i )->planeChanged();
+       }
+       planeChanged();
+}
+
+void attach( BrushObserver& observer ){
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               observer.push_back( *( *i ) );
+       }
+
+       for ( SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i )
+       {
+               observer.edge_push_back( *i );
+       }
+
+       for ( SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i )
+       {
+               observer.vertex_push_back( *i );
+       }
+
+       m_observers.insert( &observer );
+}
+
+void detach( BrushObserver& observer ){
+       m_observers.erase( &observer );
+}
+
+void forEachFace( const BrushVisitor& visitor ) const {
+       for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               visitor.visit( *( *i ) );
+       }
+}
+
+void forEachFace_instanceAttach( MapFile* map ) const {
+       for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->instanceAttach( map );
+       }
+}
+
+void forEachFace_instanceDetach( MapFile* map ) const {
+       for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->instanceDetach( map );
+       }
+}
+
+InstanceCounter m_instanceCounter;
+
+void instanceAttach( const scene::Path& path ){
+       if ( ++m_instanceCounter.m_count == 1 ) {
+               m_map = path_find_mapfile( path.begin(), path.end() );
+               m_undoable_observer = GlobalUndoSystem().observer( this );
+               GlobalFilterSystem().registerFilterable( *this );
+               forEachFace_instanceAttach( m_map );
+       }
+       else
+       {
+               ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
+       }
+}
+
+void instanceDetach( const scene::Path& path ){
+       if ( --m_instanceCounter.m_count == 0 ) {
+               forEachFace_instanceDetach( m_map );
+               GlobalFilterSystem().unregisterFilterable( *this );
+               m_map = 0;
+               m_undoable_observer = 0;
+               GlobalUndoSystem().release( this );
+       }
+}
+
+// nameable
+const char* name() const {
+       return "brush";
+}
+
+void attach( const NameCallback& callback ){
+}
+
+void detach( const NameCallback& callback ){
+}
+
+// filterable
+void updateFiltered(){
+       if ( m_node != 0 ) {
+               if ( brush_filtered( *this ) ) {
+                       m_node->enable( scene::Node::eFiltered );
+               }
+               else
+               {
+                       m_node->disable( scene::Node::eFiltered );
+               }
+       }
+}
+
+// observer
+void planeChanged(){
+       m_planeChanged = true;
+       aabbChanged();
+       m_lightsChanged();
+}
+
+void shaderChanged(){
+       updateFiltered();
+       planeChanged();
+}
+
+void evaluateBRep() const {
+       if ( m_planeChanged ) {
+               m_planeChanged = false;
+               const_cast<Brush*>( this )->buildBRep();
+       }
+}
+
+void transformChanged(){
+       m_transformChanged = true;
+       planeChanged();
+}
+
+typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
+
+void evaluateTransform(){
+       if ( m_transformChanged ) {
+               m_transformChanged = false;
+               revertTransform();
+               m_evaluateTransform();
+       }
+}
 
-    Array<PointVertex> m_uniqueVertexPoints;
-    typedef std::vector<SelectableVertex> SelectableVertices;
-    SelectableVertices m_select_vertices;
-    RenderablePointArray m_render_vertices;
+const Matrix4& localToParent() const {
+       return g_matrix4_identity;
+}
+
+void aabbChanged(){
+       m_boundsChanged();
+}
+
+const AABB& localAABB() const {
+       evaluateBRep();
+       return m_aabb_local;
+}
+
+VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
+       return test.TestAABB( m_aabb_local, localToWorld );
+}
+
+void renderComponents( SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       switch ( mode )
+       {
+       case SelectionSystem::eVertex:
+               renderer.addRenderable( m_render_vertices, localToWorld );
+               break;
+       case SelectionSystem::eEdge:
+               renderer.addRenderable( m_render_edges, localToWorld );
+               break;
+       case SelectionSystem::eFace:
+               renderer.addRenderable( m_render_faces, localToWorld );
+               break;
+       default:
+               break;
+       }
+}
+
+void transform( const Matrix4& matrix ){
+       bool mirror = matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED;
+
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->transform( matrix, mirror );
+       }
+}
+
+void snapto( float snap ){
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->snapto( snap );
+       }
+}
+
+void revertTransform(){
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->revertTransform();
+       }
+}
+
+void freezeTransform(){
+       for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+       {
+               ( *i )->freezeTransform();
+       }
+}
+
+/// \brief Returns the absolute index of the \p faceVertex.
+std::size_t absoluteIndex( FaceVertexId faceVertex ){
+       std::size_t index = 0;
+       for ( std::size_t i = 0; i < faceVertex.getFace(); ++i )
+       {
+               index += m_faces[i]->getWinding().numpoints;
+       }
+       return index + faceVertex.getVertex();
+}
+
+void appendFaces( const Faces& other ){
+       clear();
+       for ( Faces::const_iterator i = other.begin(); i != other.end(); ++i )
+       {
+               push_back( *i );
+       }
+}
+
+/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
+class BrushUndoMemento : public UndoMemento
+{
+public:
+BrushUndoMemento( const Faces& faces ) : m_faces( faces ){
+}
+
+void release(){
+       delete this;
+}
+
+Faces m_faces;
+};
+
+void undoSave(){
+       if ( m_map != 0 ) {
+               m_map->changed();
+       }
+       if ( m_undoable_observer != 0 ) {
+               m_undoable_observer->save( this );
+       }
+}
+
+UndoMemento* exportState() const {
+       return new BrushUndoMemento( m_faces );
+}
+
+void importState( const UndoMemento* state ){
+       undoSave();
+       appendFaces( static_cast<const BrushUndoMemento*>( state )->m_faces );
+       planeChanged();
+
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->DEBUG_verify();
+       }
+}
+
+bool isDetail(){
+       return !m_faces.empty() && m_faces.front()->isDetail();
+}
+
+/// \brief Appends a copy of \p face to the end of the face list.
+Face* addFace( const Face& face ){
+       if ( m_faces.size() == c_brush_maxFaces ) {
+               return 0;
+       }
+       undoSave();
+       push_back( FaceSmartPointer( new Face( face, this ) ) );
+       m_faces.back()->setDetail( isDetail() );
+       planeChanged();
+       return m_faces.back();
+}
+
+/// \brief Appends a new face constructed from the parameters to the end of the face list.
+Face* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ){
+       if ( m_faces.size() == c_brush_maxFaces ) {
+               return 0;
+       }
+       undoSave();
+       push_back( FaceSmartPointer( new Face( p0, p1, p2, shader, projection, this ) ) );
+       m_faces.back()->setDetail( isDetail() );
+       planeChanged();
+       return m_faces.back();
+}
+
+static void constructStatic( EBrushType type ){
+       m_type = type;
+       Face::m_type = type;
+       FacePlane::m_type = type;
+
+       g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
+       if ( m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4 ) {
+               g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
+               // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+       }
+       else if ( m_type == eBrushTypeHalfLife ) {
+               g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
+               // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+       }
+
+       Face::m_quantise = ( m_type == eBrushTypeQuake ) ? quantiseInteger : quantiseFloating;
+
+       m_state_point = GlobalShaderCache().capture( "$POINT" );
+}
+
+static void destroyStatic(){
+       GlobalShaderCache().release( "$POINT" );
+}
+
+std::size_t DEBUG_size(){
+       return m_faces.size();
+}
+
+typedef Faces::const_iterator const_iterator;
+
+const_iterator begin() const {
+       return m_faces.begin();
+}
+
+const_iterator end() const {
+       return m_faces.end();
+}
+
+Face* back(){
+       return m_faces.back();
+}
+
+const Face* back() const {
+       return m_faces.back();
+}
+
+void reserve( std::size_t count ){
+       m_faces.reserve( count );
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->reserve( count );
+       }
+}
+
+void push_back( Faces::value_type face ){
+       m_faces.push_back( face );
+       if ( m_instanceCounter.m_count != 0 ) {
+               m_faces.back()->instanceAttach( m_map );
+       }
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->push_back( *face );
+               ( *i )->DEBUG_verify();
+       }
+}
+
+void pop_back(){
+       if ( m_instanceCounter.m_count != 0 ) {
+               m_faces.back()->instanceDetach( m_map );
+       }
+       m_faces.pop_back();
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->pop_back();
+               ( *i )->DEBUG_verify();
+       }
+}
+
+void erase( std::size_t index ){
+       if ( m_instanceCounter.m_count != 0 ) {
+               m_faces[index]->instanceDetach( m_map );
+       }
+       m_faces.erase( m_faces.begin() + index );
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->erase( index );
+               ( *i )->DEBUG_verify();
+       }
+}
+
+void connectivityChanged(){
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->connectivityChanged();
+       }
+}
+
+
+void clear(){
+       undoSave();
+       if ( m_instanceCounter.m_count != 0 ) {
+               forEachFace_instanceDetach( m_map );
+       }
+       m_faces.clear();
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->clear();
+               ( *i )->DEBUG_verify();
+       }
+}
+
+std::size_t size() const {
+       return m_faces.size();
+}
+
+bool empty() const {
+       return m_faces.empty();
+}
+
+/// \brief Returns true if any face of the brush contributes to the final B-Rep.
+bool hasContributingFaces() const {
+       for ( const_iterator i = begin(); i != end(); ++i )
+       {
+               if ( ( *i )->contributes() ) {
+                       return true;
+               }
+       }
+       return false;
+}
+
+/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
+/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
+void removeEmptyFaces(){
+       evaluateBRep();
+
+       {
+               std::size_t i = 0;
+               while ( i < m_faces.size() )
+               {
+                       if ( !m_faces[i]->contributes() ) {
+                               erase( i );
+                               planeChanged();
+                       }
+                       else
+                       {
+                               ++i;
+                       }
+               }
+       }
+}
+
+/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
+void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
+       FixedWinding buffer[2];
+       bool swap = false;
+
+       // get a poly that covers an effectively infinite area
+       Winding_createInfinite( buffer[swap], plane, m_maxWorldCoord + 1 );
+
+       // chop the poly by all of the other faces
+       {
+               for ( std::size_t i = 0; i < m_faces.size(); ++i )
+               {
+                       const Face& clip = *m_faces[i];
+
+                       if ( plane3_equal( clip.plane3(), plane )
+                                || !plane3_valid( clip.plane3() ) || !plane_unique( i )
+                                || plane3_opposing( plane, clip.plane3() ) ) {
+                               continue;
+                       }
+
+                       buffer[!swap].clear();
+
+#if BRUSH_CONNECTIVITY_DEBUG
+                       globalOutputStream() << "clip vs face: " << i << "\n";
+#endif
+
+                       {
+                               // flip the plane, because we want to keep the back side
+                               Plane3 clipPlane( vector3_negated( clip.plane3().normal() ), -clip.plane3().dist() );
+                               Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
+                       }
+
+#if BRUSH_CONNECTIVITY_DEBUG
+                       for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
+                       {
+                               if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
+                                       globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+                               }
+                       }
+#endif
+
+                       //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
+
+                       swap = !swap;
+               }
+       }
+
+       Winding_forFixedWinding( winding, buffer[swap] );
+
+#if BRUSH_CONNECTIVITY_DEBUG
+       Winding_printConnectivity( winding );
+
+       for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
+       {
+               if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
+                       globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+               }
+       }
+#endif
+}
+
+void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
+       wire.m_faceVertex.resize( m_edge_indices.size() );
+       wire.m_vertices = m_uniqueVertexPoints.data();
+       wire.m_size = 0;
+       for ( std::size_t i = 0; i < m_edge_faces.size(); ++i )
+       {
+               if ( faces_visible[m_edge_faces[i].first]
+                        || faces_visible[m_edge_faces[i].second] ) {
+                       wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
+               }
+       }
+}
+
+
+void update_faces_wireframe( Array<PointVertex>& wire, const bool* faces_visible ) const {
+       std::size_t count = 0;
+       for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+       {
+               if ( faces_visible[i] ) {
+                       ++count;
+               }
+       }
+
+       wire.resize( count );
+       Array<PointVertex>::iterator p = wire.begin();
+       for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+       {
+               if ( faces_visible[i] ) {
+                       *p++ = m_faceCentroidPoints[i];
+               }
+       }
+}
+
+/// \brief Makes this brush a deep-copy of the \p other.
+void copy( const Brush& other ){
+       for ( Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i )
+       {
+               addFace( *( *i ) );
+       }
+       planeChanged();
+}
+
+private:
+void edge_push_back( FaceVertexId faceVertex ){
+       m_select_edges.push_back( SelectableEdge( m_faces, faceVertex ) );
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->edge_push_back( m_select_edges.back() );
+       }
+}
+
+void edge_clear(){
+       m_select_edges.clear();
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->edge_clear();
+       }
+}
+
+void vertex_push_back( FaceVertexId faceVertex ){
+       m_select_vertices.push_back( SelectableVertex( m_faces, faceVertex ) );
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->vertex_push_back( m_select_vertices.back() );
+       }
+}
+
+void vertex_clear(){
+       m_select_vertices.clear();
+       for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+       {
+               ( *i )->vertex_clear();
+       }
+}
+
+/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
+bool plane_unique( std::size_t index ) const {
+       // duplicate plane
+       for ( std::size_t i = 0; i < m_faces.size(); ++i )
+       {
+               if ( index != i && !plane3_inside( m_faces[index]->plane3(), m_faces[i]->plane3(), index < i ) ) {
+                       return false;
+               }
+       }
+       return true;
+}
+
+/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
+void removeDegenerateEdges(){
+       for ( std::size_t i = 0; i < m_faces.size(); ++i )
+       {
+               Winding& winding = m_faces[i]->getWinding();
+               for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+               {
+                       std::size_t index = std::distance( winding.begin(), j );
+                       std::size_t next = Winding_next( winding, index );
+                       if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
+#if BRUSH_DEGENERATE_DEBUG
+                               globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
+#endif
+                               Winding& other = m_faces[winding[index].adjacent]->getWinding();
+                               std::size_t adjacent = Winding_FindAdjacent( other, i );
+                               if ( adjacent != c_brush_maxFaces ) {
+                                       other.erase( other.begin() + adjacent );
+                               }
+                               winding.erase( j );
+                       }
+                       else
+                       {
+                               ++j;
+                       }
+               }
+       }
+}
+
+/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
+void removeDegenerateFaces(){
+       // save adjacency info for degenerate faces
+       for ( std::size_t i = 0; i < m_faces.size(); ++i )
+       {
+               Winding& degen = m_faces[i]->getWinding();
+
+               if ( degen.numpoints == 2 ) {
+#if BRUSH_DEGENERATE_DEBUG
+                       globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
+#endif
+                       // this is an "edge" face, where the plane touches the edge of the brush
+                       {
+                               Winding& winding = m_faces[degen[0].adjacent]->getWinding();
+                               std::size_t index = Winding_FindAdjacent( winding, i );
+                               if ( index != c_brush_maxFaces ) {
+#if BRUSH_DEGENERATE_DEBUG
+                                       globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
+#endif
+                                       winding[index].adjacent = degen[1].adjacent;
+                               }
+                       }
+
+                       {
+                               Winding& winding = m_faces[degen[1].adjacent]->getWinding();
+                               std::size_t index = Winding_FindAdjacent( winding, i );
+                               if ( index != c_brush_maxFaces ) {
+#if BRUSH_DEGENERATE_DEBUG
+                                       globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
+#endif
+                                       winding[index].adjacent = degen[0].adjacent;
+                               }
+                       }
+
+                       degen.resize( 0 );
+               }
+       }
+}
+
+/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
+void removeDuplicateEdges(){
+       // verify face connectivity graph
+       for ( std::size_t i = 0; i < m_faces.size(); ++i )
+       {
+               //if(m_faces[i]->contributes())
+               {
+                       Winding& winding = m_faces[i]->getWinding();
+                       for ( std::size_t j = 0; j != winding.numpoints; )
+                       {
+                               std::size_t next = Winding_next( winding, j );
+                               if ( winding[j].adjacent == winding[next].adjacent ) {
+#if BRUSH_DEGENERATE_DEBUG
+                                       globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
+#endif
+                                       winding.erase( winding.begin() + next );
+                               }
+                               else
+                               {
+                                       ++j;
+                               }
+                       }
+               }
+       }
+}
+
+/// \brief Removes edges that do not have a matching pair in their adjacent-face.
+void verifyConnectivityGraph(){
+       // verify face connectivity graph
+       for ( std::size_t i = 0; i < m_faces.size(); ++i )
+       {
+               //if(m_faces[i]->contributes())
+               {
+                       Winding& winding = m_faces[i]->getWinding();
+                       for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+                       {
+#if BRUSH_CONNECTIVITY_DEBUG
+                               globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
+#endif
+                               // remove unidirectional graph edges
+                               if ( ( *j ).adjacent == c_brush_maxFaces
+                                        || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
+#if BRUSH_CONNECTIVITY_DEBUG
+                                       globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
+#endif
+                                       winding.erase( j );
+                               }
+                               else
+                               {
+                                       ++j;
+                               }
+                       }
+               }
+       }
+}
+
+/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
+bool isBounded(){
+       for ( const_iterator i = begin(); i != end(); ++i )
+       {
+               if ( !( *i )->is_bounded() ) {
+                       return false;
+               }
+       }
+       return true;
+}
+
+/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
+bool buildWindings(){
+
+       {
+               m_aabb_local = AABB();
+
+               for ( std::size_t i = 0; i < m_faces.size(); ++i )
+               {
+                       Face& f = *m_faces[i];
+
+                       if ( !plane3_valid( f.plane3() ) || !plane_unique( i ) ) {
+                               f.getWinding().resize( 0 );
+                       }
+                       else
+                       {
+#if BRUSH_CONNECTIVITY_DEBUG
+                               globalOutputStream() << "face: " << i << "\n";
+#endif
+                               windingForClipPlane( f.getWinding(), f.plane3() );
+
+                               // update brush bounds
+                               const Winding& winding = f.getWinding();
+                               for ( Winding::const_iterator i = winding.begin(); i != winding.end(); ++i )
+                               {
+                                       aabb_extend_by_point_safe( m_aabb_local, ( *i ).vertex );
+                               }
+
+                               // update texture coordinates
+                               f.EmitTextureCoordinates();
+                       }
+               }
+       }
+
+       bool degenerate = !isBounded();
+
+       if ( !degenerate ) {
+               // clean up connectivity information.
+               // these cleanups must be applied in a specific order.
+               removeDegenerateEdges();
+               removeDegenerateFaces();
+               removeDuplicateEdges();
+               verifyConnectivityGraph();
+       }
+
+       return degenerate;
+}
+
+/// \brief Constructs the face windings and updates anything that depends on them.
+void buildBRep();
+};
+
+
+class FaceInstance;
+
+class FaceInstanceSet
+{
+typedef SelectionList<FaceInstance> FaceInstances;
+FaceInstances m_faceInstances;
+public:
+void insert( FaceInstance& faceInstance ){
+       m_faceInstances.append( faceInstance );
+}
+
+void erase( FaceInstance& faceInstance ){
+       m_faceInstances.erase( faceInstance );
+}
+
+template<typename Functor>
+void foreach( Functor functor ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               functor( *( *i ) );
+       }
+}
+
+bool empty() const {
+       return m_faceInstances.empty();
+}
+
+FaceInstance& last() const {
+       return m_faceInstances.back();
+}
+};
+
+extern FaceInstanceSet g_SelectedFaceInstances;
+
+typedef std::list<std::size_t> VertexSelection;
+
+inline VertexSelection::iterator VertexSelection_find( VertexSelection& self, std::size_t value ){
+       return std::find( self.begin(), self.end(), value );
+}
+
+inline VertexSelection::const_iterator VertexSelection_find( const VertexSelection& self, std::size_t value ){
+       return std::find( self.begin(), self.end(), value );
+}
+
+inline VertexSelection::iterator VertexSelection_insert( VertexSelection& self, std::size_t value ){
+       VertexSelection::iterator i = VertexSelection_find( self, value );
+       if ( i == self.end() ) {
+               self.push_back( value );
+               return --self.end();
+       }
+       return i;
+}
+
+inline void VertexSelection_erase( VertexSelection& self, std::size_t value ){
+       VertexSelection::iterator i = VertexSelection_find( self, value );
+       if ( i != self.end() ) {
+               self.erase( i );
+       }
+}
+
+inline bool triangle_reversed( std::size_t x, std::size_t y, std::size_t z ){
+       return !( ( x < y && y < z ) || ( z < x && x < y ) || ( y < z && z < x ) );
+}
+
+template<typename Element>
+inline Vector3 triangle_cross( const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z ){
+       return vector3_cross( y - x, z - x );
+}
+
+template<typename Element>
+inline bool triangles_same_winding( const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2 ){
+       return vector3_dot( triangle_cross( x1, y1, z1 ), triangle_cross( x2, y2, z2 ) ) > 0;
+}
+
+
+typedef const Plane3* PlanePointer;
+typedef PlanePointer* PlanesIterator;
+
+class VectorLightList : public LightList
+{
+typedef std::vector<const RendererLight*> Lights;
+Lights m_lights;
+public:
+void addLight( const RendererLight& light ){
+       m_lights.push_back( &light );
+}
+
+void clear(){
+       m_lights.clear();
+}
+
+void evaluateLights() const {
+}
+
+void lightsChanged() const {
+}
+
+void forEachLight( const RendererLightCallback& callback ) const {
+       for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
+       {
+               callback( *( *i ) );
+       }
+}
+};
+
+class FaceInstance
+{
+Face* m_face;
+ObservedSelectable m_selectable;
+ObservedSelectable m_selectableVertices;
+ObservedSelectable m_selectableEdges;
+SelectionChangeCallback m_selectionChanged;
+
+VertexSelection m_vertexSelection;
+VertexSelection m_edgeSelection;
+
+public:
+mutable VectorLightList m_lights;
+
+FaceInstance( Face& face, const SelectionChangeCallback& observer ) :
+       m_face( &face ),
+       m_selectable( SelectedChangedCaller( *this ) ),
+       m_selectableVertices( observer ),
+       m_selectableEdges( observer ),
+       m_selectionChanged( observer ){
+}
+
+FaceInstance( const FaceInstance& other ) :
+       m_face( other.m_face ),
+       m_selectable( SelectedChangedCaller( *this ) ),
+       m_selectableVertices( other.m_selectableVertices ),
+       m_selectableEdges( other.m_selectableEdges ),
+       m_selectionChanged( other.m_selectionChanged ){
+}
+
+FaceInstance& operator=( const FaceInstance& other ){
+       m_face = other.m_face;
+       return *this;
+}
+
+Face& getFace(){
+       return *m_face;
+}
+
+const Face& getFace() const {
+       return *m_face;
+}
+
+void selectedChanged( const Selectable& selectable ){
+       if ( selectable.isSelected() ) {
+               g_SelectedFaceInstances.insert( *this );
+       }
+       else
+       {
+               g_SelectedFaceInstances.erase( *this );
+       }
+       m_selectionChanged( selectable );
+}
+
+typedef MemberCaller<FaceInstance, void(const Selectable&), &FaceInstance::selectedChanged> SelectedChangedCaller;
+
+bool selectedVertices() const {
+       return !m_vertexSelection.empty();
+}
+
+bool selectedEdges() const {
+       return !m_edgeSelection.empty();
+}
+
+bool isSelected() const {
+       return m_selectable.isSelected();
+}
+
+bool selectedComponents() const {
+       return selectedVertices() || selectedEdges() || isSelected();
+}
+
+bool selectedComponents( SelectionSystem::EComponentMode mode ) const {
+       switch ( mode )
+       {
+       case SelectionSystem::eVertex:
+               return selectedVertices();
+       case SelectionSystem::eEdge:
+               return selectedEdges();
+       case SelectionSystem::eFace:
+               return isSelected();
+       default:
+               return false;
+       }
+}
+
+void setSelected( SelectionSystem::EComponentMode mode, bool select ){
+       switch ( mode )
+       {
+       case SelectionSystem::eFace:
+               m_selectable.setSelected( select );
+               break;
+       case SelectionSystem::eVertex:
+               ASSERT_MESSAGE( !select, "select-all not supported" );
+
+               m_vertexSelection.clear();
+               m_selectableVertices.setSelected( false );
+               break;
+       case SelectionSystem::eEdge:
+               ASSERT_MESSAGE( !select, "select-all not supported" );
+
+               m_edgeSelection.clear();
+               m_selectableEdges.setSelected( false );
+               break;
+       default:
+               break;
+       }
+}
+
+template<typename Functor>
+void SelectedVertices_foreach( Functor functor ) const {
+       for ( VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i )
+       {
+               std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+               if ( index != c_brush_maxFaces ) {
+                       functor( getFace().getWinding()[index].vertex );
+               }
+       }
+}
+
+template<typename Functor>
+void SelectedEdges_foreach( Functor functor ) const {
+       for ( VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i )
+       {
+               std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+               if ( index != c_brush_maxFaces ) {
+                       const Winding& winding = getFace().getWinding();
+                       std::size_t adjacent = Winding_next( winding, index );
+                       functor( vector3_mid( winding[index].vertex, winding[adjacent].vertex ) );
+               }
+       }
+}
+
+template<typename Functor>
+void SelectedFaces_foreach( Functor functor ) const {
+       if ( isSelected() ) {
+               functor( centroid() );
+       }
+}
+
+template<typename Functor>
+void SelectedComponents_foreach( Functor functor ) const {
+       SelectedVertices_foreach( functor );
+       SelectedEdges_foreach( functor );
+       SelectedFaces_foreach( functor );
+}
+
+void iterate_selected( AABB& aabb ) const {
+       SelectedComponents_foreach([&](const Vector3 &point) {
+               aabb_extend_by_point_safe(aabb, point);
+       });
+}
+
+void iterate_selected( RenderablePointVector& points ) const {
+       SelectedComponents_foreach([&](const Vector3 &point) {
+               const Colour4b colour_selected(0, 0, 255, 255);
+               points.push_back(pointvertex_for_windingpoint(point, colour_selected));
+       });
+}
+
+bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       return m_face->intersectVolume( volume, localToWorld );
+}
+
+void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       if ( !m_face->isFiltered() && m_face->contributes() && intersectVolume( volume, localToWorld ) ) {
+               renderer.PushState();
+               if ( selectedComponents() ) {
+                       renderer.Highlight( Renderer::eFace );
+               }
+               m_face->render( renderer, localToWorld );
+               renderer.PopState();
+       }
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+       if ( !m_face->isFiltered() ) {
+               m_face->testSelect( test, best );
+       }
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+       SelectionIntersection best;
+       testSelect( test, best );
+       if ( best.valid() ) {
+               Selector_add( selector, m_selectable, best );
+       }
+}
+
+void testSelect_centroid( Selector& selector, SelectionTest& test ){
+       if ( m_face->contributes() && !m_face->isFiltered() ) {
+               SelectionIntersection best;
+               m_face->testSelect_centroid( test, best );
+               if ( best.valid() ) {
+                       Selector_add( selector, m_selectable, best );
+               }
+       }
+}
+
+void selectPlane( Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback ){
+       for ( Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i )
+       {
+               Vector3 v( vector3_subtracted( line_closest_point( line, ( *i ).vertex ), ( *i ).vertex ) );
+               double dot = vector3_dot( getFace().plane3().normal(), v );
+               if ( dot <= 0 ) {
+                       return;
+               }
+       }
+
+       Selector_add( selector, m_selectable );
+
+       selectedPlaneCallback( getFace().plane3() );
+}
+
+void selectReversedPlane( Selector& selector, const SelectedPlanes& selectedPlanes ){
+       if ( selectedPlanes.contains( plane3_flipped( getFace().plane3() ) ) ) {
+               Selector_add( selector, m_selectable );
+       }
+}
+
+void transformComponents( const Matrix4& matrix ){
+       if ( isSelected() ) {
+               m_face->transform( matrix, false );
+       }
+       if ( selectedVertices() ) {
+               if ( m_vertexSelection.size() == 1 ) {
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+                       m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+               }
+               else if ( m_vertexSelection.size() == 2 ) {
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+                       m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+               }
+               else if ( m_vertexSelection.size() >= 3 ) {
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+                       m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+               }
+       }
+       if ( selectedEdges() ) {
+               if ( m_edgeSelection.size() == 1 ) {
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+                       m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+               }
+               else if ( m_edgeSelection.size() >= 2 ) {
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+                       matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+                       m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+               }
+       }
+}
+
+void snapto( float snap ){
+       m_face->snapto( snap );
+}
+
+void snapComponents( float snap ){
+       if ( isSelected() ) {
+               snapto( snap );
+       }
+       if ( selectedVertices() ) {
+               vector3_snap( m_face->m_move_planepts[0], snap );
+               vector3_snap( m_face->m_move_planepts[1], snap );
+               vector3_snap( m_face->m_move_planepts[2], snap );
+               m_face->assign_planepts( m_face->m_move_planepts );
+               planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+               m_face->freezeTransform();
+       }
+       if ( selectedEdges() ) {
+               vector3_snap( m_face->m_move_planepts[0], snap );
+               vector3_snap( m_face->m_move_planepts[1], snap );
+               vector3_snap( m_face->m_move_planepts[2], snap );
+               m_face->assign_planepts( m_face->m_move_planepts );
+               planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+               m_face->freezeTransform();
+       }
+}
+
+void update_move_planepts_vertex( std::size_t index ){
+       m_face->update_move_planepts_vertex( index, m_face->m_move_planepts );
+}
+
+void update_move_planepts_vertex2( std::size_t index, std::size_t other ){
+       const std::size_t numpoints = m_face->getWinding().numpoints;
+       ASSERT_MESSAGE( index < numpoints, "select_vertex: invalid index" );
+
+       const std::size_t opposite = Winding_Opposite( m_face->getWinding(), index, other );
+
+       if ( triangle_reversed( index, other, opposite ) ) {
+               std::swap( index, other );
+       }
+
+       ASSERT_MESSAGE(
+               triangles_same_winding(
+                       m_face->getWinding()[opposite].vertex,
+                       m_face->getWinding()[index].vertex,
+                       m_face->getWinding()[other].vertex,
+                       m_face->getWinding()[0].vertex,
+                       m_face->getWinding()[1].vertex,
+                       m_face->getWinding()[2].vertex
+                       ),
+               "update_move_planepts_vertex2: error"
+               );
+
+       m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
+       m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
+       m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
+       planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
+}
+
+void update_selection_vertex(){
+       if ( m_vertexSelection.size() == 0 ) {
+               m_selectableVertices.setSelected( false );
+       }
+       else
+       {
+               m_selectableVertices.setSelected( true );
+
+               if ( m_vertexSelection.size() == 1 ) {
+                       std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+
+                       if ( index != c_brush_maxFaces ) {
+                               update_move_planepts_vertex( index );
+                       }
+               }
+               else if ( m_vertexSelection.size() == 2 ) {
+                       std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+                       std::size_t other = Winding_FindAdjacent( getFace().getWinding(), *( ++m_vertexSelection.begin() ) );
+
+                       if ( index != c_brush_maxFaces
+                                && other != c_brush_maxFaces ) {
+                               update_move_planepts_vertex2( index, other );
+                       }
+               }
+       }
+}
+
+void select_vertex( std::size_t index, bool select ){
+       if ( select ) {
+               VertexSelection_insert( m_vertexSelection, getFace().getWinding()[index].adjacent );
+       }
+       else
+       {
+               VertexSelection_erase( m_vertexSelection, getFace().getWinding()[index].adjacent );
+       }
+
+       SceneChangeNotify();
+       update_selection_vertex();
+}
+
+bool selected_vertex( std::size_t index ) const {
+       return VertexSelection_find( m_vertexSelection, getFace().getWinding()[index].adjacent ) != m_vertexSelection.end();
+}
+
+void update_move_planepts_edge( std::size_t index ){
+       std::size_t numpoints = m_face->getWinding().numpoints;
+       ASSERT_MESSAGE( index < numpoints, "select_edge: invalid index" );
+
+       std::size_t adjacent = Winding_next( m_face->getWinding(), index );
+       std::size_t opposite = Winding_Opposite( m_face->getWinding(), index );
+       m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
+       m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
+       m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
+       planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
+}
+
+void update_selection_edge(){
+       if ( m_edgeSelection.size() == 0 ) {
+               m_selectableEdges.setSelected( false );
+       }
+       else
+       {
+               m_selectableEdges.setSelected( true );
+
+               if ( m_edgeSelection.size() == 1 ) {
+                       std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_edgeSelection.begin() );
+
+                       if ( index != c_brush_maxFaces ) {
+                               update_move_planepts_edge( index );
+                       }
+               }
+       }
+}
+
+void select_edge( std::size_t index, bool select ){
+       if ( select ) {
+               VertexSelection_insert( m_edgeSelection, getFace().getWinding()[index].adjacent );
+       }
+       else
+       {
+               VertexSelection_erase( m_edgeSelection, getFace().getWinding()[index].adjacent );
+       }
+
+       SceneChangeNotify();
+       update_selection_edge();
+}
+
+bool selected_edge( std::size_t index ) const {
+       return VertexSelection_find( m_edgeSelection, getFace().getWinding()[index].adjacent ) != m_edgeSelection.end();
+}
+
+const Vector3& centroid() const {
+       return m_face->centroid();
+}
+
+void connectivityChanged(){
+       // This occurs when a face is added or removed.
+       // The current vertex and edge selections no longer valid and must be cleared.
+       m_vertexSelection.clear();
+       m_selectableVertices.setSelected( false );
+       m_edgeSelection.clear();
+       m_selectableEdges.setSelected( false );
+}
+};
+
+class BrushClipPlane : public OpenGLRenderable
+{
+Plane3 m_plane;
+Winding m_winding;
+static Shader* m_state;
+public:
+static void constructStatic(){
+       m_state = GlobalShaderCache().capture( "$CLIPPER_OVERLAY" );
+}
+
+static void destroyStatic(){
+       GlobalShaderCache().release( "$CLIPPER_OVERLAY" );
+}
+
+void setPlane( const Brush& brush, const Plane3& plane ){
+       m_plane = plane;
+       if ( plane3_valid( m_plane ) ) {
+               brush.windingForClipPlane( m_winding, m_plane );
+       }
+       else
+       {
+               m_winding.resize( 0 );
+       }
+}
+
+void render( RenderStateFlags state ) const {
+       if ( ( state & RENDER_FILL ) != 0 ) {
+               Winding_Draw( m_winding, m_plane.normal(), state );
+       }
+       else
+       {
+               Winding_DrawWireframe( m_winding );
+
+               // also draw a line indicating the direction of the cut
+               Vector3 lineverts[2];
+               Winding_Centroid( m_winding, m_plane, lineverts[0] );
+               lineverts[1] = vector3_added( lineverts[0], vector3_scaled( m_plane.normal(), Brush::m_maxWorldCoord * 4 ) );
+
+               glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), &lineverts[0] );
+               glDrawArrays( GL_LINES, 0, GLsizei( 2 ) );
+       }
+}
+
+void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       renderer.SetState( m_state, Renderer::eWireframeOnly );
+       renderer.SetState( m_state, Renderer::eFullMaterials );
+       renderer.addRenderable( *this, localToWorld );
+}
+};
+
+inline void Face_addLight( const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light ){
+       const Plane3& facePlane = face.getFace().plane3();
+       const Vector3& origin = light.aabb().origin;
+       Plane3 tmp( plane3_transformed( Plane3( facePlane.normal(), -facePlane.dist() ), localToWorld ) );
+       if ( !plane3_test_point( tmp, origin )
+                || !plane3_test_point( tmp, vector3_added( origin, light.offset() ) ) ) {
+               face.m_lights.addLight( light );
+       }
+}
+
+
+typedef std::vector<FaceInstance> FaceInstances;
+
+class EdgeInstance : public Selectable
+{
+FaceInstances& m_faceInstances;
+SelectableEdge* m_edge;
+
+void select_edge( bool select ){
+       FaceVertexId faceVertex = m_edge->m_faceVertex;
+       m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
+       faceVertex = next_edge( m_edge->m_faces, faceVertex );
+       m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
+}
+
+bool selected_edge() const {
+       FaceVertexId faceVertex = m_edge->m_faceVertex;
+       if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+               return false;
+       }
+       faceVertex = next_edge( m_edge->m_faces, faceVertex );
+       if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+               return false;
+       }
+
+       return true;
+}
+
+public:
+EdgeInstance( FaceInstances& faceInstances, SelectableEdge& edge )
+       : m_faceInstances( faceInstances ), m_edge( &edge ){
+}
+EdgeInstance& operator=( const EdgeInstance& other ){
+       m_edge = other.m_edge;
+       return *this;
+}
+
+void setSelected( bool select ){
+       select_edge( select );
+}
+
+bool isSelected() const {
+       return selected_edge();
+}
+
+
+void testSelect( Selector& selector, SelectionTest& test ){
+       SelectionIntersection best;
+       m_edge->testSelect( test, best );
+       if ( best.valid() ) {
+               Selector_add( selector, *this, best );
+       }
+}
+};
+
+class VertexInstance : public Selectable
+{
+FaceInstances& m_faceInstances;
+SelectableVertex* m_vertex;
+
+void select_vertex( bool select ){
+       FaceVertexId faceVertex = m_vertex->m_faceVertex;
+       do
+       {
+               m_faceInstances[faceVertex.getFace()].select_vertex( faceVertex.getVertex(), select );
+               faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+       }
+       while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
+}
+
+bool selected_vertex() const {
+       FaceVertexId faceVertex = m_vertex->m_faceVertex;
+       do
+       {
+               if ( !m_faceInstances[faceVertex.getFace()].selected_vertex( faceVertex.getVertex() ) ) {
+                       return false;
+               }
+               faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+       }
+       while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
+       return true;
+}
+
+public:
+VertexInstance( FaceInstances& faceInstances, SelectableVertex& vertex )
+       : m_faceInstances( faceInstances ), m_vertex( &vertex ){
+}
+VertexInstance& operator=( const VertexInstance& other ){
+       m_vertex = other.m_vertex;
+       return *this;
+}
+
+void setSelected( bool select ){
+       select_vertex( select );
+}
+
+bool isSelected() const {
+       return selected_vertex();
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+       SelectionIntersection best;
+       m_vertex->testSelect( test, best );
+       if ( best.valid() ) {
+               Selector_add( selector, *this, best );
+       }
+}
+};
+
+class BrushInstanceVisitor
+{
+public:
+virtual void visit( FaceInstance& face ) const = 0;
+};
+
+class BrushInstance :
+       public BrushObserver,
+       public scene::Instance,
+       public Selectable,
+       public Renderable,
+       public SelectionTestable,
+       public ComponentSelectionTestable,
+       public ComponentEditable,
+       public ComponentSnappable,
+       public PlaneSelectable,
+       public LightCullable
+{
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
+public:
+TypeCasts(){
+       InstanceStaticCast<BrushInstance, Selectable>::install( m_casts );
+       InstanceContainedCast<BrushInstance, Bounded>::install( m_casts );
+       InstanceContainedCast<BrushInstance, Cullable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, Renderable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, SelectionTestable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, ComponentEditable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, ComponentSnappable>::install( m_casts );
+       InstanceStaticCast<BrushInstance, PlaneSelectable>::install( m_casts );
+       InstanceIdentityCast<BrushInstance>::install( m_casts );
+       InstanceContainedCast<BrushInstance, Transformable>::install( m_casts );
+}
+
+InstanceTypeCastTable& get(){
+       return m_casts;
+}
+};
+
+
+Brush& m_brush;
+
+FaceInstances m_faceInstances;
+
+typedef std::vector<EdgeInstance> EdgeInstances;
+EdgeInstances m_edgeInstances;
+typedef std::vector<VertexInstance> VertexInstances;
+VertexInstances m_vertexInstances;
+
+ObservedSelectable m_selectable;
+
+mutable RenderableWireframe m_render_wireframe;
+mutable RenderablePointVector m_render_selected;
+mutable AABB m_aabb_component;
+mutable Array<PointVertex> m_faceCentroidPointsCulled;
+RenderablePointArray m_render_faces_wireframe;
+mutable bool m_viewChanged;   // requires re-evaluation of view-dependent cached data
+
+BrushClipPlane m_clipPlane;
+
+static Shader* m_state_selpoint;
+
+const LightList* m_lightList;
+
+TransformModifier m_transform;
+
+BrushInstance( const BrushInstance& other ); // NOT COPYABLE
+BrushInstance& operator=( const BrushInstance& other ); // NOT ASSIGNABLE
+public:
+static Counter* m_counter;
+
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+void lightsChanged(){
+       m_lightList->lightsChanged();
+}
+
+typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
+
+STRING_CONSTANT( Name, "BrushInstance" );
+
+BrushInstance( const scene::Path& path, scene::Instance* parent, Brush& brush ) :
+       Instance( path, parent, this, StaticTypeCasts::instance().get() ),
+       m_brush( brush ),
+       m_selectable( SelectedChangedCaller( *this ) ),
+       m_render_selected( GL_POINTS ),
+       m_render_faces_wireframe( m_faceCentroidPointsCulled, GL_POINTS ),
+       m_viewChanged( false ),
+       m_transform( Brush::TransformChangedCaller( m_brush ), ApplyTransformCaller( *this ) ){
+       m_brush.instanceAttach( Instance::path() );
+       m_brush.attach( *this );
+       m_counter->increment();
+
+       m_lightList = &GlobalShaderCache().attach( *this );
+       m_brush.m_lightsChanged = LightsChangedCaller( *this ); ///\todo Make this work with instancing.
+
+       Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
+}
 
-    Array<PointVertex> m_uniqueEdgePoints;
-    typedef std::vector<SelectableEdge> SelectableEdges;
-    SelectableEdges m_select_edges;
-    RenderablePointArray m_render_edges;
+~BrushInstance(){
+       Instance::setTransformChangedCallback( Callback<void()>() );
 
-    Array<EdgeRenderIndices> m_edge_indices;
-    Array<EdgeFaces> m_edge_faces;
+       m_brush.m_lightsChanged = Callback<void()>();
+       GlobalShaderCache().detach( *this );
 
-    AABB m_aabb_local;
-// ----
+       m_counter->decrement();
+       m_brush.detach( *this );
+       m_brush.instanceDetach( Instance::path() );
+}
 
-    Callback<void()> m_evaluateTransform;
-    Callback<void()> m_boundsChanged;
+Brush& getBrush(){
+       return m_brush;
+}
+const Brush& getBrush() const {
+       return m_brush;
+}
 
-    mutable bool m_planeChanged;   // b-rep evaluation required
-    mutable bool m_transformChanged;   // transform evaluation required
-// ----
+Bounded& get( NullType<Bounded>){
+       return m_brush;
+}
 
-public:
-    STRING_CONSTANT(Name, "Brush");
+Cullable& get( NullType<Cullable>){
+       return m_brush;
+}
 
-    Callback<void()> m_lightsChanged;
+Transformable& get( NullType<Transformable>){
+       return m_transform;
+}
 
-// static data
-    static Shader *m_state_point;
-// ----
+void selectedChanged( const Selectable& selectable ){
+       GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
+       GlobalSelectionSystem().onSelectedChanged( *this, selectable );
 
-    static EBrushType m_type;
-    static double m_maxWorldCoord;
-
-    Brush(scene::Node &node, const Callback<void()> &evaluateTransform, const Callback<void()> &boundsChanged) :
-            m_node(&node),
-            m_undoable_observer(0),
-            m_map(0),
-            m_render_faces(m_faceCentroidPoints, GL_POINTS),
-            m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
-            m_render_edges(m_uniqueEdgePoints, GL_POINTS),
-            m_evaluateTransform(evaluateTransform),
-            m_boundsChanged(boundsChanged),
-            m_planeChanged(false),
-            m_transformChanged(false)
-    {
-        planeChanged();
-    }
-
-    Brush(const Brush &other, scene::Node &node, const Callback<void()> &evaluateTransform,
-          const Callback<void()> &boundsChanged) :
-            m_node(&node),
-            m_undoable_observer(0),
-            m_map(0),
-            m_render_faces(m_faceCentroidPoints, GL_POINTS),
-            m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
-            m_render_edges(m_uniqueEdgePoints, GL_POINTS),
-            m_evaluateTransform(evaluateTransform),
-            m_boundsChanged(boundsChanged),
-            m_planeChanged(false),
-            m_transformChanged(false)
-    {
-        copy(other);
-    }
-
-    Brush(const Brush &other) :
-            TransformNode(other),
-            Bounded(other),
-            Cullable(other),
-            Snappable(),
-            Undoable(other),
-            FaceObserver(other),
-            Filterable(other),
-            Nameable(other),
-            BrushDoom3(other),
-            m_node(0),
-            m_undoable_observer(0),
-            m_map(0),
-            m_render_faces(m_faceCentroidPoints, GL_POINTS),
-            m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
-            m_render_edges(m_uniqueEdgePoints, GL_POINTS),
-            m_planeChanged(false),
-            m_transformChanged(false)
-    {
-        copy(other);
-    }
-
-    ~Brush()
-    {
-        ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
-    }
+       Instance::selectedChanged();
+}
+typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChanged> SelectedChangedCaller;
 
-// assignment not supported
-    Brush &operator=(const Brush &other);
-
-    void setDoom3GroupOrigin(const Vector3 &origin)
-    {
-        //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->getPlane().m_funcStaticOrigin = origin;
-            (*i)->getPlane().updateTranslated();
-            (*i)->planeChanged();
-        }
-        planeChanged();
-    }
-
-    void attach(BrushObserver &observer)
-    {
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            observer.push_back(*(*i));
-        }
-
-        for (SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i) {
-            observer.edge_push_back(*i);
-        }
-
-        for (SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i) {
-            observer.vertex_push_back(*i);
-        }
-
-        m_observers.insert(&observer);
-    }
-
-    void detach(BrushObserver &observer)
-    {
-        m_observers.erase(&observer);
-    }
-
-    void forEachFace(const BrushVisitor &visitor) const
-    {
-        for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            visitor.visit(*(*i));
-        }
-    }
-
-    void forEachFace_instanceAttach(MapFile *map) const
-    {
-        for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->instanceAttach(map);
-        }
-    }
-
-    void forEachFace_instanceDetach(MapFile *map) const
-    {
-        for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->instanceDetach(map);
-        }
-    }
-
-    InstanceCounter m_instanceCounter;
-
-    void instanceAttach(const scene::Path &path)
-    {
-        if (++m_instanceCounter.m_count == 1) {
-            m_map = path_find_mapfile(path.begin(), path.end());
-            m_undoable_observer = GlobalUndoSystem().observer(this);
-            GlobalFilterSystem().registerFilterable(*this);
-            forEachFace_instanceAttach(m_map);
-        } else {
-            ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map,
-                           "node is instanced across more than one file");
-        }
-    }
-
-    void instanceDetach(const scene::Path &path)
-    {
-        if (--m_instanceCounter.m_count == 0) {
-            forEachFace_instanceDetach(m_map);
-            GlobalFilterSystem().unregisterFilterable(*this);
-            m_map = 0;
-            m_undoable_observer = 0;
-            GlobalUndoSystem().release(this);
-        }
-    }
+void selectedChangedComponent( const Selectable& selectable ){
+       GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
+       GlobalSelectionSystem().onComponentSelection( *this, selectable );
+}
+typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
 
-// nameable
-    const char *name() const
-    {
-        return "brush";
-    }
+const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               visitor.visit( *i );
+       }
+       return visitor;
+}
 
-    void attach(const NameCallback &callback)
-    {
-    }
+static void constructStatic(){
+       m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
+}
 
-    void detach(const NameCallback &callback)
-    {
-    }
+static void destroyStatic(){
+       GlobalShaderCache().release( "$SELPOINT" );
+}
 
-// filterable
-    void updateFiltered()
-    {
-        if (m_node != 0) {
-            if (brush_filtered(*this)) {
-                m_node->enable(scene::Node::eFiltered);
-            } else {
-                m_node->disable(scene::Node::eFiltered);
-            }
-        }
-    }
+void clear(){
+       m_faceInstances.clear();
+}
 
-// observer
-    void planeChanged()
-    {
-        m_planeChanged = true;
-        aabbChanged();
-        m_lightsChanged();
-    }
-
-    void shaderChanged()
-    {
-        updateFiltered();
-        planeChanged();
-    }
-
-    void evaluateBRep() const
-    {
-        if (m_planeChanged) {
-            m_planeChanged = false;
-            const_cast<Brush *>( this )->buildBRep();
-        }
-    }
-
-    void transformChanged()
-    {
-        m_transformChanged = true;
-        planeChanged();
-    }
-
-    typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
-
-    void evaluateTransform()
-    {
-        if (m_transformChanged) {
-            m_transformChanged = false;
-            revertTransform();
-            m_evaluateTransform();
-        }
-    }
-
-    const Matrix4 &localToParent() const
-    {
-        return g_matrix4_identity;
-    }
-
-    void aabbChanged()
-    {
-        m_boundsChanged();
-    }
-
-    const AABB &localAABB() const
-    {
-        evaluateBRep();
-        return m_aabb_local;
-    }
-
-    VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
-    {
-        return test.TestAABB(m_aabb_local, localToWorld);
-    }
-
-    void renderComponents(SelectionSystem::EComponentMode mode, Renderer &renderer, const VolumeTest &volume,
-                          const Matrix4 &localToWorld) const
-    {
-        switch (mode) {
-            case SelectionSystem::eVertex:
-                renderer.addRenderable(m_render_vertices, localToWorld);
-                break;
-            case SelectionSystem::eEdge:
-                renderer.addRenderable(m_render_edges, localToWorld);
-                break;
-            case SelectionSystem::eFace:
-                renderer.addRenderable(m_render_faces, localToWorld);
-                break;
-            default:
-                break;
-        }
-    }
-
-    void transform(const Matrix4 &matrix)
-    {
-        bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
-
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->transform(matrix, mirror);
-        }
-    }
-
-    void snapto(float snap)
-    {
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->snapto(snap);
-        }
-    }
-
-    void revertTransform()
-    {
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->revertTransform();
-        }
-    }
-
-    void freezeTransform()
-    {
-        for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
-            (*i)->freezeTransform();
-        }
-    }
+void reserve( std::size_t size ){
+       m_faceInstances.reserve( size );
+}
 
-/// \brief Returns the absolute index of the \p faceVertex.
-    std::size_t absoluteIndex(FaceVertexId faceVertex)
-    {
-        std::size_t index = 0;
-        for (std::size_t i = 0; i < faceVertex.getFace(); ++i) {
-            index += m_faces[i]->getWinding().numpoints;
-        }
-        return index + faceVertex.getVertex();
-    }
-
-    void appendFaces(const Faces &other)
-    {
-        clear();
-        for (Faces::const_iterator i = other.begin(); i != other.end(); ++i) {
-            push_back(*i);
-        }
-    }
+void push_back( Face& face ){
+       m_faceInstances.push_back( FaceInstance( face, SelectedChangedComponentCaller( *this ) ) );
+}
 
-/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
-    class BrushUndoMemento : public UndoMemento {
-    public:
-        BrushUndoMemento(const Faces &faces) : m_faces(faces)
-        {
-        }
-
-        void release()
-        {
-            delete this;
-        }
-
-        Faces m_faces;
-    };
-
-    void undoSave()
-    {
-        if (m_map != 0) {
-            m_map->changed();
-        }
-        if (m_undoable_observer != 0) {
-            m_undoable_observer->save(this);
-        }
-    }
-
-    UndoMemento *exportState() const
-    {
-        return new BrushUndoMemento(m_faces);
-    }
-
-    void importState(const UndoMemento *state)
-    {
-        undoSave();
-        appendFaces(static_cast<const BrushUndoMemento *>( state )->m_faces);
-        planeChanged();
-
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->DEBUG_verify();
-        }
-    }
-
-    bool isDetail()
-    {
-        return !m_faces.empty() && m_faces.front()->isDetail();
-    }
+void pop_back(){
+       ASSERT_MESSAGE( !m_faceInstances.empty(), "erasing invalid element" );
+       m_faceInstances.pop_back();
+}
 
-/// \brief Appends a copy of \p face to the end of the face list.
-    Face *addFace(const Face &face)
-    {
-        if (m_faces.size() == c_brush_maxFaces) {
-            return 0;
-        }
-        undoSave();
-        push_back(FaceSmartPointer(new Face(face, this)));
-        m_faces.back()->setDetail(isDetail());
-        planeChanged();
-        return m_faces.back();
-    }
+void erase( std::size_t index ){
+       ASSERT_MESSAGE( index < m_faceInstances.size(), "erasing invalid element" );
+       m_faceInstances.erase( m_faceInstances.begin() + index );
+}
 
-/// \brief Appends a new face constructed from the parameters to the end of the face list.
-    Face *addPlane(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
-                   const TextureProjection &projection)
-    {
-        if (m_faces.size() == c_brush_maxFaces) {
-            return 0;
-        }
-        undoSave();
-        push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
-        m_faces.back()->setDetail(isDetail());
-        planeChanged();
-        return m_faces.back();
-    }
-
-    static void constructStatic(EBrushType type)
-    {
-        m_type = type;
-        Face::m_type = type;
-        FacePlane::m_type = type;
-
-        g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
-        if (m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4) {
-            g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
-            // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
-        } else if (m_type == eBrushTypeHalfLife) {
-            g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
-            // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
-        }
-
-        Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
-
-        m_state_point = GlobalShaderCache().capture("$POINT");
-    }
-
-    static void destroyStatic()
-    {
-        GlobalShaderCache().release("$POINT");
-    }
-
-    std::size_t DEBUG_size()
-    {
-        return m_faces.size();
-    }
-
-    typedef Faces::const_iterator const_iterator;
-
-    const_iterator begin() const
-    {
-        return m_faces.begin();
-    }
-
-    const_iterator end() const
-    {
-        return m_faces.end();
-    }
-
-    Face *back()
-    {
-        return m_faces.back();
-    }
-
-    const Face *back() const
-    {
-        return m_faces.back();
-    }
-
-    void reserve(std::size_t count)
-    {
-        m_faces.reserve(count);
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->reserve(count);
-        }
-    }
-
-    void push_back(Faces::value_type face)
-    {
-        m_faces.push_back(face);
-        if (m_instanceCounter.m_count != 0) {
-            m_faces.back()->instanceAttach(m_map);
-        }
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->push_back(*face);
-            (*i)->DEBUG_verify();
-        }
-    }
-
-    void pop_back()
-    {
-        if (m_instanceCounter.m_count != 0) {
-            m_faces.back()->instanceDetach(m_map);
-        }
-        m_faces.pop_back();
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->pop_back();
-            (*i)->DEBUG_verify();
-        }
-    }
-
-    void erase(std::size_t index)
-    {
-        if (m_instanceCounter.m_count != 0) {
-            m_faces[index]->instanceDetach(m_map);
-        }
-        m_faces.erase(m_faces.begin() + index);
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->erase(index);
-            (*i)->DEBUG_verify();
-        }
-    }
-
-    void connectivityChanged()
-    {
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->connectivityChanged();
-        }
-    }
-
-
-    void clear()
-    {
-        undoSave();
-        if (m_instanceCounter.m_count != 0) {
-            forEachFace_instanceDetach(m_map);
-        }
-        m_faces.clear();
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->clear();
-            (*i)->DEBUG_verify();
-        }
-    }
-
-    std::size_t size() const
-    {
-        return m_faces.size();
-    }
-
-    bool empty() const
-    {
-        return m_faces.empty();
-    }
+void connectivityChanged(){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).connectivityChanged();
+       }
+}
 
-/// \brief Returns true if any face of the brush contributes to the final B-Rep.
-    bool hasContributingFaces() const
-    {
-        for (const_iterator i = begin(); i != end(); ++i) {
-            if ((*i)->contributes()) {
-                return true;
-            }
-        }
-        return false;
-    }
+void edge_clear(){
+       m_edgeInstances.clear();
+}
 
-/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
-/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
-    void removeEmptyFaces()
-    {
-        evaluateBRep();
-
-        {
-            std::size_t i = 0;
-            while (i < m_faces.size()) {
-                if (!m_faces[i]->contributes()) {
-                    erase(i);
-                    planeChanged();
-                } else {
-                    ++i;
-                }
-            }
-        }
-    }
+void edge_push_back( SelectableEdge& edge ){
+       m_edgeInstances.push_back( EdgeInstance( m_faceInstances, edge ) );
+}
 
-/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
-    void windingForClipPlane(Winding &winding, const Plane3 &plane) const
-    {
-        FixedWinding buffer[2];
-        bool swap = false;
+void vertex_clear(){
+       m_vertexInstances.clear();
+}
 
-        // get a poly that covers an effectively infinite area
-        Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
+void vertex_push_back( SelectableVertex& vertex ){
+       m_vertexInstances.push_back( VertexInstance( m_faceInstances, vertex ) );
+}
 
-        // chop the poly by all of the other faces
-        {
-            for (std::size_t i = 0; i < m_faces.size(); ++i) {
-                const Face &clip = *m_faces[i];
+void DEBUG_verify() const {
+       ASSERT_MESSAGE( m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch" );
+}
 
-                if (plane3_equal(clip.plane3(), plane)
-                    || !plane3_valid(clip.plane3()) || !plane_unique(i)
-                    || plane3_opposing(plane, clip.plane3())) {
-                    continue;
-                }
+bool isSelected() const {
+       return m_selectable.isSelected();
+}
 
-                buffer[!swap].clear();
+void setSelected( bool select ){
+       m_selectable.setSelected( select );
+}
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                globalOutputStream() << "clip vs face: " << i << "\n";
-#endif
+void update_selected() const {
+       m_render_selected.clear();
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               if ( ( *i ).getFace().contributes() ) {
+                       ( *i ).iterate_selected( m_render_selected );
+               }
+       }
+}
 
-                {
-                    // flip the plane, because we want to keep the back side
-                    Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
-                    Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
-                }
+void evaluateViewDependent( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       if ( m_viewChanged ) {
+               m_viewChanged = false;
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                                                                                                                                        for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
+               bool faces_visible[c_brush_maxFaces];
+               {
+                       bool* j = faces_visible;
+                       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j )
                        {
-                               if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
-                                       globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
-                               }
+                               *j = ( *i ).intersectVolume( volume, localToWorld );
                        }
-#endif
+               }
+
+               m_brush.update_wireframe( m_render_wireframe, faces_visible );
+               m_brush.update_faces_wireframe( m_faceCentroidPointsCulled, faces_visible );
+       }
+}
 
-                //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
+void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       m_brush.evaluateBRep();
 
-                swap = !swap;
-            }
-        }
+       update_selected();
+       if ( !m_render_selected.empty() ) {
+               renderer.Highlight( Renderer::ePrimitive, false );
+               renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
+               renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
+               renderer.addRenderable( m_render_selected, localToWorld );
+       }
+}
 
-        Winding_forFixedWinding(winding, buffer[swap]);
+void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
+       m_brush.evaluateBRep();
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                                                                                                                                Winding_printConnectivity( winding );
+       const Matrix4& localToWorld = Instance::localToWorld();
 
-       for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
+       renderer.SetState( m_brush.m_state_point, Renderer::eWireframeOnly );
+       renderer.SetState( m_brush.m_state_point, Renderer::eFullMaterials );
+
+       if ( volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
+               evaluateViewDependent( volume, localToWorld );
+               renderer.addRenderable( m_render_faces_wireframe, localToWorld );
+       }
+       else
        {
-               if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
-                       globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
-               }
+               m_brush.renderComponents( GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld );
        }
-#endif
-    }
-
-    void update_wireframe(RenderableWireframe &wire, const bool *faces_visible) const
-    {
-        wire.m_faceVertex.resize(m_edge_indices.size());
-        wire.m_vertices = m_uniqueVertexPoints.data();
-        wire.m_size = 0;
-        for (std::size_t i = 0; i < m_edge_faces.size(); ++i) {
-            if (faces_visible[m_edge_faces[i].first]
-                || faces_visible[m_edge_faces[i].second]) {
-                wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
-            }
-        }
-    }
-
-
-    void update_faces_wireframe(Array<PointVertex> &wire, const bool *faces_visible) const
-    {
-        std::size_t count = 0;
-        for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
-            if (faces_visible[i]) {
-                ++count;
-            }
-        }
-
-        wire.resize(count);
-        Array<PointVertex>::iterator p = wire.begin();
-        for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
-            if (faces_visible[i]) {
-                *p++ = m_faceCentroidPoints[i];
-            }
-        }
-    }
+}
 
-/// \brief Makes this brush a deep-copy of the \p other.
-    void copy(const Brush &other)
-    {
-        for (Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i) {
-            addFace(*(*i));
-        }
-        planeChanged();
-    }
+void renderClipPlane( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected() ) {
+               m_clipPlane.render( renderer, volume, localToWorld() );
+       }
+}
 
-private:
-    void edge_push_back(FaceVertexId faceVertex)
-    {
-        m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->edge_push_back(m_select_edges.back());
-        }
-    }
-
-    void edge_clear()
-    {
-        m_select_edges.clear();
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->edge_clear();
-        }
-    }
-
-    void vertex_push_back(FaceVertexId faceVertex)
-    {
-        m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->vertex_push_back(m_select_vertices.back());
-        }
-    }
-
-    void vertex_clear()
-    {
-        m_select_vertices.clear();
-        for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
-            (*i)->vertex_clear();
-        }
-    }
+void renderCommon( Renderer& renderer, const VolumeTest& volume ) const {
+       bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
 
-/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
-    bool plane_unique(std::size_t index) const
-    {
-        // duplicate plane
-        for (std::size_t i = 0; i < m_faces.size(); ++i) {
-            if (index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3(), index < i)) {
-                return false;
-            }
-        }
-        return true;
-    }
+       if ( componentMode && isSelected() ) {
+               renderComponents( renderer, volume );
+       }
 
-/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
-    void removeDegenerateEdges()
-    {
-        for (std::size_t i = 0; i < m_faces.size(); ++i) {
-            Winding &winding = m_faces[i]->getWinding();
-            for (Winding::iterator j = winding.begin(); j != winding.end();) {
-                std::size_t index = std::distance(winding.begin(), j);
-                std::size_t next = Winding_next(winding, index);
-                if (Edge_isDegenerate(winding[index].vertex, winding[next].vertex)) {
-#if BRUSH_DEGENERATE_DEBUG
-                    globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
-#endif
-                    Winding &other = m_faces[winding[index].adjacent]->getWinding();
-                    std::size_t adjacent = Winding_FindAdjacent(other, i);
-                    if (adjacent != c_brush_maxFaces) {
-                        other.erase(other.begin() + adjacent);
-                    }
-                    winding.erase(j);
-                } else {
-                    ++j;
-                }
-            }
-        }
-    }
+       if ( parentSelected() ) {
+               if ( !componentMode ) {
+                       renderer.Highlight( Renderer::eFace );
+               }
+               renderer.Highlight( Renderer::ePrimitive );
+       }
+}
 
-/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
-    void removeDegenerateFaces()
-    {
-        // save adjacency info for degenerate faces
-        for (std::size_t i = 0; i < m_faces.size(); ++i) {
-            Winding &degen = m_faces[i]->getWinding();
+void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       //renderCommon(renderer, volume);
 
-            if (degen.numpoints == 2) {
-#if BRUSH_DEGENERATE_DEBUG
-                globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
-#endif
-                // this is an "edge" face, where the plane touches the edge of the brush
-                {
-                    Winding &winding = m_faces[degen[0].adjacent]->getWinding();
-                    std::size_t index = Winding_FindAdjacent(winding, i);
-                    if (index != c_brush_maxFaces) {
-#if BRUSH_DEGENERATE_DEBUG
-                        globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
-#endif
-                        winding[index].adjacent = degen[1].adjacent;
-                    }
-                }
-
-                {
-                    Winding &winding = m_faces[degen[1].adjacent]->getWinding();
-                    std::size_t index = Winding_FindAdjacent(winding, i);
-                    if (index != c_brush_maxFaces) {
-#if BRUSH_DEGENERATE_DEBUG
-                        globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
-#endif
-                        winding[index].adjacent = degen[0].adjacent;
-                    }
-                }
+       m_lightList->evaluateLights();
 
-                degen.resize(0);
-            }
-        }
-    }
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               renderer.setLights( ( *i ).m_lights );
+               ( *i ).render( renderer, volume, localToWorld );
+       }
 
-/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
-    void removeDuplicateEdges()
-    {
-        // verify face connectivity graph
-        for (std::size_t i = 0; i < m_faces.size(); ++i) {
-            //if(m_faces[i]->contributes())
-            {
-                Winding &winding = m_faces[i]->getWinding();
-                for (std::size_t j = 0; j != winding.numpoints;) {
-                    std::size_t next = Winding_next(winding, j);
-                    if (winding[j].adjacent == winding[next].adjacent) {
-#if BRUSH_DEGENERATE_DEBUG
-                        globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
-#endif
-                        winding.erase(winding.begin() + next);
-                    } else {
-                        ++j;
-                    }
-                }
-            }
-        }
-    }
+       renderComponentsSelected( renderer, volume, localToWorld );
+}
 
-/// \brief Removes edges that do not have a matching pair in their adjacent-face.
-    void verifyConnectivityGraph()
-    {
-        // verify face connectivity graph
-        for (std::size_t i = 0; i < m_faces.size(); ++i) {
-            //if(m_faces[i]->contributes())
-            {
-                Winding &winding = m_faces[i]->getWinding();
-                for (Winding::iterator j = winding.begin(); j != winding.end();) {
-#if BRUSH_CONNECTIVITY_DEBUG
-                    globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
-#endif
-                    // remove unidirectional graph edges
-                    if ((*j).adjacent == c_brush_maxFaces
-                        || Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces) {
-#if BRUSH_CONNECTIVITY_DEBUG
-                        globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
-#endif
-                        winding.erase(j);
-                    } else {
-                        ++j;
-                    }
-                }
-            }
-        }
-    }
+void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+       //renderCommon(renderer, volume);
 
-/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
-    bool isBounded()
-    {
-        for (const_iterator i = begin(); i != end(); ++i) {
-            if (!(*i)->is_bounded()) {
-                return false;
-            }
-        }
-        return true;
-    }
+       evaluateViewDependent( volume, localToWorld );
 
-/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
-    bool buildWindings()
-    {
+       if ( m_render_wireframe.m_size != 0 ) {
+               renderer.addRenderable( m_render_wireframe, localToWorld );
+       }
 
-        {
-            m_aabb_local = AABB();
+       renderComponentsSelected( renderer, volume, localToWorld );
+}
 
-            for (std::size_t i = 0; i < m_faces.size(); ++i) {
-                Face &f = *m_faces[i];
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+       m_brush.evaluateBRep();
 
-                if (!plane3_valid(f.plane3()) || !plane_unique(i)) {
-                    f.getWinding().resize(0);
-                } else {
-#if BRUSH_CONNECTIVITY_DEBUG
-                    globalOutputStream() << "face: " << i << "\n";
-#endif
-                    windingForClipPlane(f.getWinding(), f.plane3());
-
-                    // update brush bounds
-                    const Winding &winding = f.getWinding();
-                    for (Winding::const_iterator i = winding.begin(); i != winding.end(); ++i) {
-                        aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
-                    }
-
-                    // update texture coordinates
-                    f.EmitTextureCoordinates();
-                }
-            }
-        }
-
-        bool degenerate = !isBounded();
-
-        if (!degenerate) {
-            // clean up connectivity information.
-            // these cleanups must be applied in a specific order.
-            removeDegenerateEdges();
-            removeDegenerateFaces();
-            removeDuplicateEdges();
-            verifyConnectivityGraph();
-        }
-
-        return degenerate;
-    }
+       renderClipPlane( renderer, volume );
 
-/// \brief Constructs the face windings and updates anything that depends on them.
-    void buildBRep();
-};
+       renderSolid( renderer, volume, localToWorld() );
+}
 
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       m_brush.evaluateBRep();
 
-class FaceInstance;
+       renderClipPlane( renderer, volume );
 
-class FaceInstanceSet {
-    typedef SelectionList<FaceInstance> FaceInstances;
-    FaceInstances m_faceInstances;
-public:
-    void insert(FaceInstance &faceInstance)
-    {
-        m_faceInstances.append(faceInstance);
-    }
-
-    void erase(FaceInstance &faceInstance)
-    {
-        m_faceInstances.erase(faceInstance);
-    }
-
-    template<typename Functor>
-    void foreach(Functor functor)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            functor(*(*i));
-        }
-    }
-
-    bool empty() const
-    {
-        return m_faceInstances.empty();
-    }
-
-    FaceInstance &last() const
-    {
-        return m_faceInstances.back();
-    }
-};
+       renderWireframe( renderer, volume, localToWorld() );
+}
 
-extern FaceInstanceSet g_SelectedFaceInstances;
+void viewChanged() const {
+       m_viewChanged = true;
+}
 
-typedef std::list<std::size_t> VertexSelection;
+void testSelect( Selector& selector, SelectionTest& test ){
+       test.BeginMesh( localToWorld() );
 
-inline VertexSelection::iterator VertexSelection_find(VertexSelection &self, std::size_t value)
-{
-    return std::find(self.begin(), self.end(), value);
+       SelectionIntersection best;
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).testSelect( test, best );
+       }
+       if ( best.valid() ) {
+               selector.addIntersection( best );
+       }
 }
 
-inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection &self, std::size_t value)
-{
-    return std::find(self.begin(), self.end(), value);
+bool isSelectedComponents() const {
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               if ( ( *i ).selectedComponents() ) {
+                       return true;
+               }
+       }
+       return false;
 }
 
-inline VertexSelection::iterator VertexSelection_insert(VertexSelection &self, std::size_t value)
-{
-    VertexSelection::iterator i = VertexSelection_find(self, value);
-    if (i == self.end()) {
-        self.push_back(value);
-        return --self.end();
-    }
-    return i;
+void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).setSelected( mode, select );
+       }
 }
 
-inline void VertexSelection_erase(VertexSelection &self, std::size_t value)
-{
-    VertexSelection::iterator i = VertexSelection_find(self, value);
-    if (i != self.end()) {
-        self.erase(i);
-    }
-}
+void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
+       test.BeginMesh( localToWorld() );
 
-inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
-{
-    return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
+       switch ( mode )
+       {
+       case SelectionSystem::eVertex:
+       {
+               for ( VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i )
+               {
+                       ( *i ).testSelect( selector, test );
+               }
+       }
+       break;
+       case SelectionSystem::eEdge:
+       {
+               for ( EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i )
+               {
+                       ( *i ).testSelect( selector, test );
+               }
+       }
+       break;
+       case SelectionSystem::eFace:
+       {
+               if ( test.getVolume().fill() ) {
+                       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+                       {
+                               ( *i ).testSelect( selector, test );
+                       }
+               }
+               else
+               {
+                       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+                       {
+                               ( *i ).testSelect_centroid( selector, test );
+                       }
+               }
+       }
+       break;
+       default:
+               break;
+       }
 }
 
-template<typename Element>
-inline Vector3
-triangle_cross(const BasicVector3<Element> &x, const BasicVector3<Element> y, const BasicVector3<Element> &z)
-{
-    return vector3_cross(y - x, z - x);
-}
+void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
+       test.BeginMesh( localToWorld() );
 
-template<typename Element>
-inline bool
-triangles_same_winding(const BasicVector3<Element> &x1, const BasicVector3<Element> y1, const BasicVector3<Element> &z1,
-                       const BasicVector3<Element> &x2, const BasicVector3<Element> y2, const BasicVector3<Element> &z2)
-{
-    return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
-}
+       PlanePointer brushPlanes[c_brush_maxFaces];
+       PlanesIterator j = brushPlanes;
 
+       for ( Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i )
+       {
+               *j++ = &( *i )->plane3();
+       }
 
-typedef const Plane3 *PlanePointer;
-typedef PlanePointer *PlanesIterator;
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).selectPlane( selector, Line( test.getNear(), test.getFar() ), brushPlanes, j, selectedPlaneCallback );
+       }
+}
 
-class VectorLightList : public LightList {
-    typedef std::vector<const RendererLight *> Lights;
-    Lights m_lights;
-public:
-    void addLight(const RendererLight &light)
-    {
-        m_lights.push_back(&light);
-    }
-
-    void clear()
-    {
-        m_lights.clear();
-    }
-
-    void evaluateLights() const
-    {
-    }
-
-    void lightsChanged() const
-    {
-    }
-
-    void forEachLight(const RendererLightCallback &callback) const
-    {
-        for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
-            callback(*(*i));
-        }
-    }
-};
+void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).selectReversedPlane( selector, selectedPlanes );
+       }
+}
 
-class FaceInstance {
-    Face *m_face;
-    ObservedSelectable m_selectable;
-    ObservedSelectable m_selectableVertices;
-    ObservedSelectable m_selectableEdges;
-    SelectionChangeCallback m_selectionChanged;
 
-    VertexSelection m_vertexSelection;
-    VertexSelection m_edgeSelection;
+void transformComponents( const Matrix4& matrix ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).transformComponents( matrix );
+       }
+}
 
-public:
-    mutable VectorLightList m_lights;
-
-    FaceInstance(Face &face, const SelectionChangeCallback &observer) :
-            m_face(&face),
-            m_selectable(SelectedChangedCaller(*this)),
-            m_selectableVertices(observer),
-            m_selectableEdges(observer),
-            m_selectionChanged(observer)
-    {
-    }
-
-    FaceInstance(const FaceInstance &other) :
-            m_face(other.m_face),
-            m_selectable(SelectedChangedCaller(*this)),
-            m_selectableVertices(other.m_selectableVertices),
-            m_selectableEdges(other.m_selectableEdges),
-            m_selectionChanged(other.m_selectionChanged)
-    {
-    }
-
-    FaceInstance &operator=(const FaceInstance &other)
-    {
-        m_face = other.m_face;
-        return *this;
-    }
-
-    Face &getFace()
-    {
-        return *m_face;
-    }
-
-    const Face &getFace() const
-    {
-        return *m_face;
-    }
-
-    void selectedChanged(const Selectable &selectable)
-    {
-        if (selectable.isSelected()) {
-            g_SelectedFaceInstances.insert(*this);
-        } else {
-            g_SelectedFaceInstances.erase(*this);
-        }
-        m_selectionChanged(selectable);
-    }
-
-    typedef MemberCaller<FaceInstance, void(const Selectable &), &FaceInstance::selectedChanged> SelectedChangedCaller;
-
-    bool selectedVertices() const
-    {
-        return !m_vertexSelection.empty();
-    }
-
-    bool selectedEdges() const
-    {
-        return !m_edgeSelection.empty();
-    }
-
-    bool isSelected() const
-    {
-        return m_selectable.isSelected();
-    }
-
-    bool selectedComponents() const
-    {
-        return selectedVertices() || selectedEdges() || isSelected();
-    }
-
-    bool selectedComponents(SelectionSystem::EComponentMode mode) const
-    {
-        switch (mode) {
-            case SelectionSystem::eVertex:
-                return selectedVertices();
-            case SelectionSystem::eEdge:
-                return selectedEdges();
-            case SelectionSystem::eFace:
-                return isSelected();
-            default:
-                return false;
-        }
-    }
-
-    void setSelected(SelectionSystem::EComponentMode mode, bool select)
-    {
-        switch (mode) {
-            case SelectionSystem::eFace:
-                m_selectable.setSelected(select);
-                break;
-            case SelectionSystem::eVertex:
-                ASSERT_MESSAGE(!select, "select-all not supported");
-
-                m_vertexSelection.clear();
-                m_selectableVertices.setSelected(false);
-                break;
-            case SelectionSystem::eEdge:
-                ASSERT_MESSAGE(!select, "select-all not supported");
-
-                m_edgeSelection.clear();
-                m_selectableEdges.setSelected(false);
-                break;
-            default:
-                break;
-        }
-    }
-
-    template<typename Functor>
-    void SelectedVertices_foreach(Functor functor) const
-    {
-        for (VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i) {
-            std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
-            if (index != c_brush_maxFaces) {
-                functor(getFace().getWinding()[index].vertex);
-            }
-        }
-    }
-
-    template<typename Functor>
-    void SelectedEdges_foreach(Functor functor) const
-    {
-        for (VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i) {
-            std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
-            if (index != c_brush_maxFaces) {
-                const Winding &winding = getFace().getWinding();
-                std::size_t adjacent = Winding_next(winding, index);
-                functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
-            }
-        }
-    }
-
-    template<typename Functor>
-    void SelectedFaces_foreach(Functor functor) const
-    {
-        if (isSelected()) {
-            functor(centroid());
-        }
-    }
-
-    template<typename Functor>
-    void SelectedComponents_foreach(Functor functor) const
-    {
-        SelectedVertices_foreach(functor);
-        SelectedEdges_foreach(functor);
-        SelectedFaces_foreach(functor);
-    }
-
-    void iterate_selected(AABB &aabb) const
-    {
-        SelectedComponents_foreach([&](const Vector3 &point) {
-            aabb_extend_by_point_safe(aabb, point);
-        });
-    }
-
-    void iterate_selected(RenderablePointVector &points) const
-    {
-        SelectedComponents_foreach([&](const Vector3 &point) {
-            const Colour4b colour_selected(0, 0, 255, 255);
-            points.push_back(pointvertex_for_windingpoint(point, colour_selected));
-        });
-    }
-
-    bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        return m_face->intersectVolume(volume, localToWorld);
-    }
-
-    void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        if (!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld)) {
-            renderer.PushState();
-            if (selectedComponents()) {
-                renderer.Highlight(Renderer::eFace);
-            }
-            m_face->render(renderer, localToWorld);
-            renderer.PopState();
-        }
-    }
-
-    void testSelect(SelectionTest &test, SelectionIntersection &best)
-    {
-        if (!m_face->isFiltered()) {
-            m_face->testSelect(test, best);
-        }
-    }
-
-    void testSelect(Selector &selector, SelectionTest &test)
-    {
-        SelectionIntersection best;
-        testSelect(test, best);
-        if (best.valid()) {
-            Selector_add(selector, m_selectable, best);
-        }
-    }
-
-    void testSelect_centroid(Selector &selector, SelectionTest &test)
-    {
-        if (m_face->contributes() && !m_face->isFiltered()) {
-            SelectionIntersection best;
-            m_face->testSelect_centroid(test, best);
-            if (best.valid()) {
-                Selector_add(selector, m_selectable, best);
-            }
-        }
-    }
-
-    void selectPlane(Selector &selector, const Line &line, PlanesIterator first, PlanesIterator last,
-                     const PlaneCallback &selectedPlaneCallback)
-    {
-        for (Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i) {
-            Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
-            double dot = vector3_dot(getFace().plane3().normal(), v);
-            if (dot <= 0) {
-                return;
-            }
-        }
-
-        Selector_add(selector, m_selectable);
-
-        selectedPlaneCallback(getFace().plane3());
-    }
-
-    void selectReversedPlane(Selector &selector, const SelectedPlanes &selectedPlanes)
-    {
-        if (selectedPlanes.contains(plane3_flipped(getFace().plane3()))) {
-            Selector_add(selector, m_selectable);
-        }
-    }
-
-    void transformComponents(const Matrix4 &matrix)
-    {
-        if (isSelected()) {
-            m_face->transform(matrix, false);
-        }
-        if (selectedVertices()) {
-            if (m_vertexSelection.size() == 1) {
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
-                m_face->assign_planepts(m_face->m_move_planeptsTransformed);
-            } else if (m_vertexSelection.size() == 2) {
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
-                m_face->assign_planepts(m_face->m_move_planeptsTransformed);
-            } else if (m_vertexSelection.size() >= 3) {
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
-                m_face->assign_planepts(m_face->m_move_planeptsTransformed);
-            }
-        }
-        if (selectedEdges()) {
-            if (m_edgeSelection.size() == 1) {
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
-                m_face->assign_planepts(m_face->m_move_planeptsTransformed);
-            } else if (m_edgeSelection.size() >= 2) {
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
-                matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
-                m_face->assign_planepts(m_face->m_move_planeptsTransformed);
-            }
-        }
-    }
-
-    void snapto(float snap)
-    {
-        m_face->snapto(snap);
-    }
-
-    void snapComponents(float snap)
-    {
-        if (isSelected()) {
-            snapto(snap);
-        }
-        if (selectedVertices()) {
-            vector3_snap(m_face->m_move_planepts[0], snap);
-            vector3_snap(m_face->m_move_planepts[1], snap);
-            vector3_snap(m_face->m_move_planepts[2], snap);
-            m_face->assign_planepts(m_face->m_move_planepts);
-            planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
-            m_face->freezeTransform();
-        }
-        if (selectedEdges()) {
-            vector3_snap(m_face->m_move_planepts[0], snap);
-            vector3_snap(m_face->m_move_planepts[1], snap);
-            vector3_snap(m_face->m_move_planepts[2], snap);
-            m_face->assign_planepts(m_face->m_move_planepts);
-            planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
-            m_face->freezeTransform();
-        }
-    }
-
-    void update_move_planepts_vertex(std::size_t index)
-    {
-        m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
-    }
-
-    void update_move_planepts_vertex2(std::size_t index, std::size_t other)
-    {
-        const std::size_t numpoints = m_face->getWinding().numpoints;
-        ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
-
-        const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
-
-        if (triangle_reversed(index, other, opposite)) {
-            std::swap(index, other);
-        }
-
-        ASSERT_MESSAGE(
-                triangles_same_winding(
-                        m_face->getWinding()[opposite].vertex,
-                        m_face->getWinding()[index].vertex,
-                        m_face->getWinding()[other].vertex,
-                        m_face->getWinding()[0].vertex,
-                        m_face->getWinding()[1].vertex,
-                        m_face->getWinding()[2].vertex
-                ),
-                "update_move_planepts_vertex2: error"
-        );
-
-        m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
-        m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
-        m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
-        planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
-    }
-
-    void update_selection_vertex()
-    {
-        if (m_vertexSelection.size() == 0) {
-            m_selectableVertices.setSelected(false);
-        } else {
-            m_selectableVertices.setSelected(true);
-
-            if (m_vertexSelection.size() == 1) {
-                std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
-
-                if (index != c_brush_maxFaces) {
-                    update_move_planepts_vertex(index);
-                }
-            } else if (m_vertexSelection.size() == 2) {
-                std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
-                std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
-
-                if (index != c_brush_maxFaces
-                    && other != c_brush_maxFaces) {
-                    update_move_planepts_vertex2(index, other);
-                }
-            }
-        }
-    }
-
-    void select_vertex(std::size_t index, bool select)
-    {
-        if (select) {
-            VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
-        } else {
-            VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
-        }
-
-        SceneChangeNotify();
-        update_selection_vertex();
-    }
-
-    bool selected_vertex(std::size_t index) const
-    {
-        return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) !=
-               m_vertexSelection.end();
-    }
-
-    void update_move_planepts_edge(std::size_t index)
-    {
-        std::size_t numpoints = m_face->getWinding().numpoints;
-        ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
-
-        std::size_t adjacent = Winding_next(m_face->getWinding(), index);
-        std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
-        m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
-        m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
-        m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
-        planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
-    }
-
-    void update_selection_edge()
-    {
-        if (m_edgeSelection.size() == 0) {
-            m_selectableEdges.setSelected(false);
-        } else {
-            m_selectableEdges.setSelected(true);
-
-            if (m_edgeSelection.size() == 1) {
-                std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
-
-                if (index != c_brush_maxFaces) {
-                    update_move_planepts_edge(index);
-                }
-            }
-        }
-    }
-
-    void select_edge(std::size_t index, bool select)
-    {
-        if (select) {
-            VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
-        } else {
-            VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
-        }
-
-        SceneChangeNotify();
-        update_selection_edge();
-    }
-
-    bool selected_edge(std::size_t index) const
-    {
-        return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
-    }
-
-    const Vector3 &centroid() const
-    {
-        return m_face->centroid();
-    }
-
-    void connectivityChanged()
-    {
-        // This occurs when a face is added or removed.
-        // The current vertex and edge selections no longer valid and must be cleared.
-        m_vertexSelection.clear();
-        m_selectableVertices.setSelected(false);
-        m_edgeSelection.clear();
-        m_selectableEdges.setSelected(false);
-    }
-};
+const AABB& getSelectedComponentsBounds() const {
+       m_aabb_component = AABB();
 
-class BrushClipPlane : public OpenGLRenderable {
-    Plane3 m_plane;
-    Winding m_winding;
-    static Shader *m_state;
-public:
-    static void constructStatic()
-    {
-        m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
-    }
-
-    static void destroyStatic()
-    {
-        GlobalShaderCache().release("$CLIPPER_OVERLAY");
-    }
-
-    void setPlane(const Brush &brush, const Plane3 &plane)
-    {
-        m_plane = plane;
-        if (plane3_valid(m_plane)) {
-            brush.windingForClipPlane(m_winding, m_plane);
-        } else {
-            m_winding.resize(0);
-        }
-    }
-
-    void render(RenderStateFlags state) const
-    {
-        if ((state & RENDER_FILL) != 0) {
-            Winding_Draw(m_winding, m_plane.normal(), state);
-        } else {
-            Winding_DrawWireframe(m_winding);
-
-            // also draw a line indicating the direction of the cut
-            Vector3 lineverts[2];
-            Winding_Centroid(m_winding, m_plane, lineverts[0]);
-            lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
-
-            glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
-            glDrawArrays(GL_LINES, 0, GLsizei(2));
-        }
-    }
-
-    void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        renderer.SetState(m_state, Renderer::eWireframeOnly);
-        renderer.SetState(m_state, Renderer::eFullMaterials);
-        renderer.addRenderable(*this, localToWorld);
-    }
-};
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).iterate_selected( m_aabb_component );
+       }
 
-inline void Face_addLight(const FaceInstance &face, const Matrix4 &localToWorld, const RendererLight &light)
-{
-    const Plane3 &facePlane = face.getFace().plane3();
-    const Vector3 &origin = light.aabb().origin;
-    Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
-    if (!plane3_test_point(tmp, origin)
-        || !plane3_test_point(tmp, vector3_added(origin, light.offset()))) {
-        face.m_lights.addLight(light);
-    }
+       return m_aabb_component;
 }
 
+void snapComponents( float snap ){
+       for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).snapComponents( snap );
+       }
+}
 
-typedef std::vector<FaceInstance> FaceInstances;
+void evaluateTransform(){
+       Matrix4 matrix( m_transform.calculateTransform() );
+       //globalOutputStream() << "matrix: " << matrix << "\n";
 
-class EdgeInstance : public Selectable {
-    FaceInstances &m_faceInstances;
-    SelectableEdge *m_edge;
-
-    void select_edge(bool select)
-    {
-        FaceVertexId faceVertex = m_edge->m_faceVertex;
-        m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
-        faceVertex = next_edge(m_edge->m_faces, faceVertex);
-        m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
-    }
-
-    bool selected_edge() const
-    {
-        FaceVertexId faceVertex = m_edge->m_faceVertex;
-        if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
-            return false;
-        }
-        faceVertex = next_edge(m_edge->m_faces, faceVertex);
-        if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
-            return false;
-        }
-
-        return true;
-    }
+       if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
+               m_brush.transform( matrix );
+       }
+       else
+       {
+               transformComponents( matrix );
+       }
+}
 
-public:
-    EdgeInstance(FaceInstances &faceInstances, SelectableEdge &edge)
-            : m_faceInstances(faceInstances), m_edge(&edge)
-    {
-    }
-
-    EdgeInstance &operator=(const EdgeInstance &other)
-    {
-        m_edge = other.m_edge;
-        return *this;
-    }
-
-    void setSelected(bool select)
-    {
-        select_edge(select);
-    }
-
-    bool isSelected() const
-    {
-        return selected_edge();
-    }
-
-
-    void testSelect(Selector &selector, SelectionTest &test)
-    {
-        SelectionIntersection best;
-        m_edge->testSelect(test, best);
-        if (best.valid()) {
-            Selector_add(selector, *this, best);
-        }
-    }
-};
+void applyTransform(){
+       m_brush.revertTransform();
+       evaluateTransform();
+       m_brush.freezeTransform();
+}
 
-class VertexInstance : public Selectable {
-    FaceInstances &m_faceInstances;
-    SelectableVertex *m_vertex;
-
-    void select_vertex(bool select)
-    {
-        FaceVertexId faceVertex = m_vertex->m_faceVertex;
-        do {
-            m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
-            faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
-        } while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
-    }
-
-    bool selected_vertex() const
-    {
-        FaceVertexId faceVertex = m_vertex->m_faceVertex;
-        do {
-            if (!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex())) {
-                return false;
-            }
-            faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
-        } while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
-        return true;
-    }
+typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
 
-public:
-    VertexInstance(FaceInstances &faceInstances, SelectableVertex &vertex)
-            : m_faceInstances(faceInstances), m_vertex(&vertex)
-    {
-    }
-
-    VertexInstance &operator=(const VertexInstance &other)
-    {
-        m_vertex = other.m_vertex;
-        return *this;
-    }
-
-    void setSelected(bool select)
-    {
-        select_vertex(select);
-    }
-
-    bool isSelected() const
-    {
-        return selected_vertex();
-    }
-
-    void testSelect(Selector &selector, SelectionTest &test)
-    {
-        SelectionIntersection best;
-        m_vertex->testSelect(test, best);
-        if (best.valid()) {
-            Selector_add(selector, *this, best);
-        }
-    }
-};
+void setClipPlane( const Plane3& plane ){
+       m_clipPlane.setPlane( m_brush, plane );
+}
 
-class BrushInstanceVisitor {
-public:
-    virtual void visit(FaceInstance &face) const = 0;
-};
+bool testLight( const RendererLight& light ) const {
+       return light.testAABB( worldAABB() );
+}
 
-class BrushInstance :
-        public BrushObserver,
-        public scene::Instance,
-        public Selectable,
-        public Renderable,
-        public SelectionTestable,
-        public ComponentSelectionTestable,
-        public ComponentEditable,
-        public ComponentSnappable,
-        public PlaneSelectable,
-        public LightCullable {
-    class TypeCasts {
-        InstanceTypeCastTable m_casts;
-    public:
-        TypeCasts()
-        {
-            InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
-            InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
-            InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
-            InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
-            InstanceIdentityCast<BrushInstance>::install(m_casts);
-            InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
-        }
-
-        InstanceTypeCastTable &get()
-        {
-            return m_casts;
-        }
-    };
-
-
-    Brush &m_brush;
-
-    FaceInstances m_faceInstances;
-
-    typedef std::vector<EdgeInstance> EdgeInstances;
-    EdgeInstances m_edgeInstances;
-    typedef std::vector<VertexInstance> VertexInstances;
-    VertexInstances m_vertexInstances;
-
-    ObservedSelectable m_selectable;
-
-    mutable RenderableWireframe m_render_wireframe;
-    mutable RenderablePointVector m_render_selected;
-    mutable AABB m_aabb_component;
-    mutable Array<PointVertex> m_faceCentroidPointsCulled;
-    RenderablePointArray m_render_faces_wireframe;
-    mutable bool m_viewChanged;   // requires re-evaluation of view-dependent cached data
-
-    BrushClipPlane m_clipPlane;
-
-    static Shader *m_state_selpoint;
-
-    const LightList *m_lightList;
-
-    TransformModifier m_transform;
-
-    BrushInstance(const BrushInstance &other); // NOT COPYABLE
-    BrushInstance &operator=(const BrushInstance &other); // NOT ASSIGNABLE
-public:
-    static Counter *m_counter;
-
-    typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-    void lightsChanged()
-    {
-        m_lightList->lightsChanged();
-    }
-
-    typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
-
-    STRING_CONSTANT(Name, "BrushInstance");
-
-    BrushInstance(const scene::Path &path, scene::Instance *parent, Brush &brush) :
-            Instance(path, parent, this, StaticTypeCasts::instance().get()),
-            m_brush(brush),
-            m_selectable(SelectedChangedCaller(*this)),
-            m_render_selected(GL_POINTS),
-            m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
-            m_viewChanged(false),
-            m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
-    {
-        m_brush.instanceAttach(Instance::path());
-        m_brush.attach(*this);
-        m_counter->increment();
-
-        m_lightList = &GlobalShaderCache().attach(*this);
-        m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
-
-        Instance::setTransformChangedCallback(LightsChangedCaller(*this));
-    }
-
-    ~BrushInstance()
-    {
-        Instance::setTransformChangedCallback(Callback<void()>());
-
-        m_brush.m_lightsChanged = Callback<void()>();
-        GlobalShaderCache().detach(*this);
-
-        m_counter->decrement();
-        m_brush.detach(*this);
-        m_brush.instanceDetach(Instance::path());
-    }
-
-    Brush &getBrush()
-    {
-        return m_brush;
-    }
-
-    const Brush &getBrush() const
-    {
-        return m_brush;
-    }
-
-    Bounded &get(NullType<Bounded>)
-    {
-        return m_brush;
-    }
-
-    Cullable &get(NullType<Cullable>)
-    {
-        return m_brush;
-    }
-
-    Transformable &get(NullType<Transformable>)
-    {
-        return m_transform;
-    }
-
-    void selectedChanged(const Selectable &selectable)
-    {
-        GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
-        GlobalSelectionSystem().onSelectedChanged(*this, selectable);
-
-        Instance::selectedChanged();
-    }
-
-    typedef MemberCaller<BrushInstance, void(
-            const Selectable &), &BrushInstance::selectedChanged> SelectedChangedCaller;
-
-    void selectedChangedComponent(const Selectable &selectable)
-    {
-        GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
-        GlobalSelectionSystem().onComponentSelection(*this, selectable);
-    }
-
-    typedef MemberCaller<BrushInstance, void(
-            const Selectable &), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
-
-    const BrushInstanceVisitor &forEachFaceInstance(const BrushInstanceVisitor &visitor)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            visitor.visit(*i);
-        }
-        return visitor;
-    }
-
-    static void constructStatic()
-    {
-        m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
-    }
-
-    static void destroyStatic()
-    {
-        GlobalShaderCache().release("$SELPOINT");
-    }
-
-    void clear()
-    {
-        m_faceInstances.clear();
-    }
-
-    void reserve(std::size_t size)
-    {
-        m_faceInstances.reserve(size);
-    }
-
-    void push_back(Face &face)
-    {
-        m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
-    }
-
-    void pop_back()
-    {
-        ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
-        m_faceInstances.pop_back();
-    }
-
-    void erase(std::size_t index)
-    {
-        ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
-        m_faceInstances.erase(m_faceInstances.begin() + index);
-    }
-
-    void connectivityChanged()
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).connectivityChanged();
-        }
-    }
-
-    void edge_clear()
-    {
-        m_edgeInstances.clear();
-    }
-
-    void edge_push_back(SelectableEdge &edge)
-    {
-        m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
-    }
-
-    void vertex_clear()
-    {
-        m_vertexInstances.clear();
-    }
-
-    void vertex_push_back(SelectableVertex &vertex)
-    {
-        m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
-    }
-
-    void DEBUG_verify() const
-    {
-        ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
-    }
-
-    bool isSelected() const
-    {
-        return m_selectable.isSelected();
-    }
-
-    void setSelected(bool select)
-    {
-        m_selectable.setSelected(select);
-    }
-
-    void update_selected() const
-    {
-        m_render_selected.clear();
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            if ((*i).getFace().contributes()) {
-                (*i).iterate_selected(m_render_selected);
-            }
-        }
-    }
-
-    void evaluateViewDependent(const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        if (m_viewChanged) {
-            m_viewChanged = false;
-
-            bool faces_visible[c_brush_maxFaces];
-            {
-                bool *j = faces_visible;
-                for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j) {
-                    *j = (*i).intersectVolume(volume, localToWorld);
-                }
-            }
-
-            m_brush.update_wireframe(m_render_wireframe, faces_visible);
-            m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
-        }
-    }
-
-    void renderComponentsSelected(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        m_brush.evaluateBRep();
-
-        update_selected();
-        if (!m_render_selected.empty()) {
-            renderer.Highlight(Renderer::ePrimitive, false);
-            renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
-            renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
-            renderer.addRenderable(m_render_selected, localToWorld);
-        }
-    }
-
-    void renderComponents(Renderer &renderer, const VolumeTest &volume) const
-    {
-        m_brush.evaluateBRep();
-
-        const Matrix4 &localToWorld = Instance::localToWorld();
-
-        renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
-        renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
-
-        if (volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
-            evaluateViewDependent(volume, localToWorld);
-            renderer.addRenderable(m_render_faces_wireframe, localToWorld);
-        } else {
-            m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
-        }
-    }
-
-    void renderClipPlane(Renderer &renderer, const VolumeTest &volume) const
-    {
-        if (GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected()) {
-            m_clipPlane.render(renderer, volume, localToWorld());
-        }
-    }
-
-    void renderCommon(Renderer &renderer, const VolumeTest &volume) const
-    {
-        bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
-
-        if (componentMode && isSelected()) {
-            renderComponents(renderer, volume);
-        }
-
-        if (parentSelected()) {
-            if (!componentMode) {
-                renderer.Highlight(Renderer::eFace);
-            }
-            renderer.Highlight(Renderer::ePrimitive);
-        }
-    }
-
-    void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        //renderCommon(renderer, volume);
-
-        m_lightList->evaluateLights();
-
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            renderer.setLights((*i).m_lights);
-            (*i).render(renderer, volume, localToWorld);
-        }
-
-        renderComponentsSelected(renderer, volume, localToWorld);
-    }
-
-    void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
-    {
-        //renderCommon(renderer, volume);
-
-        evaluateViewDependent(volume, localToWorld);
-
-        if (m_render_wireframe.m_size != 0) {
-            renderer.addRenderable(m_render_wireframe, localToWorld);
-        }
-
-        renderComponentsSelected(renderer, volume, localToWorld);
-    }
-
-    void renderSolid(Renderer &renderer, const VolumeTest &volume) const
-    {
-        m_brush.evaluateBRep();
-
-        renderClipPlane(renderer, volume);
-
-        renderSolid(renderer, volume, localToWorld());
-    }
-
-    void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
-    {
-        m_brush.evaluateBRep();
-
-        renderClipPlane(renderer, volume);
-
-        renderWireframe(renderer, volume, localToWorld());
-    }
-
-    void viewChanged() const
-    {
-        m_viewChanged = true;
-    }
-
-    void testSelect(Selector &selector, SelectionTest &test)
-    {
-        test.BeginMesh(localToWorld());
-
-        SelectionIntersection best;
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).testSelect(test, best);
-        }
-        if (best.valid()) {
-            selector.addIntersection(best);
-        }
-    }
-
-    bool isSelectedComponents() const
-    {
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            if ((*i).selectedComponents()) {
-                return true;
-            }
-        }
-        return false;
-    }
-
-    void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).setSelected(mode, select);
-        }
-    }
-
-    void testSelectComponents(Selector &selector, SelectionTest &test, SelectionSystem::EComponentMode mode)
-    {
-        test.BeginMesh(localToWorld());
-
-        switch (mode) {
-            case SelectionSystem::eVertex: {
-                for (VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i) {
-                    (*i).testSelect(selector, test);
-                }
-            }
-                break;
-            case SelectionSystem::eEdge: {
-                for (EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i) {
-                    (*i).testSelect(selector, test);
-                }
-            }
-                break;
-            case SelectionSystem::eFace: {
-                if (test.getVolume().fill()) {
-                    for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-                        (*i).testSelect(selector, test);
-                    }
-                } else {
-                    for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-                        (*i).testSelect_centroid(selector, test);
-                    }
-                }
-            }
-                break;
-            default:
-                break;
-        }
-    }
-
-    void selectPlanes(Selector &selector, SelectionTest &test, const PlaneCallback &selectedPlaneCallback)
-    {
-        test.BeginMesh(localToWorld());
-
-        PlanePointer brushPlanes[c_brush_maxFaces];
-        PlanesIterator j = brushPlanes;
-
-        for (Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i) {
-            *j++ = &(*i)->plane3();
-        }
-
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
-        }
-    }
-
-    void selectReversedPlanes(Selector &selector, const SelectedPlanes &selectedPlanes)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).selectReversedPlane(selector, selectedPlanes);
-        }
-    }
-
-
-    void transformComponents(const Matrix4 &matrix)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).transformComponents(matrix);
-        }
-    }
-
-    const AABB &getSelectedComponentsBounds() const
-    {
-        m_aabb_component = AABB();
-
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).iterate_selected(m_aabb_component);
-        }
-
-        return m_aabb_component;
-    }
-
-    void snapComponents(float snap)
-    {
-        for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).snapComponents(snap);
-        }
-    }
-
-    void evaluateTransform()
-    {
-        Matrix4 matrix(m_transform.calculateTransform());
-        //globalOutputStream() << "matrix: " << matrix << "\n";
-
-        if (m_transform.getType() == TRANSFORM_PRIMITIVE) {
-            m_brush.transform(matrix);
-        } else {
-            transformComponents(matrix);
-        }
-    }
-
-    void applyTransform()
-    {
-        m_brush.revertTransform();
-        evaluateTransform();
-        m_brush.freezeTransform();
-    }
-
-    typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
-
-    void setClipPlane(const Plane3 &plane)
-    {
-        m_clipPlane.setPlane(m_brush, plane);
-    }
-
-    bool testLight(const RendererLight &light) const
-    {
-        return light.testAABB(worldAABB());
-    }
-
-    void insertLight(const RendererLight &light)
-    {
-        const Matrix4 &localToWorld = Instance::localToWorld();
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            Face_addLight(*i, localToWorld, light);
-        }
-    }
-
-    void clearLights()
-    {
-        for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
-            (*i).m_lights.clear();
-        }
-    }
+void insertLight( const RendererLight& light ){
+       const Matrix4& localToWorld = Instance::localToWorld();
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               Face_addLight( *i, localToWorld, light );
+       }
+}
+
+void clearLights(){
+       for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+       {
+               ( *i ).m_lights.clear();
+       }
+}
 };
 
-inline BrushInstance *Instance_getBrush(scene::Instance &instance)
-{
-    return InstanceTypeCast<BrushInstance>::cast(instance);
+inline BrushInstance* Instance_getBrush( scene::Instance& instance ){
+       return InstanceTypeCast<BrushInstance>::cast( instance );
 }
 
 
 template<typename Functor>
-class BrushSelectedVisitor : public SelectionSystem::Visitor {
-    const Functor &m_functor;
+class BrushSelectedVisitor : public SelectionSystem::Visitor
+{
+const Functor& m_functor;
 public:
-    BrushSelectedVisitor(const Functor &functor) : m_functor(functor)
-    {
-    }
-
-    void visit(scene::Instance &instance) const
-    {
-        BrushInstance *brush = Instance_getBrush(instance);
-        if (brush != 0) {
-            m_functor(*brush);
-        }
-    }
+BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+
+void visit( scene::Instance& instance ) const {
+       BrushInstance* brush = Instance_getBrush( instance );
+       if ( brush != 0 ) {
+               m_functor( *brush );
+       }
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_forEachSelectedBrush(const Functor &functor)
-{
-    GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
-    return functor;
+inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
+       GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
+       return functor;
 }
 
 template<typename Functor>
-class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor {
-    const Functor &m_functor;
+class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
+{
+const Functor& m_functor;
 public:
-    BrushVisibleSelectedVisitor(const Functor &functor) : m_functor(functor)
-    {
-    }
-
-    void visit(scene::Instance &instance) const
-    {
-        BrushInstance *brush = Instance_getBrush(instance);
-        if (brush != 0
-            && instance.path().top().get().visible()) {
-            m_functor(*brush);
-        }
-    }
+BrushVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+
+void visit( scene::Instance& instance ) const {
+       BrushInstance* brush = Instance_getBrush( instance );
+       if ( brush != 0
+                && instance.path().top().get().visible() ) {
+               m_functor( *brush );
+       }
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_forEachVisibleSelectedBrush(const Functor &functor)
-{
-    GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
-    return functor;
+inline const Functor& Scene_forEachVisibleSelectedBrush( const Functor& functor ){
+       GlobalSelectionSystem().foreachSelected( BrushVisibleSelectedVisitor<Functor>( functor ) );
+       return functor;
 }
 
-class BrushForEachFace {
-    const BrushInstanceVisitor &m_visitor;
+class BrushForEachFace
+{
+const BrushInstanceVisitor& m_visitor;
 public:
-    BrushForEachFace(const BrushInstanceVisitor &visitor) : m_visitor(visitor)
-    {
-    }
-
-    void operator()(BrushInstance &brush) const
-    {
-        brush.forEachFaceInstance(m_visitor);
-    }
+BrushForEachFace( const BrushInstanceVisitor& visitor ) : m_visitor( visitor ){
+}
+
+void operator()( BrushInstance& brush ) const {
+       brush.forEachFaceInstance( m_visitor );
+}
 };
 
 template<class Functor>
-class FaceInstanceVisitFace : public BrushInstanceVisitor {
-    const Functor &functor;
+class FaceInstanceVisitFace : public BrushInstanceVisitor
+{
+const Functor& functor;
 public:
-    FaceInstanceVisitFace(const Functor &functor)
-            : functor(functor)
-    {
-    }
-
-    void visit(FaceInstance &face) const
-    {
-        functor(face.getFace());
-    }
+FaceInstanceVisitFace( const Functor& functor )
+       : functor( functor ){
+}
+
+void visit( FaceInstance& face ) const {
+       functor( face.getFace() );
+}
 };
 
 template<typename Functor>
-inline const Functor &Brush_forEachFace(BrushInstance &brush, const Functor &functor)
-{
-    brush.forEachFaceInstance(FaceInstanceVisitFace<Functor>(functor));
-    return functor;
+inline const Functor& Brush_forEachFace( BrushInstance& brush, const Functor& functor ){
+       brush.forEachFaceInstance( FaceInstanceVisitFace<Functor>( functor ) );
+       return functor;
 }
 
 template<class Functor>
-class FaceVisitAll : public BrushVisitor {
-    const Functor &functor;
+class FaceVisitAll : public BrushVisitor
+{
+const Functor& functor;
 public:
-    FaceVisitAll(const Functor &functor)
-            : functor(functor)
-    {
-    }
-
-    void visit(Face &face) const
-    {
-        functor(face);
-    }
+FaceVisitAll( const Functor& functor )
+       : functor( functor ){
+}
+
+void visit( Face& face ) const {
+       functor( face );
+}
 };
 
 template<typename Functor>
-inline const Functor &Brush_forEachFace(const Brush &brush, const Functor &functor)
-{
-    brush.forEachFace(FaceVisitAll<Functor>(functor));
-    return functor;
+inline const Functor& Brush_forEachFace( const Brush& brush, const Functor& functor ){
+       brush.forEachFace( FaceVisitAll<Functor>( functor ) );
+       return functor;
 }
 
 template<typename Functor>
-inline const Functor &Brush_forEachFace(Brush &brush, const Functor &functor)
-{
-    brush.forEachFace(FaceVisitAll<Functor>(functor));
-    return functor;
+inline const Functor& Brush_forEachFace( Brush& brush, const Functor& functor ){
+       brush.forEachFace( FaceVisitAll<Functor>( functor ) );
+       return functor;
 }
 
 template<class Functor>
-class FaceInstanceVisitAll : public BrushInstanceVisitor {
-    const Functor &functor;
+class FaceInstanceVisitAll : public BrushInstanceVisitor
+{
+const Functor& functor;
 public:
-    FaceInstanceVisitAll(const Functor &functor)
-            : functor(functor)
-    {
-    }
-
-    void visit(FaceInstance &face) const
-    {
-        functor(face);
-    }
+FaceInstanceVisitAll( const Functor& functor )
+       : functor( functor ){
+}
+
+void visit( FaceInstance& face ) const {
+       functor( face );
+}
 };
 
 template<typename Functor>
-inline const Functor &Brush_ForEachFaceInstance(BrushInstance &brush, const Functor &functor)
-{
-    brush.forEachFaceInstance(FaceInstanceVisitAll<Functor>(functor));
-    return functor;
+inline const Functor& Brush_ForEachFaceInstance( BrushInstance& brush, const Functor& functor ){
+       brush.forEachFaceInstance( FaceInstanceVisitAll<Functor>( functor ) );
+       return functor;
 }
 
 template<typename Functor>
-inline const Functor &Scene_forEachBrush(scene::Graph &graph, const Functor &functor)
-{
-    graph.traverse(InstanceWalker<InstanceApply<BrushInstance, Functor> >(functor));
-    return functor;
+inline const Functor& Scene_forEachBrush( scene::Graph& graph, const Functor& functor ){
+       graph.traverse( InstanceWalker< InstanceApply<BrushInstance, Functor> >( functor ) );
+       return functor;
 }
 
 template<typename Type, typename Functor>
-class InstanceIfVisible : public Functor {
+class InstanceIfVisible : public Functor
+{
 public:
-    InstanceIfVisible(const Functor &functor) : Functor(functor)
-    {
-    }
-
-    void operator()(scene::Instance &instance)
-    {
-        if (instance.path().top().get().visible()) {
-            Functor::operator()(instance);
-        }
-    }
+InstanceIfVisible( const Functor& functor ) : Functor( functor ){
+}
+
+void operator()( scene::Instance& instance ){
+       if ( instance.path().top().get().visible() ) {
+               Functor::operator()( instance );
+       }
+}
 };
 
 template<typename Functor>
-class BrushVisibleWalker : public scene::Graph::Walker {
-    const Functor &m_functor;
+class BrushVisibleWalker : public scene::Graph::Walker
+{
+const Functor& m_functor;
 public:
-    BrushVisibleWalker(const Functor &functor) : m_functor(functor)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            BrushInstance *brush = Instance_getBrush(instance);
-            if (brush != 0) {
-                m_functor(*brush);
-            }
-        }
-        return true;
-    }
+BrushVisibleWalker( const Functor& functor ) : m_functor( functor ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               BrushInstance* brush = Instance_getBrush( instance );
+               if ( brush != 0 ) {
+                       m_functor( *brush );
+               }
+       }
+       return true;
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_forEachVisibleBrush(scene::Graph &graph, const Functor &functor)
-{
-    graph.traverse(BrushVisibleWalker<Functor>(functor));
-    return functor;
+inline const Functor& Scene_forEachVisibleBrush( scene::Graph& graph, const Functor& functor ){
+       graph.traverse( BrushVisibleWalker<Functor>( functor ) );
+       return functor;
 }
 
 template<typename Functor>
-inline const Functor &Scene_ForEachBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
-{
-    Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
-    return functor;
+inline const Functor& Scene_ForEachBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
+       Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
+       return functor;
 }
 
 // d1223m
 template<typename Functor>
-inline const Functor &Scene_ForEachBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
-{
-    Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
-    return functor;
+inline const Functor& Scene_ForEachBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
+       Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
+       return functor;
 }
 
 template<typename Functor>
-inline const Functor &Scene_ForEachSelectedBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
-{
-    Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
-    return functor;
+inline const Functor& Scene_ForEachSelectedBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
+       Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
+       return functor;
 }
 
 template<typename Functor>
-inline const Functor &Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
-{
-    Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
-    return functor;
+inline const Functor& Scene_ForEachSelectedBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
+       Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
+       return functor;
 }
 
 template<typename Functor>
-class FaceVisitorWrapper {
-    const Functor &functor;
+class FaceVisitorWrapper
+{
+const Functor& functor;
 public:
-    FaceVisitorWrapper(const Functor &functor) : functor(functor)
-    {
-    }
-
-    void operator()(FaceInstance &faceInstance) const
-    {
-        functor(faceInstance.getFace());
-    }
+FaceVisitorWrapper( const Functor& functor ) : functor( functor ){
+}
+
+void operator()( FaceInstance& faceInstance ) const {
+       functor( faceInstance.getFace() );
+}
 };
 
 template<typename Functor>
-inline const Functor &Scene_ForEachSelectedBrushFace(scene::Graph &graph, const Functor &functor)
-{
-    g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Functor>(functor));
-    return functor;
+inline const Functor& Scene_ForEachSelectedBrushFace( scene::Graph& graph, const Functor& functor ){
+       g_SelectedFaceInstances.foreach( FaceVisitorWrapper<Functor>( functor ) );
+       return functor;
 }
 
 
index 19e91e03871ec7380685add4265aea203eae6858..fc3054e1516d6e308656587e729fadb3b523143f 100644 (file)
 #include <list>
 #include <gdk/gdkkeysyms.h>
 
-void Brush_ConstructCuboid(Brush &brush, const AABB &bounds, const char *shader, const TextureProjection &projection)
-{
-    const unsigned char box[3][2] = {{0, 1},
-                                     {2, 0},
-                                     {1, 2}};
-    Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-    Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
-    brush.clear();
-    brush.reserve(6);
-
-    {
-        for (int i = 0; i < 3; ++i) {
-            Vector3 planepts1(maxs);
-            Vector3 planepts2(maxs);
-            planepts2[box[i][0]] = mins[box[i][0]];
-            planepts1[box[i][1]] = mins[box[i][1]];
-
-            brush.addPlane(maxs, planepts1, planepts2, shader, projection);
-        }
-    }
-    {
-        for (int i = 0; i < 3; ++i) {
-            Vector3 planepts1(mins);
-            Vector3 planepts2(mins);
-            planepts1[box[i][0]] = maxs[box[i][0]];
-            planepts2[box[i][1]] = maxs[box[i][1]];
-
-            brush.addPlane(mins, planepts1, planepts2, shader, projection);
-        }
-    }
-}
-
-inline float max_extent(const Vector3 &extents)
-{
-    return std::max(std::max(extents[0], extents[1]), extents[2]);
-}
-
-inline float max_extent_2d(const Vector3 &extents, int axis)
-{
-    switch (axis) {
-        case 0:
-            return std::max(extents[1], extents[2]);
-        case 1:
-            return std::max(extents[0], extents[2]);
-        default:
-            return std::max(extents[0], extents[1]);
-    }
+void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
+       const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+       brush.clear();
+       brush.reserve( 6 );
+
+       {
+               for ( int i = 0; i < 3; ++i )
+               {
+                       Vector3 planepts1( maxs );
+                       Vector3 planepts2( maxs );
+                       planepts2[box[i][0]] = mins[box[i][0]];
+                       planepts1[box[i][1]] = mins[box[i][1]];
+
+                       brush.addPlane( maxs, planepts1, planepts2, shader, projection );
+               }
+       }
+       {
+               for ( int i = 0; i < 3; ++i )
+               {
+                       Vector3 planepts1( mins );
+                       Vector3 planepts2( mins );
+                       planepts1[box[i][0]] = maxs[box[i][0]];
+                       planepts2[box[i][1]] = maxs[box[i][1]];
+
+                       brush.addPlane( mins, planepts1, planepts2, shader, projection );
+               }
+       }
+}
+
+inline float max_extent( const Vector3& extents ){
+       return std::max( std::max( extents[0], extents[1] ), extents[2] );
+}
+
+inline float max_extent_2d( const Vector3& extents, int axis ){
+       switch ( axis )
+       {
+       case 0:
+               return std::max( extents[1], extents[2] );
+       case 1:
+               return std::max( extents[0], extents[2] );
+       default:
+               return std::max( extents[0], extents[1] );
+       }
 }
 
 const std::size_t c_brushPrism_minSides = 3;
 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
-const char *const c_brushPrism_name = "brushPrism";
-
-void Brush_ConstructPrism(Brush &brush, const AABB &bounds, std::size_t sides, int axis, const char *shader,
-                          const TextureProjection &projection)
-{
-    if (sides < c_brushPrism_minSides) {
-        globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
-                            << Unsigned(c_brushPrism_minSides) << "\n";
-        return;
-    }
-    if (sides > c_brushPrism_maxSides) {
-        globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
-                            << Unsigned(c_brushPrism_maxSides) << "\n";
-        return;
-    }
-
-    brush.clear();
-    brush.reserve(sides + 2);
-
-    Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-    Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
-    float radius = max_extent_2d(bounds.extents, axis);
-    const Vector3 &mid = bounds.origin;
-    Vector3 planepts[3];
-
-    planepts[2][(axis + 1) % 3] = mins[(axis + 1) % 3];
-    planepts[2][(axis + 2) % 3] = mins[(axis + 2) % 3];
-    planepts[2][axis] = maxs[axis];
-    planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
-    planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
-    planepts[1][axis] = maxs[axis];
-    planepts[0][(axis + 1) % 3] = maxs[(axis + 1) % 3];
-    planepts[0][(axis + 2) % 3] = maxs[(axis + 2) % 3];
-    planepts[0][axis] = maxs[axis];
-
-    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
-    planepts[0][(axis + 1) % 3] = mins[(axis + 1) % 3];
-    planepts[0][(axis + 2) % 3] = mins[(axis + 2) % 3];
-    planepts[0][axis] = mins[axis];
-    planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
-    planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
-    planepts[1][axis] = mins[axis];
-    planepts[2][(axis + 1) % 3] = maxs[(axis + 1) % 3];
-    planepts[2][(axis + 2) % 3] = maxs[(axis + 2) % 3];
-    planepts[2][axis] = mins[axis];
-
-    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
-    for (std::size_t i = 0; i < sides; ++i) {
-        double sv = sin(i * 3.14159265 * 2 / sides);
-        double cv = cos(i * 3.14159265 * 2 / sides);
-
-        planepts[0][(axis + 1) % 3] = static_cast<float>( floor(mid[(axis + 1) % 3] + radius * cv + 0.5));
-        planepts[0][(axis + 2) % 3] = static_cast<float>( floor(mid[(axis + 2) % 3] + radius * sv + 0.5));
-        planepts[0][axis] = mins[axis];
-
-        planepts[1][(axis + 1) % 3] = planepts[0][(axis + 1) % 3];
-        planepts[1][(axis + 2) % 3] = planepts[0][(axis + 2) % 3];
-        planepts[1][axis] = maxs[axis];
-
-        planepts[2][(axis + 1) % 3] = static_cast<float>( floor(planepts[0][(axis + 1) % 3] - radius * sv + 0.5));
-        planepts[2][(axis + 2) % 3] = static_cast<float>( floor(planepts[0][(axis + 2) % 3] + radius * cv + 0.5));
-        planepts[2][axis] = maxs[axis];
-
-        brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-    }
+const char* const c_brushPrism_name = "brushPrism";
+
+void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushPrism_minSides ) {
+               globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushPrism_maxSides ) {
+               globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides + 2 );
+
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+       float radius = max_extent_2d( bounds.extents, axis );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+       planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[2][axis] = maxs[axis];
+       planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[1][axis] = maxs[axis];
+       planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+       planepts[0][axis] = maxs[axis];
+
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+       planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+       planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[0][axis] = mins[axis];
+       planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[1][axis] = mins[axis];
+       planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+       planepts[2][axis] = mins[axis];
+
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+       for ( std::size_t i = 0 ; i < sides ; ++i )
+       {
+               double sv = sin( i * 3.14159265 * 2 / sides );
+               double cv = cos( i * 3.14159265 * 2 / sides );
+
+               planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
+               planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
+               planepts[0][axis] = mins[axis];
+
+               planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
+               planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
+               planepts[1][axis] = maxs[axis];
+
+               planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
+               planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
+               planepts[2][axis] = maxs[axis];
+
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
 }
 
 const std::size_t c_brushCone_minSides = 3;
 const std::size_t c_brushCone_maxSides = 32;
-const char *const c_brushCone_name = "brushCone";
+const charconst c_brushCone_name = "brushCone";
 
-void Brush_ConstructCone(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
-                         const TextureProjection &projection)
-{
-    if (sides < c_brushCone_minSides) {
-        globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
-                            << Unsigned(c_brushCone_minSides) << "\n";
-        return;
-    }
-    if (sides > c_brushCone_maxSides) {
-        globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
-                            << Unsigned(c_brushCone_maxSides) << "\n";
-        return;
-    }
-
-    brush.clear();
-    brush.reserve(sides + 1);
-
-    Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-    Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
-    float radius = max_extent(bounds.extents);
-    const Vector3 &mid = bounds.origin;
-    Vector3 planepts[3];
-
-    planepts[0][0] = mins[0];
-    planepts[0][1] = mins[1];
-    planepts[0][2] = mins[2];
-    planepts[1][0] = maxs[0];
-    planepts[1][1] = mins[1];
-    planepts[1][2] = mins[2];
-    planepts[2][0] = maxs[0];
-    planepts[2][1] = maxs[1];
-    planepts[2][2] = mins[2];
-
-    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
-    for (std::size_t i = 0; i < sides; ++i) {
-        double sv = sin(i * 3.14159265 * 2 / sides);
-        double cv = cos(i * 3.14159265 * 2 / sides);
-
-        planepts[0][0] = static_cast<float>( floor(mid[0] + radius * cv + 0.5));
-        planepts[0][1] = static_cast<float>( floor(mid[1] + radius * sv + 0.5));
-        planepts[0][2] = mins[2];
-
-        planepts[1][0] = mid[0];
-        planepts[1][1] = mid[1];
-        planepts[1][2] = maxs[2];
-
-        planepts[2][0] = static_cast<float>( floor(planepts[0][0] - radius * sv + 0.5));
-        planepts[2][1] = static_cast<float>( floor(planepts[0][1] + radius * cv + 0.5));
-        planepts[2][2] = maxs[2];
-
-        brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-    }
-}
+void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushCone_minSides ) {
+               globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushCone_maxSides ) {
+               globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
+               return;
+       }
 
-const std::size_t c_brushSphere_minSides = 3;
-const std::size_t c_brushSphere_maxSides = 31;
-const char *const c_brushSphere_name = "brushSphere";
+       brush.clear();
+       brush.reserve( sides + 1 );
 
-void Brush_ConstructSphere(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
-                           const TextureProjection &projection)
-{
-    if (sides < c_brushSphere_minSides) {
-        globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
-                            << Unsigned(c_brushSphere_minSides) << "\n";
-        return;
-    }
-    if (sides > c_brushSphere_maxSides) {
-        globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
-                            << Unsigned(c_brushSphere_maxSides) << "\n";
-        return;
-    }
-
-    brush.clear();
-    brush.reserve(sides * sides);
-
-    float radius = max_extent(bounds.extents);
-    const Vector3 &mid = bounds.origin;
-    Vector3 planepts[3];
-
-    double dt = 2 * c_pi / sides;
-    double dp = c_pi / sides;
-    for (std::size_t i = 0; i < sides; i++) {
-        for (std::size_t j = 0; j < sides - 1; j++) {
-            double t = i * dt;
-            double p = float(j * dp - c_pi / 2);
-
-            planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
-            planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
-            planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
-
-            brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-        }
-    }
-
-    {
-        double p = (sides - 1) * dp - c_pi / 2;
-        for (std::size_t i = 0; i < sides; i++) {
-            double t = i * dt;
-
-            planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
-            planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
-            planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
-
-            brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-        }
-    }
-}
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
 
-const std::size_t c_brushRock_minSides = 10;
-const std::size_t c_brushRock_maxSides = 1000;
-const char *const c_brushRock_name = "brushRock";
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
 
-void Brush_ConstructRock(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
-                         const TextureProjection &projection)
-{
-    if (sides < c_brushRock_minSides) {
-        globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
-                            << Unsigned(c_brushRock_minSides) << "\n";
-        return;
-    }
-    if (sides > c_brushRock_maxSides) {
-        globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
-                            << Unsigned(c_brushRock_maxSides) << "\n";
-        return;
-    }
-
-    brush.clear();
-    brush.reserve(sides * sides);
-
-    float radius = max_extent(bounds.extents);
-    const Vector3 &mid = bounds.origin;
-    Vector3 planepts[3];
-
-    for (std::size_t j = 0; j < sides; j++) {
-        planepts[0][0] = rand() - (RAND_MAX / 2);
-        planepts[0][1] = rand() - (RAND_MAX / 2);
-        planepts[0][2] = rand() - (RAND_MAX / 2);
-        vector3_normalise(planepts[0]);
-
-        // find two vectors that are perpendicular to planepts[0]
-        ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
-
-        planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
-        planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
-        planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
+       planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
+       planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
+       planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
 
-#if 0
-        // make sure the orientation is right
-        if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
-            Vector3 h;
-            h = planepts[1];
-            planepts[1] = planepts[2];
-            planepts[2] = h;
-            globalOutputStream() << "flip\n";
-        }
-        else{
-            globalOutputStream() << "no flip\n";
-        }
-#endif
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
 
-        brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-    }
-}
+       for ( std::size_t i = 0 ; i < sides ; ++i )
+       {
+               double sv = sin( i * 3.14159265 * 2 / sides );
+               double cv = cos( i * 3.14159265 * 2 / sides );
 
-int GetViewAxis()
-{
-    switch (GlobalXYWnd_getCurrentViewType()) {
-        case XY:
-            return 2;
-        case XZ:
-            return 1;
-        case YZ:
-            return 0;
-    }
-    return 2;
-}
-
-void Brush_ConstructPrefab(Brush &brush, EBrushPrefab type, const AABB &bounds, std::size_t sides, const char *shader,
-                           const TextureProjection &projection)
-{
-    switch (type) {
-        case eBrushCuboid: {
-            UndoableCommand undo("brushCuboid");
-
-            Brush_ConstructCuboid(brush, bounds, shader, projection);
-        }
-            break;
-        case eBrushPrism: {
-            int axis = GetViewAxis();
-            StringOutputStream command;
-            command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
-            UndoableCommand undo(command.c_str());
-
-            Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
-        }
-            break;
-        case eBrushCone: {
-            StringOutputStream command;
-            command << c_brushCone_name << " -sides " << Unsigned(sides);
-            UndoableCommand undo(command.c_str());
-
-            Brush_ConstructCone(brush, bounds, sides, shader, projection);
-        }
-            break;
-        case eBrushSphere: {
-            StringOutputStream command;
-            command << c_brushSphere_name << " -sides " << Unsigned(sides);
-            UndoableCommand undo(command.c_str());
-
-            Brush_ConstructSphere(brush, bounds, sides, shader, projection);
-        }
-            break;
-        case eBrushRock: {
-            StringOutputStream command;
-            command << c_brushRock_name << " -sides " << Unsigned(sides);
-            UndoableCommand undo(command.c_str());
-
-            Brush_ConstructRock(brush, bounds, sides, shader, projection);
-        }
-            break;
-    }
-}
-
-
-void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 &region_mins, const Vector3 &region_maxs)
-{
-    {
-        // set mins
-        Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
-
-        // vary maxs
-        for (std::size_t i = 0; i < 3; i++) {
-            Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
-            maxs[i] = region_mins[i];
-            Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(),
-                                  TextureProjection());
-        }
-    }
-
-    {
-        // set maxs
-        Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
-
-        // vary mins
-        for (std::size_t i = 0; i < 3; i++) {
-            Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
-            mins[i] = region_maxs[i];
-            Brush_ConstructCuboid(*Node_getBrush(*brushes[i + 3]), aabb_for_minmax(mins, maxs), texdef_name_default(),
-                                  TextureProjection());
-        }
-    }
-}
-
-
-void Scene_BrushSetTexdef_Selected(scene::Graph &graph, const TextureProjection &projection)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.SetTexdef(projection);
-    });
-    SceneChangeNotify();
-}
+               planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
+               planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
+               planepts[0][2] = mins[2];
 
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph &graph, const TextureProjection &projection)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.SetTexdef(projection);
-    });
-    SceneChangeNotify();
-}
+               planepts[1][0] = mid[0];
+               planepts[1][1] = mid[1];
+               planepts[1][2] = maxs[2];
 
+               planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
+               planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
+               planepts[2][2] = maxs[2];
 
-void Scene_BrushSetFlags_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.SetFlags(flags);
-    });
-    SceneChangeNotify();
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
 }
 
-void Scene_BrushSetFlags_Component_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.SetFlags(flags);
-    });
-    SceneChangeNotify();
+const std::size_t c_brushSphere_minSides = 3;
+const std::size_t c_brushSphere_maxSides = 31;
+const char* const c_brushSphere_name = "brushSphere";
+
+void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushSphere_minSides ) {
+               globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushSphere_maxSides ) {
+               globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides * sides );
+
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       double dt = 2 * c_pi / sides;
+       double dp = c_pi / sides;
+       for ( std::size_t i = 0; i < sides; i++ )
+       {
+               for ( std::size_t j = 0; j < sides - 1; j++ )
+               {
+                       double t = i * dt;
+                       double p = float(j * dp - c_pi / 2);
+
+                       planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+                       planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
+                       planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+
+                       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+               }
+       }
+
+       {
+               double p = ( sides - 1 ) * dp - c_pi / 2;
+               for ( std::size_t i = 0; i < sides; i++ )
+               {
+                       double t = i * dt;
+
+                       planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+                       planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+                       planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
+
+                       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+               }
+       }
 }
 
-void Scene_BrushShiftTexdef_Selected(scene::Graph &graph, float s, float t)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.ShiftTexdef(s, t);
-    });
-    SceneChangeNotify();
-}
+const std::size_t c_brushRock_minSides = 10;
+const std::size_t c_brushRock_maxSides = 1000;
+const char* const c_brushRock_name = "brushRock";
+
+void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushRock_minSides ) {
+               globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushRock_maxSides ) {
+               globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides * sides );
+
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       for ( std::size_t j = 0; j < sides; j++ )
+       {
+               planepts[0][0] = rand() - ( RAND_MAX / 2 );
+               planepts[0][1] = rand() - ( RAND_MAX / 2 );
+               planepts[0][2] = rand() - ( RAND_MAX / 2 );
+               vector3_normalise( planepts[0] );
+
+               // find two vectors that are perpendicular to planepts[0]
+               ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
+
+               planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
+               planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
+               planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
 
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph &graph, float s, float t)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.ShiftTexdef(s, t);
-    });
-    SceneChangeNotify();
+#if 0
+               // make sure the orientation is right
+               if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
+                       Vector3 h;
+                       h = planepts[1];
+                       planepts[1] = planepts[2];
+                       planepts[2] = h;
+                       globalOutputStream() << "flip\n";
+               }
+               else{
+                       globalOutputStream() << "no flip\n";
+               }
+#endif
+
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
+}
+
+int GetViewAxis(){
+       switch ( GlobalXYWnd_getCurrentViewType() )
+       {
+       case XY:
+               return 2;
+       case XZ:
+               return 1;
+       case YZ:
+               return 0;
+       }
+       return 2;
+}
+
+void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       switch ( type )
+       {
+       case eBrushCuboid:
+       {
+               UndoableCommand undo( "brushCuboid" );
+
+               Brush_ConstructCuboid( brush, bounds, shader, projection );
+       }
+       break;
+       case eBrushPrism:
+       {
+               int axis = GetViewAxis();
+               StringOutputStream command;
+               command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
+       }
+       break;
+       case eBrushCone:
+       {
+               StringOutputStream command;
+               command << c_brushCone_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructCone( brush, bounds, sides, shader, projection );
+       }
+       break;
+       case eBrushSphere:
+       {
+               StringOutputStream command;
+               command << c_brushSphere_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructSphere( brush, bounds, sides, shader, projection );
+       }
+       break;
+       case eBrushRock:
+       {
+               StringOutputStream command;
+               command << c_brushRock_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructRock( brush, bounds, sides, shader, projection );
+       }
+       break;
+       }
+}
+
+
+void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
+       {
+               // set mins
+               Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+
+               // vary maxs
+               for ( std::size_t i = 0; i < 3; i++ )
+               {
+                       Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+                       maxs[i] = region_mins[i];
+                       Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+               }
+       }
+
+       {
+               // set maxs
+               Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+
+               // vary mins
+               for ( std::size_t i = 0; i < 3; i++ )
+               {
+                       Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+                       mins[i] = region_maxs[i];
+                       Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+               }
+       }
+}
+
+
+void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.SetTexdef(projection);
+       });
+       SceneChangeNotify();
+}
+
+void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.SetTexdef(projection);
+       });
+       SceneChangeNotify();
+}
+
+
+void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.SetFlags(flags);
+       });
+       SceneChangeNotify();
+}
+
+void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.SetFlags(flags);
+       });
+       SceneChangeNotify();
+}
+
+void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.ShiftTexdef(s, t);
+       });
+       SceneChangeNotify();
+}
+
+void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.ShiftTexdef(s, t);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushScaleTexdef_Selected(scene::Graph &graph, float s, float t)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.ScaleTexdef(s, t);
-    });
-    SceneChangeNotify();
+void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.ScaleTexdef(s, t);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph &graph, float s, float t)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.ScaleTexdef(s, t);
-    });
-    SceneChangeNotify();
+void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.ScaleTexdef(s, t);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushRotateTexdef_Selected(scene::Graph &graph, float angle)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.RotateTexdef(angle);
-    });
-    SceneChangeNotify();
+void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.RotateTexdef(angle);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph &graph, float angle)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.RotateTexdef(angle);
-    });
-    SceneChangeNotify();
+void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.RotateTexdef(angle);
+       });
+       SceneChangeNotify();
 }
 
 
-void Scene_BrushSetShader_Selected(scene::Graph &graph, const char *name)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.SetShader(name);
-    });
-    SceneChangeNotify();
+void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.SetShader(name);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushSetShader_Component_Selected(scene::Graph &graph, const char *name)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.SetShader(name);
-    });
-    SceneChangeNotify();
+void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.SetShader(name);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushSetDetail_Selected(scene::Graph &graph, bool detail)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.setDetail(detail);
-    });
-    SceneChangeNotify();
+void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.setDetail(detail);
+       });
+       SceneChangeNotify();
 }
 
-bool Face_FindReplaceShader(Face &face, const char *find, const char *replace)
-{
-    if (shader_equal(face.GetShader(), find)) {
-        face.SetShader(replace);
-        return true;
-    }
-    return false;
+bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
+       if ( shader_equal( face.GetShader(), find ) ) {
+               face.SetShader( replace );
+               return true;
+       }
+       return false;
 }
 
-bool DoingSearch(const char *repl)
-{
-    return (repl == NULL || (strcmp("textures/", repl) == 0));
+bool DoingSearch( const char *repl ){
+       return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
 }
 
-void Scene_BrushFindReplaceShader(scene::Graph &graph, const char *find, const char *replace)
-{
-    if (DoingSearch(replace)) {
-        Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
-            if (shader_equal(faceinst.getFace().GetShader(), find)) {
-                faceinst.setSelected(SelectionSystem::eFace, true);
-            }
-        });
-    } else {
-        Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) { Face_FindReplaceShader(face, find, replace); });
-    }
-}
-
-void Scene_BrushFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace)
-{
-    if (DoingSearch(replace)) {
-        Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
-            if (shader_equal(faceinst.getFace().GetShader(), find)) {
-                faceinst.setSelected(SelectionSystem::eFace, true);
-            }
-        });
-    } else {
-        Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-            Face_FindReplaceShader(face, find, replace);
-        });
-    }
+void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
+               Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+                       if (shader_equal(faceinst.getFace().GetShader(), find)) {
+                               faceinst.setSelected(SelectionSystem::eFace, true);
+                       }
+               });
+       }
+       else
+       {
+               Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) { Face_FindReplaceShader(face, find, replace); });
+       }
+}
+
+void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
+               Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+                       if (shader_equal(faceinst.getFace().GetShader(), find)) {
+                               faceinst.setSelected(SelectionSystem::eFace, true);
+                       }
+               });
+       }
+       else
+       {
+               Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+                       Face_FindReplaceShader(face, find, replace);
+               });
+       }
 }
 
 // TODO: find for components
 // d1223m: dont even know what they are...
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph &graph, const char *find, const char *replace)
-{
-    if (DoingSearch(replace)) {
+void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
 
-    } else {
-        Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-            Face_FindReplaceShader(face, find, replace);
-        });
-    }
+       }
+       else
+       {
+               Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+                       Face_FindReplaceShader(face, find, replace);
+               });
+       }
 }
 
 
-void Scene_BrushFitTexture_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
-{
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        face.FitTexture(s_repeat, t_repeat);
-    });
-    SceneChangeNotify();
+void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               face.FitTexture(s_repeat, t_repeat);
+       });
+       SceneChangeNotify();
 }
 
-void Scene_BrushFitTexture_Component_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
-{
-    Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
-        face.FitTexture(s_repeat, t_repeat);
-    });
-    SceneChangeNotify();
+void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+       Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+               face.FitTexture(s_repeat, t_repeat);
+       });
+       SceneChangeNotify();
 }
 
 TextureProjection g_defaultTextureProjection;
 
-const TextureProjection &TextureTransform_getDefault()
-{
-    TexDef_Construct_Default(g_defaultTextureProjection);
-    return g_defaultTextureProjection;
+const TextureProjection& TextureTransform_getDefault(){
+       TexDef_Construct_Default( g_defaultTextureProjection );
+       return g_defaultTextureProjection;
 }
 
-void Scene_BrushConstructPrefab(scene::Graph &graph, EBrushPrefab type, std::size_t sides, const char *shader)
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
 
-        Brush *brush = Node_getBrush(path.top());
-        if (brush != 0) {
-            AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
-            Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
-            SceneChangeNotify();
-        }
-    }
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 ) {
+                       AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
+                       Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
+                       SceneChangeNotify();
+               }
+       }
 }
 
-void Scene_BrushResize_Selected(scene::Graph &graph, const AABB &bounds, const char *shader)
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
 
-        Brush *brush = Node_getBrush(path.top());
-        if (brush != 0) {
-            Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
-            SceneChangeNotify();
-        }
-    }
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 ) {
+                       Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
+                       SceneChangeNotify();
+               }
+       }
 }
 
-bool Brush_hasShader(const Brush &brush, const char *name)
-{
-    for (Brush::const_iterator i = brush.begin(); i != brush.end(); ++i) {
-        if (shader_equal((*i)->GetShader(), name)) {
-            return true;
-        }
-    }
-    return false;
+bool Brush_hasShader( const Brush& brush, const char* name ){
+       for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
+       {
+               if ( shader_equal( ( *i )->GetShader(), name ) ) {
+                       return true;
+               }
+       }
+       return false;
 }
 
-class BrushSelectByShaderWalker : public scene::Graph::Walker {
-    const char *m_name;
+class BrushSelectByShaderWalker : public scene::Graph::Walker
+{
+const char* m_name;
 public:
-    BrushSelectByShaderWalker(const char *name)
-            : m_name(name)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0 && Brush_hasShader(*brush, m_name)) {
-                Instance_getSelectable(instance)->setSelected(true);
-            }
-        }
-        return true;
-    }
+BrushSelectByShaderWalker( const char* name )
+       : m_name( name ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
+                       Instance_getSelectable( instance )->setSelected( true );
+               }
+       }
+       return true;
+}
 };
 
-void Scene_BrushSelectByShader(scene::Graph &graph, const char *name)
-{
-    graph.traverse(BrushSelectByShaderWalker(name));
+void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
+       graph.traverse( BrushSelectByShaderWalker( name ) );
 }
 
-void Scene_BrushSelectByShader_Component(scene::Graph &graph, const char *name)
-{
-    Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
-        printf("checking %s = %s\n", face.getFace().GetShader(), name);
-        if (shader_equal(face.getFace().GetShader(), name)) {
-            face.setSelected(SelectionSystem::eFace, true);
-        }
-    });
+void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
+               printf("checking %s = %s\n", face.getFace().GetShader(), name);
+               if (shader_equal(face.getFace().GetShader(), name)) {
+                       face.setSelected(SelectionSystem::eFace, true);
+               }
+       });
 }
 
-void Scene_BrushGetTexdef_Selected(scene::Graph &graph, TextureProjection &projection)
-{
-    bool done = false;
-    Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
-        if (!done) {
-            done = true;
-            face.GetTexdef(projection);
-        }
-    });
+void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
+       bool done = false;
+       Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+               if (!done) {
+                       done = true;
+                       face.GetTexdef(projection);
+               }
+       });
 }
 
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph &graph, TextureProjection &projection)
-{
+void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
 #if 1
-    if (!g_SelectedFaceInstances.empty()) {
-        FaceInstance &faceInstance = g_SelectedFaceInstances.last();
-        faceInstance.getFace().GetTexdef(projection);
-    }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               faceInstance.getFace().GetTexdef( projection );
+       }
 #else
-    FaceGetTexdef visitor( projection );
-    Scene_ForEachSelectedBrushFace( graph, visitor );
+       FaceGetTexdef visitor( projection );
+       Scene_ForEachSelectedBrushFace( graph, visitor );
 #endif
 }
 
-void Scene_BrushGetShaderSize_Component_Selected(scene::Graph &graph, size_t &width, size_t &height)
-{
-    if (!g_SelectedFaceInstances.empty()) {
-        FaceInstance &faceInstance = g_SelectedFaceInstances.last();
-        width = faceInstance.getFace().getShader().width();
-        height = faceInstance.getFace().getShader().height();
-    }
+void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               width = faceInstance.getFace().getShader().width();
+               height = faceInstance.getFace().getShader().height();
+       }
 }
 
 
-void Scene_BrushGetFlags_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
-{
+void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
 #if 1
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
-        if (brush != 0) {
-            bool done = false;
-            Brush_forEachFace(*brush, [&](Face &face) {
-                if (!done) {
-                    done = true;
-                    face.GetFlags(flags);
-                }
-            });
-        }
-    }
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+               if ( brush != 0 ) {
+                       bool done = false;
+                       Brush_forEachFace(*brush, [&](Face &face) {
+                               if (!done) {
+                                       done = true;
+                                       face.GetFlags(flags);
+                               }
+                       });
+               }
+       }
 #else
-    Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
 #endif
 }
 
-void Scene_BrushGetFlags_Component_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
-{
+void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
 #if 1
-    if (!g_SelectedFaceInstances.empty()) {
-        FaceInstance &faceInstance = g_SelectedFaceInstances.last();
-        faceInstance.getFace().GetFlags(flags);
-    }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               faceInstance.getFace().GetFlags( flags );
+       }
 #else
-    Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
+       Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
 #endif
 }
 
 
-void Scene_BrushGetShader_Selected(scene::Graph &graph, CopiedString &shader)
-{
+void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
 #if 1
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
-        if (brush != 0) {
-            bool done = false;
-            Brush_forEachFace(*brush, [&](Face &face) {
-                if (!done) {
-                    done = true;
-                    shader = face.GetShader();
-                }
-            });
-        }
-    }
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+               if ( brush != 0 ) {
+                       bool done = false;
+                       Brush_forEachFace(*brush, [&](Face &face) {
+                               if (!done) {
+                                       done = true;
+                                       shader = face.GetShader();
+                               }
+                       });
+               }
+       }
 #else
-    Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
 #endif
 }
 
-void Scene_BrushGetShader_Component_Selected(scene::Graph &graph, CopiedString &shader)
-{
+void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
 #if 1
-    if (!g_SelectedFaceInstances.empty()) {
-        FaceInstance &faceInstance = g_SelectedFaceInstances.last();
-        shader = faceInstance.getFace().GetShader();
-    }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               shader = faceInstance.getFace().GetShader();
+       }
 #else
-    FaceGetShader visitor( shader );
-    Scene_ForEachSelectedBrushFace( graph, visitor );
+       FaceGetShader visitor( shader );
+       Scene_ForEachSelectedBrushFace( graph, visitor );
 #endif
 }
 
 
-class filter_face_shader : public FaceFilter {
-    const char *m_shader;
+class filter_face_shader : public FaceFilter
+{
+const char* m_shader;
 public:
-    filter_face_shader(const char *shader) : m_shader(shader)
-    {
-    }
-
-    bool filter(const Face &face) const
-    {
-        return shader_equal(face.GetShader(), m_shader);
-    }
+filter_face_shader( const char* shader ) : m_shader( shader ){
+}
+
+bool filter( const Face& face ) const {
+       return shader_equal( face.GetShader(), m_shader );
+}
 };
 
-class filter_face_shader_prefix : public FaceFilter {
-    const char *m_prefix;
+class filter_face_shader_prefix : public FaceFilter
+{
+const char* m_prefix;
 public:
-    filter_face_shader_prefix(const char *prefix) : m_prefix(prefix)
-    {
-    }
-
-    bool filter(const Face &face) const
-    {
-        return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
-    }
+filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
+}
+
+bool filter( const Face& face ) const {
+       return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
+}
 };
 
-class filter_face_flags : public FaceFilter {
-    int m_flags;
+class filter_face_flags : public FaceFilter
+{
+int m_flags;
 public:
-    filter_face_flags(int flags) : m_flags(flags)
-    {
-    }
-
-    bool filter(const Face &face) const
-    {
-        return (face.getShader().shaderFlags() & m_flags) != 0;
-    }
+filter_face_flags( int flags ) : m_flags( flags ){
+}
+
+bool filter( const Face& face ) const {
+       return ( face.getShader().shaderFlags() & m_flags ) != 0;
+}
 };
 
-class filter_face_contents : public FaceFilter {
-    int m_contents;
+class filter_face_contents : public FaceFilter
+{
+int m_contents;
 public:
-    filter_face_contents(int contents) : m_contents(contents)
-    {
-    }
-
-    bool filter(const Face &face) const
-    {
-        return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
-    }
+filter_face_contents( int contents ) : m_contents( contents ){
+}
+
+bool filter( const Face& face ) const {
+       return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
+}
 };
 
 
-class filter_brush_any_face : public BrushFilter {
-    FaceFilter *m_filter;
+
+class filter_brush_any_face : public BrushFilter
+{
+FaceFilter* m_filter;
 public:
-    filter_brush_any_face(FaceFilter *filter) : m_filter(filter)
-    {
-    }
-
-    bool filter(const Brush &brush) const
-    {
-        bool filtered = false;
-        Brush_forEachFace(brush, [&](Face &face) {
-            if (m_filter->filter(face)) {
-                filtered = true;
-            }
-        });
-        return filtered;
-    }
+filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
+}
+
+bool filter( const Brush& brush ) const {
+       bool filtered = false;
+       Brush_forEachFace(brush, [&](Face &face) {
+               if (m_filter->filter(face)) {
+                       filtered = true;
+               }
+       });
+       return filtered;
+}
 };
 
-class filter_brush_all_faces : public BrushFilter {
-    FaceFilter *m_filter;
+class filter_brush_all_faces : public BrushFilter
+{
+FaceFilter* m_filter;
 public:
-    filter_brush_all_faces(FaceFilter *filter) : m_filter(filter)
-    {
-    }
-
-    bool filter(const Brush &brush) const
-    {
-        bool filtered = true;
-        Brush_forEachFace(brush, [&](Face &face) {
-            if (!m_filter->filter(face)) {
-                filtered = false;
-            }
-        });
-        return filtered;
-    }
+filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
+}
+bool filter( const Brush& brush ) const {
+       bool filtered = true;
+       Brush_forEachFace(brush, [&](Face &face) {
+               if (!m_filter->filter(face)) {
+                       filtered = false;
+               }
+       });
+       return filtered;
+}
 };
 
 
-filter_face_flags g_filter_face_clip(QER_CLIP);
-filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
+filter_face_flags g_filter_face_clip( QER_CLIP );
+filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
 
-filter_face_shader g_filter_face_clip_q2("textures/clip");
-filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
+filter_face_shader g_filter_face_clip_q2( "textures/clip" );
+filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
 
-filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
-filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
+filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
+filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
 
-filter_face_shader g_filter_face_commonclip("textures/common/clip");
-filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
+filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
+filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
 
-filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
-filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
+filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
+filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
 
-filter_face_shader g_filter_face_botclip("textures/common/botclip");
-filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
+filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
+filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
 
-filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
-filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
+filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
+filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
 
-filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
-filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
+filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
+filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
 
-filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
-filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
+filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
+filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
 
-filter_face_shader g_filter_face_hint("textures/common/hint");
-filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
+filter_face_shader g_filter_face_hint( "textures/common/hint" );
+filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
 
-filter_face_shader g_filter_face_hint_q2("textures/hint");
-filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
+filter_face_shader g_filter_face_hint_q2( "textures/hint" );
+filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
 
-filter_face_shader g_filter_face_hint_ja("textures/system/hint");
-filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
+filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
+filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
 
-filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
-filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
+filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
+filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
 
-filter_face_shader g_filter_face_visportal("textures/editor/visportal");
-filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
+filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
+filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
 
-filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
-filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
+filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
+filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
 
-filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
-filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
+filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
+filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
 
-filter_face_flags g_filter_face_translucent(QER_TRANS);
-filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
+filter_face_flags g_filter_face_translucent( QER_TRANS );
+filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
 
-filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
-filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
+filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
+filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
 
-filter_face_shader_prefix g_filter_face_decals("textures/decals/");
-filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
+filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
+filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
 
 
-void BrushFilters_construct()
-{
-    add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
-    add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
-    add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
-    add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
-    add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
-    add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
-    add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
-    add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
-    add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
-    add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
-    add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
-    add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
-    add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
-    add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
-    add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
-    add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
-    add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
-    add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
-    add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
-    add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
-    add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
-    add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
+void BrushFilters_construct(){
+       add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
+       add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
+       add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
+       add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
+       add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
+       add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
+       add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
+       add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
+       add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
+       add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
+       add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
+       add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
+       add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
+       add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
 }
 
 #if 0
 
 void normalquantisation_draw(){
-    glPointSize( 1 );
-    glBegin( GL_POINTS );
-    for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
-    {
-        for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
-        {
-            Normal3f vertex( normal3f_normalised( Normal3f(
-                                                      static_cast<float>( c_quantise_normal - j - i ),
-                                                      static_cast<float>( i ),
-                                                      static_cast<float>( j )
-                                                      ) ) );
-            VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
-            glVertex3fv( normal3f_to_array( vertex ) );
-            vertex.x = -vertex.x;
-            glVertex3fv( normal3f_to_array( vertex ) );
-        }
-    }
-    glEnd();
+       glPointSize( 1 );
+       glBegin( GL_POINTS );
+       for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
+       {
+               for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
+               {
+                       Normal3f vertex( normal3f_normalised( Normal3f(
+                                                                                                         static_cast<float>( c_quantise_normal - j - i ),
+                                                                                                         static_cast<float>( i ),
+                                                                                                         static_cast<float>( j )
+                                                                                                         ) ) );
+                       VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
+                       glVertex3fv( normal3f_to_array( vertex ) );
+                       vertex.x = -vertex.x;
+                       glVertex3fv( normal3f_to_array( vertex ) );
+               }
+       }
+       glEnd();
 }
 
 class RenderableNormalQuantisation : public OpenGLRenderable
 {
 public:
 void render( RenderStateFlags state ) const {
-    normalquantisation_draw();
+       normalquantisation_draw();
 }
 };
 
@@ -991,104 +942,104 @@ const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
 class TestNormalQuantisation
 {
 void check_normal( const Normal3f& normal, const Normal3f& other ){
-    spherical_t spherical = spherical_from_normal3f( normal );
-    double longditude = RAD2DEG( spherical.longditude );
-    double latitude = RAD2DEG( spherical.latitude );
-    double x = cos( spherical.longditude ) * sin( spherical.latitude );
-    double y = sin( spherical.longditude ) * sin( spherical.latitude );
-    double z = cos( spherical.latitude );
+       spherical_t spherical = spherical_from_normal3f( normal );
+       double longditude = RAD2DEG( spherical.longditude );
+       double latitude = RAD2DEG( spherical.latitude );
+       double x = cos( spherical.longditude ) * sin( spherical.latitude );
+       double y = sin( spherical.longditude ) * sin( spherical.latitude );
+       double z = cos( spherical.latitude );
 
-    ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
+       ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
 }
 
 void test_normal( const Normal3f& normal ){
-    Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
-    check_normal( normal, test );
+       Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
+       check_normal( normal, test );
 
-    EOctant octant = normal3f_classify_octant( normal );
-    Normal3f folded = normal3f_fold_octant( normal, octant );
-    ESextant sextant = normal3f_classify_sextant( folded );
-    folded = normal3f_fold_sextant( folded, sextant );
+       EOctant octant = normal3f_classify_octant( normal );
+       Normal3f folded = normal3f_fold_octant( normal, octant );
+       ESextant sextant = normal3f_classify_sextant( folded );
+       folded = normal3f_fold_sextant( folded, sextant );
 
-    double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
+       double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
 
-    double zbits = folded.z * scale;
-    double ybits = folded.y * scale;
+       double zbits = folded.z * scale;
+       double ybits = folded.y * scale;
 
-    std::size_t zbits_q = static_cast<std::size_t>( zbits );
-    std::size_t ybits_q = static_cast<std::size_t>( ybits );
+       std::size_t zbits_q = static_cast<std::size_t>( zbits );
+       std::size_t ybits_q = static_cast<std::size_t>( ybits );
 
-    ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
-    ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
-    ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
+       ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
+       ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
+       ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
 
-    std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
-    std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
-    std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
-    ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
+       std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
+       std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
+       std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
+       ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
 
-    Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
-    tmp = normal3f_normalised( tmp );
+       Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
+       tmp = normal3f_normalised( tmp );
 
-    Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
+       Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
 
-    check_normal( normal, unfolded );
+       check_normal( normal, unfolded );
 
-    double dot = normal3f_dot( normal, unfolded );
-    float length = VectorLength( normal3f_to_array( unfolded ) );
-    float inv_length = 1 / length;
+       double dot = normal3f_dot( normal, unfolded );
+       float length = VectorLength( normal3f_to_array( unfolded ) );
+       float inv_length = 1 / length;
 
-    Normal3f quantised = normal3f_quantised( normal );
-    check_normal( normal, quantised );
+       Normal3f quantised = normal3f_quantised( normal );
+       check_normal( normal, quantised );
 }
 void test2( const Normal3f& normal, const Normal3f& other ){
-    if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
-        int bleh = 0;
-    }
+       if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
+               int bleh = 0;
+       }
 }
 
 static Normal3f normalise( float x, float y, float z ){
-    return normal3f_normalised( Normal3f( x, y, z ) );
+       return normal3f_normalised( Normal3f( x, y, z ) );
 }
 
 float vec_rand(){
-    return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
+       return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
 }
 
 Normal3f normal3f_rand(){
-    return normalise( vec_rand(), vec_rand(), vec_rand() );
+       return normalise( vec_rand(), vec_rand(), vec_rand() );
 }
 
 public:
 TestNormalQuantisation(){
-    for ( int i = 4096; i > 0; --i )
-        test_normal( normal3f_rand() );
-
-    test_normal( normalise( 1, 0, 0 ) );
-    test_normal( normalise( 0, 1, 0 ) );
-    test_normal( normalise( 0, 0, 1 ) );
-    test_normal( normalise( 1, 1, 0 ) );
-    test_normal( normalise( 1, 0, 1 ) );
-    test_normal( normalise( 0, 1, 1 ) );
-
-    test_normal( normalise( 10000, 10000, 10000 ) );
-    test_normal( normalise( 10000, 10000, 10001 ) );
-    test_normal( normalise( 10000, 10000, 10002 ) );
-    test_normal( normalise( 10000, 10000, 10010 ) );
-    test_normal( normalise( 10000, 10000, 10020 ) );
-    test_normal( normalise( 10000, 10000, 10030 ) );
-    test_normal( normalise( 10000, 10000, 10100 ) );
-    test_normal( normalise( 10000, 10000, 10101 ) );
-    test_normal( normalise( 10000, 10000, 10102 ) );
-    test_normal( normalise( 10000, 10000, 10200 ) );
-    test_normal( normalise( 10000, 10000, 10201 ) );
-    test_normal( normalise( 10000, 10000, 10202 ) );
-    test_normal( normalise( 10000, 10000, 10203 ) );
-    test_normal( normalise( 10000, 10000, 10300 ) );
-
-
-    test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
-    test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
+       for ( int i = 4096; i > 0; --i )
+               test_normal( normal3f_rand() );
+
+       test_normal( normalise( 1, 0, 0 ) );
+       test_normal( normalise( 0, 1, 0 ) );
+       test_normal( normalise( 0, 0, 1 ) );
+       test_normal( normalise( 1, 1, 0 ) );
+       test_normal( normalise( 1, 0, 1 ) );
+       test_normal( normalise( 0, 1, 1 ) );
+
+       test_normal( normalise( 10000, 10000, 10000 ) );
+       test_normal( normalise( 10000, 10000, 10001 ) );
+       test_normal( normalise( 10000, 10000, 10002 ) );
+       test_normal( normalise( 10000, 10000, 10010 ) );
+       test_normal( normalise( 10000, 10000, 10020 ) );
+       test_normal( normalise( 10000, 10000, 10030 ) );
+       test_normal( normalise( 10000, 10000, 10100 ) );
+       test_normal( normalise( 10000, 10000, 10101 ) );
+       test_normal( normalise( 10000, 10000, 10102 ) );
+       test_normal( normalise( 10000, 10000, 10200 ) );
+       test_normal( normalise( 10000, 10000, 10201 ) );
+       test_normal( normalise( 10000, 10000, 10202 ) );
+       test_normal( normalise( 10000, 10000, 10203 ) );
+       test_normal( normalise( 10000, 10000, 10300 ) );
+
+
+       test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
+       test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
 }
 };
 
@@ -1102,23 +1053,23 @@ class TestSelectableObserver : public observer_template<const Selectable&>
 {
 public:
 void notify( const Selectable& arguments ){
-    bool bleh = arguments.isSelected();
+       bool bleh = arguments.isSelected();
 }
 };
 
 inline void test_bleh(){
-    TestSelectableObserver test;
-    ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
-    bleh.attach( test );
-    bleh.setSelected( true );
-    bleh.detach( test );
+       TestSelectableObserver test;
+       ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
+       bleh.attach( test );
+       bleh.setSelected( true );
+       bleh.detach( test );
 }
 
 class TestBleh
 {
 public:
 TestBleh(){
-    test_bleh();
+       test_bleh();
 }
 };
 
@@ -1131,35 +1082,35 @@ class TestRefcountedString
 {
 public:
 TestRefcountedString(){
-    {
-        // copy construct
-        SmartString string1( "string1" );
-        SmartString string2( string1 );
-        SmartString string3( string2 );
-    }
-    {
-        // refcounted assignment
-        SmartString string1( "string1" );
-        SmartString string2( "string2" );
-        string1 = string2;
-    }
-    {
-        // copy assignment
-        SmartString string1( "string1" );
-        SmartString string2( "string2" );
-        string1 = string2.c_str();
-    }
-    {
-        // self-assignment
-        SmartString string1( "string1" );
-        string1 = string1;
-    }
-    {
-        // self-assignment via another reference
-        SmartString string1( "string1" );
-        SmartString string2( string1 );
-        string1 = string2;
-    }
+       {
+               // copy construct
+               SmartString string1( "string1" );
+               SmartString string2( string1 );
+               SmartString string3( string2 );
+       }
+       {
+               // refcounted assignment
+               SmartString string1( "string1" );
+               SmartString string2( "string2" );
+               string1 = string2;
+       }
+       {
+               // copy assignment
+               SmartString string1( "string1" );
+               SmartString string2( "string2" );
+               string1 = string2.c_str();
+       }
+       {
+               // self-assignment
+               SmartString string1( "string1" );
+               string1 = string1;
+       }
+       {
+               // self-assignment via another reference
+               SmartString string1( "string1" );
+               SmartString string2( string1 );
+               string1 = string2;
+       }
 }
 };
 
@@ -1167,77 +1118,72 @@ const TestRefcountedString g_testRefcountedString;
 
 #endif
 
-void Select_MakeDetail()
-{
-    UndoableCommand undo("brushSetDetail");
-    Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
+void Select_MakeDetail(){
+       UndoableCommand undo( "brushSetDetail" );
+       Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
 }
 
-void Select_MakeStructural()
-{
-    UndoableCommand undo("brushClearDetail");
-    Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
+void Select_MakeStructural(){
+       UndoableCommand undo( "brushClearDetail" );
+       Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
 }
 
-class BrushMakeSided {
-    std::size_t m_count;
+class BrushMakeSided
+{
+std::size_t m_count;
 public:
-    BrushMakeSided(std::size_t count)
-            : m_count(count)
-    {
-    }
-
-    void set()
-    {
-        Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count,
-                                   TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-    }
-
-    typedef MemberCaller<BrushMakeSided, void(), &BrushMakeSided::set> SetCaller;
-};
+BrushMakeSided( std::size_t count )
+       : m_count( count ){
+}
 
+void set(){
+       Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+}
+
+typedef MemberCaller<BrushMakeSided, void(), &BrushMakeSided::set> SetCaller;
+};
 
-BrushMakeSided g_brushmakesided3(3);
-BrushMakeSided g_brushmakesided4(4);
-BrushMakeSided g_brushmakesided5(5);
-BrushMakeSided g_brushmakesided6(6);
-BrushMakeSided g_brushmakesided7(7);
-BrushMakeSided g_brushmakesided8(8);
-BrushMakeSided g_brushmakesided9(9);
 
-inline int axis_for_viewtype(int viewtype)
+BrushMakeSided g_brushmakesided3( 3 );
+BrushMakeSided g_brushmakesided4( 4 );
+BrushMakeSided g_brushmakesided5( 5 );
+BrushMakeSided g_brushmakesided6( 6 );
+BrushMakeSided g_brushmakesided7( 7 );
+BrushMakeSided g_brushmakesided8( 8 );
+BrushMakeSided g_brushmakesided9( 9 );
+
+inline int axis_for_viewtype( int viewtype ){
+       switch ( viewtype )
+       {
+       case XY:
+               return 2;
+       case XZ:
+               return 1;
+       case YZ:
+               return 0;
+       }
+       return 2;
+}
+
+class BrushPrefab
 {
-    switch (viewtype) {
-        case XY:
-            return 2;
-        case XZ:
-            return 1;
-        case YZ:
-            return 0;
-    }
-    return 2;
-}
-
-class BrushPrefab {
-    EBrushPrefab m_type;
+EBrushPrefab m_type;
 public:
-    BrushPrefab(EBrushPrefab type)
-            : m_type(type)
-    {
-    }
+BrushPrefab( EBrushPrefab type )
+       : m_type( type ){
+}
 
-    void set()
-    {
-        DoSides(m_type, axis_for_viewtype(GetViewAxis()));
-    }
+void set(){
+       DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
+}
 
-    typedef MemberCaller<BrushPrefab, void(), &BrushPrefab::set> SetCaller;
+typedef MemberCaller<BrushPrefab, void(), &BrushPrefab::set> SetCaller;
 };
 
-BrushPrefab g_brushprism(eBrushPrism);
-BrushPrefab g_brushcone(eBrushCone);
-BrushPrefab g_brushsphere(eBrushSphere);
-BrushPrefab g_brushrock(eBrushRock);
+BrushPrefab g_brushprism( eBrushPrism );
+BrushPrefab g_brushcone( eBrushCone );
+BrushPrefab g_brushsphere( eBrushSphere );
+BrushPrefab g_brushrock( eBrushRock );
 
 
 void FlipClip();
@@ -1246,127 +1192,107 @@ void SplitClip();
 
 void Clip();
 
-void OnClipMode(bool enable);
+void OnClipMode( bool enable );
 
 bool ClipMode();
 
 
-void ClipSelected()
-{
-    if (ClipMode()) {
-        UndoableCommand undo("clipperClip");
-        Clip();
-    }
+void ClipSelected(){
+       if ( ClipMode() ) {
+               UndoableCommand undo( "clipperClip" );
+               Clip();
+       }
 }
 
-void SplitSelected()
-{
-    if (ClipMode()) {
-        UndoableCommand undo("clipperSplit");
-        SplitClip();
-    }
+void SplitSelected(){
+       if ( ClipMode() ) {
+               UndoableCommand undo( "clipperSplit" );
+               SplitClip();
+       }
 }
 
-void FlipClipper()
-{
-    FlipClip();
+void FlipClipper(){
+       FlipClip();
 }
 
 
 Callback<void()> g_texture_lock_status_changed;
-ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller(
-        g_brush_texturelock_enabled);
-ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
-
-void Texdef_ToggleMoveLock()
-{
-    g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
-    g_texdef_movelock_item.update();
-    g_texture_lock_status_changed();
-}
-
-
-void Brush_registerCommands()
-{
-    GlobalToggles_insert("TogTexLock", makeCallbackF(Texdef_ToggleMoveLock),
-                         ToggleItem::AddCallbackCaller(g_texdef_movelock_item),
-                         Accelerator('T', (GdkModifierType) GDK_SHIFT_MASK));
-
-    GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
-    GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
-    GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
-    GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
-
-    GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3),
-                          Accelerator('3', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4),
-                          Accelerator('4', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5),
-                          Accelerator('5', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6),
-                          Accelerator('6', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7),
-                          Accelerator('7', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8),
-                          Accelerator('8', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9),
-                          Accelerator('9', (GdkModifierType) GDK_CONTROL_MASK));
-
-    GlobalCommands_insert("ClipSelected", makeCallbackF(ClipSelected), Accelerator(GDK_KEY_Return));
-    GlobalCommands_insert("SplitSelected", makeCallbackF(SplitSelected),
-                          Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("FlipClip", makeCallbackF(FlipClipper),
-                          Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_CONTROL_MASK));
-
-    GlobalCommands_insert("MakeDetail", makeCallbackF(Select_MakeDetail),
-                          Accelerator('M', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("MakeStructural", makeCallbackF(Select_MakeStructural),
-                          Accelerator('S', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
-}
-
-void Brush_constructMenu(ui::Menu menu)
-{
-    create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
-    create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
-    create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
-    create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
-    menu_separator(menu);
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "CSG");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGMakeHollow");
-        create_menu_item_with_mnemonic(menu_in_menu, "Make _Room", "CSGMakeRoom");
-        create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
-        create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
-    }
-    menu_separator(menu);
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Clipper");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-
-        create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
-        create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
-        create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
-    }
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
-    create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
-    create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
-
-    create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
-    create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
-
-    command_connect_accelerator("Brush3Sided");
-    command_connect_accelerator("Brush4Sided");
-    command_connect_accelerator("Brush5Sided");
-    command_connect_accelerator("Brush6Sided");
-    command_connect_accelerator("Brush7Sided");
-    command_connect_accelerator("Brush8Sided");
-    command_connect_accelerator("Brush9Sided");
+ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller( g_brush_texturelock_enabled );
+ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
+
+void Texdef_ToggleMoveLock(){
+       g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
+       g_texdef_movelock_item.update();
+       g_texture_lock_status_changed();
+}
+
+
+void Brush_registerCommands(){
+       GlobalToggles_insert( "TogTexLock", makeCallbackF(Texdef_ToggleMoveLock), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
+
+       GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
+       GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
+       GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
+       GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
+
+       GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
+
+       GlobalCommands_insert( "ClipSelected", makeCallbackF(ClipSelected), Accelerator( GDK_KEY_Return ) );
+       GlobalCommands_insert( "SplitSelected", makeCallbackF(SplitSelected), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "FlipClip", makeCallbackF(FlipClipper), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
+
+       GlobalCommands_insert( "MakeDetail", makeCallbackF(Select_MakeDetail), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "MakeStructural", makeCallbackF(Select_MakeStructural), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+}
+
+void Brush_constructMenu( ui::Menu menu ){
+       create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
+       create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
+       create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
+       create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
+       menu_separator( menu );
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGMakeHollow" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Make _Room", "CSGMakeRoom" );
+               create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
+               create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
+       }
+       menu_separator( menu );
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+
+               create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
+       }
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
+       create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
+       create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
+
+       create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
+       create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
+
+       command_connect_accelerator( "Brush3Sided" );
+       command_connect_accelerator( "Brush4Sided" );
+       command_connect_accelerator( "Brush5Sided" );
+       command_connect_accelerator( "Brush6Sided" );
+       command_connect_accelerator( "Brush7Sided" );
+       command_connect_accelerator( "Brush8Sided" );
+       command_connect_accelerator( "Brush9Sided" );
 }
index fab905aaa4b62854e2ab62c1f94138d1c2bb57d8..44fefdc863484ec9759fb806724b08f04268fa8c 100644 (file)
 #include "brushnode.h"
 #include "grid.h"
 
-void Face_makeBrush(Face &face, const Brush &brush, brush_vector_t &out, float offset)
-{
-    if (face.contributes()) {
-        out.push_back(new Brush(brush));
-        Face *newFace = out.back()->addFace(face);
-        if (newFace != 0) {
-            newFace->flipWinding();
-            newFace->getPlane().offset(offset);
-            newFace->planeChanged();
-        }
-    }
-}
-
-void Face_makeRoom(Face &face, const Brush &brush, brush_vector_t &out, float offset)
-{
-    if (face.contributes()) {
-        face.getPlane().offset(offset);
-        out.push_back(new Brush(brush));
-        face.getPlane().offset(-offset);
-        Face *newFace = out.back()->addFace(face);
-        if (newFace != 0) {
-            newFace->flipWinding();
-            newFace->planeChanged();
-        }
-    }
-}
-
-void Brush_makeHollow(const Brush &brush, brush_vector_t &out, float offset)
-{
-    Brush_forEachFace(brush, [&](Face &face) {
-        Face_makeBrush(face, brush, out, offset);
-    });
+void Face_makeBrush( Face& face, const Brush& brush, brush_vector_t& out, float offset ){
+       if ( face.contributes() ) {
+               out.push_back( new Brush( brush ) );
+               Face* newFace = out.back()->addFace( face );
+               if ( newFace != 0 ) {
+                       newFace->flipWinding();
+                       newFace->getPlane().offset( offset );
+                       newFace->planeChanged();
+               }
+       }
 }
 
-void Brush_makeRoom(const Brush &brush, brush_vector_t &out, float offset)
-{
-    Brush_forEachFace(brush, [&](Face &face) {
-        Face_makeRoom(face, brush, out, offset);
-    });
+void Face_makeRoom( Face &face, const Brush &brush, brush_vector_t &out, float offset ){
+       if ( face.contributes() ) {
+               face.getPlane().offset( offset );
+               out.push_back( new Brush( brush ) );
+               face.getPlane().offset( -offset );
+               Face* newFace = out.back()->addFace( face );
+               if ( newFace != 0 ) {
+                       newFace->flipWinding();
+                       newFace->planeChanged();
+               }
+       }
 }
 
-class BrushHollowSelectedWalker : public scene::Graph::Walker {
-    float m_offset;
-    bool m_makeRoom;
+void Brush_makeHollow( const Brush &brush, brush_vector_t &out, float offset ){
+       Brush_forEachFace( brush, [&]( Face &face ) {
+               Face_makeBrush( face, brush, out, offset );
+       } );
+}
+
+void Brush_makeRoom( const Brush &brush, brush_vector_t &out, float offset ){
+       Brush_forEachFace( brush, [&]( Face &face ) {
+               Face_makeRoom( face, brush, out, offset );
+       } );
+}
+
+class BrushHollowSelectedWalker : public scene::Graph::Walker
+{
+float m_offset;
+bool m_makeRoom;
 public:
-    BrushHollowSelectedWalker(float offset, bool makeRoom)
-            : m_offset(offset), m_makeRoom(makeRoom)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0
-                && Instance_getSelectable(instance)->isSelected()
-                && path.size() > 1) {
-                brush_vector_t out;
-
-                if (m_makeRoom) {
-                    Brush_makeRoom(*brush, out, m_offset);
-                }
-                else {
-                    Brush_makeHollow(*brush, out, m_offset);
-                }
-
-                for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
-                    (*i)->removeEmptyFaces();
-                    NodeSmartReference node((new BrushNode())->node());
-                    Node_getBrush(node)->copy(*(*i));
-                    delete (*i);
-                    Node_getTraversable(path.parent())->insert(node);
-                }
-            }
-        }
-        return true;
-    }
+BrushHollowSelectedWalker( float offset, bool makeRoom )
+       : m_offset( offset ), m_makeRoom( makeRoom ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected()
+                        && path.size() > 1 ) {
+                       brush_vector_t out;
+
+                       if ( m_makeRoom ) {
+                               Brush_makeRoom(* brush, out, m_offset );
+                       }
+                       else
+                       {
+                               Brush_makeHollow(* brush, out, m_offset );
+                       }
+
+                       for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
+                       {
+                               ( *i )->removeEmptyFaces();
+                               NodeSmartReference node( ( new BrushNode() )->node() );
+                               Node_getBrush( node )->copy( *( *i ) );
+                               delete ( *i );
+                               Node_getTraversable( path.parent() )->insert( node );
+                       }
+               }
+       }
+       return true;
+}
 };
 
-typedef std::list<Brush *> brushlist_t;
+typedef std::list<Brush*> brushlist_t;
 
-class BrushGatherSelected : public scene::Graph::Walker {
-    brush_vector_t &m_brushlist;
+class BrushGatherSelected : public scene::Graph::Walker
+{
+brush_vector_t& m_brushlist;
 public:
-    BrushGatherSelected(brush_vector_t &brushlist)
-            : m_brushlist(brushlist)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0
-                && Instance_getSelectable(instance)->isSelected()) {
-                m_brushlist.push_back(brush);
-            }
-        }
-        return true;
-    }
+BrushGatherSelected( brush_vector_t& brushlist )
+       : m_brushlist( brushlist ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       m_brushlist.push_back( brush );
+               }
+       }
+       return true;
+}
 };
 
-class BrushDeleteSelected : public scene::Graph::Walker {
+class BrushDeleteSelected : public scene::Graph::Walker
+{
 public:
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0
-                && Instance_getSelectable(instance)->isSelected()
-                && path.size() > 1) {
-                Path_deleteTop(path);
-            }
-        }
-    }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected()
+                        && path.size() > 1 ) {
+                       Path_deleteTop( path );
+               }
+       }
+}
 };
 
-void Scene_BrushMakeHollow_Selected(scene::Graph &graph, bool makeRoom)
-{
-    GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize(), makeRoom));
-    GlobalSceneGraph().traverse(BrushDeleteSelected());
+void Scene_BrushMakeHollow_Selected( scene::Graph& graph, bool makeRoom ){
+       GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize(), makeRoom ) );
+       GlobalSceneGraph().traverse( BrushDeleteSelected() );
 }
 
 /*
@@ -164,368 +157,361 @@ void Scene_BrushMakeHollow_Selected(scene::Graph &graph, bool makeRoom)
    =============
  */
 
-void CSG_MakeHollow(void)
-{
-    UndoableCommand undo("brushHollow");
+void CSG_MakeHollow( void ){
+       UndoableCommand undo( "brushHollow" );
 
-    Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), false);
+       Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), false );
 
-    SceneChangeNotify();
+       SceneChangeNotify();
 }
 
-void CSG_MakeRoom(void)
-{
-    UndoableCommand undo("brushRoom");
+void CSG_MakeRoom( void ){
+       UndoableCommand undo( "brushRoom" );
 
-    Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), true);
+       Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), true );
 
-    SceneChangeNotify();
+       SceneChangeNotify();
 }
 
 template<typename Type>
-class RemoveReference {
+class RemoveReference
+{
 public:
-    typedef Type type;
+typedef Type type;
 };
 
 template<typename Type>
-class RemoveReference<Type &> {
+class RemoveReference<Type&>
+{
 public:
-    typedef Type type;
+typedef Type type;
 };
 
 template<typename Functor>
-class Dereference {
-    const Functor &functor;
+class Dereference
+{
+const Functor& functor;
 public:
-    Dereference(const Functor &functor) : functor(functor)
-    {
-    }
-
-    get_result_type<Functor> operator()(typename RemoveReference<get_argument<Functor, 0>>::type *firstArgument) const
-    {
-        return functor(*firstArgument);
-    }
+Dereference( const Functor& functor ) : functor( functor ){
+}
+get_result_type<Functor> operator()( typename RemoveReference<get_argument<Functor, 0>>::type *firstArgument ) const {
+       return functor( *firstArgument );
+}
 };
 
 template<typename Functor>
-inline Dereference<Functor> makeDereference(const Functor &functor)
-{
-    return Dereference<Functor>(functor);
+inline Dereference<Functor> makeDereference( const Functor& functor ){
+       return Dereference<Functor>( functor );
 }
 
-typedef Face *FacePointer;
+typedef FaceFacePointer;
 const FacePointer c_nullFacePointer = 0;
 
 template<typename Predicate>
-Face *Brush_findIf(const Brush &brush, const Predicate &predicate)
-{
-    Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
-    return i == brush.end() ? c_nullFacePointer
-                            : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
+Face* Brush_findIf( const Brush& brush, const Predicate& predicate ){
+       Brush::const_iterator i = std::find_if( brush.begin(), brush.end(), makeDereference( predicate ) );
+       return i == brush.end() ? c_nullFacePointer : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
 }
 
 template<typename Caller>
-class BindArguments1 {
-    typedef get_argument<Caller, 1> FirstBound;
-    FirstBound firstBound;
+class BindArguments1
+{
+typedef get_argument<Caller, 1> FirstBound;
+FirstBound firstBound;
 public:
-    BindArguments1(FirstBound firstBound)
-            : firstBound(firstBound)
-    {
-    }
-
-    get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
-    {
-        return Caller::call(firstArgument, firstBound);
-    }
+BindArguments1( FirstBound firstBound )
+       : firstBound( firstBound ){
+}
+
+get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
+       return Caller::call( firstArgument, firstBound );
+}
 };
 
 template<typename Caller>
-class BindArguments2 {
-    typedef get_argument<Caller, 1> FirstBound;
-    typedef get_argument<Caller, 2> SecondBound;
-    FirstBound firstBound;
-    SecondBound secondBound;
+class BindArguments2
+{
+typedef get_argument<Caller, 1> FirstBound;
+typedef get_argument<Caller, 2> SecondBound;
+FirstBound firstBound;
+SecondBound secondBound;
 public:
-    BindArguments2(FirstBound firstBound, SecondBound secondBound)
-            : firstBound(firstBound), secondBound(secondBound)
-    {
-    }
-
-    get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
-    {
-        return Caller::call(firstArgument, firstBound, secondBound);
-    }
+BindArguments2( FirstBound firstBound, SecondBound secondBound )
+       : firstBound( firstBound ), secondBound( secondBound ){
+}
+
+get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
+       return Caller::call( firstArgument, firstBound, secondBound );
+}
 };
 
 template<typename Caller, typename FirstBound, typename SecondBound>
-BindArguments2<Caller> bindArguments(const Caller &caller, FirstBound firstBound, SecondBound secondBound)
-{
-    return BindArguments2<Caller>(firstBound, secondBound);
+BindArguments2<Caller> bindArguments( const Caller& caller, FirstBound firstBound, SecondBound secondBound ){
+       return BindArguments2<Caller>( firstBound, secondBound );
 }
 
-inline bool Face_testPlane(const Face &face, const Plane3 &plane, bool flipped)
-{
-    return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
+inline bool Face_testPlane( const Face& face, const Plane3& plane, bool flipped ){
+       return face.contributes() && !Winding_TestPlane( face.getWinding(), plane, flipped );
 }
 
-typedef Function<bool(const Face &, const Plane3 &, bool), Face_testPlane> FaceTestPlane;
+typedef Function<bool ( const Face &, const Plane3 &, bool ), Face_testPlane> FaceTestPlane;
 
 
 /// \brief Returns true if
 /// \li !flipped && brush is BACK or ON
 /// \li flipped && brush is FRONT or ON
-bool Brush_testPlane(const Brush &brush, const Plane3 &plane, bool flipped)
-{
-    brush.evaluateBRep();
+bool Brush_testPlane( const Brush& brush, const Plane3& plane, bool flipped ){
+       brush.evaluateBRep();
 #if 1
-    for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
-        if (Face_testPlane(*(*i), plane, flipped)) {
-            return false;
-        }
-    }
-    return true;
+       for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i )
+       {
+               if ( Face_testPlane( *( *i ), plane, flipped ) ) {
+                       return false;
+               }
+       }
+       return true;
 #else
-    return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
+       return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
 #endif
 }
 
-brushsplit_t Brush_classifyPlane(const Brush &brush, const Plane3 &plane)
-{
-    brush.evaluateBRep();
-    brushsplit_t split;
-    for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
-        if ((*i)->contributes()) {
-            split += Winding_ClassifyPlane((*i)->getWinding(), plane);
-        }
-    }
-    return split;
+brushsplit_t Brush_classifyPlane( const Brush& brush, const Plane3& plane ){
+       brush.evaluateBRep();
+       brushsplit_t split;
+       for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i )
+       {
+               if ( ( *i )->contributes() ) {
+                       split += Winding_ClassifyPlane( ( *i )->getWinding(), plane );
+               }
+       }
+       return split;
 }
 
-bool Brush_subtract(const Brush &brush, const Brush &other, brush_vector_t &ret_fragments)
+bool Brush_subtract( const Brush& brush, const Brush& other, brush_vector_t& ret_fragments ){
+       if ( aabb_intersects_aabb( brush.localAABB(), other.localAABB() ) ) {
+               brush_vector_t fragments;
+               fragments.reserve( other.size() );
+               Brush back( brush );
+
+               for ( Brush::const_iterator i( other.begin() ); i != other.end(); ++i )
+               {
+                       if ( ( *i )->contributes() ) {
+                               brushsplit_t split = Brush_classifyPlane( back, ( *i )->plane3() );
+                               if ( split.counts[ePlaneFront] != 0
+                                        && split.counts[ePlaneBack] != 0 ) {
+                                       fragments.push_back( new Brush( back ) );
+                                       Face* newFace = fragments.back()->addFace( *( *i ) );
+                                       if ( newFace != 0 ) {
+                                               newFace->flipWinding();
+                                       }
+                                       back.addFace( *( *i ) );
+                               }
+                               else if ( split.counts[ePlaneBack] == 0 ) {
+                                       for ( brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i )
+                                       {
+                                               delete( *i );
+                                       }
+                                       return false;
+                               }
+                       }
+               }
+               ret_fragments.insert( ret_fragments.end(), fragments.begin(), fragments.end() );
+               return true;
+       }
+       return false;
+}
+
+class SubtractBrushesFromUnselected : public scene::Graph::Walker
 {
-    if (aabb_intersects_aabb(brush.localAABB(), other.localAABB())) {
-        brush_vector_t fragments;
-        fragments.reserve(other.size());
-        Brush back(brush);
-
-        for (Brush::const_iterator i(other.begin()); i != other.end(); ++i) {
-            if ((*i)->contributes()) {
-                brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
-                if (split.counts[ePlaneFront] != 0
-                    && split.counts[ePlaneBack] != 0) {
-                    fragments.push_back(new Brush(back));
-                    Face *newFace = fragments.back()->addFace(*(*i));
-                    if (newFace != 0) {
-                        newFace->flipWinding();
-                    }
-                    back.addFace(*(*i));
-                } else if (split.counts[ePlaneBack] == 0) {
-                    for (brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i) {
-                        delete (*i);
-                    }
-                    return false;
-                }
-            }
-        }
-        ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
-        return true;
-    }
-    return false;
-}
-
-class SubtractBrushesFromUnselected : public scene::Graph::Walker {
-    const brush_vector_t &m_brushlist;
-    std::size_t &m_before;
-    std::size_t &m_after;
+const brush_vector_t& m_brushlist;
+std::size_t& m_before;
+std::size_t& m_after;
 public:
-    SubtractBrushesFromUnselected(const brush_vector_t &brushlist, std::size_t &before, std::size_t &after)
-            : m_brushlist(brushlist), m_before(before), m_after(after)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0
-                && !Instance_getSelectable(instance)->isSelected()) {
-                brush_vector_t buffer[2];
-                bool swap = false;
-                Brush *original = new Brush(*brush);
-                buffer[static_cast<std::size_t>( swap )].push_back(original);
-
-                {
-                    for (brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i) {
-                        for (brush_vector_t::iterator j(buffer[static_cast<std::size_t>( swap )].begin());
-                             j != buffer[static_cast<std::size_t>( swap )].end(); ++j) {
-                            if (Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>( !swap )])) {
-                                delete (*j);
-                            } else {
-                                buffer[static_cast<std::size_t>( !swap )].push_back((*j));
-                            }
-                        }
-                        buffer[static_cast<std::size_t>( swap )].clear();
-                        swap = !swap;
-                    }
-                }
-
-                brush_vector_t &out = buffer[static_cast<std::size_t>( swap )];
-
-                if (out.size() == 1 && out.back() == original) {
-                    delete original;
-                } else {
-                    ++m_before;
-                    for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
-                        ++m_after;
-                        (*i)->removeEmptyFaces();
-                        if (!(*i)->empty()) {
-                            NodeSmartReference node((new BrushNode())->node());
-                            Node_getBrush(node)->copy(*(*i));
-                            delete (*i);
-                            Node_getTraversable(path.parent())->insert(node);
-                        } else {
-                            delete (*i);
-                        }
-                    }
-                    Path_deleteTop(path);
-                }
-            }
-        }
-    }
+SubtractBrushesFromUnselected( const brush_vector_t& brushlist, std::size_t& before, std::size_t& after )
+       : m_brushlist( brushlist ), m_before( before ), m_after( after ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && !Instance_getSelectable( instance )->isSelected() ) {
+                       brush_vector_t buffer[2];
+                       bool swap = false;
+                       Brush* original = new Brush( *brush );
+                       buffer[static_cast<std::size_t>( swap )].push_back( original );
+
+                       {
+                               for ( brush_vector_t::const_iterator i( m_brushlist.begin() ); i != m_brushlist.end(); ++i )
+                               {
+                                       for ( brush_vector_t::iterator j( buffer[static_cast<std::size_t>( swap )].begin() ); j != buffer[static_cast<std::size_t>( swap )].end(); ++j )
+                                       {
+                                               if ( Brush_subtract( *( *j ), *( *i ), buffer[static_cast<std::size_t>( !swap )] ) ) {
+                                                       delete ( *j );
+                                               }
+                                               else
+                                               {
+                                                       buffer[static_cast<std::size_t>( !swap )].push_back( ( *j ) );
+                                               }
+                                       }
+                                       buffer[static_cast<std::size_t>( swap )].clear();
+                                       swap = !swap;
+                               }
+                       }
+
+                       brush_vector_t& out = buffer[static_cast<std::size_t>( swap )];
+
+                       if ( out.size() == 1 && out.back() == original ) {
+                               delete original;
+                       }
+                       else
+                       {
+                               ++m_before;
+                               for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
+                               {
+                                       ++m_after;
+                                       ( *i )->removeEmptyFaces();
+                                       if ( !( *i )->empty() ) {
+                                               NodeSmartReference node( ( new BrushNode() )->node() );
+                                               Node_getBrush( node )->copy( *( *i ) );
+                                               delete ( *i );
+                                               Node_getTraversable( path.parent() )->insert( node );
+                                       }
+                                       else{
+                                               delete ( *i );
+                                       }
+                               }
+                               Path_deleteTop( path );
+                       }
+               }
+       }
+}
 };
 
-void CSG_Subtract()
+void CSG_Subtract(){
+       brush_vector_t selected_brushes;
+       GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) );
+
+       if ( selected_brushes.empty() ) {
+               globalOutputStream() << "CSG Subtract: No brushes selected.\n";
+       }
+       else
+       {
+               globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned( selected_brushes.size() ) << " brushes.\n";
+
+               UndoableCommand undo( "brushSubtract" );
+
+               // subtract selected from unselected
+               std::size_t before = 0;
+               std::size_t after = 0;
+               GlobalSceneGraph().traverse( SubtractBrushesFromUnselected( selected_brushes, before, after ) );
+               globalOutputStream() << "CSG Subtract: Result: "
+                                                        << Unsigned( after ) << " fragment" << ( after == 1 ? "" : "s" )
+                                                        << " from " << Unsigned( before ) << " brush" << ( before == 1 ? "" : "es" ) << ".\n";
+
+               SceneChangeNotify();
+       }
+}
+
+class BrushSplitByPlaneSelected : public scene::Graph::Walker
 {
-    brush_vector_t selected_brushes;
-    GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
-
-    if (selected_brushes.empty()) {
-        globalOutputStream() << "CSG Subtract: No brushes selected.\n";
-    } else {
-        globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
-
-        UndoableCommand undo("brushSubtract");
-
-        // subtract selected from unselected
-        std::size_t before = 0;
-        std::size_t after = 0;
-        GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
-        globalOutputStream() << "CSG Subtract: Result: "
-                             << Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
-                             << " from " << Unsigned(before) << " brush" << (before == 1 ? "" : "es") << ".\n";
-
-        SceneChangeNotify();
-    }
-}
-
-class BrushSplitByPlaneSelected : public scene::Graph::Walker {
-    const Vector3 &m_p0;
-    const Vector3 &m_p1;
-    const Vector3 &m_p2;
-    const char *m_shader;
-    const TextureProjection &m_projection;
-    EBrushSplit m_split;
+const Vector3& m_p0;
+const Vector3& m_p1;
+const Vector3& m_p2;
+const char* m_shader;
+const TextureProjection& m_projection;
+EBrushSplit m_split;
 public:
-    BrushSplitByPlaneSelected(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
-                              const TextureProjection &projection, EBrushSplit split)
-            : m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Brush *brush = Node_getBrush(path.top());
-            if (brush != 0
-                && Instance_getSelectable(instance)->isSelected()) {
-                Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
-                if (plane3_valid(plane)) {
-                    brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
-                    if (split.counts[ePlaneBack] && split.counts[ePlaneFront]) {
-                        // the plane intersects this brush
-                        if (m_split == eFrontAndBack) {
-                            NodeSmartReference node((new BrushNode())->node());
-                            Brush *fragment = Node_getBrush(node);
-                            fragment->copy(*brush);
-                            Face *newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
-                            if (newFace != 0 && m_split != eFront) {
-                                newFace->flipWinding();
-                            }
-                            fragment->removeEmptyFaces();
-                            ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
-
-                            Node_getTraversable(path.parent())->insert(node);
-                            {
-                                scene::Path fragmentPath = path;
-                                fragmentPath.top() = makeReference(node.get());
-                                selectPath(fragmentPath, true);
-                            }
-                        }
-
-                        Face *newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
-                        if (newFace != 0 && m_split == eFront) {
-                            newFace->flipWinding();
-                        }
-                        brush->removeEmptyFaces();
-                        ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
-                    } else
-                        // the plane does not intersect this brush
-                    if (m_split != eFrontAndBack && split.counts[ePlaneBack] != 0) {
-                        // the brush is "behind" the plane
-                        Path_deleteTop(path);
-                    }
-                }
-            }
-        }
-    }
+BrushSplitByPlaneSelected( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split )
+       : m_p0( p0 ), m_p1( p1 ), m_p2( p2 ), m_shader( shader ), m_projection( projection ), m_split( split ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       Plane3 plane( plane3_for_points( m_p0, m_p1, m_p2 ) );
+                       if ( plane3_valid( plane ) ) {
+                               brushsplit_t split = Brush_classifyPlane( *brush, m_split == eFront ? plane3_flipped( plane ) : plane );
+                               if ( split.counts[ePlaneBack] && split.counts[ePlaneFront] ) {
+                                       // the plane intersects this brush
+                                       if ( m_split == eFrontAndBack ) {
+                                               NodeSmartReference node( ( new BrushNode() )->node() );
+                                               Brush* fragment = Node_getBrush( node );
+                                               fragment->copy( *brush );
+                                               Face* newFace = fragment->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+                                               if ( newFace != 0 && m_split != eFront ) {
+                                                       newFace->flipWinding();
+                                               }
+                                               fragment->removeEmptyFaces();
+                                               ASSERT_MESSAGE( !fragment->empty(), "brush left with no faces after split" );
+
+                                               Node_getTraversable( path.parent() )->insert( node );
+                                               {
+                                                       scene::Path fragmentPath = path;
+                                                       fragmentPath.top() = makeReference( node.get() );
+                                                       selectPath( fragmentPath, true );
+                                               }
+                                       }
+
+                                       Face* newFace = brush->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+                                       if ( newFace != 0 && m_split == eFront ) {
+                                               newFace->flipWinding();
+                                       }
+                                       brush->removeEmptyFaces();
+                                       ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after split" );
+                               }
+                               else
+                               // the plane does not intersect this brush
+                               if ( m_split != eFrontAndBack && split.counts[ePlaneBack] != 0 ) {
+                                       // the brush is "behind" the plane
+                                       Path_deleteTop( path );
+                               }
+                       }
+               }
+       }
+}
 };
 
-void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
-                             const char *shader, EBrushSplit split)
-{
-    TextureProjection projection;
-    TexDef_Construct_Default(projection);
-    graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
-    SceneChangeNotify();
+void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split ){
+       TextureProjection projection;
+       TexDef_Construct_Default( projection );
+       graph.traverse( BrushSplitByPlaneSelected( p0, p1, p2, shader, projection, split ) );
+       SceneChangeNotify();
 }
 
 
-class BrushInstanceSetClipPlane : public scene::Graph::Walker {
-    Plane3 m_plane;
+class BrushInstanceSetClipPlane : public scene::Graph::Walker
+{
+Plane3 m_plane;
 public:
-    BrushInstanceSetClipPlane(const Plane3 &plane)
-            : m_plane(plane)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        BrushInstance *brush = Instance_getBrush(instance);
-        if (brush != 0
-            && path.top().get().visible()
-            && brush->isSelected()) {
-            BrushInstance &brushInstance = *brush;
-            brushInstance.setClipPlane(m_plane);
-        }
-        return true;
-    }
+BrushInstanceSetClipPlane( const Plane3& plane )
+       : m_plane( plane ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       BrushInstance* brush = Instance_getBrush( instance );
+       if ( brush != 0
+                && path.top().get().visible()
+                && brush->isSelected() ) {
+               BrushInstance& brushInstance = *brush;
+               brushInstance.setClipPlane( m_plane );
+       }
+       return true;
+}
 };
 
-void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane)
-{
-    graph.traverse(BrushInstanceSetClipPlane(plane));
+void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane ){
+       graph.traverse( BrushInstanceSetClipPlane( plane ) );
 }
 
 /*
@@ -533,121 +519,127 @@ void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane)
    CSG_Merge
    =============
  */
-bool Brush_merge(Brush &brush, const brush_vector_t &in, bool onlyshape)
-{
-    // gather potential outer faces
-
-    {
-        typedef std::vector<const Face *> Faces;
-        Faces faces;
-        for (brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i) {
-            (*i)->evaluateBRep();
-            for (Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j) {
-                if (!(*j)->contributes()) {
-                    continue;
-                }
-
-                const Face &face1 = *(*j);
-
-                bool skip = false;
-                // test faces of all input brushes
-                //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
-                for (brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k) {
-                    if (k != i) { // don't test a brush against itself
-                        for (Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l) {
-                            const Face &face2 = *(*l);
-
-                            // face opposes another face
-                            if (plane3_opposing(face1.plane3(), face2.plane3())) {
-                                // skip opposing planes
-                                skip = true;
-                                break;
-                            }
-                        }
-                    }
-                }
-
-                // check faces already stored
-                for (Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m) {
-                    const Face &face2 = *(*m);
-
-                    // face equals another face
-                    if (plane3_equal(face1.plane3(), face2.plane3())) {
-                        //if the texture/shader references should be the same but are not
-                        if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader())) {
-                            return false;
-                        }
-                        // skip duplicate planes
-                        skip = true;
-                        break;
-                    }
-
-                    // face1 plane intersects face2 winding or vice versa
-                    if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3())) {
-                        // result would not be convex
-                        return false;
-                    }
-                }
-
-                if (!skip) {
-                    faces.push_back(&face1);
-                }
-            }
-        }
-        for (Faces::const_iterator i = faces.begin(); i != faces.end(); ++i) {
-            if (!brush.addFace(*(*i))) {
-                // result would have too many sides
-                return false;
-            }
-        }
-    }
-
-    brush.removeEmptyFaces();
-
-    return true;
-}
-
-void CSG_Merge(void)
-{
-    brush_vector_t selected_brushes;
+bool Brush_merge( Brush& brush, const brush_vector_t& in, bool onlyshape ){
+       // gather potential outer faces
+
+       {
+               typedef std::vector<const Face*> Faces;
+               Faces faces;
+               for ( brush_vector_t::const_iterator i( in.begin() ); i != in.end(); ++i )
+               {
+                       ( *i )->evaluateBRep();
+                       for ( Brush::const_iterator j( ( *i )->begin() ); j != ( *i )->end(); ++j )
+                       {
+                               if ( !( *j )->contributes() ) {
+                                       continue;
+                               }
+
+                               const Face& face1 = *( *j );
+
+                               bool skip = false;
+                               // test faces of all input brushes
+                               //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
+                               for ( brush_vector_t::const_iterator k( in.begin() ); !skip && k != in.end(); ++k )
+                               {
+                                       if ( k != i ) { // don't test a brush against itself
+                                               for ( Brush::const_iterator l( ( *k )->begin() ); !skip && l != ( *k )->end(); ++l )
+                                               {
+                                                       const Face& face2 = *( *l );
+
+                                                       // face opposes another face
+                                                       if ( plane3_opposing( face1.plane3(), face2.plane3() ) ) {
+                                                               // skip opposing planes
+                                                               skip  = true;
+                                                               break;
+                                                       }
+                                               }
+                                       }
+                               }
+
+                               // check faces already stored
+                               for ( Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m )
+                               {
+                                       const Face& face2 = *( *m );
+
+                                       // face equals another face
+                                       if ( plane3_equal( face1.plane3(), face2.plane3() ) ) {
+                                               //if the texture/shader references should be the same but are not
+                                               if ( !onlyshape && !shader_equal( face1.getShader().getShader(), face2.getShader().getShader() ) ) {
+                                                       return false;
+                                               }
+                                               // skip duplicate planes
+                                               skip = true;
+                                               break;
+                                       }
+
+                                       // face1 plane intersects face2 winding or vice versa
+                                       if ( Winding_PlanesConcave( face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3() ) ) {
+                                               // result would not be convex
+                                               return false;
+                                       }
+                               }
+
+                               if ( !skip ) {
+                                       faces.push_back( &face1 );
+                               }
+                       }
+               }
+               for ( Faces::const_iterator i = faces.begin(); i != faces.end(); ++i )
+               {
+                       if ( !brush.addFace( *( *i ) ) ) {
+                               // result would have too many sides
+                               return false;
+                       }
+               }
+       }
+
+       brush.removeEmptyFaces();
+
+       return true;
+}
+
+void CSG_Merge( void ){
+       brush_vector_t selected_brushes;
 
-    // remove selected
-    GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
+       // remove selected
+       GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) );
 
-    if (selected_brushes.empty()) {
-        globalOutputStream() << "CSG Merge: No brushes selected.\n";
-        return;
-    }
+       if ( selected_brushes.empty() ) {
+               globalOutputStream() << "CSG Merge: No brushes selected.\n";
+               return;
+       }
 
-    if (selected_brushes.size() < 2) {
-        globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
-        return;
-    }
+       if ( selected_brushes.size() < 2 ) {
+               globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
+               return;
+       }
 
-    globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
+       globalOutputStream() << "CSG Merge: Merging " << Unsigned( selected_brushes.size() ) << " brushes.\n";
 
-    UndoableCommand undo("brushMerge");
+       UndoableCommand undo( "brushMerge" );
 
-    scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
+       scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
 
-    NodeSmartReference node((new BrushNode())->node());
-    Brush *brush = Node_getBrush(node);
-    // if the new brush would not be convex
-    if (!Brush_merge(*brush, selected_brushes, true)) {
-        globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
-    } else {
-        ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
+       NodeSmartReference node( ( new BrushNode() )->node() );
+       Brush* brush = Node_getBrush( node );
+       // if the new brush would not be convex
+       if ( !Brush_merge( *brush, selected_brushes, true ) ) {
+               globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
+       }
+       else
+       {
+               ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after merge" );
 
-        // free the original brushes
-        GlobalSceneGraph().traverse(BrushDeleteSelected());
+               // free the original brushes
+               GlobalSceneGraph().traverse( BrushDeleteSelected() );
 
-        merged_path.pop();
-        Node_getTraversable(merged_path.top())->insert(node);
-        merged_path.push(makeReference(node.get()));
+               merged_path.pop();
+               Node_getTraversable( merged_path.top() )->insert( node );
+               merged_path.push( makeReference( node.get() ) );
 
-        selectPath(merged_path, true);
+               selectPath( merged_path, true );
 
-        globalOutputStream() << "CSG Merge: Succeeded.\n";
-        SceneChangeNotify();
-    }
+               globalOutputStream() << "CSG Merge: Succeeded.\n";
+               SceneChangeNotify();
+       }
 }
index 886680e1dcf86fd4a42bff73f670afa5a6677abf..e05c9effbb4b65ab408e9be5637cd071c6d851cd 100644 (file)
 #if !defined( INCLUDED_CSG_H )
 #define INCLUDED_CSG_H
 
-void CSG_MakeHollow(void);
+void CSG_MakeHollow( void );
 
-void CSG_MakeRoom(void);
+void CSG_MakeRoom( void );
 
-void CSG_Subtract(void);
+void CSG_Subtract( void );
 
-void CSG_Merge(void);
+void CSG_Merge( void );
 
-namespace scene {
-    class Graph;
+namespace scene
+{
+class Graph;
 }
-template<typename Element>
-class BasicVector3;
-
+template<typename Element> class BasicVector3;
 typedef BasicVector3<float> Vector3;
 
 class Plane3;
 
-void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane);
+void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane );
 
-enum EBrushSplit {
-    eFront,
-    eBack,
-    eFrontAndBack,
+enum EBrushSplit
+{
+       eFront,
+       eBack,
+       eFrontAndBack,
 };
 
-void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
-                             const char *shader, EBrushSplit split);
+void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split );
 
 #endif
index 375e54d61f99fb3e2433c429a6434ae8fa0bbcbf..adb4ed11089aaebc74a47b33d10137b1301df8f3 100644 (file)
 
 #include "uilib/uilib.h"
 
-struct entity_globals_t {
-    Vector3 color_entity;
+struct entity_globals_t
+{
+       Vector3 color_entity;
 
-    entity_globals_t() :
-            color_entity(0.0f, 0.0f, 0.0f)
-    {
-    }
+       entity_globals_t() :
+               color_entity( 0.0f, 0.0f, 0.0f ){
+       }
 };
 
 entity_globals_t g_entity_globals;
 
-class EntitySetKeyValueSelected : public scene::Graph::Walker {
-    const char *m_key;
-    const char *m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker
+{
+const char* m_key;
+const char* m_value;
 public:
-    EntitySetKeyValueSelected(const char *key, const char *value)
-            : m_key(key), m_value(value)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
-            entity->setKeyValue(m_key, m_value);
-        }
-    }
+EntitySetKeyValueSelected( const char* key, const char* value )
+       : m_key( key ), m_value( value ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+               entity->setKeyValue( m_key, m_value );
+       }
+}
 };
 
-class EntitySetClassnameSelected : public scene::Graph::Walker {
-    const char *m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker
+{
+const char* m_classname;
 public:
-    EntitySetClassnameSelected(const char *classname)
-            : m_classname(classname)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
-            NodeSmartReference node(GlobalEntityCreator().createEntity(
-                    GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
-            EntityCopyingVisitor visitor(*Node_getEntity(node));
-
-            entity->forEachKeyValue(visitor);
-
-            NodeSmartReference child(path.top().get());
-            NodeSmartReference parent(path.parent().get());
-            Node_getTraversable(parent)->erase(child);
-            if (Node_getTraversable(child) != 0
-                && Node_getTraversable(node) != 0
-                && node_is_group(node)) {
-                parentBrushes(child, node);
-            }
-            Node_getTraversable(parent)->insert(node);
-        }
-    }
+EntitySetClassnameSelected( const char* classname )
+       : m_classname( classname ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+               NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
+
+               EntityCopyingVisitor visitor( *Node_getEntity( node ) );
+
+               entity->forEachKeyValue( visitor );
+
+               NodeSmartReference child( path.top().get() );
+               NodeSmartReference parent( path.parent().get() );
+               Node_getTraversable( parent )->erase( child );
+               if ( Node_getTraversable( child ) != 0
+                        && Node_getTraversable( node ) != 0
+                        && node_is_group( node ) ) {
+                       parentBrushes( child, node );
+               }
+               Node_getTraversable( parent )->insert( node );
+       }
+}
 };
 
-void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
-{
-    GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
+void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
+       GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
 }
 
-void Scene_EntitySetClassname_Selected(const char *classname)
-{
-    GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
+void Scene_EntitySetClassname_Selected( const char* classname ){
+       GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
 }
 
 
-void Entity_ungroupSelected()
-{
-    if (GlobalSelectionSystem().countSelected() < 1) {
-        return;
-    }
+void Entity_ungroupSelected(){
+       if ( GlobalSelectionSystem().countSelected() < 1 ) {
+               return;
+       }
 
-    UndoableCommand undo("ungroupSelectedEntities");
+       UndoableCommand undo( "ungroupSelectedEntities" );
 
-    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
 
-    scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-    scene::Path path = instance.path();
+       scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+       scene::Path path = instance.path();
 
-    if (!Node_isEntity(path.top())) {
-        path.pop();
-    }
+       if ( !Node_isEntity( path.top() ) ) {
+               path.pop();
+       }
 
-    if (Node_getEntity(path.top()) != 0
-        && node_is_group(path.top())) {
-        if (world_path.top().get_pointer() != path.top().get_pointer()) {
-            parentBrushes(path.top(), world_path.top());
-            Path_deleteTop(path);
-        }
-    }
+       if ( Node_getEntity( path.top() ) != 0
+                && node_is_group( path.top() ) ) {
+               if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
+                       parentBrushes( path.top(), world_path.top() );
+                       Path_deleteTop( path );
+               }
+       }
 }
 
 
-class EntityFindSelected : public scene::Graph::Walker {
+class EntityFindSelected : public scene::Graph::Walker
+{
 public:
-    mutable const scene::Path *groupPath;
-    mutable scene::Instance *groupInstance;
-
-    EntityFindSelected() : groupPath(0), groupInstance(0)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && Instance_getSelectable(instance)->isSelected()
-            && node_is_group(path.top())
-            && !groupPath) {
-            groupPath = &path;
-            groupInstance = &instance;
-        }
-    }
+mutable const scene::Path *groupPath;
+mutable scene::Instance *groupInstance;
+
+EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && Instance_getSelectable( instance )->isSelected()
+                && node_is_group( path.top() )
+                && !groupPath ) {
+               groupPath = &path;
+               groupInstance = &instance;
+       }
+}
 };
 
-class EntityGroupSelected : public scene::Graph::Walker {
-    NodeSmartReference group, worldspawn;
+class EntityGroupSelected : public scene::Graph::Walker
+{
+NodeSmartReference group, worldspawn;
 //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
 //Stack<DeletionPair> deleteme;
 public:
-    EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Selectable *selectable = Instance_getSelectable(instance);
-        if (selectable && selectable->isSelected()) {
-            Entity *entity = Node_getEntity(path.top());
-            if (entity == 0 && Node_isPrimitive(path.top())) {
-                NodeSmartReference child(path.top().get());
-                NodeSmartReference parent(path.parent().get());
-
-                if (path.size() >= 3 && parent != worldspawn) {
-                    NodeSmartReference parentparent(path[path.size() - 3].get());
-
-                    Node_getTraversable(parent)->erase(child);
-                    Node_getTraversable(group)->insert(child);
-
-                    if (Node_getTraversable(parent)->empty()) {
-                        //deleteme.push(DeletionPair(parentparent, parent));
-                        Node_getTraversable(parentparent)->erase(parent);
-                    }
-                } else {
-                    Node_getTraversable(parent)->erase(child);
-                    Node_getTraversable(group)->insert(child);
-                }
-            }
-        }
-    }
-};
+EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
 
-void Entity_groupSelected()
-{
-    if (GlobalSelectionSystem().countSelected() < 1) {
-        return;
-    }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
 
-    UndoableCommand undo("groupSelectedEntities");
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable *selectable = Instance_getSelectable( instance );
+       if ( selectable && selectable->isSelected() ) {
+               Entity* entity = Node_getEntity( path.top() );
+               if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
+                       NodeSmartReference child( path.top().get() );
+                       NodeSmartReference parent( path.parent().get() );
+
+                       if ( path.size() >= 3 && parent != worldspawn ) {
+                               NodeSmartReference parentparent( path[path.size() - 3].get() );
+
+                               Node_getTraversable( parent )->erase( child );
+                               Node_getTraversable( group )->insert( child );
+
+                               if ( Node_getTraversable( parent )->empty() ) {
+                                       //deleteme.push(DeletionPair(parentparent, parent));
+                                       Node_getTraversable( parentparent )->erase( parent );
+                               }
+                       }
+                       else
+                       {
+                               Node_getTraversable( parent )->erase( child );
+                               Node_getTraversable( group )->insert( child );
+                       }
+               }
+       }
+}
+};
+
+void Entity_groupSelected(){
+       if ( GlobalSelectionSystem().countSelected() < 1 ) {
+               return;
+       }
+
+       UndoableCommand undo( "groupSelectedEntities" );
+
+       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+
+       EntityFindSelected fse;
+       GlobalSceneGraph().traverse( fse );
+       if ( fse.groupPath ) {
+               GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
+       }
+       else
+       {
+               GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
+       }
+}
 
-    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
 
-    EntityFindSelected fse;
-    GlobalSceneGraph().traverse(fse);
-    if (fse.groupPath) {
-        GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
-    } else {
-        GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
-    }
+void Entity_connectSelected(){
+       if ( GlobalSelectionSystem().countSelected() == 2 ) {
+               GlobalEntityCreator().connectEntities(
+                       GlobalSelectionSystem().penultimateSelected().path(),
+                       GlobalSelectionSystem().ultimateSelected().path(),
+                       0
+                       );
+       }
+       else
+       {
+               globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+       }
 }
 
+void Entity_killconnectSelected(){
+       if ( GlobalSelectionSystem().countSelected() == 2 ) {
+               GlobalEntityCreator().connectEntities(
+                       GlobalSelectionSystem().penultimateSelected().path(),
+                       GlobalSelectionSystem().ultimateSelected().path(),
+                       1
+                       );
+       }
+       else
+       {
+               globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+       }
+}
 
-void Entity_connectSelected()
-{
-    if (GlobalSelectionSystem().countSelected() == 2) {
-        GlobalEntityCreator().connectEntities(
-                GlobalSelectionSystem().penultimateSelected().path(),
-                GlobalSelectionSystem().ultimateSelected().path(),
-                0
-        );
-    } else {
-        globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
-    }
-}
-
-void Entity_killconnectSelected()
-{
-    if (GlobalSelectionSystem().countSelected() == 2) {
-        GlobalEntityCreator().connectEntities(
-                GlobalSelectionSystem().penultimateSelected().path(),
-                GlobalSelectionSystem().ultimateSelected().path(),
-                1
-        );
-    } else {
-        globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
-    }
-}
-
-AABB Doom3Light_getBounds(const AABB &workzone)
-{
-    AABB aabb(workzone);
-
-    Vector3 defaultRadius(300, 300, 300);
-    if (!string_parse_vector3(
-            EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
-            defaultRadius)) {
-        globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
-    }
-
-    if (aabb.extents[0] == 0) {
-        aabb.extents[0] = defaultRadius[0];
-    }
-    if (aabb.extents[1] == 0) {
-        aabb.extents[1] = defaultRadius[1];
-    }
-    if (aabb.extents[2] == 0) {
-        aabb.extents[2] = defaultRadius[2];
-    }
-
-    if (aabb_valid(aabb)) {
-        return aabb;
-    }
-    return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
+AABB Doom3Light_getBounds( const AABB& workzone ){
+       AABB aabb( workzone );
+
+       Vector3 defaultRadius( 300, 300, 300 );
+       if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
+               globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+       }
+
+       if ( aabb.extents[0] == 0 ) {
+               aabb.extents[0] = defaultRadius[0];
+       }
+       if ( aabb.extents[1] == 0 ) {
+               aabb.extents[1] = defaultRadius[1];
+       }
+       if ( aabb.extents[2] == 0 ) {
+               aabb.extents[2] = defaultRadius[2];
+       }
+
+       if ( aabb_valid( aabb ) ) {
+               return aabb;
+       }
+       return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
 }
 
 int g_iLastLightIntensity;
 
-void Entity_createFromSelection(const char *name, const Vector3 &origin)
-{
+void Entity_createFromSelection( const char* name, const Vector3& origin ){
 #if 0
-    if ( string_equal_nocase( name, "worldspawn" ) ) {
-        ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
-        return;
-    }
+       if ( string_equal_nocase( name, "worldspawn" ) ) {
+               ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+               return;
+       }
 #endif
 
-    EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
-    bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
-                    string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
-                   || string_equal_nocase(name, "model_static")
-                   || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
-    bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
-    if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
-        globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
-        return;
-    }
-
-    AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
-    NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
-    Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
-    scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
-    entitypath.push(makeReference(node.get()));
-    scene::Instance &instance = findInstance(entitypath);
-
-    if (entityClass->fixedsize || (isModel && !brushesSelected)) {
-        Select_Delete();
-
-        Transformable *transform = Instance_getTransformable(instance);
-        if (transform != 0) {
-            transform->setType(TRANSFORM_PRIMITIVE);
-            transform->setTranslation(origin);
-            transform->freezeTransform();
-        }
-
-        GlobalSelectionSystem().setSelectedAll(false);
-
-        Instance_setSelected(instance, true);
-    } else {
-        if (g_pGameDescription->mGameType == "doom3") {
-            Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
-        }
-
-        Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
-        Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
-    }
-
-    // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
-    // see SF bug 105383
-
-    if (g_pGameDescription->mGameType == "hl") {
-        // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
-        if (string_equal_nocase(name, "light")
-            || string_equal_nocase(name, "light_environment")
-            || string_equal_nocase(name, "light_spot")) {
-            int intensity = g_iLastLightIntensity;
-
-            if (DoLightIntensityDlg(&intensity) == eIDOK) {
-                g_iLastLightIntensity = intensity;
-                char buf[30];
-                sprintf(buf, "255 255 255 %d", intensity);
-                Node_getEntity(node)->setKeyValue("_light", buf);
-            }
-        }
-    } else if (string_equal_nocase(name, "light")) {
-        if (g_pGameDescription->mGameType != "doom3") {
-            int intensity = g_iLastLightIntensity;
-
-            if (DoLightIntensityDlg(&intensity) == eIDOK) {
-                g_iLastLightIntensity = intensity;
-                char buf[10];
-                sprintf(buf, "%d", intensity);
-                Node_getEntity(node)->setKeyValue("light", buf);
-            }
-        } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
-            AABB bounds(Doom3Light_getBounds(workzone));
-            StringOutputStream key(64);
-            key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
-            Node_getEntity(node)->setKeyValue("origin", key.c_str());
-            key.clear();
-            key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
-            Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
-        }
-    }
-
-    if (isModel) {
-        const char *model = misc_model_dialog(MainFrame_getWindow());
-        if (model != 0) {
-            Node_getEntity(node)->setKeyValue("model", model);
-        }
-    }
+       EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
+
+       bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
+                                  || string_equal_nocase( name, "model_static" )
+                                  || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+
+       bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+
+       if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
+               globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+               return;
+       }
+
+       AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
+
+
+       NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
+
+       Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
+
+       scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
+       entitypath.push( makeReference( node.get() ) );
+       scene::Instance& instance = findInstance( entitypath );
+
+       if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
+               Select_Delete();
+
+               Transformable* transform = Instance_getTransformable( instance );
+               if ( transform != 0 ) {
+                       transform->setType( TRANSFORM_PRIMITIVE );
+                       transform->setTranslation( origin );
+                       transform->freezeTransform();
+               }
+
+               GlobalSelectionSystem().setSelectedAll( false );
+
+               Instance_setSelected( instance, true );
+       }
+       else
+       {
+               if ( g_pGameDescription->mGameType == "doom3" ) {
+                       Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
+               }
+
+               Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
+               Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
+       }
+
+       // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+       // see SF bug 105383
+
+       if ( g_pGameDescription->mGameType == "hl" ) {
+               // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+               if ( string_equal_nocase( name, "light" )
+                        || string_equal_nocase( name, "light_environment" )
+                        || string_equal_nocase( name, "light_spot" ) ) {
+                       int intensity = g_iLastLightIntensity;
+
+                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+                               g_iLastLightIntensity = intensity;
+                               char buf[30];
+                               sprintf( buf, "255 255 255 %d", intensity );
+                               Node_getEntity( node )->setKeyValue( "_light", buf );
+                       }
+               }
+       }
+       else if ( string_equal_nocase( name, "light" ) ) {
+               if ( g_pGameDescription->mGameType != "doom3" ) {
+                       int intensity = g_iLastLightIntensity;
+
+                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+                               g_iLastLightIntensity = intensity;
+                               char buf[10];
+                               sprintf( buf, "%d", intensity );
+                               Node_getEntity( node )->setKeyValue( "light", buf );
+                       }
+               }
+               else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+                       AABB bounds( Doom3Light_getBounds( workzone ) );
+                       StringOutputStream key( 64 );
+                       key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+                       Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
+                       key.clear();
+                       key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+                       Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
+               }
+       }
+
+       if ( isModel ) {
+               const char* model = misc_model_dialog(MainFrame_getWindow());
+               if ( model != 0 ) {
+                       Node_getEntity( node )->setKeyValue( "model", model );
+               }
+       }
 }
 
 #if 0
 bool DoNormalisedColor( Vector3& color ){
-    if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
-        return false;
-    }
-    /*
-    ** scale colors so that at least one component is at 1.0F
-    */
-
-    float largest = 0.0F;
-
-    if ( color[0] > largest ) {
-        largest = color[0];
-    }
-    if ( color[1] > largest ) {
-        largest = color[1];
-    }
-    if ( color[2] > largest ) {
-        largest = color[2];
-    }
-
-    if ( largest == 0.0F ) {
-        color[0] = 1.0F;
-        color[1] = 1.0F;
-        color[2] = 1.0F;
-    }
-    else
-    {
-        float scaler = 1.0F / largest;
-
-        color[0] *= scaler;
-        color[1] *= scaler;
-        color[2] *= scaler;
-    }
-
-    return true;
+       if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+               return false;
+       }
+       /*
+       ** scale colors so that at least one component is at 1.0F
+       */
+
+       float largest = 0.0F;
+
+       if ( color[0] > largest ) {
+               largest = color[0];
+       }
+       if ( color[1] > largest ) {
+               largest = color[1];
+       }
+       if ( color[2] > largest ) {
+               largest = color[2];
+       }
+
+       if ( largest == 0.0F ) {
+               color[0] = 1.0F;
+               color[1] = 1.0F;
+               color[2] = 1.0F;
+       }
+       else
+       {
+               float scaler = 1.0F / largest;
+
+               color[0] *= scaler;
+               color[1] *= scaler;
+               color[2] *= scaler;
+       }
+
+       return true;
 }
 #endif
 
-void NormalizeColor(Vector3 &color)
-{
-    // scale colors so that at least one component is at 1.0F
-
-    float largest = 0.0F;
-
-    if (color[0] > largest) {
-        largest = color[0];
-    }
-    if (color[1] > largest) {
-        largest = color[1];
-    }
-    if (color[2] > largest) {
-        largest = color[2];
-    }
-
-    if (largest == 0.0F) {
-        color[0] = 1.0F;
-        color[1] = 1.0F;
-        color[2] = 1.0F;
-    } else {
-        float scaler = 1.0F / largest;
-
-        color[0] *= scaler;
-        color[1] *= scaler;
-        color[2] *= scaler;
-    }
-}
-
-void Entity_normalizeColor()
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
-        Entity *entity = Node_getEntity(path.top());
-
-        if (entity != 0) {
-            const char *strColor = entity->getKeyValue("_color");
-            if (!string_empty(strColor)) {
-                Vector3 rgb;
-                if (string_parse_vector3(strColor, rgb)) {
-                    g_entity_globals.color_entity = rgb;
-                    NormalizeColor(g_entity_globals.color_entity);
-
-                    char buffer[128];
-                    sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                            g_entity_globals.color_entity[1],
-                            g_entity_globals.color_entity[2]);
-
-                    Scene_EntitySetKeyValue_Selected("_color", buffer);
-                }
-            }
-        }
-    }
-}
-
-void Entity_setColour()
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        bool normalize = false;
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
-        Entity *entity = Node_getEntity(path.top());
-
-        if (entity != 0) {
-            const char *strColor = entity->getKeyValue("_color");
-            if (!string_empty(strColor)) {
-                Vector3 rgb;
-                if (string_parse_vector3(strColor, rgb)) {
-                    g_entity_globals.color_entity = rgb;
-                }
-            }
-
-            if (g_pGameDescription->mGameType == "doom3") {
-                normalize = false;
-            }
-
-            if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
-                if (normalize) {
-                    NormalizeColor(g_entity_globals.color_entity);
-                }
-
-                char buffer[128];
-                sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                        g_entity_globals.color_entity[1],
-                        g_entity_globals.color_entity[2]);
-
-                Scene_EntitySetKeyValue_Selected("_color", buffer);
-            }
-        }
-    }
+void NormalizeColor( Vector3& color ){
+       // scale colors so that at least one component is at 1.0F
+
+       float largest = 0.0F;
+
+       if ( color[0] > largest ) {
+               largest = color[0];
+       }
+       if ( color[1] > largest ) {
+               largest = color[1];
+       }
+       if ( color[2] > largest ) {
+               largest = color[2];
+       }
+
+       if ( largest == 0.0F ) {
+               color[0] = 1.0F;
+               color[1] = 1.0F;
+               color[2] = 1.0F;
+       }
+       else
+       {
+               float scaler = 1.0F / largest;
+
+               color[0] *= scaler;
+               color[1] *= scaler;
+               color[2] *= scaler;
+       }
+}
+
+void Entity_normalizeColor(){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+               Entity* entity = Node_getEntity( path.top() );
+
+               if ( entity != 0 ) {
+                       const char* strColor = entity->getKeyValue( "_color" );
+                       if ( !string_empty( strColor ) ) {
+                               Vector3 rgb;
+                               if ( string_parse_vector3( strColor, rgb ) ) {
+                                       g_entity_globals.color_entity = rgb;
+                                       NormalizeColor( g_entity_globals.color_entity );
+
+                                       char buffer[128];
+                                       sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                                                        g_entity_globals.color_entity[1],
+                                                        g_entity_globals.color_entity[2] );
+
+                                       Scene_EntitySetKeyValue_Selected( "_color", buffer );
+                               }
+                       }
+               }
+       }
+}
+
+void Entity_setColour(){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               bool normalize = false;
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+               Entity* entity = Node_getEntity( path.top() );
+
+               if ( entity != 0 ) {
+                       const char* strColor = entity->getKeyValue( "_color" );
+                       if ( !string_empty( strColor ) ) {
+                               Vector3 rgb;
+                               if ( string_parse_vector3( strColor, rgb ) ) {
+                                       g_entity_globals.color_entity = rgb;
+                               }
+                       }
+
+                       if ( g_pGameDescription->mGameType == "doom3" ) {
+                               normalize = false;
+                       }
+
+                       if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
+                               if ( normalize ) {
+                                       NormalizeColor( g_entity_globals.color_entity );
+                               }
+
+                               char buffer[128];
+                               sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                                                g_entity_globals.color_entity[1],
+                                                g_entity_globals.color_entity[2] );
+
+                               Scene_EntitySetKeyValue_Selected( "_color", buffer );
+                       }
+               }
+       }
 }
 
 CopiedString g_strLastModelFolder = "";
 
-const char *getLastModelFolderPath()
-{
-    if (g_strLastModelFolder.empty()) {
-        GlobalPreferenceSystem().registerPreference("LastModelFolder", make_property_string(g_strLastModelFolder));
-        if (g_strLastModelFolder.empty()) {
-            StringOutputStream buffer(1024);
-            buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-            if (!file_readable(buffer.c_str())) {
-                // just go to fsmain
-                buffer.clear();
-                buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-            }
-            g_strLastModelFolder = buffer.c_str();
-        }
-    }
-    return g_strLastModelFolder.c_str();
-}
-
-const char *misc_model_dialog(ui::Widget parent)
-{
-    const char *filename = parent.file_dialog(TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name());
+const char *getLastModelFolderPath(){
+       if ( g_strLastModelFolder.empty() ) {
+               GlobalPreferenceSystem().registerPreference( "LastModelFolder", make_property_string( g_strLastModelFolder ) );
+               if ( g_strLastModelFolder.empty() ) {
+                       StringOutputStream buffer( 1024 );
+                       buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+                       if ( !file_readable( buffer.c_str() ) ) {
+                               // just go to fsmain
+                               buffer.clear();
+                               buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+                       }
+                       g_strLastModelFolder = buffer.c_str();
+               }
+       }
+       return g_strLastModelFolder.c_str();
+}
 
-    if (filename != NULL) {
-        g_strLastModelFolder = g_path_get_dirname(filename);
-        // use VFS to get the correct relative path
-        const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
-        if (relative == filename) {
-            globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
-        }
-        return relative;
-    }
-    return 0;
+const char *misc_model_dialog( ui::Widget parent ){
+       const char *filename = parent.file_dialog( TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name() );
+
+       if ( filename != NULL ) {
+               g_strLastModelFolder = g_path_get_dirname( filename );
+               // use VFS to get the correct relative path
+               const char *relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
+               if ( relative == filename ) {
+                       globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+               }
+               return relative;
+       }
+       return 0;
 }
 
 struct LightRadii {
-    static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
-    {
-        returnz(self.getLightRadii());
-    }
-
-    static void Import(EntityCreator &self, bool value)
-    {
-        self.setLightRadii(value);
-    }
+       static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
+               returnz(self.getLightRadii());
+       }
+
+       static void Import(EntityCreator &self, bool value) {
+               self.setLightRadii(value);
+       }
 };
 
-void Entity_constructPreferences(PreferencesPage &page)
-{
-    page.appendCheckBox(
-            "Show", "Light Radii",
-            make_property<LightRadii>(GlobalEntityCreator())
-    );
+void Entity_constructPreferences( PreferencesPage& page ){
+       page.appendCheckBox(
+                       "Show", "Light Radii",
+                       make_property<LightRadii>(GlobalEntityCreator())
+       );
 }
-
-void Entity_constructPage(PreferenceGroup &group)
-{
-    PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
-    Entity_constructPreferences(page);
+void Entity_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
+       Entity_constructPreferences( page );
 }
 
-void Entity_registerPreferencesPage()
-{
-    PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
+void Entity_registerPreferencesPage(){
+       PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
 }
 
 
-void Entity_constructMenu(ui::Menu menu)
-{
-    create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
-    create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
-    create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
-    create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
-    create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
-    create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
+void Entity_constructMenu( ui::Menu menu ){
+       create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
+       create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
+       create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
+       create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+       create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
+       create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
 }
 
 
-void Entity_Construct()
-{
-    GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
-    GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
-    GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
-                          Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
-                          Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
-    GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
-    GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
+void Entity_Construct(){
+       GlobalCommands_insert( "EntityColor", makeCallbackF(Entity_setColour), Accelerator( 'K' ) );
+       GlobalCommands_insert( "NormalizeColor", makeCallbackF(Entity_normalizeColor) );
+       GlobalCommands_insert( "ConnectSelection", makeCallbackF(Entity_connectSelected), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "KillConnectSelection", makeCallbackF(Entity_killconnectSelected), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
+       GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
+       GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
 
-    GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
-    GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+       GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
+       GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
 
-    Entity_registerPreferencesPage();
+       Entity_registerPreferencesPage();
 }
 
-void Entity_Destroy()
-{
+void Entity_Destroy(){
 }
index 60100cec38fc8cf5eff6b0a0e74114bb92fe847b..484258d79f73d1a04d3b2f078a3528c7da9317de 100644 (file)
 #include "cmdlib.h"
 
 int g_argc;
-char const **g_argv;
-
-void args_init(int argc, char const *argv[])
-{
-    int i, j, k;
-
-    for (i = 1; i < argc; i++) {
-        for (k = i; k < argc; k++) {
-            if (argv[k] != 0) {
-                break;
-            }
-        }
-
-        if (k > i) {
-            k -= i;
-            for (j = i + k; j < argc; j++) {
-                argv[j - k] = argv[j];
-            }
-            argc -= k;
-        }
-    }
-
-    g_argc = argc;
-    g_argv = argv;
+char const** g_argv;
+
+void args_init( int argc, char const* argv[] ){
+       int i, j, k;
+
+       for ( i = 1; i < argc; i++ )
+       {
+               for ( k = i; k < argc; k++ )
+               {
+                       if ( argv[k] != 0 ) {
+                               break;
+                       }
+               }
+
+               if ( k > i ) {
+                       k -= i;
+                       for ( j = i + k; j < argc; j++ )
+                       {
+                               argv[j - k] = argv[j];
+                       }
+                       argc -= k;
+               }
+       }
+
+       g_argc = argc;
+       g_argv = argv;
 }
 
 char const *gamedetect_argv_buffer[1024];
 
-void gamedetect_found_game(char const *game, char *path)
-{
-    int argc;
-    static char buf[128];
-
-    if (g_argv == gamedetect_argv_buffer) {
-        return;
-    }
-
-    globalOutputStream() << "Detected game " << game << " in " << path << "\n";
-
-    sprintf(buf, "-%s-EnginePath", game);
-    argc = 0;
-    gamedetect_argv_buffer[argc++] = "-global-gamefile";
-    gamedetect_argv_buffer[argc++] = game;
-    gamedetect_argv_buffer[argc++] = buf;
-    gamedetect_argv_buffer[argc++] = path;
-    if ((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1) {
-        g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
-    }
-    memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
-    g_argc += argc;
-    g_argv = gamedetect_argv_buffer;
+void gamedetect_found_game( char const *game, char *path ){
+       int argc;
+       static char buf[128];
+
+       if ( g_argv == gamedetect_argv_buffer ) {
+               return;
+       }
+
+       globalOutputStream() << "Detected game " << game << " in " << path << "\n";
+
+       sprintf( buf, "-%s-EnginePath", game );
+       argc = 0;
+       gamedetect_argv_buffer[argc++] = "-global-gamefile";
+       gamedetect_argv_buffer[argc++] = game;
+       gamedetect_argv_buffer[argc++] = buf;
+       gamedetect_argv_buffer[argc++] = path;
+       if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
+               g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
+       }
+       memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
+       g_argc += argc;
+       g_argv = gamedetect_argv_buffer;
 }
 
-bool gamedetect_check_game(char const *gamefile, const char *checkfile1, const char *checkfile2,
-                           char *buf /* must have 64 bytes free after bufpos */, int bufpos)
-{
-    buf[bufpos] = '/';
-
-    strcpy(buf + bufpos + 1, checkfile1);
-    globalOutputStream() << "Checking for a game file in " << buf << "\n";
-    if (!file_exists(buf)) {
-        return false;
-    }
-
-    if (checkfile2) {
-        strcpy(buf + bufpos + 1, checkfile2);
-        globalOutputStream() << "Checking for a game file in " << buf << "\n";
-        if (!file_exists(buf)) {
-            return false;
-        }
-    }
-
-    buf[bufpos + 1] = 0;
-    gamedetect_found_game(gamefile, buf);
-    return true;
+bool gamedetect_check_game( char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
+       buf[bufpos] = '/';
+
+       strcpy( buf + bufpos + 1, checkfile1 );
+       globalOutputStream() << "Checking for a game file in " << buf << "\n";
+       if ( !file_exists( buf ) ) {
+               return false;
+       }
+
+       if ( checkfile2 ) {
+               strcpy( buf + bufpos + 1, checkfile2 );
+               globalOutputStream() << "Checking for a game file in " << buf << "\n";
+               if ( !file_exists( buf ) ) {
+                       return false;
+               }
+       }
+
+       buf[bufpos + 1] = 0;
+       gamedetect_found_game( gamefile, buf );
+       return true;
 }
 
-void gamedetect()
-{
-    // if we're inside a Nexuiz install
-    // default to nexuiz.game (unless the user used an option to inhibit this)
-    bool nogamedetect = false;
-    int i;
-    for (i = 1; i < g_argc - 1; ++i) {
-        if (g_argv[i][0] == '-') {
-            if (!strcmp(g_argv[i], "-gamedetect")) {
-                nogamedetect = !strcmp(g_argv[i + 1], "false");
-            }
-            ++i;
-        }
-    }
-    if (!nogamedetect) {
-        static char buf[1024 + 64];
-        strncpy(buf, environment_get_app_path(), sizeof(buf));
-        buf[sizeof(buf) - 1 - 64] = 0;
-        if (!strlen(buf)) {
-            return;
-        }
-
-        char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
-        while (p != buf) {
-            // TODO add more games to this
-
-            // try to detect Nexuiz installs
+void gamedetect(){
+       // if we're inside a Nexuiz install
+       // default to nexuiz.game (unless the user used an option to inhibit this)
+       bool nogamedetect = false;
+       int i;
+       for ( i = 1; i < g_argc - 1; ++i )
+       {
+               if ( g_argv[i][0] == '-' ) {
+                       if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
+                               nogamedetect = !strcmp( g_argv[i + 1], "false" );
+                       }
+                       ++i;
+               }
+       }
+       if ( !nogamedetect ) {
+               static char buf[1024 + 64];
+               strncpy( buf, environment_get_app_path(), sizeof( buf ) );
+               buf[sizeof( buf ) - 1 - 64] = 0;
+               if ( !strlen( buf ) ) {
+                       return;
+               }
+
+               char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
+               while ( p != buf )
+               {
+                       // TODO add more games to this
+
+                       // try to detect Nexuiz installs
 #if GDEF_OS_WINDOWS
-            if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
+                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
 #elif GDEF_OS_MACOS
-            if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
+                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
 #else
-            if (gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
+                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
 #endif
-            { return; }
-
-            // try to detect Quetoo installs
-            if (gamedetect_check_game("quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf)) {
-                return;
-            }
-
-            // try to detect Warsow installs
-            if (gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf)) {
-                return;
-            }
-
-            // we found nothing
-            // go backwards
-            --p;
-            while (p != buf && *p != '/' && *p != '\\') {
-                --p;
-            }
-        }
-    }
+                       { return; }
+
+                       // try to detect Quetoo installs
+                       if ( gamedetect_check_game( "quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf ) ) {
+                               return;
+                       }
+
+                       // try to detect Warsow installs
+                       if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
+                               return;
+                       }
+
+                       // we found nothing
+                       // go backwards
+                       --p;
+                       while ( p != buf && *p != '/' && *p != '\\' )
+                               --p;
+               }
+       }
 }
 
-namespace {
-    CopiedString home_path;
-    CopiedString app_path;
+namespace
+{
+CopiedString home_path;
+CopiedString app_path;
 }
 
-const char *environment_get_home_path()
-{
-    return home_path.c_str();
+const char* environment_get_home_path(){
+       return home_path.c_str();
 }
 
-const char *environment_get_app_path()
-{
-    return app_path.c_str();
+const char* environment_get_app_path(){
+       return app_path.c_str();
 }
 
-bool portable_app_setup()
-{
-    StringOutputStream confdir(256);
-    confdir << app_path.c_str() << "settings/";
-    if (file_exists(confdir.c_str())) {
-        home_path = confdir.c_str();
-        return true;
-    }
-    return false;
+bool portable_app_setup(){
+       StringOutputStream confdir( 256 );
+       confdir << app_path.c_str() << "settings/";
+       if ( file_exists( confdir.c_str() ) ) {
+               home_path = confdir.c_str();
+               return true;
+       }
+       return false;
 }
 
 #if GDEF_OS_POSIX
@@ -198,71 +195,69 @@ bool portable_app_setup()
 
 #include <glib.h>
 
-const char *LINK_NAME =
+const charLINK_NAME =
 #if GDEF_OS_LINUX
-        "/proc/self/exe"
+       "/proc/self/exe"
 #else // FreeBSD and OSX
-"/proc/curproc/file"
+       "/proc/curproc/file"
 #endif
 ;
 
 /// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
-char const *getexename(char *buf)
-{
-    /* Now read the symbolic link */
-    int ret = readlink(LINK_NAME, buf, PATH_MAX);
-
-    if (ret == -1) {
-        globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
-        const char *path = realpath(g_argv[0], buf);
-        if (path == 0) {
-            /* In case of an error, leave the handling up to the caller */
-            return "";
-        }
-    }
-
-    /* Ensure proper NUL termination */
-    buf[ret] = 0;
-
-    /* delete the program name */
-    *(strrchr(buf, '/')) = '\0';
-
-    // NOTE: we build app path with a trailing '/'
-    // it's a general convention in Radiant to have the slash at the end of directories
-    if (buf[strlen(buf) - 1] != '/') {
-        strcat(buf, "/");
-    }
-
-    return buf;
+char const* getexename( char *buf ){
+       /* Now read the symbolic link */
+       int ret = readlink( LINK_NAME, buf, PATH_MAX );
+
+       if ( ret == -1 ) {
+               globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
+               const char* path = realpath( g_argv[0], buf );
+               if ( path == 0 ) {
+                       /* In case of an error, leave the handling up to the caller */
+                       return "";
+               }
+       }
+
+       /* Ensure proper NUL termination */
+       buf[ret] = 0;
+
+       /* delete the program name */
+       *( strrchr( buf, '/' ) ) = '\0';
+
+       // NOTE: we build app path with a trailing '/'
+       // it's a general convention in Radiant to have the slash at the end of directories
+       if ( buf[strlen( buf ) - 1] != '/' ) {
+               strcat( buf, "/" );
+       }
+
+       return buf;
 }
 
-void environment_init(int argc, char const *argv[])
-{
-    // Give away unnecessary root privileges.
-    // Important: must be done before calling gtk_init().
-    char *loginname;
-    struct passwd *pw;
-    seteuid(getuid());
-    if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
-        (pw = getpwnam(loginname)) != 0) {
-        setuid(pw->pw_uid);
-    }
-
-    args_init(argc, argv);
-
-    {
-        char real[PATH_MAX];
-        app_path = getexename(real);
-        ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
-    }
-
-    if (!portable_app_setup()) {
-        StringOutputStream home(256);
-        home << DirectoryCleaned(g_get_user_config_dir()) << "netradiant/";
-        Q_mkdir(home.c_str());
-        home_path = home.c_str();
-    }
-    gamedetect();
+void environment_init( int argc, char const* argv[] ){
+       // Give away unnecessary root privileges.
+       // Important: must be done before calling gtk_init().
+       char *loginname;
+       struct passwd *pw;
+       seteuid( getuid() );
+       if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
+                ( pw = getpwnam( loginname ) ) != 0 ) {
+               setuid( pw->pw_uid );
+       }
+
+       args_init( argc, argv );
+
+       {
+               char real[PATH_MAX];
+               app_path = getexename( real );
+               ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
+       }
+
+       if ( !portable_app_setup() ) {
+               StringOutputStream home( 256 );
+               home << DirectoryCleaned( g_get_user_config_dir() ) << "netradiant/";
+               Q_mkdir( home.c_str() );
+               home_path = home.c_str();
+       }
+       gamedetect();
 }
 
 #elif GDEF_OS_WINDOWS
@@ -270,34 +265,34 @@ void environment_init(int argc, char const *argv[])
 #include <windows.h>
 
 void environment_init( int argc, char const* argv[] ){
-    args_init( argc, argv );
-
-    {
-        // get path to the editor
-        char filename[MAX_PATH + 1];
-        GetModuleFileName( 0, filename, MAX_PATH );
-        char* last_separator = strrchr( filename, '\\' );
-        if ( last_separator != 0 ) {
-            *( last_separator + 1 ) = '\0';
-        }
-        else
-        {
-            filename[0] = '\0';
-        }
-        StringOutputStream app( 256 );
-        app << PathCleaned( filename );
-        app_path = app.c_str();
-    }
-
-    if ( !portable_app_setup() ) {
-        char *appdata = getenv( "APPDATA" );
-        StringOutputStream home( 256 );
-        home << PathCleaned( appdata );
-        home << "/NetRadiantSettings/";
-        Q_mkdir( home.c_str() );
-        home_path = home.c_str();
-    }
-    gamedetect();
+       args_init( argc, argv );
+
+       {
+               // get path to the editor
+               char filename[MAX_PATH + 1];
+               GetModuleFileName( 0, filename, MAX_PATH );
+               char* last_separator = strrchr( filename, '\\' );
+               if ( last_separator != 0 ) {
+                       *( last_separator + 1 ) = '\0';
+               }
+               else
+               {
+                       filename[0] = '\0';
+               }
+               StringOutputStream app( 256 );
+               app << PathCleaned( filename );
+               app_path = app.c_str();
+       }
+
+       if ( !portable_app_setup() ) {
+               char *appdata = getenv( "APPDATA" );
+               StringOutputStream home( 256 );
+               home << PathCleaned( appdata );
+               home << "/NetRadiantSettings/";
+               Q_mkdir( home.c_str() );
+               home_path = home.c_str();
+       }
+       gamedetect();
 }
 
 #else
index 11fc3784ad2b49874caf4de899880017bffc55bd..4968123864ebeeecec72f2b30a77e8f183f36fa0 100644 (file)
 #include "texwindow.h"
 
 
-struct layout_globals_t {
-    WindowPosition m_position;
-
-
-    int nXYHeight;
-    int nXYWidth;
-    int nCamWidth;
-    int nCamHeight;
-    int nState;
-
-    layout_globals_t() :
-            m_position(-1, -1, 640, 480),
-
-            nXYHeight(300),
-            nXYWidth(300),
-            nCamWidth(200),
-            nCamHeight(200),
-            nState(GDK_WINDOW_STATE_MAXIMIZED)
-    {
-    }
+struct layout_globals_t
+{
+       WindowPosition m_position;
+
+
+       int nXYHeight;
+       int nXYWidth;
+       int nCamWidth;
+       int nCamHeight;
+       int nState;
+
+       layout_globals_t() :
+               m_position( -1, -1, 640, 480 ),
+
+               nXYHeight( 300 ),
+               nXYWidth( 300 ),
+               nCamWidth( 200 ),
+               nCamHeight( 200 ),
+               nState( GDK_WINDOW_STATE_MAXIMIZED ){
+       }
 };
 
 layout_globals_t g_layout_globals;
@@ -132,69 +132,62 @@ glwindow_globals_t g_glwindow_globals;
 
 bool g_vfsInitialized = false;
 
-void VFS_Init()
-{
-    if (g_vfsInitialized) { return; }
-    QE_InitVFS();
-    GlobalFileSystem().initialise();
-    g_vfsInitialized = true;
+void VFS_Init(){
+       if ( g_vfsInitialized ) return;
+       QE_InitVFS();
+       GlobalFileSystem().initialise();
+       g_vfsInitialized = true;
 }
 
-void VFS_Shutdown()
-{
-    if (!g_vfsInitialized) { return; }
-    GlobalFileSystem().shutdown();
-    g_vfsInitialized = false;
+void VFS_Shutdown(){
+       if ( !g_vfsInitialized ) return;
+       GlobalFileSystem().shutdown();
+       g_vfsInitialized = false;
 }
 
-void VFS_Refresh()
-{
-    if (!g_vfsInitialized) { return; }
-    GlobalFileSystem().clear();
-    QE_InitVFS();
-    GlobalFileSystem().refresh();
-    g_vfsInitialized = true;
-    // also refresh models
-    RefreshReferences();
-    // also refresh texture browser
-    TextureBrowser_RefreshShaders();
-}
-
-void VFS_Restart()
-{
-    VFS_Shutdown();
-    VFS_Init();
+void VFS_Refresh(){
+       if ( !g_vfsInitialized ) return;
+       GlobalFileSystem().clear();
+       QE_InitVFS();
+       GlobalFileSystem().refresh();
+       g_vfsInitialized = true;
+       // also refresh models
+       RefreshReferences();
+       // also refresh texture browser
+       TextureBrowser_RefreshShaders();
 }
 
-class VFSModuleObserver : public ModuleObserver {
+void VFS_Restart(){
+       VFS_Shutdown();
+       VFS_Init();
+}
+
+class VFSModuleObserver : public ModuleObserver
+{
 public:
-    void realise()
-    {
-        VFS_Init();
-    }
-
-    void unrealise()
-    {
-        VFS_Shutdown();
-    }
+void realise(){
+       VFS_Init();
+}
+
+void unrealise(){
+       VFS_Shutdown();
+}
 };
 
 VFSModuleObserver g_VFSModuleObserver;
 
-void VFS_Construct()
-{
-    Radiant_attachHomePathsObserver(g_VFSModuleObserver);
+void VFS_Construct(){
+       Radiant_attachHomePathsObserver( g_VFSModuleObserver );
 }
 
-void VFS_Destroy()
-{
-    Radiant_detachHomePathsObserver(g_VFSModuleObserver);
+void VFS_Destroy(){
+       Radiant_detachHomePathsObserver( g_VFSModuleObserver );
 }
 
 // Home Paths
 
 #if GDEF_OS_WINDOWS
-                                                                                                                        #include <shlobj.h>
+                                                                                                                       #include <shlobj.h>
 #include <objbase.h>
 const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
 #define qREFKNOWNFOLDERID GUID
@@ -204,15 +197,15 @@ typedef HRESULT ( WINAPI qSHGetKnownFolderPath_t )( qREFKNOWNFOLDERID rfid, DWOR
 static qSHGetKnownFolderPath_t *qSHGetKnownFolderPath;
 #endif
 
-void HomePaths_Realise()
-{
-    do {
-        const char *prefix = g_pGameDescription->getKeyValue("prefix");
-        if (!string_empty(prefix)) {
-            StringOutputStream path(256);
+void HomePaths_Realise(){
+       do
+       {
+               const char* prefix = g_pGameDescription->getKeyValue( "prefix" );
+               if ( !string_empty( prefix ) ) {
+                       StringOutputStream path( 256 );
 
 #if GDEF_OS_MACOS
-                                                                                                                                    path.clear();
+                       path.clear();
                        path << DirectoryCleaned( g_get_home_dir() ) << "Library/Application Support" << ( prefix + 1 ) << "/";
                        if ( file_is_directory( path.c_str() ) ) {
                                g_qeglobals.m_userEnginePath = path.c_str();
@@ -223,7 +216,7 @@ void HomePaths_Realise()
 #endif
 
 #if GDEF_OS_WINDOWS
-                                                                                                                                    TCHAR mydocsdir[MAX_PATH + 1];
+                       TCHAR mydocsdir[MAX_PATH + 1];
                        wchar_t *mydocsdirw;
                        HMODULE shfolder = LoadLibrary( "shfolder.dll" );
                        if ( shfolder ) {
@@ -262,72 +255,67 @@ void HomePaths_Realise()
 #endif
 
 #if GDEF_OS_POSIX
-            path.clear();
-            path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
-            g_qeglobals.m_userEnginePath = path.c_str();
-            break;
+                       path.clear();
+                       path << DirectoryCleaned( g_get_home_dir() ) << prefix << "/";
+                       g_qeglobals.m_userEnginePath = path.c_str();
+                       break;
 #endif
-        }
+               }
 
-        g_qeglobals.m_userEnginePath = EnginePath_get();
-    } while (0);
+               g_qeglobals.m_userEnginePath = EnginePath_get();
+       }
+       while ( 0 );
 
-    Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
+       Q_mkdir( g_qeglobals.m_userEnginePath.c_str() );
 
-    {
-        StringOutputStream path(256);
-        path << g_qeglobals.m_userEnginePath.c_str() << gamename_get() << '/';
-        g_qeglobals.m_userGamePath = path.c_str();
-    }
-    ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()), "HomePaths_Realise: user-game-path is empty");
-    Q_mkdir(g_qeglobals.m_userGamePath.c_str());
+       {
+               StringOutputStream path( 256 );
+               path << g_qeglobals.m_userEnginePath.c_str() << gamename_get() << '/';
+               g_qeglobals.m_userGamePath = path.c_str();
+       }
+       ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "HomePaths_Realise: user-game-path is empty" );
+       Q_mkdir( g_qeglobals.m_userGamePath.c_str() );
 }
 
 ModuleObservers g_homePathObservers;
 
-void Radiant_attachHomePathsObserver(ModuleObserver &observer)
-{
-    g_homePathObservers.attach(observer);
+void Radiant_attachHomePathsObserver( ModuleObserver& observer ){
+       g_homePathObservers.attach( observer );
 }
 
-void Radiant_detachHomePathsObserver(ModuleObserver &observer)
-{
-    g_homePathObservers.detach(observer);
+void Radiant_detachHomePathsObserver( ModuleObserver& observer ){
+       g_homePathObservers.detach( observer );
 }
 
-class HomePathsModuleObserver : public ModuleObserver {
-    std::size_t m_unrealised;
+class HomePathsModuleObserver : public ModuleObserver
+{
+std::size_t m_unrealised;
 public:
-    HomePathsModuleObserver() : m_unrealised(1)
-    {
-    }
-
-    void realise()
-    {
-        if (--m_unrealised == 0) {
-            HomePaths_Realise();
-            g_homePathObservers.realise();
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            g_homePathObservers.unrealise();
-        }
-    }
+HomePathsModuleObserver() : m_unrealised( 1 ){
+}
+
+void realise(){
+       if ( --m_unrealised == 0 ) {
+               HomePaths_Realise();
+               g_homePathObservers.realise();
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+               g_homePathObservers.unrealise();
+       }
+}
 };
 
 HomePathsModuleObserver g_HomePathsModuleObserver;
 
-void HomePaths_Construct()
-{
-    Radiant_attachEnginePathObserver(g_HomePathsModuleObserver);
+void HomePaths_Construct(){
+       Radiant_attachEnginePathObserver( g_HomePathsModuleObserver );
 }
 
-void HomePaths_Destroy()
-{
-    Radiant_detachEnginePathObserver(g_HomePathsModuleObserver);
+void HomePaths_Destroy(){
+       Radiant_detachEnginePathObserver( g_HomePathsModuleObserver );
 }
 
 
@@ -337,45 +325,39 @@ CopiedString g_strEnginePath;
 ModuleObservers g_enginePathObservers;
 std::size_t g_enginepath_unrealised = 1;
 
-void Radiant_attachEnginePathObserver(ModuleObserver &observer)
-{
-    g_enginePathObservers.attach(observer);
+void Radiant_attachEnginePathObserver( ModuleObserver& observer ){
+       g_enginePathObservers.attach( observer );
 }
 
-void Radiant_detachEnginePathObserver(ModuleObserver &observer)
-{
-    g_enginePathObservers.detach(observer);
+void Radiant_detachEnginePathObserver( ModuleObserver& observer ){
+       g_enginePathObservers.detach( observer );
 }
 
 
-void EnginePath_Realise()
-{
-    if (--g_enginepath_unrealised == 0) {
-        g_enginePathObservers.realise();
-    }
+void EnginePath_Realise(){
+       if ( --g_enginepath_unrealised == 0 ) {
+               g_enginePathObservers.realise();
+       }
 }
 
 
-const char *EnginePath_get()
-{
-    ASSERT_MESSAGE(g_enginepath_unrealised == 0, "EnginePath_get: engine path not realised");
-    return g_strEnginePath.c_str();
+const char* EnginePath_get(){
+       ASSERT_MESSAGE( g_enginepath_unrealised == 0, "EnginePath_get: engine path not realised" );
+       return g_strEnginePath.c_str();
 }
 
-void EnginePath_Unrealise()
-{
-    if (++g_enginepath_unrealised == 1) {
-        g_enginePathObservers.unrealise();
-    }
+void EnginePath_Unrealise(){
+       if ( ++g_enginepath_unrealised == 1 ) {
+               g_enginePathObservers.unrealise();
+       }
 }
 
-void setEnginePath(const char *path)
-{
-    StringOutputStream buffer(256);
-    buffer << DirectoryCleaned(path);
-    if (!path_equal(buffer.c_str(), g_strEnginePath.c_str())) {
+void setEnginePath( const char* path ){
+       StringOutputStream buffer( 256 );
+       buffer << DirectoryCleaned( path );
+       if ( !path_equal( buffer.c_str(), g_strEnginePath.c_str() ) ) {
 #if 0
-                                                                                                                                while ( !ConfirmModified( "Paths Changed" ) )
+               while ( !ConfirmModified( "Paths Changed" ) )
                {
                        if ( Map_Unnamed( g_map ) ) {
                                Map_SaveAs();
@@ -388,73 +370,67 @@ void setEnginePath(const char *path)
                Map_RegionOff();
 #endif
 
-        ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Engine Path");
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Engine Path" );
 
-        EnginePath_Unrealise();
+               EnginePath_Unrealise();
 
-        g_strEnginePath = buffer.c_str();
+               g_strEnginePath = buffer.c_str();
 
-        EnginePath_Realise();
-    }
+               EnginePath_Realise();
+       }
 }
 
 // Pak Path
 
-CopiedString g_strPakPath[g_pakPathCount] = {"", "", "", "", ""};
+CopiedString g_strPakPath[g_pakPathCount] = { "", "", "", "", "" };
 ModuleObservers g_pakPathObservers[g_pakPathCount];
-std::size_t g_pakpath_unrealised[g_pakPathCount] = {1, 1, 1, 1, 1};
+std::size_t g_pakpath_unrealised[g_pakPathCount] = { 1, 1, 1, 1, 1 };
 
-void Radiant_attachPakPathObserver(int num, ModuleObserver &observer)
-{
-    g_pakPathObservers[num].attach(observer);
+void Radiant_attachPakPathObserver( int num, ModuleObserver& observer ){
+       g_pakPathObservers[num].attach( observer );
 }
 
-void Radiant_detachPakPathObserver(int num, ModuleObserver &observer)
-{
-    g_pakPathObservers[num].detach(observer);
+void Radiant_detachPakPathObserver( int num, ModuleObserver& observer ){
+       g_pakPathObservers[num].detach( observer );
 }
 
 
-void PakPath_Realise(int num)
-{
-    if (--g_pakpath_unrealised[num] == 0) {
-        g_pakPathObservers[num].realise();
-    }
+void PakPath_Realise( int num ){
+       if ( --g_pakpath_unrealised[num] == 0 ) {
+               g_pakPathObservers[num].realise();
+       }
 }
 
-const char *PakPath_get(int num)
-{
-    std::string message = "PakPath_get: pak path " + std::to_string(num) + " not realised";
-    ASSERT_MESSAGE(g_pakpath_unrealised[num] == 0, message.c_str());
-    return g_strPakPath[num].c_str();
+const char* PakPath_get( int num ){
+       std::string message = "PakPath_get: pak path " + std::to_string(num) + " not realised";
+       ASSERT_MESSAGE( g_pakpath_unrealised[num] == 0, message.c_str() );
+       return g_strPakPath[num].c_str();
 }
 
-void PakPath_Unrealise(int num)
-{
-    if (++g_pakpath_unrealised[num] == 1) {
-        g_pakPathObservers[num].unrealise();
-    }
+void PakPath_Unrealise( int num ){
+       if ( ++g_pakpath_unrealised[num] == 1 ) {
+               g_pakPathObservers[num].unrealise();
+       }
 }
 
-void setPakPath(int num, const char *path)
-{
-    if (!g_strcmp0(path, "")) {
-        g_strPakPath[num] = "";
-        return;
-    }
+void setPakPath( int num, const char* path ){
+       if (!g_strcmp0( path, "")) {
+               g_strPakPath[num] = "";
+               return;
+       }
 
-    StringOutputStream buffer(256);
-    buffer << DirectoryCleaned(path);
-    if (!path_equal(buffer.c_str(), g_strPakPath[num].c_str())) {
-        std::string message = "Changing Pak Path " + std::to_string(num);
-        ScopeDisableScreenUpdates disableScreenUpdates("Processing...", message.c_str());
+       StringOutputStream buffer( 256 );
+       buffer << DirectoryCleaned( path );
+       if ( !path_equal( buffer.c_str(), g_strPakPath[num].c_str() ) ) {
+               std::string message = "Changing Pak Path " + std::to_string(num);
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", message.c_str() );
 
-        PakPath_Unrealise(num);
+               PakPath_Unrealise(num);
 
-        g_strPakPath[num] = buffer.c_str();
+               g_strPakPath[num] = buffer.c_str();
 
-        PakPath_Realise(num);
-    }
+               PakPath_Realise(num);
+       }
 }
 
 
@@ -462,30 +438,27 @@ void setPakPath(int num, const char *path)
 
 CopiedString g_strAppPath;                 ///< holds the full path of the executable
 
-const char *AppPath_get()
-{
-    return g_strAppPath.c_str();
+const char* AppPath_get(){
+       return g_strAppPath.c_str();
 }
 
 /// the path to the local rc-dir
-const char *LocalRcPath_get(void)
-{
-    static CopiedString rc_path;
-    if (rc_path.empty()) {
-        StringOutputStream stream(256);
-        stream << GlobalRadiant().getSettingsPath() << g_pGameDescription->mGameFile.c_str() << "/";
-        rc_path = stream.c_str();
-    }
-    return rc_path.c_str();
+const char* LocalRcPath_get( void ){
+       static CopiedString rc_path;
+       if ( rc_path.empty() ) {
+               StringOutputStream stream( 256 );
+               stream << GlobalRadiant().getSettingsPath() << g_pGameDescription->mGameFile.c_str() << "/";
+               rc_path = stream.c_str();
+       }
+       return rc_path.c_str();
 }
 
 /// directory for temp files
 /// NOTE: on *nix this is were we check for .pid
 CopiedString g_strSettingsPath;
 
-const char *SettingsPath_get()
-{
-    return g_strSettingsPath.c_str();
+const char* SettingsPath_get(){
+       return g_strSettingsPath.c_str();
 }
 
 
@@ -500,235 +473,210 @@ const char *SettingsPath_get()
  */
 CopiedString g_strGameToolsPath;           ///< this is set by g_GamesDialog
 
-const char *GameToolsPath_get()
-{
-    return g_strGameToolsPath.c_str();
+const char* GameToolsPath_get(){
+       return g_strGameToolsPath.c_str();
 }
 
 struct EnginePath {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setEnginePath(value);
-    }
+       static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz) {
+               returnz(self.c_str());
+       }
+
+       static void Import(CopiedString &self, const char *value) {
+       setEnginePath( value );
+}
 };
 
 struct PakPath0 {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setPakPath(0, value);
-    }
+       static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
+               returnz( self.c_str() );
+       }
+
+       static void Import( CopiedString &self, const char *value ) {
+               setPakPath( 0, value );
+       }
 };
 
 struct PakPath1 {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setPakPath(1, value);
-    }
+       static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
+               returnz( self.c_str() );
+       }
+
+       static void Import( CopiedString &self, const char *value ) {
+               setPakPath( 1, value );
+       }
 };
 
 struct PakPath2 {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setPakPath(2, value);
-    }
+       static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
+               returnz( self.c_str() );
+       }
+
+       static void Import( CopiedString &self, const char *value ) {
+               setPakPath( 2, value );
+       }
 };
 
 struct PakPath3 {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setPakPath(3, value);
-    }
+       static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
+               returnz( self.c_str() );
+       }
+
+       static void Import( CopiedString &self, const char *value ) {
+               setPakPath( 3, value );
+       }
 };
 
 struct PakPath4 {
-    static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
-    {
-        returnz(self.c_str());
-    }
-
-    static void Import(CopiedString &self, const char *value)
-    {
-        setPakPath(4, value);
-    }
+       static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
+               returnz( self.c_str() );
+       }
+
+       static void Import( CopiedString &self, const char *value ) {
+               setPakPath( 4, value );
+       }
 };
 
 bool g_disableEnginePath = false;
 bool g_disableHomePath = false;
 
-void Paths_constructPreferences(PreferencesPage &page)
-{
-    page.appendPathEntry("Engine Path", true, make_property<EnginePath>(g_strEnginePath));
-
-    page.appendCheckBox(
-            "", "Do not use Engine Path",
-            g_disableEnginePath
-    );
-
-    page.appendCheckBox(
-            "", "Do not use Home Path",
-            g_disableHomePath
-    );
-
-    for (int i = 0; i < g_pakPathCount; i++) {
-        std::string label = "Pak Path " + std::to_string(i);
-        switch (i) {
-            case 0:
-                page.appendPathEntry(label.c_str(), true, make_property<PakPath0>(g_strPakPath[i]));
-                break;
-            case 1:
-                page.appendPathEntry(label.c_str(), true, make_property<PakPath1>(g_strPakPath[i]));
-                break;
-            case 2:
-                page.appendPathEntry(label.c_str(), true, make_property<PakPath2>(g_strPakPath[i]));
-                break;
-            case 3:
-                page.appendPathEntry(label.c_str(), true, make_property<PakPath3>(g_strPakPath[i]));
-                break;
-            case 4:
-                page.appendPathEntry(label.c_str(), true, make_property<PakPath4>(g_strPakPath[i]));
-                break;
-        }
-    }
-}
-
-void Paths_constructPage(PreferenceGroup &group)
-{
-    PreferencesPage page(group.createPage("Paths", "Path Settings"));
-    Paths_constructPreferences(page);
+void Paths_constructPreferences( PreferencesPage& page ){
+       page.appendPathEntry( "Engine Path", true, make_property<EnginePath>(g_strEnginePath) );
+
+       page.appendCheckBox(
+               "", "Do not use Engine Path",
+               g_disableEnginePath
+               );
+
+       page.appendCheckBox(
+               "", "Do not use Home Path",
+               g_disableHomePath
+               );
+
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               std::string label = "Pak Path " + std::to_string(i);
+               switch (i) {
+                       case 0:
+                       page.appendPathEntry( label.c_str(), true, make_property<PakPath0>( g_strPakPath[i] ) );
+                       break;
+                       case 1:
+                       page.appendPathEntry( label.c_str(), true, make_property<PakPath1>( g_strPakPath[i] ) );
+                       break;
+                       case 2:
+                       page.appendPathEntry( label.c_str(), true, make_property<PakPath2>( g_strPakPath[i] ) );
+                       break;
+                       case 3:
+                       page.appendPathEntry( label.c_str(), true, make_property<PakPath3>( g_strPakPath[i] ) );
+                       break;
+                       case 4:
+                       page.appendPathEntry( label.c_str(), true, make_property<PakPath4>( g_strPakPath[i] ) );
+                       break;
+               }
+       }
 }
 
-void Paths_registerPreferencesPage()
-{
-    PreferencesDialog_addSettingsPage(makeCallbackF(Paths_constructPage));
+void Paths_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Paths", "Path Settings" ) );
+       Paths_constructPreferences( page );
+}
+
+void Paths_registerPreferencesPage(){
+       PreferencesDialog_addSettingsPage( makeCallbackF(Paths_constructPage) );
 }
 
 
-class PathsDialog : public Dialog {
+class PathsDialog : public Dialog
+{
 public:
-    ui::Window BuildDialog()
-    {
-        auto frame = create_dialog_frame("Path settings", ui::Shadow::ETCHED_IN);
+ui::Window BuildDialog(){
+       auto frame = create_dialog_frame( "Path settings", ui::Shadow::ETCHED_IN );
 
-        auto vbox2 = create_dialog_vbox(0, 4);
-        frame.add(vbox2);
+       auto vbox2 = create_dialog_vbox( 0, 4 );
+       frame.add(vbox2);
 
-        {
-            PreferencesPage preferencesPage(*this, vbox2);
-            Paths_constructPreferences(preferencesPage);
-        }
+       {
+               PreferencesPage preferencesPage( *this, vbox2 );
+               Paths_constructPreferences( preferencesPage );
+       }
 
-        return ui::Window(create_simple_modal_dialog_window("Engine Path Not Found", m_modal, frame));
-    }
+       return ui::Window(create_simple_modal_dialog_window( "Engine Path Not Found", m_modal, frame ));
+}
 };
 
 PathsDialog g_PathsDialog;
 
-void EnginePath_verify()
-{
-    if (!file_exists(g_strEnginePath.c_str())) {
-        g_PathsDialog.Create();
-        g_PathsDialog.DoModal();
-        g_PathsDialog.Destroy();
-    }
+void EnginePath_verify(){
+       if ( !file_exists( g_strEnginePath.c_str() ) ) {
+               g_PathsDialog.Create();
+               g_PathsDialog.DoModal();
+               g_PathsDialog.Destroy();
+       }
 }
 
-namespace {
-    CopiedString g_gamename;
-    CopiedString g_gamemode;
-    ModuleObservers g_gameNameObservers;
-    ModuleObservers g_gameModeObservers;
+namespace
+{
+CopiedString g_gamename;
+CopiedString g_gamemode;
+ModuleObservers g_gameNameObservers;
+ModuleObservers g_gameModeObservers;
 }
 
-void Radiant_attachGameNameObserver(ModuleObserver &observer)
-{
-    g_gameNameObservers.attach(observer);
+void Radiant_attachGameNameObserver( ModuleObserver& observer ){
+       g_gameNameObservers.attach( observer );
 }
 
-void Radiant_detachGameNameObserver(ModuleObserver &observer)
-{
-    g_gameNameObservers.detach(observer);
+void Radiant_detachGameNameObserver( ModuleObserver& observer ){
+       g_gameNameObservers.detach( observer );
 }
 
-const char *basegame_get()
-{
-    return g_pGameDescription->getRequiredKeyValue("basegame");
+const char* basegame_get(){
+       return g_pGameDescription->getRequiredKeyValue( "basegame" );
 }
 
-const char *gamename_get()
-{
-    const char *gamename = g_gamename.c_str();
-    if (string_empty(gamename)) {
-        return basegame_get();
-    }
-    return gamename;
+const char* gamename_get(){
+       const char* gamename = g_gamename.c_str();
+       if ( string_empty( gamename ) ) {
+               return basegame_get();
+       }
+       return gamename;
 }
 
-void gamename_set(const char *gamename)
-{
-    if (!string_equal(gamename, g_gamename.c_str())) {
-        g_gameNameObservers.unrealise();
-        g_gamename = gamename;
-        g_gameNameObservers.realise();
-    }
+void gamename_set( const char* gamename ){
+       if ( !string_equal( gamename, g_gamename.c_str() ) ) {
+               g_gameNameObservers.unrealise();
+               g_gamename = gamename;
+               g_gameNameObservers.realise();
+       }
 }
 
-void Radiant_attachGameModeObserver(ModuleObserver &observer)
-{
-    g_gameModeObservers.attach(observer);
+void Radiant_attachGameModeObserver( ModuleObserver& observer ){
+       g_gameModeObservers.attach( observer );
 }
 
-void Radiant_detachGameModeObserver(ModuleObserver &observer)
-{
-    g_gameModeObservers.detach(observer);
+void Radiant_detachGameModeObserver( ModuleObserver& observer ){
+       g_gameModeObservers.detach( observer );
 }
 
-const char *gamemode_get()
-{
-    return g_gamemode.c_str();
+const char* gamemode_get(){
+       return g_gamemode.c_str();
 }
 
-void gamemode_set(const char *gamemode)
-{
-    if (!string_equal(gamemode, g_gamemode.c_str())) {
-        g_gameModeObservers.unrealise();
-        g_gamemode = gamemode;
-        g_gameModeObservers.realise();
-    }
+void gamemode_set( const char* gamemode ){
+       if ( !string_equal( gamemode, g_gamemode.c_str() ) ) {
+               g_gameModeObservers.unrealise();
+               g_gamemode = gamemode;
+               g_gameModeObservers.realise();
+       }
 }
 
 
 #include "os/dir.h"
 
-const char *const c_library_extension =
+const charconst c_library_extension =
 #if defined( CMAKE_SHARED_MODULE_SUFFIX )
-        CMAKE_SHARED_MODULE_SUFFIX
+    CMAKE_SHARED_MODULE_SUFFIX
 #elif GDEF_OS_WINDOWS
-                                                                                                                        "dll"
+       "dll"
 #elif GDEF_OS_MACOS
        "dylib"
 #elif GDEF_OS_LINUX || GDEF_OS_BSD
@@ -736,62 +684,57 @@ const char *const c_library_extension =
 #endif
 ;
 
-void Radiant_loadModules(const char *path)
-{
-    Directory_forEach(path, matchFileExtension(c_library_extension, [&](const char *name) {
-        char fullname[1024];
-        ASSERT_MESSAGE(strlen(path) + strlen(name) < 1024, "");
-        strcpy(fullname, path);
-        strcat(fullname, name);
-        globalOutputStream() << "Found '" << fullname << "'\n";
-        GlobalModuleServer_loadModule(fullname);
-    }));
+void Radiant_loadModules( const char* path ){
+       Directory_forEach(path, matchFileExtension(c_library_extension, [&](const char *name) {
+               char fullname[1024];
+               ASSERT_MESSAGE(strlen(path) + strlen(name) < 1024, "");
+               strcpy(fullname, path);
+               strcat(fullname, name);
+               globalOutputStream() << "Found '" << fullname << "'\n";
+               GlobalModuleServer_loadModule(fullname);
+       }));
 }
 
-void Radiant_loadModulesFromRoot(const char *directory)
-{
-    {
-        StringOutputStream path(256);
-        path << directory << g_pluginsDir;
-        Radiant_loadModules(path.c_str());
-    }
+void Radiant_loadModulesFromRoot( const char* directory ){
+       {
+               StringOutputStream path( 256 );
+               path << directory << g_pluginsDir;
+               Radiant_loadModules( path.c_str() );
+       }
 
-    if (!string_equal(g_pluginsDir, g_modulesDir)) {
-        StringOutputStream path(256);
-        path << directory << g_modulesDir;
-        Radiant_loadModules(path.c_str());
-    }
+       if ( !string_equal( g_pluginsDir, g_modulesDir ) ) {
+               StringOutputStream path( 256 );
+               path << directory << g_modulesDir;
+               Radiant_loadModules( path.c_str() );
+       }
 }
 
 //! Make COLOR_BRUSHES override worldspawn eclass colour.
-void SetWorldspawnColour(const Vector3 &colour)
-{
-    EntityClass *worldspawn = GlobalEntityClassManager().findOrInsert("worldspawn", true);
-    eclass_release_state(worldspawn);
-    worldspawn->color = colour;
-    eclass_capture_state(worldspawn);
+void SetWorldspawnColour( const Vector3& colour ){
+       EntityClass* worldspawn = GlobalEntityClassManager().findOrInsert( "worldspawn", true );
+       eclass_release_state( worldspawn );
+       worldspawn->color = colour;
+       eclass_capture_state( worldspawn );
 }
 
 
-class WorldspawnColourEntityClassObserver : public ModuleObserver {
-    std::size_t m_unrealised;
+class WorldspawnColourEntityClassObserver : public ModuleObserver
+{
+std::size_t m_unrealised;
 public:
-    WorldspawnColourEntityClassObserver() : m_unrealised(1)
-    {
-    }
-
-    void realise()
-    {
-        if (--m_unrealised == 0) {
-            SetWorldspawnColour(g_xywindow_globals.color_brushes);
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-        }
-    }
+WorldspawnColourEntityClassObserver() : m_unrealised( 1 ){
+}
+
+void realise(){
+       if ( --m_unrealised == 0 ) {
+               SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+       }
+}
 };
 
 WorldspawnColourEntityClassObserver g_WorldspawnColourEntityClassObserver;
@@ -799,426 +742,386 @@ WorldspawnColourEntityClassObserver g_WorldspawnColourEntityClassObserver;
 
 ModuleObservers g_gameToolsPathObservers;
 
-void Radiant_attachGameToolsPathObserver(ModuleObserver &observer)
-{
-    g_gameToolsPathObservers.attach(observer);
+void Radiant_attachGameToolsPathObserver( ModuleObserver& observer ){
+       g_gameToolsPathObservers.attach( observer );
 }
 
-void Radiant_detachGameToolsPathObserver(ModuleObserver &observer)
-{
-    g_gameToolsPathObservers.detach(observer);
+void Radiant_detachGameToolsPathObserver( ModuleObserver& observer ){
+       g_gameToolsPathObservers.detach( observer );
 }
 
-void Radiant_Initialise()
-{
-    GlobalModuleServer_Initialise();
+void Radiant_Initialise(){
+       GlobalModuleServer_Initialise();
 
-    Radiant_loadModulesFromRoot(AppPath_get());
+       Radiant_loadModulesFromRoot( AppPath_get() );
 
-    Preferences_Load();
+       Preferences_Load();
 
-    bool success = Radiant_Construct(GlobalModuleServer_get());
-    ASSERT_MESSAGE(success, "module system failed to initialise - see radiant.log for error messages");
+       bool success = Radiant_Construct( GlobalModuleServer_get() );
+       ASSERT_MESSAGE( success, "module system failed to initialise - see radiant.log for error messages" );
 
-    g_gameToolsPathObservers.realise();
-    g_gameModeObservers.realise();
-    g_gameNameObservers.realise();
+       g_gameToolsPathObservers.realise();
+       g_gameModeObservers.realise();
+       g_gameNameObservers.realise();
 }
 
-void Radiant_Shutdown()
-{
-    g_gameNameObservers.unrealise();
-    g_gameModeObservers.unrealise();
-    g_gameToolsPathObservers.unrealise();
+void Radiant_Shutdown(){
+       g_gameNameObservers.unrealise();
+       g_gameModeObservers.unrealise();
+       g_gameToolsPathObservers.unrealise();
 
-    if (!g_preferences_globals.disable_ini) {
-        globalOutputStream() << "Start writing prefs\n";
-        Preferences_Save();
-        globalOutputStream() << "Done prefs\n";
-    }
+       if ( !g_preferences_globals.disable_ini ) {
+               globalOutputStream() << "Start writing prefs\n";
+               Preferences_Save();
+               globalOutputStream() << "Done prefs\n";
+       }
 
-    Radiant_Destroy();
+       Radiant_Destroy();
 
-    GlobalModuleServer_Shutdown();
+       GlobalModuleServer_Shutdown();
 }
 
-void Exit()
-{
-    if (ConfirmModified("Exit Radiant")) {
-        gtk_main_quit();
-    }
+void Exit(){
+       if ( ConfirmModified( "Exit Radiant" ) ) {
+               gtk_main_quit();
+       }
 }
 
 
-void Undo()
-{
-    GlobalUndoSystem().undo();
-    SceneChangeNotify();
+void Undo(){
+       GlobalUndoSystem().undo();
+       SceneChangeNotify();
 }
 
-void Redo()
-{
-    GlobalUndoSystem().redo();
-    SceneChangeNotify();
+void Redo(){
+       GlobalUndoSystem().redo();
+       SceneChangeNotify();
 }
 
-void deleteSelection()
-{
-    UndoableCommand undo("deleteSelected");
-    Select_Delete();
+void deleteSelection(){
+       UndoableCommand undo( "deleteSelected" );
+       Select_Delete();
 }
 
-void Map_ExportSelected(TextOutputStream &ostream)
-{
-    Map_ExportSelected(ostream, Map_getFormat(g_map));
+void Map_ExportSelected( TextOutputStream& ostream ){
+       Map_ExportSelected( ostream, Map_getFormat( g_map ) );
 }
 
-void Map_ImportSelected(TextInputStream &istream)
-{
-    Map_ImportSelected(istream, Map_getFormat(g_map));
+void Map_ImportSelected( TextInputStream& istream ){
+       Map_ImportSelected( istream, Map_getFormat( g_map ) );
 }
 
-void Selection_Copy()
-{
-    clipboard_copy(Map_ExportSelected);
+void Selection_Copy(){
+       clipboard_copy( Map_ExportSelected );
 }
 
-void Selection_Paste()
-{
-    clipboard_paste(Map_ImportSelected);
+void Selection_Paste(){
+       clipboard_paste( Map_ImportSelected );
 }
 
-void Copy()
-{
-    if (SelectedFaces_empty()) {
-        Selection_Copy();
-    } else {
-        SelectedFaces_copyTexture();
-    }
+void Copy(){
+       if ( SelectedFaces_empty() ) {
+               Selection_Copy();
+       }
+       else
+       {
+               SelectedFaces_copyTexture();
+       }
 }
 
-void Paste()
-{
-    if (SelectedFaces_empty()) {
-        UndoableCommand undo("paste");
+void Paste(){
+       if ( SelectedFaces_empty() ) {
+               UndoableCommand undo( "paste" );
 
-        GlobalSelectionSystem().setSelectedAll(false);
-        Selection_Paste();
-    } else {
-        SelectedFaces_pasteTexture();
-    }
+               GlobalSelectionSystem().setSelectedAll( false );
+               Selection_Paste();
+       }
+       else
+       {
+               SelectedFaces_pasteTexture();
+       }
 }
 
-void PasteToCamera()
-{
-    CamWnd &camwnd = *g_pParentWnd->GetCamWnd();
-    GlobalSelectionSystem().setSelectedAll(false);
+void PasteToCamera(){
+       CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
+       GlobalSelectionSystem().setSelectedAll( false );
 
-    UndoableCommand undo("pasteToCamera");
+       UndoableCommand undo( "pasteToCamera" );
 
-    Selection_Paste();
+       Selection_Paste();
 
-    // Work out the delta
-    Vector3 mid;
-    Select_GetMid(mid);
-    Vector3 delta = vector3_subtracted(vector3_snapped(Camera_getOrigin(camwnd), GetSnapGridSize()), mid);
+       // Work out the delta
+       Vector3 mid;
+       Select_GetMid( mid );
+       Vector3 delta = vector3_subtracted( vector3_snapped( Camera_getOrigin( camwnd ), GetSnapGridSize() ), mid );
 
-    // Move to camera
-    GlobalSelectionSystem().translateSelected(delta);
+       // Move to camera
+       GlobalSelectionSystem().translateSelected( delta );
 }
 
 
-void ColorScheme_Original()
-{
-    TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
-
-    g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
-    g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
-    CamWnd_Update(*g_pParentWnd->GetCamWnd());
-
-    g_xywindow_globals.color_gridback = Vector3(1.0f, 1.0f, 1.0f);
-    g_xywindow_globals.color_gridminor = Vector3(0.75f, 0.75f, 0.75f);
-    g_xywindow_globals.color_gridmajor = Vector3(0.5f, 0.5f, 0.5f);
-    g_xywindow_globals.color_gridminor_alt = Vector3(0.5f, 0.0f, 0.0f);
-    g_xywindow_globals.color_gridmajor_alt = Vector3(1.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
-    SetWorldspawnColour(g_xywindow_globals.color_brushes);
-    g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
-    XY_UpdateAllWindows();
-}
-
-void ColorScheme_QER()
-{
-    TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
-
-    g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
-    g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
-    CamWnd_Update(*g_pParentWnd->GetCamWnd());
-
-    g_xywindow_globals.color_gridback = Vector3(1.0f, 1.0f, 1.0f);
-    g_xywindow_globals.color_gridminor = Vector3(1.0f, 1.0f, 1.0f);
-    g_xywindow_globals.color_gridmajor = Vector3(0.5f, 0.5f, 0.5f);
-    g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
-    SetWorldspawnColour(g_xywindow_globals.color_brushes);
-    g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
-    XY_UpdateAllWindows();
-}
-
-void ColorScheme_Black()
-{
-    TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
+void ColorScheme_Original(){
+       TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), Vector3( 0.25f, 0.25f, 0.25f ) );
+
+       g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
+       g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
+       CamWnd_Update( *g_pParentWnd->GetCamWnd() );
+
+       g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
+       g_xywindow_globals.color_gridminor = Vector3( 0.75f, 0.75f, 0.75f );
+       g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
+       g_xywindow_globals.color_gridminor_alt = Vector3( 0.5f, 0.0f, 0.0f );
+       g_xywindow_globals.color_gridmajor_alt = Vector3( 1.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
+       SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
+       XY_UpdateAllWindows();
+}
 
-    g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
-    g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
-    CamWnd_Update(*g_pParentWnd->GetCamWnd());
+void ColorScheme_QER(){
+       TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), Vector3( 0.25f, 0.25f, 0.25f ) );
 
-    g_xywindow_globals.color_gridback = Vector3(0.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_gridminor = Vector3(0.2f, 0.2f, 0.2f);
-    g_xywindow_globals.color_gridmajor = Vector3(0.3f, 0.5f, 0.5f);
-    g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_gridtext = Vector3(1.0f, 1.0f, 1.0f);
-    g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_brushes = Vector3(1.0f, 1.0f, 1.0f);
-    SetWorldspawnColour(g_xywindow_globals.color_brushes);
-    g_xywindow_globals.color_viewname = Vector3(0.7f, 0.7f, 0.0f);
-    XY_UpdateAllWindows();
+       g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
+       g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
+       CamWnd_Update( *g_pParentWnd->GetCamWnd() );
+
+       g_xywindow_globals.color_gridback = Vector3( 1.0f, 1.0f, 1.0f );
+       g_xywindow_globals.color_gridminor = Vector3( 1.0f, 1.0f, 1.0f );
+       g_xywindow_globals.color_gridmajor = Vector3( 0.5f, 0.5f, 0.5f );
+       g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
+       SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
+       XY_UpdateAllWindows();
+}
+
+void ColorScheme_Black(){
+       TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), Vector3( 0.25f, 0.25f, 0.25f ) );
+
+       g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
+       g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
+       CamWnd_Update( *g_pParentWnd->GetCamWnd() );
+
+       g_xywindow_globals.color_gridback = Vector3( 0.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_gridminor = Vector3( 0.2f, 0.2f, 0.2f );
+       g_xywindow_globals.color_gridmajor = Vector3( 0.3f, 0.5f, 0.5f );
+       g_xywindow_globals.color_gridblock = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_gridtext = Vector3( 1.0f, 1.0f, 1.0f );
+       g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_brushes = Vector3( 1.0f, 1.0f, 1.0f );
+       SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       g_xywindow_globals.color_viewname = Vector3( 0.7f, 0.7f, 0.0f );
+       XY_UpdateAllWindows();
 }
 
 /* ydnar: to emulate maya/max/lightwave color schemes */
-void ColorScheme_Ydnar()
+void ColorScheme_Ydnar(){
+       TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), Vector3( 0.25f, 0.25f, 0.25f ) );
+
+       g_camwindow_globals.color_cameraback = Vector3( 0.25f, 0.25f, 0.25f );
+       g_camwindow_globals.color_selbrushes3d = Vector3( 1.0f, 0.0f, 0.0f );
+       CamWnd_Update( *g_pParentWnd->GetCamWnd() );
+
+       g_xywindow_globals.color_gridback = Vector3( 0.77f, 0.77f, 0.77f );
+       g_xywindow_globals.color_gridminor = Vector3( 0.83f, 0.83f, 0.83f );
+       g_xywindow_globals.color_gridmajor = Vector3( 0.89f, 0.89f, 0.89f );
+       g_xywindow_globals.color_gridblock = Vector3( 1.0f, 1.0f, 1.0f );
+       g_xywindow_globals.color_gridtext = Vector3( 0.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_selbrushes = Vector3( 1.0f, 0.0f, 0.0f );
+       g_xywindow_globals.color_clipper = Vector3( 0.0f, 0.0f, 1.0f );
+       g_xywindow_globals.color_brushes = Vector3( 0.0f, 0.0f, 0.0f );
+       SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       g_xywindow_globals.color_viewname = Vector3( 0.5f, 0.0f, 0.75f );
+       XY_UpdateAllWindows();
+}
+
+typedef Callback<void(Vector3&)> GetColourCallback;
+typedef Callback<void(const Vector3&)> SetColourCallback;
+
+class ChooseColour
 {
-    TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
-
-    g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
-    g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
-    CamWnd_Update(*g_pParentWnd->GetCamWnd());
-
-    g_xywindow_globals.color_gridback = Vector3(0.77f, 0.77f, 0.77f);
-    g_xywindow_globals.color_gridminor = Vector3(0.83f, 0.83f, 0.83f);
-    g_xywindow_globals.color_gridmajor = Vector3(0.89f, 0.89f, 0.89f);
-    g_xywindow_globals.color_gridblock = Vector3(1.0f, 1.0f, 1.0f);
-    g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
-    g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
-    g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
-    SetWorldspawnColour(g_xywindow_globals.color_brushes);
-    g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
-    XY_UpdateAllWindows();
-}
-
-typedef Callback<void(Vector3 &)> GetColourCallback;
-typedef Callback<void(const Vector3 &)> SetColourCallback;
-
-class ChooseColour {
-    GetColourCallback m_get;
-    SetColourCallback m_set;
+GetColourCallback m_get;
+SetColourCallback m_set;
 public:
-    ChooseColour(const GetColourCallback &get, const SetColourCallback &set)
-            : m_get(get), m_set(set)
-    {
-    }
-
-    void operator()()
-    {
-        Vector3 colour;
-        m_get(colour);
-        color_dialog(MainFrame_getWindow(), colour);
-        m_set(colour);
-    }
+ChooseColour( const GetColourCallback& get, const SetColourCallback& set )
+       : m_get( get ), m_set( set ){
+}
+
+void operator()(){
+       Vector3 colour;
+       m_get( colour );
+       color_dialog( MainFrame_getWindow(), colour );
+       m_set( colour );
+}
 };
 
 
-void Colour_get(const Vector3 &colour, Vector3 &other)
-{
-    other = colour;
+void Colour_get( const Vector3& colour, Vector3& other ){
+       other = colour;
 }
 
-typedef ConstReferenceCaller<Vector3, void(Vector3 &), Colour_get> ColourGetCaller;
+typedef ConstReferenceCaller<Vector3, void(Vector3&), Colour_get> ColourGetCaller;
 
-void Colour_set(Vector3 &colour, const Vector3 &other)
-{
-    colour = other;
-    SceneChangeNotify();
+void Colour_set( Vector3& colour, const Vector3& other ){
+       colour = other;
+       SceneChangeNotify();
 }
 
-typedef ReferenceCaller<Vector3, void(const Vector3 &), Colour_set> ColourSetCaller;
+typedef ReferenceCaller<Vector3, void(const Vector3&), Colour_set> ColourSetCaller;
 
-void BrushColour_set(const Vector3 &other)
-{
-    g_xywindow_globals.color_brushes = other;
-    SetWorldspawnColour(g_xywindow_globals.color_brushes);
-    SceneChangeNotify();
+void BrushColour_set( const Vector3& other ){
+       g_xywindow_globals.color_brushes = other;
+       SetWorldspawnColour( g_xywindow_globals.color_brushes );
+       SceneChangeNotify();
 }
 
-typedef FreeCaller<void(const Vector3 &), BrushColour_set> BrushColourSetCaller;
+typedef FreeCaller<void(const Vector3&), BrushColour_set> BrushColourSetCaller;
 
-void ClipperColour_set(const Vector3 &other)
-{
-    g_xywindow_globals.color_clipper = other;
-    Brush_clipperColourChanged();
-    SceneChangeNotify();
+void ClipperColour_set( const Vector3& other ){
+       g_xywindow_globals.color_clipper = other;
+       Brush_clipperColourChanged();
+       SceneChangeNotify();
 }
 
-typedef FreeCaller<void(const Vector3 &), ClipperColour_set> ClipperColourSetCaller;
+typedef FreeCaller<void(const Vector3&), ClipperColour_set> ClipperColourSetCaller;
 
-void TextureBrowserColour_get(Vector3 &other)
-{
-    other = TextureBrowser_getBackgroundColour(GlobalTextureBrowser());
+void TextureBrowserColour_get( Vector3& other ){
+       other = TextureBrowser_getBackgroundColour( GlobalTextureBrowser() );
 }
 
-typedef FreeCaller<void(Vector3 &), TextureBrowserColour_get> TextureBrowserColourGetCaller;
+typedef FreeCaller<void(Vector3&), TextureBrowserColour_get> TextureBrowserColourGetCaller;
 
-void TextureBrowserColour_set(const Vector3 &other)
-{
-    TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), other);
+void TextureBrowserColour_set( const Vector3& other ){
+       TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), other );
 }
 
-typedef FreeCaller<void(const Vector3 &), TextureBrowserColour_set> TextureBrowserColourSetCaller;
+typedef FreeCaller<void(const Vector3&), TextureBrowserColour_set> TextureBrowserColourSetCaller;
 
 
-class ColoursMenu {
+class ColoursMenu
+{
 public:
-    ChooseColour m_textureback;
-    ChooseColour m_xyback;
-    ChooseColour m_gridmajor;
-    ChooseColour m_gridminor;
-    ChooseColour m_gridmajor_alt;
-    ChooseColour m_gridminor_alt;
-    ChooseColour m_gridtext;
-    ChooseColour m_gridblock;
-    ChooseColour m_cameraback;
-    ChooseColour m_brush;
-    ChooseColour m_selectedbrush;
-    ChooseColour m_selectedbrush3d;
-    ChooseColour m_clipper;
-    ChooseColour m_viewname;
-
-    ColoursMenu() :
-            m_textureback(TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller()),
-            m_xyback(ColourGetCaller(g_xywindow_globals.color_gridback),
-                     ColourSetCaller(g_xywindow_globals.color_gridback)),
-            m_gridmajor(ColourGetCaller(g_xywindow_globals.color_gridmajor),
-                        ColourSetCaller(g_xywindow_globals.color_gridmajor)),
-            m_gridminor(ColourGetCaller(g_xywindow_globals.color_gridminor),
-                        ColourSetCaller(g_xywindow_globals.color_gridminor)),
-            m_gridmajor_alt(ColourGetCaller(g_xywindow_globals.color_gridmajor_alt),
-                            ColourSetCaller(g_xywindow_globals.color_gridmajor_alt)),
-            m_gridminor_alt(ColourGetCaller(g_xywindow_globals.color_gridminor_alt),
-                            ColourSetCaller(g_xywindow_globals.color_gridminor_alt)),
-            m_gridtext(ColourGetCaller(g_xywindow_globals.color_gridtext),
-                       ColourSetCaller(g_xywindow_globals.color_gridtext)),
-            m_gridblock(ColourGetCaller(g_xywindow_globals.color_gridblock),
-                        ColourSetCaller(g_xywindow_globals.color_gridblock)),
-            m_cameraback(ColourGetCaller(g_camwindow_globals.color_cameraback),
-                         ColourSetCaller(g_camwindow_globals.color_cameraback)),
-            m_brush(ColourGetCaller(g_xywindow_globals.color_brushes), BrushColourSetCaller()),
-            m_selectedbrush(ColourGetCaller(g_xywindow_globals.color_selbrushes),
-                            ColourSetCaller(g_xywindow_globals.color_selbrushes)),
-            m_selectedbrush3d(ColourGetCaller(g_camwindow_globals.color_selbrushes3d),
-                              ColourSetCaller(g_camwindow_globals.color_selbrushes3d)),
-            m_clipper(ColourGetCaller(g_xywindow_globals.color_clipper), ClipperColourSetCaller()),
-            m_viewname(ColourGetCaller(g_xywindow_globals.color_viewname),
-                       ColourSetCaller(g_xywindow_globals.color_viewname))
-    {
-    }
+ChooseColour m_textureback;
+ChooseColour m_xyback;
+ChooseColour m_gridmajor;
+ChooseColour m_gridminor;
+ChooseColour m_gridmajor_alt;
+ChooseColour m_gridminor_alt;
+ChooseColour m_gridtext;
+ChooseColour m_gridblock;
+ChooseColour m_cameraback;
+ChooseColour m_brush;
+ChooseColour m_selectedbrush;
+ChooseColour m_selectedbrush3d;
+ChooseColour m_clipper;
+ChooseColour m_viewname;
+
+ColoursMenu() :
+       m_textureback( TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller() ),
+       m_xyback( ColourGetCaller( g_xywindow_globals.color_gridback ), ColourSetCaller( g_xywindow_globals.color_gridback ) ),
+       m_gridmajor( ColourGetCaller( g_xywindow_globals.color_gridmajor ), ColourSetCaller( g_xywindow_globals.color_gridmajor ) ),
+       m_gridminor( ColourGetCaller( g_xywindow_globals.color_gridminor ), ColourSetCaller( g_xywindow_globals.color_gridminor ) ),
+       m_gridmajor_alt( ColourGetCaller( g_xywindow_globals.color_gridmajor_alt ), ColourSetCaller( g_xywindow_globals.color_gridmajor_alt ) ),
+       m_gridminor_alt( ColourGetCaller( g_xywindow_globals.color_gridminor_alt ), ColourSetCaller( g_xywindow_globals.color_gridminor_alt ) ),
+       m_gridtext( ColourGetCaller( g_xywindow_globals.color_gridtext ), ColourSetCaller( g_xywindow_globals.color_gridtext ) ),
+       m_gridblock( ColourGetCaller( g_xywindow_globals.color_gridblock ), ColourSetCaller( g_xywindow_globals.color_gridblock ) ),
+       m_cameraback( ColourGetCaller( g_camwindow_globals.color_cameraback ), ColourSetCaller( g_camwindow_globals.color_cameraback ) ),
+       m_brush( ColourGetCaller( g_xywindow_globals.color_brushes ), BrushColourSetCaller() ),
+       m_selectedbrush( ColourGetCaller( g_xywindow_globals.color_selbrushes ), ColourSetCaller( g_xywindow_globals.color_selbrushes ) ),
+       m_selectedbrush3d( ColourGetCaller( g_camwindow_globals.color_selbrushes3d ), ColourSetCaller( g_camwindow_globals.color_selbrushes3d ) ),
+       m_clipper( ColourGetCaller( g_xywindow_globals.color_clipper ), ClipperColourSetCaller() ),
+       m_viewname( ColourGetCaller( g_xywindow_globals.color_viewname ), ColourSetCaller( g_xywindow_globals.color_viewname ) ){
+}
 };
 
 ColoursMenu g_ColoursMenu;
 
-ui::MenuItem create_colours_menu()
-{
-    auto colours_menu_item = new_sub_menu_item_with_mnemonic("Colors");
-    auto menu_in_menu = ui::Menu::from(gtk_menu_item_get_submenu(colours_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu_in_menu);
-    }
-
-    auto menu_3 = create_sub_menu_with_mnemonic(menu_in_menu, "Themes");
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu_3);
-    }
-
-    create_menu_item_with_mnemonic(menu_3, "QE4 Original", "ColorSchemeOriginal");
-    create_menu_item_with_mnemonic(menu_3, "Q3Radiant Original", "ColorSchemeQER");
-    create_menu_item_with_mnemonic(menu_3, "Black and Green", "ColorSchemeBlackAndGreen");
-    create_menu_item_with_mnemonic(menu_3, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar");
-
-    menu_separator(menu_in_menu);
-
-    create_menu_item_with_mnemonic(menu_in_menu, "_Texture Background...", "ChooseTextureBackgroundColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Background...", "ChooseGridBackgroundColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Major...", "ChooseGridMajorColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Minor...", "ChooseGridMinorColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Major Small...", "ChooseSmallGridMajorColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Minor Small...", "ChooseSmallGridMinorColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Text...", "ChooseGridTextColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Grid Block...", "ChooseGridBlockColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Default Brush...", "ChooseBrushColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Camera Background...", "ChooseCameraBackgroundColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Selected Brush...", "ChooseSelectedBrushColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Selected Brush (Camera)...", "ChooseCameraSelectedBrushColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Clipper...", "ChooseClipperColor");
-    create_menu_item_with_mnemonic(menu_in_menu, "Active View name...", "ChooseOrthoViewNameColor");
-
-    return colours_menu_item;
-}
-
-
-void Restart()
-{
-    PluginsMenu_clear();
-    PluginToolbar_clear();
+ui::MenuItem create_colours_menu(){
+       auto colours_menu_item = new_sub_menu_item_with_mnemonic( "Colors" );
+       auto menu_in_menu = ui::Menu::from( gtk_menu_item_get_submenu( colours_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu_in_menu );
+       }
+
+       auto menu_3 = create_sub_menu_with_mnemonic( menu_in_menu, "Themes" );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu_3 );
+       }
 
-    Radiant_Shutdown();
-    Radiant_Initialise();
+       create_menu_item_with_mnemonic( menu_3, "QE4 Original", "ColorSchemeOriginal" );
+       create_menu_item_with_mnemonic( menu_3, "Q3Radiant Original", "ColorSchemeQER" );
+       create_menu_item_with_mnemonic( menu_3, "Black and Green", "ColorSchemeBlackAndGreen" );
+       create_menu_item_with_mnemonic( menu_3, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar" );
 
-    PluginsMenu_populate();
+       menu_separator( menu_in_menu );
 
-    PluginToolbar_populate();
+       create_menu_item_with_mnemonic( menu_in_menu, "_Texture Background...", "ChooseTextureBackgroundColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Background...", "ChooseGridBackgroundColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Major...", "ChooseGridMajorColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Minor...", "ChooseGridMinorColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Major Small...", "ChooseSmallGridMajorColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Minor Small...", "ChooseSmallGridMinorColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Text...", "ChooseGridTextColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Grid Block...", "ChooseGridBlockColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Default Brush...", "ChooseBrushColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Camera Background...", "ChooseCameraBackgroundColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Selected Brush...", "ChooseSelectedBrushColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Selected Brush (Camera)...", "ChooseCameraSelectedBrushColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Clipper...", "ChooseClipperColor" );
+       create_menu_item_with_mnemonic( menu_in_menu, "Active View name...", "ChooseOrthoViewNameColor" );
+
+       return colours_menu_item;
 }
 
 
-void thunk_OnSleep()
-{
-    g_pParentWnd->OnSleep();
+void Restart(){
+       PluginsMenu_clear();
+       PluginToolbar_clear();
+
+       Radiant_Shutdown();
+       Radiant_Initialise();
+
+       PluginsMenu_populate();
+
+       PluginToolbar_populate();
 }
 
-void OpenHelpURL()
-{
-    OpenURL("https://gitlab.com/xonotic/xonotic/wikis/Mapping");
+
+void thunk_OnSleep(){
+       g_pParentWnd->OnSleep();
 }
 
-void OpenBugReportURL()
-{
-    OpenURL("https://gitlab.com/xonotic/netradiant/issues");
+void OpenHelpURL(){
+       OpenURL( "https://gitlab.com/xonotic/xonotic/wikis/Mapping" );
+}
+
+void OpenBugReportURL(){
+       OpenURL( "https://gitlab.com/xonotic/netradiant/issues" );
 }
 
 
 ui::Widget g_page_console{ui::null};
 
-void Console_ToggleShow()
-{
-    GroupDialog_showPage(g_page_console);
+void Console_ToggleShow(){
+       GroupDialog_showPage( g_page_console );
 }
 
 ui::Widget g_page_entity{ui::null};
 
-void EntityInspector_ToggleShow()
-{
-    GroupDialog_showPage(g_page_entity);
+void EntityInspector_ToggleShow(){
+       GroupDialog_showPage( g_page_entity );
 }
 
 
-void SetClipMode(bool enable);
+void SetClipMode( bool enable );
 
 void ModeChangeNotify();
 
@@ -1229,1535 +1132,1457 @@ bool g_currentToolModeSupportsComponentEditing = false;
 ToolMode g_defaultToolMode = 0;
 
 
-void SelectionSystem_DefaultMode()
-{
-    GlobalSelectionSystem().SetMode(SelectionSystem::ePrimitive);
-    GlobalSelectionSystem().SetComponentMode(SelectionSystem::eDefault);
-    ModeChangeNotify();
+void SelectionSystem_DefaultMode(){
+       GlobalSelectionSystem().SetMode( SelectionSystem::ePrimitive );
+       GlobalSelectionSystem().SetComponentMode( SelectionSystem::eDefault );
+       ModeChangeNotify();
 }
 
 
-bool EdgeMode()
-{
-    return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-           && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
+bool EdgeMode(){
+       return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
+                  && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
 }
 
-bool VertexMode()
-{
-    return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-           && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
+bool VertexMode(){
+       return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
+                  && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
 }
 
-bool FaceMode()
-{
-    return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-           && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
+bool FaceMode(){
+       return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
+                  && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
 }
 
-template<bool( *BoolFunction )()>
-class BoolFunctionExport {
+template<bool( *BoolFunction ) ( )>
+class BoolFunctionExport
+{
 public:
-    static void apply(const Callback<void(bool)> &importCallback)
-    {
-        importCallback(BoolFunction());
-    }
+static void apply( const Callback<void(bool)> & importCallback ){
+       importCallback( BoolFunction() );
+}
 };
 
 typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
 EdgeModeApplyCaller g_edgeMode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_edgeMode_button_callback(g_edgeMode_button_caller);
-ToggleItem g_edgeMode_button(g_edgeMode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_edgeMode_button_callback( g_edgeMode_button_caller );
+ToggleItem g_edgeMode_button( g_edgeMode_button_callback );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
 VertexModeApplyCaller g_vertexMode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_vertexMode_button_callback(g_vertexMode_button_caller);
-ToggleItem g_vertexMode_button(g_vertexMode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_vertexMode_button_callback( g_vertexMode_button_caller );
+ToggleItem g_vertexMode_button( g_vertexMode_button_callback );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
 FaceModeApplyCaller g_faceMode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_faceMode_button_callback(g_faceMode_button_caller);
-ToggleItem g_faceMode_button(g_faceMode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_faceMode_button_callback( g_faceMode_button_caller );
+ToggleItem g_faceMode_button( g_faceMode_button_callback );
 
-void ComponentModeChanged()
-{
-    g_edgeMode_button.update();
-    g_vertexMode_button.update();
-    g_faceMode_button.update();
+void ComponentModeChanged(){
+       g_edgeMode_button.update();
+       g_vertexMode_button.update();
+       g_faceMode_button.update();
 }
 
-void ComponentMode_SelectionChanged(const Selectable &selectable)
-{
-    if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-        && GlobalSelectionSystem().countSelected() == 0) {
-        SelectionSystem_DefaultMode();
-        ComponentModeChanged();
-    }
+void ComponentMode_SelectionChanged( const Selectable& selectable ){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
+                && GlobalSelectionSystem().countSelected() == 0 ) {
+               SelectionSystem_DefaultMode();
+               ComponentModeChanged();
+       }
 }
 
-void SelectEdgeMode()
-{
+void SelectEdgeMode(){
 #if 0
-                                                                                                                            if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
                GlobalSelectionSystem().Select( false );
        }
 #endif
 
-    if (EdgeMode()) {
-        SelectionSystem_DefaultMode();
-    } else if (GlobalSelectionSystem().countSelected() != 0) {
-        if (!g_currentToolModeSupportsComponentEditing) {
-            g_defaultToolMode();
-        }
+       if ( EdgeMode() ) {
+               SelectionSystem_DefaultMode();
+       }
+       else if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               if ( !g_currentToolModeSupportsComponentEditing ) {
+                       g_defaultToolMode();
+               }
 
-        GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
-        GlobalSelectionSystem().SetComponentMode(SelectionSystem::eEdge);
-    }
+               GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
+               GlobalSelectionSystem().SetComponentMode( SelectionSystem::eEdge );
+       }
 
-    ComponentModeChanged();
+       ComponentModeChanged();
 
-    ModeChangeNotify();
+       ModeChangeNotify();
 }
 
-void SelectVertexMode()
-{
+void SelectVertexMode(){
 #if 0
-                                                                                                                            if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
                GlobalSelectionSystem().Select( false );
        }
 #endif
 
-    if (VertexMode()) {
-        SelectionSystem_DefaultMode();
-    } else if (GlobalSelectionSystem().countSelected() != 0) {
-        if (!g_currentToolModeSupportsComponentEditing) {
-            g_defaultToolMode();
-        }
+       if ( VertexMode() ) {
+               SelectionSystem_DefaultMode();
+       }
+       else if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               if ( !g_currentToolModeSupportsComponentEditing ) {
+                       g_defaultToolMode();
+               }
 
-        GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
-        GlobalSelectionSystem().SetComponentMode(SelectionSystem::eVertex);
-    }
+               GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
+               GlobalSelectionSystem().SetComponentMode( SelectionSystem::eVertex );
+       }
 
-    ComponentModeChanged();
+       ComponentModeChanged();
 
-    ModeChangeNotify();
+       ModeChangeNotify();
 }
 
-void SelectFaceMode()
-{
+void SelectFaceMode(){
 #if 0
-                                                                                                                            if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
                GlobalSelectionSystem().Select( false );
        }
 #endif
 
-    if (FaceMode()) {
-        SelectionSystem_DefaultMode();
-    } else if (GlobalSelectionSystem().countSelected() != 0) {
-        if (!g_currentToolModeSupportsComponentEditing) {
-            g_defaultToolMode();
-        }
+       if ( FaceMode() ) {
+               SelectionSystem_DefaultMode();
+       }
+       else if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               if ( !g_currentToolModeSupportsComponentEditing ) {
+                       g_defaultToolMode();
+               }
 
-        GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
-        GlobalSelectionSystem().SetComponentMode(SelectionSystem::eFace);
-    }
+               GlobalSelectionSystem().SetMode( SelectionSystem::eComponent );
+               GlobalSelectionSystem().SetComponentMode( SelectionSystem::eFace );
+       }
 
-    ComponentModeChanged();
+       ComponentModeChanged();
 
-    ModeChangeNotify();
+       ModeChangeNotify();
 }
 
 
-class CloneSelected : public scene::Graph::Walker {
-    bool doMakeUnique;
-    NodeSmartReference worldspawn;
+class CloneSelected : public scene::Graph::Walker
+{
+bool doMakeUnique;
+NodeSmartReference worldspawn;
 public:
-    CloneSelected(bool d) : doMakeUnique(d), worldspawn(Map_FindOrInsertWorldspawn(g_map))
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.size() == 1) {
-            return true;
-        }
-
-        // ignore worldspawn, but keep checking children
-        NodeSmartReference me(path.top().get());
-        if (me == worldspawn) {
-            return true;
-        }
-
-        if (!path.top().get().isRoot()) {
-            Selectable *selectable = Instance_getSelectable(instance);
-            if (selectable != 0
-                && selectable->isSelected()) {
-                return false;
-            }
-        }
-
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.size() == 1) {
-            return;
-        }
-
-        // ignore worldspawn, but keep checking children
-        NodeSmartReference me(path.top().get());
-        if (me == worldspawn) {
-            return;
-        }
-
-        if (!path.top().get().isRoot()) {
-            Selectable *selectable = Instance_getSelectable(instance);
-            if (selectable != 0
-                && selectable->isSelected()) {
-                NodeSmartReference clone(Node_Clone(path.top()));
-                if (doMakeUnique) {
-                    Map_gatherNamespaced(clone);
-                }
-                Node_getTraversable(path.parent().get())->insert(clone);
-            }
-        }
-    }
-};
+CloneSelected( bool d ) : doMakeUnique( d ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
 
-void Scene_Clone_Selected(scene::Graph &graph, bool doMakeUnique)
-{
-    graph.traverse(CloneSelected(doMakeUnique));
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.size() == 1 ) {
+               return true;
+       }
 
-    Map_mergeClonedNames();
+       // ignore worldspawn, but keep checking children
+       NodeSmartReference me( path.top().get() );
+       if ( me == worldspawn ) {
+               return true;
+       }
+
+       if ( !path.top().get().isRoot() ) {
+               Selectable* selectable = Instance_getSelectable( instance );
+               if ( selectable != 0
+                        && selectable->isSelected() ) {
+                       return false;
+               }
+       }
+
+       return true;
 }
 
-enum ENudgeDirection {
-    eNudgeUp = 1,
-    eNudgeDown = 3,
-    eNudgeLeft = 0,
-    eNudgeRight = 2,
-};
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.size() == 1 ) {
+               return;
+       }
 
-struct AxisBase {
-    Vector3 x;
-    Vector3 y;
-    Vector3 z;
+       // ignore worldspawn, but keep checking children
+       NodeSmartReference me( path.top().get() );
+       if ( me == worldspawn ) {
+               return;
+       }
 
-    AxisBase(const Vector3 &x_, const Vector3 &y_, const Vector3 &z_)
-            : x(x_), y(y_), z(z_)
-    {
-    }
+       if ( !path.top().get().isRoot() ) {
+               Selectable* selectable = Instance_getSelectable( instance );
+               if ( selectable != 0
+                        && selectable->isSelected() ) {
+                       NodeSmartReference clone( Node_Clone( path.top() ) );
+                       if ( doMakeUnique ) {
+                               Map_gatherNamespaced( clone );
+                       }
+                       Node_getTraversable( path.parent().get() )->insert( clone );
+               }
+       }
+}
 };
 
-AxisBase AxisBase_forViewType(VIEWTYPE viewtype)
-{
-    switch (viewtype) {
-        case XY:
-            return AxisBase(g_vector3_axis_x, g_vector3_axis_y, g_vector3_axis_z);
-        case XZ:
-            return AxisBase(g_vector3_axis_x, g_vector3_axis_z, g_vector3_axis_y);
-        case YZ:
-            return AxisBase(g_vector3_axis_y, g_vector3_axis_z, g_vector3_axis_x);
-    }
+void Scene_Clone_Selected( scene::Graph& graph, bool doMakeUnique ){
+       graph.traverse( CloneSelected( doMakeUnique ) );
 
-    ERROR_MESSAGE("invalid viewtype");
-    return AxisBase(Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0));
+       Map_mergeClonedNames();
 }
 
-Vector3 AxisBase_axisForDirection(const AxisBase &axes, ENudgeDirection direction)
+enum ENudgeDirection
 {
-    switch (direction) {
-        case eNudgeLeft:
-            return vector3_negated(axes.x);
-        case eNudgeUp:
-            return axes.y;
-        case eNudgeRight:
-            return axes.x;
-        case eNudgeDown:
-            return vector3_negated(axes.y);
-    }
-
-    ERROR_MESSAGE("invalid direction");
-    return Vector3(0, 0, 0);
-}
-
-void NudgeSelection(ENudgeDirection direction, float fAmount, VIEWTYPE viewtype)
+       eNudgeUp = 1,
+       eNudgeDown = 3,
+       eNudgeLeft = 0,
+       eNudgeRight = 2,
+};
+
+struct AxisBase
 {
-    AxisBase axes(AxisBase_forViewType(viewtype));
-    Vector3 view_direction(vector3_negated(axes.z));
-    Vector3 nudge(vector3_scaled(AxisBase_axisForDirection(axes, direction), fAmount));
-    GlobalSelectionSystem().NudgeManipulator(nudge, view_direction);
+       Vector3 x;
+       Vector3 y;
+       Vector3 z;
+
+       AxisBase( const Vector3& x_, const Vector3& y_, const Vector3& z_ )
+               : x( x_ ), y( y_ ), z( z_ ){
+       }
+};
+
+AxisBase AxisBase_forViewType( VIEWTYPE viewtype ){
+       switch ( viewtype )
+       {
+       case XY:
+               return AxisBase( g_vector3_axis_x, g_vector3_axis_y, g_vector3_axis_z );
+       case XZ:
+               return AxisBase( g_vector3_axis_x, g_vector3_axis_z, g_vector3_axis_y );
+       case YZ:
+               return AxisBase( g_vector3_axis_y, g_vector3_axis_z, g_vector3_axis_x );
+       }
+
+       ERROR_MESSAGE( "invalid viewtype" );
+       return AxisBase( Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
 }
 
-void Selection_Clone()
-{
-    if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
-        UndoableCommand undo("cloneSelected");
+Vector3 AxisBase_axisForDirection( const AxisBase& axes, ENudgeDirection direction ){
+       switch ( direction )
+       {
+       case eNudgeLeft:
+               return vector3_negated( axes.x );
+       case eNudgeUp:
+               return axes.y;
+       case eNudgeRight:
+               return axes.x;
+       case eNudgeDown:
+               return vector3_negated( axes.y );
+       }
 
-        Scene_Clone_Selected(GlobalSceneGraph(), false);
+       ERROR_MESSAGE( "invalid direction" );
+       return Vector3( 0, 0, 0 );
+}
 
-        //NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
-        //NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
-    }
+void NudgeSelection( ENudgeDirection direction, float fAmount, VIEWTYPE viewtype ){
+       AxisBase axes( AxisBase_forViewType( viewtype ) );
+       Vector3 view_direction( vector3_negated( axes.z ) );
+       Vector3 nudge( vector3_scaled( AxisBase_axisForDirection( axes, direction ), fAmount ) );
+       GlobalSelectionSystem().NudgeManipulator( nudge, view_direction );
 }
 
-void Selection_Clone_MakeUnique()
-{
-    if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
-        UndoableCommand undo("cloneSelectedMakeUnique");
+void Selection_Clone(){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
+               UndoableCommand undo( "cloneSelected" );
+
+               Scene_Clone_Selected( GlobalSceneGraph(), false );
+
+               //NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+               //NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+       }
+}
+
+void Selection_Clone_MakeUnique(){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
+               UndoableCommand undo( "cloneSelectedMakeUnique" );
 
-        Scene_Clone_Selected(GlobalSceneGraph(), true);
+               Scene_Clone_Selected( GlobalSceneGraph(), true );
 
-        //NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
-        //NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
-    }
+               //NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+               //NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+       }
 }
 
 // called when the escape key is used (either on the main window or on an inspector)
-void Selection_Deselect()
-{
-    if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
-        if (GlobalSelectionSystem().countSelectedComponents() != 0) {
-            GlobalSelectionSystem().setSelectedAllComponents(false);
-        } else {
-            SelectionSystem_DefaultMode();
-            ComponentModeChanged();
-        }
-    } else {
-        if (GlobalSelectionSystem().countSelectedComponents() != 0) {
-            GlobalSelectionSystem().setSelectedAllComponents(false);
-        } else {
-            GlobalSelectionSystem().setSelectedAll(false);
-        }
-    }
-}
-
-
-void Selection_NudgeUp()
-{
-    UndoableCommand undo("nudgeSelectedUp");
-    NudgeSelection(eNudgeUp, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+void Selection_Deselect(){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+               if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
+                       GlobalSelectionSystem().setSelectedAllComponents( false );
+               }
+               else
+               {
+                       SelectionSystem_DefaultMode();
+                       ComponentModeChanged();
+               }
+       }
+       else
+       {
+               if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
+                       GlobalSelectionSystem().setSelectedAllComponents( false );
+               }
+               else
+               {
+                       GlobalSelectionSystem().setSelectedAll( false );
+               }
+       }
 }
 
-void Selection_NudgeDown()
-{
-    UndoableCommand undo("nudgeSelectedDown");
-    NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+
+void Selection_NudgeUp(){
+       UndoableCommand undo( "nudgeSelectedUp" );
+       NudgeSelection( eNudgeUp, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
 }
 
-void Selection_NudgeLeft()
-{
-    UndoableCommand undo("nudgeSelectedLeft");
-    NudgeSelection(eNudgeLeft, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+void Selection_NudgeDown(){
+       UndoableCommand undo( "nudgeSelectedDown" );
+       NudgeSelection( eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
 }
 
-void Selection_NudgeRight()
-{
-    UndoableCommand undo("nudgeSelectedRight");
-    NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
+void Selection_NudgeLeft(){
+       UndoableCommand undo( "nudgeSelectedLeft" );
+       NudgeSelection( eNudgeLeft, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
 }
 
+void Selection_NudgeRight(){
+       UndoableCommand undo( "nudgeSelectedRight" );
+       NudgeSelection( eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
+}
 
-void TranslateToolExport(const Callback<void(bool)> &importCallback)
-{
-    importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate);
+
+void TranslateToolExport( const Callback<void(bool)> & importCallback ){
+       importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate );
 }
 
-void RotateToolExport(const Callback<void(bool)> &importCallback)
-{
-    importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate);
+void RotateToolExport( const Callback<void(bool)> & importCallback ){
+       importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate );
 }
 
-void ScaleToolExport(const Callback<void(bool)> &importCallback)
-{
-    importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale);
+void ScaleToolExport( const Callback<void(bool)> & importCallback ){
+       importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale );
 }
 
-void DragToolExport(const Callback<void(bool)> &importCallback)
-{
-    importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag);
+void DragToolExport( const Callback<void(bool)> & importCallback ){
+       importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag );
 }
 
-void ClipperToolExport(const Callback<void(bool)> &importCallback)
-{
-    importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip);
+void ClipperToolExport( const Callback<void(bool)> & importCallback ){
+       importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip );
 }
 
 FreeCaller<void(const Callback<void(bool)> &), TranslateToolExport> g_translatemode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_translatemode_button_callback(g_translatemode_button_caller);
-ToggleItem g_translatemode_button(g_translatemode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_translatemode_button_callback( g_translatemode_button_caller );
+ToggleItem g_translatemode_button( g_translatemode_button_callback );
 
 FreeCaller<void(const Callback<void(bool)> &), RotateToolExport> g_rotatemode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_rotatemode_button_callback(g_rotatemode_button_caller);
-ToggleItem g_rotatemode_button(g_rotatemode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_rotatemode_button_callback( g_rotatemode_button_caller );
+ToggleItem g_rotatemode_button( g_rotatemode_button_callback );
 
 FreeCaller<void(const Callback<void(bool)> &), ScaleToolExport> g_scalemode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_scalemode_button_callback(g_scalemode_button_caller);
-ToggleItem g_scalemode_button(g_scalemode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_scalemode_button_callback( g_scalemode_button_caller );
+ToggleItem g_scalemode_button( g_scalemode_button_callback );
 
 FreeCaller<void(const Callback<void(bool)> &), DragToolExport> g_dragmode_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_dragmode_button_callback(g_dragmode_button_caller);
-ToggleItem g_dragmode_button(g_dragmode_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_dragmode_button_callback( g_dragmode_button_caller );
+ToggleItem g_dragmode_button( g_dragmode_button_callback );
 
 FreeCaller<void(const Callback<void(bool)> &), ClipperToolExport> g_clipper_button_caller;
-Callback<void(const Callback<void(bool)> &)> g_clipper_button_callback(g_clipper_button_caller);
-ToggleItem g_clipper_button(g_clipper_button_callback);
+Callback<void(const Callback<void(bool)> &)> g_clipper_button_callback( g_clipper_button_caller );
+ToggleItem g_clipper_button( g_clipper_button_callback );
 
-void ToolChanged()
-{
-    g_translatemode_button.update();
-    g_rotatemode_button.update();
-    g_scalemode_button.update();
-    g_dragmode_button.update();
-    g_clipper_button.update();
+void ToolChanged(){
+       g_translatemode_button.update();
+       g_rotatemode_button.update();
+       g_scalemode_button.update();
+       g_dragmode_button.update();
+       g_clipper_button.update();
 }
 
-const char *const c_ResizeMode_status = "QE4 Drag Tool: move and resize objects";
+const charconst c_ResizeMode_status = "QE4 Drag Tool: move and resize objects";
 
-void DragMode()
-{
-    if (g_currentToolMode == DragMode && g_defaultToolMode != DragMode) {
-        g_defaultToolMode();
-    } else {
-        g_currentToolMode = DragMode;
-        g_currentToolModeSupportsComponentEditing = true;
+void DragMode(){
+       if ( g_currentToolMode == DragMode && g_defaultToolMode != DragMode ) {
+               g_defaultToolMode();
+       }
+       else
+       {
+               g_currentToolMode = DragMode;
+               g_currentToolModeSupportsComponentEditing = true;
 
-        OnClipMode(false);
+               OnClipMode( false );
 
-        Sys_Status(c_ResizeMode_status);
-        GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eDrag);
-        ToolChanged();
-        ModeChangeNotify();
-    }
+               Sys_Status( c_ResizeMode_status );
+               GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eDrag );
+               ToolChanged();
+               ModeChangeNotify();
+       }
 }
 
 
-const char *const c_TranslateMode_status = "Translate Tool: translate objects and components";
+const charconst c_TranslateMode_status = "Translate Tool: translate objects and components";
 
-void TranslateMode()
-{
-    if (g_currentToolMode == TranslateMode && g_defaultToolMode != TranslateMode) {
-        g_defaultToolMode();
-    } else {
-        g_currentToolMode = TranslateMode;
-        g_currentToolModeSupportsComponentEditing = true;
+void TranslateMode(){
+       if ( g_currentToolMode == TranslateMode && g_defaultToolMode != TranslateMode ) {
+               g_defaultToolMode();
+       }
+       else
+       {
+               g_currentToolMode = TranslateMode;
+               g_currentToolModeSupportsComponentEditing = true;
 
-        OnClipMode(false);
+               OnClipMode( false );
 
-        Sys_Status(c_TranslateMode_status);
-        GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eTranslate);
-        ToolChanged();
-        ModeChangeNotify();
-    }
+               Sys_Status( c_TranslateMode_status );
+               GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eTranslate );
+               ToolChanged();
+               ModeChangeNotify();
+       }
 }
 
-const char *const c_RotateMode_status = "Rotate Tool: rotate objects and components";
+const charconst c_RotateMode_status = "Rotate Tool: rotate objects and components";
 
-void RotateMode()
-{
-    if (g_currentToolMode == RotateMode && g_defaultToolMode != RotateMode) {
-        g_defaultToolMode();
-    } else {
-        g_currentToolMode = RotateMode;
-        g_currentToolModeSupportsComponentEditing = true;
+void RotateMode(){
+       if ( g_currentToolMode == RotateMode && g_defaultToolMode != RotateMode ) {
+               g_defaultToolMode();
+       }
+       else
+       {
+               g_currentToolMode = RotateMode;
+               g_currentToolModeSupportsComponentEditing = true;
 
-        OnClipMode(false);
+               OnClipMode( false );
 
-        Sys_Status(c_RotateMode_status);
-        GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eRotate);
-        ToolChanged();
-        ModeChangeNotify();
-    }
+               Sys_Status( c_RotateMode_status );
+               GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eRotate );
+               ToolChanged();
+               ModeChangeNotify();
+       }
 }
 
-const char *const c_ScaleMode_status = "Scale Tool: scale objects and components";
+const charconst c_ScaleMode_status = "Scale Tool: scale objects and components";
 
-void ScaleMode()
-{
-    if (g_currentToolMode == ScaleMode && g_defaultToolMode != ScaleMode) {
-        g_defaultToolMode();
-    } else {
-        g_currentToolMode = ScaleMode;
-        g_currentToolModeSupportsComponentEditing = true;
+void ScaleMode(){
+       if ( g_currentToolMode == ScaleMode && g_defaultToolMode != ScaleMode ) {
+               g_defaultToolMode();
+       }
+       else
+       {
+               g_currentToolMode = ScaleMode;
+               g_currentToolModeSupportsComponentEditing = true;
 
-        OnClipMode(false);
+               OnClipMode( false );
 
-        Sys_Status(c_ScaleMode_status);
-        GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eScale);
-        ToolChanged();
-        ModeChangeNotify();
-    }
+               Sys_Status( c_ScaleMode_status );
+               GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eScale );
+               ToolChanged();
+               ModeChangeNotify();
+       }
 }
 
 
-const char *const c_ClipperMode_status = "Clipper Tool: apply clip planes to objects";
+const charconst c_ClipperMode_status = "Clipper Tool: apply clip planes to objects";
 
 
-void ClipperMode()
-{
-    if (g_currentToolMode == ClipperMode && g_defaultToolMode != ClipperMode) {
-        g_defaultToolMode();
-    } else {
-        g_currentToolMode = ClipperMode;
-        g_currentToolModeSupportsComponentEditing = false;
+void ClipperMode(){
+       if ( g_currentToolMode == ClipperMode && g_defaultToolMode != ClipperMode ) {
+               g_defaultToolMode();
+       }
+       else
+       {
+               g_currentToolMode = ClipperMode;
+               g_currentToolModeSupportsComponentEditing = false;
 
-        SelectionSystem_DefaultMode();
+               SelectionSystem_DefaultMode();
 
-        OnClipMode(true);
+               OnClipMode( true );
 
-        Sys_Status(c_ClipperMode_status);
-        GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eClip);
-        ToolChanged();
-        ModeChangeNotify();
-    }
+               Sys_Status( c_ClipperMode_status );
+               GlobalSelectionSystem().SetManipulatorMode( SelectionSystem::eClip );
+               ToolChanged();
+               ModeChangeNotify();
+       }
 }
 
 
-void Texdef_Rotate(float angle)
-{
-    StringOutputStream command;
-    command << "brushRotateTexture -angle " << angle;
-    UndoableCommand undo(command.c_str());
-    Select_RotateTexture(angle);
+void Texdef_Rotate( float angle ){
+       StringOutputStream command;
+       command << "brushRotateTexture -angle " << angle;
+       UndoableCommand undo( command.c_str() );
+       Select_RotateTexture( angle );
 }
 
-void Texdef_RotateClockwise()
-{
-    Texdef_Rotate(static_cast<float>( fabs(g_si_globals.rotate)));
+void Texdef_RotateClockwise(){
+       Texdef_Rotate( static_cast<float>( fabs( g_si_globals.rotate ) ) );
 }
 
-void Texdef_RotateAntiClockwise()
-{
-    Texdef_Rotate(static_cast<float>( -fabs(g_si_globals.rotate)));
+void Texdef_RotateAntiClockwise(){
+       Texdef_Rotate( static_cast<float>( -fabs( g_si_globals.rotate ) ) );
 }
 
-void Texdef_Scale(float x, float y)
-{
-    StringOutputStream command;
-    command << "brushScaleTexture -x " << x << " -y " << y;
-    UndoableCommand undo(command.c_str());
-    Select_ScaleTexture(x, y);
+void Texdef_Scale( float x, float y ){
+       StringOutputStream command;
+       command << "brushScaleTexture -x " << x << " -y " << y;
+       UndoableCommand undo( command.c_str() );
+       Select_ScaleTexture( x, y );
 }
 
-void Texdef_ScaleUp()
-{
-    Texdef_Scale(0, g_si_globals.scale[1]);
+void Texdef_ScaleUp(){
+       Texdef_Scale( 0, g_si_globals.scale[1] );
 }
 
-void Texdef_ScaleDown()
-{
-    Texdef_Scale(0, -g_si_globals.scale[1]);
+void Texdef_ScaleDown(){
+       Texdef_Scale( 0, -g_si_globals.scale[1] );
 }
 
-void Texdef_ScaleLeft()
-{
-    Texdef_Scale(-g_si_globals.scale[0], 0);
+void Texdef_ScaleLeft(){
+       Texdef_Scale( -g_si_globals.scale[0],0 );
 }
 
-void Texdef_ScaleRight()
-{
-    Texdef_Scale(g_si_globals.scale[0], 0);
+void Texdef_ScaleRight(){
+       Texdef_Scale( g_si_globals.scale[0],0 );
 }
 
-void Texdef_Shift(float x, float y)
-{
-    StringOutputStream command;
-    command << "brushShiftTexture -x " << x << " -y " << y;
-    UndoableCommand undo(command.c_str());
-    Select_ShiftTexture(x, y);
+void Texdef_Shift( float x, float y ){
+       StringOutputStream command;
+       command << "brushShiftTexture -x " << x << " -y " << y;
+       UndoableCommand undo( command.c_str() );
+       Select_ShiftTexture( x, y );
 }
 
-void Texdef_ShiftLeft()
-{
-    Texdef_Shift(-g_si_globals.shift[0], 0);
+void Texdef_ShiftLeft(){
+       Texdef_Shift( -g_si_globals.shift[0], 0 );
 }
 
-void Texdef_ShiftRight()
-{
-    Texdef_Shift(g_si_globals.shift[0], 0);
+void Texdef_ShiftRight(){
+       Texdef_Shift( g_si_globals.shift[0], 0 );
 }
 
-void Texdef_ShiftUp()
-{
-    Texdef_Shift(0, g_si_globals.shift[1]);
+void Texdef_ShiftUp(){
+       Texdef_Shift( 0, g_si_globals.shift[1] );
 }
 
-void Texdef_ShiftDown()
-{
-    Texdef_Shift(0, -g_si_globals.shift[1]);
+void Texdef_ShiftDown(){
+       Texdef_Shift( 0, -g_si_globals.shift[1] );
 }
 
 
-class SnappableSnapToGridSelected : public scene::Graph::Walker {
-    float m_snap;
+
+class SnappableSnapToGridSelected : public scene::Graph::Walker
+{
+float m_snap;
 public:
-    SnappableSnapToGridSelected(float snap)
-            : m_snap(snap)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            Snappable *snappable = Node_getSnappable(path.top());
-            if (snappable != 0
-                && Instance_getSelectable(instance)->isSelected()) {
-                snappable->snapto(m_snap);
-            }
-        }
-        return true;
-    }
+SnappableSnapToGridSelected( float snap )
+       : m_snap( snap ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Snappable* snappable = Node_getSnappable( path.top() );
+               if ( snappable != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       snappable->snapto( m_snap );
+               }
+       }
+       return true;
+}
 };
 
-void Scene_SnapToGrid_Selected(scene::Graph &graph, float snap)
-{
-    graph.traverse(SnappableSnapToGridSelected(snap));
+void Scene_SnapToGrid_Selected( scene::Graph& graph, float snap ){
+       graph.traverse( SnappableSnapToGridSelected( snap ) );
 }
 
-class ComponentSnappableSnapToGridSelected : public scene::Graph::Walker {
-    float m_snap;
+class ComponentSnappableSnapToGridSelected : public scene::Graph::Walker
+{
+float m_snap;
 public:
-    ComponentSnappableSnapToGridSelected(float snap)
-            : m_snap(snap)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get().visible()) {
-            ComponentSnappable *componentSnappable = Instance_getComponentSnappable(instance);
-            if (componentSnappable != 0
-                && Instance_getSelectable(instance)->isSelected()) {
-                componentSnappable->snapComponents(m_snap);
-            }
-        }
-        return true;
-    }
+ComponentSnappableSnapToGridSelected( float snap )
+       : m_snap( snap ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               ComponentSnappable* componentSnappable = Instance_getComponentSnappable( instance );
+               if ( componentSnappable != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       componentSnappable->snapComponents( m_snap );
+               }
+       }
+       return true;
+}
 };
 
-void Scene_SnapToGrid_Component_Selected(scene::Graph &graph, float snap)
-{
-    graph.traverse(ComponentSnappableSnapToGridSelected(snap));
+void Scene_SnapToGrid_Component_Selected( scene::Graph& graph, float snap ){
+       graph.traverse( ComponentSnappableSnapToGridSelected( snap ) );
 }
 
-void Selection_SnapToGrid()
-{
-    StringOutputStream command;
-    command << "snapSelected -grid " << GetGridSize();
-    UndoableCommand undo(command.c_str());
+void Selection_SnapToGrid(){
+       StringOutputStream command;
+       command << "snapSelected -grid " << GetGridSize();
+       UndoableCommand undo( command.c_str() );
 
-    if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
-        Scene_SnapToGrid_Component_Selected(GlobalSceneGraph(), GetGridSize());
-    } else {
-        Scene_SnapToGrid_Selected(GlobalSceneGraph(), GetGridSize());
-    }
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+               Scene_SnapToGrid_Component_Selected( GlobalSceneGraph(), GetGridSize() );
+       }
+       else
+       {
+               Scene_SnapToGrid_Selected( GlobalSceneGraph(), GetGridSize() );
+       }
 }
 
 
-static gint qe_every_second(gpointer data)
-{
-    GdkModifierType mask;
+static gint qe_every_second( gpointer data ){
+       GdkModifierType mask;
 
-    gdk_window_get_pointer(0, 0, 0, &mask);
+       gdk_window_get_pointer( 0, 0, 0, &mask );
 
-    if ((mask & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK)) == 0) {
-        QE_CheckAutoSave();
-    }
+       if ( ( mask & ( GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK ) ) == 0 ) {
+               QE_CheckAutoSave();
+       }
 
-    return TRUE;
+       return TRUE;
 }
 
 guint s_qe_every_second_id = 0;
 
-void EverySecondTimer_enable()
-{
-    if (s_qe_every_second_id == 0) {
-        s_qe_every_second_id = g_timeout_add(1000, qe_every_second, 0);
-    }
+void EverySecondTimer_enable(){
+       if ( s_qe_every_second_id == 0 ) {
+               s_qe_every_second_id = g_timeout_add( 1000, qe_every_second, 0 );
+       }
 }
 
-void EverySecondTimer_disable()
-{
-    if (s_qe_every_second_id != 0) {
-        g_source_remove(s_qe_every_second_id);
-        s_qe_every_second_id = 0;
-    }
+void EverySecondTimer_disable(){
+       if ( s_qe_every_second_id != 0 ) {
+               g_source_remove( s_qe_every_second_id );
+               s_qe_every_second_id = 0;
+       }
 }
 
-gint window_realize_remove_decoration(ui::Widget widget, gpointer data)
-{
-    gdk_window_set_decorations(gtk_widget_get_window(widget),
-                               (GdkWMDecoration) (GDK_DECOR_ALL | GDK_DECOR_MENU | GDK_DECOR_MINIMIZE |
-                                                  GDK_DECOR_MAXIMIZE));
-    return FALSE;
+gint window_realize_remove_decoration( ui::Widget widget, gpointer data ){
+       gdk_window_set_decorations( gtk_widget_get_window(widget), (GdkWMDecoration)( GDK_DECOR_ALL | GDK_DECOR_MENU | GDK_DECOR_MINIMIZE | GDK_DECOR_MAXIMIZE ) );
+       return FALSE;
 }
 
-class WaitDialog {
+class WaitDialog
+{
 public:
-    ui::Window m_window{ui::null};
-    ui::Label m_label{ui::null};
+ui::Window m_window{ui::null};
+ui::Label m_label{ui::null};
 };
 
-WaitDialog create_wait_dialog(const char *title, const char *text)
-{
-    WaitDialog dialog;
+WaitDialog create_wait_dialog( const char* title, const char* text ){
+       WaitDialog dialog;
 
-    dialog.m_window = MainFrame_getWindow().create_floating_window(title);
-    gtk_window_set_resizable(dialog.m_window, FALSE);
-    gtk_container_set_border_width(GTK_CONTAINER(dialog.m_window), 0);
-    gtk_window_set_position(dialog.m_window, GTK_WIN_POS_CENTER_ON_PARENT);
+       dialog.m_window = MainFrame_getWindow().create_floating_window(title);
+       gtk_window_set_resizable( dialog.m_window, FALSE );
+       gtk_container_set_border_width( GTK_CONTAINER( dialog.m_window ), 0 );
+       gtk_window_set_position( dialog.m_window, GTK_WIN_POS_CENTER_ON_PARENT );
 
-    dialog.m_window.connect("realize", G_CALLBACK(window_realize_remove_decoration), 0);
+       dialog.m_window.connect( "realize", G_CALLBACK( window_realize_remove_decoration ), 0 );
 
-    {
-        dialog.m_label = ui::Label(text);
-        gtk_misc_set_alignment(GTK_MISC(dialog.m_label), 0.0, 0.5);
-        gtk_label_set_justify(dialog.m_label, GTK_JUSTIFY_LEFT);
-        dialog.m_label.show();
-        dialog.m_label.dimensions(200, -1);
+       {
+               dialog.m_label = ui::Label( text );
+               gtk_misc_set_alignment( GTK_MISC( dialog.m_label ), 0.0, 0.5 );
+               gtk_label_set_justify( dialog.m_label, GTK_JUSTIFY_LEFT );
+               dialog.m_label.show();
+               dialog.m_label.dimensions(200, -1);
 
-        dialog.m_window.add(dialog.m_label);
-    }
-    return dialog;
+               dialog.m_window.add(dialog.m_label);
+       }
+       return dialog;
 }
 
-namespace {
-    clock_t g_lastRedrawTime = 0;
-    const clock_t c_redrawInterval = clock_t(CLOCKS_PER_SEC / 10);
+namespace
+{
+clock_t g_lastRedrawTime = 0;
+const clock_t c_redrawInterval = clock_t( CLOCKS_PER_SEC / 10 );
 
-    bool redrawRequired()
-    {
-        clock_t currentTime = std::clock();
-        if (currentTime - g_lastRedrawTime >= c_redrawInterval) {
-            g_lastRedrawTime = currentTime;
-            return true;
-        }
-        return false;
-    }
+bool redrawRequired(){
+       clock_t currentTime = std::clock();
+       if ( currentTime - g_lastRedrawTime >= c_redrawInterval ) {
+               g_lastRedrawTime = currentTime;
+               return true;
+       }
+       return false;
+}
 }
 
-bool MainFrame_isActiveApp()
-{
-    //globalOutputStream() << "listing\n";
-    GList *list = gtk_window_list_toplevels();
-    for (GList *i = list; i != 0; i = g_list_next(i)) {
-        //globalOutputStream() << "toplevel.. ";
-        if (gtk_window_is_active(ui::Window::from(i->data))) {
-            //globalOutputStream() << "is active\n";
-            return true;
-        }
-        //globalOutputStream() << "not active\n";
-    }
-    return false;
+bool MainFrame_isActiveApp(){
+       //globalOutputStream() << "listing\n";
+       GList* list = gtk_window_list_toplevels();
+       for ( GList* i = list; i != 0; i = g_list_next( i ) )
+       {
+               //globalOutputStream() << "toplevel.. ";
+               if ( gtk_window_is_active( ui::Window::from( i->data ) ) ) {
+                       //globalOutputStream() << "is active\n";
+                       return true;
+               }
+               //globalOutputStream() << "not active\n";
+       }
+       return false;
 }
 
 typedef std::list<CopiedString> StringStack;
 StringStack g_wait_stack;
 WaitDialog g_wait;
 
-bool ScreenUpdates_Enabled()
-{
-    return g_wait_stack.empty();
+bool ScreenUpdates_Enabled(){
+       return g_wait_stack.empty();
 }
 
-void ScreenUpdates_process()
-{
-    if (redrawRequired() && g_wait.m_window.visible()) {
-        ui::process();
-    }
+void ScreenUpdates_process(){
+       if ( redrawRequired() && g_wait.m_window.visible() ) {
+               ui::process();
+       }
 }
 
 
-void ScreenUpdates_Disable(const char *message, const char *title)
-{
-    if (g_wait_stack.empty()) {
-        EverySecondTimer_disable();
+void ScreenUpdates_Disable( const char* message, const char* title ){
+       if ( g_wait_stack.empty() ) {
+               EverySecondTimer_disable();
 
-        ui::process();
+               ui::process();
 
-        bool isActiveApp = MainFrame_isActiveApp();
+               bool isActiveApp = MainFrame_isActiveApp();
 
-        g_wait = create_wait_dialog(title, message);
-        gtk_grab_add(g_wait.m_window);
+               g_wait = create_wait_dialog( title, message );
+               gtk_grab_add( g_wait.m_window  );
 
-        if (isActiveApp) {
-            g_wait.m_window.show();
-            ScreenUpdates_process();
-        }
-    } else if (g_wait.m_window.visible()) {
-        g_wait.m_label.text(message);
-        ScreenUpdates_process();
-    }
-    g_wait_stack.push_back(message);
+               if ( isActiveApp ) {
+                       g_wait.m_window.show();
+                       ScreenUpdates_process();
+               }
+       }
+       else if ( g_wait.m_window.visible() ) {
+               g_wait.m_label.text(message);
+               ScreenUpdates_process();
+       }
+       g_wait_stack.push_back( message );
 }
 
-void ScreenUpdates_Enable()
-{
-    ASSERT_MESSAGE(!ScreenUpdates_Enabled(), "screen updates already enabled");
-    g_wait_stack.pop_back();
-    if (g_wait_stack.empty()) {
-        EverySecondTimer_enable();
-        //gtk_widget_set_sensitive(MainFrame_getWindow(), TRUE);
+void ScreenUpdates_Enable(){
+       ASSERT_MESSAGE( !ScreenUpdates_Enabled(), "screen updates already enabled" );
+       g_wait_stack.pop_back();
+       if ( g_wait_stack.empty() ) {
+               EverySecondTimer_enable();
+               //gtk_widget_set_sensitive(MainFrame_getWindow(), TRUE);
+
+               gtk_grab_remove( g_wait.m_window  );
+               destroy_floating_window( g_wait.m_window );
+               g_wait.m_window = ui::Window{ui::null};
+
+               //gtk_window_present(MainFrame_getWindow());
+       }
+       else if ( g_wait.m_window.visible() ) {
+               g_wait.m_label.text(g_wait_stack.back().c_str());
+               ScreenUpdates_process();
+       }
+}
+
+
+void GlobalCamera_UpdateWindow(){
+       if ( g_pParentWnd != 0 ) {
+               CamWnd_Update( *g_pParentWnd->GetCamWnd() );
+       }
+}
+
+void XY_UpdateWindow( MainFrame& mainframe ){
+       if ( mainframe.GetXYWnd() != 0 ) {
+               XYWnd_Update( *mainframe.GetXYWnd() );
+       }
+}
+
+void XZ_UpdateWindow( MainFrame& mainframe ){
+       if ( mainframe.GetXZWnd() != 0 ) {
+               XYWnd_Update( *mainframe.GetXZWnd() );
+       }
+}
+
+void YZ_UpdateWindow( MainFrame& mainframe ){
+       if ( mainframe.GetYZWnd() != 0 ) {
+               XYWnd_Update( *mainframe.GetYZWnd() );
+       }
+}
+
+void XY_UpdateAllWindows( MainFrame& mainframe ){
+       XY_UpdateWindow( mainframe );
+       XZ_UpdateWindow( mainframe );
+       YZ_UpdateWindow( mainframe );
+}
+
+void XY_UpdateAllWindows(){
+       if ( g_pParentWnd != 0 ) {
+               XY_UpdateAllWindows( *g_pParentWnd );
+       }
+}
 
-        gtk_grab_remove(g_wait.m_window);
-        destroy_floating_window(g_wait.m_window);
-        g_wait.m_window = ui::Window{ui::null};
+void UpdateAllWindows(){
+       GlobalCamera_UpdateWindow();
+       XY_UpdateAllWindows();
+}
+
+
+void ModeChangeNotify(){
+       SceneChangeNotify();
+}
+
+void ClipperChangeNotify(){
+       GlobalCamera_UpdateWindow();
+       XY_UpdateAllWindows();
+}
+
+
+LatchedValue<int> g_Layout_viewStyle( 0, "Window Layout" );
+LatchedValue<bool> g_Layout_enableDetachableMenus( true, "Detachable Menus" );
+LatchedValue<bool> g_Layout_enablePatchToolbar( true, "Patch Toolbar" );
+LatchedValue<bool> g_Layout_enablePluginToolbar( true, "Plugin Toolbar" );
+
+
+ui::MenuItem create_file_menu(){
+       // File menu
+       auto file_menu_item = new_sub_menu_item_with_mnemonic( "_File" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( file_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
+
+       create_menu_item_with_mnemonic( menu, "_New Map", "NewMap" );
+       menu_separator( menu );
+
+#if 0
+       //++timo temporary experimental stuff for sleep mode..
+       create_menu_item_with_mnemonic( menu, "_Sleep", "Sleep" );
+       menu_separator( menu );
+       // end experimental
+#endif
+
+       create_menu_item_with_mnemonic( menu, "_Open...", "OpenMap" );
+
+       create_menu_item_with_mnemonic( menu, "_Import...", "ImportMap" );
+       create_menu_item_with_mnemonic( menu, "_Save", "SaveMap" );
+       create_menu_item_with_mnemonic( menu, "Save _as...", "SaveMapAs" );
+       create_menu_item_with_mnemonic( menu, "_Export selected...", "ExportSelected" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Save re_gion...", "SaveRegion" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "_Refresh models", "RefreshReferences" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Pro_ject settings...", "ProjectSettings" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "_Pointfile...", "TogglePointfile" );
+       menu_separator( menu );
+       MRU_constructMenu( menu );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "E_xit", "Exit" );
 
-        //gtk_window_present(MainFrame_getWindow());
-    } else if (g_wait.m_window.visible()) {
-        g_wait.m_label.text(g_wait_stack.back().c_str());
-        ScreenUpdates_process();
-    }
+       return file_menu_item;
 }
 
+ui::MenuItem create_edit_menu(){
+       // Edit menu
+       auto edit_menu_item = new_sub_menu_item_with_mnemonic( "_Edit" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( edit_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
+       create_menu_item_with_mnemonic( menu, "_Undo", "Undo" );
+       create_menu_item_with_mnemonic( menu, "_Redo", "Redo" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "_Copy", "Copy" );
+       create_menu_item_with_mnemonic( menu, "_Paste", "Paste" );
+       create_menu_item_with_mnemonic( menu, "P_aste To Camera", "PasteToCamera" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "_Duplicate", "CloneSelection" );
+       create_menu_item_with_mnemonic( menu, "Duplicate, make uni_que", "CloneSelectionAndMakeUnique" );
+       create_menu_item_with_mnemonic( menu, "D_elete", "DeleteSelection" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Pa_rent", "ParentSelection" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "C_lear Selection", "UnSelectSelection" );
+       create_menu_item_with_mnemonic( menu, "_Invert Selection", "InvertSelection" );
+       create_menu_item_with_mnemonic( menu, "Select i_nside", "SelectInside" );
+       create_menu_item_with_mnemonic( menu, "Select _touching", "SelectTouching" );
+
+       auto convert_menu = create_sub_menu_with_mnemonic( menu, "E_xpand Selection" );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( convert_menu );
+       }
+       create_menu_item_with_mnemonic( convert_menu, "To Whole _Entities", "ExpandSelectionToEntities" );
 
-void GlobalCamera_UpdateWindow()
-{
-    if (g_pParentWnd != 0) {
-        CamWnd_Update(*g_pParentWnd->GetCamWnd());
-    }
-}
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Pre_ferences...", "Preferences" );
 
-void XY_UpdateWindow(MainFrame &mainframe)
-{
-    if (mainframe.GetXYWnd() != 0) {
-        XYWnd_Update(*mainframe.GetXYWnd());
-    }
+       return edit_menu_item;
 }
 
-void XZ_UpdateWindow(MainFrame &mainframe)
-{
-    if (mainframe.GetXZWnd() != 0) {
-        XYWnd_Update(*mainframe.GetXZWnd());
-    }
+void fill_view_xy_top_menu( ui::Menu menu ){
+       create_check_menu_item_with_mnemonic( menu, "XY (Top) View", "ToggleView" );
 }
 
-void YZ_UpdateWindow(MainFrame &mainframe)
-{
-    if (mainframe.GetYZWnd() != 0) {
-        XYWnd_Update(*mainframe.GetYZWnd());
-    }
-}
 
-void XY_UpdateAllWindows(MainFrame &mainframe)
-{
-    XY_UpdateWindow(mainframe);
-    XZ_UpdateWindow(mainframe);
-    YZ_UpdateWindow(mainframe);
+void fill_view_yz_side_menu( ui::Menu menu ){
+       create_check_menu_item_with_mnemonic( menu, "YZ (Side) View", "ToggleSideView" );
 }
 
-void XY_UpdateAllWindows()
-{
-    if (g_pParentWnd != 0) {
-        XY_UpdateAllWindows(*g_pParentWnd);
-    }
-}
 
-void UpdateAllWindows()
-{
-    GlobalCamera_UpdateWindow();
-    XY_UpdateAllWindows();
+void fill_view_xz_front_menu( ui::Menu menu ){
+       create_check_menu_item_with_mnemonic( menu, "XZ (Front) View", "ToggleFrontView" );
 }
 
 
-void ModeChangeNotify()
-{
-    SceneChangeNotify();
-}
+ui::Widget g_toggle_z_item{ui::null};
+ui::Widget g_toggle_console_item{ui::null};
+ui::Widget g_toggle_entity_item{ui::null};
+ui::Widget g_toggle_entitylist_item{ui::null};
 
-void ClipperChangeNotify()
-{
-    GlobalCamera_UpdateWindow();
-    XY_UpdateAllWindows();
-}
+ui::MenuItem create_view_menu( MainFrame::EViewStyle style ){
+       // View menu
+       auto view_menu_item = new_sub_menu_item_with_mnemonic( "Vie_w" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( view_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
+       if ( style == MainFrame::eFloating ) {
+               fill_view_camera_menu( menu );
+               fill_view_xy_top_menu( menu );
+               fill_view_yz_side_menu( menu );
+               fill_view_xz_front_menu( menu );
+       }
+       if ( style == MainFrame::eFloating || style == MainFrame::eSplit ) {
+               create_menu_item_with_mnemonic( menu, "Console View", "ToggleConsole" );
+               create_menu_item_with_mnemonic( menu, "Texture Browser", "ToggleTextures" );
+               create_menu_item_with_mnemonic( menu, "Entity Inspector", "ToggleEntityInspector" );
+       }
+       else
+       {
+               create_menu_item_with_mnemonic( menu, "Entity Inspector", "ViewEntityInfo" );
+       }
+       create_menu_item_with_mnemonic( menu, "_Surface Inspector", "SurfaceInspector" );
+       create_menu_item_with_mnemonic( menu, "Entity List", "EntityList" );
 
-LatchedValue<int> g_Layout_viewStyle(0, "Window Layout");
-LatchedValue<bool> g_Layout_enableDetachableMenus(true, "Detachable Menus");
-LatchedValue<bool> g_Layout_enablePatchToolbar(true, "Patch Toolbar");
-LatchedValue<bool> g_Layout_enablePluginToolbar(true, "Plugin Toolbar");
+       menu_separator( menu );
+       {
+               auto camera_menu = create_sub_menu_with_mnemonic( menu, "Camera" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( camera_menu );
+               }
+               create_menu_item_with_mnemonic( camera_menu, "_Center", "CenterView" );
+               create_menu_item_with_mnemonic( camera_menu, "_Up Floor", "UpFloor" );
+               create_menu_item_with_mnemonic( camera_menu, "_Down Floor", "DownFloor" );
+               menu_separator( camera_menu );
+               create_menu_item_with_mnemonic( camera_menu, "Far Clip Plane In", "CubicClipZoomIn" );
+               create_menu_item_with_mnemonic( camera_menu, "Far Clip Plane Out", "CubicClipZoomOut" );
+               menu_separator( camera_menu );
+               create_menu_item_with_mnemonic( camera_menu, "Next leak spot", "NextLeakSpot" );
+               create_menu_item_with_mnemonic( camera_menu, "Previous leak spot", "PrevLeakSpot" );
+               menu_separator( camera_menu );
+               create_menu_item_with_mnemonic( camera_menu, "Look Through Selected", "LookThroughSelected" );
+               create_menu_item_with_mnemonic( camera_menu, "Look Through Camera", "LookThroughCamera" );
+       }
+       menu_separator( menu );
+       {
+               auto orthographic_menu = create_sub_menu_with_mnemonic( menu, "Orthographic" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( orthographic_menu );
+               }
+               if ( style == MainFrame::eRegular || style == MainFrame::eRegularLeft || style == MainFrame::eFloating ) {
+                       create_menu_item_with_mnemonic( orthographic_menu, "_Next (XY, YZ, XY)", "NextView" );
+                       create_menu_item_with_mnemonic( orthographic_menu, "XY (Top)", "ViewTop" );
+                       create_menu_item_with_mnemonic( orthographic_menu, "YZ", "ViewSide" );
+                       create_menu_item_with_mnemonic( orthographic_menu, "XZ", "ViewFront" );
+                       menu_separator( orthographic_menu );
+               }
 
+               create_menu_item_with_mnemonic( orthographic_menu, "_XY 100%", "Zoom100" );
+               create_menu_item_with_mnemonic( orthographic_menu, "XY Zoom _In", "ZoomIn" );
+               create_menu_item_with_mnemonic( orthographic_menu, "XY Zoom _Out", "ZoomOut" );
+       }
 
-ui::MenuItem create_file_menu()
-{
-    // File menu
-    auto file_menu_item = new_sub_menu_item_with_mnemonic("_File");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(file_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+       menu_separator( menu );
 
-    create_menu_item_with_mnemonic(menu, "_New Map", "NewMap");
-    menu_separator(menu);
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Show" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show _Angles", "ShowAngles" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show _Names", "ShowNames" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show Blocks", "ShowBlocks" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show C_oordinates", "ShowCoordinates" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show Window Outline", "ShowWindowOutline" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show Axes", "ShowAxes" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show Workzone", "ShowWorkzone" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "Show Stats", "ShowStats" );
+       }
 
-#if 0
-                                                                                                                            //++timo temporary experimental stuff for sleep mode..
-       create_menu_item_with_mnemonic( menu, "_Sleep", "Sleep" );
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Filter" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               Filters_constructMenu( menu_in_menu );
+       }
        menu_separator( menu );
-       // end experimental
-#endif
-
-    create_menu_item_with_mnemonic(menu, "_Open...", "OpenMap");
-
-    create_menu_item_with_mnemonic(menu, "_Import...", "ImportMap");
-    create_menu_item_with_mnemonic(menu, "_Save", "SaveMap");
-    create_menu_item_with_mnemonic(menu, "Save _as...", "SaveMapAs");
-    create_menu_item_with_mnemonic(menu, "_Export selected...", "ExportSelected");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Save re_gion...", "SaveRegion");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "_Refresh models", "RefreshReferences");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Pro_ject settings...", "ProjectSettings");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "_Pointfile...", "TogglePointfile");
-    menu_separator(menu);
-    MRU_constructMenu(menu);
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "E_xit", "Exit");
-
-    return file_menu_item;
-}
-
-ui::MenuItem create_edit_menu()
-{
-    // Edit menu
-    auto edit_menu_item = new_sub_menu_item_with_mnemonic("_Edit");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(edit_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
-    create_menu_item_with_mnemonic(menu, "_Undo", "Undo");
-    create_menu_item_with_mnemonic(menu, "_Redo", "Redo");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "_Copy", "Copy");
-    create_menu_item_with_mnemonic(menu, "_Paste", "Paste");
-    create_menu_item_with_mnemonic(menu, "P_aste To Camera", "PasteToCamera");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "_Duplicate", "CloneSelection");
-    create_menu_item_with_mnemonic(menu, "Duplicate, make uni_que", "CloneSelectionAndMakeUnique");
-    create_menu_item_with_mnemonic(menu, "D_elete", "DeleteSelection");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Pa_rent", "ParentSelection");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "C_lear Selection", "UnSelectSelection");
-    create_menu_item_with_mnemonic(menu, "_Invert Selection", "InvertSelection");
-    create_menu_item_with_mnemonic(menu, "Select i_nside", "SelectInside");
-    create_menu_item_with_mnemonic(menu, "Select _touching", "SelectTouching");
-
-    auto convert_menu = create_sub_menu_with_mnemonic(menu, "E_xpand Selection");
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(convert_menu);
-    }
-    create_menu_item_with_mnemonic(convert_menu, "To Whole _Entities", "ExpandSelectionToEntities");
-
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Pre_ferences...", "Preferences");
-
-    return edit_menu_item;
-}
-
-void fill_view_xy_top_menu(ui::Menu menu)
-{
-    create_check_menu_item_with_mnemonic(menu, "XY (Top) View", "ToggleView");
-}
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Hide/Show" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Hide Selected", "HideSelected" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Show Hidden", "ShowHidden" );
+       }
+       menu_separator( menu );
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Region" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "_Off", "RegionOff" );
+               create_menu_item_with_mnemonic( menu_in_menu, "_Set XY", "RegionSetXY" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Set _Brush", "RegionSetBrush" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Set Se_lected Brushes", "RegionSetSelection" );
+       }
 
+       command_connect_accelerator( "CenterXYView" );
 
-void fill_view_yz_side_menu(ui::Menu menu)
-{
-    create_check_menu_item_with_mnemonic(menu, "YZ (Side) View", "ToggleSideView");
+       return view_menu_item;
 }
 
+ui::MenuItem create_selection_menu(){
+       // Selection menu
+       auto selection_menu_item = new_sub_menu_item_with_mnemonic( "M_odify" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( selection_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-void fill_view_xz_front_menu(ui::Menu menu)
-{
-    create_check_menu_item_with_mnemonic(menu, "XZ (Front) View", "ToggleFrontView");
-}
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Components" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_check_menu_item_with_mnemonic( menu_in_menu, "_Edges", "DragEdges" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "_Vertices", "DragVertices" );
+               create_check_menu_item_with_mnemonic( menu_in_menu, "_Faces", "DragFaces" );
+       }
 
+       menu_separator( menu );
 
-ui::Widget g_toggle_z_item{ui::null};
-ui::Widget g_toggle_console_item{ui::null};
-ui::Widget g_toggle_entity_item{ui::null};
-ui::Widget g_toggle_entitylist_item{ui::null};
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Nudge" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Nudge Left", "SelectNudgeLeft" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Nudge Right", "SelectNudgeRight" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Nudge Up", "SelectNudgeUp" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Nudge Down", "SelectNudgeDown" );
+       }
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Rotate" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Rotate X", "RotateSelectionX" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Rotate Y", "RotateSelectionY" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Rotate Z", "RotateSelectionZ" );
+       }
+       {
+               auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Flip" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Flip _X", "MirrorSelectionX" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Flip _Y", "MirrorSelectionY" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Flip _Z", "MirrorSelectionZ" );
+       }
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Arbitrary rotation...", "ArbitraryRotation" );
+       create_menu_item_with_mnemonic( menu, "Arbitrary scale...", "ArbitraryScale" );
 
-ui::MenuItem create_view_menu(MainFrame::EViewStyle style)
-{
-    // View menu
-    auto view_menu_item = new_sub_menu_item_with_mnemonic("Vie_w");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(view_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
-
-    if (style == MainFrame::eFloating) {
-        fill_view_camera_menu(menu);
-        fill_view_xy_top_menu(menu);
-        fill_view_yz_side_menu(menu);
-        fill_view_xz_front_menu(menu);
-    }
-    if (style == MainFrame::eFloating || style == MainFrame::eSplit) {
-        create_menu_item_with_mnemonic(menu, "Console View", "ToggleConsole");
-        create_menu_item_with_mnemonic(menu, "Texture Browser", "ToggleTextures");
-        create_menu_item_with_mnemonic(menu, "Entity Inspector", "ToggleEntityInspector");
-    } else {
-        create_menu_item_with_mnemonic(menu, "Entity Inspector", "ViewEntityInfo");
-    }
-    create_menu_item_with_mnemonic(menu, "_Surface Inspector", "SurfaceInspector");
-    create_menu_item_with_mnemonic(menu, "Entity List", "EntityList");
-
-    menu_separator(menu);
-    {
-        auto camera_menu = create_sub_menu_with_mnemonic(menu, "Camera");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(camera_menu);
-        }
-        create_menu_item_with_mnemonic(camera_menu, "_Center", "CenterView");
-        create_menu_item_with_mnemonic(camera_menu, "_Up Floor", "UpFloor");
-        create_menu_item_with_mnemonic(camera_menu, "_Down Floor", "DownFloor");
-        menu_separator(camera_menu);
-        create_menu_item_with_mnemonic(camera_menu, "Far Clip Plane In", "CubicClipZoomIn");
-        create_menu_item_with_mnemonic(camera_menu, "Far Clip Plane Out", "CubicClipZoomOut");
-        menu_separator(camera_menu);
-        create_menu_item_with_mnemonic(camera_menu, "Next leak spot", "NextLeakSpot");
-        create_menu_item_with_mnemonic(camera_menu, "Previous leak spot", "PrevLeakSpot");
-        menu_separator(camera_menu);
-        create_menu_item_with_mnemonic(camera_menu, "Look Through Selected", "LookThroughSelected");
-        create_menu_item_with_mnemonic(camera_menu, "Look Through Camera", "LookThroughCamera");
-    }
-    menu_separator(menu);
-    {
-        auto orthographic_menu = create_sub_menu_with_mnemonic(menu, "Orthographic");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(orthographic_menu);
-        }
-        if (style == MainFrame::eRegular || style == MainFrame::eRegularLeft || style == MainFrame::eFloating) {
-            create_menu_item_with_mnemonic(orthographic_menu, "_Next (XY, YZ, XY)", "NextView");
-            create_menu_item_with_mnemonic(orthographic_menu, "XY (Top)", "ViewTop");
-            create_menu_item_with_mnemonic(orthographic_menu, "YZ", "ViewSide");
-            create_menu_item_with_mnemonic(orthographic_menu, "XZ", "ViewFront");
-            menu_separator(orthographic_menu);
-        }
-
-        create_menu_item_with_mnemonic(orthographic_menu, "_XY 100%", "Zoom100");
-        create_menu_item_with_mnemonic(orthographic_menu, "XY Zoom _In", "ZoomIn");
-        create_menu_item_with_mnemonic(orthographic_menu, "XY Zoom _Out", "ZoomOut");
-    }
-
-    menu_separator(menu);
-
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Show");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show _Angles", "ShowAngles");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show _Names", "ShowNames");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show Blocks", "ShowBlocks");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show C_oordinates", "ShowCoordinates");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show Window Outline", "ShowWindowOutline");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show Axes", "ShowAxes");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show Workzone", "ShowWorkzone");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "Show Stats", "ShowStats");
-    }
-
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Filter");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        Filters_constructMenu(menu_in_menu);
-    }
-    menu_separator(menu);
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Hide/Show");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "Hide Selected", "HideSelected");
-        create_menu_item_with_mnemonic(menu_in_menu, "Show Hidden", "ShowHidden");
-    }
-    menu_separator(menu);
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Region");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "_Off", "RegionOff");
-        create_menu_item_with_mnemonic(menu_in_menu, "_Set XY", "RegionSetXY");
-        create_menu_item_with_mnemonic(menu_in_menu, "Set _Brush", "RegionSetBrush");
-        create_menu_item_with_mnemonic(menu_in_menu, "Set Se_lected Brushes", "RegionSetSelection");
-    }
-
-    command_connect_accelerator("CenterXYView");
-
-    return view_menu_item;
-}
-
-ui::MenuItem create_selection_menu()
-{
-    // Selection menu
-    auto selection_menu_item = new_sub_menu_item_with_mnemonic("M_odify");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(selection_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
-
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Components");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_check_menu_item_with_mnemonic(menu_in_menu, "_Edges", "DragEdges");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "_Vertices", "DragVertices");
-        create_check_menu_item_with_mnemonic(menu_in_menu, "_Faces", "DragFaces");
-    }
-
-    menu_separator(menu);
-
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Nudge");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "Nudge Left", "SelectNudgeLeft");
-        create_menu_item_with_mnemonic(menu_in_menu, "Nudge Right", "SelectNudgeRight");
-        create_menu_item_with_mnemonic(menu_in_menu, "Nudge Up", "SelectNudgeUp");
-        create_menu_item_with_mnemonic(menu_in_menu, "Nudge Down", "SelectNudgeDown");
-    }
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Rotate");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "Rotate X", "RotateSelectionX");
-        create_menu_item_with_mnemonic(menu_in_menu, "Rotate Y", "RotateSelectionY");
-        create_menu_item_with_mnemonic(menu_in_menu, "Rotate Z", "RotateSelectionZ");
-    }
-    {
-        auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Flip");
-        if (g_Layout_enableDetachableMenus.m_value) {
-            menu_tearoff(menu_in_menu);
-        }
-        create_menu_item_with_mnemonic(menu_in_menu, "Flip _X", "MirrorSelectionX");
-        create_menu_item_with_mnemonic(menu_in_menu, "Flip _Y", "MirrorSelectionY");
-        create_menu_item_with_mnemonic(menu_in_menu, "Flip _Z", "MirrorSelectionZ");
-    }
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Arbitrary rotation...", "ArbitraryRotation");
-    create_menu_item_with_mnemonic(menu, "Arbitrary scale...", "ArbitraryScale");
-
-    return selection_menu_item;
-}
-
-ui::MenuItem create_bsp_menu()
-{
-    // BSP menu
-    auto bsp_menu_item = new_sub_menu_item_with_mnemonic("_Build");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(bsp_menu_item));
+       return selection_menu_item;
+}
+
+ui::MenuItem create_bsp_menu(){
+       // BSP menu
+       auto bsp_menu_item = new_sub_menu_item_with_mnemonic( "_Build" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( bsp_menu_item ) );
 
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    create_menu_item_with_mnemonic(menu, "Customize...", "BuildMenuCustomize");
+       create_menu_item_with_mnemonic( menu, "Customize...", "BuildMenuCustomize" );
 
-    menu_separator(menu);
+       menu_separator( menu );
 
-    Build_constructMenu(menu);
+       Build_constructMenu( menu );
 
-    g_bsp_menu = menu;
+       g_bsp_menu = menu;
 
-    return bsp_menu_item;
+       return bsp_menu_item;
 }
 
-ui::MenuItem create_grid_menu()
-{
-    // Grid menu
-    auto grid_menu_item = new_sub_menu_item_with_mnemonic("_Grid");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(grid_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_grid_menu(){
+       // Grid menu
+       auto grid_menu_item = new_sub_menu_item_with_mnemonic( "_Grid" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( grid_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    Grid_constructMenu(menu);
+       Grid_constructMenu( menu );
 
-    return grid_menu_item;
+       return grid_menu_item;
 }
 
-ui::MenuItem create_misc_menu()
-{
-    // Misc menu
-    auto misc_menu_item = new_sub_menu_item_with_mnemonic("M_isc");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(misc_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_misc_menu(){
+       // Misc menu
+       auto misc_menu_item = new_sub_menu_item_with_mnemonic( "M_isc" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( misc_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
 #if 0
-    create_menu_item_with_mnemonic( menu, "_Benchmark", makeCallbackF(GlobalCamera_Benchmark) );
+       create_menu_item_with_mnemonic( menu, "_Benchmark", makeCallbackF(GlobalCamera_Benchmark) );
 #endif
     menu.add(create_colours_menu());
 
-    create_menu_item_with_mnemonic(menu, "Find brush...", "FindBrush");
-    create_menu_item_with_mnemonic(menu, "Map Info...", "MapInfo");
-    // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
+       create_menu_item_with_mnemonic( menu, "Find brush...", "FindBrush" );
+       create_menu_item_with_mnemonic( menu, "Map Info...", "MapInfo" );
+       // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
 //  create_menu_item_with_mnemonic(menu, "_Print XY View", FreeCaller<void(), WXY_Print>());
-    create_menu_item_with_mnemonic(menu, "_Background select", makeCallbackF(WXY_BackgroundSelect));
-    return misc_menu_item;
+       create_menu_item_with_mnemonic( menu, "_Background select", makeCallbackF(WXY_BackgroundSelect) );
+       return misc_menu_item;
 }
 
-ui::MenuItem create_entity_menu()
-{
-    // Brush menu
-    auto entity_menu_item = new_sub_menu_item_with_mnemonic("E_ntity");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(entity_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_entity_menu(){
+       // Brush menu
+       auto entity_menu_item = new_sub_menu_item_with_mnemonic( "E_ntity" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( entity_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    Entity_constructMenu(menu);
+       Entity_constructMenu( menu );
 
-    return entity_menu_item;
+       return entity_menu_item;
 }
 
-ui::MenuItem create_brush_menu()
-{
-    // Brush menu
-    auto brush_menu_item = new_sub_menu_item_with_mnemonic("B_rush");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(brush_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_brush_menu(){
+       // Brush menu
+       auto brush_menu_item = new_sub_menu_item_with_mnemonic( "B_rush" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( brush_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    Brush_constructMenu(menu);
+       Brush_constructMenu( menu );
 
-    return brush_menu_item;
+       return brush_menu_item;
 }
 
-ui::MenuItem create_patch_menu()
-{
-    // Curve menu
-    auto patch_menu_item = new_sub_menu_item_with_mnemonic("_Curve");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(patch_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_patch_menu(){
+       // Curve menu
+       auto patch_menu_item = new_sub_menu_item_with_mnemonic( "_Curve" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( patch_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    Patch_constructMenu(menu);
+       Patch_constructMenu( menu );
 
-    return patch_menu_item;
+       return patch_menu_item;
 }
 
-ui::MenuItem create_help_menu()
-{
-    // Help menu
-    auto help_menu_item = new_sub_menu_item_with_mnemonic("_Help");
-    auto menu = ui::Menu::from(gtk_menu_item_get_submenu(help_menu_item));
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+ui::MenuItem create_help_menu(){
+       // Help menu
+       auto help_menu_item = new_sub_menu_item_with_mnemonic( "_Help" );
+       auto menu = ui::Menu::from( gtk_menu_item_get_submenu( help_menu_item ) );
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    create_menu_item_with_mnemonic(menu, "Manual", "OpenManual");
+       create_menu_item_with_mnemonic( menu, "Manual", "OpenManual" );
 
-    // this creates all the per-game drop downs for the game pack helps
-    // it will take care of hooking the Sys_OpenURL calls etc.
-    create_game_help_menu(menu);
+       // this creates all the per-game drop downs for the game pack helps
+       // it will take care of hooking the Sys_OpenURL calls etc.
+       create_game_help_menu( menu );
 
-    create_menu_item_with_mnemonic(menu, "Bug report", makeCallbackF(OpenBugReportURL));
-    create_menu_item_with_mnemonic(menu, "Shortcuts list", makeCallbackF(DoCommandListDlg));
-    create_menu_item_with_mnemonic(menu, "_About", makeCallbackF(DoAbout));
+       create_menu_item_with_mnemonic( menu, "Bug report", makeCallbackF(OpenBugReportURL) );
+       create_menu_item_with_mnemonic( menu, "Shortcuts list", makeCallbackF(DoCommandListDlg) );
+       create_menu_item_with_mnemonic( menu, "_About", makeCallbackF(DoAbout) );
 
-    return help_menu_item;
+       return help_menu_item;
 }
 
-ui::MenuBar create_main_menu(MainFrame::EViewStyle style)
-{
-    auto menu_bar = ui::MenuBar::from(gtk_menu_bar_new());
-    menu_bar.show();
+ui::MenuBar create_main_menu( MainFrame::EViewStyle style ){
+       auto menu_bar = ui::MenuBar::from( gtk_menu_bar_new() );
+       menu_bar.show();
 
-    menu_bar.add(create_file_menu());
-    menu_bar.add(create_edit_menu());
-    menu_bar.add(create_view_menu(style));
-    menu_bar.add(create_selection_menu());
-    menu_bar.add(create_bsp_menu());
-    menu_bar.add(create_grid_menu());
-    menu_bar.add(create_misc_menu());
-    menu_bar.add(create_entity_menu());
-    menu_bar.add(create_brush_menu());
-    menu_bar.add(create_patch_menu());
-    menu_bar.add(create_plugins_menu());
-    menu_bar.add(create_help_menu());
+       menu_bar.add(create_file_menu());
+       menu_bar.add(create_edit_menu());
+       menu_bar.add(create_view_menu(style));
+       menu_bar.add(create_selection_menu());
+       menu_bar.add(create_bsp_menu());
+       menu_bar.add(create_grid_menu());
+       menu_bar.add(create_misc_menu());
+       menu_bar.add(create_entity_menu());
+       menu_bar.add(create_brush_menu());
+       menu_bar.add(create_patch_menu());
+       menu_bar.add(create_plugins_menu());
+       menu_bar.add(create_help_menu());
 
-    return menu_bar;
+       return menu_bar;
 }
 
 
-void PatchInspector_registerShortcuts()
-{
-    command_connect_accelerator("PatchInspector");
+void PatchInspector_registerShortcuts(){
+       command_connect_accelerator( "PatchInspector" );
 }
 
-void Patch_registerShortcuts()
-{
-    command_connect_accelerator("InvertCurveTextureX");
-    command_connect_accelerator("InvertCurveTextureY");
-    command_connect_accelerator("PatchInsertInsertColumn");
-    command_connect_accelerator("PatchInsertInsertRow");
-    command_connect_accelerator("PatchDeleteLastColumn");
-    command_connect_accelerator("PatchDeleteLastRow");
-    command_connect_accelerator("NaturalizePatch");
-    //command_connect_accelerator("CapCurrentCurve");
+void Patch_registerShortcuts(){
+       command_connect_accelerator( "InvertCurveTextureX" );
+       command_connect_accelerator( "InvertCurveTextureY" );
+       command_connect_accelerator( "PatchInsertInsertColumn" );
+       command_connect_accelerator( "PatchInsertInsertRow" );
+       command_connect_accelerator( "PatchDeleteLastColumn" );
+       command_connect_accelerator( "PatchDeleteLastRow" );
+       command_connect_accelerator( "NaturalizePatch" );
+       //command_connect_accelerator("CapCurrentCurve");
 }
 
-void Manipulators_registerShortcuts()
-{
-    toggle_add_accelerator("MouseRotate");
-    toggle_add_accelerator("MouseTranslate");
-    toggle_add_accelerator("MouseScale");
-    toggle_add_accelerator("MouseDrag");
-    toggle_add_accelerator("ToggleClipper");
+void Manipulators_registerShortcuts(){
+       toggle_add_accelerator( "MouseRotate" );
+       toggle_add_accelerator( "MouseTranslate" );
+       toggle_add_accelerator( "MouseScale" );
+       toggle_add_accelerator( "MouseDrag" );
+       toggle_add_accelerator( "ToggleClipper" );
 }
 
-void TexdefNudge_registerShortcuts()
-{
-    command_connect_accelerator("TexRotateClock");
-    command_connect_accelerator("TexRotateCounter");
-    command_connect_accelerator("TexScaleUp");
-    command_connect_accelerator("TexScaleDown");
-    command_connect_accelerator("TexScaleLeft");
-    command_connect_accelerator("TexScaleRight");
-    command_connect_accelerator("TexShiftUp");
-    command_connect_accelerator("TexShiftDown");
-    command_connect_accelerator("TexShiftLeft");
-    command_connect_accelerator("TexShiftRight");
-}
-
-void SelectNudge_registerShortcuts()
-{
-    command_connect_accelerator("MoveSelectionDOWN");
-    command_connect_accelerator("MoveSelectionUP");
-    //command_connect_accelerator("SelectNudgeLeft");
-    //command_connect_accelerator("SelectNudgeRight");
-    //command_connect_accelerator("SelectNudgeUp");
-    //command_connect_accelerator("SelectNudgeDown");
+void TexdefNudge_registerShortcuts(){
+       command_connect_accelerator( "TexRotateClock" );
+       command_connect_accelerator( "TexRotateCounter" );
+       command_connect_accelerator( "TexScaleUp" );
+       command_connect_accelerator( "TexScaleDown" );
+       command_connect_accelerator( "TexScaleLeft" );
+       command_connect_accelerator( "TexScaleRight" );
+       command_connect_accelerator( "TexShiftUp" );
+       command_connect_accelerator( "TexShiftDown" );
+       command_connect_accelerator( "TexShiftLeft" );
+       command_connect_accelerator( "TexShiftRight" );
 }
 
-void SnapToGrid_registerShortcuts()
-{
-    command_connect_accelerator("SnapToGrid");
+void SelectNudge_registerShortcuts(){
+       command_connect_accelerator( "MoveSelectionDOWN" );
+       command_connect_accelerator( "MoveSelectionUP" );
+       //command_connect_accelerator("SelectNudgeLeft");
+       //command_connect_accelerator("SelectNudgeRight");
+       //command_connect_accelerator("SelectNudgeUp");
+       //command_connect_accelerator("SelectNudgeDown");
 }
 
-void SelectByType_registerShortcuts()
-{
-    command_connect_accelerator("SelectAllOfType");
+void SnapToGrid_registerShortcuts(){
+       command_connect_accelerator( "SnapToGrid" );
 }
 
-void SurfaceInspector_registerShortcuts()
-{
-    command_connect_accelerator("FitTexture");
+void SelectByType_registerShortcuts(){
+       command_connect_accelerator( "SelectAllOfType" );
+}
+
+void SurfaceInspector_registerShortcuts(){
+       command_connect_accelerator( "FitTexture" );
 }
 
 
-void register_shortcuts()
-{
-    PatchInspector_registerShortcuts();
-    Patch_registerShortcuts();
-    Grid_registerShortcuts();
-    XYWnd_registerShortcuts();
-    CamWnd_registerShortcuts();
-    Manipulators_registerShortcuts();
-    SurfaceInspector_registerShortcuts();
-    TexdefNudge_registerShortcuts();
-    SelectNudge_registerShortcuts();
-    SnapToGrid_registerShortcuts();
-    SelectByType_registerShortcuts();
-}
-
-void File_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "Open an existing map (CTRL + O)", "file_open.png", "OpenMap");
-    toolbar_append_button(toolbar, "Save the active map (CTRL + S)", "file_save.png", "SaveMap");
+void register_shortcuts(){
+       PatchInspector_registerShortcuts();
+       Patch_registerShortcuts();
+       Grid_registerShortcuts();
+       XYWnd_registerShortcuts();
+       CamWnd_registerShortcuts();
+       Manipulators_registerShortcuts();
+       SurfaceInspector_registerShortcuts();
+       TexdefNudge_registerShortcuts();
+       SelectNudge_registerShortcuts();
+       SnapToGrid_registerShortcuts();
+       SelectByType_registerShortcuts();
 }
 
-void UndoRedo_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "Undo (CTRL + Z)", "undo.png", "Undo");
-    toolbar_append_button(toolbar, "Redo (CTRL + Y)", "redo.png", "Redo");
+void File_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "Open an existing map (CTRL + O)", "file_open.png", "OpenMap" );
+       toolbar_append_button( toolbar, "Save the active map (CTRL + S)", "file_save.png", "SaveMap" );
 }
 
-void RotateFlip_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "x-axis Flip", "brush_flipx.png", "MirrorSelectionX");
-    toolbar_append_button(toolbar, "x-axis Rotate", "brush_rotatex.png", "RotateSelectionX");
-    toolbar_append_button(toolbar, "y-axis Flip", "brush_flipy.png", "MirrorSelectionY");
-    toolbar_append_button(toolbar, "y-axis Rotate", "brush_rotatey.png", "RotateSelectionY");
-    toolbar_append_button(toolbar, "z-axis Flip", "brush_flipz.png", "MirrorSelectionZ");
-    toolbar_append_button(toolbar, "z-axis Rotate", "brush_rotatez.png", "RotateSelectionZ");
+void UndoRedo_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "Undo (CTRL + Z)", "undo.png", "Undo" );
+       toolbar_append_button( toolbar, "Redo (CTRL + Y)", "redo.png", "Redo" );
 }
 
-void Select_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "Select touching", "selection_selecttouching.png", "SelectTouching");
-    toolbar_append_button(toolbar, "Select inside", "selection_selectinside.png", "SelectInside");
+void RotateFlip_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "x-axis Flip", "brush_flipx.png", "MirrorSelectionX" );
+       toolbar_append_button( toolbar, "x-axis Rotate", "brush_rotatex.png", "RotateSelectionX" );
+       toolbar_append_button( toolbar, "y-axis Flip", "brush_flipy.png", "MirrorSelectionY" );
+       toolbar_append_button( toolbar, "y-axis Rotate", "brush_rotatey.png", "RotateSelectionY" );
+       toolbar_append_button( toolbar, "z-axis Flip", "brush_flipz.png", "MirrorSelectionZ" );
+       toolbar_append_button( toolbar, "z-axis Rotate", "brush_rotatez.png", "RotateSelectionZ" );
 }
 
-void CSG_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "CSG Subtract (SHIFT + U)", "selection_csgsubtract.png", "CSGSubtract");
-    toolbar_append_button(toolbar, "CSG Merge (CTRL + U)", "selection_csgmerge.png", "CSGMerge");
-    toolbar_append_button(toolbar, "Make Hollow", "selection_makehollow.png", "CSGMakeHollow");
-    toolbar_append_button(toolbar, "Make Room", "selection_makeroom.png", "CSGMakeRoom");
+void Select_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "Select touching", "selection_selecttouching.png", "SelectTouching" );
+       toolbar_append_button( toolbar, "Select inside", "selection_selectinside.png", "SelectInside" );
 }
 
-void ComponentModes_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_toggle_button(toolbar, "Select Vertices (V)", "modify_vertices.png", "DragVertices");
-    toolbar_append_toggle_button(toolbar, "Select Edges (E)", "modify_edges.png", "DragEdges");
-    toolbar_append_toggle_button(toolbar, "Select Faces (F)", "modify_faces.png", "DragFaces");
+void CSG_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "CSG Subtract (SHIFT + U)", "selection_csgsubtract.png", "CSGSubtract" );
+       toolbar_append_button( toolbar, "CSG Merge (CTRL + U)", "selection_csgmerge.png", "CSGMerge" );
+       toolbar_append_button( toolbar, "Make Hollow", "selection_makehollow.png", "CSGMakeHollow" );
+       toolbar_append_button( toolbar, "Make Room", "selection_makeroom.png", "CSGMakeRoom" );
 }
 
-void Clipper_constructToolbar(ui::Toolbar toolbar)
-{
+void ComponentModes_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_toggle_button( toolbar, "Select Vertices (V)", "modify_vertices.png", "DragVertices" );
+       toolbar_append_toggle_button( toolbar, "Select Edges (E)", "modify_edges.png", "DragEdges" );
+       toolbar_append_toggle_button( toolbar, "Select Faces (F)", "modify_faces.png", "DragFaces" );
+}
 
-    toolbar_append_toggle_button(toolbar, "Clipper (X)", "view_clipper.png", "ToggleClipper");
+void Clipper_constructToolbar( ui::Toolbar toolbar ){
+
+       toolbar_append_toggle_button( toolbar, "Clipper (X)", "view_clipper.png", "ToggleClipper" );
 }
 
-void XYWnd_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_button(toolbar, "Change views", "view_change.png", "NextView");
+void XYWnd_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_button( toolbar, "Change views", "view_change.png", "NextView" );
 }
 
-void Manipulators_constructToolbar(ui::Toolbar toolbar)
-{
-    toolbar_append_toggle_button(toolbar, "Translate (W)", "select_mousetranslate.png", "MouseTranslate");
-    toolbar_append_toggle_button(toolbar, "Rotate (R)", "select_mouserotate.png", "MouseRotate");
-    toolbar_append_toggle_button(toolbar, "Scale", "select_mousescale.png", "MouseScale");
-    toolbar_append_toggle_button(toolbar, "Resize (Q)", "select_mouseresize.png", "MouseDrag");
+void Manipulators_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_toggle_button( toolbar, "Translate (W)", "select_mousetranslate.png", "MouseTranslate" );
+       toolbar_append_toggle_button( toolbar, "Rotate (R)", "select_mouserotate.png", "MouseRotate" );
+       toolbar_append_toggle_button( toolbar, "Scale", "select_mousescale.png", "MouseScale" );
+       toolbar_append_toggle_button( toolbar, "Resize (Q)", "select_mouseresize.png", "MouseDrag" );
 
-    Clipper_constructToolbar(toolbar);
+       Clipper_constructToolbar( toolbar );
 }
 
-ui::Toolbar create_main_toolbar(MainFrame::EViewStyle style)
-{
-    auto toolbar = ui::Toolbar::from(gtk_toolbar_new());
-    gtk_orientable_set_orientation(GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_HORIZONTAL);
-    gtk_toolbar_set_style(toolbar, GTK_TOOLBAR_ICONS);
+ui::Toolbar create_main_toolbar( MainFrame::EViewStyle style ){
+       auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
+       gtk_orientable_set_orientation( GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_HORIZONTAL );
+       gtk_toolbar_set_style( toolbar, GTK_TOOLBAR_ICONS );
 
-    toolbar.show();
+       toolbar.show();
 
-    auto space = [&]() {
-        auto btn = ui::ToolItem::from(gtk_separator_tool_item_new());
-        btn.show();
-        toolbar.add(btn);
-    };
+       auto space = [&]() {
+               auto btn = ui::ToolItem::from(gtk_separator_tool_item_new());
+               btn.show();
+               toolbar.add(btn);
+       };
 
-    File_constructToolbar(toolbar);
+       File_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    UndoRedo_constructToolbar(toolbar);
+       UndoRedo_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    RotateFlip_constructToolbar(toolbar);
+       RotateFlip_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    Select_constructToolbar(toolbar);
+       Select_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    CSG_constructToolbar(toolbar);
+       CSG_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    ComponentModes_constructToolbar(toolbar);
+       ComponentModes_constructToolbar( toolbar );
 
-    if (style == MainFrame::eRegular || style == MainFrame::eRegularLeft || style == MainFrame::eFloating) {
-        space();
+       if ( style == MainFrame::eRegular || style == MainFrame::eRegularLeft || style == MainFrame::eFloating ) {
+               space();
 
-        XYWnd_constructToolbar(toolbar);
-    }
+               XYWnd_constructToolbar( toolbar );
+       }
 
-    space();
+       space();
 
-    CamWnd_constructToolbar(toolbar);
+       CamWnd_constructToolbar( toolbar );
 
-    space();
+       space();
 
-    Manipulators_constructToolbar(toolbar);
+       Manipulators_constructToolbar( toolbar );
 
-    if (g_Layout_enablePatchToolbar.m_value) {
-        space();
+       if ( g_Layout_enablePatchToolbar.m_value ) {
+               space();
 
-        Patch_constructToolbar(toolbar);
-    }
+               Patch_constructToolbar( toolbar );
+       }
 
-    space();
+       space();
 
-    toolbar_append_toggle_button(toolbar, "Texture Lock (SHIFT +T)", "texture_lock.png", "TogTexLock");
+       toolbar_append_toggle_button( toolbar, "Texture Lock (SHIFT +T)", "texture_lock.png", "TogTexLock" );
 
-    space();
+       space();
 
-    /*auto g_view_entities_button =*/ toolbar_append_button(toolbar, "Entities (N)", "entities.png",
-                                                            "ToggleEntityInspector");
-    auto g_view_console_button = toolbar_append_button(toolbar, "Console (O)", "console.png", "ToggleConsole");
-    auto g_view_textures_button = toolbar_append_button(toolbar, "Texture Browser (T)", "texture_browser.png",
-                                                        "ToggleTextures");
-    // TODO: call light inspector
-    //GtkButton* g_view_lightinspector_button = toolbar_append_button(toolbar, "Light Inspector", "lightinspector.png", "ToggleLightInspector");
+       /*auto g_view_entities_button =*/ toolbar_append_button( toolbar, "Entities (N)", "entities.png", "ToggleEntityInspector" );
+       auto g_view_console_button = toolbar_append_button( toolbar, "Console (O)", "console.png", "ToggleConsole" );
+       auto g_view_textures_button = toolbar_append_button( toolbar, "Texture Browser (T)", "texture_browser.png", "ToggleTextures" );
+       // TODO: call light inspector
+       //GtkButton* g_view_lightinspector_button = toolbar_append_button(toolbar, "Light Inspector", "lightinspector.png", "ToggleLightInspector");
 
-    space();
-    /*auto g_refresh_models_button =*/ toolbar_append_button(toolbar, "Refresh Models", "refresh_models.png",
-                                                             "RefreshReferences");
+       space();
+       /*auto g_refresh_models_button =*/ toolbar_append_button( toolbar, "Refresh Models", "refresh_models.png", "RefreshReferences" );
 
 
-    // disable the console and texture button in the regular layouts
-    if (style == MainFrame::eRegular || style == MainFrame::eRegularLeft) {
-        gtk_widget_set_sensitive(g_view_console_button, FALSE);
-        gtk_widget_set_sensitive(g_view_textures_button, FALSE);
-    }
+       // disable the console and texture button in the regular layouts
+       if ( style == MainFrame::eRegular || style == MainFrame::eRegularLeft ) {
+               gtk_widget_set_sensitive( g_view_console_button , FALSE );
+               gtk_widget_set_sensitive( g_view_textures_button , FALSE );
+       }
 
-    return toolbar;
+       return toolbar;
 }
 
-ui::Widget create_main_statusbar(ui::Widget pStatusLabel[c_count_status])
-{
-    auto table = ui::Table(1, c_count_status, FALSE);
-    table.show();
-
-    {
-        auto label = ui::Label("Label");
-        gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
-        gtk_misc_set_padding(GTK_MISC(label), 4, 2);
-        label.show();
-        table.attach(label, {0, 1, 0, 1});
-        pStatusLabel[c_command_status] = ui::Widget(label);
-    }
-
-    for (unsigned int i = 1; (int) i < c_count_status; ++i) {
-        auto frame = ui::Frame();
-        frame.show();
-        table.attach(frame, {i, i + 1, 0, 1});
-        gtk_frame_set_shadow_type(frame, GTK_SHADOW_IN);
-
-        auto label = ui::Label("Label");
-        gtk_label_set_ellipsize(label, PANGO_ELLIPSIZE_END);
-        gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
-        gtk_misc_set_padding(GTK_MISC(label), 4, 2);
-        label.show();
-        frame.add(label);
-        pStatusLabel[i] = ui::Widget(label);
-    }
-
-    return ui::Widget(table);
+ui::Widget create_main_statusbar( ui::Widget pStatusLabel[c_count_status] ){
+       auto table = ui::Table( 1, c_count_status, FALSE );
+       table.show();
+
+       {
+               auto label = ui::Label( "Label" );
+               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+               gtk_misc_set_padding( GTK_MISC( label ), 4, 2 );
+               label.show();
+               table.attach(label, {0, 1, 0, 1});
+               pStatusLabel[c_command_status] = ui::Widget(label );
+       }
+
+       for (unsigned int i = 1; (int) i < c_count_status; ++i)
+       {
+               auto frame = ui::Frame();
+               frame.show();
+               table.attach(frame, {i, i + 1, 0, 1});
+               gtk_frame_set_shadow_type( frame, GTK_SHADOW_IN );
+
+               auto label = ui::Label( "Label" );
+               gtk_label_set_ellipsize( label, PANGO_ELLIPSIZE_END );
+               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+               gtk_misc_set_padding( GTK_MISC( label ), 4, 2 );
+               label.show();
+               frame.add(label);
+               pStatusLabel[i] = ui::Widget(label );
+       }
+
+       return ui::Widget(table );
 }
 
 #if 0
 
 
-                                                                                                                        WidgetFocusPrinter g_mainframeWidgetFocusPrinter( "mainframe" );
+WidgetFocusPrinter g_mainframeWidgetFocusPrinter( "mainframe" );
 
 class WindowFocusPrinter
 {
@@ -2796,108 +2621,100 @@ WindowFocusPrinter g_mainframeFocusPrinter( "mainframe" );
 
 #endif
 
-class MainWindowActive {
-    static gboolean notify(ui::Window window, gpointer dummy, MainWindowActive *self)
-    {
-        if (g_wait.m_window && gtk_window_is_active(window) && !g_wait.m_window.visible()) {
-            g_wait.m_window.show();
-        }
+class MainWindowActive
+{
+static gboolean notify( ui::Window window, gpointer dummy, MainWindowActive* self ){
+       if ( g_wait.m_window && gtk_window_is_active( window ) && !g_wait.m_window.visible() ) {
+               g_wait.m_window.show();
+       }
 
-        return FALSE;
-    }
+       return FALSE;
+}
 
 public:
-    void connect(ui::Window toplevel_window)
-    {
-        toplevel_window.connect("notify::is-active", G_CALLBACK(notify), this);
-    }
+void connect( ui::Window toplevel_window ){
+       toplevel_window.connect( "notify::is-active", G_CALLBACK( notify ), this );
+}
 };
 
 MainWindowActive g_MainWindowActive;
 
-SignalHandlerId XYWindowDestroyed_connect(const SignalHandler &handler)
-{
-    return g_pParentWnd->GetXYWnd()->onDestroyed.connectFirst(handler);
+SignalHandlerId XYWindowDestroyed_connect( const SignalHandler& handler ){
+       return g_pParentWnd->GetXYWnd()->onDestroyed.connectFirst( handler );
 }
 
-void XYWindowDestroyed_disconnect(SignalHandlerId id)
-{
-    g_pParentWnd->GetXYWnd()->onDestroyed.disconnect(id);
+void XYWindowDestroyed_disconnect( SignalHandlerId id ){
+       g_pParentWnd->GetXYWnd()->onDestroyed.disconnect( id );
 }
 
-MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler &handler)
-{
-    return g_pParentWnd->GetXYWnd()->onMouseDown.connectFirst(handler);
+MouseEventHandlerId XYWindowMouseDown_connect( const MouseEventHandler& handler ){
+       return g_pParentWnd->GetXYWnd()->onMouseDown.connectFirst( handler );
 }
 
-void XYWindowMouseDown_disconnect(MouseEventHandlerId id)
-{
-    g_pParentWnd->GetXYWnd()->onMouseDown.disconnect(id);
+void XYWindowMouseDown_disconnect( MouseEventHandlerId id ){
+       g_pParentWnd->GetXYWnd()->onMouseDown.disconnect( id );
 }
 
 // =============================================================================
 // MainFrame class
 
-MainFrame *g_pParentWnd = 0;
+MainFrameg_pParentWnd = 0;
 
 ui::Window MainFrame_getWindow()
 {
-    return g_pParentWnd ? g_pParentWnd->m_window : ui::Window{ui::null};
+       return g_pParentWnd ? g_pParentWnd->m_window : ui::Window{ui::null};
 }
 
 std::vector<ui::Widget> g_floating_windows;
 
-MainFrame::MainFrame() : m_idleRedrawStatusText(RedrawStatusTextCaller(*this))
-{
-    m_pXYWnd = 0;
-    m_pCamWnd = 0;
-    m_pZWnd = 0;
-    m_pYZWnd = 0;
-    m_pXZWnd = 0;
-    m_pActiveXY = 0;
-
-    for (auto &n : m_pStatusLabel) {
+MainFrame::MainFrame() : m_idleRedrawStatusText( RedrawStatusTextCaller( *this ) ){
+       m_pXYWnd = 0;
+       m_pCamWnd = 0;
+       m_pZWnd = 0;
+       m_pYZWnd = 0;
+       m_pXZWnd = 0;
+       m_pActiveXY = 0;
+
+       for (auto &n : m_pStatusLabel) {
         n = NULL;
-    }
+       }
 
-    m_bSleeping = false;
+       m_bSleeping = false;
 
-    Create();
+       Create();
 }
 
-MainFrame::~MainFrame()
-{
-    SaveWindowInfo();
+MainFrame::~MainFrame(){
+       SaveWindowInfo();
 
-    m_window.hide();
+       m_window.hide();
 
-    Shutdown();
+       Shutdown();
 
-    for (std::vector<ui::Widget>::iterator i = g_floating_windows.begin(); i != g_floating_windows.end(); ++i) {
-        i->destroy();
-    }
+       for ( std::vector<ui::Widget>::iterator i = g_floating_windows.begin(); i != g_floating_windows.end(); ++i )
+       {
+               i->destroy();
+       }
 
-    m_window.destroy();
+       m_window.destroy();
 }
 
-void MainFrame::SetActiveXY(XYWnd *p)
-{
-    if (m_pActiveXY) {
-        m_pActiveXY->SetActive(false);
-    }
+void MainFrame::SetActiveXY( XYWnd* p ){
+       if ( m_pActiveXY ) {
+               m_pActiveXY->SetActive( false );
+       }
 
-    m_pActiveXY = p;
+       m_pActiveXY = p;
 
-    if (m_pActiveXY) {
-        m_pActiveXY->SetActive(true);
-    }
+       if ( m_pActiveXY ) {
+               m_pActiveXY->SetActive( true );
+       }
 
 }
 
-void MainFrame::ReleaseContexts()
-{
+void MainFrame::ReleaseContexts(){
 #if 0
-                                                                                                                            if ( m_pXYWnd ) {
+       if ( m_pXYWnd ) {
                m_pXYWnd->DestroyContext();
        }
        if ( m_pYZWnd ) {
@@ -2918,10 +2735,9 @@ void MainFrame::ReleaseContexts()
 #endif
 }
 
-void MainFrame::CreateContexts()
-{
+void MainFrame::CreateContexts(){
 #if 0
-                                                                                                                            if ( m_pCamWnd ) {
+       if ( m_pCamWnd ) {
                m_pCamWnd->CreateContext();
        }
        if ( m_pXYWnd ) {
@@ -2946,10 +2762,9 @@ void MainFrame::CreateContexts()
 //#define DBG_SLEEP
 #endif
 
-void MainFrame::OnSleep()
-{
+void MainFrame::OnSleep(){
 #if 0
-                                                                                                                            m_bSleeping ^= 1;
+       m_bSleeping ^= 1;
        if ( m_bSleeping ) {
                // useful when trying to debug crashes in the sleep code
                globalOutputStream() << "Going into sleep mode..\n";
@@ -3001,38 +2816,35 @@ void MainFrame::OnSleep()
 }
 
 
-ui::Window create_splash()
-{
-    auto window = ui::Window(ui::window_type::TOP);
-    gtk_window_set_decorated(window, false);
-    gtk_window_set_resizable(window, false);
-    gtk_window_set_modal(window, true);
-    gtk_window_set_default_size(window, -1, -1);
-    gtk_window_set_position(window, GTK_WIN_POS_CENTER);
-    gtk_container_set_border_width(window, 0);
+ui::Window create_splash(){
+       auto window = ui::Window( ui::window_type::TOP );
+       gtk_window_set_decorated(window, false);
+       gtk_window_set_resizable(window, false);
+       gtk_window_set_modal(window, true);
+       gtk_window_set_default_size( window, -1, -1 );
+       gtk_window_set_position( window, GTK_WIN_POS_CENTER );
+       gtk_container_set_border_width(window, 0);
 
-    auto image = new_local_image("splash.png");
-    image.show();
-    window.add(image);
+       auto image = new_local_image( "splash.png" );
+       image.show();
+       window.add(image);
 
-    window.dimensions(-1, -1);
-    window.show();
+       window.dimensions(-1, -1);
+       window.show();
 
-    return window;
+       return window;
 }
 
 static ui::Window splash_screen{ui::null};
 
-void show_splash()
-{
-    splash_screen = create_splash();
+void show_splash(){
+       splash_screen = create_splash();
 
-    ui::process();
+       ui::process();
 }
 
-void hide_splash()
-{
-    splash_screen.destroy();
+void hide_splash(){
+       splash_screen.destroy();
 }
 
 WindowPositionTracker g_posCamWnd;
@@ -3040,379 +2852,377 @@ WindowPositionTracker g_posXYWnd;
 WindowPositionTracker g_posXZWnd;
 WindowPositionTracker g_posYZWnd;
 
-static gint mainframe_delete(ui::Widget widget, GdkEvent *event, gpointer data)
-{
-    if (ConfirmModified("Exit Radiant")) {
-        gtk_main_quit();
-    }
+static gint mainframe_delete( ui::Widget widget, GdkEvent *event, gpointer data ){
+       if ( ConfirmModified( "Exit Radiant" ) ) {
+               gtk_main_quit();
+       }
 
-    return TRUE;
+       return TRUE;
 }
 
-void MainFrame::Create()
-{
-    ui::Window window = ui::Window(ui::window_type::TOP);
+void MainFrame::Create(){
+       ui::Window window = ui::Window( ui::window_type::TOP );
 
-    GlobalWindowObservers_connectTopLevel(window);
+       GlobalWindowObservers_connectTopLevel( window );
 
-    gtk_window_set_transient_for(splash_screen, window);
+       gtk_window_set_transient_for( splash_screen, window );
 
 #if !GDEF_OS_WINDOWS
-    {
-        GdkPixbuf *pixbuf = pixbuf_new_from_file_with_mask("bitmaps/icon.png");
-        if (pixbuf != 0) {
-            gtk_window_set_icon(window, pixbuf);
-            g_object_unref(pixbuf);
-        }
-    }
+       {
+               GdkPixbuf* pixbuf = pixbuf_new_from_file_with_mask( "bitmaps/icon.png" );
+               if ( pixbuf != 0 ) {
+                       gtk_window_set_icon( window, pixbuf );
+                       g_object_unref( pixbuf );
+               }
+       }
 #endif
 
-    gtk_widget_add_events(window, GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK);
-    window.connect("delete_event", G_CALLBACK(mainframe_delete), this);
+       gtk_widget_add_events( window , GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK );
+       window.connect( "delete_event", G_CALLBACK( mainframe_delete ), this );
 
-    m_position_tracker.connect(window);
+       m_position_tracker.connect( window );
 
 #if 0
-                                                                                                                            g_mainframeWidgetFocusPrinter.connect( window );
+       g_mainframeWidgetFocusPrinter.connect( window );
        g_mainframeFocusPrinter.connect( window );
 #endif
 
-    g_MainWindowActive.connect(window);
+       g_MainWindowActive.connect( window );
 
-    GetPlugInMgr().Init(window);
+       GetPlugInMgr().Init( window );
 
-    auto vbox = ui::VBox(FALSE, 0);
-    window.add(vbox);
-    vbox.show();
+       auto vbox = ui::VBox( FALSE, 0 );
+       window.add(vbox);
+       vbox.show();
 
-    global_accel_connect_window(window);
+       global_accel_connect_window( window );
 
-    m_nCurrentStyle = (EViewStyle) g_Layout_viewStyle.m_value;
+       m_nCurrentStyle = (EViewStyle)g_Layout_viewStyle.m_value;
 
-    register_shortcuts();
+       register_shortcuts();
 
-    auto main_menu = create_main_menu(CurrentStyle());
-    vbox.pack_start(main_menu, FALSE, FALSE, 0);
+    auto main_menu = create_main_menu( CurrentStyle() );
+       vbox.pack_start( main_menu, FALSE, FALSE, 0 );
 
-    auto main_toolbar = create_main_toolbar(CurrentStyle());
-    vbox.pack_start(main_toolbar, FALSE, FALSE, 0);
+    auto main_toolbar = create_main_toolbar( CurrentStyle() );
+       vbox.pack_start( main_toolbar, FALSE, FALSE, 0 );
 
-    auto plugin_toolbar = create_plugin_toolbar();
-    if (!g_Layout_enablePluginToolbar.m_value) {
-        plugin_toolbar.hide();
-    }
-    vbox.pack_start(plugin_toolbar, FALSE, FALSE, 0);
+       auto plugin_toolbar = create_plugin_toolbar();
+       if ( !g_Layout_enablePluginToolbar.m_value ) {
+               plugin_toolbar.hide();
+       }
+       vbox.pack_start( plugin_toolbar, FALSE, FALSE, 0 );
 
-    ui::Widget main_statusbar = create_main_statusbar(reinterpret_cast<ui::Widget *>(m_pStatusLabel));
-    vbox.pack_end(main_statusbar, FALSE, TRUE, 2);
+       ui::Widget main_statusbar = create_main_statusbar(reinterpret_cast<ui::Widget *>(m_pStatusLabel));
+       vbox.pack_end(main_statusbar, FALSE, TRUE, 2);
 
-    GroupDialog_constructWindow(window);
-    g_page_entity = GroupDialog_addPage("Entities", EntityInspector_constructWindow(GroupDialog_getWindow()),
-                                        RawStringExportCaller("Entities"));
+       GroupDialog_constructWindow( window );
+       g_page_entity = GroupDialog_addPage( "Entities", EntityInspector_constructWindow( GroupDialog_getWindow() ), RawStringExportCaller( "Entities" ) );
 
-    if (FloatingGroupDialog()) {
-        g_page_console = GroupDialog_addPage("Console", Console_constructWindow(GroupDialog_getWindow()),
-                                             RawStringExportCaller("Console"));
-    }
+       if ( FloatingGroupDialog() ) {
+               g_page_console = GroupDialog_addPage( "Console", Console_constructWindow( GroupDialog_getWindow() ), RawStringExportCaller( "Console" ) );
+       }
 
 #if GDEF_OS_WINDOWS
-                                                                                                                            if ( g_multimon_globals.m_bStartOnPrimMon ) {
+       if ( g_multimon_globals.m_bStartOnPrimMon ) {
                PositionWindowOnPrimaryScreen( g_layout_globals.m_position );
                window_set_position( window, g_layout_globals.m_position );
        }
        else
 #endif
-    if (g_layout_globals.nState & GDK_WINDOW_STATE_MAXIMIZED) {
-        gtk_window_maximize(window);
-        WindowPosition default_position(-1, -1, 640, 480);
-        window_set_position(window, default_position);
-    } else {
-        window_set_position(window, g_layout_globals.m_position);
-    }
-
-    m_window = window;
-
-    window.show();
-
-    if (CurrentStyle() == eRegular || CurrentStyle() == eRegularLeft) {
-        {
-            ui::Widget vsplit = ui::VPaned(ui::New);
-            m_vSplit = vsplit;
-            vbox.pack_start(vsplit, TRUE, TRUE, 0);
-            vsplit.show();
-
-            // console
-            ui::Widget console_window = Console_constructWindow(window);
-            gtk_paned_pack2(GTK_PANED(vsplit), console_window, FALSE, TRUE);
-
-            {
-                ui::Widget hsplit = ui::HPaned(ui::New);
-                hsplit.show();
-                m_hSplit = hsplit;
-                gtk_paned_add1(GTK_PANED(vsplit), hsplit);
-
-                // xy
-                m_pXYWnd = new XYWnd();
-                m_pXYWnd->SetViewType(XY);
-                ui::Widget xy_window = ui::Widget(create_framed_widget(m_pXYWnd->GetWidget()));
-
-                {
-                    ui::Widget vsplit2 = ui::VPaned(ui::New);
-                    vsplit2.show();
-                    m_vSplit2 = vsplit2;
-
-                    if (CurrentStyle() == eRegular) {
-                        gtk_paned_add1(GTK_PANED(hsplit), xy_window);
-                        gtk_paned_add2(GTK_PANED(hsplit), vsplit2);
-                    } else {
-                        gtk_paned_add1(GTK_PANED(hsplit), vsplit2);
-                        gtk_paned_add2(GTK_PANED(hsplit), xy_window);
-                    }
-
-
-                    // camera
-                    m_pCamWnd = NewCamWnd();
-                    GlobalCamera_setCamWnd(*m_pCamWnd);
-                    CamWnd_setParent(*m_pCamWnd, window);
-                    auto camera_window = create_framed_widget(CamWnd_getWidget(*m_pCamWnd));
-
-                    gtk_paned_add1(GTK_PANED(vsplit2), camera_window);
-
-                    // textures
-                    auto texture_window = create_framed_widget(TextureBrowser_constructWindow(window));
-
-                    gtk_paned_add2(GTK_PANED(vsplit2), texture_window);
-                }
-            }
-        }
-
-        gtk_paned_set_position(GTK_PANED(m_vSplit), g_layout_globals.nXYHeight);
-
-        if (CurrentStyle() == eRegular) {
-            gtk_paned_set_position(GTK_PANED(m_hSplit), g_layout_globals.nXYWidth);
-        } else {
-            gtk_paned_set_position(GTK_PANED(m_hSplit), g_layout_globals.nCamWidth);
-        }
-
-        gtk_paned_set_position(GTK_PANED(m_vSplit2), g_layout_globals.nCamHeight);
-    } else if (CurrentStyle() == eFloating) {
-        {
-            ui::Window window = ui::Window(create_persistent_floating_window("Camera", m_window));
-            global_accel_connect_window(window);
-            g_posCamWnd.connect(window);
+       if ( g_layout_globals.nState & GDK_WINDOW_STATE_MAXIMIZED ) {
+               gtk_window_maximize( window );
+               WindowPosition default_position( -1, -1, 640, 480 );
+               window_set_position( window, default_position );
+       }
+       else
+       {
+               window_set_position( window, g_layout_globals.m_position );
+       }
+
+       m_window = window;
+
+       window.show();
+
+       if ( CurrentStyle() == eRegular || CurrentStyle() == eRegularLeft ) {
+               {
+                       ui::Widget vsplit = ui::VPaned(ui::New);
+                       m_vSplit = vsplit;
+                       vbox.pack_start( vsplit, TRUE, TRUE, 0 );
+                       vsplit.show();
+
+                       // console
+                       ui::Widget console_window = Console_constructWindow( window );
+                       gtk_paned_pack2( GTK_PANED( vsplit ), console_window, FALSE, TRUE );
+
+                       {
+                               ui::Widget hsplit = ui::HPaned(ui::New);
+                               hsplit.show();
+                               m_hSplit = hsplit;
+                               gtk_paned_add1( GTK_PANED( vsplit ), hsplit );
+
+                               // xy
+                               m_pXYWnd = new XYWnd();
+                               m_pXYWnd->SetViewType( XY );
+                               ui::Widget xy_window = ui::Widget(create_framed_widget( m_pXYWnd->GetWidget( ) ));
+
+                               {
+                                       ui::Widget vsplit2 = ui::VPaned(ui::New);
+                                       vsplit2.show();
+                                       m_vSplit2 = vsplit2;
+
+                                       if ( CurrentStyle() == eRegular ) {
+                                               gtk_paned_add1( GTK_PANED( hsplit ), xy_window );
+                                               gtk_paned_add2( GTK_PANED( hsplit ), vsplit2 );
+                                       }
+                                       else
+                                       {
+                                               gtk_paned_add1( GTK_PANED( hsplit ), vsplit2 );
+                                               gtk_paned_add2( GTK_PANED( hsplit ), xy_window );
+                                       }
+
+
+                                       // camera
+                                       m_pCamWnd = NewCamWnd();
+                                       GlobalCamera_setCamWnd( *m_pCamWnd );
+                                       CamWnd_setParent( *m_pCamWnd, window );
+                                       auto camera_window = create_framed_widget( CamWnd_getWidget( *m_pCamWnd ) );
+
+                                       gtk_paned_add1( GTK_PANED( vsplit2 ), camera_window  );
+
+                                       // textures
+                                       auto texture_window = create_framed_widget( TextureBrowser_constructWindow( window ) );
+
+                                       gtk_paned_add2( GTK_PANED( vsplit2 ), texture_window  );
+                               }
+                       }
+               }
+
+               gtk_paned_set_position( GTK_PANED( m_vSplit ), g_layout_globals.nXYHeight );
 
-            window.show();
+               if ( CurrentStyle() == eRegular ) {
+                       gtk_paned_set_position( GTK_PANED( m_hSplit ), g_layout_globals.nXYWidth );
+               }
+               else
+               {
+                       gtk_paned_set_position( GTK_PANED( m_hSplit ), g_layout_globals.nCamWidth );
+               }
+
+               gtk_paned_set_position( GTK_PANED( m_vSplit2 ), g_layout_globals.nCamHeight );
+       }
+       else if ( CurrentStyle() == eFloating ) {
+               {
+                       ui::Window window = ui::Window(create_persistent_floating_window( "Camera", m_window ));
+                       global_accel_connect_window( window );
+                       g_posCamWnd.connect( window );
+
+                       window.show();
+
+                       m_pCamWnd = NewCamWnd();
+                       GlobalCamera_setCamWnd( *m_pCamWnd );
 
-            m_pCamWnd = NewCamWnd();
-            GlobalCamera_setCamWnd(*m_pCamWnd);
+                       {
+                               auto frame = create_framed_widget( CamWnd_getWidget( *m_pCamWnd ) );
+                               window.add(frame);
+                       }
+                       CamWnd_setParent( *m_pCamWnd, window );
 
-            {
-                auto frame = create_framed_widget(CamWnd_getWidget(*m_pCamWnd));
-                window.add(frame);
-            }
-            CamWnd_setParent(*m_pCamWnd, window);
+                       g_floating_windows.push_back( window );
+               }
 
-            g_floating_windows.push_back(window);
-        }
-
-        {
-            ui::Window window = ui::Window(create_persistent_floating_window(ViewType_getTitle(XY), m_window));
-            global_accel_connect_window(window);
-            g_posXYWnd.connect(window);
+               {
+                       ui::Window window = ui::Window(create_persistent_floating_window( ViewType_getTitle( XY ), m_window ));
+                       global_accel_connect_window( window );
+                       g_posXYWnd.connect( window );
 
-            m_pXYWnd = new XYWnd();
-            m_pXYWnd->m_parent = window;
-            m_pXYWnd->SetViewType(XY);
+                       m_pXYWnd = new XYWnd();
+                       m_pXYWnd->m_parent = window;
+                       m_pXYWnd->SetViewType( XY );
 
 
-            {
-                auto frame = create_framed_widget(m_pXYWnd->GetWidget());
-                window.add(frame);
-            }
-            XY_Top_Shown_Construct(window);
+                       {
+                               auto frame = create_framed_widget( m_pXYWnd->GetWidget() );
+                               window.add(frame);
+                       }
+                       XY_Top_Shown_Construct( window );
 
-            g_floating_windows.push_back(window);
-        }
+                       g_floating_windows.push_back( window );
+               }
 
-        {
-            ui::Window window = ui::Window(create_persistent_floating_window(ViewType_getTitle(XZ), m_window));
-            global_accel_connect_window(window);
-            g_posXZWnd.connect(window);
+               {
+                       ui::Window window = ui::Window(create_persistent_floating_window( ViewType_getTitle( XZ ), m_window ));
+                       global_accel_connect_window( window );
+                       g_posXZWnd.connect( window );
 
-            m_pXZWnd = new XYWnd();
-            m_pXZWnd->m_parent = window;
-            m_pXZWnd->SetViewType(XZ);
+                       m_pXZWnd = new XYWnd();
+                       m_pXZWnd->m_parent = window;
+                       m_pXZWnd->SetViewType( XZ );
 
-            {
-                auto frame = create_framed_widget(m_pXZWnd->GetWidget());
-                window.add(frame);
-            }
+                       {
+                               auto frame = create_framed_widget( m_pXZWnd->GetWidget() );
+                               window.add(frame);
+                       }
 
-            XZ_Front_Shown_Construct(window);
+                       XZ_Front_Shown_Construct( window );
 
-            g_floating_windows.push_back(window);
-        }
+                       g_floating_windows.push_back( window );
+               }
 
-        {
-            ui::Window window = ui::Window(create_persistent_floating_window(ViewType_getTitle(YZ), m_window));
-            global_accel_connect_window(window);
-            g_posYZWnd.connect(window);
+               {
+                       ui::Window window = ui::Window(create_persistent_floating_window( ViewType_getTitle( YZ ), m_window ));
+                       global_accel_connect_window( window );
+                       g_posYZWnd.connect( window );
 
-            m_pYZWnd = new XYWnd();
-            m_pYZWnd->m_parent = window;
-            m_pYZWnd->SetViewType(YZ);
+                       m_pYZWnd = new XYWnd();
+                       m_pYZWnd->m_parent = window;
+                       m_pYZWnd->SetViewType( YZ );
 
-            {
-                auto frame = create_framed_widget(m_pYZWnd->GetWidget());
-                window.add(frame);
-            }
+                       {
+                               auto frame = create_framed_widget( m_pYZWnd->GetWidget() );
+                               window.add(frame);
+                       }
 
-            YZ_Side_Shown_Construct(window);
+                       YZ_Side_Shown_Construct( window );
 
-            g_floating_windows.push_back(window);
-        }
+                       g_floating_windows.push_back( window );
+               }
 
-        {
-            auto frame = create_framed_widget(TextureBrowser_constructWindow(GroupDialog_getWindow()));
-            g_page_textures = GroupDialog_addPage("Textures", frame, TextureBrowserExportTitleCaller());
-        }
+               {
+                       auto frame = create_framed_widget( TextureBrowser_constructWindow( GroupDialog_getWindow() ) );
+                       g_page_textures = GroupDialog_addPage( "Textures", frame, TextureBrowserExportTitleCaller() );
+               }
 
-        GroupDialog_show();
-    } else // 4 way
-    {
-        m_pCamWnd = NewCamWnd();
-        GlobalCamera_setCamWnd(*m_pCamWnd);
-        CamWnd_setParent(*m_pCamWnd, window);
+               GroupDialog_show();
+       }
+       else // 4 way
+       {
+               m_pCamWnd = NewCamWnd();
+               GlobalCamera_setCamWnd( *m_pCamWnd );
+               CamWnd_setParent( *m_pCamWnd, window );
 
-        ui::Widget camera = CamWnd_getWidget(*m_pCamWnd);
+               ui::Widget camera = CamWnd_getWidget( *m_pCamWnd );
 
-        m_pYZWnd = new XYWnd();
-        m_pYZWnd->SetViewType(YZ);
+               m_pYZWnd = new XYWnd();
+               m_pYZWnd->SetViewType( YZ );
 
-        ui::Widget yz = m_pYZWnd->GetWidget();
+               ui::Widget yz = m_pYZWnd->GetWidget();
 
-        m_pXYWnd = new XYWnd();
-        m_pXYWnd->SetViewType(XY);
+               m_pXYWnd = new XYWnd();
+               m_pXYWnd->SetViewType( XY );
 
-        ui::Widget xy = m_pXYWnd->GetWidget();
+               ui::Widget xy = m_pXYWnd->GetWidget();
 
-        m_pXZWnd = new XYWnd();
-        m_pXZWnd->SetViewType(XZ);
+               m_pXZWnd = new XYWnd();
+               m_pXZWnd->SetViewType( XZ );
 
-        ui::Widget xz = m_pXZWnd->GetWidget();
+               ui::Widget xz = m_pXZWnd->GetWidget();
 
-        auto split = create_split_views(camera, yz, xy, xz);
-        vbox.pack_start(split, TRUE, TRUE, 0);
+        auto split = create_split_views( camera, yz, xy, xz );
+               vbox.pack_start( split, TRUE, TRUE, 0 );
 
-        {
-            auto frame = create_framed_widget(TextureBrowser_constructWindow(window));
-            g_page_textures = GroupDialog_addPage("Textures", frame, TextureBrowserExportTitleCaller());
-        }
-    }
+               {
+            auto frame = create_framed_widget( TextureBrowser_constructWindow( window ) );
+                       g_page_textures = GroupDialog_addPage( "Textures", frame, TextureBrowserExportTitleCaller() );
+               }
+       }
 
-    EntityList_constructWindow(window);
-    PreferencesDialog_constructWindow(window);
-    FindTextureDialog_constructWindow(window);
-    SurfaceInspector_constructWindow(window);
-    PatchInspector_constructWindow(window);
+       EntityList_constructWindow( window );
+       PreferencesDialog_constructWindow( window );
+       FindTextureDialog_constructWindow( window );
+       SurfaceInspector_constructWindow( window );
+       PatchInspector_constructWindow( window );
 
-    SetActiveXY(m_pXYWnd);
+       SetActiveXY( m_pXYWnd );
 
-    AddGridChangeCallback(SetGridStatusCaller(*this));
-    AddGridChangeCallback(ReferenceCaller<MainFrame, void(), XY_UpdateAllWindows>(*this));
+       AddGridChangeCallback( SetGridStatusCaller( *this ) );
+       AddGridChangeCallback( ReferenceCaller<MainFrame, void(), XY_UpdateAllWindows>( *this ) );
 
-    g_defaultToolMode = DragMode;
-    g_defaultToolMode();
-    SetStatusText(m_command_status, c_TranslateMode_status);
+       g_defaultToolMode = DragMode;
+       g_defaultToolMode();
+       SetStatusText( m_command_status, c_TranslateMode_status );
 
-    EverySecondTimer_enable();
+       EverySecondTimer_enable();
 
-    //GlobalShortcuts_reportUnregistered();
+       //GlobalShortcuts_reportUnregistered();
 }
 
-void MainFrame::SaveWindowInfo()
-{
-    if (!FloatingGroupDialog()) {
-        g_layout_globals.nXYHeight = gtk_paned_get_position(GTK_PANED(m_vSplit));
+void MainFrame::SaveWindowInfo(){
+       if ( !FloatingGroupDialog() ) {
+               g_layout_globals.nXYHeight = gtk_paned_get_position( GTK_PANED( m_vSplit ) );
 
-        if (CurrentStyle() != eRegular) {
-            g_layout_globals.nCamWidth = gtk_paned_get_position(GTK_PANED(m_hSplit));
-        } else {
-            g_layout_globals.nXYWidth = gtk_paned_get_position(GTK_PANED(m_hSplit));
-        }
+               if ( CurrentStyle() != eRegular ) {
+                       g_layout_globals.nCamWidth = gtk_paned_get_position( GTK_PANED( m_hSplit ) );
+               }
+               else
+               {
+                       g_layout_globals.nXYWidth = gtk_paned_get_position( GTK_PANED( m_hSplit ) );
+               }
 
-        g_layout_globals.nCamHeight = gtk_paned_get_position(GTK_PANED(m_vSplit2));
-    }
+               g_layout_globals.nCamHeight = gtk_paned_get_position( GTK_PANED( m_vSplit2 ) );
+       }
 
-    g_layout_globals.m_position = m_position_tracker.getPosition();
+       g_layout_globals.m_position = m_position_tracker.getPosition();
 
-    g_layout_globals.nState = gdk_window_get_state(gtk_widget_get_window(m_window));
+       g_layout_globals.nState = gdk_window_get_state( gtk_widget_get_window(m_window ) );
 }
 
-void MainFrame::Shutdown()
-{
-    EverySecondTimer_disable();
+void MainFrame::Shutdown(){
+       EverySecondTimer_disable();
 
-    EntityList_destroyWindow();
+       EntityList_destroyWindow();
 
-    delete m_pXYWnd;
-    m_pXYWnd = 0;
-    delete m_pYZWnd;
-    m_pYZWnd = 0;
-    delete m_pXZWnd;
-    m_pXZWnd = 0;
+       delete m_pXYWnd;
+       m_pXYWnd = 0;
+       delete m_pYZWnd;
+       m_pYZWnd = 0;
+       delete m_pXZWnd;
+       m_pXZWnd = 0;
 
-    TextureBrowser_destroyWindow();
+       TextureBrowser_destroyWindow();
 
-    DeleteCamWnd(m_pCamWnd);
-    m_pCamWnd = 0;
+       DeleteCamWnd( m_pCamWnd );
+       m_pCamWnd = 0;
 
-    PreferencesDialog_destroyWindow();
-    SurfaceInspector_destroyWindow();
-    FindTextureDialog_destroyWindow();
-    PatchInspector_destroyWindow();
+       PreferencesDialog_destroyWindow();
+       SurfaceInspector_destroyWindow();
+       FindTextureDialog_destroyWindow();
+       PatchInspector_destroyWindow();
 
-    g_DbgDlg.destroyWindow();
+       g_DbgDlg.destroyWindow();
 
-    // destroying group-dialog last because it may contain texture-browser
-    GroupDialog_destroyWindow();
+       // destroying group-dialog last because it may contain texture-browser
+       GroupDialog_destroyWindow();
 }
 
-void MainFrame::RedrawStatusText()
-{
-    ui::Label::from(m_pStatusLabel[c_command_status]).text(m_command_status.c_str());
-    ui::Label::from(m_pStatusLabel[c_position_status]).text(m_position_status.c_str());
-    ui::Label::from(m_pStatusLabel[c_brushcount_status]).text(m_brushcount_status.c_str());
-    ui::Label::from(m_pStatusLabel[c_texture_status]).text(m_texture_status.c_str());
-    ui::Label::from(m_pStatusLabel[c_grid_status]).text(m_grid_status.c_str());
+void MainFrame::RedrawStatusText(){
+       ui::Label::from(m_pStatusLabel[c_command_status]).text(m_command_status.c_str());
+       ui::Label::from(m_pStatusLabel[c_position_status]).text(m_position_status.c_str());
+       ui::Label::from(m_pStatusLabel[c_brushcount_status]).text(m_brushcount_status.c_str());
+       ui::Label::from(m_pStatusLabel[c_texture_status]).text(m_texture_status.c_str());
+       ui::Label::from(m_pStatusLabel[c_grid_status]).text(m_grid_status.c_str());
 }
 
-void MainFrame::UpdateStatusText()
-{
-    m_idleRedrawStatusText.queueDraw();
+void MainFrame::UpdateStatusText(){
+       m_idleRedrawStatusText.queueDraw();
 }
 
-void MainFrame::SetStatusText(CopiedString &status_text, const char *pText)
-{
-    status_text = pText;
-    UpdateStatusText();
+void MainFrame::SetStatusText( CopiedString& status_text, const char* pText ){
+       status_text = pText;
+       UpdateStatusText();
 }
 
-void Sys_Status(const char *status)
-{
-    if (g_pParentWnd != 0) {
-        g_pParentWnd->SetStatusText(g_pParentWnd->m_command_status, status);
-    }
+void Sys_Status( const char* status ){
+       if ( g_pParentWnd != 0 ) {
+               g_pParentWnd->SetStatusText( g_pParentWnd->m_command_status, status );
+       }
 }
 
-int getRotateIncrement()
-{
-    return static_cast<int>( g_si_globals.rotate );
+int getRotateIncrement(){
+       return static_cast<int>( g_si_globals.rotate );
 }
 
-int getFarClipDistance()
-{
-    return g_camwindow_globals.m_nCubicScale;
+int getFarClipDistance(){
+       return g_camwindow_globals.m_nCubicScale;
 }
 
 float ( *GridStatus_getGridSize )() = GetGridSize;
@@ -3423,340 +3233,297 @@ int ( *GridStatus_getFarClipDistance )() = getFarClipDistance;
 
 bool ( *GridStatus_getTextureLockEnabled )();
 
-void MainFrame::SetGridStatus()
-{
-    StringOutputStream status(64);
-    const char *lock = (GridStatus_getTextureLockEnabled()) ? "ON" : "OFF";
-    status << (GetSnapGridSize() > 0 ? "G:" : "g:") << GridStatus_getGridSize()
-           << "  R:" << GridStatus_getRotateIncrement()
-           << "  C:" << GridStatus_getFarClipDistance()
-           << "  L:" << lock;
-    SetStatusText(m_grid_status, status.c_str());
+void MainFrame::SetGridStatus(){
+       StringOutputStream status( 64 );
+       const char* lock = ( GridStatus_getTextureLockEnabled() ) ? "ON" : "OFF";
+       status << ( GetSnapGridSize() > 0 ? "G:" : "g:" ) << GridStatus_getGridSize()
+                  << "  R:" << GridStatus_getRotateIncrement()
+                  << "  C:" << GridStatus_getFarClipDistance()
+                  << "  L:" << lock;
+       SetStatusText( m_grid_status, status.c_str() );
 }
 
-void GridStatus_onTextureLockEnabledChanged()
-{
-    if (g_pParentWnd != 0) {
-        g_pParentWnd->SetGridStatus();
-    }
+void GridStatus_onTextureLockEnabledChanged(){
+       if ( g_pParentWnd != 0 ) {
+               g_pParentWnd->SetGridStatus();
+       }
 }
 
-void GlobalGL_sharedContextCreated()
-{
-    GLFont *g_font = NULL;
+void GlobalGL_sharedContextCreated(){
+       GLFont *g_font = NULL;
 
-    // report OpenGL information
-    globalOutputStream() << "GL_VENDOR: " << reinterpret_cast<const char *>( glGetString(GL_VENDOR)) << "\n";
-    globalOutputStream() << "GL_RENDERER: " << reinterpret_cast<const char *>( glGetString(GL_RENDERER)) << "\n";
-    globalOutputStream() << "GL_VERSION: " << reinterpret_cast<const char *>( glGetString(GL_VERSION)) << "\n";
-    const auto extensions = reinterpret_cast<const char *>( glGetString(GL_EXTENSIONS));
+       // report OpenGL information
+       globalOutputStream() << "GL_VENDOR: " << reinterpret_cast<const char*>( glGetString( GL_VENDOR ) ) << "\n";
+       globalOutputStream() << "GL_RENDERER: " << reinterpret_cast<const char*>( glGetString( GL_RENDERER ) ) << "\n";
+       globalOutputStream() << "GL_VERSION: " << reinterpret_cast<const char*>( glGetString( GL_VERSION ) ) << "\n";
+    const auto extensions = reinterpret_cast<const char*>( glGetString(GL_EXTENSIONS ) );
     globalOutputStream() << "GL_EXTENSIONS: " << (extensions ? extensions : "") << "\n";
 
-    QGL_sharedContextCreated(GlobalOpenGL());
+       QGL_sharedContextCreated( GlobalOpenGL() );
 
-    ShaderCache_extensionsInitialised();
+       ShaderCache_extensionsInitialised();
 
-    GlobalShaderCache().realise();
-    Textures_Realise();
+       GlobalShaderCache().realise();
+       Textures_Realise();
 
 #if GDEF_OS_WINDOWS
-                                                                                                                            /* win32 is dodgy here, just use courier new then */
+       /* win32 is dodgy here, just use courier new then */
        g_font = glfont_create( "arial 9" );
 #else
-    auto settings = gtk_settings_get_default();
-    gchar *fontname;
-    g_object_get(settings, "gtk-font-name", &fontname, NULL);
-    g_font = glfont_create(fontname);
+       auto settings = gtk_settings_get_default();
+       gchar *fontname;
+       g_object_get( settings, "gtk-font-name", &fontname, NULL );
+       g_font = glfont_create( fontname );
 #endif
 
-    GlobalOpenGL().m_font = g_font;
+       GlobalOpenGL().m_font = g_font;
 }
 
-void GlobalGL_sharedContextDestroyed()
-{
-    Textures_Unrealise();
-    GlobalShaderCache().unrealise();
+void GlobalGL_sharedContextDestroyed(){
+       Textures_Unrealise();
+       GlobalShaderCache().unrealise();
 
-    QGL_sharedContextDestroyed(GlobalOpenGL());
+       QGL_sharedContextDestroyed( GlobalOpenGL() );
 }
 
 
-void Layout_constructPreferences(PreferencesPage &page)
-{
-    {
-        const char *layouts[] = {"window1.png", "window2.png", "window3.png", "window4.png"};
-        page.appendRadioIcons(
-                "Window Layout",
-                STRING_ARRAY_RANGE(layouts),
-                make_property(g_Layout_viewStyle)
-        );
-    }
-    page.appendCheckBox(
-            "", "Detachable Menus",
-            make_property(g_Layout_enableDetachableMenus)
-    );
-    if (!string_empty(g_pGameDescription->getKeyValue("no_patch"))) {
-        page.appendCheckBox(
-                "", "Patch Toolbar",
-                make_property(g_Layout_enablePatchToolbar)
-        );
-    }
-    page.appendCheckBox(
-            "", "Plugin Toolbar",
-            make_property(g_Layout_enablePluginToolbar)
-    );
-}
-
-void Layout_constructPage(PreferenceGroup &group)
-{
-    PreferencesPage page(group.createPage("Layout", "Layout Preferences"));
-    Layout_constructPreferences(page);
+void Layout_constructPreferences( PreferencesPage& page ){
+       {
+               const char* layouts[] = { "window1.png", "window2.png", "window3.png", "window4.png" };
+               page.appendRadioIcons(
+                       "Window Layout",
+                       STRING_ARRAY_RANGE( layouts ),
+                       make_property( g_Layout_viewStyle )
+                       );
+       }
+       page.appendCheckBox(
+               "", "Detachable Menus",
+               make_property( g_Layout_enableDetachableMenus )
+               );
+       if ( !string_empty( g_pGameDescription->getKeyValue( "no_patch" ) ) ) {
+               page.appendCheckBox(
+                       "", "Patch Toolbar",
+                       make_property( g_Layout_enablePatchToolbar )
+                       );
+       }
+       page.appendCheckBox(
+               "", "Plugin Toolbar",
+               make_property( g_Layout_enablePluginToolbar )
+               );
 }
 
-void Layout_registerPreferencesPage()
-{
-    PreferencesDialog_addInterfacePage(makeCallbackF(Layout_constructPage));
+void Layout_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Layout", "Layout Preferences" ) );
+       Layout_constructPreferences( page );
+}
+
+void Layout_registerPreferencesPage(){
+       PreferencesDialog_addInterfacePage( makeCallbackF(Layout_constructPage) );
 }
 
 
 #include "preferencesystem.h"
 #include "stringio.h"
 
-void MainFrame_Construct()
-{
-    GlobalCommands_insert("OpenManual", makeCallbackF(OpenHelpURL), Accelerator(GDK_KEY_F1));
-
-    GlobalCommands_insert("Sleep", makeCallbackF(thunk_OnSleep),
-                          Accelerator('P', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
-    GlobalCommands_insert("NewMap", makeCallbackF(NewMap));
-    GlobalCommands_insert("OpenMap", makeCallbackF(OpenMap), Accelerator('O', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("ImportMap", makeCallbackF(ImportMap));
-    GlobalCommands_insert("SaveMap", makeCallbackF(SaveMap), Accelerator('S', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("SaveMapAs", makeCallbackF(SaveMapAs));
-    GlobalCommands_insert("ExportSelected", makeCallbackF(ExportMap));
-    GlobalCommands_insert("SaveRegion", makeCallbackF(SaveRegion));
-    GlobalCommands_insert("RefreshReferences", makeCallbackF(VFS_Refresh));
-    GlobalCommands_insert("ProjectSettings", makeCallbackF(DoProjectSettings));
-    GlobalCommands_insert("Exit", makeCallbackF(Exit));
-
-    GlobalCommands_insert("Undo", makeCallbackF(Undo), Accelerator('Z', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Redo", makeCallbackF(Redo), Accelerator('Y', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Copy", makeCallbackF(Copy), Accelerator('C', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("Paste", makeCallbackF(Paste), Accelerator('V', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("PasteToCamera", makeCallbackF(PasteToCamera),
-                          Accelerator('V', (GdkModifierType) GDK_MOD1_MASK));
-    GlobalCommands_insert("CloneSelection", makeCallbackF(Selection_Clone), Accelerator(GDK_KEY_space));
-    GlobalCommands_insert("CloneSelectionAndMakeUnique", makeCallbackF(Selection_Clone_MakeUnique),
-                          Accelerator(GDK_KEY_space, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("DeleteSelection", makeCallbackF(deleteSelection), Accelerator(GDK_KEY_BackSpace));
-    GlobalCommands_insert("ParentSelection", makeCallbackF(Scene_parentSelected));
-    GlobalCommands_insert("UnSelectSelection", makeCallbackF(Selection_Deselect), Accelerator(GDK_KEY_Escape));
-    GlobalCommands_insert("InvertSelection", makeCallbackF(Select_Invert), Accelerator('I'));
-    GlobalCommands_insert("SelectInside", makeCallbackF(Select_Inside));
-    GlobalCommands_insert("SelectTouching", makeCallbackF(Select_Touching));
-    GlobalCommands_insert("ExpandSelectionToEntities", makeCallbackF(Scene_ExpandSelectionToEntities),
-                          Accelerator('E', (GdkModifierType) (GDK_MOD1_MASK | GDK_CONTROL_MASK)));
-    GlobalCommands_insert("Preferences", makeCallbackF(PreferencesDialog_showDialog), Accelerator('P'));
-
-    GlobalCommands_insert("ToggleConsole", makeCallbackF(Console_ToggleShow), Accelerator('O'));
-    GlobalCommands_insert("ToggleEntityInspector", makeCallbackF(EntityInspector_ToggleShow), Accelerator('N'));
-    GlobalCommands_insert("EntityList", makeCallbackF(EntityList_toggleShown), Accelerator('L'));
-
-    GlobalCommands_insert("ShowHidden", makeCallbackF(Select_ShowAllHidden),
-                          Accelerator('H', (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("HideSelected", makeCallbackF(HideSelected), Accelerator('H'));
-
-    GlobalToggles_insert("DragVertices", makeCallbackF(SelectVertexMode),
-                         ToggleItem::AddCallbackCaller(g_vertexMode_button), Accelerator('V'));
-    GlobalToggles_insert("DragEdges", makeCallbackF(SelectEdgeMode), ToggleItem::AddCallbackCaller(g_edgeMode_button),
-                         Accelerator('E'));
-    GlobalToggles_insert("DragFaces", makeCallbackF(SelectFaceMode), ToggleItem::AddCallbackCaller(g_faceMode_button),
-                         Accelerator('F'));
-
-    GlobalCommands_insert("MirrorSelectionX", makeCallbackF(Selection_Flipx));
-    GlobalCommands_insert("RotateSelectionX", makeCallbackF(Selection_Rotatex));
-    GlobalCommands_insert("MirrorSelectionY", makeCallbackF(Selection_Flipy));
-    GlobalCommands_insert("RotateSelectionY", makeCallbackF(Selection_Rotatey));
-    GlobalCommands_insert("MirrorSelectionZ", makeCallbackF(Selection_Flipz));
-    GlobalCommands_insert("RotateSelectionZ", makeCallbackF(Selection_Rotatez));
-
-    GlobalCommands_insert("ArbitraryRotation", makeCallbackF(DoRotateDlg));
-    GlobalCommands_insert("ArbitraryScale", makeCallbackF(DoScaleDlg));
-
-    GlobalCommands_insert("BuildMenuCustomize", makeCallbackF(DoBuildMenu));
-
-    GlobalCommands_insert("FindBrush", makeCallbackF(DoFind));
-
-    GlobalCommands_insert("MapInfo", makeCallbackF(DoMapInfo), Accelerator('M'));
-
-
-    GlobalToggles_insert("ToggleClipper", makeCallbackF(ClipperMode), ToggleItem::AddCallbackCaller(g_clipper_button),
-                         Accelerator('X'));
-
-    GlobalToggles_insert("MouseTranslate", makeCallbackF(TranslateMode),
-                         ToggleItem::AddCallbackCaller(g_translatemode_button), Accelerator('W'));
-    GlobalToggles_insert("MouseRotate", makeCallbackF(RotateMode), ToggleItem::AddCallbackCaller(g_rotatemode_button),
-                         Accelerator('R'));
-    GlobalToggles_insert("MouseScale", makeCallbackF(ScaleMode), ToggleItem::AddCallbackCaller(g_scalemode_button));
-    GlobalToggles_insert("MouseDrag", makeCallbackF(DragMode), ToggleItem::AddCallbackCaller(g_dragmode_button),
-                         Accelerator('Q'));
-
-    GlobalCommands_insert("ColorSchemeOriginal", makeCallbackF(ColorScheme_Original));
-    GlobalCommands_insert("ColorSchemeQER", makeCallbackF(ColorScheme_QER));
-    GlobalCommands_insert("ColorSchemeBlackAndGreen", makeCallbackF(ColorScheme_Black));
-    GlobalCommands_insert("ColorSchemeYdnar", makeCallbackF(ColorScheme_Ydnar));
-    GlobalCommands_insert("ChooseTextureBackgroundColor", makeCallback(g_ColoursMenu.m_textureback));
-    GlobalCommands_insert("ChooseGridBackgroundColor", makeCallback(g_ColoursMenu.m_xyback));
-    GlobalCommands_insert("ChooseGridMajorColor", makeCallback(g_ColoursMenu.m_gridmajor));
-    GlobalCommands_insert("ChooseGridMinorColor", makeCallback(g_ColoursMenu.m_gridminor));
-    GlobalCommands_insert("ChooseSmallGridMajorColor", makeCallback(g_ColoursMenu.m_gridmajor_alt));
-    GlobalCommands_insert("ChooseSmallGridMinorColor", makeCallback(g_ColoursMenu.m_gridminor_alt));
-    GlobalCommands_insert("ChooseGridTextColor", makeCallback(g_ColoursMenu.m_gridtext));
-    GlobalCommands_insert("ChooseGridBlockColor", makeCallback(g_ColoursMenu.m_gridblock));
-    GlobalCommands_insert("ChooseBrushColor", makeCallback(g_ColoursMenu.m_brush));
-    GlobalCommands_insert("ChooseCameraBackgroundColor", makeCallback(g_ColoursMenu.m_cameraback));
-    GlobalCommands_insert("ChooseSelectedBrushColor", makeCallback(g_ColoursMenu.m_selectedbrush));
-    GlobalCommands_insert("ChooseCameraSelectedBrushColor", makeCallback(g_ColoursMenu.m_selectedbrush3d));
-    GlobalCommands_insert("ChooseClipperColor", makeCallback(g_ColoursMenu.m_clipper));
-    GlobalCommands_insert("ChooseOrthoViewNameColor", makeCallback(g_ColoursMenu.m_viewname));
-
-
-    GlobalCommands_insert("CSGSubtract", makeCallbackF(CSG_Subtract),
-                          Accelerator('U', (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("CSGMerge", makeCallbackF(CSG_Merge), Accelerator('U', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("CSGMakeHollow", makeCallbackF(CSG_MakeHollow));
-    GlobalCommands_insert("CSGMakeRoom", makeCallbackF(CSG_MakeRoom));
-
-    Grid_registerCommands();
-
-    GlobalCommands_insert("SnapToGrid", makeCallbackF(Selection_SnapToGrid),
-                          Accelerator('G', (GdkModifierType) GDK_CONTROL_MASK));
-
-    GlobalCommands_insert("SelectAllOfType", makeCallbackF(Select_AllOfType),
-                          Accelerator('A', (GdkModifierType) GDK_SHIFT_MASK));
-
-    GlobalCommands_insert("TexRotateClock", makeCallbackF(Texdef_RotateClockwise),
-                          Accelerator(GDK_KEY_Next, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("TexRotateCounter", makeCallbackF(Texdef_RotateAntiClockwise),
-                          Accelerator(GDK_KEY_Prior, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("TexScaleUp", makeCallbackF(Texdef_ScaleUp),
-                          Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("TexScaleDown", makeCallbackF(Texdef_ScaleDown),
-                          Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("TexScaleLeft", makeCallbackF(Texdef_ScaleLeft),
-                          Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("TexScaleRight", makeCallbackF(Texdef_ScaleRight),
-                          Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("TexShiftUp", makeCallbackF(Texdef_ShiftUp),
-                          Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("TexShiftDown", makeCallbackF(Texdef_ShiftDown),
-                          Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("TexShiftLeft", makeCallbackF(Texdef_ShiftLeft),
-                          Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_SHIFT_MASK));
-    GlobalCommands_insert("TexShiftRight", makeCallbackF(Texdef_ShiftRight),
-                          Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_SHIFT_MASK));
-
-    GlobalCommands_insert("MoveSelectionDOWN", makeCallbackF(Selection_MoveDown), Accelerator(GDK_KEY_KP_Subtract));
-    GlobalCommands_insert("MoveSelectionUP", makeCallbackF(Selection_MoveUp), Accelerator(GDK_KEY_KP_Add));
-
-    GlobalCommands_insert("SelectNudgeLeft", makeCallbackF(Selection_NudgeLeft),
-                          Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_MOD1_MASK));
-    GlobalCommands_insert("SelectNudgeRight", makeCallbackF(Selection_NudgeRight),
-                          Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_MOD1_MASK));
-    GlobalCommands_insert("SelectNudgeUp", makeCallbackF(Selection_NudgeUp),
-                          Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_MOD1_MASK));
-    GlobalCommands_insert("SelectNudgeDown", makeCallbackF(Selection_NudgeDown),
-                          Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_MOD1_MASK));
-
-    Patch_registerCommands();
-    XYShow_registerCommands();
-
-    typedef FreeCaller<void(const Selectable &), ComponentMode_SelectionChanged> ComponentModeSelectionChangedCaller;
-    GlobalSelectionSystem().addSelectionChangeCallback(ComponentModeSelectionChangedCaller());
-
-    GlobalPreferenceSystem().registerPreference("DetachableMenus",
-                                                make_property_string(g_Layout_enableDetachableMenus.m_latched));
-    GlobalPreferenceSystem().registerPreference("PatchToolBar",
-                                                make_property_string(g_Layout_enablePatchToolbar.m_latched));
-    GlobalPreferenceSystem().registerPreference("PluginToolBar",
-                                                make_property_string(g_Layout_enablePluginToolbar.m_latched));
-    GlobalPreferenceSystem().registerPreference("QE4StyleWindows", make_property_string(g_Layout_viewStyle.m_latched));
-    GlobalPreferenceSystem().registerPreference("XYHeight", make_property_string(g_layout_globals.nXYHeight));
-    GlobalPreferenceSystem().registerPreference("XYWidth", make_property_string(g_layout_globals.nXYWidth));
-    GlobalPreferenceSystem().registerPreference("CamWidth", make_property_string(g_layout_globals.nCamWidth));
-    GlobalPreferenceSystem().registerPreference("CamHeight", make_property_string(g_layout_globals.nCamHeight));
-
-    GlobalPreferenceSystem().registerPreference("State", make_property_string(g_layout_globals.nState));
-    GlobalPreferenceSystem().registerPreference("PositionX", make_property_string(g_layout_globals.m_position.x));
-    GlobalPreferenceSystem().registerPreference("PositionY", make_property_string(g_layout_globals.m_position.y));
-    GlobalPreferenceSystem().registerPreference("Width", make_property_string(g_layout_globals.m_position.w));
-    GlobalPreferenceSystem().registerPreference("Height", make_property_string(g_layout_globals.m_position.h));
-
-    GlobalPreferenceSystem().registerPreference("CamWnd", make_property<WindowPositionTracker_String>(g_posCamWnd));
-    GlobalPreferenceSystem().registerPreference("XYWnd", make_property<WindowPositionTracker_String>(g_posXYWnd));
-    GlobalPreferenceSystem().registerPreference("YZWnd", make_property<WindowPositionTracker_String>(g_posYZWnd));
-    GlobalPreferenceSystem().registerPreference("XZWnd", make_property<WindowPositionTracker_String>(g_posXZWnd));
-
-    {
-        const char *ENGINEPATH_ATTRIBUTE =
+void MainFrame_Construct(){
+       GlobalCommands_insert( "OpenManual", makeCallbackF(OpenHelpURL), Accelerator( GDK_KEY_F1 ) );
+
+       GlobalCommands_insert( "Sleep", makeCallbackF(thunk_OnSleep), Accelerator( 'P', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+       GlobalCommands_insert( "NewMap", makeCallbackF(NewMap) );
+       GlobalCommands_insert( "OpenMap", makeCallbackF(OpenMap), Accelerator( 'O', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "ImportMap", makeCallbackF(ImportMap) );
+       GlobalCommands_insert( "SaveMap", makeCallbackF(SaveMap), Accelerator( 'S', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "SaveMapAs", makeCallbackF(SaveMapAs) );
+       GlobalCommands_insert( "ExportSelected", makeCallbackF(ExportMap) );
+       GlobalCommands_insert( "SaveRegion", makeCallbackF(SaveRegion) );
+       GlobalCommands_insert( "RefreshReferences", makeCallbackF(VFS_Refresh) );
+       GlobalCommands_insert( "ProjectSettings", makeCallbackF(DoProjectSettings) );
+       GlobalCommands_insert( "Exit", makeCallbackF(Exit) );
+
+       GlobalCommands_insert( "Undo", makeCallbackF(Undo), Accelerator( 'Z', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Redo", makeCallbackF(Redo), Accelerator( 'Y', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Copy", makeCallbackF(Copy), Accelerator( 'C', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Paste", makeCallbackF(Paste), Accelerator( 'V', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "PasteToCamera", makeCallbackF(PasteToCamera), Accelerator( 'V', (GdkModifierType)GDK_MOD1_MASK ) );
+       GlobalCommands_insert( "CloneSelection", makeCallbackF(Selection_Clone), Accelerator( GDK_KEY_space ) );
+       GlobalCommands_insert( "CloneSelectionAndMakeUnique", makeCallbackF(Selection_Clone_MakeUnique), Accelerator( GDK_KEY_space, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "DeleteSelection", makeCallbackF(deleteSelection), Accelerator( GDK_KEY_BackSpace ) );
+       GlobalCommands_insert( "ParentSelection", makeCallbackF(Scene_parentSelected) );
+       GlobalCommands_insert( "UnSelectSelection", makeCallbackF(Selection_Deselect), Accelerator( GDK_KEY_Escape ) );
+       GlobalCommands_insert( "InvertSelection", makeCallbackF(Select_Invert), Accelerator( 'I' ) );
+       GlobalCommands_insert( "SelectInside", makeCallbackF(Select_Inside) );
+       GlobalCommands_insert( "SelectTouching", makeCallbackF(Select_Touching) );
+       GlobalCommands_insert( "ExpandSelectionToEntities", makeCallbackF(Scene_ExpandSelectionToEntities), Accelerator( 'E', (GdkModifierType)( GDK_MOD1_MASK | GDK_CONTROL_MASK ) ) );
+       GlobalCommands_insert( "Preferences", makeCallbackF(PreferencesDialog_showDialog), Accelerator( 'P' ) );
+
+       GlobalCommands_insert( "ToggleConsole", makeCallbackF(Console_ToggleShow), Accelerator( 'O' ) );
+       GlobalCommands_insert( "ToggleEntityInspector", makeCallbackF(EntityInspector_ToggleShow), Accelerator( 'N' ) );
+       GlobalCommands_insert( "EntityList", makeCallbackF(EntityList_toggleShown), Accelerator( 'L' ) );
+
+       GlobalCommands_insert( "ShowHidden", makeCallbackF(Select_ShowAllHidden), Accelerator( 'H', (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "HideSelected", makeCallbackF(HideSelected), Accelerator( 'H' ) );
+
+       GlobalToggles_insert( "DragVertices", makeCallbackF(SelectVertexMode), ToggleItem::AddCallbackCaller( g_vertexMode_button ), Accelerator( 'V' ) );
+       GlobalToggles_insert( "DragEdges", makeCallbackF(SelectEdgeMode), ToggleItem::AddCallbackCaller( g_edgeMode_button ), Accelerator( 'E' ) );
+       GlobalToggles_insert( "DragFaces", makeCallbackF(SelectFaceMode), ToggleItem::AddCallbackCaller( g_faceMode_button ), Accelerator( 'F' ) );
+
+       GlobalCommands_insert( "MirrorSelectionX", makeCallbackF(Selection_Flipx) );
+       GlobalCommands_insert( "RotateSelectionX", makeCallbackF(Selection_Rotatex) );
+       GlobalCommands_insert( "MirrorSelectionY", makeCallbackF(Selection_Flipy) );
+       GlobalCommands_insert( "RotateSelectionY", makeCallbackF(Selection_Rotatey) );
+       GlobalCommands_insert( "MirrorSelectionZ", makeCallbackF(Selection_Flipz) );
+       GlobalCommands_insert( "RotateSelectionZ", makeCallbackF(Selection_Rotatez) );
+
+       GlobalCommands_insert( "ArbitraryRotation", makeCallbackF(DoRotateDlg) );
+       GlobalCommands_insert( "ArbitraryScale", makeCallbackF(DoScaleDlg) );
+
+       GlobalCommands_insert( "BuildMenuCustomize", makeCallbackF(DoBuildMenu) );
+
+       GlobalCommands_insert( "FindBrush", makeCallbackF(DoFind) );
+
+       GlobalCommands_insert( "MapInfo", makeCallbackF(DoMapInfo), Accelerator( 'M' ) );
+
+
+       GlobalToggles_insert( "ToggleClipper", makeCallbackF(ClipperMode), ToggleItem::AddCallbackCaller( g_clipper_button ), Accelerator( 'X' ) );
+
+       GlobalToggles_insert( "MouseTranslate", makeCallbackF(TranslateMode), ToggleItem::AddCallbackCaller( g_translatemode_button ), Accelerator( 'W' ) );
+       GlobalToggles_insert( "MouseRotate", makeCallbackF(RotateMode), ToggleItem::AddCallbackCaller( g_rotatemode_button ), Accelerator( 'R' ) );
+       GlobalToggles_insert( "MouseScale", makeCallbackF(ScaleMode), ToggleItem::AddCallbackCaller( g_scalemode_button ) );
+       GlobalToggles_insert( "MouseDrag", makeCallbackF(DragMode), ToggleItem::AddCallbackCaller( g_dragmode_button ), Accelerator( 'Q' ) );
+
+       GlobalCommands_insert( "ColorSchemeOriginal", makeCallbackF(ColorScheme_Original) );
+       GlobalCommands_insert( "ColorSchemeQER", makeCallbackF(ColorScheme_QER) );
+       GlobalCommands_insert( "ColorSchemeBlackAndGreen", makeCallbackF(ColorScheme_Black) );
+       GlobalCommands_insert( "ColorSchemeYdnar", makeCallbackF(ColorScheme_Ydnar) );
+       GlobalCommands_insert( "ChooseTextureBackgroundColor", makeCallback( g_ColoursMenu.m_textureback ) );
+       GlobalCommands_insert( "ChooseGridBackgroundColor", makeCallback( g_ColoursMenu.m_xyback ) );
+       GlobalCommands_insert( "ChooseGridMajorColor", makeCallback( g_ColoursMenu.m_gridmajor ) );
+       GlobalCommands_insert( "ChooseGridMinorColor", makeCallback( g_ColoursMenu.m_gridminor ) );
+       GlobalCommands_insert( "ChooseSmallGridMajorColor", makeCallback( g_ColoursMenu.m_gridmajor_alt ) );
+       GlobalCommands_insert( "ChooseSmallGridMinorColor", makeCallback( g_ColoursMenu.m_gridminor_alt ) );
+       GlobalCommands_insert( "ChooseGridTextColor", makeCallback( g_ColoursMenu.m_gridtext ) );
+       GlobalCommands_insert( "ChooseGridBlockColor", makeCallback( g_ColoursMenu.m_gridblock ) );
+       GlobalCommands_insert( "ChooseBrushColor", makeCallback( g_ColoursMenu.m_brush ) );
+       GlobalCommands_insert( "ChooseCameraBackgroundColor", makeCallback( g_ColoursMenu.m_cameraback ) );
+       GlobalCommands_insert( "ChooseSelectedBrushColor", makeCallback( g_ColoursMenu.m_selectedbrush ) );
+       GlobalCommands_insert( "ChooseCameraSelectedBrushColor", makeCallback( g_ColoursMenu.m_selectedbrush3d ) );
+       GlobalCommands_insert( "ChooseClipperColor", makeCallback( g_ColoursMenu.m_clipper ) );
+       GlobalCommands_insert( "ChooseOrthoViewNameColor", makeCallback( g_ColoursMenu.m_viewname ) );
+
+
+       GlobalCommands_insert( "CSGSubtract", makeCallbackF(CSG_Subtract), Accelerator( 'U', (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "CSGMerge", makeCallbackF(CSG_Merge), Accelerator( 'U', (GdkModifierType) GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "CSGMakeHollow", makeCallbackF(CSG_MakeHollow) );
+       GlobalCommands_insert( "CSGMakeRoom", makeCallbackF(CSG_MakeRoom) );
+
+       Grid_registerCommands();
+
+       GlobalCommands_insert( "SnapToGrid", makeCallbackF(Selection_SnapToGrid), Accelerator( 'G', (GdkModifierType)GDK_CONTROL_MASK ) );
+
+       GlobalCommands_insert( "SelectAllOfType", makeCallbackF(Select_AllOfType), Accelerator( 'A', (GdkModifierType)GDK_SHIFT_MASK ) );
+
+       GlobalCommands_insert( "TexRotateClock", makeCallbackF(Texdef_RotateClockwise), Accelerator( GDK_KEY_Next, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "TexRotateCounter", makeCallbackF(Texdef_RotateAntiClockwise), Accelerator( GDK_KEY_Prior, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "TexScaleUp", makeCallbackF(Texdef_ScaleUp), Accelerator( GDK_KEY_Up, (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "TexScaleDown", makeCallbackF(Texdef_ScaleDown), Accelerator( GDK_KEY_Down, (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "TexScaleLeft", makeCallbackF(Texdef_ScaleLeft), Accelerator( GDK_KEY_Left, (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "TexScaleRight", makeCallbackF(Texdef_ScaleRight), Accelerator( GDK_KEY_Right, (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "TexShiftUp", makeCallbackF(Texdef_ShiftUp), Accelerator( GDK_KEY_Up, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "TexShiftDown", makeCallbackF(Texdef_ShiftDown), Accelerator( GDK_KEY_Down, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "TexShiftLeft", makeCallbackF(Texdef_ShiftLeft), Accelerator( GDK_KEY_Left, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "TexShiftRight", makeCallbackF(Texdef_ShiftRight), Accelerator( GDK_KEY_Right, (GdkModifierType)GDK_SHIFT_MASK ) );
+
+       GlobalCommands_insert( "MoveSelectionDOWN", makeCallbackF(Selection_MoveDown), Accelerator( GDK_KEY_KP_Subtract ) );
+       GlobalCommands_insert( "MoveSelectionUP", makeCallbackF(Selection_MoveUp), Accelerator( GDK_KEY_KP_Add ) );
+
+       GlobalCommands_insert( "SelectNudgeLeft", makeCallbackF(Selection_NudgeLeft), Accelerator( GDK_KEY_Left, (GdkModifierType)GDK_MOD1_MASK ) );
+       GlobalCommands_insert( "SelectNudgeRight", makeCallbackF(Selection_NudgeRight), Accelerator( GDK_KEY_Right, (GdkModifierType)GDK_MOD1_MASK ) );
+       GlobalCommands_insert( "SelectNudgeUp", makeCallbackF(Selection_NudgeUp), Accelerator( GDK_KEY_Up, (GdkModifierType)GDK_MOD1_MASK ) );
+       GlobalCommands_insert( "SelectNudgeDown", makeCallbackF(Selection_NudgeDown), Accelerator( GDK_KEY_Down, (GdkModifierType)GDK_MOD1_MASK ) );
+
+       Patch_registerCommands();
+       XYShow_registerCommands();
+
+       typedef FreeCaller<void(const Selectable&), ComponentMode_SelectionChanged> ComponentModeSelectionChangedCaller;
+       GlobalSelectionSystem().addSelectionChangeCallback( ComponentModeSelectionChangedCaller() );
+
+       GlobalPreferenceSystem().registerPreference( "DetachableMenus", make_property_string( g_Layout_enableDetachableMenus.m_latched ) );
+       GlobalPreferenceSystem().registerPreference( "PatchToolBar", make_property_string( g_Layout_enablePatchToolbar.m_latched ) );
+       GlobalPreferenceSystem().registerPreference( "PluginToolBar", make_property_string( g_Layout_enablePluginToolbar.m_latched ) );
+       GlobalPreferenceSystem().registerPreference( "QE4StyleWindows", make_property_string( g_Layout_viewStyle.m_latched ) );
+       GlobalPreferenceSystem().registerPreference( "XYHeight", make_property_string( g_layout_globals.nXYHeight ) );
+       GlobalPreferenceSystem().registerPreference( "XYWidth", make_property_string( g_layout_globals.nXYWidth ) );
+       GlobalPreferenceSystem().registerPreference( "CamWidth", make_property_string( g_layout_globals.nCamWidth ) );
+       GlobalPreferenceSystem().registerPreference( "CamHeight", make_property_string( g_layout_globals.nCamHeight ) );
+
+       GlobalPreferenceSystem().registerPreference( "State", make_property_string( g_layout_globals.nState ) );
+       GlobalPreferenceSystem().registerPreference( "PositionX", make_property_string( g_layout_globals.m_position.x ) );
+       GlobalPreferenceSystem().registerPreference( "PositionY", make_property_string( g_layout_globals.m_position.y ) );
+       GlobalPreferenceSystem().registerPreference( "Width", make_property_string( g_layout_globals.m_position.w ) );
+       GlobalPreferenceSystem().registerPreference( "Height", make_property_string( g_layout_globals.m_position.h ) );
+
+       GlobalPreferenceSystem().registerPreference( "CamWnd", make_property<WindowPositionTracker_String>(g_posCamWnd) );
+       GlobalPreferenceSystem().registerPreference( "XYWnd", make_property<WindowPositionTracker_String>(g_posXYWnd) );
+       GlobalPreferenceSystem().registerPreference( "YZWnd", make_property<WindowPositionTracker_String>(g_posYZWnd) );
+       GlobalPreferenceSystem().registerPreference( "XZWnd", make_property<WindowPositionTracker_String>(g_posXZWnd) );
+
+       {
+               const char* ENGINEPATH_ATTRIBUTE =
 #if GDEF_OS_WINDOWS
-                "enginepath_win32"
+                       "enginepath_win32"
 #elif GDEF_OS_MACOS
-                "enginepath_macos"
+                       "enginepath_macos"
 #elif GDEF_OS_LINUX || GDEF_OS_BSD
-                "enginepath_linux"
+                       "enginepath_linux"
 #else
 #error "unknown platform"
 #endif
-        ;
-        StringOutputStream path(256);
-        path << DirectoryCleaned(g_pGameDescription->getRequiredKeyValue(ENGINEPATH_ATTRIBUTE));
-        g_strEnginePath = path.c_str();
-    }
+               ;
+               StringOutputStream path( 256 );
+               path << DirectoryCleaned( g_pGameDescription->getRequiredKeyValue( ENGINEPATH_ATTRIBUTE ) );
+               g_strEnginePath = path.c_str();
+       }
 
-    GlobalPreferenceSystem().registerPreference("EnginePath", make_property_string(g_strEnginePath));
+       GlobalPreferenceSystem().registerPreference( "EnginePath", make_property_string( g_strEnginePath ) );
 
-    GlobalPreferenceSystem().registerPreference("DisableEnginePath", make_property_string(g_disableEnginePath));
-    GlobalPreferenceSystem().registerPreference("DisableHomePath", make_property_string(g_disableHomePath));
+       GlobalPreferenceSystem().registerPreference( "DisableEnginePath", make_property_string( g_disableEnginePath ) );
+       GlobalPreferenceSystem().registerPreference( "DisableHomePath", make_property_string( g_disableHomePath ) );
 
-    for (int i = 0; i < g_pakPathCount; i++) {
-        std::string label = "PakPath" + std::to_string(i);
-        GlobalPreferenceSystem().registerPreference(label.c_str(), make_property_string(g_strPakPath[i]));
-    }
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               std::string label = "PakPath" + std::to_string( i );
+               GlobalPreferenceSystem().registerPreference( label.c_str(), make_property_string( g_strPakPath[i] ) );
+       }
 
-    g_Layout_viewStyle.useLatched();
-    g_Layout_enableDetachableMenus.useLatched();
-    g_Layout_enablePatchToolbar.useLatched();
-    g_Layout_enablePluginToolbar.useLatched();
+       g_Layout_viewStyle.useLatched();
+       g_Layout_enableDetachableMenus.useLatched();
+       g_Layout_enablePatchToolbar.useLatched();
+       g_Layout_enablePluginToolbar.useLatched();
 
-    Layout_registerPreferencesPage();
-    Paths_registerPreferencesPage();
+       Layout_registerPreferencesPage();
+       Paths_registerPreferencesPage();
 
-    g_brushCount.setCountChangedCallback(makeCallbackF(QE_brushCountChanged));
-    g_entityCount.setCountChangedCallback(makeCallbackF(QE_entityCountChanged));
-    GlobalEntityCreator().setCounter(&g_entityCount);
+       g_brushCount.setCountChangedCallback( makeCallbackF(QE_brushCountChanged) );
+       g_entityCount.setCountChangedCallback( makeCallbackF(QE_entityCountChanged) );
+       GlobalEntityCreator().setCounter( &g_entityCount );
 
-    GLWidget_sharedContextCreated = GlobalGL_sharedContextCreated;
-    GLWidget_sharedContextDestroyed = GlobalGL_sharedContextDestroyed;
+       GLWidget_sharedContextCreated = GlobalGL_sharedContextCreated;
+       GLWidget_sharedContextDestroyed = GlobalGL_sharedContextDestroyed;
 
-    GlobalEntityClassManager().attach(g_WorldspawnColourEntityClassObserver);
+       GlobalEntityClassManager().attach( g_WorldspawnColourEntityClassObserver );
 }
 
-void MainFrame_Destroy()
-{
-    GlobalEntityClassManager().detach(g_WorldspawnColourEntityClassObserver);
+void MainFrame_Destroy(){
+       GlobalEntityClassManager().detach( g_WorldspawnColourEntityClassObserver );
 
-    GlobalEntityCreator().setCounter(0);
-    g_entityCount.setCountChangedCallback(Callback<void()>());
-    g_brushCount.setCountChangedCallback(Callback<void()>());
+       GlobalEntityCreator().setCounter( 0 );
+       g_entityCount.setCountChangedCallback( Callback<void()>() );
+       g_brushCount.setCountChangedCallback( Callback<void()>() );
 }
 
 
-void GLWindow_Construct()
-{
-    GlobalPreferenceSystem().registerPreference("MouseButtons", make_property_string(g_glwindow_globals.m_nMouseType));
+void GLWindow_Construct(){
+       GlobalPreferenceSystem().registerPreference( "MouseButtons", make_property_string( g_glwindow_globals.m_nMouseType ) );
 }
 
-void GLWindow_Destroy()
-{
+void GLWindow_Destroy(){
 }
index 978d83daaeb2355c32efc7098cc28c55f2d74809..6603279f17112f72e295a502a3aa6b8c99bb0a5c 100644 (file)
@@ -27,7 +27,7 @@
 
 #include "imap.h"
 
-MapModules &ReferenceAPI_getMapModules();
+MapModulesReferenceAPI_getMapModules();
 
 #include "iselection.h"
 #include "iundo.h"
@@ -89,355 +89,328 @@ MapModules &ReferenceAPI_getMapModules();
 
 bool g_writeMapComments = true;
 
-class NameObserver {
-    UniqueNames &m_names;
-    CopiedString m_name;
+class NameObserver
+{
+UniqueNames& m_names;
+CopiedString m_name;
 
-    void construct()
-    {
-        if (!empty()) {
-            //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
-            m_names.insert(name_read(c_str()));
-        }
-    }
+void construct(){
+       if ( !empty() ) {
+               //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
+               m_names.insert( name_read( c_str() ) );
+       }
+}
 
-    void destroy()
-    {
-        if (!empty()) {
-            //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
-            m_names.erase(name_read(c_str()));
-        }
-    }
+void destroy(){
+       if ( !empty() ) {
+               //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
+               m_names.erase( name_read( c_str() ) );
+       }
+}
 
-    NameObserver &operator=(const NameObserver &other);
+NameObserver& operator=( const NameObserver& other );
 
 public:
-    NameObserver(UniqueNames &names) : m_names(names)
-    {
-        construct();
-    }
-
-    NameObserver(const NameObserver &other) : m_names(other.m_names), m_name(other.m_name)
-    {
-        construct();
-    }
-
-    ~NameObserver()
-    {
-        destroy();
-    }
-
-    bool empty() const
-    {
-        return string_empty(c_str());
-    }
-
-    const char *c_str() const
-    {
-        return m_name.c_str();
-    }
-
-    void nameChanged(const char *name)
-    {
-        destroy();
-        m_name = name;
-        construct();
-    }
-
-    typedef MemberCaller<NameObserver, void(const char *), &NameObserver::nameChanged> NameChangedCaller;
+NameObserver( UniqueNames& names ) : m_names( names ){
+       construct();
+}
+NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
+       construct();
+}
+
+~NameObserver(){
+       destroy();
+}
+
+bool empty() const {
+       return string_empty( c_str() );
+}
+
+const char* c_str() const {
+       return m_name.c_str();
+}
+
+void nameChanged( const char* name ){
+       destroy();
+       m_name = name;
+       construct();
+}
+
+typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
 };
 
-class BasicNamespace : public Namespace {
-    typedef std::map<NameCallback, NameObserver> Names;
-    Names m_names;
-    UniqueNames m_uniqueNames;
+class BasicNamespace : public Namespace
+{
+typedef std::map<NameCallback, NameObserver> Names;
+Names m_names;
+UniqueNames m_uniqueNames;
 public:
-    ~BasicNamespace()
-    {
-        ASSERT_MESSAGE(m_names.empty(), "namespace: names still registered at shutdown");
-    }
-
-    void attach(const NameCallback &setName, const NameCallbackCallback &attachObserver)
-    {
-        std::pair<Names::iterator, bool> result = m_names.insert(Names::value_type(setName, m_uniqueNames));
-        ASSERT_MESSAGE(result.second, "cannot attach name");
-        attachObserver(NameObserver::NameChangedCaller((*result.first).second));
-        //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
-    }
-
-    void detach(const NameCallback &setName, const NameCallbackCallback &detachObserver)
-    {
-        Names::iterator i = m_names.find(setName);
-        ASSERT_MESSAGE(i != m_names.end(), "cannot detach name");
-        //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
-        detachObserver(NameObserver::NameChangedCaller((*i).second));
-        m_names.erase(i);
-    }
-
-    void makeUnique(const char *name, const NameCallback &setName) const
-    {
-        char buffer[1024];
-        name_write(buffer, m_uniqueNames.make_unique(name_read(name)));
-        setName(buffer);
-    }
-
-    void mergeNames(const BasicNamespace &other) const
-    {
-        typedef std::list<NameCallback> SetNameCallbacks;
-        typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
-        NameGroups groups;
-
-        UniqueNames uniqueNames(other.m_uniqueNames);
-
-        for (Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i) {
-            groups[(*i).second.c_str()].push_back((*i).first);
-        }
-
-        for (NameGroups::iterator i = groups.begin(); i != groups.end(); ++i) {
-            name_t uniqueName(uniqueNames.make_unique(name_read((*i).first.c_str())));
-            uniqueNames.insert(uniqueName);
-
-            char buffer[1024];
-            name_write(buffer, uniqueName);
-
-            //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
-
-            SetNameCallbacks &setNameCallbacks = (*i).second;
-
-            for (SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j) {
-                (*j)(buffer);
-            }
-        }
-    }
+~BasicNamespace(){
+       ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
+}
+
+void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
+       std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
+       ASSERT_MESSAGE( result.second, "cannot attach name" );
+       attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
+       //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+}
+
+void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
+       Names::iterator i = m_names.find( setName );
+       ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
+       //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+       detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
+       m_names.erase( i );
+}
+
+void makeUnique( const char* name, const NameCallback& setName ) const {
+       char buffer[1024];
+       name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
+       setName( buffer );
+}
+
+void mergeNames( const BasicNamespace& other ) const {
+       typedef std::list<NameCallback> SetNameCallbacks;
+       typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
+       NameGroups groups;
+
+       UniqueNames uniqueNames( other.m_uniqueNames );
+
+       for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
+       {
+               groups[( *i ).second.c_str()].push_back( ( *i ).first );
+       }
+
+       for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
+       {
+               name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
+               uniqueNames.insert( uniqueName );
+
+               char buffer[1024];
+               name_write( buffer, uniqueName );
+
+               //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
+
+               SetNameCallbacks& setNameCallbacks = ( *i ).second;
+
+               for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
+               {
+                       ( *j )( buffer );
+               }
+       }
+}
 };
 
 BasicNamespace g_defaultNamespace;
 BasicNamespace g_cloneNamespace;
 
-class NamespaceAPI {
-    Namespace *m_namespace;
+class NamespaceAPI
+{
+Namespace* m_namespace;
 public:
-    typedef Namespace Type;
+typedef Namespace Type;
 
-    STRING_CONSTANT(Name, "*");
+STRING_CONSTANT( Name, "*" );
 
-    NamespaceAPI()
-    {
-        m_namespace = &g_defaultNamespace;
-    }
+NamespaceAPI(){
+       m_namespace = &g_defaultNamespace;
+}
 
-    Namespace *getTable()
-    {
-        return m_namespace;
-    }
+Namespace* getTable(){
+       return m_namespace;
+}
 };
 
 typedef SingletonModule<NamespaceAPI> NamespaceModule;
 typedef Static<NamespaceModule> StaticNamespaceModule;
-StaticRegisterModule staticRegisterDefaultNamespace(StaticNamespaceModule::instance());
+StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
 
 
-std::list<Namespaced *> g_cloned;
+std::list<Namespaced*> g_cloned;
 
-inline Namespaced *Node_getNamespaced(scene::Node &node)
-{
-    return NodeTypeCast<Namespaced>::cast(node);
+inline Namespaced* Node_getNamespaced( scene::Node& node ){
+       return NodeTypeCast<Namespaced>::cast( node );
 }
 
-void Node_gatherNamespaced(scene::Node &node)
-{
-    Namespaced *namespaced = Node_getNamespaced(node);
-    if (namespaced != 0) {
-        g_cloned.push_back(namespaced);
-    }
+void Node_gatherNamespaced( scene::Node& node ){
+       Namespaced* namespaced = Node_getNamespaced( node );
+       if ( namespaced != 0 ) {
+               g_cloned.push_back( namespaced );
+       }
 }
 
-class GatherNamespaced : public scene::Traversable::Walker {
+class GatherNamespaced : public scene::Traversable::Walker
+{
 public:
-    bool pre(scene::Node &node) const
-    {
-        Node_gatherNamespaced(node);
-        return true;
-    }
+bool pre( scene::Node& node ) const {
+       Node_gatherNamespaced( node );
+       return true;
+}
 };
 
-void Map_gatherNamespaced(scene::Node &root)
-{
-    Node_traverseSubgraph(root, GatherNamespaced());
+void Map_gatherNamespaced( scene::Node& root ){
+       Node_traverseSubgraph( root, GatherNamespaced() );
 }
 
-void Map_mergeClonedNames()
-{
-    for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
-        (*i)->setNamespace(g_cloneNamespace);
-    }
-    g_cloneNamespace.mergeNames(g_defaultNamespace);
-    for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
-        (*i)->setNamespace(g_defaultNamespace);
-    }
+void Map_mergeClonedNames(){
+       for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
+       {
+               ( *i )->setNamespace( g_cloneNamespace );
+       }
+       g_cloneNamespace.mergeNames( g_defaultNamespace );
+       for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
+       {
+               ( *i )->setNamespace( g_defaultNamespace );
+       }
 
-    g_cloned.clear();
+       g_cloned.clear();
 }
 
-class WorldNode {
-    scene::Node *m_node;
+class WorldNode
+{
+scene::Node* m_node;
 public:
-    WorldNode()
-            : m_node(0)
-    {
-    }
-
-    void set(scene::Node *node)
-    {
-        if (m_node != 0) {
-            m_node->DecRef();
-        }
-        m_node = node;
-        if (m_node != 0) {
-            m_node->IncRef();
-        }
-    }
-
-    scene::Node *get() const
-    {
-        return m_node;
-    }
+WorldNode()
+       : m_node( 0 ){
+}
+
+void set( scene::Node* node ){
+       if ( m_node != 0 ) {
+               m_node->DecRef();
+       }
+       m_node = node;
+       if ( m_node != 0 ) {
+               m_node->IncRef();
+       }
+}
+
+scene::Node* get() const {
+       return m_node;
+}
 };
 
 class Map;
+void Map_SetValid( Map& map, bool valid );
 
-void Map_SetValid(Map &map, bool valid);
-
-void Map_UpdateTitle(const Map &map);
+void Map_UpdateTitle( const Map& map );
 
-void Map_SetWorldspawn(Map &map, scene::Node *node);
+void Map_SetWorldspawn( Map& map, scene::Node* node );
 
 
-class Map : public ModuleObserver {
+class Map : public ModuleObserver
+{
 public:
-    CopiedString m_name;
-    Resource *m_resource;
-    bool m_valid;
+CopiedString m_name;
+Resource* m_resource;
+bool m_valid;
 
-    bool m_modified;
+bool m_modified;
 
-    void ( *m_modified_changed )(const Map &);
+void ( *m_modified_changed )( const Map& );
 
-    Signal0 m_mapValidCallbacks;
+Signal0 m_mapValidCallbacks;
 
-    WorldNode m_world_node;   // "classname" "worldspawn" !
+WorldNode m_world_node;   // "classname" "worldspawn" !
 
-    Map() : m_resource(0), m_valid(false), m_modified_changed(Map_UpdateTitle)
-    {
-    }
+Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
+}
 
-    void realise()
-    {
-        if (m_resource != 0) {
-            if (Map_Unnamed(*this)) {
-                g_map.m_resource->setNode(NewMapRoot("").get_pointer());
-                MapFile *map = Node_getMapFile(*g_map.m_resource->getNode());
-                if (map != 0) {
-                    map->save();
-                }
-            } else {
-                m_resource->load();
-            }
+void realise(){
+       if ( m_resource != 0 ) {
+               if ( Map_Unnamed( *this ) ) {
+                       g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
+                       MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
+                       if ( map != 0 ) {
+                               map->save();
+                       }
+               }
+               else
+               {
+                       m_resource->load();
+               }
 
-            GlobalSceneGraph().insert_root(*m_resource->getNode());
+               GlobalSceneGraph().insert_root( *m_resource->getNode() );
 
-            AutoSave_clear();
+               AutoSave_clear();
 
-            Map_SetValid(g_map, true);
-        }
-    }
+               Map_SetValid( g_map, true );
+       }
+}
 
-    void unrealise()
-    {
-        if (m_resource != 0) {
-            Map_SetValid(g_map, false);
-            Map_SetWorldspawn(g_map, 0);
+void unrealise(){
+       if ( m_resource != 0 ) {
+               Map_SetValid( g_map, false );
+               Map_SetWorldspawn( g_map, 0 );
 
 
-            GlobalUndoSystem().clear();
+               GlobalUndoSystem().clear();
 
-            GlobalSceneGraph().erase_root();
-        }
-    }
+               GlobalSceneGraph().erase_root();
+       }
+}
 };
 
 Map g_map;
-Map *g_currentMap = 0;
+Mapg_currentMap = 0;
 
-void Map_addValidCallback(Map &map, const SignalHandler &handler)
-{
-    map.m_mapValidCallbacks.connectLast(handler);
+void Map_addValidCallback( Map& map, const SignalHandler& handler ){
+       map.m_mapValidCallbacks.connectLast( handler );
 }
 
-bool Map_Valid(const Map &map)
-{
-    return map.m_valid;
+bool Map_Valid( const Map& map ){
+       return map.m_valid;
 }
 
-void Map_SetValid(Map &map, bool valid)
-{
-    map.m_valid = valid;
-    map.m_mapValidCallbacks();
+void Map_SetValid( Map& map, bool valid ){
+       map.m_valid = valid;
+       map.m_mapValidCallbacks();
 }
 
 
-const char *Map_Name(const Map &map)
-{
-    return map.m_name.c_str();
+const char* Map_Name( const Map& map ){
+       return map.m_name.c_str();
 }
 
-bool Map_Unnamed(const Map &map)
-{
-    return string_equal(Map_Name(map), "unnamed.map");
+bool Map_Unnamed( const Map& map ){
+       return string_equal( Map_Name( map ), "unnamed.map" );
 }
 
-inline const MapFormat &MapFormat_forFile(const char *filename)
-{
-    const char *moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), path_get_extension(filename));
-    MapFormat *format = Radiant_getMapModules().findModule(moduleName);
-    ASSERT_MESSAGE(format != 0, "map format not found for file " << makeQuoted(filename));
-    return *format;
+inline const MapFormat& MapFormat_forFile( const char* filename ){
+       const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
+       MapFormat* format = Radiant_getMapModules().findModule( moduleName );
+       ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
+       return *format;
 }
 
-const MapFormat &Map_getFormat(const Map &map)
-{
-    return MapFormat_forFile(Map_Name(map));
+const MapFormat& Map_getFormat( const Map& map ){
+       return MapFormat_forFile( Map_Name( map ) );
 }
 
 
-bool Map_Modified(const Map &map)
-{
-    return map.m_modified;
+bool Map_Modified( const Map& map ){
+       return map.m_modified;
 }
 
-void Map_SetModified(Map &map, bool modified)
-{
-    if (map.m_modified ^ modified) {
-        map.m_modified = modified;
+void Map_SetModified( Map& map, bool modified ){
+       if ( map.m_modified ^ modified ) {
+               map.m_modified = modified;
 
-        map.m_modified_changed(map);
-    }
+               map.m_modified_changed( map );
+       }
 }
 
-void Map_UpdateTitle(const Map &map)
-{
-    Sys_SetTitle(map.m_name.c_str(), Map_Modified(map));
+void Map_UpdateTitle( const Map& map ){
+       Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
 }
 
 
-scene::Node *Map_GetWorldspawn(const Map &map)
-{
-    return map.m_world_node.get();
+scene::Node* Map_GetWorldspawn( const Map& map ){
+       return map.m_world_node.get();
 }
 
-void Map_SetWorldspawn(Map &map, scene::Node *node)
-{
-    map.m_world_node.set(node);
+void Map_SetWorldspawn( Map& map, scene::Node* node ){
+       map.m_world_node.set( node );
 }
 
 
@@ -446,9 +419,9 @@ void Map_SetWorldspawn(Map &map, scene::Node *node)
 float g_MaxWorldCoord = 64 * 1024;
 float g_MinWorldCoord = -64 * 1024;
 
-void AddRegionBrushes(void);
+void AddRegionBrushes( void );
 
-void RemoveRegionBrushes(void);
+void RemoveRegionBrushes( void );
 
 
 /*
@@ -457,68 +430,65 @@ void RemoveRegionBrushes(void);
    free all map elements, reinitialize the structures that depend on them
    ================
  */
-void Map_Free()
-{
-    Pointfile_Clear();
+void Map_Free(){
+       Pointfile_Clear();
 
-    g_map.m_resource->detach(g_map);
-    GlobalReferenceCache().release(g_map.m_name.c_str());
-    g_map.m_resource = 0;
+       g_map.m_resource->detach( g_map );
+       GlobalReferenceCache().release( g_map.m_name.c_str() );
+       g_map.m_resource = 0;
 
-    FlushReferences();
+       FlushReferences();
 
-    g_currentMap = 0;
-    Brush_unlatchPreferences();
+       g_currentMap = 0;
+       Brush_unlatchPreferences();
 }
 
-class EntityFindByClassname : public scene::Graph::Walker {
-    const char *m_name;
-    Entity *&m_entity;
+class EntityFindByClassname : public scene::Graph::Walker
+{
+const char* m_name;
+Entity*& m_entity;
 public:
-    EntityFindByClassname(const char *name, Entity *&entity) : m_name(name), m_entity(entity)
-    {
-        m_entity = 0;
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (m_entity == 0) {
-            Entity *entity = Node_getEntity(path.top());
-            if (entity != 0
-                && string_equal(m_name, entity->getKeyValue("classname"))) {
-                m_entity = entity;
-            }
-        }
-        return true;
-    }
-};
+EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
+       m_entity = 0;
+}
 
-Entity *Scene_FindEntityByClass(const char *name)
-{
-    Entity *entity;
-    GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
-    return entity;
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( m_entity == 0 ) {
+               Entity* entity = Node_getEntity( path.top() );
+               if ( entity != 0
+                        && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
+                       m_entity = entity;
+               }
+       }
+       return true;
 }
+};
 
-Entity *Scene_FindPlayerStart()
-{
-    typedef const char *StaticString;
-    StaticString strings[] = {
-            "info_player_start",
-            "info_player_deathmatch",
-            "team_CTF_redplayer",
-            "team_CTF_blueplayer",
-            "team_CTF_redspawn",
-            "team_CTF_bluespawn",
-    };
-    typedef const StaticString *StaticStringIterator;
-    for (StaticStringIterator i = strings, end = strings + (sizeof(strings) / sizeof(StaticString)); i != end; ++i) {
-        Entity *entity = Scene_FindEntityByClass(*i);
-        if (entity != 0) {
-            return entity;
-        }
-    }
-    return 0;
+Entity* Scene_FindEntityByClass( const char* name ){
+       Entity* entity;
+       GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
+       return entity;
+}
+
+Entity *Scene_FindPlayerStart(){
+       typedef const char* StaticString;
+       StaticString strings[] = {
+               "info_player_start",
+               "info_player_deathmatch",
+               "team_CTF_redplayer",
+               "team_CTF_blueplayer",
+               "team_CTF_redspawn",
+               "team_CTF_bluespawn",
+       };
+       typedef const StaticString* StaticStringIterator;
+       for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
+       {
+               Entity* entity = Scene_FindEntityByClass( *i );
+               if ( entity != 0 ) {
+                       return entity;
+               }
+       }
+       return 0;
 }
 
 //
@@ -526,469 +496,453 @@ Entity *Scene_FindPlayerStart()
 //
 
 
-void FocusViews(const Vector3 &point, float angle)
-{
-    CamWnd &camwnd = *g_pParentWnd->GetCamWnd();
-    Camera_setOrigin(camwnd, point);
-    Vector3 angles(Camera_getAngles(camwnd));
-    angles[CAMERA_PITCH] = 0;
-    angles[CAMERA_YAW] = angle;
-    Camera_setAngles(camwnd, angles);
+void FocusViews( const Vector3& point, float angle ){
+       CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
+       Camera_setOrigin( camwnd, point );
+       Vector3 angles( Camera_getAngles( camwnd ) );
+       angles[CAMERA_PITCH] = 0;
+       angles[CAMERA_YAW] = angle;
+       Camera_setAngles( camwnd, angles );
 
-    XYWnd *xywnd = g_pParentWnd->GetXYWnd();
-    xywnd->SetOrigin(point);
+       XYWnd* xywnd = g_pParentWnd->GetXYWnd();
+       xywnd->SetOrigin( point );
 }
 
 #include "stringio.h"
 
-void Map_StartPosition()
-{
-    Entity *entity = Scene_FindPlayerStart();
+void Map_StartPosition(){
+       Entity* entity = Scene_FindPlayerStart();
 
-    if (entity) {
-        Vector3 origin;
-        string_parse_vector3(entity->getKeyValue("origin"), origin);
-        FocusViews(origin, string_read_float(entity->getKeyValue("angle")));
-    } else {
-        FocusViews(g_vector3_identity, 0);
-    }
+       if ( entity ) {
+               Vector3 origin;
+               string_parse_vector3( entity->getKeyValue( "origin" ), origin );
+               FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
+       }
+       else
+       {
+               FocusViews( g_vector3_identity, 0 );
+       }
 }
 
 
-inline bool node_is_worldspawn(scene::Node &node)
-{
-    Entity *entity = Node_getEntity(node);
-    return entity != 0 && string_equal(entity->getKeyValue("classname"), "worldspawn");
+inline bool node_is_worldspawn( scene::Node& node ){
+       Entity* entity = Node_getEntity( node );
+       return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
 }
 
 
 // use first worldspawn
-class entity_updateworldspawn : public scene::Traversable::Walker {
+class entity_updateworldspawn : public scene::Traversable::Walker
+{
 public:
-    bool pre(scene::Node &node) const
-    {
-        if (node_is_worldspawn(node)) {
-            if (Map_GetWorldspawn(g_map) == 0) {
-                Map_SetWorldspawn(g_map, &node);
-            }
-        }
-        return false;
-    }
+bool pre( scene::Node& node ) const {
+       if ( node_is_worldspawn( node ) ) {
+               if ( Map_GetWorldspawn( g_map ) == 0 ) {
+                       Map_SetWorldspawn( g_map, &node );
+               }
+       }
+       return false;
+}
 };
 
-scene::Node *Map_FindWorldspawn(Map &map)
-{
-    Map_SetWorldspawn(map, 0);
+scene::Node* Map_FindWorldspawn( Map& map ){
+       Map_SetWorldspawn( map, 0 );
 
-    Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
+       Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
 
-    return Map_GetWorldspawn(map);
+       return Map_GetWorldspawn( map );
 }
 
 
-class CollectAllWalker : public scene::Traversable::Walker {
-    scene::Node &m_root;
-    UnsortedNodeSet &m_nodes;
+class CollectAllWalker : public scene::Traversable::Walker
+{
+scene::Node& m_root;
+UnsortedNodeSet& m_nodes;
 public:
-    CollectAllWalker(scene::Node &root, UnsortedNodeSet &nodes) : m_root(root), m_nodes(nodes)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        m_nodes.insert(NodeSmartReference(node));
-        Node_getTraversable(m_root)->erase(node);
-        return false;
-    }
+CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
+}
+
+bool pre( scene::Node& node ) const {
+       m_nodes.insert( NodeSmartReference( node ) );
+       Node_getTraversable( m_root )->erase( node );
+       return false;
+}
 };
 
-void Node_insertChildFirst(scene::Node &parent, scene::Node &child)
-{
-    UnsortedNodeSet nodes;
-    Node_getTraversable(parent)->traverse(CollectAllWalker(parent, nodes));
-    Node_getTraversable(parent)->insert(child);
+void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
+       UnsortedNodeSet nodes;
+       Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
+       Node_getTraversable( parent )->insert( child );
 
-    for (UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i) {
-        Node_getTraversable(parent)->insert((*i));
-    }
+       for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
+       {
+               Node_getTraversable( parent )->insert( ( *i ) );
+       }
 }
 
-scene::Node &createWorldspawn()
-{
-    NodeSmartReference worldspawn(
-            GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("worldspawn", true)));
-    Node_insertChildFirst(GlobalSceneGraph().root(), worldspawn);
-    return worldspawn;
+scene::Node& createWorldspawn(){
+       NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
+       Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
+       return worldspawn;
 }
 
-void Map_UpdateWorldspawn(Map &map)
-{
-    if (Map_FindWorldspawn(map) == 0) {
-        Map_SetWorldspawn(map, &createWorldspawn());
-    }
+void Map_UpdateWorldspawn( Map& map ){
+       if ( Map_FindWorldspawn( map ) == 0 ) {
+               Map_SetWorldspawn( map, &createWorldspawn() );
+       }
+}
+
+scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
+       Map_UpdateWorldspawn( map );
+       return *Map_GetWorldspawn( map );
 }
 
-scene::Node &Map_FindOrInsertWorldspawn(Map &map)
+
+class MapMergeAll : public scene::Traversable::Walker
 {
-    Map_UpdateWorldspawn(map);
-    return *Map_GetWorldspawn(map);
+mutable scene::Path m_path;
+public:
+MapMergeAll( const scene::Path& root )
+       : m_path( root ){
 }
 
+bool pre( scene::Node& node ) const {
+       Node_getTraversable( m_path.top() )->insert( node );
+       m_path.push( makeReference( node ) );
+       selectPath( m_path, true );
+       return false;
+}
 
-class MapMergeAll : public scene::Traversable::Walker {
-    mutable scene::Path m_path;
+void post( scene::Node& node ) const {
+       m_path.pop();
+}
+};
+
+class MapMergeEntities : public scene::Traversable::Walker
+{
+mutable scene::Path m_path;
 public:
-    MapMergeAll(const scene::Path &root)
-            : m_path(root)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        Node_getTraversable(m_path.top())->insert(node);
-        m_path.push(makeReference(node));
-        selectPath(m_path, true);
-        return false;
-    }
-
-    void post(scene::Node &node) const
-    {
-        m_path.pop();
-    }
+MapMergeEntities( const scene::Path& root )
+       : m_path( root ){
+}
+
+bool pre( scene::Node& node ) const {
+       if ( node_is_worldspawn( node ) ) {
+               scene::Node* world_node = Map_FindWorldspawn( g_map );
+               if ( world_node == 0 ) {
+                       Map_SetWorldspawn( g_map, &node );
+                       Node_getTraversable( m_path.top().get() )->insert( node );
+                       m_path.push( makeReference( node ) );
+                       Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
+               }
+               else
+               {
+                       m_path.push( makeReference( *world_node ) );
+                       Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
+               }
+       }
+       else
+       {
+               Node_getTraversable( m_path.top() )->insert( node );
+               m_path.push( makeReference( node ) );
+               if ( node_is_group( node ) ) {
+                       Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
+               }
+               else
+               {
+                       selectPath( m_path, true );
+               }
+       }
+       return false;
+}
+
+void post( scene::Node& node ) const {
+       m_path.pop();
+}
 };
 
-class MapMergeEntities : public scene::Traversable::Walker {
-    mutable scene::Path m_path;
+class BasicContainer : public scene::Node::Symbiot
+{
+class TypeCasts
+{
+NodeTypeCastTable m_casts;
 public:
-    MapMergeEntities(const scene::Path &root)
-            : m_path(root)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (node_is_worldspawn(node)) {
-            scene::Node *world_node = Map_FindWorldspawn(g_map);
-            if (world_node == 0) {
-                Map_SetWorldspawn(g_map, &node);
-                Node_getTraversable(m_path.top().get())->insert(node);
-                m_path.push(makeReference(node));
-                Node_getTraversable(node)->traverse(SelectChildren(m_path));
-            } else {
-                m_path.push(makeReference(*world_node));
-                Node_getTraversable(node)->traverse(MapMergeAll(m_path));
-            }
-        } else {
-            Node_getTraversable(m_path.top())->insert(node);
-            m_path.push(makeReference(node));
-            if (node_is_group(node)) {
-                Node_getTraversable(node)->traverse(SelectChildren(m_path));
-            } else {
-                selectPath(m_path, true);
-            }
-        }
-        return false;
-    }
-
-    void post(scene::Node &node) const
-    {
-        m_path.pop();
-    }
+TypeCasts(){
+       NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
+}
+
+NodeTypeCastTable& get(){
+       return m_casts;
+}
 };
 
-class BasicContainer : public scene::Node::Symbiot {
-    class TypeCasts {
-        NodeTypeCastTable m_casts;
-    public:
-        TypeCasts()
-        {
-            NodeContainedCast<BasicContainer, scene::Traversable>::install(m_casts);
-        }
-
-        NodeTypeCastTable &get()
-        {
-            return m_casts;
-        }
-    };
-
-    scene::Node m_node;
-    TraversableNodeSet m_traverse;
+scene::Node m_node;
+TraversableNodeSet m_traverse;
 public:
 
-    typedef LazyStatic<TypeCasts> StaticTypeCasts;
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
 
-    scene::Traversable &get(NullType<scene::Traversable>)
-    {
-        return m_traverse;
-    }
+scene::Traversable& get( NullType<scene::Traversable>){
+       return m_traverse;
+}
 
-    BasicContainer() : m_node(this, this, StaticTypeCasts::instance().get())
-    {
-    }
+BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
+}
 
-    void release()
-    {
-        delete this;
-    }
+void release(){
+       delete this;
+}
 
-    scene::Node &node()
-    {
-        return m_node;
-    }
+scene::Node& node(){
+       return m_node;
+}
 };
 
 /// Merges the map graph rooted at \p node into the global scene-graph.
-void MergeMap(scene::Node &node)
-{
-    Node_getTraversable(node)->traverse(MapMergeEntities(scene::Path(makeReference(GlobalSceneGraph().root()))));
+void MergeMap( scene::Node& node ){
+       Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
 }
 
-void Map_ImportSelected(TextInputStream &in, const MapFormat &format)
-{
-    NodeSmartReference node((new BasicContainer)->node());
-    format.readGraph(node, in, GlobalEntityCreator());
-    Map_gatherNamespaced(node);
-    Map_mergeClonedNames();
-    MergeMap(node);
+void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
+       NodeSmartReference node( ( new BasicContainer )->node() );
+       format.readGraph( node, in, GlobalEntityCreator() );
+       Map_gatherNamespaced( node );
+       Map_mergeClonedNames();
+       MergeMap( node );
 }
 
-inline scene::Cloneable *Node_getCloneable(scene::Node &node)
-{
-    return NodeTypeCast<scene::Cloneable>::cast(node);
+inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
+       return NodeTypeCast<scene::Cloneable>::cast( node );
 }
 
-inline scene::Node &node_clone(scene::Node &node)
-{
-    scene::Cloneable *cloneable = Node_getCloneable(node);
-    if (cloneable != 0) {
-        return cloneable->clone();
-    }
+inline scene::Node& node_clone( scene::Node& node ){
+       scene::Cloneable* cloneable = Node_getCloneable( node );
+       if ( cloneable != 0 ) {
+               return cloneable->clone();
+       }
 
-    return (new scene::NullNode)->node();
+       return ( new scene::NullNode )->node();
 }
 
-class CloneAll : public scene::Traversable::Walker {
-    mutable scene::Path m_path;
+class CloneAll : public scene::Traversable::Walker
+{
+mutable scene::Path m_path;
 public:
-    CloneAll(scene::Node &root)
-            : m_path(makeReference(root))
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (node.isRoot()) {
-            return false;
-        }
-
-        m_path.push(makeReference(node_clone(node)));
-        m_path.top().get().IncRef();
-
-        return true;
-    }
-
-    void post(scene::Node &node) const
-    {
-        if (node.isRoot()) {
-            return;
-        }
-
-        Node_getTraversable(m_path.parent())->insert(m_path.top());
-
-        m_path.top().get().DecRef();
-        m_path.pop();
-    }
+CloneAll( scene::Node& root )
+       : m_path( makeReference( root ) ){
+}
+
+bool pre( scene::Node& node ) const {
+       if ( node.isRoot() ) {
+               return false;
+       }
+
+       m_path.push( makeReference( node_clone( node ) ) );
+       m_path.top().get().IncRef();
+
+       return true;
+}
+
+void post( scene::Node& node ) const {
+       if ( node.isRoot() ) {
+               return;
+       }
+
+       Node_getTraversable( m_path.parent() )->insert( m_path.top() );
+
+       m_path.top().get().DecRef();
+       m_path.pop();
+}
 };
 
-scene::Node &Node_Clone(scene::Node &node)
-{
-    scene::Node &clone = node_clone(node);
-    scene::Traversable *traversable = Node_getTraversable(node);
-    if (traversable != 0) {
-        traversable->traverse(CloneAll(clone));
-    }
-    return clone;
+scene::Node& Node_Clone( scene::Node& node ){
+       scene::Node& clone = node_clone( node );
+       scene::Traversable* traversable = Node_getTraversable( node );
+       if ( traversable != 0 ) {
+               traversable->traverse( CloneAll( clone ) );
+       }
+       return clone;
 }
 
 
 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
 
-class EntityBreakdownWalker : public scene::Graph::Walker {
-    EntityBreakdown &m_entitymap;
+class EntityBreakdownWalker : public scene::Graph::Walker
+{
+EntityBreakdown& m_entitymap;
 public:
-    EntityBreakdownWalker(EntityBreakdown &entitymap)
-            : m_entitymap(entitymap)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0) {
-            const EntityClass &eclass = entity->getEntityClass();
-            if (m_entitymap.find(eclass.name()) == m_entitymap.end()) {
-                m_entitymap[eclass.name()] = 1;
-            } else { ++m_entitymap[eclass.name()]; }
-        }
-        return true;
-    }
+EntityBreakdownWalker( EntityBreakdown& entitymap )
+       : m_entitymap( entitymap ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0 ) {
+               const EntityClass& eclass = entity->getEntityClass();
+               if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
+                       m_entitymap[eclass.name()] = 1;
+               } else
+               {
+                       ++m_entitymap[eclass.name()];
+               }
+       }
+       return true;
+}
 };
 
-void Scene_EntityBreakdown(EntityBreakdown &entitymap)
-{
-    GlobalSceneGraph().traverse(EntityBreakdownWalker(entitymap));
+void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
+       GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
 }
 
 
-WindowPosition g_posMapInfoWnd(c_default_window_pos);
+WindowPosition g_posMapInfoWnd( c_default_window_pos );
 
-void DoMapInfo()
-{
-    ModalDialog dialog;
-    ui::Entry brushes_entry{ui::null};
-    ui::Entry entities_entry{ui::null};
-    ui::ListStore EntityBreakdownWalker{ui::null};
+void DoMapInfo(){
+       ModalDialog dialog;
+       ui::Entry brushes_entry{ui::null};
+       ui::Entry entities_entry{ui::null};
+       ui::ListStore EntityBreakdownWalker{ui::null};
 
-    ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback),
-                                                                   &dialog);
+       ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
 
-    window_set_position(window, g_posMapInfoWnd);
+       window_set_position( window, g_posMapInfoWnd );
 
-    {
-        auto vbox = create_dialog_vbox(4, 4);
-        window.add(vbox);
+       {
+               auto vbox = create_dialog_vbox( 4, 4 );
+               window.add(vbox);
 
-        {
-            auto hbox = create_dialog_hbox(4);
-            vbox.pack_start(hbox, FALSE, TRUE, 0);
+               {
+                       auto hbox = create_dialog_hbox( 4 );
+                       vbox.pack_start( hbox, FALSE, TRUE, 0 );
 
-            {
-                auto table = create_dialog_table(2, 2, 4, 4);
-                hbox.pack_start(table, TRUE, TRUE, 0);
+                       {
+                               auto table = create_dialog_table( 2, 2, 4, 4 );
+                               hbox.pack_start( table, TRUE, TRUE, 0 );
 
-                {
-                    auto entry = ui::Entry(ui::New);
-                    entry.show();
+                               {
+                                       auto entry = ui::Entry(ui::New);
+                                       entry.show();
                     table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
-                    gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+                                       gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
 
-                    brushes_entry = entry;
-                }
-                {
-                    auto entry = ui::Entry(ui::New);
-                    entry.show();
+                                       brushes_entry = entry;
+                               }
+                               {
+                                       auto entry = ui::Entry(ui::New);
+                                       entry.show();
                     table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
-                    gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+                                       gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
 
-                    entities_entry = entry;
-                }
-                {
-                    ui::Widget label = ui::Label("Total Brushes");
-                    label.show();
+                                       entities_entry = entry;
+                               }
+                               {
+                                       ui::Widget label = ui::Label( "Total Brushes" );
+                                       label.show();
                     table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
-                    gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
-                }
-                {
-                    ui::Widget label = ui::Label("Total Entities");
-                    label.show();
+                                       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+                               }
+                               {
+                                       ui::Widget label = ui::Label( "Total Entities" );
+                                       label.show();
                     table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
-                    gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
-                }
-            }
-            {
-                auto vbox2 = create_dialog_vbox(4);
-                hbox.pack_start(vbox2, FALSE, FALSE, 0);
-
-                {
-                    auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_ok), &dialog);
-                    vbox2.pack_start(button, FALSE, FALSE, 0);
-                }
-            }
-        }
-        {
-            ui::Widget label = ui::Label("Entity breakdown");
-            label.show();
-            vbox.pack_start(label, FALSE, TRUE, 0);
-            gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
-        }
-        {
-            auto scr = create_scrolled_window(ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4);
-            vbox.pack_start(scr, TRUE, TRUE, 0);
-
-            {
-                auto store = ui::ListStore::from(gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_STRING));
-
-                auto view = ui::TreeView(ui::TreeModel::from(store._handle));
-                gtk_tree_view_set_headers_clickable(view, TRUE);
-
-                {
-                    auto renderer = ui::CellRendererText(ui::New);
-                    auto column = ui::TreeViewColumn("Entity", renderer, {{"text", 0}});
-                    gtk_tree_view_append_column(view, column);
-                    gtk_tree_view_column_set_sort_column_id(column, 0);
-                }
-
-                {
-                    auto renderer = ui::CellRendererText(ui::New);
-                    auto column = ui::TreeViewColumn("Count", renderer, {{"text", 1}});
-                    gtk_tree_view_append_column(view, column);
-                    gtk_tree_view_column_set_sort_column_id(column, 1);
-                }
-
-                view.show();
-
-                scr.add(view);
-
-                EntityBreakdownWalker = store;
-            }
-        }
-    }
-
-    // Initialize fields
-
-    {
-        EntityBreakdown entitymap;
-        Scene_EntityBreakdown(entitymap);
-
-        for (EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i) {
-            char tmp[16];
-            sprintf(tmp, "%u", Unsigned((*i).second));
-            EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
-        }
-    }
-
-    EntityBreakdownWalker.unref();
-
-    char tmp[16];
-    sprintf(tmp, "%u", Unsigned(g_brushCount.get()));
-    brushes_entry.text(tmp);
-    sprintf(tmp, "%u", Unsigned(g_entityCount.get()));
-    entities_entry.text(tmp);
-
-    modal_dialog_show(window, dialog);
-
-    // save before exit
-    window_get_position(window, g_posMapInfoWnd);
+                                       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+                               }
+                       }
+                       {
+                               auto vbox2 = create_dialog_vbox( 4 );
+                               hbox.pack_start( vbox2, FALSE, FALSE, 0 );
+
+                               {
+                                       auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
+                                       vbox2.pack_start( button, FALSE, FALSE, 0 );
+                               }
+                       }
+               }
+               {
+                       ui::Widget label = ui::Label( "Entity breakdown" );
+                       label.show();
+                       vbox.pack_start( label, FALSE, TRUE, 0 );
+                       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+               }
+               {
+                       auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
+                       vbox.pack_start( scr, TRUE, TRUE, 0 );
+
+                       {
+                               auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
+
+                               auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+                               gtk_tree_view_set_headers_clickable(view, TRUE );
+
+                               {
+                                       auto renderer = ui::CellRendererText(ui::New);
+                                       auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
+                                       gtk_tree_view_append_column(view, column );
+                                       gtk_tree_view_column_set_sort_column_id( column, 0 );
+                               }
+
+                               {
+                                       auto renderer = ui::CellRendererText(ui::New);
+                                       auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
+                                       gtk_tree_view_append_column(view, column );
+                                       gtk_tree_view_column_set_sort_column_id( column, 1 );
+                               }
+
+                               view.show();
+
+                               scr.add(view);
+
+                               EntityBreakdownWalker = store;
+                       }
+               }
+       }
+
+       // Initialize fields
+
+       {
+               EntityBreakdown entitymap;
+               Scene_EntityBreakdown( entitymap );
+
+               for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
+               {
+                       char tmp[16];
+                       sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
+                       EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
+               }
+       }
+
+       EntityBreakdownWalker.unref();
+
+       char tmp[16];
+       sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
+       brushes_entry.text(tmp);
+       sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
+       entities_entry.text(tmp);
+
+       modal_dialog_show( window, dialog );
+
+       // save before exit
+       window_get_position( window, g_posMapInfoWnd );
 
     window.destroy();
 }
 
 
-class ScopeTimer {
-    Timer m_timer;
-    const char *m_message;
+
+class ScopeTimer
+{
+Timer m_timer;
+const char* m_message;
 public:
-    ScopeTimer(const char *message)
-            : m_message(message)
-    {
-        m_timer.start();
-    }
-
-    ~ScopeTimer()
-    {
-        double elapsed_time = m_timer.elapsed_msec() / 1000.f;
-        globalOutputStream() << m_message << " timer: " << FloatFormat(elapsed_time, 5, 2) << " second(s) elapsed\n";
-    }
+ScopeTimer( const char* message )
+       : m_message( message ){
+       m_timer.start();
+}
+
+~ScopeTimer(){
+       double elapsed_time = m_timer.elapsed_msec() / 1000.f;
+       globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
+}
 };
 
 CopiedString g_strLastMapFolder = "";
@@ -999,311 +953,304 @@ CopiedString g_strLastMapFolder = "";
    ================
  */
 
-void Map_LoadFile(const char *filename)
-{
-    g_map.m_name = filename;
+void Map_LoadFile( const char *filename ){
+       g_map.m_name = filename;
 
-    // refresh VFS to apply new pak filtering based on mapname
-    // needed for daemon DPK VFS
-    VFS_Refresh();
+       // refresh VFS to apply new pak filtering based on mapname
+       // needed for daemon DPK VFS
+       VFS_Refresh();
 
-    globalOutputStream() << "Loading map from " << filename << "\n";
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+       globalOutputStream() << "Loading map from " << filename << "\n";
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
 
-    MRU_AddFile(filename);
-    g_strLastMapFolder = g_path_get_dirname(filename);
+       MRU_AddFile( filename );
+       g_strLastMapFolder = g_path_get_dirname( filename );
 
-    {
-        ScopeTimer timer("map load");
+       {
+               ScopeTimer timer( "map load" );
 
-        const MapFormat *format = NULL;
-        const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
-        if (string_not_empty(moduleName)) {
-            format = ReferenceAPI_getMapModules().findModule(moduleName);
-        }
+               const MapFormat* format = NULL;
+               const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
+               if ( string_not_empty( moduleName ) ) {
+                       format = ReferenceAPI_getMapModules().findModule( moduleName );
+               }
 
-        for (int i = 0; i < Brush_toggleFormatCount(); ++i) {
-            if (i) {
-                Map_Free();
-            }
-            Brush_toggleFormat(i);
-            Map_UpdateTitle(g_map);
+               for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
+               {
+                       if ( i ) {
+                               Map_Free();
+                       }
+                       Brush_toggleFormat( i );
+                       Map_UpdateTitle( g_map );
 
-            g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
-            if (format) {
-                format->wrongFormat = false;
-            }
-            g_map.m_resource->attach(g_map);
-            if (format) {
-                if (!format->wrongFormat) {
-                    break;
-                }
-            }
-        }
+                       g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
+                       if ( format ) {
+                               format->wrongFormat = false;
+                       }
+                       g_map.m_resource->attach( g_map );
+                       if ( format ) {
+                               if ( !format->wrongFormat ) {
+                                       break;
+                               }
+                       }
+               }
 
-        Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
-    }
+               Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
+       }
 
-    globalOutputStream() << "--- LoadMapFile ---\n";
-    globalOutputStream() << g_map.m_name.c_str() << "\n";
+       globalOutputStream() << "--- LoadMapFile ---\n";
+       globalOutputStream() << g_map.m_name.c_str() << "\n";
 
-    globalOutputStream() << Unsigned(g_brushCount.get()) << " primitive\n";
-    globalOutputStream() << Unsigned(g_entityCount.get()) << " entities\n";
+       globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
+       globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
 
-    //GlobalEntityCreator().printStatistics();
+       //GlobalEntityCreator().printStatistics();
 
-    //
-    // move the view to a start position
-    //
-    Map_StartPosition();
+       //
+       // move the view to a start position
+       //
+       Map_StartPosition();
 
-    g_currentMap = &g_map;
+       g_currentMap = &g_map;
 }
 
-class Excluder {
+class Excluder
+{
 public:
-    virtual bool excluded(scene::Node &node) const = 0;
+virtual bool excluded( scene::Node& node ) const = 0;
 };
 
-class ExcludeWalker : public scene::Traversable::Walker {
-    const scene::Traversable::Walker &m_walker;
-    const Excluder *m_exclude;
-    mutable bool m_skip;
+class ExcludeWalker : public scene::Traversable::Walker
+{
+const scene::Traversable::Walker& m_walker;
+const Excluder* m_exclude;
+mutable bool m_skip;
 public:
-    ExcludeWalker(const scene::Traversable::Walker &walker, const Excluder &exclude)
-            : m_walker(walker), m_exclude(&exclude), m_skip(false)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (m_exclude->excluded(node) || node.isRoot()) {
-            m_skip = true;
-            return false;
-        } else {
-            m_walker.pre(node);
-        }
-        return true;
-    }
-
-    void post(scene::Node &node) const
-    {
-        if (m_skip) {
-            m_skip = false;
-        } else {
-            m_walker.post(node);
-        }
-    }
+ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
+       : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
+}
+
+bool pre( scene::Node& node ) const {
+       if ( m_exclude->excluded( node ) || node.isRoot() ) {
+               m_skip = true;
+               return false;
+       }
+       else
+       {
+               m_walker.pre( node );
+       }
+       return true;
+}
+
+void post( scene::Node& node ) const {
+       if ( m_skip ) {
+               m_skip = false;
+       }
+       else
+       {
+               m_walker.post( node );
+       }
+}
 };
 
-class AnyInstanceSelected : public scene::Instantiable::Visitor {
-    bool &m_selected;
+class AnyInstanceSelected : public scene::Instantiable::Visitor
+{
+bool& m_selected;
 public:
-    AnyInstanceSelected(bool &selected) : m_selected(selected)
-    {
-        m_selected = false;
-    }
-
-    void visit(scene::Instance &instance) const
-    {
-        Selectable *selectable = Instance_getSelectable(instance);
-        if (selectable != 0
-            && selectable->isSelected()) {
-            m_selected = true;
-        }
-    }
+AnyInstanceSelected( bool& selected ) : m_selected( selected ){
+       m_selected = false;
+}
+
+void visit( scene::Instance& instance ) const {
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable != 0
+                && selectable->isSelected() ) {
+               m_selected = true;
+       }
+}
 };
 
-bool Node_instanceSelected(scene::Node &node)
-{
-    scene::Instantiable *instantiable = Node_getInstantiable(node);
-    ASSERT_NOTNULL(instantiable);
-    bool selected;
-    instantiable->forEachInstance(AnyInstanceSelected(selected));
-    return selected;
+bool Node_instanceSelected( scene::Node& node ){
+       scene::Instantiable* instantiable = Node_getInstantiable( node );
+       ASSERT_NOTNULL( instantiable );
+       bool selected;
+       instantiable->forEachInstance( AnyInstanceSelected( selected ) );
+       return selected;
 }
 
-class SelectedDescendantWalker : public scene::Traversable::Walker {
-    bool &m_selected;
+class SelectedDescendantWalker : public scene::Traversable::Walker
+{
+bool& m_selected;
 public:
-    SelectedDescendantWalker(bool &selected) : m_selected(selected)
-    {
-        m_selected = false;
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (node.isRoot()) {
-            return false;
-        }
-
-        if (Node_instanceSelected(node)) {
-            m_selected = true;
-        }
-
-        return true;
-    }
+SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
+       m_selected = false;
+}
+
+bool pre( scene::Node& node ) const {
+       if ( node.isRoot() ) {
+               return false;
+       }
+
+       if ( Node_instanceSelected( node ) ) {
+               m_selected = true;
+       }
+
+       return true;
+}
 };
 
-bool Node_selectedDescendant(scene::Node &node)
-{
-    bool selected;
-    Node_traverseSubgraph(node, SelectedDescendantWalker(selected));
-    return selected;
+bool Node_selectedDescendant( scene::Node& node ){
+       bool selected;
+       Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
+       return selected;
 }
 
-class SelectionExcluder : public Excluder {
+class SelectionExcluder : public Excluder
+{
 public:
-    bool excluded(scene::Node &node) const
-    {
-        return !Node_selectedDescendant(node);
-    }
+bool excluded( scene::Node& node ) const {
+       return !Node_selectedDescendant( node );
+}
 };
 
-class IncludeSelectedWalker : public scene::Traversable::Walker {
-    const scene::Traversable::Walker &m_walker;
-    mutable std::size_t m_selected;
-    mutable bool m_skip;
+class IncludeSelectedWalker : public scene::Traversable::Walker
+{
+const scene::Traversable::Walker& m_walker;
+mutable std::size_t m_selected;
+mutable bool m_skip;
 
-    bool selectedParent() const
-    {
-        return m_selected != 0;
-    }
+bool selectedParent() const {
+       return m_selected != 0;
+}
 
 public:
-    IncludeSelectedWalker(const scene::Traversable::Walker &walker)
-            : m_walker(walker), m_selected(0), m_skip(false)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        // include node if:
-        // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
-        if (!node.isRoot() && (Node_selectedDescendant(node) || selectedParent())) {
-            if (Node_instanceSelected(node)) {
-                ++m_selected;
-            }
-            m_walker.pre(node);
-            return true;
-        } else {
-            m_skip = true;
-            return false;
-        }
-    }
-
-    void post(scene::Node &node) const
-    {
-        if (m_skip) {
-            m_skip = false;
-        } else {
-            if (Node_instanceSelected(node)) {
-                --m_selected;
-            }
-            m_walker.post(node);
-        }
-    }
+IncludeSelectedWalker( const scene::Traversable::Walker& walker )
+       : m_walker( walker ), m_selected( 0 ), m_skip( false ){
+}
+
+bool pre( scene::Node& node ) const {
+       // include node if:
+       // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
+       if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
+               if ( Node_instanceSelected( node ) ) {
+                       ++m_selected;
+               }
+               m_walker.pre( node );
+               return true;
+       }
+       else
+       {
+               m_skip = true;
+               return false;
+       }
+}
+
+void post( scene::Node& node ) const {
+       if ( m_skip ) {
+               m_skip = false;
+       }
+       else
+       {
+               if ( Node_instanceSelected( node ) ) {
+                       --m_selected;
+               }
+               m_walker.post( node );
+       }
+}
 };
 
-void Map_Traverse_Selected(scene::Node &root, const scene::Traversable::Walker &walker)
-{
-    scene::Traversable *traversable = Node_getTraversable(root);
-    if (traversable != 0) {
+void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
+       scene::Traversable* traversable = Node_getTraversable( root );
+       if ( traversable != 0 ) {
 #if 0
-        traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
+               traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
 #else
-        traversable->traverse(IncludeSelectedWalker(walker));
+               traversable->traverse( IncludeSelectedWalker( walker ) );
 #endif
-    }
+       }
 }
 
-void Map_ExportSelected(TextOutputStream &out, const MapFormat &format)
-{
-    format.writeGraph(GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments);
+void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
+       format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
 }
 
-void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker)
-{
-    scene::Traversable *traversable = Node_getTraversable(root);
-    if (traversable != 0) {
-        traversable->traverse(walker);
-    }
+void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
+       scene::Traversable* traversable = Node_getTraversable( root );
+       if ( traversable != 0 ) {
+               traversable->traverse( walker );
+       }
 }
 
-class RegionExcluder : public Excluder {
+class RegionExcluder : public Excluder
+{
 public:
-    bool excluded(scene::Node &node) const
-    {
-        return node.excluded();
-    }
+bool excluded( scene::Node& node ) const {
+       return node.excluded();
+}
 };
 
-void Map_Traverse_Region(scene::Node &root, const scene::Traversable::Walker &walker)
-{
-    scene::Traversable *traversable = Node_getTraversable(root);
-    if (traversable != 0) {
-        traversable->traverse(ExcludeWalker(walker, RegionExcluder()));
-    }
+void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
+       scene::Traversable* traversable = Node_getTraversable( root );
+       if ( traversable != 0 ) {
+               traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
+       }
 }
 
-bool Map_SaveRegion(const char *filename)
-{
-    AddRegionBrushes();
+bool Map_SaveRegion( const char *filename ){
+       AddRegionBrushes();
 
-    bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Region,
-                                        filename);
+       bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
 
-    RemoveRegionBrushes();
+       RemoveRegionBrushes();
 
-    return success;
+       return success;
 }
 
 
-void Map_RenameAbsolute(const char *absolute)
-{
-    Resource *resource = GlobalReferenceCache().capture(absolute);
-    NodeSmartReference clone(NewMapRoot(path_make_relative(absolute, GlobalFileSystem().findRoot(absolute))));
-    resource->setNode(clone.get_pointer());
+void Map_RenameAbsolute( const char* absolute ){
+       Resource* resource = GlobalReferenceCache().capture( absolute );
+       NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
+       resource->setNode( clone.get_pointer() );
 
-    {
-        //ScopeTimer timer("clone subgraph");
-        Node_getTraversable(GlobalSceneGraph().root())->traverse(CloneAll(clone));
-    }
+       {
+               //ScopeTimer timer("clone subgraph");
+               Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
+       }
 
-    g_map.m_resource->detach(g_map);
-    GlobalReferenceCache().release(g_map.m_name.c_str());
+       g_map.m_resource->detach( g_map );
+       GlobalReferenceCache().release( g_map.m_name.c_str() );
 
-    g_map.m_resource = resource;
+       g_map.m_resource = resource;
 
-    g_map.m_name = absolute;
-    Map_UpdateTitle(g_map);
+       g_map.m_name = absolute;
+       Map_UpdateTitle( g_map );
 
-    g_map.m_resource->attach(g_map);
-    // refresh VFS to apply new pak filtering based on mapname
-    // needed for daemon DPK VFS
-    VFS_Refresh();
+       g_map.m_resource->attach( g_map );
+       // refresh VFS to apply new pak filtering based on mapname
+       // needed for daemon DPK VFS
+       VFS_Refresh();
 }
 
-void Map_Rename(const char *filename)
-{
-    if (!string_equal(g_map.m_name.c_str(), filename)) {
-        ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
+void Map_Rename( const char* filename ){
+       if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
 
-        Map_RenameAbsolute(filename);
+               Map_RenameAbsolute( filename );
 
-        SceneChangeNotify();
-    } else {
-        SaveReferences();
-    }
+               SceneChangeNotify();
+       }
+       else
+       {
+               SaveReferences();
+       }
 }
 
-bool Map_Save()
-{
-    Pointfile_Clear();
+bool Map_Save(){
+       Pointfile_Clear();
 
-    ScopeTimer timer("map save");
-    SaveReferences();
-    return true; // assume success..
+       ScopeTimer timer( "map save" );
+       SaveReferences();
+       return true; // assume success..
 }
 
 /*
@@ -1312,55 +1259,54 @@ bool Map_Save()
 
    ===========
  */
-void Map_New()
-{
-    //globalOutputStream() << "Map_New\n";
+void Map_New(){
+       //globalOutputStream() << "Map_New\n";
 
-    g_map.m_name = "unnamed.map";
-    Map_UpdateTitle(g_map);
+       g_map.m_name = "unnamed.map";
+       Map_UpdateTitle( g_map );
 
-    {
-        g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+       {
+               g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
 //    ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
-        g_map.m_resource->attach(g_map);
+               g_map.m_resource->attach( g_map );
 
-        SceneChangeNotify();
-    }
+               SceneChangeNotify();
+       }
 
-    FocusViews(g_vector3_identity, 0);
+       FocusViews( g_vector3_identity, 0 );
 
-    g_currentMap = &g_map;
+       g_currentMap = &g_map;
 
-    // restart VFS to apply new pak filtering based on mapname
-    // needed for daemon DPK VFS
-    VFS_Restart();
+       // restart VFS to apply new pak filtering based on mapname
+       // needed for daemon DPK VFS
+       VFS_Restart();
 }
 
-extern void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 &region_mins, const Vector3 &region_maxs);
+extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 &region_mins, const Vector3 &region_maxs );
 
-void ConstructRegionStartpoint(scene::Node *startpoint, const Vector3 &region_mins, const Vector3 &region_maxs)
-{
-    /*!
+void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
+       /*!
           \todo we need to make sure that the player start IS inside the region and bail out if it's not
           the compiler will refuse to compile a map with a player_start somewhere in empty space..
           for now, let's just print an error
         */
 
-    Vector3 vOrig(Camera_getOrigin(*g_pParentWnd->GetCamWnd()));
+       Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
 
-    for (int i = 0; i < 3; i++) {
-        if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
-            globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
-            break;
-        }
-    }
+       for ( int i = 0 ; i < 3 ; i++ )
+       {
+               if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
+                       globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
+                       break;
+               }
+       }
 
-    // write the info_playerstart
-    char sTmp[1024];
-    sprintf(sTmp, "%d %d %d", (int) vOrig[0], (int) vOrig[1], (int) vOrig[2]);
-    Node_getEntity(*startpoint)->setKeyValue("origin", sTmp);
-    sprintf(sTmp, "%d", (int) Camera_getAngles(*g_pParentWnd->GetCamWnd())[CAMERA_YAW]);
-    Node_getEntity(*startpoint)->setKeyValue("angle", sTmp);
+       // write the info_playerstart
+       char sTmp[1024];
+       sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
+       Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
+       sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
+       Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
 }
 
 /*
@@ -1371,11 +1317,11 @@ void ConstructRegionStartpoint(scene::Node *startpoint, const Vector3 &region_mi
    ===========================================================
  */
 bool region_active;
-Vector3 region_mins(g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord);
-Vector3 region_maxs(g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord);
+Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
+Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
 
-scene::Node *region_sides[6];
-scene::Node *region_startpoint = 0;
+scene::Noderegion_sides[6];
+scene::Noderegion_startpoint = 0;
 
 /*
    ===========
@@ -1386,116 +1332,106 @@ scene::Node *region_startpoint = 0;
    with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
    ===========
  */
-void AddRegionBrushes(void)
-{
-    int i;
+void AddRegionBrushes( void ){
+       int i;
 
-    for (i = 0; i < 6; i++) {
-        region_sides[i] = &GlobalBrushCreator().createBrush();
-        Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(NodeSmartReference(*region_sides[i]));
-    }
+       for ( i = 0; i < 6; i++ )
+       {
+               region_sides[i] = &GlobalBrushCreator().createBrush();
+               Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
+       }
 
-    region_startpoint = &GlobalEntityCreator().createEntity(
-            GlobalEntityClassManager().findOrInsert("info_player_start", false));
+       region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
 
-    ConstructRegionBrushes(region_sides, region_mins, region_maxs);
-    ConstructRegionStartpoint(region_startpoint, region_mins, region_maxs);
+       ConstructRegionBrushes( region_sides, region_mins, region_maxs );
+       ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
 
-    Node_getTraversable(GlobalSceneGraph().root())->insert(NodeSmartReference(*region_startpoint));
+       Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
 }
 
-void RemoveRegionBrushes(void)
-{
-    for (std::size_t i = 0; i < 6; i++) {
-        Node_getTraversable(*Map_GetWorldspawn(g_map))->erase(*region_sides[i]);
-    }
-    Node_getTraversable(GlobalSceneGraph().root())->erase(*region_startpoint);
+void RemoveRegionBrushes( void ){
+       for ( std::size_t i = 0; i < 6; i++ )
+       {
+               Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
+       }
+       Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
 }
 
-inline void exclude_node(scene::Node &node, bool exclude)
-{
-    exclude
-    ? node.enable(scene::Node::eExcluded)
-    : node.disable(scene::Node::eExcluded);
+inline void exclude_node( scene::Node& node, bool exclude ){
+       exclude
+       ? node.enable( scene::Node::eExcluded )
+       : node.disable( scene::Node::eExcluded );
 }
 
-class ExcludeAllWalker : public scene::Graph::Walker {
-    bool m_exclude;
+class ExcludeAllWalker : public scene::Graph::Walker
+{
+bool m_exclude;
 public:
-    ExcludeAllWalker(bool exclude)
-            : m_exclude(exclude)
-    {
-    }
+ExcludeAllWalker( bool exclude )
+       : m_exclude( exclude ){
+}
 
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        exclude_node(path.top(), m_exclude);
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       exclude_node( path.top(), m_exclude );
 
-        return true;
-    }
+       return true;
+}
 };
 
-void Scene_Exclude_All(bool exclude)
-{
-    GlobalSceneGraph().traverse(ExcludeAllWalker(exclude));
+void Scene_Exclude_All( bool exclude ){
+       GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
 }
 
-bool Instance_isSelected(const scene::Instance &instance)
-{
-    const Selectable *selectable = Instance_getSelectable(instance);
-    return selectable != 0 && selectable->isSelected();
+bool Instance_isSelected( const scene::Instance& instance ){
+       const Selectable* selectable = Instance_getSelectable( instance );
+       return selectable != 0 && selectable->isSelected();
 }
 
-class ExcludeSelectedWalker : public scene::Graph::Walker {
-    bool m_exclude;
+class ExcludeSelectedWalker : public scene::Graph::Walker
+{
+bool m_exclude;
 public:
-    ExcludeSelectedWalker(bool exclude)
-            : m_exclude(exclude)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        exclude_node(path.top(),
-                     (instance.isSelected() || instance.childSelected() || instance.parentSelected()) == m_exclude);
-        return true;
-    }
+ExcludeSelectedWalker( bool exclude )
+       : m_exclude( exclude ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
+       return true;
+}
 };
 
-void Scene_Exclude_Selected(bool exclude)
-{
-    GlobalSceneGraph().traverse(ExcludeSelectedWalker(exclude));
+void Scene_Exclude_Selected( bool exclude ){
+       GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
 }
 
-class ExcludeRegionedWalker : public scene::Graph::Walker {
-    bool m_exclude;
+class ExcludeRegionedWalker : public scene::Graph::Walker
+{
+bool m_exclude;
 public:
-    ExcludeRegionedWalker(bool exclude)
-            : m_exclude(exclude)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        exclude_node(
-                path.top(),
-                !(
-                        (
-                                aabb_intersects_aabb(
-                                        instance.worldAABB(),
-                                        aabb_for_minmax(region_mins, region_maxs)
-                                ) != 0
-                        ) ^ m_exclude
-                )
-        );
-
-        return true;
-    }
+ExcludeRegionedWalker( bool exclude )
+       : m_exclude( exclude ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       exclude_node(
+               path.top(),
+               !(
+                       (
+                               aabb_intersects_aabb(
+                                       instance.worldAABB(),
+                                       aabb_for_minmax( region_mins, region_maxs )
+                                       ) != 0
+                       ) ^ m_exclude
+                       )
+               );
+
+       return true;
+}
 };
 
-void Scene_Exclude_Region(bool exclude)
-{
-    GlobalSceneGraph().traverse(ExcludeRegionedWalker(exclude));
+void Scene_Exclude_Region( bool exclude ){
+       GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
 }
 
 /*
@@ -1505,25 +1441,23 @@ void Scene_Exclude_Region(bool exclude)
    Other filtering options may still be on
    ===========
  */
-void Map_RegionOff()
-{
-    region_active = false;
+void Map_RegionOff(){
+       region_active = false;
 
-    region_maxs[0] = g_MaxWorldCoord - 64;
-    region_mins[0] = g_MinWorldCoord + 64;
-    region_maxs[1] = g_MaxWorldCoord - 64;
-    region_mins[1] = g_MinWorldCoord + 64;
-    region_maxs[2] = g_MaxWorldCoord - 64;
-    region_mins[2] = g_MinWorldCoord + 64;
+       region_maxs[0] = g_MaxWorldCoord - 64;
+       region_mins[0] = g_MinWorldCoord + 64;
+       region_maxs[1] = g_MaxWorldCoord - 64;
+       region_mins[1] = g_MinWorldCoord + 64;
+       region_maxs[2] = g_MaxWorldCoord - 64;
+       region_mins[2] = g_MinWorldCoord + 64;
 
-    Scene_Exclude_All(false);
+       Scene_Exclude_All( false );
 }
 
-void Map_ApplyRegion(void)
-{
-    region_active = true;
+void Map_ApplyRegion( void ){
+       region_active = true;
 
-    Scene_Exclude_Region(false);
+       Scene_Exclude_Region( false );
 }
 
 
@@ -1532,19 +1466,18 @@ void Map_ApplyRegion(void)
    Map_RegionSelectedBrushes
    ========================
  */
-void Map_RegionSelectedBrushes(void)
-{
-    Map_RegionOff();
+void Map_RegionSelectedBrushes( void ){
+       Map_RegionOff();
 
-    if (GlobalSelectionSystem().countSelected() != 0
-        && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
-        region_active = true;
-        Select_GetBounds(region_mins, region_maxs);
+       if ( GlobalSelectionSystem().countSelected() != 0
+                && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
+               region_active = true;
+               Select_GetBounds( region_mins, region_maxs );
 
-        Scene_Exclude_Selected(false);
+               Scene_Exclude_Selected( false );
 
-        GlobalSelectionSystem().setSelectedAll(false);
-    }
+               GlobalSelectionSystem().setSelectedAll( false );
+       }
 }
 
 
@@ -1553,30 +1486,28 @@ void Map_RegionSelectedBrushes(void)
    Map_RegionXY
    ===========
  */
-void Map_RegionXY(float x_min, float y_min, float x_max, float y_max)
-{
-    Map_RegionOff();
+void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
+       Map_RegionOff();
 
-    region_mins[0] = x_min;
-    region_maxs[0] = x_max;
-    region_mins[1] = y_min;
-    region_maxs[1] = y_max;
-    region_mins[2] = g_MinWorldCoord + 64;
-    region_maxs[2] = g_MaxWorldCoord - 64;
+       region_mins[0] = x_min;
+       region_maxs[0] = x_max;
+       region_mins[1] = y_min;
+       region_maxs[1] = y_max;
+       region_mins[2] = g_MinWorldCoord + 64;
+       region_maxs[2] = g_MaxWorldCoord - 64;
 
-    Map_ApplyRegion();
+       Map_ApplyRegion();
 }
 
-void Map_RegionBounds(const AABB &bounds)
-{
-    Map_RegionOff();
+void Map_RegionBounds( const AABB& bounds ){
+       Map_RegionOff();
 
-    region_mins = vector3_subtracted(bounds.origin, bounds.extents);
-    region_maxs = vector3_added(bounds.origin, bounds.extents);
+       region_mins = vector3_subtracted( bounds.origin, bounds.extents );
+       region_maxs = vector3_added( bounds.origin, bounds.extents );
 
-    deleteSelection();
+       deleteSelection();
 
-    Map_ApplyRegion();
+       Map_ApplyRegion();
 }
 
 /*
@@ -1584,12 +1515,11 @@ void Map_RegionBounds(const AABB &bounds)
    Map_RegionBrush
    ===========
  */
-void Map_RegionBrush(void)
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-        Map_RegionBounds(instance.worldAABB());
-    }
+void Map_RegionBrush( void ){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+               Map_RegionBounds( instance.worldAABB() );
+       }
 }
 
 //
@@ -1597,127 +1527,125 @@ void Map_RegionBrush(void)
 //Map_ImportFile
 //================
 //
-bool Map_ImportFile(const char *filename)
-{
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
-
-    g_strLastMapFolder = g_path_get_dirname(filename);
-
-    bool success = false;
-
-    if (extension_equal(path_get_extension(filename), "bsp")) {
-        goto tryDecompile;
-    }
-
-    {
-        const MapFormat *format = NULL;
-        const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
-        if (string_not_empty(moduleName)) {
-            format = ReferenceAPI_getMapModules().findModule(moduleName);
-        }
-
-        if (format) {
-            format->wrongFormat = false;
-        }
-        Resource *resource = GlobalReferenceCache().capture(filename);
-        resource->refresh(); // avoid loading old version if map has changed on disk since last import
-        if (!resource->load()) {
-            GlobalReferenceCache().release(filename);
-            goto tryDecompile;
-        }
-        if (format) {
-            if (format->wrongFormat) {
-                GlobalReferenceCache().release(filename);
-                goto tryDecompile;
-            }
-        }
-        NodeSmartReference clone(NewMapRoot(""));
-        Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
-        Map_gatherNamespaced(clone);
-        Map_mergeClonedNames();
-        MergeMap(clone);
-        success = true;
-        GlobalReferenceCache().release(filename);
-    }
-
-    SceneChangeNotify();
-
-    return success;
-
-    tryDecompile:
-
-    const char *type = GlobalRadiant().getGameDescriptionKeyValue("q3map2_type");
-    int n = string_length(path_get_extension(filename));
-    if (n && (extension_equal(path_get_extension(filename), "bsp") ||
-              extension_equal(path_get_extension(filename), "map"))) {
-        StringBuffer output;
-        output.push_string(AppPath_get());
-        output.push_string("q3map2.");
-        output.push_string(RADIANT_EXECUTABLE);
-        output.push_string(" -v -game ");
-        output.push_string((type && *type) ? type : "quake3");
-        output.push_string(" -fs_basepath \"");
-        output.push_string(EnginePath_get());
-        output.push_string("\" -fs_homepath \"");
-        output.push_string(g_qeglobals.m_userEnginePath.c_str());
-        output.push_string("\"");
-
-        // extra pakpaths
-        for (int i = 0; i < g_pakPathCount; i++) {
-            if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
-                output.push_string(" -fs_pakpath \"");
-                output.push_string(g_strPakPath[i].c_str());
-                output.push_string("\"");
-            }
-        }
-
-        // extra switches
-        if (g_disableEnginePath) {
-            output.push_string(" -fs_nobasepath ");
-        }
-
-        if (g_disableHomePath) {
-            output.push_string(" -fs_nohomepath ");
-        }
-
-        output.push_string(" -fs_game ");
-        output.push_string(gamename_get());
-        output.push_string(" -convert -format ");
-        output.push_string(Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map");
-        if (extension_equal(path_get_extension(filename), "map")) {
-            output.push_string(" -readmap ");
-        }
-        output.push_string(" \"");
-        output.push_string(filename);
-        output.push_string("\"");
-
-        // run
-        Q_Exec(NULL, output.c_str(), NULL, false, true);
-
-        // rebuild filename as "filenamewithoutext_converted.map"
-        output.clear();
-        output.push_range(filename, filename + string_length(filename) - (n + 1));
-        output.push_string("_converted.map");
-        filename = output.c_str();
-
-        // open
-        Resource *resource = GlobalReferenceCache().capture(filename);
-        resource->refresh(); // avoid loading old version if map has changed on disk since last import
-        if (!resource->load()) {
-            GlobalReferenceCache().release(filename);
-            goto tryDecompile;
-        }
-        NodeSmartReference clone(NewMapRoot(""));
-        Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
-        Map_gatherNamespaced(clone);
-        Map_mergeClonedNames();
-        MergeMap(clone);
-        success = true;
-        GlobalReferenceCache().release(filename);
-    }
-
-    SceneChangeNotify();
-    return success;
+bool Map_ImportFile( const char* filename ){
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
+
+       g_strLastMapFolder = g_path_get_dirname( filename );
+
+       bool success = false;
+
+       if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
+               goto tryDecompile;
+       }
+
+       {
+               const MapFormat* format = NULL;
+               const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
+               if ( string_not_empty( moduleName ) ) {
+                       format = ReferenceAPI_getMapModules().findModule( moduleName );
+               }
+
+               if ( format ) {
+                       format->wrongFormat = false;
+               }
+               Resource* resource = GlobalReferenceCache().capture( filename );
+               resource->refresh(); // avoid loading old version if map has changed on disk since last import
+               if ( !resource->load() ) {
+                       GlobalReferenceCache().release( filename );
+                       goto tryDecompile;
+               }
+               if ( format ) {
+                       if ( format->wrongFormat ) {
+                               GlobalReferenceCache().release( filename );
+                               goto tryDecompile;
+                       }
+               }
+               NodeSmartReference clone( NewMapRoot( "" ) );
+               Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
+               Map_gatherNamespaced( clone );
+               Map_mergeClonedNames();
+               MergeMap( clone );
+               success = true;
+               GlobalReferenceCache().release( filename );
+       }
+
+       SceneChangeNotify();
+
+       return success;
+
+tryDecompile:
+
+       const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
+       int n = string_length( path_get_extension( filename ) );
+       if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
+               StringBuffer output;
+               output.push_string( AppPath_get() );
+               output.push_string( "q3map2." );
+               output.push_string( RADIANT_EXECUTABLE );
+               output.push_string( " -v -game " );
+               output.push_string( ( type && *type ) ? type : "quake3" );
+               output.push_string( " -fs_basepath \"" );
+               output.push_string( EnginePath_get() );
+               output.push_string( "\" -fs_homepath \"" );
+               output.push_string( g_qeglobals.m_userEnginePath.c_str() );
+               output.push_string( "\"" );
+
+               // extra pakpaths
+               for ( int i = 0; i < g_pakPathCount; i++ ) {
+                       if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
+                               output.push_string( " -fs_pakpath \"" );
+                               output.push_string( g_strPakPath[i].c_str() );
+                               output.push_string( "\"" );
+                       }
+               }
+
+               // extra switches
+               if ( g_disableEnginePath ) {
+                       output.push_string( " -fs_nobasepath " );
+               }
+
+               if ( g_disableHomePath ) {
+                       output.push_string( " -fs_nohomepath " );
+               }
+
+               output.push_string( " -fs_game " );
+               output.push_string( gamename_get() );
+               output.push_string( " -convert -format " );
+               output.push_string( Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map" );
+               if ( extension_equal( path_get_extension( filename ), "map" ) ) {
+                       output.push_string( " -readmap " );
+               }
+               output.push_string( " \"" );
+               output.push_string( filename );
+               output.push_string( "\"" );
+
+               // run
+               Q_Exec( NULL, output.c_str(), NULL, false, true );
+
+               // rebuild filename as "filenamewithoutext_converted.map"
+               output.clear();
+               output.push_range( filename, filename + string_length( filename ) - ( n + 1 ) );
+               output.push_string( "_converted.map" );
+               filename = output.c_str();
+
+               // open
+               Resource* resource = GlobalReferenceCache().capture( filename );
+               resource->refresh(); // avoid loading old version if map has changed on disk since last import
+               if ( !resource->load() ) {
+                       GlobalReferenceCache().release( filename );
+                       goto tryDecompile;
+               }
+               NodeSmartReference clone( NewMapRoot( "" ) );
+               Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
+               Map_gatherNamespaced( clone );
+               Map_mergeClonedNames();
+               MergeMap( clone );
+               success = true;
+               GlobalReferenceCache().release( filename );
+       }
+
+       SceneChangeNotify();
+       return success;
 }
 
 /*
@@ -1725,16 +1653,15 @@ bool Map_ImportFile(const char *filename)
    Map_SaveFile
    ===========
  */
-bool Map_SaveFile(const char *filename)
-{
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
-    bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse, filename);
-    if (success) {
-        // refresh VFS to apply new pak filtering based on mapname
-        // needed for daemon DPK VFS
-        VFS_Refresh();
-    }
-    return success;
+bool Map_SaveFile( const char* filename ){
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
+       bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
+       if ( success ) {
+               // refresh VFS to apply new pak filtering based on mapname
+               // needed for daemon DPK VFS
+               VFS_Refresh();
+       }
+       return success;
 }
 
 //
@@ -1744,622 +1671,575 @@ bool Map_SaveFile(const char *filename)
 //
 // Saves selected world brushes and whole entities with partial/full selections
 //
-bool Map_SaveSelected(const char *filename)
-{
-    return MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Selected,
-                                filename);
+bool Map_SaveSelected( const char* filename ){
+       return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
 }
 
 
-class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker {
-    scene::Node &m_parent;
-public:
-    ParentSelectedBrushesToEntityWalker(scene::Node &parent) : m_parent(parent)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get_pointer() != &m_parent
-            && Node_isPrimitive(path.top())) {
-            Selectable *selectable = Instance_getSelectable(instance);
-            if (selectable != 0
-                && selectable->isSelected()
-                && path.size() > 1) {
-                return false;
-            }
-        }
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (path.top().get_pointer() != &m_parent
-            && Node_isPrimitive(path.top())) {
-            Selectable *selectable = Instance_getSelectable(instance);
-            if (selectable != 0
-                && selectable->isSelected()
-                && path.size() > 1) {
-                scene::Node &parent = path.parent();
-                if (&parent != &m_parent) {
-                    NodeSmartReference node(path.top().get());
-                    Node_getTraversable(parent)->erase(node);
-                    Node_getTraversable(m_parent)->insert(node);
-                }
-            }
-        }
-    }
-};
-
-void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent)
+class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
 {
-    graph.traverse(ParentSelectedBrushesToEntityWalker(parent));
-}
-
-class CountSelectedBrushes : public scene::Graph::Walker {
-    std::size_t &m_count;
-    mutable std::size_t m_depth;
+scene::Node& m_parent;
 public:
-    CountSelectedBrushes(std::size_t &count) : m_count(count), m_depth(0)
-    {
-        m_count = 0;
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (++m_depth != 1 && path.top().get().isRoot()) {
-            return false;
-        }
-        Selectable *selectable = Instance_getSelectable(instance);
-        if (selectable != 0
-            && selectable->isSelected()
-            && Node_isPrimitive(path.top())) {
-            ++m_count;
-        }
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        --m_depth;
-    }
-};
-
-std::size_t Scene_countSelectedBrushes(scene::Graph &graph)
-{
-    std::size_t count;
-    graph.traverse(CountSelectedBrushes(count));
-    return count;
+ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get_pointer() != &m_parent
+                && Node_isPrimitive( path.top() ) ) {
+               Selectable* selectable = Instance_getSelectable( instance );
+               if ( selectable != 0
+                        && selectable->isSelected()
+                        && path.size() > 1 ) {
+                       return false;
+               }
+       }
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get_pointer() != &m_parent
+                && Node_isPrimitive( path.top() ) ) {
+               Selectable* selectable = Instance_getSelectable( instance );
+               if ( selectable != 0
+                        && selectable->isSelected()
+                        && path.size() > 1 ) {
+                       scene::Node& parent = path.parent();
+                       if ( &parent != &m_parent ) {
+                               NodeSmartReference node( path.top().get() );
+                               Node_getTraversable( parent )->erase( node );
+                               Node_getTraversable( m_parent )->insert( node );
+                       }
+               }
+       }
 }
-
-enum ENodeType {
-    eNodeUnknown,
-    eNodeMap,
-    eNodeEntity,
-    eNodePrimitive,
 };
 
-const char *nodetype_get_name(ENodeType type)
-{
-    if (type == eNodeMap) {
-        return "map";
-    }
-    if (type == eNodeEntity) {
-        return "entity";
-    }
-    if (type == eNodePrimitive) {
-        return "primitive";
-    }
-    return "unknown";
-}
-
-ENodeType node_get_nodetype(scene::Node &node)
-{
-    if (Node_isEntity(node)) {
-        return eNodeEntity;
-    }
-    if (Node_isPrimitive(node)) {
-        return eNodePrimitive;
-    }
-    return eNodeUnknown;
+void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
+       graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
 }
 
-bool contains_entity(scene::Node &node)
+class CountSelectedBrushes : public scene::Graph::Walker
 {
-    return Node_getTraversable(node) != 0 && !Node_isBrush(node) && !Node_isPatch(node) && !Node_isEntity(node);
+std::size_t& m_count;
+mutable std::size_t m_depth;
+public:
+CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
+       m_count = 0;
 }
 
-bool contains_primitive(scene::Node &node)
-{
-    return Node_isEntity(node) && Node_getTraversable(node) != 0 && Node_getEntity(node)->isContainer();
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( ++m_depth != 1 && path.top().get().isRoot() ) {
+               return false;
+       }
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable != 0
+                && selectable->isSelected()
+                && Node_isPrimitive( path.top() ) ) {
+               ++m_count;
+       }
+       return true;
 }
 
-ENodeType node_get_contains(scene::Node &node)
-{
-    if (contains_entity(node)) {
-        return eNodeEntity;
-    }
-    if (contains_primitive(node)) {
-        return eNodePrimitive;
-    }
-    return eNodeUnknown;
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       --m_depth;
 }
+};
 
-void Path_parent(const scene::Path &parent, const scene::Path &child)
-{
-    ENodeType contains = node_get_contains(parent.top());
-    ENodeType type = node_get_nodetype(child.top());
-
-    if (contains != eNodeUnknown && contains == type) {
-        NodeSmartReference node(child.top().get());
-        Path_deleteTop(child);
-        Node_getTraversable(parent.top())->insert(node);
-        SceneChangeNotify();
-    } else {
-        globalErrorStream() << "failed - " << nodetype_get_name(type) << " cannot be parented to "
-                            << nodetype_get_name(contains) << " container.\n";
-    }
+std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
+       std::size_t count;
+       graph.traverse( CountSelectedBrushes( count ) );
+       return count;
 }
 
-void Scene_parentSelected()
+enum ENodeType
 {
-    UndoableCommand undo("parentSelected");
+       eNodeUnknown,
+       eNodeMap,
+       eNodeEntity,
+       eNodePrimitive,
+};
 
-    if (GlobalSelectionSystem().countSelected() > 1) {
-        class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor {
-            const scene::Path &m_parent;
-        public:
-            ParentSelectedBrushesToEntityWalker(const scene::Path &parent) : m_parent(parent)
-            {
-            }
+const char* nodetype_get_name( ENodeType type ){
+       if ( type == eNodeMap ) {
+               return "map";
+       }
+       if ( type == eNodeEntity ) {
+               return "entity";
+       }
+       if ( type == eNodePrimitive ) {
+               return "primitive";
+       }
+       return "unknown";
+}
+
+ENodeType node_get_nodetype( scene::Node& node ){
+       if ( Node_isEntity( node ) ) {
+               return eNodeEntity;
+       }
+       if ( Node_isPrimitive( node ) ) {
+               return eNodePrimitive;
+       }
+       return eNodeUnknown;
+}
+
+bool contains_entity( scene::Node& node ){
+       return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
+}
+
+bool contains_primitive( scene::Node& node ){
+       return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
+}
+
+ENodeType node_get_contains( scene::Node& node ){
+       if ( contains_entity( node ) ) {
+               return eNodeEntity;
+       }
+       if ( contains_primitive( node ) ) {
+               return eNodePrimitive;
+       }
+       return eNodeUnknown;
+}
+
+void Path_parent( const scene::Path& parent, const scene::Path& child ){
+       ENodeType contains = node_get_contains( parent.top() );
+       ENodeType type = node_get_nodetype( child.top() );
+
+       if ( contains != eNodeUnknown && contains == type ) {
+               NodeSmartReference node( child.top().get() );
+               Path_deleteTop( child );
+               Node_getTraversable( parent.top() )->insert( node );
+               SceneChangeNotify();
+       }
+       else
+       {
+               globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
+       }
+}
+
+void Scene_parentSelected(){
+       UndoableCommand undo( "parentSelected" );
+
+       if ( GlobalSelectionSystem().countSelected() > 1 ) {
+               class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
+               {
+               const scene::Path& m_parent;
+public:
+               ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
+               }
 
-            void visit(scene::Instance &instance) const
-            {
-                if (&m_parent != &instance.path()) {
-                    Path_parent(m_parent, instance.path());
-                }
-            }
-        };
+               void visit( scene::Instance& instance ) const {
+                       if ( &m_parent != &instance.path() ) {
+                               Path_parent( m_parent, instance.path() );
+                       }
+               }
+               };
 
-        ParentSelectedBrushesToEntityWalker visitor(GlobalSelectionSystem().ultimateSelected().path());
-        GlobalSelectionSystem().foreachSelected(visitor);
-    } else {
-        globalOutputStream() << "failed - did not find two selected nodes.\n";
-    }
+               ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
+               GlobalSelectionSystem().foreachSelected( visitor );
+       }
+       else
+       {
+               globalOutputStream() << "failed - did not find two selected nodes.\n";
+       }
 }
 
 
-void NewMap()
-{
-    if (ConfirmModified("New Map")) {
-        Map_RegionOff();
-        Map_Free();
-        Map_New();
-    }
+void NewMap(){
+       if ( ConfirmModified( "New Map" ) ) {
+               Map_RegionOff();
+               Map_Free();
+               Map_New();
+       }
 }
 
 CopiedString g_mapsPath;
 
-const char *getMapsPath()
-{
-    return g_mapsPath.c_str();
+const char* getMapsPath(){
+       return g_mapsPath.c_str();
 }
 
-const char *getLastMapFolderPath()
-{
-    if (g_strLastMapFolder.empty()) {
-        GlobalPreferenceSystem().registerPreference("LastMapFolder", make_property_string(g_strLastMapFolder));
-        if (g_strLastMapFolder.empty()) {
-            StringOutputStream buffer(1024);
-            buffer << getMapsPath();
-            if (!file_readable(buffer.c_str())) {
-                buffer.clear();
-                buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-            }
-            g_strLastMapFolder = buffer.c_str();
-        }
-    }
-    return g_strLastMapFolder.c_str();
-}
-
-const char *map_open(const char *title)
-{
-    return MainFrame_getWindow().file_dialog(TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false);
+const char* getLastMapFolderPath(){
+       if (g_strLastMapFolder.empty()) {
+               GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
+               if (g_strLastMapFolder.empty()) {
+                       StringOutputStream buffer( 1024 );
+                       buffer << getMapsPath();
+                       if ( !file_readable( buffer.c_str() ) ) {
+                               buffer.clear();
+                               buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+                       }
+                       g_strLastMapFolder = buffer.c_str();
+               }
+       }
+       return g_strLastMapFolder.c_str();
 }
 
-const char *map_import(const char *title)
-{
-    return MainFrame_getWindow().file_dialog(TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false);
+const char* map_open( const char* title ){
+       return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
 }
 
-const char *map_save(const char *title)
-{
-    return MainFrame_getWindow().file_dialog(FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true);
+const char* map_import( const char* title ){
+       return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
 }
 
-void OpenMap()
-{
-    if (!ConfirmModified("Open Map")) {
-        return;
-    }
+const char* map_save( const char* title ){
+       return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
+}
 
-    const char *filename = map_open("Open Map");
+void OpenMap(){
+       if ( !ConfirmModified( "Open Map" ) ) {
+               return;
+       }
 
-    if (filename != NULL) {
-        MRU_AddFile(filename);
-        Map_RegionOff();
-        Map_Free();
-        Map_LoadFile(filename);
-    }
+       const char* filename = map_open( "Open Map" );
+
+       if ( filename != NULL ) {
+               MRU_AddFile( filename );
+               Map_RegionOff();
+               Map_Free();
+               Map_LoadFile( filename );
+       }
 }
 
-void ImportMap()
-{
-    const char *filename = map_import("Import Map");
+void ImportMap(){
+       const char* filename = map_import( "Import Map" );
 
-    if (filename != NULL) {
-        UndoableCommand undo("mapImport");
-        Map_ImportFile(filename);
-    }
+       if ( filename != NULL ) {
+               UndoableCommand undo( "mapImport" );
+               Map_ImportFile( filename );
+       }
 }
 
-bool Map_SaveAs()
-{
-    const char *filename = map_save("Save Map");
+bool Map_SaveAs(){
+       const char* filename = map_save( "Save Map" );
 
-    if (filename != NULL) {
-        g_strLastMapFolder = g_path_get_dirname(filename);
-        MRU_AddFile(filename);
-        Map_Rename(filename);
-        return Map_Save();
-    }
-    return false;
+       if ( filename != NULL ) {
+               g_strLastMapFolder = g_path_get_dirname( filename );
+               MRU_AddFile( filename );
+               Map_Rename( filename );
+               return Map_Save();
+       }
+       return false;
 }
 
-void SaveMapAs()
-{
-    Map_SaveAs();
+void SaveMapAs(){
+       Map_SaveAs();
 }
 
-void SaveMap()
-{
-    if (Map_Unnamed(g_map)) {
-        SaveMapAs();
-    } else if (Map_Modified(g_map)) {
-        Map_Save();
-    }
+void SaveMap(){
+       if ( Map_Unnamed( g_map ) ) {
+               SaveMapAs();
+       }
+       else if ( Map_Modified( g_map ) ) {
+               Map_Save();
+       }
 }
 
-void ExportMap()
-{
-    const char *filename = map_save("Export Selection");
+void ExportMap(){
+       const char* filename = map_save( "Export Selection" );
 
-    if (filename != NULL) {
-        g_strLastMapFolder = g_path_get_dirname(filename);
-        Map_SaveSelected(filename);
-    }
+       if ( filename != NULL ) {
+               g_strLastMapFolder = g_path_get_dirname( filename );
+               Map_SaveSelected( filename );
+       }
 }
 
-void SaveRegion()
-{
-    const char *filename = map_save("Export Region");
+void SaveRegion(){
+       const char* filename = map_save( "Export Region" );
 
-    if (filename != NULL) {
-        g_strLastMapFolder = g_path_get_dirname(filename);
-        Map_SaveRegion(filename);
-    }
+       if ( filename != NULL ) {
+               g_strLastMapFolder = g_path_get_dirname( filename );
+               Map_SaveRegion( filename );
+       }
 }
 
 
-void RegionOff()
-{
-    Map_RegionOff();
-    SceneChangeNotify();
+void RegionOff(){
+       Map_RegionOff();
+       SceneChangeNotify();
 }
 
-void RegionXY()
-{
-    Map_RegionXY(
-            g_pParentWnd->GetXYWnd()->GetOrigin()[0] -
-            0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
-            g_pParentWnd->GetXYWnd()->GetOrigin()[1] -
-            0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
-            g_pParentWnd->GetXYWnd()->GetOrigin()[0] +
-            0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
-            g_pParentWnd->GetXYWnd()->GetOrigin()[1] +
-            0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
-    );
-    SceneChangeNotify();
-}
-
-void RegionBrush()
-{
-    Map_RegionBrush();
-    SceneChangeNotify();
+void RegionXY(){
+       Map_RegionXY(
+               g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+               g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
+               g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+               g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
+               );
+       SceneChangeNotify();
 }
 
-void RegionSelected()
-{
-    Map_RegionSelectedBrushes();
-    SceneChangeNotify();
+void RegionBrush(){
+       Map_RegionBrush();
+       SceneChangeNotify();
+}
+
+void RegionSelected(){
+       Map_RegionSelectedBrushes();
+       SceneChangeNotify();
 }
 
 
-class BrushFindByIndexWalker : public scene::Traversable::Walker {
-    mutable std::size_t m_index;
-    scene::Path &m_path;
+
+
+
+class BrushFindByIndexWalker : public scene::Traversable::Walker
+{
+mutable std::size_t m_index;
+scene::Path& m_path;
 public:
-    BrushFindByIndexWalker(std::size_t index, scene::Path &path)
-            : m_index(index), m_path(path)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (Node_isPrimitive(node) && m_index-- == 0) {
-            m_path.push(makeReference(node));
-        }
-        return false;
-    }
+BrushFindByIndexWalker( std::size_t index, scene::Path& path )
+       : m_index( index ), m_path( path ){
+}
+
+bool pre( scene::Node& node ) const {
+       if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
+               m_path.push( makeReference( node ) );
+       }
+       return false;
+}
 };
 
-class EntityFindByIndexWalker : public scene::Traversable::Walker {
-    mutable std::size_t m_index;
-    scene::Path &m_path;
+class EntityFindByIndexWalker : public scene::Traversable::Walker
+{
+mutable std::size_t m_index;
+scene::Path& m_path;
 public:
-    EntityFindByIndexWalker(std::size_t index, scene::Path &path)
-            : m_index(index), m_path(path)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        if (Node_isEntity(node) && m_index-- == 0) {
-            m_path.push(makeReference(node));
-        }
-        return false;
-    }
+EntityFindByIndexWalker( std::size_t index, scene::Path& path )
+       : m_index( index ), m_path( path ){
+}
+
+bool pre( scene::Node& node ) const {
+       if ( Node_isEntity( node ) && m_index-- == 0 ) {
+               m_path.push( makeReference( node ) );
+       }
+       return false;
+}
 };
 
-void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path &path)
-{
-    path.push(makeReference(GlobalSceneGraph().root()));
-    {
-        Node_getTraversable(path.top())->traverse(EntityFindByIndexWalker(entity, path));
-    }
-    if (path.size() == 2) {
-        scene::Traversable *traversable = Node_getTraversable(path.top());
-        if (traversable != 0) {
-            traversable->traverse(BrushFindByIndexWalker(brush, path));
-        }
-    }
-}
-
-inline bool Node_hasChildren(scene::Node &node)
-{
-    scene::Traversable *traversable = Node_getTraversable(node);
-    return traversable != 0 && !traversable->empty();
+void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
+       path.push( makeReference( GlobalSceneGraph().root() ) );
+       {
+               Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
+       }
+       if ( path.size() == 2 ) {
+               scene::Traversable* traversable = Node_getTraversable( path.top() );
+               if ( traversable != 0 ) {
+                       traversable->traverse( BrushFindByIndexWalker( brush, path ) );
+               }
+       }
+}
+
+inline bool Node_hasChildren( scene::Node& node ){
+       scene::Traversable* traversable = Node_getTraversable( node );
+       return traversable != 0 && !traversable->empty();
+}
+
+void SelectBrush( int entitynum, int brushnum ){
+       scene::Path path;
+       Scene_FindEntityBrush( entitynum, brushnum, path );
+       if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
+               scene::Instance* instance = GlobalSceneGraph().find( path );
+               ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
+               Selectable* selectable = Instance_getSelectable( *instance );
+               ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
+               selectable->setSelected( true );
+               g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
+       }
 }
 
-void SelectBrush(int entitynum, int brushnum)
+
+class BrushFindIndexWalker : public scene::Graph::Walker
 {
-    scene::Path path;
-    Scene_FindEntityBrush(entitynum, brushnum, path);
-    if (path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top()))) {
-        scene::Instance *instance = GlobalSceneGraph().find(path);
-        ASSERT_MESSAGE(instance != 0, "SelectBrush: path not found in scenegraph");
-        Selectable *selectable = Instance_getSelectable(*instance);
-        ASSERT_MESSAGE(selectable != 0, "SelectBrush: path not selectable");
-        selectable->setSelected(true);
-        g_pParentWnd->GetXYWnd()->PositionView(instance->worldAABB().origin);
-    }
-}
-
-
-class BrushFindIndexWalker : public scene::Graph::Walker {
-    mutable const scene::Node *m_node;
-    std::size_t &m_count;
+mutable const scene::Node* m_node;
+std::size_t& m_count;
 public:
-    BrushFindIndexWalker(const scene::Node &node, std::size_t &count)
-            : m_node(&node), m_count(count)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (Node_isPrimitive(path.top())) {
-            if (m_node == path.top().get_pointer()) {
-                m_node = 0;
-            }
-            if (m_node) {
-                ++m_count;
-            }
-        }
-        return true;
-    }
-};
+BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
+       : m_node( &node ), m_count( count ){
+}
 
-class EntityFindIndexWalker : public scene::Graph::Walker {
-    mutable const scene::Node *m_node;
-    std::size_t &m_count;
-public:
-    EntityFindIndexWalker(const scene::Node &node, std::size_t &count)
-            : m_node(&node), m_count(count)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        if (Node_isEntity(path.top())) {
-            if (m_node == path.top().get_pointer()) {
-                m_node = 0;
-            }
-            if (m_node) {
-                ++m_count;
-            }
-        }
-        return true;
-    }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( Node_isPrimitive( path.top() ) ) {
+               if ( m_node == path.top().get_pointer() ) {
+                       m_node = 0;
+               }
+               if ( m_node ) {
+                       ++m_count;
+               }
+       }
+       return true;
+}
 };
 
-static void GetSelectionIndex(int *ent, int *brush)
+class EntityFindIndexWalker : public scene::Graph::Walker
 {
-    std::size_t count_brush = 0;
-    std::size_t count_entity = 0;
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+mutable const scene::Node* m_node;
+std::size_t& m_count;
+public:
+EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
+       : m_node( &node ), m_count( count ){
+}
 
-        GlobalSceneGraph().traverse(BrushFindIndexWalker(path.top(), count_brush));
-        GlobalSceneGraph().traverse(EntityFindIndexWalker(path.parent(), count_entity));
-    }
-    *brush = int(count_brush);
-    *ent = int(count_entity);
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( Node_isEntity( path.top() ) ) {
+               if ( m_node == path.top().get_pointer() ) {
+                       m_node = 0;
+               }
+               if ( m_node ) {
+                       ++m_count;
+               }
+       }
+       return true;
 }
+};
 
-void DoFind()
-{
-    ModalDialog dialog;
-    ui::Entry entity{ui::null};
-    ui::Entry brush{ui::null};
-
-    ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback),
-                                                                   &dialog);
-
-    auto accel = ui::AccelGroup(ui::New);
-    window.add_accel_group(accel);
-
-    {
-        auto vbox = create_dialog_vbox(4, 4);
-        window.add(vbox);
-        {
-            auto table = create_dialog_table(2, 2, 4, 4);
-            vbox.pack_start(table, TRUE, TRUE, 0);
-            {
-                ui::Widget label = ui::Label("Entity number");
-                label.show();
+static void GetSelectionIndex( int *ent, int *brush ){
+       std::size_t count_brush = 0;
+       std::size_t count_entity = 0;
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+
+               GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
+               GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
+       }
+       *brush = int(count_brush);
+       *ent = int(count_entity);
+}
+
+void DoFind(){
+       ModalDialog dialog;
+       ui::Entry entity{ui::null};
+       ui::Entry brush{ui::null};
+
+       ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
+
+       auto accel = ui::AccelGroup(ui::New);
+       window.add_accel_group( accel );
+
+       {
+               auto vbox = create_dialog_vbox( 4, 4 );
+               window.add(vbox);
+               {
+                       auto table = create_dialog_table( 2, 2, 4, 4 );
+                       vbox.pack_start( table, TRUE, TRUE, 0 );
+                       {
+                               ui::Widget label = ui::Label( "Entity number" );
+                               label.show();
                 (table).attach(label, {0, 1, 0, 1}, {0, 0});
-            }
-            {
-                ui::Widget label = ui::Label("Brush number");
-                label.show();
+                       }
+                       {
+                               ui::Widget label = ui::Label( "Brush number" );
+                               label.show();
                 (table).attach(label, {0, 1, 1, 2}, {0, 0});
-            }
-            {
-                auto entry = ui::Entry(ui::New);
-                entry.show();
+                       }
+                       {
+                               auto entry = ui::Entry(ui::New);
+                               entry.show();
                 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
-                gtk_widget_grab_focus(entry);
-                entity = entry;
-            }
-            {
-                auto entry = ui::Entry(ui::New);
-                entry.show();
+                               gtk_widget_grab_focus( entry  );
+                               entity = entry;
+                       }
+                       {
+                               auto entry = ui::Entry(ui::New);
+                               entry.show();
                 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
 
-                brush = entry;
-            }
-        }
-        {
-            auto hbox = create_dialog_hbox(4);
-            vbox.pack_start(hbox, TRUE, TRUE, 0);
-            {
-                auto button = create_dialog_button("Find", G_CALLBACK(dialog_button_ok), &dialog);
-                hbox.pack_start(button, FALSE, FALSE, 0);
-                widget_make_default(button);
-                gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
-                                           (GtkAccelFlags) 0);
-            }
-            {
-                auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_cancel), &dialog);
-                hbox.pack_start(button, FALSE, FALSE, 0);
-                gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
-                                           (GtkAccelFlags) 0);
-            }
-        }
-    }
-
-    // Initialize dialog
-    char buf[16];
-    int ent, br;
-
-    GetSelectionIndex(&ent, &br);
-    sprintf(buf, "%i", ent);
-    entity.text(buf);
-    sprintf(buf, "%i", br);
-    brush.text(buf);
-
-    if (modal_dialog_show(window, dialog) == eIDOK) {
-        const char *entstr = gtk_entry_get_text(entity);
-        const char *brushstr = gtk_entry_get_text(brush);
-        SelectBrush(atoi(entstr), atoi(brushstr));
-    }
+                               brush = entry;
+                       }
+               }
+               {
+                       auto hbox = create_dialog_hbox( 4 );
+                       vbox.pack_start( hbox, TRUE, TRUE, 0 );
+                       {
+                               auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
+                               hbox.pack_start( button, FALSE, FALSE, 0 );
+                               widget_make_default( button );
+                               gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
+                       }
+                       {
+                               auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
+                               hbox.pack_start( button, FALSE, FALSE, 0 );
+                               gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+                       }
+               }
+       }
+
+       // Initialize dialog
+       char buf[16];
+       int ent, br;
+
+       GetSelectionIndex( &ent, &br );
+       sprintf( buf, "%i", ent );
+       entity.text(buf);
+       sprintf( buf, "%i", br );
+       brush.text(buf);
+
+       if ( modal_dialog_show( window, dialog ) == eIDOK ) {
+               const char *entstr = gtk_entry_get_text( entity );
+               const char *brushstr = gtk_entry_get_text( brush );
+               SelectBrush( atoi( entstr ), atoi( brushstr ) );
+       }
 
     window.destroy();
 }
 
-void Map_constructPreferences(PreferencesPage &page)
-{
-    page.appendCheckBox("", "Load last map at startup", g_bLoadLastMap);
-    page.appendCheckBox("", "Add entity and brush number comments on map write", g_writeMapComments);
+void Map_constructPreferences( PreferencesPage& page ){
+       page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
+       page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
 }
 
 
-class MapEntityClasses : public ModuleObserver {
-    std::size_t m_unrealised;
+class MapEntityClasses : public ModuleObserver
+{
+std::size_t m_unrealised;
 public:
-    MapEntityClasses() : m_unrealised(1)
-    {
-    }
-
-    void realise()
-    {
-        if (--m_unrealised == 0) {
-            if (g_map.m_resource != 0) {
-                ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
-                g_map.m_resource->realise();
-            }
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            if (g_map.m_resource != 0) {
-                g_map.m_resource->flush();
-                g_map.m_resource->unrealise();
-            }
-        }
-    }
+MapEntityClasses() : m_unrealised( 1 ){
+}
+
+void realise(){
+       if ( --m_unrealised == 0 ) {
+               if ( g_map.m_resource != 0 ) {
+                       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
+                       g_map.m_resource->realise();
+               }
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+               if ( g_map.m_resource != 0 ) {
+                       g_map.m_resource->flush();
+                       g_map.m_resource->unrealise();
+               }
+       }
+}
 };
 
 MapEntityClasses g_MapEntityClasses;
 
 
-class MapModuleObserver : public ModuleObserver {
-    std::size_t m_unrealised;
+class MapModuleObserver : public ModuleObserver
+{
+std::size_t m_unrealised;
 public:
-    MapModuleObserver() : m_unrealised(1)
-    {
-    }
-
-    void realise()
-    {
-        if (--m_unrealised == 0) {
-            ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()),
-                           "maps_directory: user-game-path is empty");
-            StringOutputStream buffer(256);
-            buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
-            Q_mkdir(buffer.c_str());
-            g_mapsPath = buffer.c_str();
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            g_mapsPath = "";
-        }
-    }
+MapModuleObserver() : m_unrealised( 1 ){
+}
+
+void realise(){
+       if ( --m_unrealised == 0 ) {
+               ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
+               StringOutputStream buffer( 256 );
+               buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
+               Q_mkdir( buffer.c_str() );
+               g_mapsPath = buffer.c_str();
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+               g_mapsPath = "";
+       }
+}
 };
 
 MapModuleObserver g_MapModuleObserver;
@@ -2367,27 +2247,24 @@ MapModuleObserver g_MapModuleObserver;
 CopiedString g_strLastMap;
 bool g_bLoadLastMap = false;
 
-void Map_Construct()
-{
-    GlobalCommands_insert("RegionOff", makeCallbackF(RegionOff));
-    GlobalCommands_insert("RegionSetXY", makeCallbackF(RegionXY));
-    GlobalCommands_insert("RegionSetBrush", makeCallbackF(RegionBrush));
-    GlobalCommands_insert("RegionSetSelection", makeCallbackF(RegionSelected),
-                          Accelerator('R', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+void Map_Construct(){
+       GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
+       GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
+       GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
+       GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
 
-    GlobalPreferenceSystem().registerPreference("LastMap", make_property_string(g_strLastMap));
-    GlobalPreferenceSystem().registerPreference("LoadLastMap", make_property_string(g_bLoadLastMap));
-    GlobalPreferenceSystem().registerPreference("MapInfoDlg", make_property<WindowPosition_String>(g_posMapInfoWnd));
-       GlobalPreferenceSystem().registerPreference("WriteMapComments", make_property_string(g_writeMapComments));
+       GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
+       GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
+       GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
+       GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
 
-    PreferencesDialog_addSettingsPreferences(makeCallbackF(Map_constructPreferences));
+       PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
 
-    GlobalEntityClassManager().attach(g_MapEntityClasses);
-    Radiant_attachHomePathsObserver(g_MapModuleObserver);
+       GlobalEntityClassManager().attach( g_MapEntityClasses );
+       Radiant_attachHomePathsObserver( g_MapModuleObserver );
 }
 
-void Map_Destroy()
-{
-    Radiant_detachHomePathsObserver(g_MapModuleObserver);
-    GlobalEntityClassManager().detach(g_MapEntityClasses);
+void Map_Destroy(){
+       Radiant_detachHomePathsObserver( g_MapModuleObserver );
+       GlobalEntityClassManager().detach( g_MapEntityClasses );
 }
index 99d632040df89862fea6a12ee02c2d6262e2b3b7..9a4a4f22a2d572bd9bcf15ffb041c4866554e09e 100644 (file)
 
 multimon_globals_t g_multimon_globals;
 
-LatchedValue<bool> g_Multimon_enableSysMenuPopups(false, "Floating windows sysmenu icons");
-
-void MultiMonitor_constructPreferences(PreferencesPage &page)
-{
-    ui::CheckButton primary_monitor = page.appendCheckBox("Multi Monitor", "Start on Primary Monitor",
-                                                          g_multimon_globals.m_bStartOnPrimMon);
-    ui::CheckButton popup = page.appendCheckBox(
-            "", "Disable system menu on popup windows",
-            make_property(g_Multimon_enableSysMenuPopups)
-    );
-    Widget_connectToggleDependency(popup, primary_monitor);
+LatchedValue<bool> g_Multimon_enableSysMenuPopups( false, "Floating windows sysmenu icons" );
+
+void MultiMonitor_constructPreferences( PreferencesPage& page ){
+       ui::CheckButton primary_monitor = page.appendCheckBox( "Multi Monitor", "Start on Primary Monitor", g_multimon_globals.m_bStartOnPrimMon );
+       ui::CheckButton popup = page.appendCheckBox(
+               "", "Disable system menu on popup windows",
+               mkImportExportCallback( g_Multimon_enableSysMenuPopups )
+               );
+       Widget_connectToggleDependency( popup, primary_monitor );
 }
 
 #include "preferencesystem.h"
@@ -47,58 +45,54 @@ void MultiMonitor_constructPreferences(PreferencesPage &page)
 
 #include <gdk/gdk.h>
 
-namespace {
-    GdkRectangle primaryMonitor;
+namespace
+{
+GdkRectangle primaryMonitor;
 }
 
-void PositionWindowOnPrimaryScreen(WindowPosition &position)
-{
-    if (position.w >= primaryMonitor.width - 12) {
-        position.w = primaryMonitor.width - 12;
-    }
-    if (position.h >= primaryMonitor.height - 24) {
-        position.h = primaryMonitor.height - 48;
-    }
-    if (position.x <= primaryMonitor.x || position.x + position.w >= (primaryMonitor.x + primaryMonitor.width) - 12) {
-        position.x = primaryMonitor.x + 6;
-    }
-    if (position.y <= primaryMonitor.y || position.y + position.h >= (primaryMonitor.y + primaryMonitor.height) - 48) {
-        position.y = primaryMonitor.y + 24;
-    }
+void PositionWindowOnPrimaryScreen( WindowPosition& position ){
+       if ( position.w >= primaryMonitor.width - 12 ) {
+               position.w = primaryMonitor.width - 12;
+       }
+       if ( position.h >= primaryMonitor.height - 24 ) {
+               position.h = primaryMonitor.height - 48;
+       }
+       if ( position.x <= primaryMonitor.x || position.x + position.w >= ( primaryMonitor.x + primaryMonitor.width ) - 12 ) {
+               position.x = primaryMonitor.x + 6;
+       }
+       if ( position.y <= primaryMonitor.y || position.y + position.h >= ( primaryMonitor.y + primaryMonitor.height ) - 48 ) {
+               position.y = primaryMonitor.y + 24;
+       }
 }
 
-void MultiMon_Construct()
-{
-    // detect multiple monitors
-
-    GdkScreen *screen = gdk_display_get_default_screen(gdk_display_get_default());
-    gint m = gdk_screen_get_n_monitors(screen);
-    globalOutputStream() << "default screen has " << m << " monitors\n";
-    for (int j = 0; j != m; ++j) {
-        GdkRectangle geom;
-        gdk_screen_get_monitor_geometry(screen, j, &geom);
-        globalOutputStream() << "monitor " << j << " geometry: " << geom.x << ", " << geom.y << ", " << geom.width
-                             << ", " << geom.height << "\n";
-        if (j == 0) {
-            // I am making the assumption that monitor 0 is always the primary monitor on win32. Tested on WinXP with gtk+-2.4.
-            primaryMonitor = geom;
-        }
-    }
-
-    if (m > 1) {
-        g_multimon_globals.m_bStartOnPrimMon = true;
-    }
-
-    GlobalPreferenceSystem().registerPreference("StartOnPrimMon",
-                                                make_property_string(g_multimon_globals.m_bStartOnPrimMon));
-    GlobalPreferenceSystem().registerPreference("NoSysMenuPopups",
-                                                make_property_string(g_Multimon_enableSysMenuPopups.m_latched));
-
-    g_Multimon_enableSysMenuPopups.useLatched();
-
-    PreferencesDialog_addInterfacePreferences(makeCallbackF(MultiMonitor_constructPreferences));
+void MultiMon_Construct(){
+       // detect multiple monitors
+
+       GdkScreen* screen = gdk_display_get_default_screen( gdk_display_get_default() );
+       gint m = gdk_screen_get_n_monitors( screen );
+       globalOutputStream() << "default screen has " << m << " monitors\n";
+       for ( int j = 0; j != m; ++j )
+       {
+               GdkRectangle geom;
+               gdk_screen_get_monitor_geometry( screen, j, &geom );
+               globalOutputStream() << "monitor " << j << " geometry: " << geom.x << ", " << geom.y << ", " << geom.width << ", " << geom.height << "\n";
+               if ( j == 0 ) {
+                       // I am making the assumption that monitor 0 is always the primary monitor on win32. Tested on WinXP with gtk+-2.4.
+                       primaryMonitor = geom;
+               }
+       }
+
+       if ( m > 1 ) {
+               g_multimon_globals.m_bStartOnPrimMon = true;
+       }
+
+       GlobalPreferenceSystem().registerPreference( "StartOnPrimMon", make_property_string( g_multimon_globals.m_bStartOnPrimMon ) );
+       GlobalPreferenceSystem().registerPreference( "NoSysMenuPopups", make_property_string( g_Multimon_enableSysMenuPopups.m_latched ) );
+
+       g_Multimon_enableSysMenuPopups.useLatched();
+
+       PreferencesDialog_addInterfacePreferences( makeCallbackF(MultiMonitor_constructPreferences) );
 }
 
-void MultiMon_Destroy()
-{
+void MultiMon_Destroy(){
 }
index af0f8f936b872626732915d99dfafa2fb6252966..b073752126670a97ea9707cb5c0115850e0da4ae 100644 (file)
@@ -73,327 +73,314 @@ QEGlobals_t g_qeglobals;
 #endif
 
 
-void QE_InitVFS()
-{
-    // VFS initialization -----------------------
-    // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
-    // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
-    // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+void QE_InitVFS(){
+       // VFS initialization -----------------------
+       // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+       // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+       // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
 
-    const char *gamename = gamename_get();
-    const char *basegame = basegame_get();
-    const char *userRoot = g_qeglobals.m_userEnginePath.c_str();
-    const char *globalRoot = EnginePath_get();
+       const char* gamename = gamename_get();
+       const char* basegame = basegame_get();
+       const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
+       const char* globalRoot = EnginePath_get();
 
        // editor builtin VFS
-       StringOutputStream editorGamePath(256);
+       StringOutputStream editorGamePath( 256 );
        editorGamePath << GlobalRadiant().getAppPath() << DEFAULT_EDITORVFS_DIRNAME;
-       GlobalFileSystem().initDirectory(editorGamePath.c_str());
-
-    // if we have a mod dir
-    if (!string_equal(gamename, basegame)) {
-        // ~/.<gameprefix>/<fs_game>
-        if (userRoot && !g_disableHomePath) {
-            StringOutputStream userGamePath(256);
-            userGamePath << userRoot << gamename << '/';
-            GlobalFileSystem().initDirectory(userGamePath.c_str());
-        }
-
-        // <fs_basepath>/<fs_game>
-        if (!g_disableEnginePath) {
-            StringOutputStream globalGamePath(256);
-            globalGamePath << globalRoot << gamename << '/';
-            GlobalFileSystem().initDirectory(globalGamePath.c_str());
-        }
-    }
-
-    // ~/.<gameprefix>/<fs_main>
-    if (userRoot && !g_disableHomePath) {
-        StringOutputStream userBasePath(256);
-        userBasePath << userRoot << basegame << '/';
-        GlobalFileSystem().initDirectory(userBasePath.c_str());
-    }
-
-    // <fs_basepath>/<fs_main>
-    if (!g_disableEnginePath) {
-        StringOutputStream globalBasePath(256);
-        globalBasePath << globalRoot << basegame << '/';
-        GlobalFileSystem().initDirectory(globalBasePath.c_str());
-    }
-
-    // extra pakpaths
-    for (int i = 0; i < g_pakPathCount; i++) {
-        if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
-            GlobalFileSystem().initDirectory(g_strPakPath[i].c_str());
-        }
-    }
+       GlobalFileSystem().initDirectory( editorGamePath.c_str() );
+
+       // if we have a mod dir
+       if ( !string_equal( gamename, basegame ) ) {
+               // ~/.<gameprefix>/<fs_game>
+               if ( userRoot && !g_disableHomePath ) {
+                       StringOutputStream userGamePath( 256 );
+                       userGamePath << userRoot << gamename << '/';
+                       GlobalFileSystem().initDirectory( userGamePath.c_str() );
+               }
+
+               // <fs_basepath>/<fs_game>
+               if ( !g_disableEnginePath ) {
+                       StringOutputStream globalGamePath( 256 );
+                       globalGamePath << globalRoot << gamename << '/';
+                       GlobalFileSystem().initDirectory( globalGamePath.c_str() );
+               }
+       }
+
+       // ~/.<gameprefix>/<fs_main>
+       if ( userRoot && !g_disableHomePath ) {
+               StringOutputStream userBasePath( 256 );
+               userBasePath << userRoot << basegame << '/';
+               GlobalFileSystem().initDirectory( userBasePath.c_str() );
+       }
+
+       // <fs_basepath>/<fs_main>
+       if ( !g_disableEnginePath ) {
+               StringOutputStream globalBasePath( 256 );
+               globalBasePath << globalRoot << basegame << '/';
+               GlobalFileSystem().initDirectory( globalBasePath.c_str() );
+       }
+
+       // extra pakpaths
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
+                       GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
+               }
+       }
 }
 
 int g_numbrushes = 0;
 int g_numentities = 0;
 
-void QE_UpdateStatusBar()
-{
-    char buffer[128];
-    sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
-    g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
+void QE_UpdateStatusBar(){
+       char buffer[128];
+       sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
+       g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
 }
 
 SimpleCounter g_brushCount;
 
-void QE_brushCountChanged()
-{
-    g_numbrushes = int(g_brushCount.get());
-    QE_UpdateStatusBar();
+void QE_brushCountChanged(){
+       g_numbrushes = int(g_brushCount.get() );
+       QE_UpdateStatusBar();
 }
 
 SimpleCounter g_entityCount;
 
-void QE_entityCountChanged()
-{
-    g_numentities = int(g_entityCount.get());
-    QE_UpdateStatusBar();
+void QE_entityCountChanged(){
+       g_numentities = int(g_entityCount.get() );
+       QE_UpdateStatusBar();
 }
 
-bool ConfirmModified(const char *title)
-{
-    if (!Map_Modified(g_map)) {
-        return true;
-    }
-
-    auto result = ui::alert(MainFrame_getWindow(),
-                            "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
-                            title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question);
-    if (result == ui::alert_response::CANCEL) {
-        return false;
-    }
-    if (result == ui::alert_response::YES) {
-        if (Map_Unnamed(g_map)) {
-            return Map_SaveAs();
-        } else {
-            return Map_Save();
-        }
-    }
-    return true;
+bool ConfirmModified( const char* title ){
+       if ( !Map_Modified( g_map ) ) {
+               return true;
+       }
+
+       auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
+       if ( result == ui::alert_response::CANCEL ) {
+               return false;
+       }
+       if ( result == ui::alert_response::YES ) {
+               if ( Map_Unnamed( g_map ) ) {
+                       return Map_SaveAs();
+               }
+               else
+               {
+                       return Map_Save();
+               }
+       }
+       return true;
 }
 
-void bsp_init()
-{
-    build_set_variable("RadiantPath", AppPath_get());
-    build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
-    build_set_variable("EnginePath", EnginePath_get());
-    build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
-    build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
-    build_set_variable("GameName", gamename_get());
-
-    StringBuffer ExtraQ3map2Args;
-    // extra pakpaths
-    for (int i = 0; i < g_pakPathCount; i++) {
-        if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
-            ExtraQ3map2Args.push_string(" -fs_pakpath \"");
-            ExtraQ3map2Args.push_string(g_strPakPath[i].c_str());
-            ExtraQ3map2Args.push_string("\"");
-        }
-    }
-
-    // extra switches
-    if (g_disableEnginePath) {
-        ExtraQ3map2Args.push_string(" -fs_nobasepath ");
-    }
-
-    if (g_disableHomePath) {
-        ExtraQ3map2Args.push_string(" -fs_nohomepath ");
-    }
-
-    build_set_variable("ExtraQ3map2Args", ExtraQ3map2Args.c_str());
-
-    const char *mapname = Map_Name(g_map);
-    StringOutputStream name(256);
-    name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
-
-    build_set_variable("MapFile", mapname);
-    build_set_variable("BspFile", name.c_str());
+void bsp_init(){
+       build_set_variable( "RadiantPath", AppPath_get() );
+       build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
+       build_set_variable( "EnginePath", EnginePath_get() );
+       build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
+       build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
+       build_set_variable( "GameName", gamename_get() );
+
+       StringBuffer ExtraQ3map2Args;
+       // extra pakpaths
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
+                       ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
+                       ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
+                       ExtraQ3map2Args.push_string( "\"" );
+               }
+       }
+
+       // extra switches
+       if ( g_disableEnginePath ) {
+               ExtraQ3map2Args.push_string( " -fs_nobasepath " );
+       }
+
+       if ( g_disableHomePath ) {
+               ExtraQ3map2Args.push_string( " -fs_nohomepath " );
+       }
+
+       build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
+
+       const char* mapname = Map_Name( g_map );
+       StringOutputStream name( 256 );
+       name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
+
+       build_set_variable( "MapFile", mapname );
+       build_set_variable( "BspFile", name.c_str() );
 }
 
-void bsp_shutdown()
-{
-    build_clear_variables();
+void bsp_shutdown(){
+       build_clear_variables();
 }
 
-class ArrayCommandListener : public CommandListener {
-    GPtrArray *m_array;
+class ArrayCommandListener : public CommandListener
+{
+GPtrArray* m_array;
 public:
-    ArrayCommandListener()
-    {
-        m_array = g_ptr_array_new();
-    }
-
-    ~ArrayCommandListener()
-    {
-        g_ptr_array_free(m_array, TRUE);
-    }
-
-    void execute(const char *command)
-    {
-        g_ptr_array_add(m_array, g_strdup(command));
-    }
-
-    GPtrArray *array() const
-    {
-        return m_array;
-    }
+ArrayCommandListener(){
+       m_array = g_ptr_array_new();
+}
+
+~ArrayCommandListener(){
+       g_ptr_array_free( m_array, TRUE );
+}
+
+void execute( const char* command ){
+       g_ptr_array_add( m_array, g_strdup( command ) );
+}
+
+GPtrArray* array() const {
+       return m_array;
+}
 };
 
-class BatchCommandListener : public CommandListener {
-    TextOutputStream &m_file;
-    std::size_t m_commandCount;
-    const char *m_outputRedirect;
+class BatchCommandListener : public CommandListener
+{
+TextOutputStream& m_file;
+std::size_t m_commandCount;
+const char* m_outputRedirect;
 public:
-    BatchCommandListener(TextOutputStream &file, const char *outputRedirect) : m_file(file), m_commandCount(0),
-                                                                               m_outputRedirect(outputRedirect)
-    {
-    }
-
-    void execute(const char *command)
-    {
-        m_file << command;
-        if (m_commandCount == 0) {
-            m_file << " > ";
-        } else {
-            m_file << " >> ";
-        }
-        m_file << "\"" << m_outputRedirect << "\"";
-        m_file << "\n";
-        ++m_commandCount;
-    }
+BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
+}
+
+void execute( const char* command ){
+       m_file << command;
+       if ( m_commandCount == 0 ) {
+               m_file << " > ";
+       }
+       else
+       {
+               m_file << " >> ";
+       }
+       m_file << "\"" << m_outputRedirect << "\"";
+       m_file << "\n";
+       ++m_commandCount;
+}
 };
 
-bool Region_cameraValid()
-{
-    Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
-
-    for (int i = 0; i < 3; i++) {
-        if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
-            return false;
-        }
-    }
-    return true;
+bool Region_cameraValid(){
+       Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
+
+       for ( int i = 0 ; i < 3 ; i++ )
+       {
+               if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
+                       return false;
+               }
+       }
+       return true;
 }
 
 
-void RunBSP(const char *name)
-{
-    // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
-    // make sure we don't attempt to region compile a map with the camera outside the region
-    if (region_active && !Region_cameraValid()) {
-        globalErrorStream() << "The camera must be in the region to start a region compile.\n";
-        return;
-    }
-
-    SaveMap();
-
-    if (Map_Unnamed(g_map)) {
-        globalOutputStream() << "build cancelled\n";
-        return;
-    }
-
-    if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) {
-        Map_Snapshot();
-    }
-
-    if (region_active) {
-        const char *mapname = Map_Name(g_map);
-        StringOutputStream name(256);
-        name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
-        Map_SaveRegion(name.c_str());
-    }
-
-    Pointfile_Delete();
-
-    bsp_init();
-
-    if (g_WatchBSP_Enabled) {
-        ArrayCommandListener listener;
-        build_run(name, listener);
-        // grab the file name for engine running
-        const char *fullname = Map_Name(g_map);
-        StringOutputStream bspname(64);
-        bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
-        BuildMonitor_Run(listener.array(), bspname.c_str());
-    } else {
-        char junkpath[PATH_MAX];
-        strcpy(junkpath, SettingsPath_get());
-        strcat(junkpath, "junk.txt");
-
-        char batpath[PATH_MAX];
+void RunBSP( const char* name ){
+       // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+       // make sure we don't attempt to region compile a map with the camera outside the region
+       if ( region_active && !Region_cameraValid() ) {
+               globalErrorStream() << "The camera must be in the region to start a region compile.\n";
+               return;
+       }
+
+       SaveMap();
+
+       if ( Map_Unnamed( g_map ) ) {
+               globalOutputStream() << "build cancelled\n";
+               return;
+       }
+
+       if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
+               Map_Snapshot();
+       }
+
+       if ( region_active ) {
+               const char* mapname = Map_Name( g_map );
+               StringOutputStream name( 256 );
+               name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
+               Map_SaveRegion( name.c_str() );
+       }
+
+       Pointfile_Delete();
+
+       bsp_init();
+
+       if ( g_WatchBSP_Enabled ) {
+               ArrayCommandListener listener;
+               build_run( name, listener );
+               // grab the file name for engine running
+               const char* fullname = Map_Name( g_map );
+               StringOutputStream bspname( 64 );
+               bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
+               BuildMonitor_Run( listener.array(), bspname.c_str() );
+       }
+       else
+       {
+               char junkpath[PATH_MAX];
+               strcpy( junkpath, SettingsPath_get() );
+               strcat( junkpath, "junk.txt" );
+
+               char batpath[PATH_MAX];
 #if GDEF_OS_POSIX
-        strcpy(batpath, SettingsPath_get());
-        strcat(batpath, "qe3bsp.sh");
+               strcpy( batpath, SettingsPath_get() );
+               strcat( batpath, "qe3bsp.sh" );
 #elif GDEF_OS_WINDOWS
-        strcpy( batpath, SettingsPath_get() );
-        strcat( batpath, "qe3bsp.bat" );
+               strcpy( batpath, SettingsPath_get() );
+               strcat( batpath, "qe3bsp.bat" );
 #else
 #error "unsupported platform"
 #endif
-        bool written = false;
-        {
-            TextFileOutputStream batchFile(batpath);
-            if (!batchFile.failed()) {
+               bool written = false;
+               {
+                       TextFileOutputStream batchFile( batpath );
+                       if ( !batchFile.failed() ) {
 #if GDEF_OS_POSIX
-                batchFile << "#!/bin/sh \n\n";
+                               batchFile << "#!/bin/sh \n\n";
 #endif
-                BatchCommandListener listener(batchFile, junkpath);
-                build_run(name, listener);
-                written = true;
-            }
-        }
-        if (written) {
+                               BatchCommandListener listener( batchFile, junkpath );
+                               build_run( name, listener );
+                               written = true;
+                       }
+               }
+               if ( written ) {
 #if GDEF_OS_POSIX
-            chmod(batpath, 0744);
+                       chmod( batpath, 0744 );
 #endif
-            globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
-            globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
-            Q_Exec(batpath, NULL, NULL, true, false);
-        }
-    }
+                       globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
+                       globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
+                       Q_Exec( batpath, NULL, NULL, true, false );
+               }
+       }
 
-    bsp_shutdown();
+       bsp_shutdown();
 }
 
 // =============================================================================
 // Sys_ functions
 
-void Sys_SetTitle(const char *text, bool modified)
-{
-    StringOutputStream title;
-    title << text;
+void Sys_SetTitle( const char *text, bool modified ){
+       StringOutputStream title;
+       title << text;
 
-    if (modified) {
-        title << " *";
-    }
+       if ( modified ) {
+               title << " *";
+       }
 
-    gtk_window_set_title(MainFrame_getWindow(), title.c_str());
+       gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
 }
 
 bool g_bWaitCursor = false;
 
-void Sys_BeginWait(void)
-{
-    ScreenUpdates_Disable("Processing...", "Please Wait");
-    GdkCursor *cursor = gdk_cursor_new(GDK_WATCH);
-    gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), cursor);
-    gdk_cursor_unref(cursor);
-    g_bWaitCursor = true;
+void Sys_BeginWait( void ){
+       ScreenUpdates_Disable( "Processing...", "Please Wait" );
+       GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
+       gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
+       gdk_cursor_unref( cursor );
+       g_bWaitCursor = true;
 }
 
-void Sys_EndWait(void)
-{
-    ScreenUpdates_Enable();
-    gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0);
-    g_bWaitCursor = false;
+void Sys_EndWait( void ){
+       ScreenUpdates_Enable();
+       gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
+       g_bWaitCursor = false;
 }
 
-void Sys_Beep(void)
-{
-    gdk_beep();
+void Sys_Beep( void ){
+       gdk_beep();
 }
index 949eb55c9724d114ee8d136d523e30b11a333ba2..9ceeba1bc78fe0e0578d2d3ec97dca2459afa951 100644 (file)
 #include "iundo.h"
 #include "imap.h"
 
-MapModules &ReferenceAPI_getMapModules();
+MapModulesReferenceAPI_getMapModules();
 
 #include "imodel.h"
 
-ModelModules &ReferenceAPI_getModelModules();
+ModelModulesReferenceAPI_getModelModules();
 
 #include "ifilesystem.h"
 #include "iarchive.h"
@@ -63,631 +63,604 @@ extern bool g_writeMapComments;
 
 bool References_Saved();
 
-void MapChanged()
-{
-    Map_SetModified(g_map, !References_Saved());
+void MapChanged(){
+       Map_SetModified( g_map, !References_Saved() );
 }
 
 
-EntityCreator *g_entityCreator = 0;
+EntityCreator* g_entityCreator = 0;
+
+bool MapResource_loadFile( const MapFormat& format, scene::Node& root, const char* filename ){
+       globalOutputStream() << "Open file " << filename << " for read...";
+       TextFileInputStream file( filename );
+       if ( !file.failed() ) {
+               globalOutputStream() << "success\n";
+               ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Loading Map" );
+               ASSERT_NOTNULL( g_entityCreator );
+               format.readGraph( root, file, *g_entityCreator );
+               return true;
+       }
+       else
+       {
+               globalErrorStream() << "failure\n";
+               return false;
+       }
+}
 
-bool MapResource_loadFile(const MapFormat &format, scene::Node &root, const char *filename)
-{
-    globalOutputStream() << "Open file " << filename << " for read...";
-    TextFileInputStream file(filename);
-    if (!file.failed()) {
-        globalOutputStream() << "success\n";
-        ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename), "Loading Map");
-        ASSERT_NOTNULL(g_entityCreator);
-        format.readGraph(root, file, *g_entityCreator);
-        return true;
-    } else {
-        globalErrorStream() << "failure\n";
-        return false;
-    }
-}
-
-NodeSmartReference MapResource_load(const MapFormat &format, const char *path, const char *name)
-{
-    NodeSmartReference root(NewMapRoot(name));
+NodeSmartReference MapResource_load( const MapFormat& format, const char* path, const char* name ){
+       NodeSmartReference root( NewMapRoot( name ) );
 
-    StringOutputStream fullpath(256);
-    fullpath << path << name;
+       StringOutputStream fullpath( 256 );
+       fullpath << path << name;
 
-    if (path_is_absolute(fullpath.c_str())) {
-        MapResource_loadFile(format, root, fullpath.c_str());
-    } else {
-        globalErrorStream() << "map path is not fully qualified: " << makeQuoted(fullpath.c_str()) << "\n";
-    }
+       if ( path_is_absolute( fullpath.c_str() ) ) {
+               MapResource_loadFile( format, root, fullpath.c_str() );
+       }
+       else
+       {
+               globalErrorStream() << "map path is not fully qualified: " << makeQuoted( fullpath.c_str() ) << "\n";
+       }
 
-    return root;
+       return root;
 }
 
-bool MapResource_saveFile(const MapFormat &format, scene::Node &root, GraphTraversalFunc traverse, const char *filename)
-{
-    //ASSERT_MESSAGE(path_is_absolute(filename), "MapResource_saveFile: path is not absolute: " << makeQuoted(filename));
-    globalOutputStream() << "Open file " << filename << " for write...";
-    TextFileOutputStream file(filename);
-    if (!file.failed()) {
-        globalOutputStream() << "success\n";
-        ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename), "Saving Map");
-        format.writeGraph(root, traverse, file, g_writeMapComments);
-        return true;
-    }
-
-    globalErrorStream() << "failure\n";
-    return false;
+bool MapResource_saveFile( const MapFormat& format, scene::Node& root, GraphTraversalFunc traverse, const char* filename ){
+       //ASSERT_MESSAGE(path_is_absolute(filename), "MapResource_saveFile: path is not absolute: " << makeQuoted(filename));
+       globalOutputStream() << "Open file " << filename << " for write...";
+       TextFileOutputStream file( filename );
+       if ( !file.failed() ) {
+               globalOutputStream() << "success\n";
+               ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Saving Map" );
+               format.writeGraph( root, traverse, file, g_writeMapComments );
+               return true;
+       }
+
+       globalErrorStream() << "failure\n";
+       return false;
 }
 
-bool file_saveBackup(const char *path)
-{
-    if (file_writeable(path)) {
-        StringOutputStream backup(256);
-        backup << StringRange(path, path_get_extension(path)) << "bak";
+bool file_saveBackup( const char* path ){
+       if ( file_writeable( path ) ) {
+               StringOutputStream backup( 256 );
+               backup << StringRange( path, path_get_extension( path ) ) << "bak";
 
-        return (!file_exists(backup.c_str()) || file_remove(backup.c_str())) // remove backup
-               && file_move(path, backup.c_str()); // rename current to backup
-    }
+               return ( !file_exists( backup.c_str() ) || file_remove( backup.c_str() ) ) // remove backup
+                          && file_move( path, backup.c_str() ); // rename current to backup
+       }
 
-    globalErrorStream() << "map path is not writeable: " << makeQuoted(path) << "\n";
-    return false;
+       globalErrorStream() << "map path is not writeable: " << makeQuoted( path ) << "\n";
+       return false;
 }
 
-bool MapResource_save(const MapFormat &format, scene::Node &root, const char *path, const char *name)
-{
-    StringOutputStream fullpath(256);
-    fullpath << path << name;
+bool MapResource_save( const MapFormat& format, scene::Node& root, const char* path, const char* name ){
+       StringOutputStream fullpath( 256 );
+       fullpath << path << name;
 
-    if (path_is_absolute(fullpath.c_str())) {
-        if (!file_exists(fullpath.c_str()) || file_saveBackup(fullpath.c_str())) {
-            return MapResource_saveFile(format, root, Map_Traverse, fullpath.c_str());
-        }
+       if ( path_is_absolute( fullpath.c_str() ) ) {
+               if ( !file_exists( fullpath.c_str() ) || file_saveBackup( fullpath.c_str() ) ) {
+                       return MapResource_saveFile( format, root, Map_Traverse, fullpath.c_str() );
+               }
 
-        globalErrorStream() << "failed to save a backup map file: " << makeQuoted(fullpath.c_str()) << "\n";
-        return false;
-    }
+               globalErrorStream() << "failed to save a backup map file: " << makeQuoted( fullpath.c_str() ) << "\n";
+               return false;
+       }
 
-    globalErrorStream() << "map path is not fully qualified: " << makeQuoted(fullpath.c_str()) << "\n";
-    return false;
+       globalErrorStream() << "map path is not fully qualified: " << makeQuoted( fullpath.c_str() ) << "\n";
+       return false;
 }
 
-namespace {
-    NodeSmartReference g_nullNode(NewNullNode());
-    NodeSmartReference g_nullModel(g_nullNode);
+namespace
+{
+NodeSmartReference g_nullNode( NewNullNode() );
+NodeSmartReference g_nullModel( g_nullNode );
 }
 
-class NullModelLoader : public ModelLoader {
+class NullModelLoader : public ModelLoader
+{
 public:
-    scene::Node &loadModel(ArchiveFile &file)
-    {
-        return g_nullModel;
-    }
+scene::Node& loadModel( ArchiveFile& file ){
+       return g_nullModel;
+}
 };
 
-namespace {
-    NullModelLoader g_NullModelLoader;
+namespace
+{
+NullModelLoader g_NullModelLoader;
 }
 
 
 /// \brief Returns the model loader for the model \p type or 0 if the model \p type has no loader module
-ModelLoader *ModelLoader_forType(const char *type)
-{
-    const char *moduleName = findModuleName(&GlobalFiletypes(), ModelLoader::Name(), type);
-    if (string_not_empty(moduleName)) {
-        ModelLoader *table = ReferenceAPI_getModelModules().findModule(moduleName);
-        if (table != 0) {
-            return table;
-        } else {
-            globalErrorStream() << "ERROR: Model type incorrectly registered: \"" << moduleName << "\"\n";
-            return &g_NullModelLoader;
-        }
-    }
-    return 0;
-}
-
-NodeSmartReference ModelResource_load(ModelLoader *loader, const char *name)
-{
-    ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(name), "Loading Model");
+ModelLoader* ModelLoader_forType( const char* type ){
+       const char* moduleName = findModuleName( &GlobalFiletypes(), ModelLoader::Name(), type );
+       if ( string_not_empty( moduleName ) ) {
+               ModelLoader* table = ReferenceAPI_getModelModules().findModule( moduleName );
+               if ( table != 0 ) {
+                       return table;
+               }
+               else
+               {
+                       globalErrorStream() << "ERROR: Model type incorrectly registered: \"" << moduleName << "\"\n";
+                       return &g_NullModelLoader;
+               }
+       }
+       return 0;
+}
+
+NodeSmartReference ModelResource_load( ModelLoader* loader, const char* name ){
+       ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( name ), "Loading Model" );
 
-    NodeSmartReference model(g_nullModel);
+       NodeSmartReference model( g_nullModel );
 
-    {
-        ArchiveFile *file = GlobalFileSystem().openFile(name);
+       {
+               ArchiveFile* file = GlobalFileSystem().openFile( name );
 
-        if (file != 0) {
-            globalOutputStream() << "Loaded Model: \"" << name << "\"\n";
-            model = loader->loadModel(*file);
-            file->release();
-        } else {
-            globalErrorStream() << "Model load failed: \"" << name << "\"\n";
-        }
-    }
+               if ( file != 0 ) {
+                       globalOutputStream() << "Loaded Model: \"" << name << "\"\n";
+                       model = loader->loadModel( *file );
+                       file->release();
+               }
+               else
+               {
+                       globalErrorStream() << "Model load failed: \"" << name << "\"\n";
+               }
+       }
 
-    model.get().m_isRoot = true;
+       model.get().m_isRoot = true;
 
-    return model;
+       return model;
 }
 
 
-inline hash_t path_hash(const char *path, hash_t previous = 0)
-{
+inline hash_t path_hash( const char* path, hash_t previous = 0 ){
 #if GDEF_OS_WINDOWS
-    return string_hash_nocase( path, previous );
+       return string_hash_nocase( path, previous );
 #else // UNIX
-    return string_hash(path, previous);
+       return string_hash( path, previous );
 #endif
 }
 
-struct PathEqual {
-    bool operator()(const CopiedString &path, const CopiedString &other) const
-    {
-        return path_equal(path.c_str(), other.c_str());
-    }
+struct PathEqual
+{
+       bool operator()( const CopiedString& path, const CopiedString& other ) const {
+               return path_equal( path.c_str(), other.c_str() );
+       }
 };
 
-struct PathHash {
-    typedef hash_t hash_type;
+struct PathHash
+{
+       typedef hash_t hash_type;
 
-    hash_type operator()(const CopiedString &path) const
-    {
-        return path_hash(path.c_str());
-    }
+       hash_type operator()( const CopiedString& path ) const {
+               return path_hash( path.c_str() );
+       }
 };
 
 typedef std::pair<CopiedString, CopiedString> ModelKey;
 
-struct ModelKeyEqual {
-    bool operator()(const ModelKey &key, const ModelKey &other) const
-    {
-        return path_equal(key.first.c_str(), other.first.c_str()) &&
-               path_equal(key.second.c_str(), other.second.c_str());
-    }
+struct ModelKeyEqual
+{
+       bool operator()( const ModelKey& key, const ModelKey& other ) const {
+               return path_equal( key.first.c_str(), other.first.c_str() ) && path_equal( key.second.c_str(), other.second.c_str() );
+       }
 };
 
-struct ModelKeyHash {
-    typedef hash_t hash_type;
+struct ModelKeyHash
+{
+       typedef hash_t hash_type;
 
-    hash_type operator()(const ModelKey &key) const
-    {
-        return hash_combine(path_hash(key.first.c_str()), path_hash(key.second.c_str()));
-    }
+       hash_type operator()( const ModelKey& key ) const {
+               return hash_combine( path_hash( key.first.c_str() ), path_hash( key.second.c_str() ) );
+       }
 };
 
 typedef HashTable<ModelKey, NodeSmartReference, ModelKeyHash, ModelKeyEqual> ModelCache;
 ModelCache g_modelCache;
 bool g_modelCache_enabled = true;
 
-ModelCache::iterator ModelCache_find(const char *path, const char *name)
-{
-    if (g_modelCache_enabled) {
-        return g_modelCache.find(ModelKey(path, name));
-    }
-    return g_modelCache.end();
+ModelCache::iterator ModelCache_find( const char* path, const char* name ){
+       if ( g_modelCache_enabled ) {
+               return g_modelCache.find( ModelKey( path, name ) );
+       }
+       return g_modelCache.end();
 }
 
-ModelCache::iterator ModelCache_insert(const char *path, const char *name, scene::Node &node)
-{
-    if (g_modelCache_enabled) {
-        return g_modelCache.insert(ModelKey(path, name), NodeSmartReference(node));
-    }
-    return g_modelCache.insert(ModelKey("", ""), g_nullModel);
+ModelCache::iterator ModelCache_insert( const char* path, const char* name, scene::Node& node ){
+       if ( g_modelCache_enabled ) {
+               return g_modelCache.insert( ModelKey( path, name ), NodeSmartReference( node ) );
+       }
+       return g_modelCache.insert( ModelKey( "", "" ), g_nullModel );
 }
 
-void ModelCache_flush(const char *path, const char *name)
-{
-    ModelCache::iterator i = g_modelCache.find(ModelKey(path, name));
-    if (i != g_modelCache.end()) {
-        //ASSERT_MESSAGE((*i).value.getCount() == 0, "resource flushed while still in use: " << (*i).key.first.c_str() << (*i).key.second.c_str());
-        g_modelCache.erase(i);
-    }
+void ModelCache_flush( const char* path, const char* name ){
+       ModelCache::iterator i = g_modelCache.find( ModelKey( path, name ) );
+       if ( i != g_modelCache.end() ) {
+               //ASSERT_MESSAGE((*i).value.getCount() == 0, "resource flushed while still in use: " << (*i).key.first.c_str() << (*i).key.second.c_str());
+               g_modelCache.erase( i );
+       }
 }
 
-void ModelCache_clear()
-{
-    g_modelCache_enabled = false;
-    g_modelCache.clear();
-    g_modelCache_enabled = true;
+void ModelCache_clear(){
+       g_modelCache_enabled = false;
+       g_modelCache.clear();
+       g_modelCache_enabled = true;
 }
 
-NodeSmartReference Model_load(ModelLoader *loader, const char *path, const char *name, const char *type)
+NodeSmartReference Model_load( ModelLoader* loader, const char* path, const char* name, const char* type ){
+       if ( loader != 0 ) {
+               return ModelResource_load( loader, name );
+       }
+       else
+       {
+               const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), type );
+               if ( string_not_empty( moduleName ) ) {
+                       const MapFormat* format = ReferenceAPI_getMapModules().findModule( moduleName );
+                       if ( format != 0 ) {
+                               return MapResource_load( *format, path, name );
+                       }
+                       else
+                       {
+                               globalErrorStream() << "ERROR: Map type incorrectly registered: \"" << moduleName << "\"\n";
+                               return g_nullModel;
+                       }
+               }
+               else
+               {
+                       if ( string_not_empty( type ) ) {
+                               globalErrorStream() << "Model type not supported: \"" << name << "\"\n";
+                       }
+                       return g_nullModel;
+               }
+       }
+}
+
+namespace
 {
-    if (loader != 0) {
-        return ModelResource_load(loader, name);
-    } else {
-        const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), type);
-        if (string_not_empty(moduleName)) {
-            const MapFormat *format = ReferenceAPI_getMapModules().findModule(moduleName);
-            if (format != 0) {
-                return MapResource_load(*format, path, name);
-            } else {
-                globalErrorStream() << "ERROR: Map type incorrectly registered: \"" << moduleName << "\"\n";
-                return g_nullModel;
-            }
-        } else {
-            if (string_not_empty(type)) {
-                globalErrorStream() << "Model type not supported: \"" << name << "\"\n";
-            }
-            return g_nullModel;
-        }
-    }
-}
-
-namespace {
-    bool g_realised = false;
+bool g_realised = false;
 
 // name may be absolute or relative
-    const char *rootPath(const char *name)
-    {
-        return GlobalFileSystem().findRoot(
-                path_is_absolute(name)
-                ? name
-                : GlobalFileSystem().findFile(name)
-        );
-    }
-}
-
-struct ModelResource : public Resource {
-    NodeSmartReference m_model;
-    const CopiedString m_originalName;
-    CopiedString m_path;
-    CopiedString m_name;
-    CopiedString m_type;
-    ModelLoader *m_loader;
-    ModuleObservers m_observers;
-    std::time_t m_modified;
-    std::size_t m_unrealised;
-
-    ModelResource(const CopiedString &name) :
-            m_model(g_nullModel),
-            m_originalName(name),
-            m_type(path_get_extension(name.c_str())),
-            m_loader(0),
-            m_modified(0),
-            m_unrealised(1)
-    {
-        m_loader = ModelLoader_forType(m_type.c_str());
-
-        if (g_realised) {
-            realise();
-        }
-    }
-
-    ~ModelResource()
-    {
-        if (realised()) {
-            unrealise();
-        }
-        ASSERT_MESSAGE(!realised(), "ModelResource::~ModelResource: resource reference still realised: "
-                << makeQuoted(m_name.c_str()));
-    }
-
-    // NOT COPYABLE
-    ModelResource(const ModelResource &);
-
-    // NOT ASSIGNABLE
-    ModelResource &operator=(const ModelResource &);
-
-    void setModel(const NodeSmartReference &model)
-    {
-        m_model = model;
-    }
-
-    void clearModel()
-    {
-        m_model = g_nullModel;
-    }
-
-    void loadCached()
-    {
-        if (g_modelCache_enabled) {
-            // cache lookup
-            ModelCache::iterator i = ModelCache_find(m_path.c_str(), m_name.c_str());
-            if (i == g_modelCache.end()) {
-                i = ModelCache_insert(
-                        m_path.c_str(),
-                        m_name.c_str(),
-                        Model_load(m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str())
-                );
-            }
-
-            setModel((*i).value);
-        } else {
-            setModel(Model_load(m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str()));
-        }
-    }
-
-    void loadModel()
-    {
-        loadCached();
-        connectMap();
-        mapSave();
-    }
-
-    bool load()
-    {
-        ASSERT_MESSAGE(realised(), "resource not realised");
-        if (m_model == g_nullModel) {
-            loadModel();
-        }
-
-        return m_model != g_nullModel;
-    }
-
-    bool save()
-    {
-        if (!mapSaved()) {
-            const char *moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), m_type.c_str());
-            if (string_not_empty(moduleName)) {
-                const MapFormat *format = ReferenceAPI_getMapModules().findModule(moduleName);
-                if (format != 0 && MapResource_save(*format, m_model.get(), m_path.c_str(), m_name.c_str())) {
-                    mapSave();
-                    return true;
-                }
-            }
-        }
-        return false;
-    }
-
-    void flush()
-    {
-        if (realised()) {
-            ModelCache_flush(m_path.c_str(), m_name.c_str());
-        }
-    }
-
-    scene::Node *getNode()
-    {
-        //if(m_model != g_nullModel)
-        {
-            return m_model.get_pointer();
-        }
-        //return 0;
-    }
-
-    void setNode(scene::Node *node)
-    {
-        ModelCache::iterator i = ModelCache_find(m_path.c_str(), m_name.c_str());
-        if (i != g_modelCache.end()) {
-            (*i).value = NodeSmartReference(*node);
-        }
-        setModel(NodeSmartReference(*node));
-
-        connectMap();
-    }
-
-    void attach(ModuleObserver &observer)
-    {
-        if (realised()) {
-            observer.realise();
-        }
-        m_observers.attach(observer);
-    }
-
-    void detach(ModuleObserver &observer)
-    {
-        if (realised()) {
-            observer.unrealise();
-        }
-        m_observers.detach(observer);
-    }
-
-    bool realised()
-    {
-        return m_unrealised == 0;
-    }
-
-    void realise()
-    {
-        ASSERT_MESSAGE(m_unrealised != 0, "ModelResource::realise: already realised");
-        if (--m_unrealised == 0) {
-            m_path = rootPath(m_originalName.c_str());
-            m_name = path_make_relative(m_originalName.c_str(), m_path.c_str());
-
-            //globalOutputStream() << "ModelResource::realise: " << m_path.c_str() << m_name.c_str() << "\n";
-
-            m_observers.realise();
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            m_observers.unrealise();
-
-            //globalOutputStream() << "ModelResource::unrealise: " << m_path.c_str() << m_name.c_str() << "\n";
-            clearModel();
-        }
-    }
-
-    bool isMap() const
-    {
-        return Node_getMapFile(m_model) != 0;
-    }
-
-    void connectMap()
-    {
-        MapFile *map = Node_getMapFile(m_model);
-        if (map != 0) {
-            map->setChangedCallback(makeCallbackF(MapChanged));
-        }
-    }
-
-    std::time_t modified() const
-    {
-        StringOutputStream fullpath(256);
-        fullpath << m_path.c_str() << m_name.c_str();
-        return file_modified(fullpath.c_str());
-    }
-
-    void mapSave()
-    {
-        m_modified = modified();
-        MapFile *map = Node_getMapFile(m_model);
-        if (map != 0) {
-            map->save();
-        }
-    }
-
-    bool mapSaved() const
-    {
-        MapFile *map = Node_getMapFile(m_model);
-        if (map != 0) {
-            return m_modified == modified() && map->saved();
-        }
-        return true;
-    }
-
-    bool isModified() const
-    {
-        return ((!string_empty(m_path.c_str()) // had or has an absolute path
-                 && m_modified != modified()) // AND disk timestamp changed
-                || !path_equal(rootPath(m_originalName.c_str()), m_path.c_str())); // OR absolute vfs-root changed
-    }
-
-    void refresh()
-    {
-        if (isModified()) {
-            flush();
-            unrealise();
-            realise();
-        }
-    }
+const char* rootPath( const char* name ){
+       return GlobalFileSystem().findRoot(
+                          path_is_absolute( name )
+                          ? name
+                          : GlobalFileSystem().findFile( name )
+                          );
+}
+}
+
+struct ModelResource : public Resource
+{
+       NodeSmartReference m_model;
+       const CopiedString m_originalName;
+       CopiedString m_path;
+       CopiedString m_name;
+       CopiedString m_type;
+       ModelLoader* m_loader;
+       ModuleObservers m_observers;
+       std::time_t m_modified;
+       std::size_t m_unrealised;
+
+       ModelResource( const CopiedString& name ) :
+               m_model( g_nullModel ),
+               m_originalName( name ),
+               m_type( path_get_extension( name.c_str() ) ),
+               m_loader( 0 ),
+               m_modified( 0 ),
+               m_unrealised( 1 ){
+               m_loader = ModelLoader_forType( m_type.c_str() );
+
+               if ( g_realised ) {
+                       realise();
+               }
+       }
+
+       ~ModelResource(){
+               if ( realised() ) {
+                       unrealise();
+               }
+               ASSERT_MESSAGE( !realised(), "ModelResource::~ModelResource: resource reference still realised: " << makeQuoted( m_name.c_str() ) );
+       }
+
+       // NOT COPYABLE
+       ModelResource( const ModelResource& );
+
+       // NOT ASSIGNABLE
+       ModelResource& operator=( const ModelResource& );
+
+       void setModel( const NodeSmartReference& model ){
+               m_model = model;
+       }
+
+       void clearModel(){
+               m_model = g_nullModel;
+       }
+
+       void loadCached(){
+               if ( g_modelCache_enabled ) {
+                       // cache lookup
+                       ModelCache::iterator i = ModelCache_find( m_path.c_str(), m_name.c_str() );
+                       if ( i == g_modelCache.end() ) {
+                               i = ModelCache_insert(
+                                       m_path.c_str(),
+                                       m_name.c_str(),
+                                       Model_load( m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str() )
+                                       );
+                       }
+
+                       setModel( ( *i ).value );
+               }
+               else
+               {
+                       setModel( Model_load( m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str() ) );
+               }
+       }
+
+       void loadModel(){
+               loadCached();
+               connectMap();
+               mapSave();
+       }
+
+       bool load(){
+               ASSERT_MESSAGE( realised(), "resource not realised" );
+               if ( m_model == g_nullModel ) {
+                       loadModel();
+               }
+
+               return m_model != g_nullModel;
+       }
+
+       bool save(){
+               if ( !mapSaved() ) {
+                       const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), m_type.c_str() );
+                       if ( string_not_empty( moduleName ) ) {
+                               const MapFormat* format = ReferenceAPI_getMapModules().findModule( moduleName );
+                               if ( format != 0 && MapResource_save( *format, m_model.get(), m_path.c_str(), m_name.c_str() ) ) {
+                                       mapSave();
+                                       return true;
+                               }
+                       }
+               }
+               return false;
+       }
+
+       void flush(){
+               if ( realised() ) {
+                       ModelCache_flush( m_path.c_str(), m_name.c_str() );
+               }
+       }
+
+       scene::Node* getNode(){
+               //if(m_model != g_nullModel)
+               {
+                       return m_model.get_pointer();
+               }
+               //return 0;
+       }
+
+       void setNode( scene::Node* node ){
+               ModelCache::iterator i = ModelCache_find( m_path.c_str(), m_name.c_str() );
+               if ( i != g_modelCache.end() ) {
+                       ( *i ).value = NodeSmartReference( *node );
+               }
+               setModel( NodeSmartReference( *node ) );
+
+               connectMap();
+       }
+
+       void attach( ModuleObserver& observer ){
+               if ( realised() ) {
+                       observer.realise();
+               }
+               m_observers.attach( observer );
+       }
+
+       void detach( ModuleObserver& observer ){
+               if ( realised() ) {
+                       observer.unrealise();
+               }
+               m_observers.detach( observer );
+       }
+
+       bool realised(){
+               return m_unrealised == 0;
+       }
+
+       void realise(){
+               ASSERT_MESSAGE( m_unrealised != 0, "ModelResource::realise: already realised" );
+               if ( --m_unrealised == 0 ) {
+                       m_path = rootPath( m_originalName.c_str() );
+                       m_name = path_make_relative( m_originalName.c_str(), m_path.c_str() );
+
+                       //globalOutputStream() << "ModelResource::realise: " << m_path.c_str() << m_name.c_str() << "\n";
+
+                       m_observers.realise();
+               }
+       }
+
+       void unrealise(){
+               if ( ++m_unrealised == 1 ) {
+                       m_observers.unrealise();
+
+                       //globalOutputStream() << "ModelResource::unrealise: " << m_path.c_str() << m_name.c_str() << "\n";
+                       clearModel();
+               }
+       }
+
+       bool isMap() const {
+               return Node_getMapFile( m_model ) != 0;
+       }
+
+       void connectMap(){
+               MapFile* map = Node_getMapFile( m_model );
+               if ( map != 0 ) {
+                       map->setChangedCallback( makeCallbackF(MapChanged) );
+               }
+       }
+
+       std::time_t modified() const {
+               StringOutputStream fullpath( 256 );
+               fullpath << m_path.c_str() << m_name.c_str();
+               return file_modified( fullpath.c_str() );
+       }
+
+       void mapSave(){
+               m_modified = modified();
+               MapFile* map = Node_getMapFile( m_model );
+               if ( map != 0 ) {
+                       map->save();
+               }
+       }
+
+       bool mapSaved() const {
+               MapFile* map = Node_getMapFile( m_model );
+               if ( map != 0 ) {
+                       return m_modified == modified() && map->saved();
+               }
+               return true;
+       }
+
+       bool isModified() const {
+               return ( ( !string_empty( m_path.c_str() ) // had or has an absolute path
+                                  && m_modified != modified() ) // AND disk timestamp changed
+                                || !path_equal( rootPath( m_originalName.c_str() ), m_path.c_str() ) ); // OR absolute vfs-root changed
+       }
+
+       void refresh(){
+               if ( isModified() ) {
+                       flush();
+                       unrealise();
+                       realise();
+               }
+       }
 };
 
-class HashtableReferenceCache : public ReferenceCache, public ModuleObserver {
-    typedef HashedCache<CopiedString, ModelResource, PathHash, PathEqual> ModelReferences;
-    ModelReferences m_references;
-    std::size_t m_unrealised;
-
-    class ModelReferencesSnapshot {
-        ModelReferences &m_references;
-        typedef std::list<ModelReferences::iterator> Iterators;
-        Iterators m_iterators;
-    public:
-        typedef Iterators::iterator iterator;
-
-        ModelReferencesSnapshot(ModelReferences &references) : m_references(references)
-        {
-            for (ModelReferences::iterator i = m_references.begin(); i != m_references.end(); ++i) {
-                m_references.capture(i);
-                m_iterators.push_back(i);
-            }
-        }
-
-        ~ModelReferencesSnapshot()
-        {
-            for (Iterators::iterator i = m_iterators.begin(); i != m_iterators.end(); ++i) {
-                m_references.release(*i);
-            }
-        }
-
-        iterator begin()
-        {
-            return m_iterators.begin();
-        }
-
-        iterator end()
-        {
-            return m_iterators.end();
-        }
-    };
+class HashtableReferenceCache : public ReferenceCache, public ModuleObserver
+{
+typedef HashedCache<CopiedString, ModelResource, PathHash, PathEqual> ModelReferences;
+ModelReferences m_references;
+std::size_t m_unrealised;
+
+class ModelReferencesSnapshot
+{
+ModelReferences& m_references;
+typedef std::list<ModelReferences::iterator> Iterators;
+Iterators m_iterators;
+public:
+typedef Iterators::iterator iterator;
+
+ModelReferencesSnapshot( ModelReferences& references ) : m_references( references ){
+       for ( ModelReferences::iterator i = m_references.begin(); i != m_references.end(); ++i )
+       {
+               m_references.capture( i );
+               m_iterators.push_back( i );
+       }
+}
+
+~ModelReferencesSnapshot(){
+       for ( Iterators::iterator i = m_iterators.begin(); i != m_iterators.end(); ++i )
+       {
+               m_references.release( *i );
+       }
+}
+
+iterator begin(){
+       return m_iterators.begin();
+}
+
+iterator end(){
+       return m_iterators.end();
+}
+};
 
 public:
 
-    typedef ModelReferences::iterator iterator;
-
-    HashtableReferenceCache() : m_unrealised(1)
-    {
-    }
-
-    iterator begin()
-    {
-        return m_references.begin();
-    }
-
-    iterator end()
-    {
-        return m_references.end();
-    }
-
-    void clear()
-    {
-        m_references.clear();
-    }
-
-    Resource *capture(const char *path)
-    {
-        //globalOutputStream() << "capture: \"" << path << "\"\n";
-        return m_references.capture(CopiedString(path)).get();
-    }
-
-    void release(const char *path)
-    {
-        m_references.release(CopiedString(path));
-        //globalOutputStream() << "release: \"" << path << "\"\n";
-    }
-
-    void setEntityCreator(EntityCreator &entityCreator)
-    {
-        g_entityCreator = &entityCreator;
-    }
-
-    bool realised() const
-    {
-        return m_unrealised == 0;
-    }
-
-    void realise()
-    {
-        ASSERT_MESSAGE(m_unrealised != 0, "HashtableReferenceCache::realise: already realised");
-        if (--m_unrealised == 0) {
-            g_realised = true;
-
-            {
-                ModelReferencesSnapshot snapshot(m_references);
-                for (ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i) {
-                    ModelReferences::value_type &value = *(*i);
-                    if (value.value.count() != 1) {
-                        value.value.get()->realise();
-                    }
-                }
-            }
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            g_realised = false;
-
-            {
-                ModelReferencesSnapshot snapshot(m_references);
-                for (ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i) {
-                    ModelReferences::value_type &value = *(*i);
-                    if (value.value.count() != 1) {
-                        value.value.get()->unrealise();
-                    }
-                }
-            }
-
-            ModelCache_clear();
-        }
-    }
-
-    void refresh()
-    {
-        ModelReferencesSnapshot snapshot(m_references);
-        for (ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i) {
-            ModelResource *resource = (*(*i)).value.get();
-            if (!resource->isMap()) {
-                resource->refresh();
-            }
-        }
-    }
+typedef ModelReferences::iterator iterator;
+
+HashtableReferenceCache() : m_unrealised( 1 ){
+}
+
+iterator begin(){
+       return m_references.begin();
+}
+
+iterator end(){
+       return m_references.end();
+}
+
+void clear(){
+       m_references.clear();
+}
+
+Resource* capture( const char* path ){
+       //globalOutputStream() << "capture: \"" << path << "\"\n";
+       return m_references.capture( CopiedString( path ) ).get();
+}
+
+void release( const char* path ){
+       m_references.release( CopiedString( path ) );
+       //globalOutputStream() << "release: \"" << path << "\"\n";
+}
+
+void setEntityCreator( EntityCreator& entityCreator ){
+       g_entityCreator = &entityCreator;
+}
+
+bool realised() const {
+       return m_unrealised == 0;
+}
+
+void realise(){
+       ASSERT_MESSAGE( m_unrealised != 0, "HashtableReferenceCache::realise: already realised" );
+       if ( --m_unrealised == 0 ) {
+               g_realised = true;
+
+               {
+                       ModelReferencesSnapshot snapshot( m_references );
+                       for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
+                       {
+                               ModelReferences::value_type& value = *( *i );
+                               if ( value.value.count() != 1 ) {
+                                       value.value.get()->realise();
+                               }
+                       }
+               }
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+               g_realised = false;
+
+               {
+                       ModelReferencesSnapshot snapshot( m_references );
+                       for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
+                       {
+                               ModelReferences::value_type& value = *( *i );
+                               if ( value.value.count() != 1 ) {
+                                       value.value.get()->unrealise();
+                               }
+                       }
+               }
+
+               ModelCache_clear();
+       }
+}
+
+void refresh(){
+       ModelReferencesSnapshot snapshot( m_references );
+       for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
+       {
+               ModelResource* resource = ( *( *i ) ).value.get();
+               if ( !resource->isMap() ) {
+                       resource->refresh();
+               }
+       }
+}
 };
 
-namespace {
-    HashtableReferenceCache g_referenceCache;
+namespace
+{
+HashtableReferenceCache g_referenceCache;
 }
 
 #if 0
@@ -695,49 +668,46 @@ class ResourceVisitor
 {
 public:
 virtual void visit( const char* name, const char* path, const
-                    };
+                                       };
 #endif
 
-void SaveReferences()
-{
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
-    for (HashtableReferenceCache::iterator i = g_referenceCache.begin(); i != g_referenceCache.end(); ++i) {
-        (*i).value->save();
-    }
-    MapChanged();
+void SaveReferences(){
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
+       for ( HashtableReferenceCache::iterator i = g_referenceCache.begin(); i != g_referenceCache.end(); ++i )
+       {
+               ( *i ).value->save();
+       }
+       MapChanged();
 }
 
-bool References_Saved()
-{
-    for (HashtableReferenceCache::iterator i = g_referenceCache.begin(); i != g_referenceCache.end(); ++i) {
-        scene::Node *node = (*i).value->getNode();
-        if (node != 0) {
-            MapFile *map = Node_getMapFile(*node);
-            if (map != 0 && !map->saved()) {
-                return false;
-            }
-        }
-    }
-    return true;
-}
-
-void RefreshReferences()
-{
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Refreshing Models");
-    g_referenceCache.refresh();
+bool References_Saved(){
+       for ( HashtableReferenceCache::iterator i = g_referenceCache.begin(); i != g_referenceCache.end(); ++i )
+       {
+               scene::Node* node = ( *i ).value->getNode();
+               if ( node != 0 ) {
+                       MapFile* map = Node_getMapFile( *node );
+                       if ( map != 0 && !map->saved() ) {
+                               return false;
+                       }
+               }
+       }
+       return true;
 }
 
+void RefreshReferences(){
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Refreshing Models" );
+       g_referenceCache.refresh();
+}
 
-void FlushReferences()
-{
-    ModelCache_clear();
 
-    g_referenceCache.clear();
+void FlushReferences(){
+       ModelCache_clear();
+
+       g_referenceCache.clear();
 }
 
-ReferenceCache &GetReferenceCache()
-{
-    return g_referenceCache;
+ReferenceCache& GetReferenceCache(){
+       return g_referenceCache;
 }
 
 
@@ -746,68 +716,63 @@ ReferenceCache &GetReferenceCache()
 #include "modulesystem/moduleregistry.h"
 
 class ReferenceDependencies :
-        public GlobalRadiantModuleRef,
-        public GlobalFileSystemModuleRef,
-        public GlobalFiletypesModuleRef {
-    ModelModulesRef m_model_modules;
-    MapModulesRef m_map_modules;
+       public GlobalRadiantModuleRef,
+       public GlobalFileSystemModuleRef,
+       public GlobalFiletypesModuleRef
+{
+ModelModulesRef m_model_modules;
+MapModulesRef m_map_modules;
 public:
-    ReferenceDependencies() :
-            m_model_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("modeltypes")),
-            m_map_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("maptypes"))
-    {
-    }
-
-    ModelModules &getModelModules()
-    {
-        return m_model_modules.get();
-    }
-
-    MapModules &getMapModules()
-    {
-        return m_map_modules.get();
-    }
+ReferenceDependencies() :
+       m_model_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "modeltypes" ) ),
+       m_map_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "maptypes" ) )
+{
+}
+
+ModelModules& getModelModules(){
+       return m_model_modules.get();
+}
+
+MapModules& getMapModules(){
+       return m_map_modules.get();
+}
 };
 
-class ReferenceAPI : public TypeSystemRef {
-    ReferenceCache *m_reference;
+class ReferenceAPI : public TypeSystemRef
+{
+ReferenceCache* m_reference;
 public:
-    typedef ReferenceCache Type;
+typedef ReferenceCache Type;
 
-    STRING_CONSTANT(Name, "*");
+STRING_CONSTANT( Name, "*" );
 
-    ReferenceAPI()
-    {
-        g_nullModel = NewNullModel();
+ReferenceAPI(){
+       g_nullModel = NewNullModel();
 
-        GlobalFileSystem().attach(g_referenceCache);
+       GlobalFileSystem().attach( g_referenceCache );
 
-        m_reference = &GetReferenceCache();
-    }
+       m_reference = &GetReferenceCache();
+}
 
-    ~ReferenceAPI()
-    {
-        GlobalFileSystem().detach(g_referenceCache);
+~ReferenceAPI(){
+       GlobalFileSystem().detach( g_referenceCache );
 
-        g_nullModel = g_nullNode;
-    }
+       g_nullModel = g_nullNode;
+}
 
-    ReferenceCache *getTable()
-    {
-        return m_reference;
-    }
+ReferenceCache* getTable(){
+       return m_reference;
+}
 };
 
 typedef SingletonModule<ReferenceAPI, ReferenceDependencies> ReferenceModule;
 typedef Static<ReferenceModule> StaticReferenceModule;
-StaticRegisterModule staticRegisterReference(StaticReferenceModule::instance());
+StaticRegisterModule staticRegisterReference( StaticReferenceModule::instance() );
 
-ModelModules &ReferenceAPI_getModelModules()
-{
-    return StaticReferenceModule::instance().getDependencies().getModelModules();
+ModelModules& ReferenceAPI_getModelModules(){
+       return StaticReferenceModule::instance().getDependencies().getModelModules();
 }
 
-MapModules &ReferenceAPI_getMapModules()
-{
-    return StaticReferenceModule::instance().getDependencies().getMapModules();
+MapModules& ReferenceAPI_getMapModules(){
+       return StaticReferenceModule::instance().getDependencies().getMapModules( );
 }
index 1da08b71dad6c1061891abb7d73fb9269171ebd3..fa4fa1a358a0ccaf07a23a48765d4a2f8ea91b74 100644 (file)
 
 #define DEBUG_RENDER 0
 
-inline void debug_string(const char *string)
-{
+inline void debug_string( const char* string ){
 #if (DEBUG_RENDER)
-    globalOutputStream() << string << "\n";
+       globalOutputStream() << string << "\n";
 #endif
 }
 
-inline void debug_int(const char *comment, int i)
-{
+inline void debug_int( const char* comment, int i ){
 #if (DEBUG_RENDER)
-    globalOutputStream() << comment << " " << i << "\n";
+       globalOutputStream() << comment << " " << i << "\n";
 #endif
 }
 
-inline void debug_colour(const char *comment)
-{
-#if (DEBUG_RENDER)
-                                                                                                                            Vector4 v;
+inline void debug_colour( const char* comment ){
+#if ( DEBUG_RENDER )
+       Vector4 v;
        glGetFloatv( GL_CURRENT_COLOR, reinterpret_cast<float*>( &v ) );
        globalOutputStream() << comment << " colour: "
                                                 << v[0] << " "
@@ -98,298 +95,277 @@ std::size_t g_count_states;
 std::size_t g_count_transforms;
 Timer g_timer;
 
-inline void count_prim()
-{
-    ++g_count_prims;
+inline void count_prim(){
+       ++g_count_prims;
 }
 
-inline void count_state()
-{
-    ++g_count_states;
+inline void count_state(){
+       ++g_count_states;
 }
 
-inline void count_transform()
-{
-    ++g_count_transforms;
+inline void count_transform(){
+       ++g_count_transforms;
 }
 
-void Renderer_ResetStats()
-{
-    g_count_prims = 0;
-    g_count_states = 0;
-    g_count_transforms = 0;
-    g_timer.start();
+void Renderer_ResetStats(){
+       g_count_prims = 0;
+       g_count_states = 0;
+       g_count_transforms = 0;
+       g_timer.start();
 }
 
-const char *Renderer_GetStats()
-{
-    g_renderer_stats.clear();
-    g_renderer_stats << "prims: " << Unsigned(g_count_prims)
-                     << " | states: " << Unsigned(g_count_states)
-                     << " | transforms: " << Unsigned(g_count_transforms)
-                     << " | msec: " << g_timer.elapsed_msec();
-    return g_renderer_stats.c_str();
+const char* Renderer_GetStats(){
+       g_renderer_stats.clear();
+       g_renderer_stats << "prims: " << Unsigned( g_count_prims )
+                                        << " | states: " << Unsigned( g_count_states )
+                                        << " | transforms: " << Unsigned( g_count_transforms )
+                                        << " | msec: " << g_timer.elapsed_msec();
+       return g_renderer_stats.c_str();
 }
 
 
-void printShaderLog(GLhandleARB object)
-{
-    GLint log_length = 0;
-    glGetObjectParameterivARB(object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &log_length);
+void printShaderLog( GLhandleARB object ){
+       GLint log_length = 0;
+       glGetObjectParameterivARB( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &log_length );
 
-    Array<char> log(log_length);
-    glGetInfoLogARB(object, log_length, &log_length, log.data());
+       Array<char> log( log_length );
+       glGetInfoLogARB( object, log_length, &log_length, log.data() );
 
-    globalErrorStream() << StringRange(log.begin(), log.begin() + log_length) << "\n";
+       globalErrorStream() << StringRange( log.begin(), log.begin() + log_length ) << "\n";
 }
 
-void createShader(GLhandleARB program, const char *filename, GLenum type)
-{
-    GLhandleARB shader = glCreateShaderObjectARB(type);
-    GlobalOpenGL_debugAssertNoErrors();
-
-    // load shader
-    {
-        std::size_t size = file_size(filename);
-        FileInputStream file(filename);
-        ASSERT_MESSAGE(!file.failed(), "failed to open " << makeQuoted(filename));
-        Array<GLcharARB> buffer(size);
-        size = file.read(reinterpret_cast<StreamBase::byte_type *>( buffer.data()), size);
+void createShader( GLhandleARB program, const char* filename, GLenum type ){
+       GLhandleARB shader = glCreateShaderObjectARB( type );
+       GlobalOpenGL_debugAssertNoErrors();
 
-        const GLcharARB *string = buffer.data();
-        GLint length = GLint(size);
-        glShaderSourceARB(shader, 1, &string, &length);
-    }
+       // load shader
+       {
+               std::size_t size = file_size( filename );
+               FileInputStream file( filename );
+               ASSERT_MESSAGE( !file.failed(), "failed to open " << makeQuoted( filename ) );
+               Array<GLcharARB> buffer( size );
+               size = file.read( reinterpret_cast<StreamBase::byte_type*>( buffer.data() ), size );
+
+               const GLcharARB* string = buffer.data();
+               GLint length = GLint( size );
+               glShaderSourceARB( shader, 1, &string, &length );
+       }
 
-    // compile shader
-    {
-        glCompileShaderARB(shader);
+       // compile shader
+       {
+               glCompileShaderARB( shader );
 
-        GLint compiled = 0;
-        glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
+               GLint compiled = 0;
+               glGetObjectParameterivARB( shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled );
 
-        if (!compiled) {
-            printShaderLog(shader);
-        }
+               if ( !compiled ) {
+                       printShaderLog( shader );
+               }
 
-        ASSERT_MESSAGE(compiled, "shader compile failed: " << makeQuoted(filename));
-    }
+               ASSERT_MESSAGE( compiled, "shader compile failed: " << makeQuoted( filename ) );
+       }
 
-    // attach shader
-    glAttachObjectARB(program, shader);
+       // attach shader
+       glAttachObjectARB( program, shader );
 
-    glDeleteObjectARB(shader);
+       glDeleteObjectARB( shader );
 
-    GlobalOpenGL_debugAssertNoErrors();
+       GlobalOpenGL_debugAssertNoErrors();
 }
 
-void GLSLProgram_link(GLhandleARB program)
-{
-    glLinkProgramARB(program);
+void GLSLProgram_link( GLhandleARB program ){
+       glLinkProgramARB( program );
 
-    GLint linked = false;
-    glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &linked);
+       GLint linked = false;
+       glGetObjectParameterivARB( program, GL_OBJECT_LINK_STATUS_ARB, &linked );
 
-    if (!linked) {
-        printShaderLog(program);
-    }
+       if ( !linked ) {
+               printShaderLog( program );
+       }
 
-    ASSERT_MESSAGE(linked, "program link failed");
+       ASSERT_MESSAGE( linked, "program link failed" );
 }
 
-void GLSLProgram_validate(GLhandleARB program)
-{
-    glValidateProgramARB(program);
+void GLSLProgram_validate( GLhandleARB program ){
+       glValidateProgramARB( program );
 
-    GLint validated = false;
-    glGetObjectParameterivARB(program, GL_OBJECT_VALIDATE_STATUS_ARB, &validated);
+       GLint validated = false;
+       glGetObjectParameterivARB( program, GL_OBJECT_VALIDATE_STATUS_ARB, &validated );
 
-    if (!validated) {
-        printShaderLog(program);
-    }
+       if ( !validated ) {
+               printShaderLog( program );
+       }
 
-    ASSERT_MESSAGE(validated, "program validation failed");
+       ASSERT_MESSAGE( validated, "program validation failed" );
 }
 
 bool g_bumpGLSLPass_enabled = false;
 bool g_depthfillPass_enabled = false;
 
-class GLSLBumpProgram : public GLProgram {
+class GLSLBumpProgram : public GLProgram
+{
 public:
-    GLhandleARB m_program;
-    qtexture_t *m_light_attenuation_xy;
-    qtexture_t *m_light_attenuation_z;
-    GLint u_view_origin;
-    GLint u_light_origin;
-    GLint u_light_color;
-    GLint u_bump_scale;
-    GLint u_specular_exponent;
-
-    GLSLBumpProgram() : m_program(0), m_light_attenuation_xy(0), m_light_attenuation_z(0)
-    {
-    }
-
-    void create()
-    {
-        // create program
-        m_program = glCreateProgramObjectARB();
-
-        // create shader
-        {
-            StringOutputStream filename(256);
-            filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glsl";
-            createShader(m_program, filename.c_str(), GL_VERTEX_SHADER_ARB);
-            filename.clear();
-            filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glsl";
-            createShader(m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB);
-        }
-
-        GLSLProgram_link(m_program);
-        GLSLProgram_validate(m_program);
-
-        glUseProgramObjectARB(m_program);
-
-        glBindAttribLocationARB(m_program, c_attr_TexCoord0, "attr_TexCoord0");
-        glBindAttribLocationARB(m_program, c_attr_Tangent, "attr_Tangent");
-        glBindAttribLocationARB(m_program, c_attr_Binormal, "attr_Binormal");
-
-        glUniform1iARB(glGetUniformLocationARB(m_program, "u_diffusemap"), 0);
-        glUniform1iARB(glGetUniformLocationARB(m_program, "u_bumpmap"), 1);
-        glUniform1iARB(glGetUniformLocationARB(m_program, "u_specularmap"), 2);
-        glUniform1iARB(glGetUniformLocationARB(m_program, "u_attenuationmap_xy"), 3);
-        glUniform1iARB(glGetUniformLocationARB(m_program, "u_attenuationmap_z"), 4);
-
-        u_view_origin = glGetUniformLocationARB(m_program, "u_view_origin");
-        u_light_origin = glGetUniformLocationARB(m_program, "u_light_origin");
-        u_light_color = glGetUniformLocationARB(m_program, "u_light_color");
-        u_bump_scale = glGetUniformLocationARB(m_program, "u_bump_scale");
-        u_specular_exponent = glGetUniformLocationARB(m_program, "u_specular_exponent");
-
-        glUseProgramObjectARB(0);
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void destroy()
-    {
-        glDeleteObjectARB(m_program);
-        m_program = 0;
-    }
-
-    void enable()
-    {
-        glUseProgramObjectARB(m_program);
-
-        glEnableVertexAttribArrayARB(c_attr_TexCoord0);
-        glEnableVertexAttribArrayARB(c_attr_Tangent);
-        glEnableVertexAttribArrayARB(c_attr_Binormal);
-
-        GlobalOpenGL_debugAssertNoErrors();
-
-        debug_string("enable bump");
-        g_bumpGLSLPass_enabled = true;
-    }
-
-    void disable()
-    {
-        glUseProgramObjectARB(0);
-
-        glDisableVertexAttribArrayARB(c_attr_TexCoord0);
-        glDisableVertexAttribArrayARB(c_attr_Tangent);
-        glDisableVertexAttribArrayARB(c_attr_Binormal);
-
-        GlobalOpenGL_debugAssertNoErrors();
-
-        debug_string("disable bump");
-        g_bumpGLSLPass_enabled = false;
-    }
-
-    void setParameters(const Vector3 &viewer, const Matrix4 &localToWorld, const Vector3 &origin, const Vector3 &colour,
-                       const Matrix4 &world2light)
-    {
-        Matrix4 world2local(localToWorld);
-        matrix4_affine_invert(world2local);
-
-        Vector3 localLight(origin);
-        matrix4_transform_point(world2local, localLight);
-
-        Vector3 localViewer(viewer);
-        matrix4_transform_point(world2local, localViewer);
-
-        Matrix4 local2light(world2light);
-        matrix4_multiply_by_matrix4(local2light, localToWorld); // local->world->light
-
-        glUniform3fARB(u_view_origin, localViewer.x(), localViewer.y(), localViewer.z());
-        glUniform3fARB(u_light_origin, localLight.x(), localLight.y(), localLight.z());
-        glUniform3fARB(u_light_color, colour.x(), colour.y(), colour.z());
-        glUniform1fARB(u_bump_scale, 1.0);
-        glUniform1fARB(u_specular_exponent, 32.0);
+GLhandleARB m_program;
+qtexture_t* m_light_attenuation_xy;
+qtexture_t* m_light_attenuation_z;
+GLint u_view_origin;
+GLint u_light_origin;
+GLint u_light_color;
+GLint u_bump_scale;
+GLint u_specular_exponent;
+
+GLSLBumpProgram() : m_program( 0 ), m_light_attenuation_xy( 0 ), m_light_attenuation_z( 0 ){
+}
+
+void create(){
+       // create program
+       m_program = glCreateProgramObjectARB();
+
+       // create shader
+       {
+               StringOutputStream filename( 256 );
+               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glsl";
+               createShader( m_program, filename.c_str(), GL_VERTEX_SHADER_ARB );
+               filename.clear();
+               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glsl";
+               createShader( m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB );
+       }
+
+       GLSLProgram_link( m_program );
+       GLSLProgram_validate( m_program );
 
-        glActiveTexture(GL_TEXTURE3);
-        glClientActiveTexture(GL_TEXTURE3);
+       glUseProgramObjectARB( m_program );
 
-        glMatrixMode(GL_TEXTURE);
-        glLoadMatrixf(reinterpret_cast<const float *>( &local2light ));
-        glMatrixMode(GL_MODELVIEW);
+       glBindAttribLocationARB( m_program, c_attr_TexCoord0, "attr_TexCoord0" );
+       glBindAttribLocationARB( m_program, c_attr_Tangent, "attr_Tangent" );
+       glBindAttribLocationARB( m_program, c_attr_Binormal, "attr_Binormal" );
+
+       glUniform1iARB( glGetUniformLocationARB( m_program, "u_diffusemap" ), 0 );
+       glUniform1iARB( glGetUniformLocationARB( m_program, "u_bumpmap" ), 1 );
+       glUniform1iARB( glGetUniformLocationARB( m_program, "u_specularmap" ), 2 );
+       glUniform1iARB( glGetUniformLocationARB( m_program, "u_attenuationmap_xy" ), 3 );
+       glUniform1iARB( glGetUniformLocationARB( m_program, "u_attenuationmap_z" ), 4 );
+
+       u_view_origin = glGetUniformLocationARB( m_program, "u_view_origin" );
+       u_light_origin = glGetUniformLocationARB( m_program, "u_light_origin" );
+       u_light_color = glGetUniformLocationARB( m_program, "u_light_color" );
+       u_bump_scale = glGetUniformLocationARB( m_program, "u_bump_scale" );
+       u_specular_exponent = glGetUniformLocationARB( m_program, "u_specular_exponent" );
+
+       glUseProgramObjectARB( 0 );
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void destroy(){
+       glDeleteObjectARB( m_program );
+       m_program = 0;
+}
+
+void enable(){
+       glUseProgramObjectARB( m_program );
+
+       glEnableVertexAttribArrayARB( c_attr_TexCoord0 );
+       glEnableVertexAttribArrayARB( c_attr_Tangent );
+       glEnableVertexAttribArrayARB( c_attr_Binormal );
+
+       GlobalOpenGL_debugAssertNoErrors();
+
+       debug_string( "enable bump" );
+       g_bumpGLSLPass_enabled = true;
+}
+
+void disable(){
+       glUseProgramObjectARB( 0 );
+
+       glDisableVertexAttribArrayARB( c_attr_TexCoord0 );
+       glDisableVertexAttribArrayARB( c_attr_Tangent );
+       glDisableVertexAttribArrayARB( c_attr_Binormal );
+
+       GlobalOpenGL_debugAssertNoErrors();
+
+       debug_string( "disable bump" );
+       g_bumpGLSLPass_enabled = false;
+}
+
+void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ){
+       Matrix4 world2local( localToWorld );
+       matrix4_affine_invert( world2local );
+
+       Vector3 localLight( origin );
+       matrix4_transform_point( world2local, localLight );
+
+       Vector3 localViewer( viewer );
+       matrix4_transform_point( world2local, localViewer );
+
+       Matrix4 local2light( world2light );
+       matrix4_multiply_by_matrix4( local2light, localToWorld ); // local->world->light
+
+       glUniform3fARB( u_view_origin, localViewer.x(), localViewer.y(), localViewer.z() );
+       glUniform3fARB( u_light_origin, localLight.x(), localLight.y(), localLight.z() );
+       glUniform3fARB( u_light_color, colour.x(), colour.y(), colour.z() );
+       glUniform1fARB( u_bump_scale, 1.0 );
+       glUniform1fARB( u_specular_exponent, 32.0 );
+
+       glActiveTexture( GL_TEXTURE3 );
+       glClientActiveTexture( GL_TEXTURE3 );
+
+       glMatrixMode( GL_TEXTURE );
+       glLoadMatrixf( reinterpret_cast<const float*>( &local2light ) );
+       glMatrixMode( GL_MODELVIEW );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+       GlobalOpenGL_debugAssertNoErrors();
+}
 };
 
 GLSLBumpProgram g_bumpGLSL;
 
 
-class GLSLDepthFillProgram : public GLProgram {
+class GLSLDepthFillProgram : public GLProgram
+{
 public:
-    GLhandleARB m_program;
-
-    void create()
-    {
-        // create program
-        m_program = glCreateProgramObjectARB();
-
-        // create shader
-        {
-            StringOutputStream filename(256);
-            filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glsl";
-            createShader(m_program, filename.c_str(), GL_VERTEX_SHADER_ARB);
-            filename.clear();
-            filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glsl";
-            createShader(m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB);
-        }
-
-        GLSLProgram_link(m_program);
-        GLSLProgram_validate(m_program);
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void destroy()
-    {
-        glDeleteObjectARB(m_program);
-        m_program = 0;
-    }
-
-    void enable()
-    {
-        glUseProgramObjectARB(m_program);
-        GlobalOpenGL_debugAssertNoErrors();
-        debug_string("enable depthfill");
-        g_depthfillPass_enabled = true;
-    }
-
-    void disable()
-    {
-        glUseProgramObjectARB(0);
-        GlobalOpenGL_debugAssertNoErrors();
-        debug_string("disable depthfill");
-        g_depthfillPass_enabled = false;
-    }
-
-    void setParameters(const Vector3 &viewer, const Matrix4 &localToWorld, const Vector3 &origin, const Vector3 &colour,
-                       const Matrix4 &world2light)
-    {
-    }
+GLhandleARB m_program;
+
+void create(){
+       // create program
+       m_program = glCreateProgramObjectARB();
+
+       // create shader
+       {
+               StringOutputStream filename( 256 );
+               filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glsl";
+               createShader( m_program, filename.c_str(), GL_VERTEX_SHADER_ARB );
+               filename.clear();
+               filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glsl";
+               createShader( m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB );
+       }
+
+       GLSLProgram_link( m_program );
+       GLSLProgram_validate( m_program );
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void destroy(){
+       glDeleteObjectARB( m_program );
+       m_program = 0;
+}
+
+void enable(){
+       glUseProgramObjectARB( m_program );
+       GlobalOpenGL_debugAssertNoErrors();
+       debug_string( "enable depthfill" );
+       g_depthfillPass_enabled = true;
+}
+
+void disable(){
+       glUseProgramObjectARB( 0 );
+       GlobalOpenGL_debugAssertNoErrors();
+       debug_string( "disable depthfill" );
+       g_depthfillPass_enabled = false;
+}
+void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ){
+}
 };
 
 GLSLDepthFillProgram g_depthFillGLSL;
@@ -397,194 +373,182 @@ GLSLDepthFillProgram g_depthFillGLSL;
 
 // ARB path
 
-void createProgram(const char *filename, GLenum type)
-{
-    std::size_t size = file_size(filename);
-    FileInputStream file(filename);
-    ASSERT_MESSAGE(!file.failed(), "failed to open " << makeQuoted(filename));
-    Array<GLcharARB> buffer(size);
-    size = file.read(reinterpret_cast<StreamBase::byte_type *>( buffer.data()), size);
+void createProgram( const char* filename, GLenum type ){
+       std::size_t size = file_size( filename );
+       FileInputStream file( filename );
+       ASSERT_MESSAGE( !file.failed(), "failed to open " << makeQuoted( filename ) );
+       Array<GLcharARB> buffer( size );
+       size = file.read( reinterpret_cast<StreamBase::byte_type*>( buffer.data() ), size );
 
-    glProgramStringARB(type, GL_PROGRAM_FORMAT_ASCII_ARB, GLsizei(size), buffer.data());
+       glProgramStringARB( type, GL_PROGRAM_FORMAT_ASCII_ARB, GLsizei( size ), buffer.data() );
 
-    if (GL_INVALID_OPERATION == glGetError()) {
-        GLint errPos;
-        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
-        const GLubyte *errString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
+       if ( GL_INVALID_OPERATION == glGetError() ) {
+               GLint errPos;
+               glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
+               const GLubyte* errString = glGetString( GL_PROGRAM_ERROR_STRING_ARB );
 
-        globalErrorStream() << reinterpret_cast<const char *>( filename ) << ":" << errPos << "\n"
-                            << reinterpret_cast<const char *>( errString );
+               globalErrorStream() << reinterpret_cast<const char*>( filename ) << ":" <<  errPos << "\n" << reinterpret_cast<const char*>( errString );
 
-        ERROR_MESSAGE("error in gl program");
-    }
+               ERROR_MESSAGE( "error in gl program" );
+       }
 }
 
-class ARBBumpProgram : public GLProgram {
+class ARBBumpProgram : public GLProgram
+{
 public:
-    GLuint m_vertex_program;
-    GLuint m_fragment_program;
+GLuint m_vertex_program;
+GLuint m_fragment_program;
 
-    void create()
-    {
-        glEnable(GL_VERTEX_PROGRAM_ARB);
-        glEnable(GL_FRAGMENT_PROGRAM_ARB);
+void create(){
+       glEnable( GL_VERTEX_PROGRAM_ARB );
+       glEnable( GL_FRAGMENT_PROGRAM_ARB );
 
-        {
-            glGenProgramsARB(1, &m_vertex_program);
-            glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_vertex_program);
-            StringOutputStream filename(256);
-            filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glp";
-            createProgram(filename.c_str(), GL_VERTEX_PROGRAM_ARB);
+       {
+               glGenProgramsARB( 1, &m_vertex_program );
+               glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
+               StringOutputStream filename( 256 );
+               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glp";
+               createProgram( filename.c_str(), GL_VERTEX_PROGRAM_ARB );
 
-            glGenProgramsARB(1, &m_fragment_program);
-            glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program);
-            filename.clear();
-            filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glp";
-            createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB);
-        }
+               glGenProgramsARB( 1, &m_fragment_program );
+               glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
+               filename.clear();
+               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glp";
+               createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB );
+       }
 
-        glDisable(GL_VERTEX_PROGRAM_ARB);
-        glDisable(GL_FRAGMENT_PROGRAM_ARB);
+       glDisable( GL_VERTEX_PROGRAM_ARB );
+       glDisable( GL_FRAGMENT_PROGRAM_ARB );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+       GlobalOpenGL_debugAssertNoErrors();
+}
 
-    void destroy()
-    {
-        glDeleteProgramsARB(1, &m_vertex_program);
-        glDeleteProgramsARB(1, &m_fragment_program);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+void destroy(){
+       glDeleteProgramsARB( 1, &m_vertex_program );
+       glDeleteProgramsARB( 1, &m_fragment_program );
+       GlobalOpenGL_debugAssertNoErrors();
+}
 
-    void enable()
-    {
-        glEnable(GL_VERTEX_PROGRAM_ARB);
-        glEnable(GL_FRAGMENT_PROGRAM_ARB);
-        glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_vertex_program);
-        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program);
+void enable(){
+       glEnable( GL_VERTEX_PROGRAM_ARB );
+       glEnable( GL_FRAGMENT_PROGRAM_ARB );
+       glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
+       glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
 
-        glEnableVertexAttribArrayARB(8);
-        glEnableVertexAttribArrayARB(9);
-        glEnableVertexAttribArrayARB(10);
-        glEnableVertexAttribArrayARB(11);
+       glEnableVertexAttribArrayARB( 8 );
+       glEnableVertexAttribArrayARB( 9 );
+       glEnableVertexAttribArrayARB( 10 );
+       glEnableVertexAttribArrayARB( 11 );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+       GlobalOpenGL_debugAssertNoErrors();
+}
 
-    void disable()
-    {
-        glDisable(GL_VERTEX_PROGRAM_ARB);
-        glDisable(GL_FRAGMENT_PROGRAM_ARB);
+void disable(){
+       glDisable( GL_VERTEX_PROGRAM_ARB );
+       glDisable( GL_FRAGMENT_PROGRAM_ARB );
 
-        glDisableVertexAttribArrayARB(8);
-        glDisableVertexAttribArrayARB(9);
-        glDisableVertexAttribArrayARB(10);
-        glDisableVertexAttribArrayARB(11);
+       glDisableVertexAttribArrayARB( 8 );
+       glDisableVertexAttribArrayARB( 9 );
+       glDisableVertexAttribArrayARB( 10 );
+       glDisableVertexAttribArrayARB( 11 );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+       GlobalOpenGL_debugAssertNoErrors();
+}
 
-    void setParameters(const Vector3 &viewer, const Matrix4 &localToWorld, const Vector3 &origin, const Vector3 &colour,
-                       const Matrix4 &world2light)
-    {
-        Matrix4 world2local(localToWorld);
-        matrix4_affine_invert(world2local);
+void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ){
+       Matrix4 world2local( localToWorld );
+       matrix4_affine_invert( world2local );
 
-        Vector3 localLight(origin);
-        matrix4_transform_point(world2local, localLight);
+       Vector3 localLight( origin );
+       matrix4_transform_point( world2local, localLight );
 
-        Vector3 localViewer(viewer);
-        matrix4_transform_point(world2local, localViewer);
+       Vector3 localViewer( viewer );
+       matrix4_transform_point( world2local, localViewer );
 
-        Matrix4 local2light(world2light);
-        matrix4_multiply_by_matrix4(local2light, localToWorld); // local->world->light
+       Matrix4 local2light( world2light );
+       matrix4_multiply_by_matrix4( local2light, localToWorld ); // local->world->light
 
-        // view origin
-        glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 4, localViewer.x(), localViewer.y(), localViewer.z(), 0);
+       // view origin
+       glProgramLocalParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 4, localViewer.x(), localViewer.y(), localViewer.z(), 0 );
 
-        // light origin
-        glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, localLight.x(), localLight.y(), localLight.z(), 1);
+       // light origin
+       glProgramLocalParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 2, localLight.x(), localLight.y(), localLight.z(), 1 );
 
-        // light colour
-        glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 3, colour.x(), colour.y(), colour.z(), 0);
+       // light colour
+       glProgramLocalParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 3, colour.x(), colour.y(), colour.z(), 0 );
 
-        // bump scale
-        glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 1, 0, 0, 0);
+       // bump scale
+       glProgramLocalParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 1, 1, 0, 0, 0 );
 
-        // specular exponent
-        glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 5, 32, 0, 0, 0);
+       // specular exponent
+       glProgramLocalParameter4fARB( GL_FRAGMENT_PROGRAM_ARB, 5, 32, 0, 0, 0 );
 
 
-        glActiveTexture(GL_TEXTURE3);
-        glClientActiveTexture(GL_TEXTURE3);
+       glActiveTexture( GL_TEXTURE3 );
+       glClientActiveTexture( GL_TEXTURE3 );
 
-        glMatrixMode(GL_TEXTURE);
-        glLoadMatrixf(reinterpret_cast<const float *>( &local2light ));
-        glMatrixMode(GL_MODELVIEW);
+       glMatrixMode( GL_TEXTURE );
+       glLoadMatrixf( reinterpret_cast<const float*>( &local2light ) );
+       glMatrixMode( GL_MODELVIEW );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+       GlobalOpenGL_debugAssertNoErrors();
+}
 };
 
-class ARBDepthFillProgram : public GLProgram {
+class ARBDepthFillProgram : public GLProgram
+{
 public:
-    GLuint m_vertex_program;
-    GLuint m_fragment_program;
-
-    void create()
-    {
-        glEnable(GL_VERTEX_PROGRAM_ARB);
-        glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
-        {
-            glGenProgramsARB(1, &m_vertex_program);
-            glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_vertex_program);
-            StringOutputStream filename(256);
-            filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glp";
-            createProgram(filename.c_str(), GL_VERTEX_PROGRAM_ARB);
-
-            glGenProgramsARB(1, &m_fragment_program);
-            glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program);
-            filename.clear();
-            filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glp";
-            createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB);
-        }
-
-        glDisable(GL_VERTEX_PROGRAM_ARB);
-        glDisable(GL_FRAGMENT_PROGRAM_ARB);
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void destroy()
-    {
-        glDeleteProgramsARB(1, &m_vertex_program);
-        glDeleteProgramsARB(1, &m_fragment_program);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void enable()
-    {
-        glEnable(GL_VERTEX_PROGRAM_ARB);
-        glEnable(GL_FRAGMENT_PROGRAM_ARB);
-        glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_vertex_program);
-        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program);
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void disable()
-    {
-        glDisable(GL_VERTEX_PROGRAM_ARB);
-        glDisable(GL_FRAGMENT_PROGRAM_ARB);
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    void setParameters(const Vector3 &viewer, const Matrix4 &localToWorld, const Vector3 &origin, const Vector3 &colour,
-                       const Matrix4 &world2light)
-    {
-    }
+GLuint m_vertex_program;
+GLuint m_fragment_program;
+
+void create(){
+       glEnable( GL_VERTEX_PROGRAM_ARB );
+       glEnable( GL_FRAGMENT_PROGRAM_ARB );
+
+       {
+               glGenProgramsARB( 1, &m_vertex_program );
+               glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
+               StringOutputStream filename( 256 );
+               filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glp";
+               createProgram( filename.c_str(), GL_VERTEX_PROGRAM_ARB );
+
+               glGenProgramsARB( 1, &m_fragment_program );
+               glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
+               filename.clear();
+               filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glp";
+               createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB );
+       }
+
+       glDisable( GL_VERTEX_PROGRAM_ARB );
+       glDisable( GL_FRAGMENT_PROGRAM_ARB );
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void destroy(){
+       glDeleteProgramsARB( 1, &m_vertex_program );
+       glDeleteProgramsARB( 1, &m_fragment_program );
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void enable(){
+       glEnable( GL_VERTEX_PROGRAM_ARB );
+       glEnable( GL_FRAGMENT_PROGRAM_ARB );
+       glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
+       glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void disable(){
+       glDisable( GL_VERTEX_PROGRAM_ARB );
+       glDisable( GL_FRAGMENT_PROGRAM_ARB );
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ){
+}
 };
 
 ARBBumpProgram g_bumpARB;
@@ -592,7 +556,7 @@ ARBDepthFillProgram g_depthFillARB;
 
 
 #if 0
-                                                                                                                        // NV20 path (unfinished)
+// NV20 path (unfinished)
 
 void createProgram( GLint program, const char* filename, GLenum type ){
        std::size_t size = file_size( filename );
@@ -808,213 +772,205 @@ bool g_normalArray_enabled = false;
 bool g_texcoordArray_enabled = false;
 bool g_colorArray_enabled = false;
 
-inline bool OpenGLState_less(const OpenGLState &self, const OpenGLState &other)
-{
-    //! Sort by sort-order override.
-    if (self.m_sort != other.m_sort) {
-        return self.m_sort < other.m_sort;
-    }
-    //! Sort by texture handle.
-    if (self.m_texture != other.m_texture) {
-        return self.m_texture < other.m_texture;
-    }
-    if (self.m_texture1 != other.m_texture1) {
-        return self.m_texture1 < other.m_texture1;
-    }
-    if (self.m_texture2 != other.m_texture2) {
-        return self.m_texture2 < other.m_texture2;
-    }
-    if (self.m_texture3 != other.m_texture3) {
-        return self.m_texture3 < other.m_texture3;
-    }
-    if (self.m_texture4 != other.m_texture4) {
-        return self.m_texture4 < other.m_texture4;
-    }
-    if (self.m_texture5 != other.m_texture5) {
-        return self.m_texture5 < other.m_texture5;
-    }
-    if (self.m_texture6 != other.m_texture6) {
-        return self.m_texture6 < other.m_texture6;
-    }
-    if (self.m_texture7 != other.m_texture7) {
-        return self.m_texture7 < other.m_texture7;
-    }
-    //! Sort by state bit-vector.
-    if (self.m_state != other.m_state) {
-        return self.m_state < other.m_state;
-    }
-    //! Comparing address makes sure states are never equal.
-    return &self < &other;
-}
-
-void OpenGLState_constructDefault(OpenGLState &state)
-{
-    state.m_state = RENDER_DEFAULT;
+inline bool OpenGLState_less( const OpenGLState& self, const OpenGLState& other ){
+       //! Sort by sort-order override.
+       if ( self.m_sort != other.m_sort ) {
+               return self.m_sort < other.m_sort;
+       }
+       //! Sort by texture handle.
+       if ( self.m_texture != other.m_texture ) {
+               return self.m_texture < other.m_texture;
+       }
+       if ( self.m_texture1 != other.m_texture1 ) {
+               return self.m_texture1 < other.m_texture1;
+       }
+       if ( self.m_texture2 != other.m_texture2 ) {
+               return self.m_texture2 < other.m_texture2;
+       }
+       if ( self.m_texture3 != other.m_texture3 ) {
+               return self.m_texture3 < other.m_texture3;
+       }
+       if ( self.m_texture4 != other.m_texture4 ) {
+               return self.m_texture4 < other.m_texture4;
+       }
+       if ( self.m_texture5 != other.m_texture5 ) {
+               return self.m_texture5 < other.m_texture5;
+       }
+       if ( self.m_texture6 != other.m_texture6 ) {
+               return self.m_texture6 < other.m_texture6;
+       }
+       if ( self.m_texture7 != other.m_texture7 ) {
+               return self.m_texture7 < other.m_texture7;
+       }
+       //! Sort by state bit-vector.
+       if ( self.m_state != other.m_state ) {
+               return self.m_state < other.m_state;
+       }
+       //! Comparing address makes sure states are never equal.
+       return &self < &other;
+}
 
-    state.m_texture = 0;
-    state.m_texture1 = 0;
-    state.m_texture2 = 0;
-    state.m_texture3 = 0;
-    state.m_texture4 = 0;
-    state.m_texture5 = 0;
-    state.m_texture6 = 0;
-    state.m_texture7 = 0;
+void OpenGLState_constructDefault( OpenGLState& state ){
+       state.m_state = RENDER_DEFAULT;
 
-    state.m_colour[0] = 1;
-    state.m_colour[1] = 1;
-    state.m_colour[2] = 1;
-    state.m_colour[3] = 1;
+       state.m_texture = 0;
+       state.m_texture1 = 0;
+       state.m_texture2 = 0;
+       state.m_texture3 = 0;
+       state.m_texture4 = 0;
+       state.m_texture5 = 0;
+       state.m_texture6 = 0;
+       state.m_texture7 = 0;
 
-    state.m_depthfunc = GL_LESS;
+       state.m_colour[0] = 1;
+       state.m_colour[1] = 1;
+       state.m_colour[2] = 1;
+       state.m_colour[3] = 1;
 
-    state.m_blend_src = GL_SRC_ALPHA;
-    state.m_blend_dst = GL_ONE_MINUS_SRC_ALPHA;
+       state.m_depthfunc = GL_LESS;
 
-    state.m_alphafunc = GL_ALWAYS;
-    state.m_alpharef = 0;
+       state.m_blend_src = GL_SRC_ALPHA;
+       state.m_blend_dst = GL_ONE_MINUS_SRC_ALPHA;
 
-    state.m_linewidth = 1;
-    state.m_pointsize = 1;
+       state.m_alphafunc = GL_ALWAYS;
+       state.m_alpharef = 0;
 
-    state.m_linestipple_factor = 1;
-    state.m_linestipple_pattern = 0xaaaa;
+       state.m_linewidth = 1;
+       state.m_pointsize = 1;
 
-    state.m_fog = OpenGLFogState();
+       state.m_linestipple_factor = 1;
+       state.m_linestipple_pattern = 0xaaaa;
+
+       state.m_fog = OpenGLFogState();
 }
 
 
 /// \brief A container of Renderable references.
 /// May contain the same Renderable multiple times, with different transforms.
-class OpenGLStateBucket {
+class OpenGLStateBucket
+{
 public:
-    struct RenderTransform {
-        const Matrix4 *m_transform;
-        const OpenGLRenderable *m_renderable;
-        const RendererLight *m_light;
+struct RenderTransform
+{
+       const Matrix4* m_transform;
+       const OpenGLRenderable *m_renderable;
+       const RendererLight* m_light;
 
-        RenderTransform(const OpenGLRenderable &renderable, const Matrix4 &transform, const RendererLight *light)
-                : m_transform(&transform), m_renderable(&renderable), m_light(light)
-        {
-        }
-    };
+       RenderTransform( const OpenGLRenderable& renderable, const Matrix4& transform, const RendererLight* light )
+               : m_transform( &transform ), m_renderable( &renderable ), m_light( light ){
+       }
+};
 
-    typedef std::vector<RenderTransform> Renderables;
+typedef std::vector<RenderTransform> Renderables;
 
 private:
 
-    OpenGLState m_state;
-    Renderables m_renderables;
+OpenGLState m_state;
+Renderables m_renderables;
 
 public:
-    OpenGLStateBucket()
-    {
-    }
+OpenGLStateBucket(){
+}
 
-    void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &modelview, const RendererLight *light = 0)
-    {
-        m_renderables.push_back(RenderTransform(renderable, modelview, light));
-    }
+void addRenderable( const OpenGLRenderable& renderable, const Matrix4& modelview, const RendererLight* light = 0 ){
+       m_renderables.push_back( RenderTransform( renderable, modelview, light ) );
+}
 
-    OpenGLState &state()
-    {
-        return m_state;
-    }
+OpenGLState& state(){
+       return m_state;
+}
 
-    void render(OpenGLState &current, unsigned int globalstate, const Vector3 &viewer);
+void render( OpenGLState& current, unsigned int globalstate, const Vector3& viewer );
 };
 
 #define LIGHT_SHADER_DEBUG 0
 
 #if LIGHT_SHADER_DEBUG
-                                                                                                                        typedef std::vector<Shader*> LightDebugShaders;
+typedef std::vector<Shader*> LightDebugShaders;
 LightDebugShaders g_lightDebugShaders;
 #endif
 
-class OpenGLStateLess {
+class OpenGLStateLess
+{
 public:
-    bool operator()(const OpenGLState &self, const OpenGLState &other) const
-    {
-        return OpenGLState_less(self, other);
-    }
+bool operator()( const OpenGLState& self, const OpenGLState& other ) const {
+       return OpenGLState_less( self, other );
+}
 };
 
 typedef ConstReference<OpenGLState> OpenGLStateReference;
-typedef std::map<OpenGLStateReference, OpenGLStateBucket *, OpenGLStateLess> OpenGLStates;
+typedef std::map<OpenGLStateReference, OpenGLStateBucket*, OpenGLStateLess> OpenGLStates;
 OpenGLStates g_state_sorted;
 
-class OpenGLStateBucketAdd {
-    OpenGLStateBucket &m_bucket;
-    const OpenGLRenderable &m_renderable;
-    const Matrix4 &m_modelview;
+class OpenGLStateBucketAdd
+{
+OpenGLStateBucket& m_bucket;
+const OpenGLRenderable& m_renderable;
+const Matrix4& m_modelview;
 public:
-    using func = void(const RendererLight &);
+using func = void(const RendererLight&);
 
-    OpenGLStateBucketAdd(OpenGLStateBucket &bucket, const OpenGLRenderable &renderable, const Matrix4 &modelview) :
-            m_bucket(bucket), m_renderable(renderable), m_modelview(modelview)
-    {
-    }
+OpenGLStateBucketAdd( OpenGLStateBucket& bucket, const OpenGLRenderable& renderable, const Matrix4& modelview ) :
+       m_bucket( bucket ), m_renderable( renderable ), m_modelview( modelview ){
+}
 
-    void operator()(const RendererLight &light)
-    {
-        m_bucket.addRenderable(m_renderable, m_modelview, &light);
-    }
+void operator()( const RendererLight& light ){
+       m_bucket.addRenderable( m_renderable, m_modelview, &light );
+}
 };
 
-class CountLights {
-    std::size_t m_count;
+class CountLights
+{
+std::size_t m_count;
 public:
-    using func = void(RendererLight &);
+using func = void(RendererLight&);
 
-    CountLights() : m_count(0)
-    {
-    }
+CountLights() : m_count( 0 ){
+}
 
-    void operator()(const RendererLight &light)
-    {
-        ++m_count;
-    }
+void operator()( const RendererLight& light ){
+       ++m_count;
+}
 
-    std::size_t count() const
-    {
-        return m_count;
-    }
+std::size_t count() const {
+       return m_count;
+}
 };
 
-class OpenGLShader : public Shader {
-    typedef std::list<OpenGLStateBucket *> Passes;
-    Passes m_passes;
-    IShader *m_shader;
-    std::size_t m_used;
-    ModuleObservers m_observers;
+class OpenGLShader : public Shader
+{
+typedef std::list<OpenGLStateBucket*> Passes;
+Passes m_passes;
+IShader* m_shader;
+std::size_t m_used;
+ModuleObservers m_observers;
 public:
-    OpenGLShader() : m_shader(0), m_used(0)
-    {
-    }
-
-    ~OpenGLShader()
-    {
-    }
-
-    void construct(const char *name);
-
-    void destroy()
-    {
-        if (m_shader) {
-            m_shader->DecRef();
-        }
-        m_shader = 0;
-
-        for (Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i) {
-            delete *i;
-        }
-        m_passes.clear();
-    }
-
-    void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &modelview, const LightList *lights)
-    {
-        for (Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i) {
+OpenGLShader() : m_shader( 0 ), m_used( 0 ){
+}
+
+~OpenGLShader(){
+}
+
+void construct( const char* name );
+
+void destroy(){
+       if ( m_shader ) {
+               m_shader->DecRef();
+       }
+       m_shader = 0;
+
+       for ( Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i )
+       {
+               delete *i;
+       }
+       m_passes.clear();
+}
+
+void addRenderable( const OpenGLRenderable& renderable, const Matrix4& modelview, const LightList* lights ){
+       for ( Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i )
+       {
 #if LIGHT_SHADER_DEBUG
-                                                                                                                                    if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
+               if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
                        if ( lights != 0 ) {
                                CountLights counter;
                                lights->forEachLight( makeCallback1( counter ) );
@@ -1027,149 +983,140 @@ public:
                }
                else
 #else
-            if (((*i)->state().m_state & RENDER_BUMP) != 0) {
-                if (lights != 0) {
-                    OpenGLStateBucketAdd add(*(*i), renderable, modelview);
-                    lights->forEachLight(makeCallback(add));
-                }
-            } else
+               if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
+                       if ( lights != 0 ) {
+                               OpenGLStateBucketAdd add( *( *i ), renderable, modelview );
+                               lights->forEachLight(makeCallback( add ) );
+                       }
+               }
+               else
 #endif
-            {
-                (*i)->addRenderable(renderable, modelview);
-            }
-        }
-    }
-
-    void incrementUsed()
-    {
-        if (++m_used == 1 && m_shader != 0) {
-            m_shader->SetInUse(true);
-        }
-    }
-
-    void decrementUsed()
-    {
-        if (--m_used == 0 && m_shader != 0) {
-            m_shader->SetInUse(false);
-        }
-    }
-
-    bool realised() const
-    {
-        return m_shader != 0;
-    }
-
-    void attach(ModuleObserver &observer)
-    {
-        if (realised()) {
-            observer.realise();
-        }
-        m_observers.attach(observer);
-    }
-
-    void detach(ModuleObserver &observer)
-    {
-        if (realised()) {
-            observer.unrealise();
-        }
-        m_observers.detach(observer);
-    }
-
-    void realise(const CopiedString &name)
-    {
-        construct(name.c_str());
-
-        if (m_used != 0 && m_shader != 0) {
-            m_shader->SetInUse(true);
-        }
-
-        for (Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i) {
-            g_state_sorted.insert(OpenGLStates::value_type(OpenGLStateReference((*i)->state()), *i));
-        }
-
-        m_observers.realise();
-    }
-
-    void unrealise()
-    {
-        m_observers.unrealise();
-
-        for (Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i) {
-            g_state_sorted.erase(OpenGLStateReference((*i)->state()));
-        }
-
-        destroy();
-    }
-
-    qtexture_t &getTexture() const
-    {
-        ASSERT_NOTNULL(m_shader);
-        return *m_shader->getTexture();
-    }
-
-    unsigned int getFlags() const
-    {
-        ASSERT_NOTNULL(m_shader);
-        return m_shader->getFlags();
-    }
-
-    IShader &getShader() const
-    {
-        ASSERT_NOTNULL(m_shader);
-        return *m_shader;
-    }
-
-    OpenGLState &appendDefaultPass()
-    {
-        m_passes.push_back(new OpenGLStateBucket);
-        OpenGLState &state = m_passes.back()->state();
-        OpenGLState_constructDefault(state);
-        return state;
-    }
+               {
+                       ( *i )->addRenderable( renderable, modelview );
+               }
+       }
+}
+
+void incrementUsed(){
+       if ( ++m_used == 1 && m_shader != 0 ) {
+               m_shader->SetInUse( true );
+       }
+}
+
+void decrementUsed(){
+       if ( --m_used == 0 && m_shader != 0 ) {
+               m_shader->SetInUse( false );
+       }
+}
+
+bool realised() const {
+       return m_shader != 0;
+}
+
+void attach( ModuleObserver& observer ){
+       if ( realised() ) {
+               observer.realise();
+       }
+       m_observers.attach( observer );
+}
+
+void detach( ModuleObserver& observer ){
+       if ( realised() ) {
+               observer.unrealise();
+       }
+       m_observers.detach( observer );
+}
+
+void realise( const CopiedString& name ){
+       construct( name.c_str() );
+
+       if ( m_used != 0 && m_shader != 0 ) {
+               m_shader->SetInUse( true );
+       }
+
+       for ( Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i )
+       {
+               g_state_sorted.insert( OpenGLStates::value_type( OpenGLStateReference( ( *i )->state() ), *i ) );
+       }
+
+       m_observers.realise();
+}
+
+void unrealise(){
+       m_observers.unrealise();
+
+       for ( Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i )
+       {
+               g_state_sorted.erase( OpenGLStateReference( ( *i )->state() ) );
+       }
+
+       destroy();
+}
+
+qtexture_t& getTexture() const {
+       ASSERT_NOTNULL( m_shader );
+       return *m_shader->getTexture();
+}
+
+unsigned int getFlags() const {
+       ASSERT_NOTNULL( m_shader );
+       return m_shader->getFlags();
+}
+
+IShader& getShader() const {
+       ASSERT_NOTNULL( m_shader );
+       return *m_shader;
+}
+
+OpenGLState& appendDefaultPass(){
+       m_passes.push_back( new OpenGLStateBucket );
+       OpenGLState& state = m_passes.back()->state();
+       OpenGLState_constructDefault( state );
+       return state;
+}
 };
 
 
-inline bool lightEnabled(const RendererLight &light, const LightCullable &cullable)
-{
-    return cullable.testLight(light);
+inline bool lightEnabled( const RendererLight& light, const LightCullable& cullable ){
+       return cullable.testLight( light );
 }
 
-typedef std::set<RendererLight *> RendererLights;
+typedef std::set<RendererLight*> RendererLights;
 
 #define DEBUG_LIGHT_SYNC 0
 
-class LinearLightList : public LightList {
-    LightCullable &m_cullable;
-    RendererLights &m_allLights;
-    Callback<void()> m_evaluateChanged;
+class LinearLightList : public LightList
+{
+LightCullable& m_cullable;
+RendererLights& m_allLights;
+Callback<void()> m_evaluateChanged;
 
-    typedef std::list<RendererLight *> Lights;
-    mutable Lights m_lights;
-    mutable bool m_lightsChanged;
+typedef std::list<RendererLight*> Lights;
+mutable Lights m_lights;
+mutable bool m_lightsChanged;
 public:
-    LinearLightList(LightCullable &cullable, RendererLights &lights, const Callback<void()> &evaluateChanged) :
-            m_cullable(cullable), m_allLights(lights), m_evaluateChanged(evaluateChanged)
-    {
-        m_lightsChanged = true;
-    }
-
-    void evaluateLights() const
-    {
-        m_evaluateChanged();
-        if (m_lightsChanged) {
-            m_lightsChanged = false;
-
-            m_lights.clear();
-            m_cullable.clearLights();
-            for (RendererLights::const_iterator i = m_allLights.begin(); i != m_allLights.end(); ++i) {
-                if (lightEnabled(*(*i), m_cullable)) {
-                    m_lights.push_back(*i);
-                    m_cullable.insertLight(*(*i));
-                }
-            }
-        }
-#if (DEBUG_LIGHT_SYNC)
-                                                                                                                                else
+LinearLightList( LightCullable& cullable, RendererLights& lights, const Callback<void()>& evaluateChanged ) :
+       m_cullable( cullable ), m_allLights( lights ), m_evaluateChanged( evaluateChanged ){
+       m_lightsChanged = true;
+}
+
+void evaluateLights() const {
+       m_evaluateChanged();
+       if ( m_lightsChanged ) {
+               m_lightsChanged = false;
+
+               m_lights.clear();
+               m_cullable.clearLights();
+               for ( RendererLights::const_iterator i = m_allLights.begin(); i != m_allLights.end(); ++i )
+               {
+                       if ( lightEnabled( *( *i ), m_cullable ) ) {
+                               m_lights.push_back( *i );
+                               m_cullable.insertLight( *( *i ) );
+                       }
+               }
+       }
+#if ( DEBUG_LIGHT_SYNC )
+       else
        {
                Lights lights;
                for ( RendererLights::const_iterator i = m_allLights.begin(); i != m_allLights.end(); ++i )
@@ -1185,459 +1132,434 @@ public:
                        );
        }
 #endif
-    }
+}
 
-    void forEachLight(const RendererLightCallback &callback) const
-    {
-        evaluateLights();
+void forEachLight( const RendererLightCallback& callback ) const {
+       evaluateLights();
 
-        for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
-            callback(*(*i));
-        }
-    }
+       for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
+       {
+               callback( *( *i ) );
+       }
+}
 
-    void lightsChanged() const
-    {
-        m_lightsChanged = true;
-    }
+void lightsChanged() const {
+       m_lightsChanged = true;
+}
 };
 
-inline void setFogState(const OpenGLFogState &state)
-{
-    glFogi(GL_FOG_MODE, state.mode);
-    glFogf(GL_FOG_DENSITY, state.density);
-    glFogf(GL_FOG_START, state.start);
-    glFogf(GL_FOG_END, state.end);
-    glFogi(GL_FOG_INDEX, state.index);
-    glFogfv(GL_FOG_COLOR, vector4_to_array(state.colour));
+inline void setFogState( const OpenGLFogState& state ){
+       glFogi( GL_FOG_MODE, state.mode );
+       glFogf( GL_FOG_DENSITY, state.density );
+       glFogf( GL_FOG_START, state.start );
+       glFogf( GL_FOG_END, state.end );
+       glFogi( GL_FOG_INDEX, state.index );
+       glFogfv( GL_FOG_COLOR, vector4_to_array( state.colour ) );
 }
 
 #define DEBUG_SHADERS 0
 
-class OpenGLShaderCache : public ShaderCache, public TexturesCacheObserver, public ModuleObserver {
-    class CreateOpenGLShader {
-        OpenGLShaderCache *m_cache;
-    public:
-        explicit CreateOpenGLShader(OpenGLShaderCache *cache = 0)
-                : m_cache(cache)
-        {
-        }
-
-        OpenGLShader *construct(const CopiedString &name)
-        {
-            OpenGLShader *shader = new OpenGLShader;
-            if (m_cache->realised()) {
-                shader->realise(name);
-            }
-            return shader;
-        }
-
-        void destroy(OpenGLShader *shader)
-        {
-            if (m_cache->realised()) {
-                shader->unrealise();
-            }
-            delete shader;
-        }
-    };
-
-    typedef HashedCache<CopiedString, OpenGLShader, HashString, std::equal_to<CopiedString>, CreateOpenGLShader> Shaders;
-    Shaders m_shaders;
-    std::size_t m_unrealised;
-
-    bool m_lightingEnabled;
-    bool m_lightingSupported;
-    bool m_useShaderLanguage;
-
+class OpenGLShaderCache : public ShaderCache, public TexturesCacheObserver, public ModuleObserver
+{
+class CreateOpenGLShader
+{
+OpenGLShaderCache* m_cache;
 public:
-    OpenGLShaderCache()
-            : m_shaders(CreateOpenGLShader(this)),
-              m_unrealised(
-                      3), // wait until shaders, gl-context and textures are realised before creating any render-states
-              m_lightingEnabled(true),
-              m_lightingSupported(false),
-              m_useShaderLanguage(false),
-              m_lightsChanged(true),
-              m_traverseRenderablesMutex(false)
-    {
-    }
-
-    ~OpenGLShaderCache()
-    {
-        for (Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i) {
-            globalOutputStream() << "leaked shader: " << makeQuoted((*i).key.c_str()) << "\n";
-        }
-    }
-
-    Shader *capture(const char *name)
-    {
-        ASSERT_MESSAGE(name[0] == '$'
-                       || *name == '['
-                       || *name == '<'
-                       || *name == '('
-                       || strchr(name, '\\') == 0, "shader name contains invalid characters: \"" << name << "\"");
+explicit CreateOpenGLShader( OpenGLShaderCache* cache = 0 )
+       : m_cache( cache ){
+}
+
+OpenGLShader* construct( const CopiedString& name ){
+       OpenGLShader* shader = new OpenGLShader;
+       if ( m_cache->realised() ) {
+               shader->realise( name );
+       }
+       return shader;
+}
+
+void destroy( OpenGLShader* shader ){
+       if ( m_cache->realised() ) {
+               shader->unrealise();
+       }
+       delete shader;
+}
+};
+
+typedef HashedCache<CopiedString, OpenGLShader, HashString, std::equal_to<CopiedString>, CreateOpenGLShader> Shaders;
+Shaders m_shaders;
+std::size_t m_unrealised;
+
+bool m_lightingEnabled;
+bool m_lightingSupported;
+bool m_useShaderLanguage;
+
+public:
+OpenGLShaderCache()
+       : m_shaders( CreateOpenGLShader( this ) ),
+       m_unrealised( 3 ), // wait until shaders, gl-context and textures are realised before creating any render-states
+       m_lightingEnabled( true ),
+       m_lightingSupported( false ),
+       m_useShaderLanguage( false ),
+       m_lightsChanged( true ),
+       m_traverseRenderablesMutex( false ){
+}
+
+~OpenGLShaderCache(){
+       for ( Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
+       {
+               globalOutputStream() << "leaked shader: " << makeQuoted( ( *i ).key.c_str() ) << "\n";
+       }
+}
+
+Shader* capture( const char* name ){
+       ASSERT_MESSAGE( name[0] == '$'
+                                       || *name == '['
+                                       || *name == '<'
+                                       || *name == '('
+                                       || strchr( name, '\\' ) == 0, "shader name contains invalid characters: \"" << name << "\"" );
 #if DEBUG_SHADERS
-        globalOutputStream() << "shaders capture: " << makeQuoted( name ) << '\n';
+       globalOutputStream() << "shaders capture: " << makeQuoted( name ) << '\n';
 #endif
-        return m_shaders.capture(name).get();
-    }
+       return m_shaders.capture( name ).get();
+}
 
-    void release(const char *name)
-    {
+void release( const char *name ){
 #if DEBUG_SHADERS
-        globalOutputStream() << "shaders release: " << makeQuoted( name ) << '\n';
-#endif
-        m_shaders.release(name);
-    }
-
-    void
-    render(RenderStateFlags globalstate, const Matrix4 &modelview, const Matrix4 &projection, const Vector3 &viewer)
-    {
-        glMatrixMode(GL_PROJECTION);
-        glLoadMatrixf(reinterpret_cast<const float *>( &projection ));
-#if 0
-        //qglGetFloatv(GL_PROJECTION_MATRIX, reinterpret_cast<float*>(&projection));
+       globalOutputStream() << "shaders release: " << makeQuoted( name ) << '\n';
 #endif
+       m_shaders.release( name );
+}
+void render( RenderStateFlags globalstate, const Matrix4& modelview, const Matrix4& projection, const Vector3& viewer ){
+       glMatrixMode( GL_PROJECTION );
+       glLoadMatrixf( reinterpret_cast<const float*>( &projection ) );
+  #if 0
+       //qglGetFloatv(GL_PROJECTION_MATRIX, reinterpret_cast<float*>(&projection));
+  #endif
 
-        glMatrixMode(GL_MODELVIEW);
-        glLoadMatrixf(reinterpret_cast<const float *>( &modelview ));
-#if 0
-        //qglGetFloatv(GL_MODELVIEW_MATRIX, reinterpret_cast<float*>(&modelview));
-#endif
+       glMatrixMode( GL_MODELVIEW );
+       glLoadMatrixf( reinterpret_cast<const float*>( &modelview ) );
+  #if 0
+       //qglGetFloatv(GL_MODELVIEW_MATRIX, reinterpret_cast<float*>(&modelview));
+  #endif
+
+       ASSERT_MESSAGE( realised(), "render states are not realised" );
+
+       // global settings that are not set in renderstates
+       glFrontFace( GL_CW );
+       glCullFace( GL_BACK );
+       glPolygonOffset( -1, 1 );
+       {
+               const GLubyte pattern[132] = {
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+                       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55
+               };
+               glPolygonStipple( pattern );
+       }
+       glEnableClientState( GL_VERTEX_ARRAY );
+       g_vertexArray_enabled = true;
+       glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
+
+       if ( GlobalOpenGL().GL_1_3() ) {
+               glActiveTexture( GL_TEXTURE0 );
+               glClientActiveTexture( GL_TEXTURE0 );
+       }
+
+       if ( GlobalOpenGL().ARB_shader_objects() ) {
+               glUseProgramObjectARB( 0 );
+               glDisableVertexAttribArrayARB( c_attr_TexCoord0 );
+               glDisableVertexAttribArrayARB( c_attr_Tangent );
+               glDisableVertexAttribArrayARB( c_attr_Binormal );
+       }
+
+       if ( globalstate & RENDER_TEXTURE ) {
+               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+       }
+
+       OpenGLState current;
+       OpenGLState_constructDefault( current );
+       current.m_sort = OpenGLState::eSortFirst;
+
+       // default renderstate settings
+       glLineStipple( current.m_linestipple_factor, current.m_linestipple_pattern );
+       glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+       glDisable( GL_LIGHTING );
+       glDisable( GL_TEXTURE_2D );
+       glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+       g_texcoordArray_enabled = false;
+       glDisableClientState( GL_COLOR_ARRAY );
+       g_colorArray_enabled = false;
+       glDisableClientState( GL_NORMAL_ARRAY );
+       g_normalArray_enabled = false;
+       glDisable( GL_BLEND );
+       glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+       glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+       glDisable( GL_CULL_FACE );
+       glShadeModel( GL_FLAT );
+       glDisable( GL_DEPTH_TEST );
+       glDepthMask( GL_FALSE );
+       glDisable( GL_ALPHA_TEST );
+       glDisable( GL_LINE_STIPPLE );
+       glDisable( GL_POLYGON_STIPPLE );
+       glDisable( GL_POLYGON_OFFSET_LINE );
+
+       glBindTexture( GL_TEXTURE_2D, 0 );
+       glColor4f( 1,1,1,1 );
+       glDepthFunc( GL_LESS );
+       glAlphaFunc( GL_ALWAYS, 0 );
+       glLineWidth( 1 );
+       glPointSize( 1 );
+
+       glHint( GL_FOG_HINT, GL_NICEST );
+       glDisable( GL_FOG );
+       setFogState( OpenGLFogState() );
+
+       GlobalOpenGL_debugAssertNoErrors();
+
+       debug_string( "begin rendering" );
+       for ( OpenGLStates::iterator i = g_state_sorted.begin(); i != g_state_sorted.end(); ++i )
+       {
+               ( *i ).second->render( current, globalstate, viewer );
+       }
+       debug_string( "end rendering" );
+}
 
-        ASSERT_MESSAGE(realised(), "render states are not realised");
-
-        // global settings that are not set in renderstates
-        glFrontFace(GL_CW);
-        glCullFace(GL_BACK);
-        glPolygonOffset(-1, 1);
-        {
-            const GLubyte pattern[132] = {
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-                    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55
-            };
-            glPolygonStipple(pattern);
-        }
-        glEnableClientState(GL_VERTEX_ARRAY);
-        g_vertexArray_enabled = true;
-        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
-
-        if (GlobalOpenGL().GL_1_3()) {
-            glActiveTexture(GL_TEXTURE0);
-            glClientActiveTexture(GL_TEXTURE0);
-        }
-
-        if (GlobalOpenGL().ARB_shader_objects()) {
-            glUseProgramObjectARB(0);
-            glDisableVertexAttribArrayARB(c_attr_TexCoord0);
-            glDisableVertexAttribArrayARB(c_attr_Tangent);
-            glDisableVertexAttribArrayARB(c_attr_Binormal);
-        }
-
-        if (globalstate & RENDER_TEXTURE) {
-            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-        }
-
-        OpenGLState current;
-        OpenGLState_constructDefault(current);
-        current.m_sort = OpenGLState::eSortFirst;
-
-        // default renderstate settings
-        glLineStipple(current.m_linestipple_factor, current.m_linestipple_pattern);
-        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-        glDisable(GL_LIGHTING);
-        glDisable(GL_TEXTURE_2D);
-        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-        g_texcoordArray_enabled = false;
-        glDisableClientState(GL_COLOR_ARRAY);
-        g_colorArray_enabled = false;
-        glDisableClientState(GL_NORMAL_ARRAY);
-        g_normalArray_enabled = false;
-        glDisable(GL_BLEND);
-        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-        glDisable(GL_CULL_FACE);
-        glShadeModel(GL_FLAT);
-        glDisable(GL_DEPTH_TEST);
-        glDepthMask(GL_FALSE);
-        glDisable(GL_ALPHA_TEST);
-        glDisable(GL_LINE_STIPPLE);
-        glDisable(GL_POLYGON_STIPPLE);
-        glDisable(GL_POLYGON_OFFSET_LINE);
-
-        glBindTexture(GL_TEXTURE_2D, 0);
-        glColor4f(1, 1, 1, 1);
-        glDepthFunc(GL_LESS);
-        glAlphaFunc(GL_ALWAYS, 0);
-        glLineWidth(1);
-        glPointSize(1);
-
-        glHint(GL_FOG_HINT, GL_NICEST);
-        glDisable(GL_FOG);
-        setFogState(OpenGLFogState());
-
-        GlobalOpenGL_debugAssertNoErrors();
-
-        debug_string("begin rendering");
-        for (OpenGLStates::iterator i = g_state_sorted.begin(); i != g_state_sorted.end(); ++i) {
-            (*i).second->render(current, globalstate, viewer);
-        }
-        debug_string("end rendering");
-    }
-
-    void realise()
-    {
-        if (--m_unrealised == 0) {
-            if (lightingSupported() && lightingEnabled()) {
-                if (useShaderLanguage()) {
-                    g_bumpGLSL.create();
-                    g_depthFillGLSL.create();
-                } else {
-                    g_bumpARB.create();
-                    g_depthFillARB.create();
-                }
-            }
-
-            for (Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i) {
-                if (!(*i).value.empty()) {
-                    (*i).value->realise(i->key);
-                }
-            }
-        }
-    }
-
-    void unrealise()
-    {
-        if (++m_unrealised == 1) {
-            for (Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i) {
-                if (!(*i).value.empty()) {
-                    (*i).value->unrealise();
-                }
-            }
-            if (GlobalOpenGL().contextValid && lightingSupported() && lightingEnabled()) {
-                if (useShaderLanguage()) {
-                    g_bumpGLSL.destroy();
-                    g_depthFillGLSL.destroy();
-                } else {
-                    g_bumpARB.destroy();
-                    g_depthFillARB.destroy();
-                }
-            }
-        }
-    }
-
-    bool realised()
-    {
-        return m_unrealised == 0;
-    }
-
-
-    bool lightingEnabled() const
-    {
-        return m_lightingEnabled;
-    }
-
-    bool lightingSupported() const
-    {
-        return m_lightingSupported;
-    }
-
-    bool useShaderLanguage() const
-    {
-        return m_useShaderLanguage;
-    }
-
-    void setLighting(bool supported, bool enabled)
-    {
-        bool refresh = (m_lightingSupported && m_lightingEnabled) != (supported && enabled);
-
-        if (refresh) {
-            unrealise();
-            GlobalShaderSystem().setLightingEnabled(supported && enabled);
-        }
-
-        m_lightingSupported = supported;
-        m_lightingEnabled = enabled;
-
-        if (refresh) {
-            realise();
-        }
-    }
-
-    void extensionsInitialised()
-    {
-        setLighting(GlobalOpenGL().GL_1_3()
-                    && GlobalOpenGL().ARB_vertex_program()
-                    && GlobalOpenGL().ARB_fragment_program()
-                    && GlobalOpenGL().ARB_shader_objects()
-                    && GlobalOpenGL().ARB_vertex_shader()
-                    && GlobalOpenGL().ARB_fragment_shader()
-                    && GlobalOpenGL().ARB_shading_language_100(),
-                    m_lightingEnabled
-        );
-
-        if (!lightingSupported()) {
-            globalOutputStream() << "Lighting mode requires OpenGL features not supported by your graphics drivers:\n";
-            if (!GlobalOpenGL().GL_1_3()) {
-                globalOutputStream() << "  GL version 1.3 or better\n";
-            }
-            if (!GlobalOpenGL().ARB_vertex_program()) {
-                globalOutputStream() << "  GL_ARB_vertex_program\n";
-            }
-            if (!GlobalOpenGL().ARB_fragment_program()) {
-                globalOutputStream() << "  GL_ARB_fragment_program\n";
-            }
-            if (!GlobalOpenGL().ARB_shader_objects()) {
-                globalOutputStream() << "  GL_ARB_shader_objects\n";
-            }
-            if (!GlobalOpenGL().ARB_vertex_shader()) {
-                globalOutputStream() << "  GL_ARB_vertex_shader\n";
-            }
-            if (!GlobalOpenGL().ARB_fragment_shader()) {
-                globalOutputStream() << "  GL_ARB_fragment_shader\n";
-            }
-            if (!GlobalOpenGL().ARB_shading_language_100()) {
-                globalOutputStream() << "  GL_ARB_shading_language_100\n";
-            }
-        }
-    }
-
-    void setLightingEnabled(bool enabled)
-    {
-        setLighting(m_lightingSupported, enabled);
-    }
+void realise(){
+       if ( --m_unrealised == 0 ) {
+               if ( lightingSupported() && lightingEnabled() ) {
+                       if ( useShaderLanguage() ) {
+                               g_bumpGLSL.create();
+                               g_depthFillGLSL.create();
+                       }
+                       else
+                       {
+                               g_bumpARB.create();
+                               g_depthFillARB.create();
+                       }
+               }
+
+               for ( Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
+               {
+                       if ( !( *i ).value.empty() ) {
+                               ( *i ).value->realise( i->key );
+                       }
+               }
+       }
+}
+
+void unrealise(){
+       if ( ++m_unrealised == 1 ) {
+               for ( Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
+               {
+                       if ( !( *i ).value.empty() ) {
+                               ( *i ).value->unrealise();
+                       }
+               }
+               if ( GlobalOpenGL().contextValid && lightingSupported() && lightingEnabled() ) {
+                       if ( useShaderLanguage() ) {
+                               g_bumpGLSL.destroy();
+                               g_depthFillGLSL.destroy();
+                       }
+                       else
+                       {
+                               g_bumpARB.destroy();
+                               g_depthFillARB.destroy();
+                       }
+               }
+       }
+}
+
+bool realised(){
+       return m_unrealised == 0;
+}
+
+
+bool lightingEnabled() const {
+       return m_lightingEnabled;
+}
+
+bool lightingSupported() const {
+       return m_lightingSupported;
+}
+
+bool useShaderLanguage() const {
+       return m_useShaderLanguage;
+}
+
+void setLighting( bool supported, bool enabled ){
+       bool refresh = ( m_lightingSupported && m_lightingEnabled ) != ( supported && enabled );
+
+       if ( refresh ) {
+               unrealise();
+               GlobalShaderSystem().setLightingEnabled( supported && enabled );
+       }
+
+       m_lightingSupported = supported;
+       m_lightingEnabled = enabled;
+
+       if ( refresh ) {
+               realise();
+       }
+}
+
+void extensionsInitialised(){
+       setLighting( GlobalOpenGL().GL_1_3()
+                                && GlobalOpenGL().ARB_vertex_program()
+                                && GlobalOpenGL().ARB_fragment_program()
+                                && GlobalOpenGL().ARB_shader_objects()
+                                && GlobalOpenGL().ARB_vertex_shader()
+                                && GlobalOpenGL().ARB_fragment_shader()
+                                && GlobalOpenGL().ARB_shading_language_100(),
+                                m_lightingEnabled
+                                );
+
+       if ( !lightingSupported() ) {
+               globalOutputStream() << "Lighting mode requires OpenGL features not supported by your graphics drivers:\n";
+               if ( !GlobalOpenGL().GL_1_3() ) {
+                       globalOutputStream() << "  GL version 1.3 or better\n";
+               }
+               if ( !GlobalOpenGL().ARB_vertex_program() ) {
+                       globalOutputStream() << "  GL_ARB_vertex_program\n";
+               }
+               if ( !GlobalOpenGL().ARB_fragment_program() ) {
+                       globalOutputStream() << "  GL_ARB_fragment_program\n";
+               }
+               if ( !GlobalOpenGL().ARB_shader_objects() ) {
+                       globalOutputStream() << "  GL_ARB_shader_objects\n";
+               }
+               if ( !GlobalOpenGL().ARB_vertex_shader() ) {
+                       globalOutputStream() << "  GL_ARB_vertex_shader\n";
+               }
+               if ( !GlobalOpenGL().ARB_fragment_shader() ) {
+                       globalOutputStream() << "  GL_ARB_fragment_shader\n";
+               }
+               if ( !GlobalOpenGL().ARB_shading_language_100() ) {
+                       globalOutputStream() << "  GL_ARB_shading_language_100\n";
+               }
+       }
+}
+
+void setLightingEnabled( bool enabled ){
+       setLighting( m_lightingSupported, enabled );
+}
 
 // light culling
 
-    RendererLights m_lights;
-    bool m_lightsChanged;
-    typedef std::map<LightCullable *, LinearLightList> LightLists;
-    LightLists m_lightLists;
-
-    const LightList &attach(LightCullable &cullable)
-    {
-        return (*m_lightLists.insert(LightLists::value_type(&cullable, LinearLightList(cullable, m_lights,
-                                                                                       EvaluateChangedCaller(
-                                                                                               *this)))).first).second;
-    }
-
-    void detach(LightCullable &cullable)
-    {
-        m_lightLists.erase(&cullable);
-    }
-
-    void changed(LightCullable &cullable)
-    {
-        LightLists::iterator i = m_lightLists.find(&cullable);
-        ASSERT_MESSAGE(i != m_lightLists.end(), "cullable not attached");
-        (*i).second.lightsChanged();
-    }
-
-    void attach(RendererLight &light)
-    {
-        ASSERT_MESSAGE(m_lights.find(&light) == m_lights.end(), "light could not be attached");
-        m_lights.insert(&light);
-        changed(light);
-    }
-
-    void detach(RendererLight &light)
-    {
-        ASSERT_MESSAGE(m_lights.find(&light) != m_lights.end(), "light could not be detached");
-        m_lights.erase(&light);
-        changed(light);
-    }
-
-    void changed(RendererLight &light)
-    {
-        m_lightsChanged = true;
-    }
-
-    void evaluateChanged()
-    {
-        if (m_lightsChanged) {
-            m_lightsChanged = false;
-            for (LightLists::iterator i = m_lightLists.begin(); i != m_lightLists.end(); ++i) {
-                (*i).second.lightsChanged();
-            }
-        }
-    }
-
-    typedef MemberCaller<OpenGLShaderCache, void(), &OpenGLShaderCache::evaluateChanged> EvaluateChangedCaller;
-
-    typedef std::set<const Renderable *> Renderables;
-    Renderables m_renderables;
-    mutable bool m_traverseRenderablesMutex;
+RendererLights m_lights;
+bool m_lightsChanged;
+typedef std::map<LightCullable*, LinearLightList> LightLists;
+LightLists m_lightLists;
+
+const LightList& attach( LightCullable& cullable ){
+       return ( *m_lightLists.insert( LightLists::value_type( &cullable, LinearLightList( cullable, m_lights, EvaluateChangedCaller( *this ) ) ) ).first ).second;
+}
+
+void detach( LightCullable& cullable ){
+       m_lightLists.erase( &cullable );
+}
+
+void changed( LightCullable& cullable ){
+       LightLists::iterator i = m_lightLists.find( &cullable );
+       ASSERT_MESSAGE( i != m_lightLists.end(), "cullable not attached" );
+       ( *i ).second.lightsChanged();
+}
+
+void attach( RendererLight& light ){
+       ASSERT_MESSAGE( m_lights.find( &light ) == m_lights.end(), "light could not be attached" );
+       m_lights.insert( &light );
+       changed( light );
+}
+
+void detach( RendererLight& light ){
+       ASSERT_MESSAGE( m_lights.find( &light ) != m_lights.end(), "light could not be detached" );
+       m_lights.erase( &light );
+       changed( light );
+}
+
+void changed( RendererLight& light ){
+       m_lightsChanged = true;
+}
+
+void evaluateChanged(){
+       if ( m_lightsChanged ) {
+               m_lightsChanged = false;
+               for ( LightLists::iterator i = m_lightLists.begin(); i != m_lightLists.end(); ++i )
+               {
+                       ( *i ).second.lightsChanged();
+               }
+       }
+}
+
+typedef MemberCaller<OpenGLShaderCache, void(), &OpenGLShaderCache::evaluateChanged> EvaluateChangedCaller;
+
+typedef std::set<const Renderable*> Renderables;
+Renderables m_renderables;
+mutable bool m_traverseRenderablesMutex;
 
 // renderables
-    void attachRenderable(const Renderable &renderable)
-    {
-        ASSERT_MESSAGE(!m_traverseRenderablesMutex, "attaching renderable during traversal");
-        ASSERT_MESSAGE(m_renderables.find(&renderable) == m_renderables.end(), "renderable could not be attached");
-        m_renderables.insert(&renderable);
-    }
-
-    void detachRenderable(const Renderable &renderable)
-    {
-        ASSERT_MESSAGE(!m_traverseRenderablesMutex, "detaching renderable during traversal");
-        ASSERT_MESSAGE(m_renderables.find(&renderable) != m_renderables.end(), "renderable could not be detached");
-        m_renderables.erase(&renderable);
-    }
-
-    void forEachRenderable(const RenderableCallback &callback) const
-    {
-        ASSERT_MESSAGE(!m_traverseRenderablesMutex, "for-each during traversal");
-        m_traverseRenderablesMutex = true;
-        for (Renderables::const_iterator i = m_renderables.begin(); i != m_renderables.end(); ++i) {
-            callback(*(*i));
-        }
-        m_traverseRenderablesMutex = false;
-    }
+void attachRenderable( const Renderable& renderable ){
+       ASSERT_MESSAGE( !m_traverseRenderablesMutex, "attaching renderable during traversal" );
+       ASSERT_MESSAGE( m_renderables.find( &renderable ) == m_renderables.end(), "renderable could not be attached" );
+       m_renderables.insert( &renderable );
+}
+
+void detachRenderable( const Renderable& renderable ){
+       ASSERT_MESSAGE( !m_traverseRenderablesMutex, "detaching renderable during traversal" );
+       ASSERT_MESSAGE( m_renderables.find( &renderable ) != m_renderables.end(), "renderable could not be detached" );
+       m_renderables.erase( &renderable );
+}
+
+void forEachRenderable( const RenderableCallback& callback ) const {
+       ASSERT_MESSAGE( !m_traverseRenderablesMutex, "for-each during traversal" );
+       m_traverseRenderablesMutex = true;
+       for ( Renderables::const_iterator i = m_renderables.begin(); i != m_renderables.end(); ++i )
+       {
+               callback( *( *i ) );
+       }
+       m_traverseRenderablesMutex = false;
+}
 };
 
-static OpenGLShaderCache *g_ShaderCache;
+static OpenGLShaderCacheg_ShaderCache;
 
-void ShaderCache_extensionsInitialised()
-{
-    g_ShaderCache->extensionsInitialised();
+void ShaderCache_extensionsInitialised(){
+       g_ShaderCache->extensionsInitialised();
 }
 
-void ShaderCache_setBumpEnabled(bool enabled)
-{
-    g_ShaderCache->setLightingEnabled(enabled);
+void ShaderCache_setBumpEnabled( bool enabled ){
+       g_ShaderCache->setLightingEnabled( enabled );
 }
 
 
 Vector3 g_DebugShaderColours[256];
-Shader *g_defaultPointLight = 0;
+Shaderg_defaultPointLight = 0;
 
-void ShaderCache_Construct()
-{
-    g_ShaderCache = new OpenGLShaderCache;
-    GlobalTexturesCache().attach(*g_ShaderCache);
-    GlobalShaderSystem().attach(*g_ShaderCache);
+void ShaderCache_Construct(){
+       g_ShaderCache = new OpenGLShaderCache;
+       GlobalTexturesCache().attach( *g_ShaderCache );
+       GlobalShaderSystem().attach( *g_ShaderCache );
 
-    if (g_pGameDescription->mGameType == "doom3") {
-        g_defaultPointLight = g_ShaderCache->capture("lights/defaultPointLight");
-        //Shader* overbright =
-        g_ShaderCache->capture("$OVERBRIGHT");
+       if ( g_pGameDescription->mGameType == "doom3" ) {
+               g_defaultPointLight = g_ShaderCache->capture( "lights/defaultPointLight" );
+               //Shader* overbright =
+               g_ShaderCache->capture( "$OVERBRIGHT" );
 
 #if LIGHT_SHADER_DEBUG
-                                                                                                                                for ( std::size_t i = 0; i < 256; ++i )
+               for ( std::size_t i = 0; i < 256; ++i )
                {
                        g_DebugShaderColours[i] = Vector3( i / 256.0, i / 256.0, i / 256.0 );
                }
@@ -1664,18 +1586,17 @@ void ShaderCache_Construct()
                        buffer.clear();
                }
 #endif
-    }
+       }
 }
 
-void ShaderCache_Destroy()
-{
-    if (g_pGameDescription->mGameType == "doom3") {
-        g_ShaderCache->release("lights/defaultPointLight");
-        g_ShaderCache->release("$OVERBRIGHT");
-        g_defaultPointLight = 0;
+void ShaderCache_Destroy(){
+       if ( g_pGameDescription->mGameType == "doom3" ) {
+               g_ShaderCache->release( "lights/defaultPointLight" );
+               g_ShaderCache->release( "$OVERBRIGHT" );
+               g_defaultPointLight = 0;
 
 #if LIGHT_SHADER_DEBUG
-                                                                                                                                g_lightDebugShaders.clear();
+               g_lightDebugShaders.clear();
                StringOutputStream buffer( 256 );
                for ( std::size_t i = 0; i < 256; ++i )
                {
@@ -1683,890 +1604,890 @@ void ShaderCache_Destroy()
                        g_ShaderCache->release( buffer.c_str() );
                }
 #endif
-    }
+       }
 
-    GlobalShaderSystem().detach(*g_ShaderCache);
-    GlobalTexturesCache().detach(*g_ShaderCache);
-    delete g_ShaderCache;
+       GlobalShaderSystem().detach( *g_ShaderCache );
+       GlobalTexturesCache().detach( *g_ShaderCache );
+       delete g_ShaderCache;
 }
 
-ShaderCache *GetShaderCache()
-{
-    return g_ShaderCache;
+ShaderCache* GetShaderCache(){
+       return g_ShaderCache;
 }
 
-inline void setTextureState(GLint &current, const GLint &texture, GLenum textureUnit)
-{
-    if (texture != current) {
-        glActiveTexture(textureUnit);
-        glClientActiveTexture(textureUnit);
-        glBindTexture(GL_TEXTURE_2D, texture);
-        GlobalOpenGL_debugAssertNoErrors();
-        current = texture;
-    }
+inline void setTextureState( GLint& current, const GLint& texture, GLenum textureUnit ){
+       if ( texture != current ) {
+               glActiveTexture( textureUnit );
+               glClientActiveTexture( textureUnit );
+               glBindTexture( GL_TEXTURE_2D, texture );
+               GlobalOpenGL_debugAssertNoErrors();
+               current = texture;
+       }
 }
 
-inline void setTextureState(GLint &current, const GLint &texture)
-{
-    if (texture != current) {
-        glBindTexture(GL_TEXTURE_2D, texture);
-        GlobalOpenGL_debugAssertNoErrors();
-        current = texture;
-    }
+inline void setTextureState( GLint& current, const GLint& texture ){
+       if ( texture != current ) {
+               glBindTexture( GL_TEXTURE_2D, texture );
+               GlobalOpenGL_debugAssertNoErrors();
+               current = texture;
+       }
 }
 
-inline void setState(unsigned int state, unsigned int delta, unsigned int flag, GLenum glflag)
-{
-    if (delta & state & flag) {
-        glEnable(glflag);
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & flag) {
-        glDisable(glflag);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
+inline void setState( unsigned int state, unsigned int delta, unsigned int flag, GLenum glflag ){
+       if ( delta & state & flag ) {
+               glEnable( glflag );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & flag ) {
+               glDisable( glflag );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
 }
 
-void OpenGLState_apply(const OpenGLState &self, OpenGLState &current, unsigned int globalstate)
-{
-    debug_int("sort", int(self.m_sort));
-    debug_int("texture", self.m_texture);
-    debug_int("state", self.m_state);
-    debug_int("address", int(std::size_t(&self)));
-
-    count_state();
-
-    if (self.m_state & RENDER_OVERRIDE) {
-        globalstate |= RENDER_FILL | RENDER_DEPTHWRITE;
-    }
-
-    const unsigned int state = self.m_state & globalstate;
-    const unsigned int delta = state ^current.m_state;
-
-    GlobalOpenGL_debugAssertNoErrors();
-
-    GLProgram *program = (state & RENDER_PROGRAM) != 0 ? self.m_program : 0;
-
-    if (program != current.m_program) {
-        if (current.m_program != 0) {
-            current.m_program->disable();
-            glColor4fv(vector4_to_array(current.m_colour));
-            debug_colour("cleaning program");
-        }
-
-        current.m_program = program;
-
-        if (current.m_program != 0) {
-            current.m_program->enable();
-        }
-    }
-
-    if (delta & state & RENDER_FILL) {
-        //qglPolygonMode (GL_BACK, GL_LINE);
-        //qglPolygonMode (GL_FRONT, GL_FILL);
-        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & RENDER_FILL) {
-        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    setState(state, delta, RENDER_OFFSETLINE, GL_POLYGON_OFFSET_LINE);
-
-    if (delta & state & RENDER_LIGHTING) {
-        glEnable(GL_LIGHTING);
-        glEnable(GL_COLOR_MATERIAL);
-        glEnable(GL_RESCALE_NORMAL);
-        glEnableClientState(GL_NORMAL_ARRAY);
-        GlobalOpenGL_debugAssertNoErrors();
-        g_normalArray_enabled = true;
-    } else if (delta & ~state & RENDER_LIGHTING) {
-        glDisable(GL_LIGHTING);
-        glDisable(GL_COLOR_MATERIAL);
-        glDisable(GL_RESCALE_NORMAL);
-        glDisableClientState(GL_NORMAL_ARRAY);
-        GlobalOpenGL_debugAssertNoErrors();
-        g_normalArray_enabled = false;
-    }
-
-    if (delta & state & RENDER_TEXTURE) {
-        GlobalOpenGL_debugAssertNoErrors();
-
-        if (GlobalOpenGL().GL_1_3()) {
-            glActiveTexture(GL_TEXTURE0);
-            glClientActiveTexture(GL_TEXTURE0);
-        }
-
-        glEnable(GL_TEXTURE_2D);
-
-        glColor4f(1, 1, 1, self.m_colour[3]);
-        debug_colour("setting texture");
-
-        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-        GlobalOpenGL_debugAssertNoErrors();
-        g_texcoordArray_enabled = true;
-    } else if (delta & ~state & RENDER_TEXTURE) {
-        if (GlobalOpenGL().GL_1_3()) {
-            glActiveTexture(GL_TEXTURE0);
-            glClientActiveTexture(GL_TEXTURE0);
-        }
-
-        glDisable(GL_TEXTURE_2D);
-        glBindTexture(GL_TEXTURE_2D, 0);
-        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-        GlobalOpenGL_debugAssertNoErrors();
-        g_texcoordArray_enabled = false;
-    }
-
-    if (delta & state & RENDER_BLEND) {
+void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned int globalstate ){
+       debug_int( "sort", int(self.m_sort) );
+       debug_int( "texture", self.m_texture );
+       debug_int( "state", self.m_state );
+       debug_int( "address", int(std::size_t( &self ) ) );
+
+       count_state();
+
+       if ( self.m_state & RENDER_OVERRIDE ) {
+               globalstate |= RENDER_FILL | RENDER_DEPTHWRITE;
+       }
+
+       const unsigned int state = self.m_state & globalstate;
+       const unsigned int delta = state ^ current.m_state;
+
+       GlobalOpenGL_debugAssertNoErrors();
+
+       GLProgram* program = ( state & RENDER_PROGRAM ) != 0 ? self.m_program : 0;
+
+       if ( program != current.m_program ) {
+               if ( current.m_program != 0 ) {
+                       current.m_program->disable();
+                       glColor4fv( vector4_to_array( current.m_colour ) );
+                       debug_colour( "cleaning program" );
+               }
+
+               current.m_program = program;
+
+               if ( current.m_program != 0 ) {
+                       current.m_program->enable();
+               }
+       }
+
+       if ( delta & state & RENDER_FILL ) {
+               //qglPolygonMode (GL_BACK, GL_LINE);
+               //qglPolygonMode (GL_FRONT, GL_FILL);
+               glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & RENDER_FILL ) {
+               glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       setState( state, delta, RENDER_OFFSETLINE, GL_POLYGON_OFFSET_LINE );
+
+       if ( delta & state & RENDER_LIGHTING ) {
+               glEnable( GL_LIGHTING );
+               glEnable( GL_COLOR_MATERIAL );
+               glEnable( GL_RESCALE_NORMAL );
+               glEnableClientState( GL_NORMAL_ARRAY );
+               GlobalOpenGL_debugAssertNoErrors();
+               g_normalArray_enabled = true;
+       }
+       else if ( delta & ~state & RENDER_LIGHTING ) {
+               glDisable( GL_LIGHTING );
+               glDisable( GL_COLOR_MATERIAL );
+               glDisable( GL_RESCALE_NORMAL );
+               glDisableClientState( GL_NORMAL_ARRAY );
+               GlobalOpenGL_debugAssertNoErrors();
+               g_normalArray_enabled = false;
+       }
+
+       if ( delta & state & RENDER_TEXTURE ) {
+               GlobalOpenGL_debugAssertNoErrors();
+
+               if ( GlobalOpenGL().GL_1_3() ) {
+                       glActiveTexture( GL_TEXTURE0 );
+                       glClientActiveTexture( GL_TEXTURE0 );
+               }
+
+               glEnable( GL_TEXTURE_2D );
+
+               glColor4f( 1,1,1,self.m_colour[3] );
+               debug_colour( "setting texture" );
+
+               glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               GlobalOpenGL_debugAssertNoErrors();
+               g_texcoordArray_enabled = true;
+       }
+       else if ( delta & ~state & RENDER_TEXTURE ) {
+               if ( GlobalOpenGL().GL_1_3() ) {
+                       glActiveTexture( GL_TEXTURE0 );
+                       glClientActiveTexture( GL_TEXTURE0 );
+               }
+
+               glDisable( GL_TEXTURE_2D );
+               glBindTexture( GL_TEXTURE_2D, 0 );
+               glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+
+               GlobalOpenGL_debugAssertNoErrors();
+               g_texcoordArray_enabled = false;
+       }
+
+       if ( delta & state & RENDER_BLEND ) {
 // FIXME: some .TGA are buggy, have a completely empty alpha channel
 // if such brushes are rendered in this loop they would be totally transparent with GL_MODULATE
 // so I decided using GL_DECAL instead
 // if an empty-alpha-channel or nearly-empty texture is used. It will be blank-transparent.
 // this could get better if you can get glTexEnviv (GL_TEXTURE_ENV, to work .. patches are welcome
 
-        glEnable(GL_BLEND);
-        if (GlobalOpenGL().GL_1_3()) {
-            glActiveTexture(GL_TEXTURE0);
-        }
-        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & RENDER_BLEND) {
-        glDisable(GL_BLEND);
-        if (GlobalOpenGL().GL_1_3()) {
-            glActiveTexture(GL_TEXTURE0);
-        }
-        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    setState(state, delta, RENDER_CULLFACE, GL_CULL_FACE);
-
-    if (delta & state & RENDER_SMOOTH) {
-        glShadeModel(GL_SMOOTH);
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & RENDER_SMOOTH) {
-        glShadeModel(GL_FLAT);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    setState(state, delta, RENDER_SCALED, GL_NORMALIZE); // not GL_RESCALE_NORMAL
-
-    setState(state, delta, RENDER_DEPTHTEST, GL_DEPTH_TEST);
-
-    if (delta & state & RENDER_DEPTHWRITE) {
-        glDepthMask(GL_TRUE);
+               glEnable( GL_BLEND );
+               if ( GlobalOpenGL().GL_1_3() ) {
+                       glActiveTexture( GL_TEXTURE0 );
+               }
+               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & RENDER_BLEND ) {
+               glDisable( GL_BLEND );
+               if ( GlobalOpenGL().GL_1_3() ) {
+                       glActiveTexture( GL_TEXTURE0 );
+               }
+               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       setState( state, delta, RENDER_CULLFACE, GL_CULL_FACE );
+
+       if ( delta & state & RENDER_SMOOTH ) {
+               glShadeModel( GL_SMOOTH );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & RENDER_SMOOTH ) {
+               glShadeModel( GL_FLAT );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       setState( state, delta, RENDER_SCALED, GL_NORMALIZE ); // not GL_RESCALE_NORMAL
+
+       setState( state, delta, RENDER_DEPTHTEST, GL_DEPTH_TEST );
+
+       if ( delta & state & RENDER_DEPTHWRITE ) {
+               glDepthMask( GL_TRUE );
 
 #if DEBUG_RENDER
-                                                                                                                                GLboolean depthEnabled;
+               GLboolean depthEnabled;
                glGetBooleanv( GL_DEPTH_WRITEMASK, &depthEnabled );
                ASSERT_MESSAGE( depthEnabled, "failed to set depth buffer mask bit" );
 #endif
-        debug_string("enabled depth-buffer writing");
+               debug_string( "enabled depth-buffer writing" );
 
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & RENDER_DEPTHWRITE) {
-        glDepthMask(GL_FALSE);
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & RENDER_DEPTHWRITE ) {
+               glDepthMask( GL_FALSE );
 
 #if DEBUG_RENDER
-                                                                                                                                GLboolean depthEnabled;
+               GLboolean depthEnabled;
                glGetBooleanv( GL_DEPTH_WRITEMASK, &depthEnabled );
                ASSERT_MESSAGE( !depthEnabled, "failed to set depth buffer mask bit" );
 #endif
-        debug_string("disabled depth-buffer writing");
-
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    if (delta & state & RENDER_COLOURWRITE) {
-        glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-        GlobalOpenGL_debugAssertNoErrors();
-    } else if (delta & ~state & RENDER_COLOURWRITE) {
-        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    setState(state, delta, RENDER_ALPHATEST, GL_ALPHA_TEST);
-
-    if (delta & state & RENDER_COLOURARRAY) {
-        glEnableClientState(GL_COLOR_ARRAY);
-        GlobalOpenGL_debugAssertNoErrors();
-        debug_colour("enabling color_array");
-        g_colorArray_enabled = true;
-    } else if (delta & ~state & RENDER_COLOURARRAY) {
-        glDisableClientState(GL_COLOR_ARRAY);
-        glColor4fv(vector4_to_array(self.m_colour));
-        debug_colour("cleaning color_array");
-        GlobalOpenGL_debugAssertNoErrors();
-        g_colorArray_enabled = false;
-    }
-
-    if (delta & ~state & RENDER_COLOURCHANGE) {
-        glColor4fv(vector4_to_array(self.m_colour));
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    setState(state, delta, RENDER_LINESTIPPLE, GL_LINE_STIPPLE);
-    setState(state, delta, RENDER_LINESMOOTH, GL_LINE_SMOOTH);
-
-    setState(state, delta, RENDER_POLYGONSTIPPLE, GL_POLYGON_STIPPLE);
-    setState(state, delta, RENDER_POLYGONSMOOTH, GL_POLYGON_SMOOTH);
-
-    setState(state, delta, RENDER_FOG, GL_FOG);
-
-    if ((state & RENDER_FOG) != 0) {
-        setFogState(self.m_fog);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_fog = self.m_fog;
-    }
-
-    if (state & RENDER_DEPTHTEST && self.m_depthfunc != current.m_depthfunc) {
-        glDepthFunc(self.m_depthfunc);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_depthfunc = self.m_depthfunc;
-    }
-
-    if (state & RENDER_LINESTIPPLE
-        && (self.m_linestipple_factor != current.m_linestipple_factor
-            || self.m_linestipple_pattern != current.m_linestipple_pattern)) {
-        glLineStipple(self.m_linestipple_factor, self.m_linestipple_pattern);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_linestipple_factor = self.m_linestipple_factor;
-        current.m_linestipple_pattern = self.m_linestipple_pattern;
-    }
-
-
-    if (state & RENDER_ALPHATEST
-        && (self.m_alphafunc != current.m_alphafunc
-            || self.m_alpharef != current.m_alpharef)) {
-        glAlphaFunc(self.m_alphafunc, self.m_alpharef);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_alphafunc = self.m_alphafunc;
-        current.m_alpharef = self.m_alpharef;
-    }
-
-    {
-        GLint texture0 = 0;
-        GLint texture1 = 0;
-        GLint texture2 = 0;
-        GLint texture3 = 0;
-        GLint texture4 = 0;
-        GLint texture5 = 0;
-        GLint texture6 = 0;
-        GLint texture7 = 0;
-        //if(state & RENDER_TEXTURE) != 0)
-        {
-            texture0 = self.m_texture;
-            texture1 = self.m_texture1;
-            texture2 = self.m_texture2;
-            texture3 = self.m_texture3;
-            texture4 = self.m_texture4;
-            texture5 = self.m_texture5;
-            texture6 = self.m_texture6;
-            texture7 = self.m_texture7;
-        }
-
-        if (GlobalOpenGL().GL_1_3()) {
-            setTextureState(current.m_texture, texture0, GL_TEXTURE0);
-            setTextureState(current.m_texture1, texture1, GL_TEXTURE1);
-            setTextureState(current.m_texture2, texture2, GL_TEXTURE2);
-            setTextureState(current.m_texture3, texture3, GL_TEXTURE3);
-            setTextureState(current.m_texture4, texture4, GL_TEXTURE4);
-            setTextureState(current.m_texture5, texture5, GL_TEXTURE5);
-            setTextureState(current.m_texture6, texture6, GL_TEXTURE6);
-            setTextureState(current.m_texture7, texture7, GL_TEXTURE7);
-        } else {
-            setTextureState(current.m_texture, texture0);
-        }
-    }
-
-
-    if (state & RENDER_TEXTURE && self.m_colour[3] != current.m_colour[3]) {
-        debug_colour("setting alpha");
-        glColor4f(1, 1, 1, self.m_colour[3]);
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-
-    if (!(state & RENDER_TEXTURE)
-        && (self.m_colour[0] != current.m_colour[0]
-            || self.m_colour[1] != current.m_colour[1]
-            || self.m_colour[2] != current.m_colour[2]
-            || self.m_colour[3] != current.m_colour[3])) {
-        glColor4fv(vector4_to_array(self.m_colour));
-        debug_colour("setting non-texture");
-        GlobalOpenGL_debugAssertNoErrors();
-    }
-    current.m_colour = self.m_colour;
-
-    if (state & RENDER_BLEND
-        && (self.m_blend_src != current.m_blend_src || self.m_blend_dst != current.m_blend_dst)) {
-        glBlendFunc(self.m_blend_src, self.m_blend_dst);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_blend_src = self.m_blend_src;
-        current.m_blend_dst = self.m_blend_dst;
-    }
-
-    if (!(state & RENDER_FILL)
-        && self.m_linewidth != current.m_linewidth) {
-        glLineWidth(self.m_linewidth);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_linewidth = self.m_linewidth;
-    }
-
-    if (!(state & RENDER_FILL)
-        && self.m_pointsize != current.m_pointsize) {
-        glPointSize(self.m_pointsize);
-        GlobalOpenGL_debugAssertNoErrors();
-        current.m_pointsize = self.m_pointsize;
-    }
-
-    current.m_state = state;
-
-    GlobalOpenGL_debugAssertNoErrors();
-}
-
-void Renderables_flush(OpenGLStateBucket::Renderables &renderables, OpenGLState &current, unsigned int globalstate,
-                       const Vector3 &viewer)
-{
-    const Matrix4 *transform = 0;
-    glPushMatrix();
-    for (OpenGLStateBucket::Renderables::const_iterator i = renderables.begin(); i != renderables.end(); ++i) {
-        //qglLoadMatrixf(i->m_transform);
-        if (!transform || (transform != (*i).m_transform && !matrix4_affine_equal(*transform, *(*i).m_transform))) {
-            count_transform();
-            transform = (*i).m_transform;
-            glPopMatrix();
-            glPushMatrix();
-            glMultMatrixf(reinterpret_cast<const float *>( transform ));
-            glFrontFace(
-                    ((current.m_state & RENDER_CULLFACE) != 0 && matrix4_handedness(*transform) == MATRIX4_RIGHTHANDED)
-                    ? GL_CW : GL_CCW);
-        }
-
-        count_prim();
-
-        if (current.m_program != 0 && (*i).m_light != 0) {
-            const IShader &lightShader = static_cast<OpenGLShader *>((*i).m_light->getShader())->getShader();
-            if (lightShader.firstLayer() != 0) {
-                GLuint attenuation_xy = lightShader.firstLayer()->texture()->texture_number;
-                GLuint attenuation_z = lightShader.lightFalloffImage() != 0
-                                       ? lightShader.lightFalloffImage()->texture_number
-                                       : static_cast<OpenGLShader *>( g_defaultPointLight )->getShader().lightFalloffImage()->texture_number;
-
-                setTextureState(current.m_texture3, attenuation_xy, GL_TEXTURE3);
-                glActiveTexture(GL_TEXTURE3);
-                glBindTexture(GL_TEXTURE_2D, attenuation_xy);
-                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
-                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
-
-                setTextureState(current.m_texture4, attenuation_z, GL_TEXTURE4);
-                glActiveTexture(GL_TEXTURE4);
-                glBindTexture(GL_TEXTURE_2D, attenuation_z);
-                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
-                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-
-                AABB lightBounds((*i).m_light->aabb());
-
-                Matrix4 world2light(g_matrix4_identity);
-
-                if ((*i).m_light->isProjected()) {
-                    world2light = (*i).m_light->projection();
-                    matrix4_multiply_by_matrix4(world2light, matrix4_transposed((*i).m_light->rotation()));
-                    matrix4_translate_by_vec3(world2light, vector3_negated(lightBounds.origin)); // world->lightBounds
-                }
-                if (!(*i).m_light->isProjected()) {
-                    matrix4_translate_by_vec3(world2light, Vector3(0.5f, 0.5f, 0.5f));
-                    matrix4_scale_by_vec3(world2light, Vector3(0.5f, 0.5f, 0.5f));
-                    matrix4_scale_by_vec3(world2light,
-                                          Vector3(1.0f / lightBounds.extents.x(), 1.0f / lightBounds.extents.y(),
-                                                  1.0f / lightBounds.extents.z()));
-                    matrix4_multiply_by_matrix4(world2light, matrix4_transposed((*i).m_light->rotation()));
-                    matrix4_translate_by_vec3(world2light, vector3_negated(lightBounds.origin)); // world->lightBounds
-                }
-
-                current.m_program->setParameters(viewer, *(*i).m_transform, lightBounds.origin + (*i).m_light->offset(),
-                                                 (*i).m_light->colour(), world2light);
-                debug_string("set lightBounds parameters");
-            }
-        }
-
-        (*i).m_renderable->render(current.m_state);
-    }
-    glPopMatrix();
-    renderables.clear();
-}
-
-void OpenGLStateBucket::render(OpenGLState &current, unsigned int globalstate, const Vector3 &viewer)
-{
-    if ((globalstate & m_state.m_state & RENDER_SCREEN) != 0) {
-        OpenGLState_apply(m_state, current, globalstate);
-        debug_colour("screen fill");
+               debug_string( "disabled depth-buffer writing" );
+
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       if ( delta & state & RENDER_COLOURWRITE ) {
+               glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       else if ( delta & ~state & RENDER_COLOURWRITE ) {
+               glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       setState( state, delta, RENDER_ALPHATEST, GL_ALPHA_TEST );
+
+       if ( delta & state & RENDER_COLOURARRAY ) {
+               glEnableClientState( GL_COLOR_ARRAY );
+               GlobalOpenGL_debugAssertNoErrors();
+               debug_colour( "enabling color_array" );
+               g_colorArray_enabled = true;
+       }
+       else if ( delta & ~state & RENDER_COLOURARRAY ) {
+               glDisableClientState( GL_COLOR_ARRAY );
+               glColor4fv( vector4_to_array( self.m_colour ) );
+               debug_colour( "cleaning color_array" );
+               GlobalOpenGL_debugAssertNoErrors();
+               g_colorArray_enabled = false;
+       }
+
+       if ( delta & ~state & RENDER_COLOURCHANGE ) {
+               glColor4fv( vector4_to_array( self.m_colour ) );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       setState( state, delta, RENDER_LINESTIPPLE, GL_LINE_STIPPLE );
+       setState( state, delta, RENDER_LINESMOOTH, GL_LINE_SMOOTH );
+
+       setState( state, delta, RENDER_POLYGONSTIPPLE, GL_POLYGON_STIPPLE );
+       setState( state, delta, RENDER_POLYGONSMOOTH, GL_POLYGON_SMOOTH );
+
+       setState( state, delta, RENDER_FOG, GL_FOG );
+
+       if ( ( state & RENDER_FOG ) != 0 ) {
+               setFogState( self.m_fog );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_fog = self.m_fog;
+       }
+
+       if ( state & RENDER_DEPTHTEST && self.m_depthfunc != current.m_depthfunc ) {
+               glDepthFunc( self.m_depthfunc );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_depthfunc = self.m_depthfunc;
+       }
+
+       if ( state & RENDER_LINESTIPPLE
+                && ( self.m_linestipple_factor != current.m_linestipple_factor
+                         || self.m_linestipple_pattern != current.m_linestipple_pattern ) ) {
+               glLineStipple( self.m_linestipple_factor, self.m_linestipple_pattern );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_linestipple_factor = self.m_linestipple_factor;
+               current.m_linestipple_pattern = self.m_linestipple_pattern;
+       }
+
+
+       if ( state & RENDER_ALPHATEST
+                && ( self.m_alphafunc != current.m_alphafunc
+                         || self.m_alpharef != current.m_alpharef ) ) {
+               glAlphaFunc( self.m_alphafunc, self.m_alpharef );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_alphafunc = self.m_alphafunc;
+               current.m_alpharef = self.m_alpharef;
+       }
+
+       {
+               GLint texture0 = 0;
+               GLint texture1 = 0;
+               GLint texture2 = 0;
+               GLint texture3 = 0;
+               GLint texture4 = 0;
+               GLint texture5 = 0;
+               GLint texture6 = 0;
+               GLint texture7 = 0;
+               //if(state & RENDER_TEXTURE) != 0)
+               {
+                       texture0 = self.m_texture;
+                       texture1 = self.m_texture1;
+                       texture2 = self.m_texture2;
+                       texture3 = self.m_texture3;
+                       texture4 = self.m_texture4;
+                       texture5 = self.m_texture5;
+                       texture6 = self.m_texture6;
+                       texture7 = self.m_texture7;
+               }
+
+               if ( GlobalOpenGL().GL_1_3() ) {
+                       setTextureState( current.m_texture, texture0, GL_TEXTURE0 );
+                       setTextureState( current.m_texture1, texture1, GL_TEXTURE1 );
+                       setTextureState( current.m_texture2, texture2, GL_TEXTURE2 );
+                       setTextureState( current.m_texture3, texture3, GL_TEXTURE3 );
+                       setTextureState( current.m_texture4, texture4, GL_TEXTURE4 );
+                       setTextureState( current.m_texture5, texture5, GL_TEXTURE5 );
+                       setTextureState( current.m_texture6, texture6, GL_TEXTURE6 );
+                       setTextureState( current.m_texture7, texture7, GL_TEXTURE7 );
+               }
+               else
+               {
+                       setTextureState( current.m_texture, texture0 );
+               }
+       }
+
+
+       if ( state & RENDER_TEXTURE && self.m_colour[3] != current.m_colour[3] ) {
+               debug_colour( "setting alpha" );
+               glColor4f( 1,1,1,self.m_colour[3] );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+
+       if ( !( state & RENDER_TEXTURE )
+                && ( self.m_colour[0] != current.m_colour[0]
+                         || self.m_colour[1] != current.m_colour[1]
+                         || self.m_colour[2] != current.m_colour[2]
+                         || self.m_colour[3] != current.m_colour[3] ) ) {
+               glColor4fv( vector4_to_array( self.m_colour ) );
+               debug_colour( "setting non-texture" );
+               GlobalOpenGL_debugAssertNoErrors();
+       }
+       current.m_colour = self.m_colour;
+
+       if ( state & RENDER_BLEND
+                && ( self.m_blend_src != current.m_blend_src || self.m_blend_dst != current.m_blend_dst ) ) {
+               glBlendFunc( self.m_blend_src, self.m_blend_dst );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_blend_src = self.m_blend_src;
+               current.m_blend_dst = self.m_blend_dst;
+       }
+
+       if ( !( state & RENDER_FILL )
+                && self.m_linewidth != current.m_linewidth ) {
+               glLineWidth( self.m_linewidth );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_linewidth = self.m_linewidth;
+       }
+
+       if ( !( state & RENDER_FILL )
+                && self.m_pointsize != current.m_pointsize ) {
+               glPointSize( self.m_pointsize );
+               GlobalOpenGL_debugAssertNoErrors();
+               current.m_pointsize = self.m_pointsize;
+       }
+
+       current.m_state = state;
+
+       GlobalOpenGL_debugAssertNoErrors();
+}
+
+void Renderables_flush( OpenGLStateBucket::Renderables& renderables, OpenGLState& current, unsigned int globalstate, const Vector3& viewer ){
+       const Matrix4* transform = 0;
+       glPushMatrix();
+       for ( OpenGLStateBucket::Renderables::const_iterator i = renderables.begin(); i != renderables.end(); ++i )
+       {
+               //qglLoadMatrixf(i->m_transform);
+               if ( !transform || ( transform != ( *i ).m_transform && !matrix4_affine_equal( *transform, *( *i ).m_transform ) ) ) {
+                       count_transform();
+                       transform = ( *i ).m_transform;
+                       glPopMatrix();
+                       glPushMatrix();
+                       glMultMatrixf( reinterpret_cast<const float*>( transform ) );
+                       glFrontFace( ( ( current.m_state & RENDER_CULLFACE ) != 0 && matrix4_handedness( *transform ) == MATRIX4_RIGHTHANDED ) ? GL_CW : GL_CCW );
+               }
+
+               count_prim();
+
+               if ( current.m_program != 0 && ( *i ).m_light != 0 ) {
+                       const IShader& lightShader = static_cast<OpenGLShader*>( ( *i ).m_light->getShader() )->getShader();
+                       if ( lightShader.firstLayer() != 0 ) {
+                               GLuint attenuation_xy = lightShader.firstLayer()->texture()->texture_number;
+                               GLuint attenuation_z = lightShader.lightFalloffImage() != 0
+                                                                          ? lightShader.lightFalloffImage()->texture_number
+                                                                          : static_cast<OpenGLShader*>( g_defaultPointLight )->getShader().lightFalloffImage()->texture_number;
+
+                               setTextureState( current.m_texture3, attenuation_xy, GL_TEXTURE3 );
+                               glActiveTexture( GL_TEXTURE3 );
+                               glBindTexture( GL_TEXTURE_2D, attenuation_xy );
+                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER );
+                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER );
+
+                               setTextureState( current.m_texture4, attenuation_z, GL_TEXTURE4 );
+                               glActiveTexture( GL_TEXTURE4 );
+                               glBindTexture( GL_TEXTURE_2D, attenuation_z );
+                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER );
+                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+
+
+                               AABB lightBounds( ( *i ).m_light->aabb() );
+
+                               Matrix4 world2light( g_matrix4_identity );
+
+                               if ( ( *i ).m_light->isProjected() ) {
+                                       world2light = ( *i ).m_light->projection();
+                                       matrix4_multiply_by_matrix4( world2light, matrix4_transposed( ( *i ).m_light->rotation() ) );
+                                       matrix4_translate_by_vec3( world2light, vector3_negated( lightBounds.origin ) ); // world->lightBounds
+                               }
+                               if ( !( *i ).m_light->isProjected() ) {
+                                       matrix4_translate_by_vec3( world2light, Vector3( 0.5f, 0.5f, 0.5f ) );
+                                       matrix4_scale_by_vec3( world2light, Vector3( 0.5f, 0.5f, 0.5f ) );
+                                       matrix4_scale_by_vec3( world2light, Vector3( 1.0f / lightBounds.extents.x(), 1.0f / lightBounds.extents.y(), 1.0f / lightBounds.extents.z() ) );
+                                       matrix4_multiply_by_matrix4( world2light, matrix4_transposed( ( *i ).m_light->rotation() ) );
+                                       matrix4_translate_by_vec3( world2light, vector3_negated( lightBounds.origin ) ); // world->lightBounds
+                               }
+
+                               current.m_program->setParameters( viewer, *( *i ).m_transform, lightBounds.origin + ( *i ).m_light->offset(), ( *i ).m_light->colour(), world2light );
+                               debug_string( "set lightBounds parameters" );
+                       }
+               }
+
+               ( *i ).m_renderable->render( current.m_state );
+       }
+       glPopMatrix();
+       renderables.clear();
+}
 
-        glMatrixMode(GL_PROJECTION);
-        glPushMatrix();
-        glLoadMatrixf(reinterpret_cast<const float *>( &g_matrix4_identity ));
+void OpenGLStateBucket::render( OpenGLState& current, unsigned int globalstate, const Vector3& viewer ){
+       if ( ( globalstate & m_state.m_state & RENDER_SCREEN ) != 0 ) {
+               OpenGLState_apply( m_state, current, globalstate );
+               debug_colour( "screen fill" );
 
-        glMatrixMode(GL_MODELVIEW);
-        glPushMatrix();
-        glLoadMatrixf(reinterpret_cast<const float *>( &g_matrix4_identity ));
+               glMatrixMode( GL_PROJECTION );
+               glPushMatrix();
+               glLoadMatrixf( reinterpret_cast<const float*>( &g_matrix4_identity ) );
 
-        glBegin(GL_QUADS);
-        glVertex3f(-1, -1, 0);
-        glVertex3f(1, -1, 0);
-        glVertex3f(1, 1, 0);
-        glVertex3f(-1, 1, 0);
-        glEnd();
+               glMatrixMode( GL_MODELVIEW );
+               glPushMatrix();
+               glLoadMatrixf( reinterpret_cast<const float*>( &g_matrix4_identity ) );
 
-        glMatrixMode(GL_PROJECTION);
-        glPopMatrix();
+               glBegin( GL_QUADS );
+               glVertex3f( -1, -1, 0 );
+               glVertex3f( 1, -1, 0 );
+               glVertex3f( 1, 1, 0 );
+               glVertex3f( -1, 1, 0 );
+               glEnd();
 
-        glMatrixMode(GL_MODELVIEW);
-        glPopMatrix();
-    } else if (!m_renderables.empty()) {
-        OpenGLState_apply(m_state, current, globalstate);
-        Renderables_flush(m_renderables, current, globalstate, viewer);
-    }
+               glMatrixMode( GL_PROJECTION );
+               glPopMatrix();
+
+               glMatrixMode( GL_MODELVIEW );
+               glPopMatrix();
+       }
+       else if ( !m_renderables.empty() ) {
+               OpenGLState_apply( m_state, current, globalstate );
+               Renderables_flush( m_renderables, current, globalstate, viewer );
+       }
 }
 
 
-class OpenGLStateMap : public OpenGLStateLibrary {
-    typedef std::map<CopiedString, OpenGLState> States;
-    States m_states;
+class OpenGLStateMap : public OpenGLStateLibrary
+{
+typedef std::map<CopiedString, OpenGLState> States;
+States m_states;
 public:
-    ~OpenGLStateMap()
-    {
-        ASSERT_MESSAGE(m_states.empty(), "OpenGLStateMap::~OpenGLStateMap: not empty");
-    }
-
-    typedef States::iterator iterator;
-
-    iterator begin()
-    {
-        return m_states.begin();
-    }
-
-    iterator end()
-    {
-        return m_states.end();
-    }
-
-    void getDefaultState(OpenGLState &state) const
-    {
-        OpenGLState_constructDefault(state);
-    }
-
-    void insert(const char *name, const OpenGLState &state)
-    {
-        bool inserted = m_states.insert(States::value_type(name, state)).second;
-        ASSERT_MESSAGE(inserted, "OpenGLStateMap::insert: " << name << " already exists");
-    }
-
-    void erase(const char *name)
-    {
-        std::size_t count = m_states.erase(name);
-        ASSERT_MESSAGE(count == 1, "OpenGLStateMap::erase: " << name << " does not exist");
-    }
-
-    iterator find(const char *name)
-    {
-        return m_states.find(name);
-    }
+~OpenGLStateMap(){
+       ASSERT_MESSAGE( m_states.empty(), "OpenGLStateMap::~OpenGLStateMap: not empty" );
+}
+
+typedef States::iterator iterator;
+
+iterator begin(){
+       return m_states.begin();
+}
+
+iterator end(){
+       return m_states.end();
+}
+
+void getDefaultState( OpenGLState& state ) const {
+       OpenGLState_constructDefault( state );
+}
+
+void insert( const char* name, const OpenGLState& state ){
+       bool inserted = m_states.insert( States::value_type( name, state ) ).second;
+       ASSERT_MESSAGE( inserted, "OpenGLStateMap::insert: " << name << " already exists" );
+}
+
+void erase( const char* name ){
+       std::size_t count = m_states.erase( name );
+       ASSERT_MESSAGE( count == 1, "OpenGLStateMap::erase: " << name << " does not exist" );
+}
+
+iterator find( const char* name ){
+       return m_states.find( name );
+}
 };
 
-OpenGLStateMap *g_openglStates = 0;
+OpenGLStateMapg_openglStates = 0;
 
-inline GLenum convertBlendFactor(BlendFactor factor)
-{
-    switch (factor) {
-        case BLEND_ZERO:
-            return GL_ZERO;
-        case BLEND_ONE:
-            return GL_ONE;
-        case BLEND_SRC_COLOUR:
-            return GL_SRC_COLOR;
-        case BLEND_ONE_MINUS_SRC_COLOUR:
-            return GL_ONE_MINUS_SRC_COLOR;
-        case BLEND_SRC_ALPHA:
-            return GL_SRC_ALPHA;
-        case BLEND_ONE_MINUS_SRC_ALPHA:
-            return GL_ONE_MINUS_SRC_ALPHA;
-        case BLEND_DST_COLOUR:
-            return GL_DST_COLOR;
-        case BLEND_ONE_MINUS_DST_COLOUR:
-            return GL_ONE_MINUS_DST_COLOR;
-        case BLEND_DST_ALPHA:
-            return GL_DST_ALPHA;
-        case BLEND_ONE_MINUS_DST_ALPHA:
-            return GL_ONE_MINUS_DST_ALPHA;
-        case BLEND_SRC_ALPHA_SATURATE:
-            return GL_SRC_ALPHA_SATURATE;
-    }
-    return GL_ZERO;
+inline GLenum convertBlendFactor( BlendFactor factor ){
+       switch ( factor )
+       {
+       case BLEND_ZERO:
+               return GL_ZERO;
+       case BLEND_ONE:
+               return GL_ONE;
+       case BLEND_SRC_COLOUR:
+               return GL_SRC_COLOR;
+       case BLEND_ONE_MINUS_SRC_COLOUR:
+               return GL_ONE_MINUS_SRC_COLOR;
+       case BLEND_SRC_ALPHA:
+               return GL_SRC_ALPHA;
+       case BLEND_ONE_MINUS_SRC_ALPHA:
+               return GL_ONE_MINUS_SRC_ALPHA;
+       case BLEND_DST_COLOUR:
+               return GL_DST_COLOR;
+       case BLEND_ONE_MINUS_DST_COLOUR:
+               return GL_ONE_MINUS_DST_COLOR;
+       case BLEND_DST_ALPHA:
+               return GL_DST_ALPHA;
+       case BLEND_ONE_MINUS_DST_ALPHA:
+               return GL_ONE_MINUS_DST_ALPHA;
+       case BLEND_SRC_ALPHA_SATURATE:
+               return GL_SRC_ALPHA_SATURATE;
+       }
+       return GL_ZERO;
 }
 
 /// \todo Define special-case shaders in a data file.
-void OpenGLShader::construct(const char *name)
-{
-    OpenGLState &state = appendDefaultPass();
-    switch (name[0]) {
-        case '(':
-            sscanf(name, "(%g %g %g)", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2]);
-            state.m_colour[3] = 1.0f;
-            state.m_state = RENDER_FILL | RENDER_LIGHTING | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_COLOURWRITE |
-                            RENDER_DEPTHWRITE;
-            state.m_sort = OpenGLState::eSortFullbright;
-            break;
-
-        case '[':
-            sscanf(name, "[%g %g %g]", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2]);
-            state.m_colour[3] = 0.5f;
-            state.m_state = RENDER_FILL | RENDER_LIGHTING | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_COLOURWRITE |
-                            RENDER_DEPTHWRITE | RENDER_BLEND;
-            state.m_sort = OpenGLState::eSortTranslucent;
-            break;
-
-        case '<':
-            sscanf(name, "<%g %g %g>", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2]);
-            state.m_colour[3] = 1;
-            state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-            state.m_sort = OpenGLState::eSortFullbright;
-            state.m_depthfunc = GL_LESS;
-            state.m_linewidth = 1;
-            state.m_pointsize = 1;
-            break;
-
-        case '$': {
-            OpenGLStateMap::iterator i = g_openglStates->find(name);
-            if (i != g_openglStates->end()) {
-                state = (*i).second;
-                break;
-            }
-        }
-            if (string_equal(name + 1, "POINT")) {
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortControlFirst;
-                state.m_pointsize = 4;
-            } else if (string_equal(name + 1, "SELPOINT")) {
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortControlFirst + 1;
-                state.m_pointsize = 4;
-            } else if (string_equal(name + 1, "BIGPOINT")) {
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortControlFirst;
-                state.m_pointsize = 6;
-            } else if (string_equal(name + 1, "PIVOT")) {
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHTEST | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortGUI1;
-                state.m_linewidth = 2;
-                state.m_depthfunc = GL_LEQUAL;
-
-                OpenGLState &hiddenLine = appendDefaultPass();
-                hiddenLine.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHTEST | RENDER_LINESTIPPLE;
-                hiddenLine.m_sort = OpenGLState::eSortGUI0;
-                hiddenLine.m_linewidth = 2;
-                hiddenLine.m_depthfunc = GL_GREATER;
-            } else if (string_equal(name + 1, "LATTICE")) {
-                state.m_colour[0] = 1;
-                state.m_colour[1] = 0.5;
-                state.m_colour[2] = 0;
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortControlFirst;
-            } else if (string_equal(name + 1, "WIREFRAME")) {
-                state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortFullbright;
-            } else if (string_equal(name + 1, "CAM_HIGHLIGHT")) {
-                state.m_colour[0] = 1;
-                state.m_colour[1] = 0;
-                state.m_colour[2] = 0;
-                state.m_colour[3] = 0.3f;
-                state.m_state = RENDER_FILL | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_BLEND | RENDER_COLOURWRITE |
-                                RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortHighlight;
-                state.m_depthfunc = GL_LEQUAL;
-            } else if (string_equal(name + 1, "CAM_OVERLAY")) {
+void OpenGLShader::construct( const char* name ){
+       OpenGLState& state = appendDefaultPass();
+       switch ( name[0] )
+       {
+       case '(':
+               sscanf( name, "(%g %g %g)", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2] );
+               state.m_colour[3] = 1.0f;
+               state.m_state = RENDER_FILL | RENDER_LIGHTING | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+               state.m_sort = OpenGLState::eSortFullbright;
+               break;
+
+       case '[':
+               sscanf( name, "[%g %g %g]", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2] );
+               state.m_colour[3] = 0.5f;
+               state.m_state = RENDER_FILL | RENDER_LIGHTING | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
+               state.m_sort = OpenGLState::eSortTranslucent;
+               break;
+
+       case '<':
+               sscanf( name, "<%g %g %g>", &state.m_colour[0], &state.m_colour[1], &state.m_colour[2] );
+               state.m_colour[3] = 1;
+               state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+               state.m_sort = OpenGLState::eSortFullbright;
+               state.m_depthfunc = GL_LESS;
+               state.m_linewidth = 1;
+               state.m_pointsize = 1;
+               break;
+
+       case '$':
+       {
+               OpenGLStateMap::iterator i = g_openglStates->find( name );
+               if ( i != g_openglStates->end() ) {
+                       state = ( *i ).second;
+                       break;
+               }
+       }
+               if ( string_equal( name + 1, "POINT" ) ) {
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortControlFirst;
+                       state.m_pointsize = 4;
+               }
+               else if ( string_equal( name + 1, "SELPOINT" ) ) {
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortControlFirst + 1;
+                       state.m_pointsize = 4;
+               }
+               else if ( string_equal( name + 1, "BIGPOINT" ) ) {
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortControlFirst;
+                       state.m_pointsize = 6;
+               }
+               else if ( string_equal( name + 1, "PIVOT" ) ) {
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHTEST | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortGUI1;
+                       state.m_linewidth = 2;
+                       state.m_depthfunc = GL_LEQUAL;
+
+                       OpenGLState& hiddenLine = appendDefaultPass();
+                       hiddenLine.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHTEST | RENDER_LINESTIPPLE;
+                       hiddenLine.m_sort = OpenGLState::eSortGUI0;
+                       hiddenLine.m_linewidth = 2;
+                       hiddenLine.m_depthfunc = GL_GREATER;
+               }
+               else if ( string_equal( name + 1, "LATTICE" ) ) {
+                       state.m_colour[0] = 1;
+                       state.m_colour[1] = 0.5;
+                       state.m_colour[2] = 0;
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortControlFirst;
+               }
+               else if ( string_equal( name + 1, "WIREFRAME" ) ) {
+                       state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortFullbright;
+               }
+               else if ( string_equal( name + 1, "CAM_HIGHLIGHT" ) ) {
+                       state.m_colour[0] = 1;
+                       state.m_colour[1] = 0;
+                       state.m_colour[2] = 0;
+                       state.m_colour[3] = 0.3f;
+                       state.m_state = RENDER_FILL | RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortHighlight;
+                       state.m_depthfunc = GL_LEQUAL;
+               }
+               else if ( string_equal( name + 1, "CAM_OVERLAY" ) ) {
 #if 0
-                                                                                                                                        state.m_state = RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_state = RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
                        state.m_sort = OpenGLState::eSortOverlayFirst;
 #else
-                state.m_state =
-                        RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_OFFSETLINE;
-                state.m_sort = OpenGLState::eSortOverlayFirst + 1;
-                state.m_depthfunc = GL_LEQUAL;
-
-                OpenGLState &hiddenLine = appendDefaultPass();
-                hiddenLine.m_colour[0] = 0.75;
-                hiddenLine.m_colour[1] = 0.75;
-                hiddenLine.m_colour[2] = 0.75;
-                hiddenLine.m_colour[3] = 1;
-                hiddenLine.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_OFFSETLINE |
-                                     RENDER_LINESTIPPLE;
-                hiddenLine.m_sort = OpenGLState::eSortOverlayFirst;
-                hiddenLine.m_depthfunc = GL_GREATER;
-                hiddenLine.m_linestipple_factor = 2;
+                       state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_OFFSETLINE;
+                       state.m_sort = OpenGLState::eSortOverlayFirst + 1;
+                       state.m_depthfunc = GL_LEQUAL;
+
+                       OpenGLState& hiddenLine = appendDefaultPass();
+                       hiddenLine.m_colour[0] = 0.75;
+                       hiddenLine.m_colour[1] = 0.75;
+                       hiddenLine.m_colour[2] = 0.75;
+                       hiddenLine.m_colour[3] = 1;
+                       hiddenLine.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_OFFSETLINE | RENDER_LINESTIPPLE;
+                       hiddenLine.m_sort = OpenGLState::eSortOverlayFirst;
+                       hiddenLine.m_depthfunc = GL_GREATER;
+                       hiddenLine.m_linestipple_factor = 2;
 #endif
-            } else if (string_equal(name + 1, "XY_OVERLAY")) {
-                state.m_colour[0] = g_xywindow_globals.color_selbrushes[0];
-                state.m_colour[1] = g_xywindow_globals.color_selbrushes[1];
-                state.m_colour[2] = g_xywindow_globals.color_selbrushes[2];
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_COLOURWRITE | RENDER_LINESTIPPLE;
-                state.m_sort = OpenGLState::eSortOverlayFirst;
-                state.m_linewidth = 2;
-                state.m_linestipple_factor = 3;
-            } else if (string_equal(name + 1, "DEBUG_CLIPPED")) {
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortLast;
-            } else if (string_equal(name + 1, "POINTFILE")) {
-                state.m_colour[0] = 1;
-                state.m_colour[1] = 0;
-                state.m_colour[2] = 0;
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortFullbright;
-                state.m_linewidth = 4;
-            } else if (string_equal(name + 1, "LIGHT_SPHERE")) {
-                state.m_colour[0] = .15f * .95f;
-                state.m_colour[1] = .15f * .95f;
-                state.m_colour[2] = .15f * .95f;
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_BLEND | RENDER_FILL | RENDER_COLOURWRITE |
-                                RENDER_DEPTHWRITE;
-                state.m_blend_src = GL_ONE;
-                state.m_blend_dst = GL_ONE;
-                state.m_sort = OpenGLState::eSortTranslucent;
-            } else if (string_equal(name + 1, "Q3MAP2_LIGHT_SPHERE")) {
-                state.m_colour[0] = .05f;
-                state.m_colour[1] = .05f;
-                state.m_colour[2] = .05f;
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_BLEND | RENDER_FILL;
-                state.m_blend_src = GL_ONE;
-                state.m_blend_dst = GL_ONE;
-                state.m_sort = OpenGLState::eSortTranslucent;
-            } else if (string_equal(name + 1, "WIRE_OVERLAY")) {
+               }
+               else if ( string_equal( name + 1, "XY_OVERLAY" ) ) {
+                       state.m_colour[0] = g_xywindow_globals.color_selbrushes[0];
+                       state.m_colour[1] = g_xywindow_globals.color_selbrushes[1];
+                       state.m_colour[2] = g_xywindow_globals.color_selbrushes[2];
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_COLOURWRITE | RENDER_LINESTIPPLE;
+                       state.m_sort = OpenGLState::eSortOverlayFirst;
+                       state.m_linewidth = 2;
+                       state.m_linestipple_factor = 3;
+               }
+               else if ( string_equal( name + 1, "DEBUG_CLIPPED" ) ) {
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortLast;
+               }
+               else if ( string_equal( name + 1, "POINTFILE" ) ) {
+                       state.m_colour[0] = 1;
+                       state.m_colour[1] = 0;
+                       state.m_colour[2] = 0;
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortFullbright;
+                       state.m_linewidth = 4;
+               }
+               else if ( string_equal( name + 1, "LIGHT_SPHERE" ) ) {
+                       state.m_colour[0] = .15f * .95f;
+                       state.m_colour[1] = .15f * .95f;
+                       state.m_colour[2] = .15f * .95f;
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_BLEND | RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_blend_src = GL_ONE;
+                       state.m_blend_dst = GL_ONE;
+                       state.m_sort = OpenGLState::eSortTranslucent;
+               }
+               else if ( string_equal( name + 1, "Q3MAP2_LIGHT_SPHERE" ) ) {
+                       state.m_colour[0] = .05f;
+                       state.m_colour[1] = .05f;
+                       state.m_colour[2] = .05f;
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_BLEND | RENDER_FILL;
+                       state.m_blend_src = GL_ONE;
+                       state.m_blend_dst = GL_ONE;
+                       state.m_sort = OpenGLState::eSortTranslucent;
+               }
+               else if ( string_equal( name + 1, "WIRE_OVERLAY" ) ) {
 #if 0
-                                                                                                                                        state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
                        state.m_sort = OpenGLState::eSortOverlayFirst;
 #else
-                state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST |
-                                RENDER_OVERRIDE;
-                state.m_sort = OpenGLState::eSortGUI1;
-                state.m_depthfunc = GL_LEQUAL;
-
-                OpenGLState &hiddenLine = appendDefaultPass();
-                hiddenLine.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST |
-                                     RENDER_OVERRIDE | RENDER_LINESTIPPLE;
-                hiddenLine.m_sort = OpenGLState::eSortGUI0;
-                hiddenLine.m_depthfunc = GL_GREATER;
+                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
+                       state.m_sort = OpenGLState::eSortGUI1;
+                       state.m_depthfunc = GL_LEQUAL;
+
+                       OpenGLState& hiddenLine = appendDefaultPass();
+                       hiddenLine.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE | RENDER_LINESTIPPLE;
+                       hiddenLine.m_sort = OpenGLState::eSortGUI0;
+                       hiddenLine.m_depthfunc = GL_GREATER;
 #endif
-            } else if (string_equal(name + 1, "FLATSHADE_OVERLAY")) {
-                state.m_state = RENDER_CULLFACE | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED | RENDER_COLOURARRAY |
-                                RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST |
-                                RENDER_OVERRIDE;
-                state.m_sort = OpenGLState::eSortGUI1;
-                state.m_depthfunc = GL_LEQUAL;
-
-                OpenGLState &hiddenLine = appendDefaultPass();
-                hiddenLine.m_state =
-                        RENDER_CULLFACE | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED | RENDER_COLOURARRAY |
-                        RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE |
-                        RENDER_POLYGONSTIPPLE;
-                hiddenLine.m_sort = OpenGLState::eSortGUI0;
-                hiddenLine.m_depthfunc = GL_GREATER;
-            } else if (string_equal(name + 1, "CLIPPER_OVERLAY")) {
-                state.m_colour[0] = g_xywindow_globals.color_clipper[0];
-                state.m_colour[1] = g_xywindow_globals.color_clipper[1];
-                state.m_colour[2] = g_xywindow_globals.color_clipper[2];
-                state.m_colour[3] = 1;
-                state.m_state =
-                        RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_FILL | RENDER_POLYGONSTIPPLE;
-                state.m_sort = OpenGLState::eSortOverlayFirst;
-            } else if (string_equal(name + 1, "OVERBRIGHT")) {
-                const float lightScale = 2;
-                state.m_colour[0] = lightScale * 0.5f;
-                state.m_colour[1] = lightScale * 0.5f;
-                state.m_colour[2] = lightScale * 0.5f;
-                state.m_colour[3] = 0.5;
-                state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_SCREEN;
-                state.m_sort = OpenGLState::eSortOverbrighten;
-                state.m_blend_src = GL_DST_COLOR;
-                state.m_blend_dst = GL_SRC_COLOR;
-            } else {
-                // default to something recognisable.. =)
-                ERROR_MESSAGE("hardcoded renderstate not found");
-                state.m_colour[0] = 1;
-                state.m_colour[1] = 0;
-                state.m_colour[2] = 1;
-                state.m_colour[3] = 1;
-                state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                state.m_sort = OpenGLState::eSortFirst;
-            }
-            break;
-        default:
-            // construction from IShader
-            m_shader = QERApp_Shader_ForName(name);
-
-            if (g_ShaderCache->lightingSupported() && g_ShaderCache->lightingEnabled() && m_shader->getBump() != 0 &&
-                m_shader->getBump()->texture_number != 0) { // is a bump shader
-                state.m_state = RENDER_FILL | RENDER_CULLFACE | RENDER_TEXTURE | RENDER_DEPTHTEST | RENDER_DEPTHWRITE |
-                                RENDER_COLOURWRITE | RENDER_PROGRAM;
-                state.m_colour[0] = 0;
-                state.m_colour[1] = 0;
-                state.m_colour[2] = 0;
-                state.m_colour[3] = 1;
-                state.m_sort = OpenGLState::eSortOpaque;
-
-                if (g_ShaderCache->useShaderLanguage()) {
-                    state.m_program = &g_depthFillGLSL;
-                } else {
-                    state.m_program = &g_depthFillARB;
-                }
-
-                OpenGLState &bumpPass = appendDefaultPass();
-                bumpPass.m_texture = m_shader->getDiffuse()->texture_number;
-                bumpPass.m_texture1 = m_shader->getBump()->texture_number;
-                bumpPass.m_texture2 = m_shader->getSpecular()->texture_number;
-
-                bumpPass.m_state =
-                        RENDER_BLEND | RENDER_FILL | RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE |
-                        RENDER_SMOOTH | RENDER_BUMP | RENDER_PROGRAM;
-
-                if (g_ShaderCache->useShaderLanguage()) {
-                    bumpPass.m_state |= RENDER_LIGHTING;
-                    bumpPass.m_program = &g_bumpGLSL;
-                } else {
-                    bumpPass.m_program = &g_bumpARB;
-                }
-
-                bumpPass.m_depthfunc = GL_LEQUAL;
-                bumpPass.m_sort = OpenGLState::eSortMultiFirst;
-                bumpPass.m_blend_src = GL_ONE;
-                bumpPass.m_blend_dst = GL_ONE;
-            } else {
-                state.m_texture = m_shader->getTexture()->texture_number;
-
-                state.m_state = RENDER_FILL | RENDER_TEXTURE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_LIGHTING |
-                                RENDER_SMOOTH;
-                if ((m_shader->getFlags() & QER_CULL) != 0) {
-                    if (m_shader->getCull() == IShader::eCullBack) {
-                        state.m_state |= RENDER_CULLFACE;
-                    }
-                } else {
-                    state.m_state |= RENDER_CULLFACE;
-                }
-                if ((m_shader->getFlags() & QER_ALPHATEST) != 0) {
-                    state.m_state |= RENDER_ALPHATEST;
-                    IShader::EAlphaFunc alphafunc;
-                    m_shader->getAlphaFunc(&alphafunc, &state.m_alpharef);
-                    switch (alphafunc) {
-                        case IShader::eAlways:
-                            state.m_alphafunc = GL_ALWAYS;
-                            break;
-                        case IShader::eEqual:
-                            state.m_alphafunc = GL_EQUAL;
-                            break;
-                        case IShader::eLess:
-                            state.m_alphafunc = GL_LESS;
-                            break;
-                        case IShader::eGreater:
-                            state.m_alphafunc = GL_GREATER;
-                            break;
-                        case IShader::eLEqual:
-                            state.m_alphafunc = GL_LEQUAL;
-                            break;
-                        case IShader::eGEqual:
-                            state.m_alphafunc = GL_GEQUAL;
-                            break;
-                    }
-                }
-                reinterpret_cast<Vector3 &>( state.m_colour ) = m_shader->getTexture()->color;
-                state.m_colour[3] = 1.0f;
-
-                if ((m_shader->getFlags() & QER_TRANS) != 0) {
-                    state.m_state |= RENDER_BLEND;
-                    state.m_colour[3] = m_shader->getTrans();
-                    state.m_sort = OpenGLState::eSortTranslucent;
-                    BlendFunc blendFunc = m_shader->getBlendFunc();
-                    state.m_blend_src = convertBlendFactor(blendFunc.m_src);
-                    state.m_blend_dst = convertBlendFactor(blendFunc.m_dst);
-                    if (state.m_blend_src == GL_SRC_ALPHA || state.m_blend_dst == GL_SRC_ALPHA) {
-                        state.m_state |= RENDER_DEPTHWRITE;
-                    }
-                } else {
-                    state.m_state |= RENDER_DEPTHWRITE;
-                    state.m_sort = OpenGLState::eSortFullbright;
-                }
-            }
-    }
+               }
+               else if ( string_equal( name + 1, "FLATSHADE_OVERLAY" ) ) {
+                       state.m_state = RENDER_CULLFACE | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED | RENDER_COLOURARRAY | RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
+                       state.m_sort = OpenGLState::eSortGUI1;
+                       state.m_depthfunc = GL_LEQUAL;
+
+                       OpenGLState& hiddenLine = appendDefaultPass();
+                       hiddenLine.m_state = RENDER_CULLFACE | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED | RENDER_COLOURARRAY | RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE | RENDER_POLYGONSTIPPLE;
+                       hiddenLine.m_sort = OpenGLState::eSortGUI0;
+                       hiddenLine.m_depthfunc = GL_GREATER;
+               }
+               else if ( string_equal( name + 1, "CLIPPER_OVERLAY" ) ) {
+                       state.m_colour[0] = g_xywindow_globals.color_clipper[0];
+                       state.m_colour[1] = g_xywindow_globals.color_clipper[1];
+                       state.m_colour[2] = g_xywindow_globals.color_clipper[2];
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_FILL | RENDER_POLYGONSTIPPLE;
+                       state.m_sort = OpenGLState::eSortOverlayFirst;
+               }
+               else if ( string_equal( name + 1, "OVERBRIGHT" ) ) {
+                       const float lightScale = 2;
+                       state.m_colour[0] = lightScale * 0.5f;
+                       state.m_colour[1] = lightScale * 0.5f;
+                       state.m_colour[2] = lightScale * 0.5f;
+                       state.m_colour[3] = 0.5;
+                       state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_SCREEN;
+                       state.m_sort = OpenGLState::eSortOverbrighten;
+                       state.m_blend_src = GL_DST_COLOR;
+                       state.m_blend_dst = GL_SRC_COLOR;
+               }
+               else
+               {
+                       // default to something recognisable.. =)
+                       ERROR_MESSAGE( "hardcoded renderstate not found" );
+                       state.m_colour[0] = 1;
+                       state.m_colour[1] = 0;
+                       state.m_colour[2] = 1;
+                       state.m_colour[3] = 1;
+                       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+                       state.m_sort = OpenGLState::eSortFirst;
+               }
+               break;
+       default:
+               // construction from IShader
+               m_shader = QERApp_Shader_ForName( name );
+
+               if ( g_ShaderCache->lightingSupported() && g_ShaderCache->lightingEnabled() && m_shader->getBump() != 0 && m_shader->getBump()->texture_number != 0 ) { // is a bump shader
+                       state.m_state = RENDER_FILL | RENDER_CULLFACE | RENDER_TEXTURE | RENDER_DEPTHTEST | RENDER_DEPTHWRITE | RENDER_COLOURWRITE | RENDER_PROGRAM;
+                       state.m_colour[0] = 0;
+                       state.m_colour[1] = 0;
+                       state.m_colour[2] = 0;
+                       state.m_colour[3] = 1;
+                       state.m_sort = OpenGLState::eSortOpaque;
+
+                       if ( g_ShaderCache->useShaderLanguage() ) {
+                               state.m_program = &g_depthFillGLSL;
+                       }
+                       else
+                       {
+                               state.m_program = &g_depthFillARB;
+                       }
+
+                       OpenGLState& bumpPass = appendDefaultPass();
+                       bumpPass.m_texture = m_shader->getDiffuse()->texture_number;
+                       bumpPass.m_texture1 = m_shader->getBump()->texture_number;
+                       bumpPass.m_texture2 = m_shader->getSpecular()->texture_number;
+
+                       bumpPass.m_state = RENDER_BLEND | RENDER_FILL | RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_SMOOTH | RENDER_BUMP | RENDER_PROGRAM;
+
+                       if ( g_ShaderCache->useShaderLanguage() ) {
+                               bumpPass.m_state |= RENDER_LIGHTING;
+                               bumpPass.m_program = &g_bumpGLSL;
+                       }
+                       else
+                       {
+                               bumpPass.m_program = &g_bumpARB;
+                       }
+
+                       bumpPass.m_depthfunc = GL_LEQUAL;
+                       bumpPass.m_sort = OpenGLState::eSortMultiFirst;
+                       bumpPass.m_blend_src = GL_ONE;
+                       bumpPass.m_blend_dst = GL_ONE;
+               }
+               else
+               {
+                       state.m_texture = m_shader->getTexture()->texture_number;
+
+                       state.m_state = RENDER_FILL | RENDER_TEXTURE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_LIGHTING | RENDER_SMOOTH;
+                       if ( ( m_shader->getFlags() & QER_CULL ) != 0 ) {
+                               if ( m_shader->getCull() == IShader::eCullBack ) {
+                                       state.m_state |= RENDER_CULLFACE;
+                               }
+                       }
+                       else
+                       {
+                               state.m_state |= RENDER_CULLFACE;
+                       }
+                       if ( ( m_shader->getFlags() & QER_ALPHATEST ) != 0 ) {
+                               state.m_state |= RENDER_ALPHATEST;
+                               IShader::EAlphaFunc alphafunc;
+                               m_shader->getAlphaFunc( &alphafunc, &state.m_alpharef );
+                               switch ( alphafunc )
+                               {
+                               case IShader::eAlways:
+                                       state.m_alphafunc = GL_ALWAYS;
+                                       break;
+                               case IShader::eEqual:
+                                       state.m_alphafunc = GL_EQUAL;
+                                       break;
+                               case IShader::eLess:
+                                       state.m_alphafunc = GL_LESS;
+                                       break;
+                               case IShader::eGreater:
+                                       state.m_alphafunc = GL_GREATER;
+                                       break;
+                               case IShader::eLEqual:
+                                       state.m_alphafunc = GL_LEQUAL;
+                                       break;
+                               case IShader::eGEqual:
+                                       state.m_alphafunc = GL_GEQUAL;
+                                       break;
+                               }
+                       }
+                       reinterpret_cast<Vector3&>( state.m_colour ) = m_shader->getTexture()->color;
+                       state.m_colour[3] = 1.0f;
+
+                       if ( ( m_shader->getFlags() & QER_TRANS ) != 0 ) {
+                               state.m_state |= RENDER_BLEND;
+                               state.m_colour[3] = m_shader->getTrans();
+                               state.m_sort = OpenGLState::eSortTranslucent;
+                               BlendFunc blendFunc = m_shader->getBlendFunc();
+                               state.m_blend_src = convertBlendFactor( blendFunc.m_src );
+                               state.m_blend_dst = convertBlendFactor( blendFunc.m_dst );
+                               if ( state.m_blend_src == GL_SRC_ALPHA || state.m_blend_dst == GL_SRC_ALPHA ) {
+                                       state.m_state |= RENDER_DEPTHWRITE;
+                               }
+                       }
+                       else
+                       {
+                               state.m_state |= RENDER_DEPTHWRITE;
+                               state.m_sort = OpenGLState::eSortFullbright;
+                       }
+               }
+       }
 }
 
 
 #include "modulesystem/singletonmodule.h"
 #include "modulesystem/moduleregistry.h"
 
-class OpenGLStateLibraryAPI {
-    OpenGLStateMap m_stateMap;
+class OpenGLStateLibraryAPI
+{
+OpenGLStateMap m_stateMap;
 public:
-    typedef OpenGLStateLibrary Type;
+typedef OpenGLStateLibrary Type;
 
-    STRING_CONSTANT(Name, "*");
+STRING_CONSTANT( Name, "*" );
 
-    OpenGLStateLibraryAPI()
-    {
-        g_openglStates = &m_stateMap;
-    }
+OpenGLStateLibraryAPI(){
+       g_openglStates = &m_stateMap;
+}
 
-    ~OpenGLStateLibraryAPI()
-    {
-        g_openglStates = 0;
-    }
+~OpenGLStateLibraryAPI(){
+       g_openglStates = 0;
+}
 
-    OpenGLStateLibrary *getTable()
-    {
-        return &m_stateMap;
-    }
+OpenGLStateLibrary* getTable(){
+       return &m_stateMap;
+}
 };
 
 typedef SingletonModule<OpenGLStateLibraryAPI> OpenGLStateLibraryModule;
 typedef Static<OpenGLStateLibraryModule> StaticOpenGLStateLibraryModule;
-StaticRegisterModule staticRegisterOpenGLStateLibrary(StaticOpenGLStateLibraryModule::instance());
+StaticRegisterModule staticRegisterOpenGLStateLibrary( StaticOpenGLStateLibraryModule::instance() );
 
-class ShaderCacheDependencies
-        : public GlobalShadersModuleRef, public GlobalTexturesModuleRef, public GlobalOpenGLStateLibraryModuleRef {
+class ShaderCacheDependencies : public GlobalShadersModuleRef, public GlobalTexturesModuleRef, public GlobalOpenGLStateLibraryModuleRef
+{
 public:
-    ShaderCacheDependencies() :
-            GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))
-    {
-    }
+ShaderCacheDependencies() :
+       GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){
+}
 };
 
-class ShaderCacheAPI {
-    ShaderCache *m_shaderCache;
+class ShaderCacheAPI
+{
+ShaderCache* m_shaderCache;
 public:
-    typedef ShaderCache Type;
+typedef ShaderCache Type;
 
-    STRING_CONSTANT(Name, "*");
+STRING_CONSTANT( Name, "*" );
 
-    ShaderCacheAPI()
-    {
-        ShaderCache_Construct();
+ShaderCacheAPI(){
+       ShaderCache_Construct();
 
-        m_shaderCache = GetShaderCache();
-    }
+       m_shaderCache = GetShaderCache();
+}
 
-    ~ShaderCacheAPI()
-    {
-        ShaderCache_Destroy();
-    }
+~ShaderCacheAPI(){
+       ShaderCache_Destroy();
+}
 
-    ShaderCache *getTable()
-    {
-        return m_shaderCache;
-    }
+ShaderCache* getTable(){
+       return m_shaderCache;
+}
 };
 
 typedef SingletonModule<ShaderCacheAPI, ShaderCacheDependencies> ShaderCacheModule;
 typedef Static<ShaderCacheModule> StaticShaderCacheModule;
-StaticRegisterModule staticRegisterShaderCache(StaticShaderCacheModule::instance());
+StaticRegisterModule staticRegisterShaderCache( StaticShaderCacheModule::instance() );
index 51903700b9ebc55676e7f3c1d0b0e450fb5e293c..87094456636620ff9c038cbf2d29ab9f6163a25e 100644 (file)
@@ -31,7 +31,7 @@
 
 #include "debugging/debugging.h"
 #include "warnings.h"
+
 #include "defaults.h"
 #include "ifilesystem.h"
 #include "iundo.h"
 #include "shaders.h"
 #include "commands.h"
 
-bool TextureBrowser_showWads()
-{
-    return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+bool TextureBrowser_showWads(){
+       return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
 }
 
-void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
 
-bool string_equal_start(const char *string, StringRange start)
-{
-    return string_equal_n(string, start.first, start.last - start.first);
+bool string_equal_start( const char* string, StringRange start ){
+       return string_equal_n( string, start.first, start.last - start.first );
 }
 
 typedef std::set<CopiedString> TextureGroups;
 
-void TextureGroups_addWad(TextureGroups &groups, const char *archive)
-{
-    if (extension_equal(path_get_extension(archive), "wad")) {
+void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
+       if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
 #if 1
-        groups.insert(archive);
+               groups.insert( archive );
 #else
-                                                                                                                                CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+               CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
                groups.insert( archiveBaseName );
 #endif
-    }
+       }
 }
 
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
 
-namespace {
-    bool g_TextureBrowser_shaderlistOnly = false;
-    bool g_TextureBrowser_fixedSize = true;
-    bool g_TextureBrowser_filterMissing = false;
-    bool g_TextureBrowser_filterFallback = true;
-    bool g_TextureBrowser_enableAlpha = true;
+namespace
+{
+bool g_TextureBrowser_shaderlistOnly = false;
+bool g_TextureBrowser_fixedSize = true;
+bool g_TextureBrowser_filterMissing = false;
+bool g_TextureBrowser_filterFallback = true;
+bool g_TextureBrowser_enableAlpha = true;
 }
 
 CopiedString g_notex;
 CopiedString g_shadernotex;
 
-bool isMissing(const char *name);
+bool isMissing(const charname);
 
-bool isNotex(const char *name);
+bool isNotex(const charname);
 
-bool isMissing(const char *name)
-{
-    if (string_equal(g_notex.c_str(), name)) {
-        return true;
-    }
-    if (string_equal(g_shadernotex.c_str(), name)) {
-        return true;
-    }
-    return false;
+bool isMissing(const char* name){
+       if ( string_equal( g_notex.c_str(), name ) ) {
+               return true;
+       }
+       if ( string_equal( g_shadernotex.c_str(), name ) ) {
+               return true;
+       }
+       return false;
 }
 
-bool isNotex(const char *name)
-{
-    if (string_equal_suffix(name, "/" DEFAULT_NOTEX_BASENAME)) {
-        return true;
-    }
-    if (string_equal_suffix(name, "/" DEFAULT_SHADERNOTEX_BASENAME)) {
-        return true;
-    }
-    return false;
+bool isNotex(const char* name){
+       if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
+               return true;
+       }
+       if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
+               return true;
+       }
+       return false;
 }
 
-void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
-{
-    const char *texture = path_make_relative(shaderName, "textures/");
+void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
+       const char* texture = path_make_relative( shaderName, "textures/" );
 
-    // hide notex / shadernotex images
-    if (g_TextureBrowser_filterFallback) {
-        if (isNotex(shaderName)) {
-            return;
-        }
-        if (isNotex(texture)) {
-            return;
-        }
-    }
+       // hide notex / shadernotex images
+       if ( g_TextureBrowser_filterFallback ) {
+               if ( isNotex( shaderName ) ) {
+                       return;
+               }
+               if ( isNotex( texture ) ) {
+                       return;
+               }
+       }
 
-    if (texture != shaderName) {
-        const char *last = path_remove_directory(texture);
-        if (!string_empty(last)) {
-            groups.insert(CopiedString(StringRange(texture, --last)));
-        }
-    }
+       if ( texture != shaderName ) {
+               const char* last = path_remove_directory( texture );
+               if ( !string_empty( last ) ) {
+                       groups.insert( CopiedString( StringRange( texture, --last ) ) );
+               }
+       }
 }
 
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
 
-void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
-{
-    groups.insert(directory);
+void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
+       groups.insert( directory );
 }
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
 
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-
-class DeferredAdjustment {
-    gdouble m_value;
-    guint m_handler;
+class DeferredAdjustment
+{
+gdouble m_value;
+guint m_handler;
 
-    typedef void ( *ValueChangedFunction )(void *data, gdouble value);
+typedef void ( *ValueChangedFunction )( void* data, gdouble value );
 
-    ValueChangedFunction m_function;
-    void *m_data;
+ValueChangedFunction m_function;
+void* m_data;
 
-    static gboolean deferred_value_changed(gpointer data)
-    {
-        reinterpret_cast<DeferredAdjustment *>( data )->m_function(
-                reinterpret_cast<DeferredAdjustment *>( data )->m_data,
-                reinterpret_cast<DeferredAdjustment *>( data )->m_value
-        );
-        reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
-        reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
-        return FALSE;
-    }
+static gboolean deferred_value_changed( gpointer data ){
+       reinterpret_cast<DeferredAdjustment*>( data )->m_function(
+               reinterpret_cast<DeferredAdjustment*>( data )->m_data,
+               reinterpret_cast<DeferredAdjustment*>( data )->m_value
+               );
+       reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
+       reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
+       return FALSE;
+}
 
 public:
-    DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
-                                                                    m_data(data)
-    {
-    }
-
-    void flush()
-    {
-        if (m_handler != 0) {
-            g_source_remove(m_handler);
-            deferred_value_changed(this);
-        }
-    }
-
-    void value_changed(gdouble value)
-    {
-        m_value = value;
-        if (m_handler == 0) {
-            m_handler = g_idle_add(deferred_value_changed, this);
-        }
-    }
-
-    static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
-    {
-        self->value_changed(gtk_adjustment_get_value(adjustment));
-    }
+DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
+}
+
+void flush(){
+       if ( m_handler != 0 ) {
+               g_source_remove( m_handler );
+               deferred_value_changed( this );
+       }
+}
+
+void value_changed( gdouble value ){
+       m_value = value;
+       if ( m_handler == 0 ) {
+               m_handler = g_idle_add( deferred_value_changed, this );
+       }
+}
+
+static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
+       self->value_changed( gtk_adjustment_get_value(adjustment) );
+}
 };
 
 
@@ -236,239 +224,234 @@ class TextureBrowser;
 
 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
 
-void TextureBrowser_scrollChanged(void *data, gdouble value);
+void TextureBrowser_scrollChanged( void* data, gdouble value );
 
 
-enum StartupShaders {
-    STARTUPSHADERS_NONE = 0,
-    STARTUPSHADERS_COMMON,
+enum StartupShaders
+{
+       STARTUPSHADERS_NONE = 0,
+       STARTUPSHADERS_COMMON,
 };
 
-void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
-void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
 
-void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
 
-void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
 
-void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
 
-class TextureBrowser {
+class TextureBrowser
+{
 public:
-    int width, height;
-    int originy;
-    int m_nTotalHeight;
-
-    CopiedString shader;
-
-    ui::Window m_parent{ui::null};
-    ui::GLArea m_gl_widget{ui::null};
-    ui::Widget m_texture_scroll{ui::null};
-    ui::TreeView m_treeViewTree{ui::New};
-    ui::TreeView m_treeViewTags{ui::null};
-    ui::Frame m_tag_frame{ui::null};
-    ui::ListStore m_assigned_store{ui::null};
-    ui::ListStore m_available_store{ui::null};
-    ui::TreeView m_assigned_tree{ui::null};
-    ui::TreeView m_available_tree{ui::null};
-    ui::Widget m_scr_win_tree{ui::null};
-    ui::Widget m_scr_win_tags{ui::null};
-    ui::Widget m_tag_notebook{ui::null};
-    ui::Button m_search_button{ui::null};
-    ui::Widget m_shader_info_item{ui::null};
-
-    std::set<CopiedString> m_all_tags;
-    ui::ListStore m_all_tags_list{ui::null};
-    std::vector<CopiedString> m_copied_tags;
-    std::set<CopiedString> m_found_shaders;
-
-    ToggleItem m_hideunused_item;
-    ToggleItem m_hidenotex_item;
-    ToggleItem m_showshaders_item;
-    ToggleItem m_showshaderlistonly_item;
-    ToggleItem m_fixedsize_item;
-    ToggleItem m_filternotex_item;
-    ToggleItem m_enablealpha_item;
-
-    guint m_sizeHandler;
-    guint m_exposeHandler;
-
-    bool m_heightChanged;
-    bool m_originInvalid;
-
-    DeferredAdjustment m_scrollAdjustment;
-    FreezePointer m_freezePointer;
-
-    Vector3 color_textureback;
+int width, height;
+int originy;
+int m_nTotalHeight;
+
+CopiedString shader;
+
+ui::Window m_parent{ui::null};
+ui::GLArea m_gl_widget{ui::null};
+ui::Widget m_texture_scroll{ui::null};
+ui::TreeView m_treeViewTree{ui::New};
+ui::TreeView m_treeViewTags{ui::null};
+ui::Frame m_tag_frame{ui::null};
+ui::ListStore m_assigned_store{ui::null};
+ui::ListStore m_available_store{ui::null};
+ui::TreeView m_assigned_tree{ui::null};
+ui::TreeView m_available_tree{ui::null};
+ui::Widget m_scr_win_tree{ui::null};
+ui::Widget m_scr_win_tags{ui::null};
+ui::Widget m_tag_notebook{ui::null};
+ui::Button m_search_button{ui::null};
+ui::Widget m_shader_info_item{ui::null};
+
+std::set<CopiedString> m_all_tags;
+ui::ListStore m_all_tags_list{ui::null};
+std::vector<CopiedString> m_copied_tags;
+std::set<CopiedString> m_found_shaders;
+
+ToggleItem m_hideunused_item;
+ToggleItem m_hidenotex_item;
+ToggleItem m_showshaders_item;
+ToggleItem m_showshaderlistonly_item;
+ToggleItem m_fixedsize_item;
+ToggleItem m_filternotex_item;
+ToggleItem m_enablealpha_item;
+
+guint m_sizeHandler;
+guint m_exposeHandler;
+
+bool m_heightChanged;
+bool m_originInvalid;
+
+DeferredAdjustment m_scrollAdjustment;
+FreezePointer m_freezePointer;
+
+Vector3 color_textureback;
 // the increment step we use against the wheel mouse
-    std::size_t m_mouseWheelScrollIncrement;
-    std::size_t m_textureScale;
+std::size_t m_mouseWheelScrollIncrement;
+std::size_t m_textureScale;
 // make the texture increments match the grid changes
-    bool m_showShaders;
-    bool m_showTextureScrollbar;
-    StartupShaders m_startupShaders;
+bool m_showShaders;
+bool m_showTextureScrollbar;
+StartupShaders m_startupShaders;
 // if true, the texture window will only display in-use shaders
 // if false, all the shaders in memory are displayed
-    bool m_hideUnused;
-    bool m_rmbSelected;
-    bool m_searchedTags;
-    bool m_tags;
+bool m_hideUnused;
+bool m_rmbSelected;
+bool m_searchedTags;
+bool m_tags;
 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
-    int m_uniformTextureSize;
+int m_uniformTextureSize;
 
 // Return the display width of a texture in the texture browser
-    int getTextureWidth(qtexture_t *tex)
-    {
-        int width;
-        if (!g_TextureBrowser_fixedSize) {
-            // Don't use uniform size
-            width = (int) (tex->width * ((float) m_textureScale / 100));
-        } else if
-                (tex->width >= tex->height) {
-            // Texture is square, or wider than it is tall
-            width = m_uniformTextureSize;
-        } else {
-            // Otherwise, preserve the texture's aspect ratio
-            width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
-        }
-        return width;
-    }
+int getTextureWidth( qtexture_t* tex ){
+       int width;
+       if ( !g_TextureBrowser_fixedSize ) {
+               // Don't use uniform size
+               width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+       }
+       else if
+       ( tex->width >= tex->height ) {
+               // Texture is square, or wider than it is tall
+               width = m_uniformTextureSize;
+       }
+       else {
+               // Otherwise, preserve the texture's aspect ratio
+               width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+       }
+       return width;
+}
 
 // Return the display height of a texture in the texture browser
-    int getTextureHeight(qtexture_t *tex)
-    {
-        int height;
-        if (!g_TextureBrowser_fixedSize) {
-            // Don't use uniform size
-            height = (int) (tex->height * ((float) m_textureScale / 100));
-        } else if (tex->height >= tex->width) {
-            // Texture is square, or taller than it is wide
-            height = m_uniformTextureSize;
-        } else {
-            // Otherwise, preserve the texture's aspect ratio
-            height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
-        }
-        return height;
-    }
-
-    TextureBrowser() :
-            m_texture_scroll(ui::null),
-            m_hideunused_item(TextureBrowserHideUnusedExport()),
-            m_hidenotex_item(TextureBrowserFilterFallbackExport()),
-            m_showshaders_item(TextureBrowserShowShadersExport()),
-            m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
-            m_fixedsize_item(TextureBrowserFixedSizeExport()),
-            m_filternotex_item(TextureBrowserFilterMissingExport()),
-            m_enablealpha_item(TextureBrowserEnableAlphaExport()),
-            m_heightChanged(true),
-            m_originInvalid(true),
-            m_scrollAdjustment(TextureBrowser_scrollChanged, this),
-            color_textureback(0.25f, 0.25f, 0.25f),
-            m_mouseWheelScrollIncrement(64),
-            m_textureScale(50),
-            m_showShaders(true),
-            m_showTextureScrollbar(true),
-            m_startupShaders(STARTUPSHADERS_NONE),
-            m_hideUnused(false),
-            m_rmbSelected(false),
-            m_searchedTags(false),
-            m_tags(false),
-            m_uniformTextureSize(96)
-    {
-    }
+int getTextureHeight( qtexture_t* tex ){
+       int height;
+       if ( !g_TextureBrowser_fixedSize ) {
+               // Don't use uniform size
+               height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+       }
+       else if ( tex->height >= tex->width ) {
+               // Texture is square, or taller than it is wide
+               height = m_uniformTextureSize;
+       }
+       else {
+               // Otherwise, preserve the texture's aspect ratio
+               height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+       }
+       return height;
+}
+
+TextureBrowser() :
+       m_texture_scroll( ui::null ),
+       m_hideunused_item( TextureBrowserHideUnusedExport() ),
+       m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
+       m_showshaders_item( TextureBrowserShowShadersExport() ),
+       m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
+       m_fixedsize_item( TextureBrowserFixedSizeExport() ),
+       m_filternotex_item( TextureBrowserFilterMissingExport() ),
+       m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
+       m_heightChanged( true ),
+       m_originInvalid( true ),
+       m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
+       color_textureback( 0.25f, 0.25f, 0.25f ),
+       m_mouseWheelScrollIncrement( 64 ),
+       m_textureScale( 50 ),
+       m_showShaders( true ),
+       m_showTextureScrollbar( true ),
+       m_startupShaders( STARTUPSHADERS_NONE ),
+       m_hideUnused( false ),
+       m_rmbSelected( false ),
+       m_searchedTags( false ),
+       m_tags( false ),
+       m_uniformTextureSize( 96 ){
+}
 };
 
-void ( *TextureBrowser_textureSelected )(const char *shader);
+void ( *TextureBrowser_textureSelected )( const char* shader );
 
 
-void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
 
 
-const char *TextureBrowser_getComonShadersName()
-{
-    const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
-    if (!string_empty(value)) {
-        return value;
-    }
-    return "Common";
+const char* TextureBrowser_getComonShadersName(){
+       const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
+       if ( !string_empty( value ) ) {
+               return value;
+       }
+       return "Common";
 }
 
-const char *TextureBrowser_getComonShadersDir()
-{
-    const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
-    if (!string_empty(value)) {
-        return value;
-    }
-    return "common/";
+const char* TextureBrowser_getComonShadersDir(){
+       const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
+       if ( !string_empty( value ) ) {
+               return value;
+       }
+       return "common/";
 }
 
-inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
-{
-    return GlobalOpenGL().m_font->getPixelHeight();
+inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
+       return GlobalOpenGL().m_font->getPixelHeight();
 }
 
-const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
-{
-    return textureBrowser.shader.c_str();
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
+       return textureBrowser.shader.c_str();
 }
 
-void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
-{
-    IShader *shader = QERApp_Shader_ForName(name);
-    qtexture_t *q = shader->getTexture();
-    StringOutputStream strTex(256);
-    strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
-    shader->DecRef();
-    g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
+void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
+       IShader* shader = QERApp_Shader_ForName( name );
+       qtexture_t* q = shader->getTexture();
+       StringOutputStream strTex( 256 );
+       strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
+       shader->DecRef();
+       g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
 }
 
-void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
 
-void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
-{
-    textureBrowser.shader = shader;
-    TextureBrowser_SetStatus(textureBrowser, shader);
-    TextureBrowser_Focus(textureBrowser, shader);
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
+       textureBrowser.shader = shader;
+       TextureBrowser_SetStatus( textureBrowser, shader );
+       TextureBrowser_Focus( textureBrowser, shader );
 
-    if (FindTextureDialog_isOpen()) {
-        FindTextureDialog_selectTexture(shader);
-    }
+       if ( FindTextureDialog_isOpen() ) {
+               FindTextureDialog_selectTexture( shader );
+       }
 
-    // disable the menu item "shader info" if no shader was selected
-    IShader *ishader = QERApp_Shader_ForName(shader);
-    CopiedString filename = ishader->getShaderFileName();
+       // disable the menu item "shader info" if no shader was selected
+       IShader* ishader = QERApp_Shader_ForName( shader );
+       CopiedString filename = ishader->getShaderFileName();
 
-    if (filename.empty()) {
-        if (textureBrowser.m_shader_info_item != NULL) {
-            gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
-        }
-    } else {
-        gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
-    }
+       if ( filename.empty() ) {
+               if ( textureBrowser.m_shader_info_item != NULL ) {
+                       gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
+               }
+       }
+       else {
+               gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
+       }
 
-    ishader->DecRef();
+       ishader->DecRef();
 }
 
 
@@ -485,254 +468,239 @@ CopiedString g_TextureBrowser_currentDirectory;
    ============================================================================
  */
 
-class TextureLayout {
+class TextureLayout
+{
 public:
 // texture layout functions
 // TTimo: now based on shaders
-    int current_x, current_y, current_row;
+int current_x, current_y, current_row;
 };
 
-void Texture_StartPos(TextureLayout &layout)
-{
-    layout.current_x = 8;
-    layout.current_y = -8;
-    layout.current_row = 0;
+void Texture_StartPos( TextureLayout& layout ){
+       layout.current_x = 8;
+       layout.current_y = -8;
+       layout.current_row = 0;
 }
 
-void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
-{
-    qtexture_t *q = current_texture;
+void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
+       qtexture_t* q = current_texture;
 
-    int nWidth = textureBrowser.getTextureWidth(q);
-    int nHeight = textureBrowser.getTextureHeight(q);
-    if (layout.current_x + nWidth > textureBrowser.width - 8 &&
-        layout.current_row) { // go to the next row unless the texture is the first on the row
-        layout.current_x = 8;
-        layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
-        layout.current_row = 0;
-    }
+       int nWidth = textureBrowser.getTextureWidth( q );
+       int nHeight = textureBrowser.getTextureHeight( q );
+       if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
+               layout.current_x = 8;
+               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+               layout.current_row = 0;
+       }
 
-    *x = layout.current_x;
-    *y = layout.current_y;
+       *x = layout.current_x;
+       *y = layout.current_y;
 
-    // Is our texture larger than the row? If so, grow the
-    // row height to match it
+       // Is our texture larger than the row? If so, grow the
+       // row height to match it
 
-    if (layout.current_row < nHeight) {
-        layout.current_row = nHeight;
-    }
+       if ( layout.current_row < nHeight ) {
+               layout.current_row = nHeight;
+       }
 
-    // never go less than 96, or the names get all crunched up
-    layout.current_x += nWidth < 96 ? 96 : nWidth;
-    layout.current_x += 8;
+       // never go less than 96, or the names get all crunched up
+       layout.current_x += nWidth < 96 ? 96 : nWidth;
+       layout.current_x += 8;
 }
 
-bool TextureSearch_IsShown(const char *name)
-{
-    std::set<CopiedString>::iterator iter;
+bool TextureSearch_IsShown( const char* name ){
+       std::set<CopiedString>::iterator iter;
 
-    iter = GlobalTextureBrowser().m_found_shaders.find(name);
+       iter = GlobalTextureBrowser().m_found_shaders.find( name );
 
-    if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
-        return false;
-    } else {
-        return true;
-    }
+       if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+               return false;
+       }
+       else {
+               return true;
+       }
 }
 
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
-{
-    // filter missing shaders
-    // ugly: filter on built-in fallback name after substitution
-    if (g_TextureBrowser_filterMissing) {
-        if (isMissing(shader->getTexture()->name)) {
-            return false;
-        }
-    }
-    // filter the fallback (notex/shadernotex) for missing shaders or editor image
-    if (g_TextureBrowser_filterFallback) {
-        if (isNotex(shader->getName())) {
-            return false;
-        }
-        if (isNotex(shader->getTexture()->name)) {
-            return false;
-        }
-    }
-
-    if (g_TextureBrowser_currentDirectory == "Untagged") {
-        std::set<CopiedString>::iterator iter;
-
-        iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
-
-        if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
-            return false;
-        } else {
-            return true;
-        }
-    }
-
-    if (!shader_equal_prefix(shader->getName(), "textures/")) {
-        return false;
-    }
-
-    if (!show_shaders && !shader->IsDefault()) {
-        return false;
-    }
-
-    if (hideUnused && !shader->IsInUse()) {
-        return false;
-    }
-
-    if (GlobalTextureBrowser().m_searchedTags) {
-        if (!TextureSearch_IsShown(shader->getName())) {
-            return false;
-        } else {
-            return true;
-        }
-    } else {
-        if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
-                                 g_TextureBrowser_currentDirectory.c_str())) {
-            return false;
-        }
-    }
-
-    return true;
-}
-
-void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
-{
-    textureBrowser.m_heightChanged = true;
-
-    TextureBrowser_updateScroll(textureBrowser);
-    TextureBrowser_queueDraw(textureBrowser);
-}
-
-void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.m_heightChanged) {
-        textureBrowser.m_heightChanged = false;
-
-        textureBrowser.m_nTotalHeight = 0;
-
-        TextureLayout layout;
-        Texture_StartPos(layout);
-        for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
-            IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
-            if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
-                continue;
-            }
-
-            int x, y;
-            Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-            textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
-                                                     abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
-                                                     textureBrowser.getTextureHeight(shader->getTexture()) + 4);
-        }
-    }
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+       // filter missing shaders
+       // ugly: filter on built-in fallback name after substitution
+       if ( g_TextureBrowser_filterMissing ) {
+               if ( isMissing( shader->getTexture()->name ) ) {
+                       return false;
+               }
+       }
+       // filter the fallback (notex/shadernotex) for missing shaders or editor image
+       if ( g_TextureBrowser_filterFallback ) {
+               if ( isNotex( shader->getName() ) ) {
+                       return false;
+               }
+               if ( isNotex( shader->getTexture()->name ) ) {
+                       return false;
+               }
+       }
+
+       if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
+               std::set<CopiedString>::iterator iter;
+
+               iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
+
+               if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+                       return false;
+               }
+               else {
+                       return true;
+               }
+       }
+
+       if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
+               return false;
+       }
+
+       if ( !show_shaders && !shader->IsDefault() ) {
+               return false;
+       }
+
+       if ( hideUnused && !shader->IsInUse() ) {
+               return false;
+       }
+
+       if ( GlobalTextureBrowser().m_searchedTags ) {
+               if ( !TextureSearch_IsShown( shader->getName() ) ) {
+                       return false;
+               }
+               else {
+                       return true;
+               }
+       }
+       else {
+               if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+                       return false;
+               }
+       }
+
+       return true;
+}
+
+void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
+       textureBrowser.m_heightChanged = true;
+
+       TextureBrowser_updateScroll( textureBrowser );
+       TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.m_heightChanged ) {
+               textureBrowser.m_heightChanged = false;
+
+               textureBrowser.m_nTotalHeight = 0;
+
+               TextureLayout layout;
+               Texture_StartPos( layout );
+               for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+               {
+                       IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                               continue;
+                       }
+
+                       int x, y;
+                       Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+               }
+       }
+}
+
+int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
+       TextureBrowser_evaluateHeight( textureBrowser );
+       return textureBrowser.m_nTotalHeight;
+}
+
+inline const int& min_int( const int& left, const int& right ){
+       return std::min( left, right );
+}
+
+void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.originy > 0 ) {
+               textureBrowser.originy = 0;
+       }
+       int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
+       if ( textureBrowser.originy < lower ) {
+               textureBrowser.originy = lower;
+       }
 }
 
-int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
-{
-    TextureBrowser_evaluateHeight(textureBrowser);
-    return textureBrowser.m_nTotalHeight;
+int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.m_originInvalid ) {
+               textureBrowser.m_originInvalid = false;
+               TextureBrowser_clampOriginY( textureBrowser );
+               TextureBrowser_updateScroll( textureBrowser );
+       }
+       return textureBrowser.originy;
 }
 
-inline const int &min_int(const int &left, const int &right)
-{
-    return std::min(left, right);
+void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
+       textureBrowser.originy = originy;
+       TextureBrowser_clampOriginY( textureBrowser );
+       TextureBrowser_updateScroll( textureBrowser );
+       TextureBrowser_queueDraw( textureBrowser );
 }
 
-void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.originy > 0) {
-        textureBrowser.originy = 0;
-    }
-    int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
-    if (textureBrowser.originy < lower) {
-        textureBrowser.originy = lower;
-    }
-}
 
-int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.m_originInvalid) {
-        textureBrowser.m_originInvalid = false;
-        TextureBrowser_clampOriginY(textureBrowser);
-        TextureBrowser_updateScroll(textureBrowser);
-    }
-    return textureBrowser.originy;
-}
+Signal0 g_activeShadersChangedCallbacks;
 
-void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
-{
-    textureBrowser.originy = originy;
-    TextureBrowser_clampOriginY(textureBrowser);
-    TextureBrowser_updateScroll(textureBrowser);
-    TextureBrowser_queueDraw(textureBrowser);
+void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
+       g_activeShadersChangedCallbacks.connectLast( handler );
 }
 
+void TextureBrowser_constructTreeStore();
 
-Signal0 g_activeShadersChangedCallbacks;
-
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
+class ShadersObserver : public ModuleObserver
 {
-    g_activeShadersChangedCallbacks.connectLast(handler);
+Signal0 m_realiseCallbacks;
+public:
+void realise(){
+       m_realiseCallbacks();
+       TextureBrowser_constructTreeStore();
 }
 
-void TextureBrowser_constructTreeStore();
+void unrealise(){
+}
 
-class ShadersObserver : public ModuleObserver {
-    Signal0 m_realiseCallbacks;
-public:
-    void realise()
-    {
-        m_realiseCallbacks();
-        TextureBrowser_constructTreeStore();
-    }
-
-    void unrealise()
-    {
-    }
-
-    void insert(const SignalHandler &handler)
-    {
-        m_realiseCallbacks.connectLast(handler);
-    }
+void insert( const SignalHandler& handler ){
+       m_realiseCallbacks.connectLast( handler );
+}
 };
 
-namespace {
-    ShadersObserver g_ShadersObserver;
+namespace
+{
+ShadersObserver g_ShadersObserver;
 }
 
-void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
-{
-    g_ShadersObserver.insert(handler);
+void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
+       g_ShadersObserver.insert( handler );
 }
 
-void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
-{
-    TextureBrowser_heightChanged(textureBrowser);
-    textureBrowser.m_originInvalid = true;
+void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
+       TextureBrowser_heightChanged( textureBrowser );
+       textureBrowser.m_originInvalid = true;
 
-    g_activeShadersChangedCallbacks();
+       g_activeShadersChangedCallbacks();
 }
 
 struct TextureBrowser_ShowScrollbar {
-    static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
-    {
-        returnz(self.m_showTextureScrollbar);
-    }
-
-    static void Import(TextureBrowser &self, bool value)
-    {
-        self.m_showTextureScrollbar = value;
-        if (self.m_texture_scroll) {
-            self.m_texture_scroll.visible(self.m_showTextureScrollbar);
-            TextureBrowser_updateScroll(self);
-        }
-    }
+       static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
+               returnz(self.m_showTextureScrollbar);
+       }
+
+       static void Import(TextureBrowser &self, bool value) {
+               self.m_showTextureScrollbar = value;
+               if (self.m_texture_scroll) {
+                       self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+                       TextureBrowser_updateScroll(self);
+               }
+       }
 };
 
 
@@ -751,267 +719,249 @@ struct TextureBrowser_ShowScrollbar {
    ==============
  */
 
-bool endswith(const char *haystack, const char *needle)
+bool endswith( const char *haystack, const char *needle ){
+       size_t lh = strlen( haystack );
+       size_t ln = strlen( needle );
+       if ( lh < ln ) {
+               return false;
+       }
+       return !memcmp( haystack + ( lh - ln ), needle, ln );
+}
+
+bool texture_name_ignore( const char* name ){
+       StringOutputStream strTemp( string_length( name ) );
+       strTemp << LowerCase( name );
+
+       return
+               endswith( strTemp.c_str(), ".specular" ) ||
+               endswith( strTemp.c_str(), ".glow" ) ||
+               endswith( strTemp.c_str(), ".bump" ) ||
+               endswith( strTemp.c_str(), ".diffuse" ) ||
+               endswith( strTemp.c_str(), ".blend" ) ||
+               endswith( strTemp.c_str(), ".alpha" ) ||
+               endswith( strTemp.c_str(), "_alpha" ) ||
+               /* Quetoo */
+               endswith( strTemp.c_str(), "_h" ) ||
+               endswith( strTemp.c_str(), "_local" ) ||
+               endswith( strTemp.c_str(), "_nm" ) ||
+               endswith( strTemp.c_str(), "_s" ) ||
+               /* DarkPlaces */
+               endswith( strTemp.c_str(), "_bump" ) ||
+               endswith( strTemp.c_str(), "_glow" ) ||
+               endswith( strTemp.c_str(), "_gloss" ) ||
+               endswith( strTemp.c_str(), "_luma" ) ||
+               endswith( strTemp.c_str(), "_norm" ) ||
+               endswith( strTemp.c_str(), "_pants" ) ||
+               endswith( strTemp.c_str(), "_shirt" ) ||
+               endswith( strTemp.c_str(), "_reflect" ) ||
+               /* Unvanquished */
+               endswith( strTemp.c_str(), "_d" ) ||
+               endswith( strTemp.c_str(), "_n" ) ||
+               endswith( strTemp.c_str(), "_p" ) ||
+               endswith( strTemp.c_str(), "_g" ) ||
+               endswith( strTemp.c_str(), "_a" ) ||
+               0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor
 {
-    size_t lh = strlen(haystack);
-    size_t ln = strlen(needle);
-    if (lh < ln) {
-        return false;
-    }
-    return !memcmp(haystack + (lh - ln), needle, ln);
-}
-
-bool texture_name_ignore(const char *name)
-{
-    StringOutputStream strTemp(string_length(name));
-    strTemp << LowerCase(name);
-
-    return
-            endswith(strTemp.c_str(), ".specular") ||
-            endswith(strTemp.c_str(), ".glow") ||
-            endswith(strTemp.c_str(), ".bump") ||
-            endswith(strTemp.c_str(), ".diffuse") ||
-            endswith(strTemp.c_str(), ".blend") ||
-            endswith(strTemp.c_str(), ".alpha") ||
-            endswith(strTemp.c_str(), "_alpha") ||
-            /* Quetoo */
-            endswith(strTemp.c_str(), "_h") ||
-            endswith(strTemp.c_str(), "_local") ||
-            endswith(strTemp.c_str(), "_nm") ||
-            endswith(strTemp.c_str(), "_s") ||
-            /* DarkPlaces */
-            endswith(strTemp.c_str(), "_bump") ||
-            endswith(strTemp.c_str(), "_glow") ||
-            endswith(strTemp.c_str(), "_gloss") ||
-            endswith(strTemp.c_str(), "_luma") ||
-            endswith(strTemp.c_str(), "_norm") ||
-            endswith(strTemp.c_str(), "_pants") ||
-            endswith(strTemp.c_str(), "_shirt") ||
-            endswith(strTemp.c_str(), "_reflect") ||
-            /* Unvanquished */
-            endswith(strTemp.c_str(), "_d") ||
-            endswith(strTemp.c_str(), "_n") ||
-            endswith(strTemp.c_str(), "_p") ||
-            endswith(strTemp.c_str(), "_g") ||
-            endswith(strTemp.c_str(), "_a") ||
-            0;
-}
-
-class LoadShaderVisitor : public Archive::Visitor {
 public:
-    void visit(const char *name)
-    {
-        IShader *shader = QERApp_Shader_ForName(
-                CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
-        shader->DecRef();
-    }
+void visit( const char* name ){
+       IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
+       shader->DecRef();
+}
 };
 
-void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
 
 ui::Widget g_page_textures{ui::null};
 
-void TextureBrowser_toggleShow()
-{
-    GroupDialog_showPage(g_page_textures);
+void TextureBrowser_toggleShow(){
+       GroupDialog_showPage( g_page_textures );
 }
 
 
-void TextureBrowser_updateTitle()
-{
-    GroupDialog_updatePageTitle(g_page_textures);
+void TextureBrowser_updateTitle(){
+       GroupDialog_updatePageTitle( g_page_textures );
 }
 
 
-class TextureCategoryLoadShader {
-    const char *m_directory;
-    std::size_t &m_count;
+class TextureCategoryLoadShader
+{
+const char* m_directory;
+std::size_t& m_count;
 public:
-    using func = void(const char *);
-
-    TextureCategoryLoadShader(const char *directory, std::size_t &count)
-            : m_directory(directory), m_count(count)
-    {
-        m_count = 0;
-    }
-
-    void operator()(const char *name) const
-    {
-        if (shader_equal_prefix(name, "textures/")
-            && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
-            ++m_count;
-            // request the shader, this will load the texture if needed
-            // this Shader_ForName call is a kind of hack
-            IShader *pFoo = QERApp_Shader_ForName(name);
-            pFoo->DecRef();
-        }
-    }
+using func = void(const char *);
+
+TextureCategoryLoadShader( const char* directory, std::size_t& count )
+       : m_directory( directory ), m_count( count ){
+       m_count = 0;
+}
+
+void operator()( const char* name ) const {
+       if ( shader_equal_prefix( name, "textures/" )
+                && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
+               ++m_count;
+               // request the shader, this will load the texture if needed
+               // this Shader_ForName call is a kind of hack
+               IShader *pFoo = QERApp_Shader_ForName( name );
+               pFoo->DecRef();
+       }
+}
 };
 
-void TextureDirectory_loadTexture(const char *directory, const char *texture)
-{
-    StringOutputStream name(256);
-    name << directory << StringRange(texture, path_get_filename_base_end(texture));
+void TextureDirectory_loadTexture( const char* directory, const char* texture ){
+       StringOutputStream name( 256 );
+       name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
 
-    if (texture_name_ignore(name.c_str())) {
-        return;
-    }
+       if ( texture_name_ignore( name.c_str() ) ) {
+               return;
+       }
 
-    if (!shader_valid(name.c_str())) {
-        globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
-        return;
-    }
+       if ( !shader_valid( name.c_str() ) ) {
+               globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+               return;
+       }
 
-    // if a texture is already in use to represent a shader, ignore it
-    IShader *shader = QERApp_Shader_ForName(name.c_str());
-    shader->DecRef();
+       // if a texture is already in use to represent a shader, ignore it
+       IShader* shader = QERApp_Shader_ForName( name.c_str() );
+       shader->DecRef();
 }
 
-typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
 
-class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
-    const char *m_dirstring;
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor
+{
+const char* m_dirstring;
 public:
-    LoadTexturesByTypeVisitor(const char *dirstring)
-            : m_dirstring(dirstring)
-    {
-    }
-
-    void visit(const char *minor, const _QERPlugImageTable &table) const
-    {
-        GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
-    }
+LoadTexturesByTypeVisitor( const char* dirstring )
+       : m_dirstring( dirstring ){
+}
+
+void visit( const char* minor, const _QERPlugImageTable& table ) const {
+       GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
+}
 };
 
-void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
-{
-    if (TextureBrowser_showWads()) {
-        Archive *archive = GlobalFileSystem().getArchive(directory);
-        ASSERT_NOTNULL(archive);
-        LoadShaderVisitor visitor;
-        archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
-    } else {
-        g_TextureBrowser_currentDirectory = directory;
-        TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+       if ( TextureBrowser_showWads() ) {
+               Archive* archive = GlobalFileSystem().getArchive( directory );
+               ASSERT_NOTNULL( archive );
+               LoadShaderVisitor visitor;
+               archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+       }
+       else
+       {
+               g_TextureBrowser_currentDirectory = directory;
+               TextureBrowser_heightChanged( textureBrowser );
 
-        std::size_t shaders_count;
-        GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
-        globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+               std::size_t shaders_count;
+               GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
+               globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
 
-        if (g_pGameDescription->mGameType != "doom3") {
-            // load remaining texture files
+               if ( g_pGameDescription->mGameType != "doom3" ) {
+                       // load remaining texture files
 
-            StringOutputStream dirstring(64);
-            dirstring << "textures/" << directory;
+                       StringOutputStream dirstring( 64 );
+                       dirstring << "textures/" << directory;
 
-            Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
-        }
-    }
+                       Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
+               }
+       }
 
-    // we'll display the newly loaded textures + all the ones already in use
-    TextureBrowser_SetHideUnused(textureBrowser, false);
+       // we'll display the newly loaded textures + all the ones already in use
+       TextureBrowser_SetHideUnused( textureBrowser, false );
 
-    TextureBrowser_updateTitle();
+       TextureBrowser_updateTitle();
 }
 
-void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
-{
-    g_TextureBrowser_currentDirectory = directory;
-    TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
+       g_TextureBrowser_currentDirectory = directory;
+       TextureBrowser_heightChanged( textureBrowser );
 
-    std::size_t shaders_count;
-    GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
-    globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+       std::size_t shaders_count;
+       GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
+       globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
 
-    if (g_pGameDescription->mGameType != "doom3") {
-        // load remaining texture files
-        StringOutputStream dirstring(64);
-        dirstring << "textures/" << directory;
+       if ( g_pGameDescription->mGameType != "doom3" ) {
+               // load remaining texture files
+               StringOutputStream dirstring( 64 );
+               dirstring << "textures/" << directory;
 
-        {
-            LoadTexturesByTypeVisitor visitor(dirstring.c_str());
-            Radiant_getImageModules().foreachModule(visitor);
-        }
-    }
+               {
+                       LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
+                       Radiant_getImageModules().foreachModule( visitor );
+               }
+       }
 
-    // we'll display the newly loaded textures + all the ones already in use
-    TextureBrowser_SetHideUnused(textureBrowser, false);
+       // we'll display the newly loaded textures + all the ones already in use
+       TextureBrowser_SetHideUnused( textureBrowser, false );
 }
 
 
 bool TextureBrowser_hideUnused();
 
-void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
-{
-    importer(TextureBrowser_hideUnused());
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
+       importer( TextureBrowser_hideUnused() );
 }
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
-{
-    importer(GlobalTextureBrowser().m_showShaders);
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
+       importer( GlobalTextureBrowser().m_showShaders );
 }
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
-{
-    importer(g_TextureBrowser_shaderlistOnly);
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
+       importer( g_TextureBrowser_shaderlistOnly );
 }
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
-void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
-{
-    importer(g_TextureBrowser_fixedSize);
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
+       importer( g_TextureBrowser_fixedSize );
 }
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
 
-void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
-{
-    importer(g_TextureBrowser_filterMissing);
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
+       importer( g_TextureBrowser_filterMissing );
 }
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
 
-void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
-{
-    importer(g_TextureBrowser_filterFallback);
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
+       importer( g_TextureBrowser_filterFallback );
 }
 
-typedef FreeCaller<void(
-        const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
 
-void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
-{
-    importer(g_TextureBrowser_enableAlpha);
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
+       importer( g_TextureBrowser_enableAlpha );
 }
 
 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
 
-void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
-{
-    if (hideUnused) {
-        textureBrowser.m_hideUnused = true;
-    } else {
-        textureBrowser.m_hideUnused = false;
-    }
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
+       if ( hideUnused ) {
+               textureBrowser.m_hideUnused = true;
+       }
+       else
+       {
+               textureBrowser.m_hideUnused = false;
+       }
 
-    textureBrowser.m_hideunused_item.update();
+       textureBrowser.m_hideunused_item.update();
 
-    TextureBrowser_heightChanged(textureBrowser);
-    textureBrowser.m_originInvalid = true;
+       TextureBrowser_heightChanged( textureBrowser );
+       textureBrowser.m_originInvalid = true;
 }
 
-void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
-        TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
-    }
+void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
+               TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
+       }
 }
 
 
@@ -1019,76 +969,76 @@ void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
 // it might need to be split in parts or moved out .. dunno
 // scroll origin so the specified texture is completely on screen
 // if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
-{
-    TextureLayout layout;
-    // scroll origin so the texture is completely on screen
-    Texture_StartPos(layout);
-
-    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
-        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
-        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
-            continue;
-        }
-
-        int x, y;
-        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-        qtexture_t *q = shader->getTexture();
-        if (!q) {
-            break;
-        }
-
-        // we have found when texdef->name and the shader name match
-        // NOTE: as everywhere else for our comparisons, we are not case sensitive
-        if (shader_equal(name, shader->getName())) {
-            int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
-                                + 2 * TextureBrowser_fontHeight(textureBrowser);
-
-            int originy = TextureBrowser_getOriginY(textureBrowser);
-            if (y > originy) {
-                originy = y;
-            }
-
-            if (y - textureHeight < originy - textureBrowser.height) {
-                originy = (y - textureHeight) + textureBrowser.height;
-            }
-
-            TextureBrowser_setOriginY(textureBrowser, originy);
-            return;
-        }
-    }
-}
-
-IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
-{
-    my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
-
-    TextureLayout layout;
-    Texture_StartPos(layout);
-    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
-        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
-        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
-            continue;
-        }
-
-        int x, y;
-        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-        qtexture_t *q = shader->getTexture();
-        if (!q) {
-            break;
-        }
-
-        int nWidth = textureBrowser.getTextureWidth(q);
-        int nHeight = textureBrowser.getTextureHeight(q);
-        if (mx > x && mx - x < nWidth
-            && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
-            return shader;
-        }
-    }
-
-    return 0;
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
+       TextureLayout layout;
+       // scroll origin so the texture is completely on screen
+       Texture_StartPos( layout );
+
+       for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+       {
+               IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       continue;
+               }
+
+               int x, y;
+               Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+               qtexture_t* q = shader->getTexture();
+               if ( !q ) {
+                       break;
+               }
+
+               // we have found when texdef->name and the shader name match
+               // NOTE: as everywhere else for our comparisons, we are not case sensitive
+               if ( shader_equal( name, shader->getName() ) ) {
+                       int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
+                                                               + 2 * TextureBrowser_fontHeight( textureBrowser );
+
+                       int originy = TextureBrowser_getOriginY( textureBrowser );
+                       if ( y > originy ) {
+                               originy = y;
+                       }
+
+                       if ( y - textureHeight < originy - textureBrowser.height ) {
+                               originy = ( y - textureHeight ) + textureBrowser.height;
+                       }
+
+                       TextureBrowser_setOriginY( textureBrowser, originy );
+                       return;
+               }
+       }
+}
+
+IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
+       my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
+
+       TextureLayout layout;
+       Texture_StartPos( layout );
+       for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+       {
+               IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       continue;
+               }
+
+               int x, y;
+               Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+               qtexture_t  *q = shader->getTexture();
+               if ( !q ) {
+                       break;
+               }
+
+               int nWidth = textureBrowser.getTextureWidth( q );
+               int nHeight = textureBrowser.getTextureHeight( q );
+               if ( mx > x && mx - x < nWidth
+                        && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
+                       return shader;
+               }
+       }
+
+       return 0;
 }
 
 /*
@@ -1098,26 +1048,28 @@ IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
    By mouse click
    ==============
  */
-void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
-{
-    IShader *shader = Texture_At(textureBrowser, mx, my);
-    if (shader != 0) {
-        if (bShift) {
-            if (shader->IsDefault()) {
-                globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
-            } else {
-                ViewShader(shader->getShaderFileName(), shader->getName());
-            }
-        } else {
-            TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
-            TextureBrowser_textureSelected(shader->getName());
-
-            if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
-                UndoableCommand undo("textureNameSetSelected");
-                Select_SetShader(shader->getName());
-            }
-        }
-    }
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
+       IShader* shader = Texture_At( textureBrowser, mx, my );
+       if ( shader != 0 ) {
+               if ( bShift ) {
+                       if ( shader->IsDefault() ) {
+                               globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+                       }
+                       else{
+                               ViewShader( shader->getShaderFileName(), shader->getName() );
+                       }
+               }
+               else
+               {
+                       TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
+                       TextureBrowser_textureSelected( shader->getName() );
+
+                       if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
+                               UndoableCommand undo( "textureNameSetSelected" );
+                               Select_SetShader( shader->getName() );
+                       }
+               }
+       }
 }
 
 /*
@@ -1128,36 +1080,31 @@ void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
    ============================================================================
  */
 
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
-{
-    TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
-    if (y != 0) {
-        int scale = 1;
+void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
+       TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
+       if ( y != 0 ) {
+               int scale = 1;
 
-        if (state & GDK_SHIFT_MASK) {
-            scale = 4;
-        }
+               if ( state & GDK_SHIFT_MASK ) {
+                       scale = 4;
+               }
 
-        int originy = TextureBrowser_getOriginY(textureBrowser);
-        originy += y * scale;
-        TextureBrowser_setOriginY(textureBrowser, originy);
-    }
+               int originy = TextureBrowser_getOriginY( textureBrowser );
+               originy += y * scale;
+               TextureBrowser_setOriginY( textureBrowser, originy );
+       }
 }
 
-void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
-{
-    textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
-                                                  &textureBrowser);
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
 }
 
-void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
-{
-    textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
 }
 
-void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
-{
-    SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+       SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
 }
 
 /*
@@ -1176,520 +1123,520 @@ void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32
    this allows a plugin to completely override the texture system
    ============
  */
-void Texture_Draw(TextureBrowser &textureBrowser)
-{
-    int originy = TextureBrowser_getOriginY(textureBrowser);
-
-    glClearColor(textureBrowser.color_textureback[0],
-                 textureBrowser.color_textureback[1],
-                 textureBrowser.color_textureback[2],
-                 0);
-    glViewport(0, 0, textureBrowser.width, textureBrowser.height);
-    glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-    glDisable(GL_DEPTH_TEST);
-    if (g_TextureBrowser_enableAlpha) {
-        glEnable(GL_BLEND);
-        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    } else {
-        glDisable(GL_BLEND);
-    }
-    glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
-    glEnable(GL_TEXTURE_2D);
-
-    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
-    int last_y = 0, last_height = 0;
-
-    TextureLayout layout;
-    Texture_StartPos(layout);
-    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
-        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
-        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
-            continue;
-        }
-
-        int x, y;
-        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-        qtexture_t *q = shader->getTexture();
-        if (!q) {
-            break;
-        }
-
-        int nWidth = textureBrowser.getTextureWidth(q);
-        int nHeight = textureBrowser.getTextureHeight(q);
-
-        if (y != last_y) {
-            last_y = y;
-            last_height = 0;
-        }
-        last_height = std::max(nHeight, last_height);
-
-        // Is this texture visible?
-        if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
-            && (y > originy - textureBrowser.height)) {
-            // borders rules:
-            // if it's the current texture, draw a thick red line, else:
-            // shaders have a white border, simple textures don't
-            // if !texture_showinuse: (some textures displayed may not be in use)
-            // draw an additional square around with 0.5 1 0.5 color
-            if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
-                glLineWidth(3);
-                if (textureBrowser.m_rmbSelected) {
-                    glColor3f(0, 0, 1);
-                } else {
-                    glColor3f(1, 0, 0);
-                }
-                glDisable(GL_TEXTURE_2D);
-
-                glBegin(GL_LINE_LOOP);
-                glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
-                glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
-                glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
-                glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
-                glEnd();
-
-                glEnable(GL_TEXTURE_2D);
-                glLineWidth(1);
-            } else {
-                glLineWidth(1);
-                // shader border:
-                if (!shader->IsDefault()) {
-                    glColor3f(1, 1, 1);
-                    glDisable(GL_TEXTURE_2D);
-
-                    glBegin(GL_LINE_LOOP);
-                    glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
-                    glEnd();
-                    glEnable(GL_TEXTURE_2D);
-                }
-
-                // highlight in-use textures
-                if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
-                    glColor3f(0.5, 1, 0.5);
-                    glDisable(GL_TEXTURE_2D);
-                    glBegin(GL_LINE_LOOP);
-                    glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
-                    glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
-                    glEnd();
-                    glEnable(GL_TEXTURE_2D);
-                }
-            }
-
-            // draw checkerboard for transparent textures
-            if (g_TextureBrowser_enableAlpha) {
-                glDisable(GL_TEXTURE_2D);
-                glBegin(GL_QUADS);
-                int font_height = TextureBrowser_fontHeight(textureBrowser);
-                for (int i = 0; i < nHeight; i += 8) {
-                    for (int j = 0; j < nWidth; j += 8) {
-                        unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
-                        glColor3ub(color, color, color);
-                        int left = j;
-                        int right = std::min(j + 8, nWidth);
-                        int top = i;
-                        int bottom = std::min(i + 8, nHeight);
-                        glVertex2i(x + right, y - nHeight - font_height + top);
-                        glVertex2i(x + left, y - nHeight - font_height + top);
-                        glVertex2i(x + left, y - nHeight - font_height + bottom);
-                        glVertex2i(x + right, y - nHeight - font_height + bottom);
-                    }
-                }
-                glEnd();
-                glEnable(GL_TEXTURE_2D);
-            }
-
-            // Draw the texture
-            glBindTexture(GL_TEXTURE_2D, q->texture_number);
-            GlobalOpenGL_debugAssertNoErrors();
-            glColor3f(1, 1, 1);
-            glBegin(GL_QUADS);
-            glTexCoord2i(0, 0);
-            glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
-            glTexCoord2i(1, 0);
-            glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
-            glTexCoord2i(1, 1);
-            glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
-            glTexCoord2i(0, 1);
-            glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
-            glEnd();
-
-            // draw the texture name
-            glDisable(GL_TEXTURE_2D);
-            glColor3f(1, 1, 1);
-
-            glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
-
-            // don't draw the directory name
-            const char *name = shader->getName();
-            name += strlen(name);
-            while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
-                name--;
-            }
-
-            GlobalOpenGL().drawString(name);
-            glEnable(GL_TEXTURE_2D);
-        }
-
-        //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
-    }
-
-
-    // reset the current texture
-    glBindTexture(GL_TEXTURE_2D, 0);
-    //qglFinish();
-}
-
-void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.m_gl_widget) {
-        gtk_widget_queue_draw(textureBrowser.m_gl_widget);
-    }
-}
-
-
-void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
-{
-    textureBrowser.m_textureScale = scale;
-
-    TextureBrowser_queueDraw(textureBrowser);
-}
-
-void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
-{
-    textureBrowser.m_uniformTextureSize = scale;
-
-    TextureBrowser_queueDraw(textureBrowser);
-}
-
-
-void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
-{
-    int originy = TextureBrowser_getOriginY(textureBrowser);
-
-    if (bUp) {
-        originy += int(textureBrowser.m_mouseWheelScrollIncrement);
-    } else {
-        originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
-    }
-
-    TextureBrowser_setOriginY(textureBrowser, originy);
+void Texture_Draw( TextureBrowser& textureBrowser ){
+       int originy = TextureBrowser_getOriginY( textureBrowser );
+
+       glClearColor( textureBrowser.color_textureback[0],
+                                 textureBrowser.color_textureback[1],
+                                 textureBrowser.color_textureback[2],
+                                 0 );
+       glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
+       glMatrixMode( GL_PROJECTION );
+       glLoadIdentity();
+
+       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+       glDisable( GL_DEPTH_TEST );
+       if ( g_TextureBrowser_enableAlpha ) {
+               glEnable( GL_BLEND );
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
+       else {
+               glDisable( GL_BLEND );
+       }
+       glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
+       glEnable( GL_TEXTURE_2D );
+
+       glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+       int last_y = 0, last_height = 0;
+
+       TextureLayout layout;
+       Texture_StartPos( layout );
+       for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+       {
+               IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       continue;
+               }
+
+               int x, y;
+               Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+               qtexture_t *q = shader->getTexture();
+               if ( !q ) {
+                       break;
+               }
+
+               int nWidth = textureBrowser.getTextureWidth( q );
+               int nHeight = textureBrowser.getTextureHeight( q );
+
+               if ( y != last_y ) {
+                       last_y = y;
+                       last_height = 0;
+               }
+               last_height = std::max( nHeight, last_height );
+
+               // Is this texture visible?
+               if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
+                        && ( y > originy - textureBrowser.height ) ) {
+                       // borders rules:
+                       // if it's the current texture, draw a thick red line, else:
+                       // shaders have a white border, simple textures don't
+                       // if !texture_showinuse: (some textures displayed may not be in use)
+                       // draw an additional square around with 0.5 1 0.5 color
+                       if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
+                               glLineWidth( 3 );
+                               if ( textureBrowser.m_rmbSelected ) {
+                                       glColor3f( 0,0,1 );
+                               }
+                               else {
+                                       glColor3f( 1,0,0 );
+                               }
+                               glDisable( GL_TEXTURE_2D );
+
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+                               glEnd();
+
+                               glEnable( GL_TEXTURE_2D );
+                               glLineWidth( 1 );
+                       }
+                       else
+                       {
+                               glLineWidth( 1 );
+                               // shader border:
+                               if ( !shader->IsDefault() ) {
+                                       glColor3f( 1,1,1 );
+                                       glDisable( GL_TEXTURE_2D );
+
+                                       glBegin( GL_LINE_LOOP );
+                                       glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glEnd();
+                                       glEnable( GL_TEXTURE_2D );
+                               }
+
+                               // highlight in-use textures
+                               if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+                                       glColor3f( 0.5,1,0.5 );
+                                       glDisable( GL_TEXTURE_2D );
+                                       glBegin( GL_LINE_LOOP );
+                                       glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+                                       glEnd();
+                                       glEnable( GL_TEXTURE_2D );
+                               }
+                       }
+
+                       // draw checkerboard for transparent textures
+                       if ( g_TextureBrowser_enableAlpha )
+                       {
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_QUADS );
+                               int font_height = TextureBrowser_fontHeight( textureBrowser );
+                               for ( int i = 0; i < nHeight; i += 8 )
+                               {
+                                       for ( int j = 0; j < nWidth; j += 8 )
+                                       {
+                                               unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+                                               glColor3ub( color, color, color );
+                                               int left = j;
+                                               int right = std::min(j+8, nWidth);
+                                               int top = i;
+                                               int bottom = std::min(i+8, nHeight);
+                                               glVertex2i(x + right, y - nHeight - font_height + top);
+                                               glVertex2i(x + left,  y - nHeight - font_height + top);
+                                               glVertex2i(x + left,  y - nHeight - font_height + bottom);
+                                               glVertex2i(x + right, y - nHeight - font_height + bottom);
+                                       }
+                               }
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+
+                       // Draw the texture
+                       glBindTexture( GL_TEXTURE_2D, q->texture_number );
+                       GlobalOpenGL_debugAssertNoErrors();
+                       glColor3f( 1,1,1 );
+                       glBegin( GL_QUADS );
+                       glTexCoord2i( 0,0 );
+                       glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
+                       glTexCoord2i( 1,0 );
+                       glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
+                       glTexCoord2i( 1,1 );
+                       glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+                       glTexCoord2i( 0,1 );
+                       glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+                       glEnd();
+
+                       // draw the texture name
+                       glDisable( GL_TEXTURE_2D );
+                       glColor3f( 1,1,1 );
+
+                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+
+                       // don't draw the directory name
+                       const char* name = shader->getName();
+                       name += strlen( name );
+                       while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
+                               name--;
+
+                       GlobalOpenGL().drawString( name );
+                       glEnable( GL_TEXTURE_2D );
+               }
+
+               //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
+       }
+
+
+       // reset the current texture
+       glBindTexture( GL_TEXTURE_2D, 0 );
+       //qglFinish();
+}
+
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.m_gl_widget ) {
+               gtk_widget_queue_draw( textureBrowser.m_gl_widget );
+       }
+}
+
+
+void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_textureScale = scale;
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureSize = scale;
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
+
+
+void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
+       int originy = TextureBrowser_getOriginY( textureBrowser );
+
+       if ( bUp ) {
+               originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+       }
+       else
+       {
+               originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+       }
+
+       TextureBrowser_setOriginY( textureBrowser, originy );
 }
 
 XmlTagBuilder TagBuilder;
 
-enum {
-    TAG_COLUMN,
-    N_COLUMNS
-};
-
-void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
+enum
 {
-    GtkTreeIter iter;
-
-    store.clear();
-
-    std::vector<CopiedString> assigned_tags;
-    TagBuilder.GetShaderTags(shader, assigned_tags);
-
-    for (size_t i = 0; i < assigned_tags.size(); i++) {
-        store.append(TAG_COLUMN, assigned_tags[i].c_str());
-    }
-}
+       TAG_COLUMN,
+       N_COLUMNS
+};
 
-void BuildStoreAvailableTags(ui::ListStore storeAvailable,
-                             ui::ListStore storeAssigned,
-                             const std::set<CopiedString> &allTags,
-                             TextureBrowser *textureBrowser)
-{
-    GtkTreeIter iterAssigned;
-    GtkTreeIter iterAvailable;
-    std::set<CopiedString>::const_iterator iterAll;
-    gchar *tag_assigned;
-
-    storeAvailable.clear();
-
-    bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
-
-    if (!row) { // does the shader have tags assigned?
-        for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
-            storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
-        }
-    } else {
-        while (row) // available tags = all tags - assigned tags
-        {
-            gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-
-            for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
-                if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
-                    storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
-                } else {
-                    row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
-
-                    if (row) {
-                        gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-                    }
-                }
-            }
-        }
-    }
-}
-
-gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
-{
-    if (event->type == GDK_BUTTON_PRESS) {
-        if (event->button == 3) {
-            if (GlobalTextureBrowser().m_tags) {
-                textureBrowser->m_rmbSelected = true;
-                TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
-                                                   static_cast<int>( event->y ));
-
-                BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
-                                       textureBrowser);
-                BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
-                                        textureBrowser->m_all_tags, textureBrowser);
-                textureBrowser->m_heightChanged = true;
-                textureBrowser->m_tag_frame.show();
+void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
+       GtkTreeIter iter;
+
+       store.clear();
+
+       std::vector<CopiedString> assigned_tags;
+       TagBuilder.GetShaderTags( shader, assigned_tags );
+
+       for ( size_t i = 0; i < assigned_tags.size(); i++ )
+       {
+               store.append(TAG_COLUMN, assigned_tags[i].c_str());
+       }
+}
+
+void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
+                                                               ui::ListStore storeAssigned,
+                                                               const std::set<CopiedString>& allTags,
+                                                               TextureBrowser* textureBrowser ){
+       GtkTreeIter iterAssigned;
+       GtkTreeIter iterAvailable;
+       std::set<CopiedString>::const_iterator iterAll;
+       gchar* tag_assigned;
+
+       storeAvailable.clear();
+
+       bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
+
+       if ( !row ) { // does the shader have tags assigned?
+               for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+               {
+                       storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+               }
+       }
+       else
+       {
+               while ( row ) // available tags = all tags - assigned tags
+               {
+                       gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+
+                       for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+                       {
+                               if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
+                                       storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+                               }
+                               else
+                               {
+                                       row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
+
+                                       if ( row ) {
+                                               gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+                                       }
+                               }
+                       }
+               }
+       }
+}
+
+gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+       if ( event->type == GDK_BUTTON_PRESS ) {
+               if ( event->button == 3 ) {
+                       if ( GlobalTextureBrowser().m_tags ) {
+                               textureBrowser->m_rmbSelected = true;
+                               TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+                               BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
+                               BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
+                               textureBrowser->m_heightChanged = true;
+                               textureBrowser->m_tag_frame.show();
 
                 ui::process();
 
-                TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
-            } else {
-                TextureBrowser_Tracking_MouseDown(*textureBrowser);
-            }
-        } else if (event->button == 1) {
-            TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
-                                               static_cast<int>( event->y ));
+                               TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+                       }
+                       else
+                       {
+                               TextureBrowser_Tracking_MouseDown( *textureBrowser );
+                       }
+               }
+               else if ( event->button == 1 ) {
+                       TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
 
-            if (GlobalTextureBrowser().m_tags) {
-                textureBrowser->m_rmbSelected = false;
-                textureBrowser->m_tag_frame.hide();
-            }
-        }
-    }
-    return FALSE;
+                       if ( GlobalTextureBrowser().m_tags ) {
+                               textureBrowser->m_rmbSelected = false;
+                               textureBrowser->m_tag_frame.hide();
+                       }
+               }
+       }
+       return FALSE;
 }
 
-gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
-{
-    if (event->type == GDK_BUTTON_RELEASE) {
-        if (event->button == 3) {
-            if (!GlobalTextureBrowser().m_tags) {
-                TextureBrowser_Tracking_MouseUp(*textureBrowser);
-            }
-        }
-    }
-    return FALSE;
+gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+       if ( event->type == GDK_BUTTON_RELEASE ) {
+               if ( event->button == 3 ) {
+                       if ( !GlobalTextureBrowser().m_tags ) {
+                               TextureBrowser_Tracking_MouseUp( *textureBrowser );
+                       }
+               }
+       }
+       return FALSE;
 }
 
-gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
-{
-    return FALSE;
+gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
+       return FALSE;
 }
 
-gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
-{
-    if (event->direction == GDK_SCROLL_UP) {
-        TextureBrowser_MouseWheel(*textureBrowser, true);
-    } else if (event->direction == GDK_SCROLL_DOWN) {
-        TextureBrowser_MouseWheel(*textureBrowser, false);
-    }
-    return FALSE;
+gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+       if ( event->direction == GDK_SCROLL_UP ) {
+               TextureBrowser_MouseWheel( *textureBrowser, true );
+       }
+       else if ( event->direction == GDK_SCROLL_DOWN ) {
+               TextureBrowser_MouseWheel( *textureBrowser, false );
+       }
+       return FALSE;
 }
 
-void TextureBrowser_scrollChanged(void *data, gdouble value)
-{
-    //globalOutputStream() << "vertical scroll\n";
-    TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
+void TextureBrowser_scrollChanged( void* data, gdouble value ){
+       //globalOutputStream() << "vertical scroll\n";
+       TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
 }
 
-static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
-{
-    textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
+       textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
 }
 
-void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
-{
-    if (textureBrowser.m_showTextureScrollbar) {
-        int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
+       if ( textureBrowser.m_showTextureScrollbar ) {
+               int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
 
-        totalHeight = std::max(totalHeight, textureBrowser.height);
+               totalHeight = std::max( totalHeight, textureBrowser.height );
 
-        auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+        auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
 
-        gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
-        gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
-        gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
-        gtk_adjustment_set_step_increment(vadjustment, 20);
-        gtk_adjustment_set_lower(vadjustment, 0);
-        gtk_adjustment_set_upper(vadjustment, totalHeight);
+               gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
+               gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
+               gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
+               gtk_adjustment_set_step_increment(vadjustment, 20);
+               gtk_adjustment_set_lower(vadjustment, 0);
+               gtk_adjustment_set_upper(vadjustment, totalHeight);
 
-        g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
-    }
+               g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
+       }
 }
 
-gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
-{
-    textureBrowser->width = allocation->width;
-    textureBrowser->height = allocation->height;
-    TextureBrowser_heightChanged(*textureBrowser);
-    textureBrowser->m_originInvalid = true;
-    TextureBrowser_queueDraw(*textureBrowser);
-    return FALSE;
+gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
+       textureBrowser->width = allocation->width;
+       textureBrowser->height = allocation->height;
+       TextureBrowser_heightChanged( *textureBrowser );
+       textureBrowser->m_originInvalid = true;
+       TextureBrowser_queueDraw( *textureBrowser );
+       return FALSE;
 }
 
-gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
-{
-    if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
-        GlobalOpenGL_debugAssertNoErrors();
-        TextureBrowser_evaluateHeight(*textureBrowser);
-        Texture_Draw(*textureBrowser);
-        GlobalOpenGL_debugAssertNoErrors();
-        glwidget_swap_buffers(textureBrowser->m_gl_widget);
-    }
-    return FALSE;
+gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
+       if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
+               GlobalOpenGL_debugAssertNoErrors();
+               TextureBrowser_evaluateHeight( *textureBrowser );
+               Texture_Draw( *textureBrowser );
+               GlobalOpenGL_debugAssertNoErrors();
+               glwidget_swap_buffers( textureBrowser->m_gl_widget );
+       }
+       return FALSE;
 }
 
 
 TextureBrowser g_TextureBrowser;
 
-TextureBrowser &GlobalTextureBrowser()
-{
-    return g_TextureBrowser;
+TextureBrowser& GlobalTextureBrowser(){
+       return g_TextureBrowser;
 }
 
-bool TextureBrowser_hideUnused()
-{
-    return g_TextureBrowser.m_hideUnused;
+bool TextureBrowser_hideUnused(){
+       return g_TextureBrowser.m_hideUnused;
 }
 
-void TextureBrowser_ToggleHideUnused()
-{
-    if (g_TextureBrowser.m_hideUnused) {
-        TextureBrowser_SetHideUnused(g_TextureBrowser, false);
-    } else {
-        TextureBrowser_SetHideUnused(g_TextureBrowser, true);
-    }
+void TextureBrowser_ToggleHideUnused(){
+       if ( g_TextureBrowser.m_hideUnused ) {
+               TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+       }
+       else
+       {
+               TextureBrowser_SetHideUnused( g_TextureBrowser, true );
+       }
 }
 
-void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
-{
-    // put the information from the old textures menu into a treeview
-    GtkTreeIter iter, child;
-
-    TextureGroups::const_iterator i = groups.begin();
-    while (i != groups.end()) {
-        const char *dirName = (*i).c_str();
-        const char *firstUnderscore = strchr(dirName, '_');
-        StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
-        TextureGroups::const_iterator next = i;
-        ++next;
-        if (firstUnderscore != 0
-            && next != groups.end()
-            && string_equal_start((*next).c_str(), dirRoot)) {
-            gtk_tree_store_append(store, &iter, NULL);
-            gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
-
-            // keep going...
-            while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
-                gtk_tree_store_append(store, &child, &iter);
-                gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
-                ++i;
-            }
-        } else {
-            gtk_tree_store_append(store, &iter, NULL);
-            gtk_tree_store_set(store, &iter, 0, dirName, -1);
-            ++i;
-        }
-    }
-}
-
-TextureGroups TextureGroups_constructTreeView()
-{
-    TextureGroups groups;
+void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
+       // put the information from the old textures menu into a treeview
+       GtkTreeIter iter, child;
 
-    if (TextureBrowser_showWads()) {
-        GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
-    } else {
-        // scan texture dirs and pak files only if not restricting to shaderlist
-        if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
-            GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
-        }
+       TextureGroups::const_iterator i = groups.begin();
+       while ( i != groups.end() )
+       {
+               const char* dirName = ( *i ).c_str();
+               const char* firstUnderscore = strchr( dirName, '_' );
+               StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
 
-        GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
-    }
+               TextureGroups::const_iterator next = i;
+               ++next;
+               if ( firstUnderscore != 0
+                        && next != groups.end()
+                        && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+                       gtk_tree_store_append( store, &iter, NULL );
+                       gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
 
-    return groups;
+                       // keep going...
+                       while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+                       {
+                               gtk_tree_store_append( store, &child, &iter );
+                               gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+                               ++i;
+                       }
+               }
+               else
+               {
+                       gtk_tree_store_append( store, &iter, NULL );
+                       gtk_tree_store_set( store, &iter, 0, dirName, -1 );
+                       ++i;
+               }
+       }
 }
 
-void TextureBrowser_constructTreeStore()
-{
-    TextureGroups groups = TextureGroups_constructTreeView();
-    auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
-    TextureGroups_constructTreeModel(groups, store);
+TextureGroups TextureGroups_constructTreeView(){
+       TextureGroups groups;
+
+       if ( TextureBrowser_showWads() ) {
+               GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
+       }
+       else
+       {
+               // scan texture dirs and pak files only if not restricting to shaderlist
+               if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
+                       GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
+               }
 
-    gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
+               GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
+       }
 
-    g_object_unref(G_OBJECT(store));
+       return groups;
 }
 
-void TextureBrowser_constructTreeStoreTags()
-{
-    TextureGroups groups;
-    auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+void TextureBrowser_constructTreeStore(){
+       TextureGroups groups = TextureGroups_constructTreeView();
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
+       TextureGroups_constructTreeModel( groups, store );
+
+       gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
+
+       g_object_unref( G_OBJECT( store ) );
+}
+
+void TextureBrowser_constructTreeStoreTags(){
+       TextureGroups groups;
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
     auto model = g_TextureBrowser.m_all_tags_list;
 
-    gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
+       gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
 
-    g_object_unref(G_OBJECT(store));
+       g_object_unref( G_OBJECT( store ) );
 }
 
-void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
-{
-    GtkTreeIter iter;
+void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
+       GtkTreeIter iter;
 
-    auto model = gtk_tree_view_get_model(treeview);
+    auto model = gtk_tree_view_get_model(treeview );
 
-    if (gtk_tree_model_get_iter(model, &iter, path)) {
-        gchar dirName[1024];
+       if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
+               gchar dirName[1024];
 
-        gchar *buffer;
-        gtk_tree_model_get(model, &iter, 0, &buffer, -1);
-        strcpy(dirName, buffer);
-        g_free(buffer);
+               gchar* buffer;
+               gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+               strcpy( dirName, buffer );
+               g_free( buffer );
 
-        g_TextureBrowser.m_searchedTags = false;
+               g_TextureBrowser.m_searchedTags = false;
 
-        if (!TextureBrowser_showWads()) {
-            strcat(dirName, "/");
-        }
+               if ( !TextureBrowser_showWads() ) {
+                       strcat( dirName, "/" );
+               }
 
-        ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
-        TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
-        TextureBrowser_queueDraw(GlobalTextureBrowser());
-    }
+               ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
+               TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+               TextureBrowser_queueDraw( GlobalTextureBrowser() );
+       }
 }
 
-void TextureBrowser_createTreeViewTree()
-{
-    gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
+void TextureBrowser_createTreeViewTree(){
+       gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
 
-    gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
-    g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
+       gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
+       g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
 
-    auto renderer = ui::CellRendererText(ui::New);
-    gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
+       auto renderer = ui::CellRendererText(ui::New);
+       gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
 
-    TextureBrowser_constructTreeStore();
+       TextureBrowser_constructTreeStore();
 }
 
 void TextureBrowser_addTag();
@@ -1698,1060 +1645,1008 @@ void TextureBrowser_renameTag();
 
 void TextureBrowser_deleteTag();
 
-void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
-{
-    ui::Widget menu = ui::Menu(ui::New);
+void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
+       ui::Widget menu = ui::Menu(ui::New);
 
-    ui::Widget menuitem = ui::MenuItem("Add tag");
-    menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
-    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+       ui::Widget menuitem = ui::MenuItem( "Add tag" );
+       menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
+       gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
 
-    menuitem = ui::MenuItem("Rename tag");
-    menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
-    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+       menuitem = ui::MenuItem( "Rename tag" );
+       menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
+       gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
 
-    menuitem = ui::MenuItem("Delete tag");
-    menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
-    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+       menuitem = ui::MenuItem( "Delete tag" );
+       menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
+       gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
 
-    gtk_widget_show_all(menu);
+       gtk_widget_show_all( menu );
 
-    gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
-                   (event != NULL) ? event->button : 0,
-                   gdk_event_get_time((GdkEvent *) event));
+       gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
+                                       ( event != NULL ) ? event->button : 0,
+                                       gdk_event_get_time( (GdkEvent*)event ) );
 }
 
-gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
-{
-    if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
-        GtkTreePath *path;
-        auto selection = gtk_tree_view_get_selection(treeview);
+gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
+       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+               GtkTreePath *path;
+        auto selection = gtk_tree_view_get_selection(treeview );
 
-        if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
-            gtk_tree_selection_unselect_all(selection);
-            gtk_tree_selection_select_path(selection, path);
-            gtk_tree_path_free(path);
-        }
+               if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
+                       gtk_tree_selection_unselect_all( selection );
+                       gtk_tree_selection_select_path( selection, path );
+                       gtk_tree_path_free( path );
+               }
 
-        TextureBrowser_createContextMenu(treeview, event);
-        return TRUE;
-    }
-    return FALSE;
+               TextureBrowser_createContextMenu( treeview, event );
+               return TRUE;
+       }
+       return FALSE;
 }
 
-void TextureBrowser_createTreeViewTags()
-{
-    g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
-    gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
+void TextureBrowser_createTreeViewTags(){
+       g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
+       gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
 
-    g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
+       g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
 
-    gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
+       gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
 
-    auto renderer = ui::CellRendererText(ui::New);
-    gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
+       auto renderer = ui::CellRendererText(ui::New);
+       gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
 
-    TextureBrowser_constructTreeStoreTags();
+       TextureBrowser_constructTreeStoreTags();
 }
 
-ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
-{
-    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
+ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
+       ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
 
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
-    if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
-        create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
-    }
+       create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
+       if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
+       }
 
-    // hide notex and shadernotex on texture browser: no one wants to apply them
-    create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
+       // hide notex and shadernotex on texture browser: no one wants to apply them
+       create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
 
-    menu_separator(menu);
+       menu_separator( menu );
 
-    create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
+       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
-    // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
-    if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
-        g_TextureBrowser.m_showShaders = true;
-    } else {
-        create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
-    }
+       // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+       if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               g_TextureBrowser.m_showShaders = true;
+       }
+       else
+       {
+               create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+       }
 
-    if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
-        create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
-    }
-    if (g_TextureBrowser.m_tags) {
-        create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
-    }
+       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
+       }
+       if ( g_TextureBrowser.m_tags ) {
+               create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
+       }
 
-    menu_separator(menu);
-    create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
-    create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
+       menu_separator( menu );
+       create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
+       create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
 
-    if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
-        menu_separator(menu);
-        g_TextureBrowser.m_shader_info_item = ui::Widget(
-                create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
-        gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
-    }
+       if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               menu_separator( menu );
+               g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
+               gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
+       }
 
 
-    return textures_menu_item;
+       return textures_menu_item;
 }
 
-ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
-{
-    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
+ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
+       ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
 
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
-    create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
+       create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
+       create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
 
-    return textures_menu_item;
+       return textures_menu_item;
 }
 
-ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
-{
-    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
+ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
+       ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
 
-    if (g_Layout_enableDetachableMenus.m_value) {
-        menu_tearoff(menu);
-    }
+       if ( g_Layout_enableDetachableMenus.m_value ) {
+               menu_tearoff( menu );
+       }
 
-    create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
-    create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
-    create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
-    menu_separator(menu);
-    create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
-    create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
+       create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
+       create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
+       create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
+       create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
 
-    return textures_menu_item;
+       return textures_menu_item;
 }
 
-gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
-{
-    g_assert(selected != NULL);
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
+       g_assert( selected != NULL );
 
-    auto rowref = gtk_tree_row_reference_new(model, path);
-    *selected = g_slist_append(*selected, rowref);
+    auto rowref = gtk_tree_row_reference_new( model, path );
+       *selected = g_slist_append( *selected, rowref );
 
-    return FALSE;
+       return FALSE;
 }
 
-void TextureBrowser_assignTags()
-{
-    GSList *selected = NULL;
-    GSList *node;
-    gchar *tag_assigned;
-
-    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
-
-    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
-                                        &selected);
-
-    if (selected != NULL) {
-        for (node = selected; node != NULL; node = node->next) {
-            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
-
-            if (path) {
-                GtkTreeIter iter;
-
-                if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
-                    gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
-                    if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
-                        // create a custom shader/texture entry
-                        IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
-                        CopiedString filename = ishader->getShaderFileName();
-
-                        if (filename.empty()) {
-                            // it's a texture
-                            TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
-                        } else {
-                            // it's a shader
-                            TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
-                        }
-                        ishader->DecRef();
-                    }
-                    TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
-
-                    gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
-                    g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
-                }
-            }
-        }
-
-        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
-
-        // Save changes
-        TagBuilder.SaveXmlDoc();
-    }
-    g_slist_free(selected);
-}
-
-void TextureBrowser_removeTags()
-{
-    GSList *selected = NULL;
-    GSList *node;
-    gchar *tag;
+void TextureBrowser_assignTags(){
+       GSList* selected = NULL;
+       GSList* node;
+       gchar* tag_assigned;
+
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
 
-    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
+       gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
 
-    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
-                                        &selected);
+       if ( selected != NULL ) {
+               for ( node = selected; node != NULL; node = node->next )
+               {
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
-    if (selected != NULL) {
-        for (node = selected; node != NULL; node = node->next) {
-            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+                       if ( path ) {
+                               GtkTreeIter iter;
 
-            if (path) {
-                GtkTreeIter iter;
+                               if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
+                                       gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
+                                       if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
+                                               // create a custom shader/texture entry
+                                               IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+                                               CopiedString filename = ishader->getShaderFileName();
 
-                if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
-                    gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
-                    TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
-                    gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
-                }
-            }
-        }
+                                               if ( filename.empty() ) {
+                                                       // it's a texture
+                                                       TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
+                                               }
+                                               else {
+                                                       // it's a shader
+                                                       TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
+                                               }
+                                               ishader->DecRef();
+                                       }
+                                       TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
 
-        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
+                                       gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
+                                       g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
+                               }
+                       }
+               }
 
-        // Update the "available tags list"
-        BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
-                                g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+               g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
 
-        // Save changes
-        TagBuilder.SaveXmlDoc();
-    }
-    g_slist_free(selected);
+               // Save changes
+               TagBuilder.SaveXmlDoc();
+       }
+       g_slist_free( selected );
 }
 
-void TextureBrowser_buildTagList()
-{
-    g_TextureBrowser.m_all_tags_list.clear();
+void TextureBrowser_removeTags(){
+       GSList* selected = NULL;
+       GSList* node;
+       gchar* tag;
+
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
+
+       gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+       if ( selected != NULL ) {
+               for ( node = selected; node != NULL; node = node->next )
+               {
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
-    std::set<CopiedString>::iterator iter;
+                       if ( path ) {
+                               GtkTreeIter iter;
 
-    for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
-        g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
-    }
+                               if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
+                                       gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
+                                       TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
+                                       gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
+                               }
+                       }
+               }
+
+               g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+               // Update the "available tags list"
+               BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+
+               // Save changes
+               TagBuilder.SaveXmlDoc();
+       }
+       g_slist_free( selected );
 }
 
-void TextureBrowser_searchTags()
-{
-    GSList *selected = NULL;
-    GSList *node;
-    gchar *tag;
-    char buffer[256];
-    char tags_searched[256];
+void TextureBrowser_buildTagList(){
+       g_TextureBrowser.m_all_tags_list.clear();
+
+       std::set<CopiedString>::iterator iter;
+
+       for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
+       {
+               g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
+       }
+}
+
+void TextureBrowser_searchTags(){
+       GSList* selected = NULL;
+       GSList* node;
+       gchar* tag;
+       char buffer[256];
+       char tags_searched[256];
 
-    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
 
-    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
-                                        &selected);
+       gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
 
-    if (selected != NULL) {
-        strcpy(buffer, "/root/*/*[tag='");
-        strcpy(tags_searched, "[TAGS] ");
+       if ( selected != NULL ) {
+               strcpy( buffer, "/root/*/*[tag='" );
+               strcpy( tags_searched, "[TAGS] " );
 
-        for (node = selected; node != NULL; node = node->next) {
-            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+               for ( node = selected; node != NULL; node = node->next )
+               {
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
-            if (path) {
-                GtkTreeIter iter;
+                       if ( path ) {
+                               GtkTreeIter iter;
 
-                if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
-                    gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
+                               if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
+                                       gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
 
-                    strcat(buffer, tag);
-                    strcat(tags_searched, tag);
-                    if (node != g_slist_last(node)) {
-                        strcat(buffer, "' and tag='");
-                        strcat(tags_searched, ", ");
-                    }
-                }
-            }
-        }
+                                       strcat( buffer, tag );
+                                       strcat( tags_searched, tag );
+                                       if ( node != g_slist_last( node ) ) {
+                                               strcat( buffer, "' and tag='" );
+                                               strcat( tags_searched, ", " );
+                                       }
+                               }
+                       }
+               }
 
-        strcat(buffer, "']");
+               strcat( buffer, "']" );
 
-        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
+               g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
 
-        g_TextureBrowser.m_found_shaders.clear(); // delete old list
-        TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
+               g_TextureBrowser.m_found_shaders.clear(); // delete old list
+               TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
 
-        if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
-            size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+               if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
+                       size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
 
-            globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
-                                 << tags_searched << "\n";
-            ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
+                       globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
+                       ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
 
-            std::set<CopiedString>::iterator iter;
+                       std::set<CopiedString>::iterator iter;
 
-            for (iter = g_TextureBrowser.m_found_shaders.begin();
-                 iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
-                std::string path = (*iter).c_str();
-                size_t pos = path.find_last_of("/", path.size());
-                std::string name = path.substr(pos + 1, path.size());
-                path = path.substr(0, pos + 1);
-                TextureDirectory_loadTexture(path.c_str(), name.c_str());
-            }
-        }
-        g_TextureBrowser.m_searchedTags = true;
-        g_TextureBrowser_currentDirectory = tags_searched;
+                       for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+                       {
+                               std::string path = ( *iter ).c_str();
+                               size_t pos = path.find_last_of( "/", path.size() );
+                               std::string name = path.substr( pos + 1, path.size() );
+                               path = path.substr( 0, pos + 1 );
+                               TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+                       }
+               }
+               g_TextureBrowser.m_searchedTags = true;
+               g_TextureBrowser_currentDirectory = tags_searched;
 
-        g_TextureBrowser.m_nTotalHeight = 0;
-        TextureBrowser_setOriginY(g_TextureBrowser, 0);
-        TextureBrowser_heightChanged(g_TextureBrowser);
-        TextureBrowser_updateTitle();
-    }
-    g_slist_free(selected);
+               g_TextureBrowser.m_nTotalHeight = 0;
+               TextureBrowser_setOriginY( g_TextureBrowser, 0 );
+               TextureBrowser_heightChanged( g_TextureBrowser );
+               TextureBrowser_updateTitle();
+       }
+       g_slist_free( selected );
 }
 
-void TextureBrowser_toggleSearchButton()
-{
-    gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
+void TextureBrowser_toggleSearchButton(){
+       gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
 
-    if (page == 0) { // tag page
-        gtk_widget_show_all(g_TextureBrowser.m_search_button);
-    } else {
-        g_TextureBrowser.m_search_button.hide();
-    }
+       if ( page == 0 ) { // tag page
+               gtk_widget_show_all( g_TextureBrowser.m_search_button );
+       }
+       else {
+               g_TextureBrowser.m_search_button.hide();
+       }
 }
 
-void TextureBrowser_constructTagNotebook()
-{
-    g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
-    ui::Widget labelTags = ui::Label("Tags");
-    ui::Widget labelTextures = ui::Label("Textures");
+void TextureBrowser_constructTagNotebook(){
+       g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
+       ui::Widget labelTags = ui::Label( "Tags" );
+       ui::Widget labelTextures = ui::Label( "Textures" );
 
-    gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
-                             labelTextures);
-    gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
+       gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
+       gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
 
-    g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
+       g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
 
-    gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
+       gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
 }
 
-void TextureBrowser_constructSearchButton()
-{
-    auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
-    g_TextureBrowser.m_search_button = ui::Button(ui::New);
-    g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
-    gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
-    g_TextureBrowser.m_search_button.add(image);
+void TextureBrowser_constructSearchButton(){
+       auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
+       g_TextureBrowser.m_search_button = ui::Button(ui::New);
+       g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
+       gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
+       g_TextureBrowser.m_search_button.add(image);
 }
 
-void TextureBrowser_checkTagFile()
-{
-    const char SHADERTAG_FILE[] = "shadertags.xml";
-    CopiedString default_filename, rc_filename;
-    StringOutputStream stream(256);
-
-    stream << LocalRcPath_get();
-    stream << SHADERTAG_FILE;
-    rc_filename = stream.c_str();
-
-    if (file_exists(rc_filename.c_str())) {
-        g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
-
-        if (g_TextureBrowser.m_tags) {
-            globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
-        }
-    } else {
-        // load default tagfile
-        stream.clear();
-        stream << g_pGameDescription->mGameToolsPath.c_str();
-        stream << SHADERTAG_FILE;
-        default_filename = stream.c_str();
-
-        if (file_exists(default_filename.c_str())) {
-            g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
-
-            if (g_TextureBrowser.m_tags) {
-                globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
-            }
-        } else {
-            globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
-                                << ". No tag support.\n";
-        }
-    }
-}
-
-void TextureBrowser_SetNotex()
-{
-       IShader *notex = QERApp_Shader_ForName(DEFAULT_NOTEX_NAME);
-       IShader *shadernotex = QERApp_Shader_ForName(DEFAULT_SHADERNOTEX_NAME);
+void TextureBrowser_checkTagFile(){
+       const char SHADERTAG_FILE[] = "shadertags.xml";
+       CopiedString default_filename, rc_filename;
+       StringOutputStream stream( 256 );
+
+       stream << LocalRcPath_get();
+       stream << SHADERTAG_FILE;
+       rc_filename = stream.c_str();
 
-    g_notex = notex->getTexture()->name;
-    g_shadernotex = shadernotex->getTexture()->name;
+       if ( file_exists( rc_filename.c_str() ) ) {
+               g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
+
+               if ( g_TextureBrowser.m_tags ) {
+                       globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+               }
+       }
+       else
+       {
+               // load default tagfile
+               stream.clear();
+               stream << g_pGameDescription->mGameToolsPath.c_str();
+               stream << SHADERTAG_FILE;
+               default_filename = stream.c_str();
+
+               if ( file_exists( default_filename.c_str() ) ) {
+                       g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
+
+                       if ( g_TextureBrowser.m_tags ) {
+                               globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+                       }
+               }
+               else
+               {
+                       globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+               }
+       }
+}
+
+void TextureBrowser_SetNotex(){
+       IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
+       IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
+
+       g_notex = notex->getTexture()->name;
+       g_shadernotex = shadernotex->getTexture()->name;
 
        notex->DecRef();
        shadernotex->DecRef();
 }
 
-ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
-{
-    // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
-    // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
-    // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
-    // for the "once-the-gtk-libs-are-updated-TODO-list" :x
-
-    TextureBrowser_checkTagFile();
-    TextureBrowser_SetNotex();
-
-    GlobalShaderSystem().setActiveShadersChangedNotify(
-            ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
-
-    g_TextureBrowser.m_parent = toplevel;
-
-    auto table = ui::Table(3, 3, FALSE);
-    auto vbox = ui::VBox(FALSE, 0);
-    table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
-    vbox.show();
-
-    ui::Widget menu_bar{ui::null};
-
-    { // menu bar
-        menu_bar = ui::Widget::from(gtk_menu_bar_new());
-        auto menu_view = ui::Menu(ui::New);
-        auto view_item = TextureBrowser_constructViewMenu(menu_view);
-        gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
-        gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
-
-        auto menu_tools = ui::Menu(ui::New);
-        auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
-        gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
-        gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
-
-        table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
-        menu_bar.show();
-    }
-    { // Texture TreeView
-        g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
-        gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
-
-        // vertical only scrolling for treeview
-        gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
-                                       GTK_POLICY_ALWAYS);
-
-        g_TextureBrowser.m_scr_win_tree.show();
-
-        TextureBrowser_createTreeViewTree();
-
-        gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
-                                              g_TextureBrowser.m_treeViewTree);
-        g_TextureBrowser.m_treeViewTree.show();
-    }
-    { // gl_widget scrollbar
-        auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
-        table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
-        w.show();
-        g_TextureBrowser.m_texture_scroll = w;
-
-        auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
-        vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-
-        g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
-    }
-    { // gl_widget
-        g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
-        g_object_ref(g_TextureBrowser.m_gl_widget._handle);
-
-        gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
-                              GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
-                              GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
-        gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
-
-        table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
-        g_TextureBrowser.m_gl_widget.show();
-
-        g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
-                                                                              G_CALLBACK(TextureBrowser_size_allocate),
-                                                                              &g_TextureBrowser);
-        g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
-                                                                                  &g_TextureBrowser);
-
-        g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
-                                             &g_TextureBrowser);
-        g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
-                                             &g_TextureBrowser);
-        g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
-                                             &g_TextureBrowser);
-        g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
-    }
-
-    // tag stuff
-    if (g_TextureBrowser.m_tags) {
-        { // fill tag GtkListStore
-            g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
-            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
-            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
-            TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
-            TextureBrowser_buildTagList();
-        }
-        { // tag menu bar
-            auto menu_tags = ui::Menu(ui::New);
-            auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
-            gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
-            gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
-        }
-        { // Tag TreeView
-            g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
-            gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
-
-            // vertical only scrolling for treeview
-            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
-                                           GTK_POLICY_ALWAYS);
-
-            TextureBrowser_createTreeViewTags();
-
-            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
-            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
-            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
-                                                  g_TextureBrowser.m_treeViewTags);
-            g_TextureBrowser.m_treeViewTags.show();
-        }
-        { // Texture/Tag notebook
-            TextureBrowser_constructTagNotebook();
-            vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
-        }
-        { // Tag search button
-            TextureBrowser_constructSearchButton();
-            vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
-        }
-        auto frame_table = ui::Table(3, 3, FALSE);
-        { // Tag frame
-
-            g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
-            gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
-            gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
-
-            table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
-
-            frame_table.show();
-
-            g_TextureBrowser.m_tag_frame.add(frame_table);
-        }
-        { // assigned tag list
-            ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
-            gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
-            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
-            g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
-
-            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
-            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
-            auto renderer = ui::CellRendererText(ui::New);
-
-            g_TextureBrowser.m_assigned_tree = ui::TreeView(
-                    ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
-            g_TextureBrowser.m_assigned_store.unref();
-            g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
-            gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
-
-            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
-            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
-            auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
-            gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
-            g_TextureBrowser.m_assigned_tree.show();
-
-            scrolled_win.show();
-            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
-
-            frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
-        }
-        { // available tag list
-            ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
-            gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
-            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
-            g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
-            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
-            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
-            auto renderer = ui::CellRendererText(ui::New);
-
-            g_TextureBrowser.m_available_tree = ui::TreeView(
-                    ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
-            g_TextureBrowser.m_available_store.unref();
-            g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
-            gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
-
-            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
-            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
-            auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
-            gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
-            g_TextureBrowser.m_available_tree.show();
-
-            scrolled_win.show();
-            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
-
-            frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
-        }
-        { // tag arrow buttons
-            auto m_btn_left = ui::Button(ui::New);
-            auto m_btn_right = ui::Button(ui::New);
-            auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
-            auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
-            m_btn_left.add(m_arrow_left);
-            m_btn_right.add(m_arrow_right);
-
-            // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
-            m_arrow_left.dimensions(-1, 68);
-            m_arrow_right.dimensions(-1, 68);
-
-            frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
-            frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
-
-            m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
-            m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
-
-            m_btn_left.show();
-            m_btn_right.show();
-            m_arrow_left.show();
-            m_arrow_right.show();
-        }
-        { // tag fram labels
-            ui::Widget m_lbl_assigned = ui::Label("Assigned");
-            ui::Widget m_lbl_unassigned = ui::Label("Available");
+ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
+       // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+       // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+       // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+       // for the "once-the-gtk-libs-are-updated-TODO-list" :x
+
+       TextureBrowser_checkTagFile();
+       TextureBrowser_SetNotex();
+
+       GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
+
+       g_TextureBrowser.m_parent = toplevel;
+
+       auto table = ui::Table(3, 3, FALSE);
+       auto vbox = ui::VBox(FALSE, 0);
+       table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+       vbox.show();
+
+       ui::Widget menu_bar{ui::null};
+
+       { // menu bar
+               menu_bar = ui::Widget::from(gtk_menu_bar_new());
+               auto menu_view = ui::Menu(ui::New);
+               auto view_item = TextureBrowser_constructViewMenu( menu_view );
+               gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+               gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+               auto menu_tools = ui::Menu(ui::New);
+               auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
+               gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
+               gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
+
+               table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+               menu_bar.show();
+       }
+       { // Texture TreeView
+               g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
+               gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
+
+               // vertical only scrolling for treeview
+               gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+               g_TextureBrowser.m_scr_win_tree.show();
+
+               TextureBrowser_createTreeViewTree();
+
+               gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
+               g_TextureBrowser.m_treeViewTree.show();
+       }
+       { // gl_widget scrollbar
+               auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
+               table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
+               w.show();
+               g_TextureBrowser.m_texture_scroll = w;
+
+               auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
+               vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
+
+               g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
+       }
+       { // gl_widget
+               g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+               g_object_ref( g_TextureBrowser.m_gl_widget._handle );
+
+               gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+               gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
+
+               table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
+               g_TextureBrowser.m_gl_widget.show();
+
+               g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
+               g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+
+               g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
+               g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
+               g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
+               g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+       }
+
+       // tag stuff
+       if ( g_TextureBrowser.m_tags ) {
+               { // fill tag GtkListStore
+                       g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
+                       gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+                       TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
+                       TextureBrowser_buildTagList();
+               }
+               { // tag menu bar
+                       auto menu_tags = ui::Menu(ui::New);
+                       auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+                       gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+                       gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+               }
+               { // Tag TreeView
+                       g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
+                       gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
+
+                       // vertical only scrolling for treeview
+                       gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+                       TextureBrowser_createTreeViewTags();
+
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+                       gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
+                       g_TextureBrowser.m_treeViewTags.show();
+               }
+               { // Texture/Tag notebook
+                       TextureBrowser_constructTagNotebook();
+                       vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
+               }
+               { // Tag search button
+                       TextureBrowser_constructSearchButton();
+                       vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
+               }
+               auto frame_table = ui::Table(3, 3, FALSE);
+               { // Tag frame
+
+                       g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
+                       gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
+                       gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
+
+                       table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
+
+                       frame_table.show();
+
+                       g_TextureBrowser.m_tag_frame.add(frame_table);
+               }
+               { // assigned tag list
+                       ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+                       gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+                       gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+                       g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
+                       gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+                       auto renderer = ui::CellRendererText(ui::New);
+
+                       g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
+                       g_TextureBrowser.m_assigned_store.unref();
+                       g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
+                       gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
+
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
+                       gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+            auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+                       gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
+                       g_TextureBrowser.m_assigned_tree.show();
 
-            frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
-            frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+                       scrolled_win.show();
+                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
 
-            m_lbl_assigned.show();
-            m_lbl_unassigned.show();
-        }
-    } else { // no tag support, show the texture tree only
-        vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
-    }
+                       frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+               }
+               { // available tag list
+                       ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+                       gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+                       gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
 
-    // TODO do we need this?
-    //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
-
-    return table;
-}
+                       g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
+                       gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
-void TextureBrowser_destroyWindow()
-{
-    GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
+                       auto renderer = ui::CellRendererText(ui::New);
 
-    g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
-    g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+                       g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
+                       g_TextureBrowser.m_available_store.unref();
+                       g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
+                       gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
 
-    g_TextureBrowser.m_gl_widget.unref();
-}
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
+                       gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
-const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
-{
-    return textureBrowser.color_textureback;
-}
+            auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+                       gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
+                       g_TextureBrowser.m_available_tree.show();
 
-void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
-{
-    textureBrowser.color_textureback = colour;
-    TextureBrowser_queueDraw(textureBrowser);
-}
+                       scrolled_win.show();
+                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
 
-void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
-{
-    g_assert(selected != NULL);
+                       frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
+               }
+               { // tag arrow buttons
+                       auto m_btn_left = ui::Button(ui::New);
+                       auto m_btn_right = ui::Button(ui::New);
+                       auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
+                       auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
+                       m_btn_left.add(m_arrow_left);
+                       m_btn_right.add(m_arrow_right);
 
-    gchar *name;
-    gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
-    *selected = g_slist_append(*selected, name);
-}
+                       // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+                       m_arrow_left.dimensions(-1, 68);
+                       m_arrow_right.dimensions(-1, 68);
 
-void TextureBrowser_shaderInfo()
-{
-    const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
-    IShader *shader = QERApp_Shader_ForName(name);
+                       frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
+                       frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
 
-    DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
+                       m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
+                       m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
 
-    shader->DecRef();
-}
+                       m_btn_left.show();
+                       m_btn_right.show();
+                       m_arrow_left.show();
+                       m_arrow_right.show();
+               }
+               { // tag fram labels
+                       ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
+                       ui::Widget m_lbl_unassigned = ui::Label( "Available" );
 
-void TextureBrowser_addTag()
-{
-    CopiedString tag;
+                       frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+                       frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+
+                       m_lbl_assigned.show();
+                       m_lbl_unassigned.show();
+               }
+       }
+       else { // no tag support, show the texture tree only
+               vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
+       }
 
-    EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
+       // TODO do we need this?
+       //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
 
-    if (result == eIDOK && !tag.empty()) {
-        GtkTreeIter iter;
-        g_TextureBrowser.m_all_tags.insert(tag.c_str());
-        gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
-        gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
+       return table;
+}
+
+void TextureBrowser_destroyWindow(){
+       GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
 
-        // Select the currently added tag in the available list
-        auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
-        gtk_tree_selection_select_iter(selection, &iter);
+       g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
+       g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
 
-        g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
-    }
+       g_TextureBrowser.m_gl_widget.unref();
 }
 
-void TextureBrowser_renameTag()
-{
-    /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
-          gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
-          we need to count the number of selected rows first and use
-          gtk_tree_selection_selected_foreach() then to go through the list of selected
-          rows (which always containins a single row).
-        */
+const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
+       return textureBrowser.color_textureback;
+}
+
+void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
+       textureBrowser.color_textureback = colour;
+       TextureBrowser_queueDraw( textureBrowser );
+}
 
-    GSList *selected = NULL;
+void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
+       g_assert( selected != NULL );
 
-    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
-    gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
-                                        &selected);
+       gchar* name;
+       gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
+       *selected = g_slist_append( *selected, name );
+}
 
-    if (g_slist_length(selected) == 1) { // we only rename a single tag
-        CopiedString newTag;
-        EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
+void TextureBrowser_shaderInfo(){
+       const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
+       IShader* shader = QERApp_Shader_ForName( name );
 
-        if (result == eIDOK && !newTag.empty()) {
-            GtkTreeIter iterList;
-            gchar *rowTag;
-            gchar *oldTag = (char *) selected->data;
+       DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
 
-            bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+       shader->DecRef();
+}
 
-            while (row) {
-                gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
+void TextureBrowser_addTag(){
+       CopiedString tag;
 
-                if (strcmp(rowTag, oldTag) == 0) {
-                    gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
-                }
-                row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
-            }
+       EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
 
-            TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
+       if ( result == eIDOK && !tag.empty() ) {
+               GtkTreeIter iter;
+               g_TextureBrowser.m_all_tags.insert( tag.c_str() );
+               gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
+               gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
 
-            g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
-            g_TextureBrowser.m_all_tags.insert(newTag);
+               // Select the currently added tag in the available list
+        auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
+               gtk_tree_selection_select_iter( selection, &iter );
 
-            BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
-                                   &g_TextureBrowser);
-            BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
-                                    g_TextureBrowser.m_all_tags, &g_TextureBrowser);
-        }
-    } else {
-        ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
-    }
+               g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
+       }
 }
 
-void TextureBrowser_deleteTag()
-{
-    GSList *selected = NULL;
+void TextureBrowser_renameTag(){
+       /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+          gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+          we need to count the number of selected rows first and use
+          gtk_tree_selection_selected_foreach() then to go through the list of selected
+          rows (which always containins a single row).
+        */
 
-    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
-    gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
-                                        &selected);
+       GSList* selected = NULL;
 
-    if (g_slist_length(selected) == 1) { // we only delete a single tag
-        auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
-                                "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+       gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
 
-        if (result == ui::alert_response::YES) {
-            GtkTreeIter iterSelected;
-            gchar *rowTag;
+       if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
+               CopiedString newTag;
+               EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
 
-            gchar *tagSelected = (char *) selected->data;
+               if ( result == eIDOK && !newTag.empty() ) {
+                       GtkTreeIter iterList;
+                       gchar* rowTag;
+                       gchar* oldTag = (char*)selected->data;
+
+                       bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
+
+                       while ( row )
+                       {
+                               gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
+
+                               if ( strcmp( rowTag, oldTag ) == 0 ) {
+                                       gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
+                               }
+                               row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
+                       }
 
-            bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+                       TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
+
+                       g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
+                       g_TextureBrowser.m_all_tags.insert( newTag );
+
+                       BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+                       BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+               }
+       }
+       else
+       {
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
+       }
+}
+
+void TextureBrowser_deleteTag(){
+       GSList* selected = NULL;
+
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+       gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+       if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
+               auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
+
+               if ( result == ui::alert_response::YES ) {
+                       GtkTreeIter iterSelected;
+                       gchar *rowTag;
+
+                       gchar* tagSelected = (char*)selected->data;
+
+                       bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
+
+                       while ( row )
+                       {
+                               gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
+
+                               if ( strcmp( rowTag, tagSelected ) == 0 ) {
+                                       gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
+                                       break;
+                               }
+                               row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
+                       }
+
+                       TagBuilder.DeleteTag( tagSelected );
+                       g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
+
+                       BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+                       BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+               }
+       }
+       else {
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
+       }
+}
+
+void TextureBrowser_copyTag(){
+       g_TextureBrowser.m_copied_tags.clear();
+       TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
+}
+
+void TextureBrowser_pasteTag(){
+       IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+       CopiedString shader = g_TextureBrowser.shader.c_str();
+
+       if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
+               CopiedString shaderFile = ishader->getShaderFileName();
+               if ( shaderFile.empty() ) {
+                       // it's a texture
+                       TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
+               }
+               else
+               {
+                       // it's a shader
+                       TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
+               }
+
+               for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+               {
+                       TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+               }
+       }
+       else
+       {
+               for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+               {
+                       if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
+                               // the tag doesn't exist - let's add it
+                               TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+                       }
+               }
+       }
+
+       ishader->DecRef();
+
+       TagBuilder.SaveXmlDoc();
+       BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
+       BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+}
+
+void TextureBrowser_RefreshShaders(){
+       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+       GlobalShaderSystem().refresh();
+       UpdateAllWindows();
+    auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+       GtkTreeModel* model = NULL;
+       GtkTreeIter iter;
+       if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
+       {
+               gchar dirName[1024];
 
-            while (row) {
-                gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
+               gchar* buffer;
+               gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+               strcpy( dirName, buffer );
+               g_free( buffer );
+               if ( !TextureBrowser_showWads() ) {
+                       strcat( dirName, "/" );
+               }
+               TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+               TextureBrowser_queueDraw( GlobalTextureBrowser() );
+       }
+}
 
-                if (strcmp(rowTag, tagSelected) == 0) {
-                    gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
-                    break;
-                }
-                row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
-            }
+void TextureBrowser_ToggleShowShaders(){
+       g_TextureBrowser.m_showShaders ^= 1;
+       g_TextureBrowser.m_showshaders_item.update();
+       TextureBrowser_queueDraw( g_TextureBrowser );
+}
 
-            TagBuilder.DeleteTag(tagSelected);
-            g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
+void TextureBrowser_ToggleShowShaderListOnly(){
+       g_TextureBrowser_shaderlistOnly ^= 1;
+       g_TextureBrowser.m_showshaderlistonly_item.update();
 
-            BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
-                                   &g_TextureBrowser);
-            BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
-                                    g_TextureBrowser.m_all_tags, &g_TextureBrowser);
-        }
-    } else {
-        ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
-    }
+       TextureBrowser_constructTreeStore();
 }
 
-void TextureBrowser_copyTag()
-{
-    g_TextureBrowser.m_copied_tags.clear();
-    TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
+void TextureBrowser_showAll(){
+       g_TextureBrowser_currentDirectory = "";
+       g_TextureBrowser.m_searchedTags = false;
+       TextureBrowser_heightChanged( g_TextureBrowser );
+       TextureBrowser_updateTitle();
 }
 
-void TextureBrowser_pasteTag()
-{
-    IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
-    CopiedString shader = g_TextureBrowser.shader.c_str();
-
-    if (!TagBuilder.CheckShaderTag(shader.c_str())) {
-        CopiedString shaderFile = ishader->getShaderFileName();
-        if (shaderFile.empty()) {
-            // it's a texture
-            TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
-        } else {
-            // it's a shader
-            TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
-        }
-
-        for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
-            TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
-        }
-    } else {
-        for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
-            if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
-                // the tag doesn't exist - let's add it
-                TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
-            }
-        }
-    }
-
-    ishader->DecRef();
-
-    TagBuilder.SaveXmlDoc();
-    BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
-    BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
-                            g_TextureBrowser.m_all_tags, &g_TextureBrowser);
-}
-
-void TextureBrowser_RefreshShaders()
-{
-    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
-    GlobalShaderSystem().refresh();
-    UpdateAllWindows();
-    auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
-    GtkTreeModel *model = NULL;
-    GtkTreeIter iter;
-    if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
-        gchar dirName[1024];
-
-        gchar *buffer;
-        gtk_tree_model_get(model, &iter, 0, &buffer, -1);
-        strcpy(dirName, buffer);
-        g_free(buffer);
-        if (!TextureBrowser_showWads()) {
-            strcat(dirName, "/");
-        }
-        TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
-        TextureBrowser_queueDraw(GlobalTextureBrowser());
-    }
-}
-
-void TextureBrowser_ToggleShowShaders()
-{
-    g_TextureBrowser.m_showShaders ^= 1;
-    g_TextureBrowser.m_showshaders_item.update();
-    TextureBrowser_queueDraw(g_TextureBrowser);
-}
+void TextureBrowser_showUntagged(){
+       auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
 
-void TextureBrowser_ToggleShowShaderListOnly()
-{
-    g_TextureBrowser_shaderlistOnly ^= 1;
-    g_TextureBrowser.m_showshaderlistonly_item.update();
+       if ( result == ui::alert_response::YES ) {
+               g_TextureBrowser.m_found_shaders.clear();
+               TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
+               std::set<CopiedString>::iterator iter;
 
-    TextureBrowser_constructTreeStore();
-}
+               ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
 
-void TextureBrowser_showAll()
-{
-    g_TextureBrowser_currentDirectory = "";
-    g_TextureBrowser.m_searchedTags = false;
-    TextureBrowser_heightChanged(g_TextureBrowser);
-    TextureBrowser_updateTitle();
+               for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+               {
+                       std::string path = ( *iter ).c_str();
+                       size_t pos = path.find_last_of( "/", path.size() );
+                       std::string name = path.substr( pos + 1, path.size() );
+                       path = path.substr( 0, pos + 1 );
+                       TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+                       globalErrorStream() << path.c_str() << name.c_str() << "\n";
+               }
+
+               g_TextureBrowser_currentDirectory = "Untagged";
+               TextureBrowser_queueDraw( GlobalTextureBrowser() );
+               TextureBrowser_heightChanged( g_TextureBrowser );
+               TextureBrowser_updateTitle();
+       }
 }
 
-void TextureBrowser_showUntagged()
-{
-    auto result = ui::alert(g_TextureBrowser.m_parent,
-                            "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
-                            "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
-
-    if (result == ui::alert_response::YES) {
-        g_TextureBrowser.m_found_shaders.clear();
-        TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
-        std::set<CopiedString>::iterator iter;
-
-        ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
-
-        for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
-            std::string path = (*iter).c_str();
-            size_t pos = path.find_last_of("/", path.size());
-            std::string name = path.substr(pos + 1, path.size());
-            path = path.substr(0, pos + 1);
-            TextureDirectory_loadTexture(path.c_str(), name.c_str());
-            globalErrorStream() << path.c_str() << name.c_str() << "\n";
-        }
-
-        g_TextureBrowser_currentDirectory = "Untagged";
-        TextureBrowser_queueDraw(GlobalTextureBrowser());
-        TextureBrowser_heightChanged(g_TextureBrowser);
-        TextureBrowser_updateTitle();
-    }
-}
-
-void TextureBrowser_FixedSize()
-{
-    g_TextureBrowser_fixedSize ^= 1;
-    GlobalTextureBrowser().m_fixedsize_item.update();
-    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+void TextureBrowser_FixedSize(){
+       g_TextureBrowser_fixedSize ^= 1;
+       GlobalTextureBrowser().m_fixedsize_item.update();
+       TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
 }
 
-void TextureBrowser_FilterMissing()
-{
-    g_TextureBrowser_filterMissing ^= 1;
-    GlobalTextureBrowser().m_filternotex_item.update();
-    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
-    TextureBrowser_RefreshShaders();
+void TextureBrowser_FilterMissing(){
+       g_TextureBrowser_filterMissing ^= 1;
+       GlobalTextureBrowser().m_filternotex_item.update();
+       TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+       TextureBrowser_RefreshShaders();
 }
 
-void TextureBrowser_FilterFallback()
-{
-    g_TextureBrowser_filterFallback ^= 1;
-    GlobalTextureBrowser().m_hidenotex_item.update();
-    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
-    TextureBrowser_RefreshShaders();
+void TextureBrowser_FilterFallback(){
+       g_TextureBrowser_filterFallback ^= 1;
+       GlobalTextureBrowser().m_hidenotex_item.update();
+       TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+       TextureBrowser_RefreshShaders();
 }
 
-void TextureBrowser_EnableAlpha()
-{
-    g_TextureBrowser_enableAlpha ^= 1;
-    GlobalTextureBrowser().m_enablealpha_item.update();
-    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+void TextureBrowser_EnableAlpha(){
+       g_TextureBrowser_enableAlpha ^= 1;
+       GlobalTextureBrowser().m_enablealpha_item.update();
+       TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
 }
 
-void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
-{
-    StringOutputStream buffer(64);
-    buffer << "Textures: ";
-    if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
-        buffer << g_TextureBrowser_currentDirectory.c_str();
-    } else {
-        buffer << "all";
-    }
-    importer(buffer.c_str());
+void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
+       StringOutputStream buffer( 64 );
+       buffer << "Textures: ";
+       if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
+               buffer << g_TextureBrowser_currentDirectory.c_str();
+       }
+       else
+       {
+               buffer << "all";
+       }
+       importer( buffer.c_str() );
 }
 
 struct TextureScale {
-    static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
-    {
-        switch (self.m_textureScale) {
-            case 10:
-                returnz(0);
-                break;
-            case 25:
-                returnz(1);
-                break;
-            case 50:
-                returnz(2);
-                break;
-            case 100:
-                returnz(3);
-                break;
-            case 200:
-                returnz(4);
-                break;
-        }
-    }
-
-    static void Import(TextureBrowser &self, int value)
-    {
-        switch (value) {
-            case 0:
-                TextureBrowser_setScale(self, 10);
-                break;
-            case 1:
-                TextureBrowser_setScale(self, 25);
-                break;
-            case 2:
-                TextureBrowser_setScale(self, 50);
-                break;
-            case 3:
-                TextureBrowser_setScale(self, 100);
-                break;
-            case 4:
-                TextureBrowser_setScale(self, 200);
-                break;
-        }
-    }
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               switch (self.m_textureScale) {
+                       case 10:
+                               returnz(0);
+                               break;
+                       case 25:
+                               returnz(1);
+                               break;
+                       case 50:
+                               returnz(2);
+                               break;
+                       case 100:
+                               returnz(3);
+                               break;
+                       case 200:
+                               returnz(4);
+                               break;
+               }
+       }
+
+       static void Import(TextureBrowser &self, int value) {
+               switch (value) {
+                       case 0:
+                               TextureBrowser_setScale(self, 10);
+                               break;
+                       case 1:
+                               TextureBrowser_setScale(self, 25);
+                               break;
+                       case 2:
+                               TextureBrowser_setScale(self, 50);
+                               break;
+                       case 3:
+                               TextureBrowser_setScale(self, 100);
+                               break;
+                       case 4:
+                               TextureBrowser_setScale(self, 200);
+                               break;
+               }
+       }
 };
 
 struct UniformTextureSize {
-    static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
-    {
-        returnz(g_TextureBrowser.m_uniformTextureSize);
-    }
-
-    static void Import(TextureBrowser &self, int value)
-    {
-        if (value > 16) {
-            TextureBrowser_setUniformSize(self, value);
-        }
-    }
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(g_TextureBrowser.m_uniformTextureSize);
+       }
+
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
 };
 
-void TextureBrowser_constructPreferences(PreferencesPage &page)
-{
-    page.appendCheckBox(
-            "", "Texture scrollbar",
-            make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
-    );
-    {
-        const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
-        page.appendCombo(
-                "Texture Thumbnail Scale",
-                STRING_ARRAY_RANGE(texture_scale),
-                make_property<TextureScale>(GlobalTextureBrowser())
-        );
-    }
-    page.appendSpinner(
-            "Texture Thumbnail Size",
-            GlobalTextureBrowser().m_uniformTextureSize,
-            GlobalTextureBrowser().m_uniformTextureSize,
-            16, 8192
-    );
-    page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
-    {
-        const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
-        page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
-                         STRING_ARRAY_RANGE(startup_shaders));
-    }
-}
-
-void TextureBrowser_constructPage(PreferenceGroup &group)
-{
-    PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
-    TextureBrowser_constructPreferences(page);
-}
-
-void TextureBrowser_registerPreferencesPage()
-{
-    PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
+void TextureBrowser_constructPreferences( PreferencesPage& page ){
+       page.appendCheckBox(
+               "", "Texture scrollbar",
+               make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
+               );
+       {
+               const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
+               page.appendCombo(
+                       "Texture Thumbnail Scale",
+                       STRING_ARRAY_RANGE( texture_scale ),
+                       make_property<TextureScale>(GlobalTextureBrowser())
+                       );
+       }
+       page.appendSpinner(
+               "Texture Thumbnail Size",
+               GlobalTextureBrowser().m_uniformTextureSize,
+               GlobalTextureBrowser().m_uniformTextureSize,
+               16, 8192
+       );
+       page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
+       {
+               const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
+               page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
+       }
+}
+void TextureBrowser_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
+       TextureBrowser_constructPreferences( page );
+}
+
+void TextureBrowser_registerPreferencesPage(){
+       PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
 }
 
 
@@ -2759,69 +2654,52 @@ void TextureBrowser_registerPreferencesPage()
 #include "stringio.h"
 
 
-void TextureClipboard_textureSelected(const char *shader);
+void TextureClipboard_textureSelected( const char* shader );
 
-void TextureBrowser_Construct()
-{
-    GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
-    GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
-    GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
-    GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
-    GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
-    GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
-    GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
-    GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
-    GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
-    GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
-                          Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
-    GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
-    GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
-    GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
-    GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
-    GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
-    GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
-                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
-
-    GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
-    GlobalPreferenceSystem().registerPreference("UniformTextureSize",
-                                                make_property_string<UniformTextureSize>(g_TextureBrowser));
-    GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
-            GlobalTextureBrowser()));
-    GlobalPreferenceSystem().registerPreference("ShowShaders",
-                                                make_property_string(GlobalTextureBrowser().m_showShaders));
-    GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
-                                                make_property_string(g_TextureBrowser_shaderlistOnly));
-    GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
-    GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
-    GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
-    GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
-            reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
-    GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
-            GlobalTextureBrowser().m_mouseWheelScrollIncrement));
-    GlobalPreferenceSystem().registerPreference("SI_Colors0",
-                                                make_property_string(GlobalTextureBrowser().color_textureback));
-
-    g_TextureBrowser.shader = texdef_name_default();
-
-    Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
-
-    TextureBrowser_registerPreferencesPage();
-
-    GlobalShaderSystem().attach(g_ShadersObserver);
-
-    TextureBrowser_textureSelected = TextureClipboard_textureSelected;
-}
-
-void TextureBrowser_Destroy()
-{
-    GlobalShaderSystem().detach(g_ShadersObserver);
+void TextureBrowser_Construct(){
+       GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
+       GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
+       GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
+       GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
+       GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
+       GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
+       GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
+       GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
+       GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+       GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
+       GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+       GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
+       GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+       GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
+       GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
+
+       GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
+       GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
+       GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
+       GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
+       GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
+       GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
+       GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+       GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+       GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
+
+       g_TextureBrowser.shader = texdef_name_default();
+
+       Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
+
+       TextureBrowser_registerPreferencesPage();
+
+       GlobalShaderSystem().attach( g_ShadersObserver );
+
+       TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+}
+
+void TextureBrowser_Destroy(){
+       GlobalShaderSystem().detach( g_ShadersObserver );
 
-    Textures_setModeChangedNotify(Callback<void()>());
+       Textures_setModeChangedNotify( Callback<void()>() );
 }