1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include "globaldefs.h"
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
44 /* -------------------------------------------------------------------------------
48 ------------------------------------------------------------------------------- */
50 /* platform-specific */
69 #endif // BUILD_CRUNCH
71 #include "picomodel.h"
84 /* -------------------------------------------------------------------------------
88 ------------------------------------------------------------------------------- */
91 #define Q_stricmp stricmp
92 #define Q_strncasecmp strnicmp
94 #define Q_stricmp strcasecmp
95 #define Q_strncasecmp strncasecmp
99 #define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
103 /* -------------------------------------------------------------------------------
107 ------------------------------------------------------------------------------- */
109 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
110 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
111 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
112 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
113 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
118 #define MAX_IMAGES 512
119 #define DEFAULT_IMAGE "*default"
121 #define MAX_MODELS 512
123 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
124 #define DEF_BACKSPLASH_DISTANCE 23
126 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
128 #define MAX_SHADER_INFO 8192
129 #define MAX_CUST_SURFACEPARMS 256
131 #define SHADER_MAX_VERTEXES 1000
132 #define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
134 #define MAX_JITTERS 256
137 /* epair parsing (note case-sensitivity directive) */
138 #define CASE_INSENSITIVE_EPAIRS 1
140 #if CASE_INSENSITIVE_EPAIRS
141 #define EPAIR_STRCMP Q_stricmp
143 #define EPAIR_STRCMP strcmp
147 /* ydnar: compiler flags, because games have widely varying content/surface flags */
148 #define C_SOLID 0x00000001
149 #define C_TRANSLUCENT 0x00000002
150 #define C_STRUCTURAL 0x00000004
151 #define C_HINT 0x00000008
152 #define C_NODRAW 0x00000010
153 #define C_LIGHTGRID 0x00000020
154 #define C_ALPHASHADOW 0x00000040
155 #define C_LIGHTFILTER 0x00000080
156 #define C_VERTEXLIT 0x00000100
157 #define C_LIQUID 0x00000200
158 #define C_FOG 0x00000400
159 #define C_SKY 0x00000800
160 #define C_ORIGIN 0x00001000
161 #define C_AREAPORTAL 0x00002000
162 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
163 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
164 #define C_NOMARKS 0x00010000 /* no decals */
165 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
168 /* new tex surface flags, like Smokin'Guns */
169 #define TEX_SURF_METAL 0x00001000
170 #define TEX_SURF_WOOD 0x00080000
171 #define TEX_SURF_CLOTH 0x00100000
172 #define TEX_SURF_DIRT 0x00200000
173 #define TEX_SURF_GLASS 0x00400000
174 #define TEX_SURF_PLANT 0x00800000
175 #define TEX_SURF_SAND 0x01000000
176 #define TEX_SURF_SNOW 0x02000000
177 #define TEX_SURF_STONE 0x04000000
178 #define TEX_SURF_WATER 0x08000000
179 #define TEX_SURF_GRASS 0x10000000
180 #define TEX_SURF_BREAKABLE 0x20000000
184 #define WORLDSPAWN_CAST_SHADOWS 1
185 #define WORLDSPAWN_RECV_SHADOWS 1
186 #define ENTITY_CAST_SHADOWS 0
187 #define ENTITY_RECV_SHADOWS 1
191 #define MAX_PATCH_SIZE 32
192 #define MAX_BRUSH_SIDES 1024
193 #define MAX_BUILD_SIDES 1024
195 #define MAX_EXPANDED_AXIS 128
197 #define CLIP_EPSILON 0.1f
198 #define PLANESIDE_EPSILON 0.001f
199 #define PLANENUM_LEAF -1
201 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
202 #define ANTIPORTAL_PRIORITY -1000
203 #define AREAPORTAL_PRIORITY -1000
204 #define DETAIL_PRIORITY -3000
206 #define PSIDE_FRONT 1
208 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
209 #define PSIDE_FACING 4
211 #define BPRIMIT_UNDEFINED 0
212 #define BPRIMIT_OLDBRUSHES 1
213 #define BPRIMIT_NEWBRUSHES 2
217 #define VIS_HEADER_SIZE 8
219 #define SEPERATORCACHE /* seperator caching helps a bit */
221 #define PORTALFILE "PRT1"
223 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
224 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
225 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
226 #define MAX_PORTALS_ON_LEAF 1024
235 #define LIGHT_ATTEN_LINEAR 1
236 #define LIGHT_ATTEN_ANGLE 2
237 #define LIGHT_ATTEN_DISTANCE 4
238 #define LIGHT_TWOSIDED 8
239 #define LIGHT_GRID 16
240 #define LIGHT_SURFACES 32
241 #define LIGHT_DARK 64 /* probably never use this */
242 #define LIGHT_FAST 256
243 #define LIGHT_FAST_TEMP 512
244 #define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
245 #define LIGHT_NEGATIVE 1024
246 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
248 #define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
249 #define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
250 #define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
251 #define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
253 #define MAX_TRACE_TEST_NODES 256
254 #define DEFAULT_INHIBIT_RADIUS 1.5f
256 #define LUXEL_EPSILON 0.125f
257 #define VERTEX_EPSILON -0.125f
258 #define GRID_EPSILON 0.0f
260 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
261 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
262 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
263 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
265 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
266 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
268 #define CLUSTER_UNMAPPED -1
269 #define CLUSTER_OCCLUDED -2
270 #define CLUSTER_FLOODED -3
272 #define VERTEX_LUXEL_SIZE 3
273 #define BSP_LUXEL_SIZE 3
274 #define RAD_LUXEL_SIZE 3
275 #define SUPER_LUXEL_SIZE 4
276 #define SUPER_FLAG_SIZE 4
277 #define FLAG_FORCE_SUBSAMPLING 1
278 #define FLAG_ALREADY_SUBSAMPLED 2
279 #define SUPER_ORIGIN_SIZE 3
280 #define SUPER_NORMAL_SIZE 4
281 #define SUPER_DELUXEL_SIZE 3
282 #define BSP_DELUXEL_SIZE 3
283 #define SUPER_FLOODLIGHT_SIZE 4
285 #define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
286 #define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
287 #define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
288 #define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
289 #define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
290 #define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
291 #define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
292 #define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
293 #define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
294 #define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
295 #define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
296 #define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
297 #define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
301 /* -------------------------------------------------------------------------------
305 ------------------------------------------------------------------------------- */
307 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
309 #define MAX_LIGHTMAPS 4 /* RBSP */
310 #define MAX_LIGHT_STYLES 64
311 #define MAX_SWITCHED_LIGHTS 32
312 #define LS_NORMAL 0x00
313 #define LS_UNUSED 0xFE
316 #define MAX_LIGHTMAP_SHADERS 256
318 /* ok to increase these at the expense of more memory */
319 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
320 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
321 #define MAX_MAP_LEAFS 0x20000
322 #define MAX_MAP_PORTALS 0x20000
323 #define MAX_MAP_LIGHTING 0x800000
324 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
325 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
326 #define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
328 #define MAX_MAP_DRAW_SURFS 0x20000
330 #define MAX_MAP_ADVERTISEMENTS 30
332 /* key / value pair sizes in the entities lump */
334 #define MAX_VALUE 1024
336 /* the editor uses these predefined yaw angles to orient entities up or down */
338 #define ANGLE_DOWN -2
340 #define LIGHTMAP_WIDTH 128
341 #define LIGHTMAP_HEIGHT 128
343 #define MIN_WORLD_COORD ( -65536 )
344 #define MAX_WORLD_COORD ( 65536 )
345 #define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
348 typedef void ( *bspFunc )( const char * );
363 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
370 float mins[ 3 ], maxs[ 3 ];
371 int firstBSPSurface, numBSPSurfaces;
372 int firstBSPBrush, numBSPBrushes;
379 char shader[ MAX_QPATH ];
386 /* planes x^1 is allways the opposite of plane x */
399 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
400 int mins[ 3 ]; /* for frustom culling */
408 int cluster; /* -1 = opaque cluster (do I still store these?) */
411 int mins[ 3 ]; /* for frustum culling */
414 int firstBSPLeafSurface;
415 int numBSPLeafSurfaces;
417 int firstBSPLeafBrush;
418 int numBSPLeafBrushes;
425 int planeNum; /* positive plane side faces out of the leaf */
427 int surfaceNum; /* RBSP */
436 int shaderNum; /* the shader that determines the content flags */
443 char shader[ MAX_QPATH ];
445 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
454 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
456 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
473 typedef struct bspGridPoint_s
475 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
476 byte directed[ MAX_LIGHTMAPS ][ 3 ];
477 byte styles[ MAX_LIGHTMAPS ];
495 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
496 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
497 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
498 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
499 int lightmapWidth, lightmapHeight;
501 vec3_t lightmapOrigin;
502 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
515 char model[ MAX_QPATH ];
516 } bspAdvertisement_t;
519 /* -------------------------------------------------------------------------------
523 ------------------------------------------------------------------------------- */
525 /* ydnar: for smaller structs */
526 typedef unsigned char qb_t;
529 /* ydnar: for q3map_tcMod */
530 typedef float tcMod_t[ 3 ][ 3 ];
533 /* ydnar: for multiple game support */
534 typedef struct surfaceParm_s
537 int contentFlags, contentFlagsClear;
538 int surfaceFlags, surfaceFlagsClear;
539 int compileFlags, compileFlagsClear;
551 typedef struct game_s
553 char *arg; /* -game matches this */
554 char *gamePath; /* main game data dir */
555 char *homeBasePath; /* home sub-dir on unix */
556 char *magic; /* magic word for figuring out base path */
557 char *shaderPath; /* shader directory */
558 int maxLMSurfaceVerts; /* default maximum meta surface verts */
559 int maxSurfaceVerts; /* default maximum surface verts */
560 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
561 qboolean texFile; /* enable per shader prefix surface flags and .tex file */
562 qboolean emitFlares; /* when true, emit flare surfaces */
563 char *flareShader; /* default flare shader (MUST BE SET) */
564 qboolean wolfLight; /* when true, lights work like wolf q3map */
565 int lightmapSize; /* bsp lightmap width/height */
566 float lightmapGamma; /* default lightmap gamma */
567 qboolean lightmapsRGB; /* default lightmap sRGB mode */
568 qboolean texturesRGB; /* default texture sRGB mode */
569 qboolean colorsRGB; /* default color sRGB mode */
570 float lightmapExposure; /* default lightmap exposure */
571 float lightmapCompensate; /* default lightmap compensate value */
572 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
573 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
574 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
575 qboolean noStyles; /* use lightstyles hack or not */
576 qboolean keepLights; /* keep light entities on bsp */
577 int patchSubdivisions; /* default patch subdivisions tolerance */
578 qboolean patchShadows; /* patch casting enabled */
579 qboolean deluxeMap; /* compile deluxemaps */
580 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
581 int miniMapSize; /* minimap size */
582 float miniMapSharpen; /* minimap sharpening coefficient */
583 float miniMapBorder; /* minimap border amount */
584 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
585 miniMapMode_t miniMapMode; /* minimap mode */
586 char *miniMapNameFormat; /* minimap name format */
587 char *bspIdent; /* 4-letter bsp file prefix */
588 int bspVersion; /* bsp version to use */
589 qboolean lumpSwap; /* cod-style len/ofs order */
590 bspFunc load, write; /* load/write function pointers */
591 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
596 typedef struct image_s
598 char *name, *filename;
609 vec3_t direction, color;
610 float photons, deviance, filterRadius;
611 int numSamples, style;
616 typedef struct surfaceModel_s
618 struct surfaceModel_s *next;
619 char model[ MAX_QPATH ];
621 float minScale, maxScale;
622 float minAngle, maxAngle;
628 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
629 typedef struct foliage_s
631 struct foliage_s *next;
632 char model[ MAX_QPATH ];
633 float scale, density, odds;
634 qboolean inverseAlpha;
638 typedef struct foliageInstance_s
645 typedef struct remap_s
647 struct remap_s *next;
649 char to[ MAX_QPATH ];
653 typedef struct skinfile_s
655 struct skinfile_s *next;
657 char to[ MAX_QPATH ];
662 /* wingdi.h hack, it's the same: 0 */
673 CM_COLOR_DOT_PRODUCT,
674 CM_ALPHA_DOT_PRODUCT,
675 CM_COLOR_DOT_PRODUCT_SCALE,
676 CM_ALPHA_DOT_PRODUCT_SCALE,
677 CM_COLOR_DOT_PRODUCT_2,
678 CM_ALPHA_DOT_PRODUCT_2,
679 CM_COLOR_DOT_PRODUCT_2_SCALE,
680 CM_ALPHA_DOT_PRODUCT_2_SCALE
685 typedef struct colorMod_s
687 struct colorMod_s *next;
704 typedef struct shaderInfo_s
706 char shader[ MAX_QPATH ];
710 float value; /* light value */
712 char *flareShader; /* for light flares */
713 char *damageShader; /* ydnar: sof2 damage shader name */
714 char *backShader; /* for surfaces that generate different front and back passes */
715 char *cloneShader; /* ydnar: for cloning of a surface */
716 char *remapShader; /* ydnar: remap a shader in final stage */
717 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
719 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
720 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
722 float subdivisions; /* from a "tesssize xxx" */
723 float backsplashFraction; /* floating point value, usually 0.05 */
724 float backsplashDistance; /* default 16 */
725 float lightSubdivide; /* default 999 */
726 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
728 int lightmapSampleSize; /* lightmap sample size */
729 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
731 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
732 float offset; /* ydnar: offset in units */
733 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
735 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
737 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
738 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
739 qb_t forceMeta; /* ydnar: force metasurface path */
740 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
741 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
742 qb_t invert; /* ydnar: reverse facing */
743 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
744 qb_t tcGen; /* ydnar: has explicit texcoord generation */
745 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
746 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
747 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
748 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
750 int furNumLayers; /* ydnar: number of fur layers */
751 float furOffset; /* ydnar: offset of each layer */
752 float furFade; /* ydnar: alpha fade amount per layer */
754 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
756 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
757 qb_t globalTexture; /* don't normalize texture repeats */
758 qb_t twoSided; /* cull none */
759 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
760 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
761 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
762 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
763 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
764 qb_t notjunc; /* don't use this surface for tjunction fixing */
765 qb_t fogParms; /* ydnar: has fogparms */
766 qb_t noFog; /* ydnar: supress fogging */
767 qb_t clipModel; /* ydnar: solid model hack */
768 qb_t noVertexLight; /* ydnar: leave vertex color alone */
769 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
771 byte styleMarker; /* ydnar: light styles hack */
773 float vertexScale; /* vertex light scale */
775 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
777 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
778 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
779 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
781 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
782 char implicitImagePath[ MAX_QPATH ];
784 image_t *shaderImage;
786 image_t *normalImage;
788 float skyLightValue; /* ydnar */
789 int skyLightIterations; /* ydnar */
790 sun_t *sun; /* ydnar */
792 vec3_t color; /* normalized color */
796 /* vortex: per-surface floodlight */
797 float floodlightDirectionScale;
798 vec3_t floodlightRGB;
799 float floodlightIntensity;
800 float floodlightDistance;
802 qb_t lmMergable; /* ydnar */
803 int lmCustomWidth, lmCustomHeight; /* ydnar */
804 float lmBrightness; /* ydnar */
805 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
807 int shaderWidth, shaderHeight; /* ydnar */
810 vec3_t fogDir; /* ydnar */
812 char *shaderText; /* ydnar */
820 /* -------------------------------------------------------------------------------
824 ------------------------------------------------------------------------------- */
826 typedef struct face_s
838 typedef struct plane_s
849 typedef struct side_s
853 int outputNum; /* set when the side is written to the file list */
855 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
856 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
859 winding_t *visibleHull; /* convex hull of all visible fragments */
861 shaderInfo_t *shaderInfo;
863 int contentFlags; /* from shaderInfo */
864 int surfaceFlags; /* from shaderInfo */
865 int compileFlags; /* from shaderInfo */
866 int value; /* from shaderInfo */
868 qboolean visible; /* choose visble planes first */
869 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
870 qboolean culled; /* ydnar: face culling */
875 typedef struct sideRef_s
877 struct sideRef_s *next;
883 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
884 typedef struct indexMap_s
887 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
888 float offsets[ 256 ];
894 typedef struct brush_s
896 struct brush_s *next;
897 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
898 struct brush_s *original; /* chopped up brushes will reference the originals */
900 int entityNum, brushNum; /* editor numbering */
901 int outputNum; /* set when the brush is written to the file list */
903 /* ydnar: for shadowcasting entities */
907 shaderInfo_t *contentShader;
908 shaderInfo_t *celShader; /* :) */
911 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
913 float shadeAngleDegrees; /* jal : entity based _shadeangle */
918 int compileFlags; /* ydnar */
922 int portalareas[ 2 ];
927 side_t sides[ 6 ]; /* variably sized */
936 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
944 bspDrawVert_t *verts;
949 typedef struct parseMesh_s
951 struct parseMesh_s *next;
953 int entityNum, brushNum; /* ydnar: editor numbering */
955 /* ydnar: for shadowcasting entities */
960 shaderInfo_t *shaderInfo;
961 shaderInfo_t *celShader; /* :) */
963 /* jal : entity based _lightmapsamplesize */
964 int lightmapSampleSize;
979 ydnar: the drawsurf struct was extended to allow for:
980 - non-convex planar surfaces
981 - non-planar brushface surfaces
982 - lightmapped terrain
988 /* ydnar: these match up exactly with bspSurfaceType_t */
994 SURFACE_FOLIAGE, /* wolf et */
996 /* ydnar: compiler-relevant surface types */
1007 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1016 "SURFACE_TRIANGLES",
1019 "SURFACE_FORCED_META",
1028 /* ydnar: this struct needs an overhaul (again, heh) */
1029 typedef struct mapDrawSurface_s
1033 int outputNum; /* ydnar: to match this sort of thing up */
1035 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1036 qboolean skybox; /* ydnar: yet another fun hack */
1037 qboolean backSide; /* ydnar: q3map_backShader support */
1039 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1040 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1041 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1043 shaderInfo_t *shaderInfo;
1044 shaderInfo_t *celShader;
1046 parseMesh_t *mapMesh;
1051 int numVerts; /* vertexes and triangles */
1052 bspDrawVert_t *verts;
1057 vec3_t lightmapOrigin; /* also used for flares */
1058 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1059 int lightStyle; /* used for flares */
1061 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1062 float lightmapScale;
1064 /* jal: per-surface (per-entity, actually) shadeangle */
1065 float shadeAngleDegrees;
1067 /* ydnar: surface classification */
1069 vec3_t lightmapAxis;
1072 /* ydnar: shadow group support */
1073 int castShadows, recvShadows;
1075 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1077 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1079 /* ydnar: for patches */
1082 int patchWidth, patchHeight;
1085 /* ydnar/sd: for foliage */
1086 int numFoliageInstances;
1088 /* ydnar: editor/useful numbering */
1095 typedef struct drawSurfRef_s
1097 struct drawSurfRef_s *nextRef;
1103 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1104 typedef struct metaTriangle_s
1108 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1109 float shadeAngleDegrees;
1111 vec3_t lightmapAxis;
1117 typedef struct epair_s
1119 struct epair_s *next;
1128 brush_t *brushes, *lastBrush, *colorModBrushes;
1129 parseMesh_t *patches;
1130 int mapEntityNum, firstDrawSurf;
1131 int firstBrush, numBrushes; /* only valid during BSP compile */
1133 vec3_t originbrush_origin;
1138 typedef struct node_s
1140 /* both leafs and nodes */
1141 int planenum; /* -1 = leaf node */
1142 struct node_s *parent;
1143 vec3_t mins, maxs; /* valid after portalization */
1144 brush_t *volume; /* one for each leaf/node */
1147 side_t *side; /* the side that created the node */
1148 struct node_s *children[ 2 ];
1149 int compileFlags; /* ydnar: hint, antiportal */
1151 vec3_t referencepoint;
1154 qboolean opaque; /* view can never be inside */
1155 qboolean areaportal;
1156 qboolean skybox; /* ydnar: a skybox leaf */
1157 qboolean sky; /* ydnar: a sky leaf */
1158 int cluster; /* for portalfile writing */
1159 int area; /* for areaportals */
1160 brush_t *brushlist; /* fragments of all brushes in this leaf */
1161 drawSurfRef_t *drawSurfReferences;
1163 int occupied; /* 1 or greater can reach entity */
1164 entity_t *occupant; /* for leak file testing */
1166 struct portal_s *portals; /* also on nodes during construction */
1168 qboolean has_structural_children;
1173 typedef struct portal_s
1176 node_t *onnode; /* NULL = outside box */
1177 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1178 struct portal_s *next[ 2 ];
1181 qboolean sidefound; /* false if ->side hasn't been checked */
1182 int compileFlags; /* from original face that caused the split */
1183 side_t *side; /* NULL = non-visible */
1191 node_t outside_node;
1198 /* -------------------------------------------------------------------------------
1202 ------------------------------------------------------------------------------- */
1215 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1220 typedef struct passage_s
1222 struct passage_s *next;
1223 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1239 qboolean hint; /* true if this portal was created from a hint splitter */
1240 qboolean sky; /* true if this portal belongs to a sky leaf */
1242 visPlane_t plane; /* normal pointing into neighbor */
1243 int leaf; /* neighbor */
1245 vec3_t origin; /* for fast clip testing */
1248 fixedWinding_t *winding;
1250 byte *portalfront; /* [portals], preliminary */
1251 byte *portalflood; /* [portals], intermediate */
1252 byte *portalvis; /* [portals], final */
1254 int nummightsee; /* bit count on portalflood for sort */
1255 passage_t *passages; /* there are just as many passages as there */
1256 /* are portals in the leaf this portal leads */
1261 typedef struct leaf_s
1265 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1270 typedef struct pstack_s
1272 byte mightsee[ MAX_PORTALS / 8 ];
1273 struct pstack_s *next;
1275 vportal_t *portal; /* portal exiting */
1276 fixedWinding_t *source;
1277 fixedWinding_t *pass;
1279 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1280 int freewindings[ 3 ];
1282 visPlane_t portalplane;
1284 #ifdef SEPERATORCACHE
1285 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1286 int numseperators[ 2 ];
1296 pstack_t pstack_head;
1302 /* -------------------------------------------------------------------------------
1306 ------------------------------------------------------------------------------- */
1308 /* ydnar: new light struct with flags */
1309 typedef struct light_s
1311 struct light_s *next;
1314 int flags; /* ydnar: condensed all the booleans into one flags int */
1318 vec3_t normal; /* for surfaces, spotlights, and suns */
1319 float dist; /* plane location along normal */
1324 float radiusByDist; /* for spotlights */
1325 float fade; /* ydnar: from wolf, for linear lights */
1326 float angleScale; /* ydnar: stolen from vlight for K */
1327 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1329 float add; /* ydnar: used for area lights */
1330 float envelope; /* ydnar: units until falloff < tolerance */
1331 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1332 vec3_t mins, maxs; /* ydnar: pvs envelope */
1333 int cluster; /* ydnar: cluster light falls into */
1336 vec3_t emitColor; /* full out-of-gamut value */
1338 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1339 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1346 /* constant input */
1347 qboolean testOcclusion, forceSunlight, testAll;
1358 /* per-sample input */
1360 vec3_t origin, normal;
1361 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1363 /* per-light input */
1367 /* calculated input */
1368 vec3_t displacement, direction;
1371 /* input and output */
1372 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1373 vec3_t colorNoShadow; /* result color with no shadow casting */
1374 vec3_t directionContribution; /* result contribution to the deluxe map */
1378 int compileFlags; /* for determining surface compile flags traced through */
1381 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1385 int testNodes[ MAX_TRACE_TEST_NODES ];
1391 /* must be identical to bspDrawVert_t except for float color! */
1396 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1398 float color[ MAX_LIGHTMAPS ][ 4 ];
1406 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1411 /* crutch for poor local allocations in win32 smp */
1414 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1415 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1420 /* ydnar: new lightmap handling code */
1421 typedef struct outLightmap_s
1423 int lightmapNum, extLightmapNum;
1424 int customWidth, customHeight;
1428 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1430 byte *bspLightBytes;
1436 typedef struct rawLightmap_s
1438 qboolean finished, splotchFix, wrap[ 2 ];
1439 int customWidth, customHeight;
1443 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1444 int numLightClusters, *lightClusters;
1446 int sampleSize, actualSampleSize, axisNum;
1448 /* vortex: per-surface floodlight */
1449 float floodlightDirectionScale;
1450 vec3_t floodlightRGB;
1451 float floodlightIntensity;
1452 float floodlightDistance;
1456 vec3_t mins, maxs, axis, origin, *vecs;
1458 int w, h, sw, sh, used;
1460 qboolean solid[ MAX_LIGHTMAPS ];
1461 vec3_t solidColor[ MAX_LIGHTMAPS ];
1464 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1466 int outLightmapNums[ MAX_LIGHTMAPS ];
1467 int twinNums[ MAX_LIGHTMAPS ];
1468 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1469 byte styles[ MAX_LIGHTMAPS ];
1470 float *bspLuxels[ MAX_LIGHTMAPS ];
1471 float *radLuxels[ MAX_LIGHTMAPS ];
1472 float *superLuxels[ MAX_LIGHTMAPS ];
1473 unsigned char *superFlags;
1474 float *superOrigins;
1475 float *superNormals;
1478 float *superDeluxels; /* average light direction */
1480 float *superFloodLight;
1485 typedef struct rawGridPoint_s
1487 vec3_t ambient[ MAX_LIGHTMAPS ];
1488 vec3_t directed[ MAX_LIGHTMAPS ];
1490 byte styles[ MAX_LIGHTMAPS ];
1495 typedef struct surfaceInfo_s
1500 int parentSurfaceNum, childSurfaceNum;
1501 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1504 vec3_t axis, mins, maxs;
1505 qboolean hasLightmap, approximated;
1506 int firstSurfaceCluster, numSurfaceClusters;
1510 /* -------------------------------------------------------------------------------
1514 ------------------------------------------------------------------------------- */
1517 vec_t Random( void );
1518 char *Q_strncpyz( char *dst, const char *src, size_t len );
1519 char *Q_strcat( char *dst, size_t dlen, const char *src );
1520 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
1523 void HelpMain(const char* arg);
1526 game_t *GetGame( char *arg );
1527 void InitPaths( int *argc, char **argv );
1531 int FixAASMain( int argc, char **argv );
1535 int BSPMain( int argc, char **argv );
1539 int AnalyzeBSPMain( int argc, char **argv );
1543 int BSPInfoMain( int count, char **fileNames );
1546 int ScaleBSPMain( int argc, char **argv );
1549 int MiniMapBSPMain( int argc, char **argv );
1552 int ConvertBSPMain( int argc, char **argv );
1556 int ConvertBSPToMap( char *bspName );
1557 int ConvertBSPToMap_BP( char *bspName );
1560 int ConvertBSPToASE( char *bspName );
1563 int ConvertBSPToOBJ( char *bspName );
1566 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1567 int CountBrushList( brush_t *brushes );
1568 brush_t *AllocBrush( int numsides );
1569 void FreeBrush( brush_t *brushes );
1570 void FreeBrushList( brush_t *brushes );
1571 brush_t *CopyBrush( brush_t *brush );
1572 qboolean BoundBrush( brush_t *brush );
1573 qboolean CreateBrushWindings( brush_t *brush );
1574 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1575 vec_t BrushVolume( brush_t *brush );
1576 void WriteBSPBrushMap( char *name, brush_t *list );
1578 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1579 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1581 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1582 qboolean WindingIsTiny( winding_t *w );
1584 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
1586 tree_t *AllocTree( void );
1587 node_t *AllocNode( void );
1591 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1592 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1593 void FreeMesh( mesh_t *m );
1594 mesh_t *CopyMesh( mesh_t *mesh );
1595 void PrintMesh( mesh_t *m );
1596 mesh_t *TransposeMesh( mesh_t *in );
1597 void InvertMesh( mesh_t *m );
1598 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1599 int IterationsForCurve( float len, int subdivisions );
1600 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1601 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1602 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1603 void MakeMeshNormals( mesh_t in );
1604 void PutMeshOnCurve( mesh_t in );
1606 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1610 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1611 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1612 int PlaneTypeForNormal( vec3_t normal );
1613 void AddBrushBevels( void );
1614 brush_t *FinishBrush( qboolean noCollapseGroups );
1618 void MakeHeadnodePortals( tree_t *tree );
1619 void MakeNodePortal( node_t *node );
1620 void SplitNodePortals( node_t *node );
1622 qboolean PortalPassable( portal_t *p );
1624 #define FLOODENTITIES_LEAKED 1
1625 #define FLOODENTITIES_GOOD 0
1626 #define FLOODENTITIES_EMPTY -1
1627 int FloodEntities( tree_t *tree );
1628 void FillOutside( node_t *headnode );
1629 void FloodAreas( tree_t *tree );
1630 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1631 void FreePortal( portal_t *p );
1633 void MakeTreePortals( tree_t *tree );
1637 xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
1641 void NumberClusters( tree_t *tree );
1642 void WritePortalFile( tree_t *tree, const char *portalFilePath );
1646 void SetModelNumbers( void );
1647 void SetLightStyles( void );
1649 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1651 void BeginBSPFile( void );
1652 void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
1653 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1654 void EmitFogs( void );
1656 void BeginModel( void );
1657 void EndModel( entity_t *e, node_t *headnode );
1661 void FreeTree( tree_t *tree );
1662 void FreeTree_r( node_t *node );
1663 void PrintTree_r( node_t *node, int depth );
1664 void FreeTreePortals_r( node_t *node );
1668 void ParsePatch( qboolean onlyLights );
1669 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1670 void PatchMapDrawSurfs( entity_t *e );
1671 void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
1675 void FixTJunctions( entity_t *e );
1679 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1680 void FogDrawSurfaces( entity_t *e );
1681 int FogForPoint( vec3_t point, float epsilon );
1682 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1683 void CreateMapFogs( void );
1687 face_t *MakeStructuralBSPFaceList( brush_t *list );
1688 face_t *MakeVisibleBSPFaceList( brush_t *list );
1689 tree_t *FaceBSP( face_t *list );
1693 void PicoPrintFunc( int level, const char *str );
1694 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1695 picoModel_t *FindModel( const char *name, int frame );
1696 picoModel_t *LoadModel( const char *name, int frame );
1697 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1698 void AddTriangleModels( entity_t *e );
1702 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1703 void FinishSurface( mapDrawSurface_t *ds );
1704 void StripFaceSurface( mapDrawSurface_t *ds );
1705 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1706 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1707 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1708 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1709 void ClassifyEntitySurfaces( entity_t *e );
1710 void TidyEntitySurfaces( entity_t *e );
1711 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1712 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1713 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1714 void ClearSurface( mapDrawSurface_t *ds );
1715 void AddEntitySurfaceModels( entity_t *e );
1716 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1717 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1718 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1719 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1720 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1721 void MakeDebugPortalSurfs( tree_t *tree );
1722 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1723 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1724 void AddEntitySurfaceModels( entity_t *e );
1725 int AddSurfaceModels( mapDrawSurface_t *ds );
1726 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1727 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1728 void EmitTriangleSurface( mapDrawSurface_t *ds );
1732 void Fur( mapDrawSurface_t *src );
1735 /* surface_foliage.c */
1736 void Foliage( mapDrawSurface_t *src );
1739 /* ydnar: surface_meta.c */
1740 void ClearMetaTriangles( void );
1741 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1742 void MakeEntityMetaTriangles( entity_t *e );
1743 void FixMetaTJunctions( void );
1744 void SmoothMetaTriangles( void );
1745 void MergeMetaTriangles( void );
1746 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1749 /* surface_extra.c */
1750 void SetDefaultSampleSize( int sampleSize );
1752 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1754 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1755 int GetSurfaceExtraParentSurfaceNum( int num );
1756 int GetSurfaceExtraEntityNum( int num );
1757 int GetSurfaceExtraCastShadows( int num );
1758 int GetSurfaceExtraRecvShadows( int num );
1759 int GetSurfaceExtraSampleSize( int num );
1760 int GetSurfaceExtraMinSampleSize( int num );
1761 float GetSurfaceExtraLongestCurve( int num );
1762 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1764 void WriteSurfaceExtraFile( const char *surfaceFilePath );
1765 void LoadSurfaceExtraFile( const char *surfaceFilePath );
1769 void ProcessDecals( void );
1770 void MakeEntityDecals( entity_t *e );
1773 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1775 /* brush_primit.c */
1776 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
1780 fixedWinding_t *NewFixedWinding( int points );
1781 int VisMain( int argc, char **argv );
1784 int CountBits( byte *bits, int numbits );
1785 void PassageFlow( int portalnum );
1786 void CreatePassages( int portalnum );
1787 void PassageMemory( void );
1788 void BasePortalVis( int portalnum );
1789 void BetterPortalVis( int portalnum );
1790 void PortalFlow( int portalnum );
1791 void PassagePortalFlow( int portalnum );
1796 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1797 int LightContributionToSample( trace_t *trace );
1798 void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1799 int LightContributionToPoint( trace_t *trace );
1800 int LightMain( int argc, char **argv );
1804 void SetupTraceNodes( void );
1805 void TraceLine( trace_t *trace );
1806 float SetupTrace( trace_t *trace );
1809 /* light_bounce.c */
1810 qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1811 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1812 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1813 void RadCreateDiffuseLights( void );
1814 void RadFreeLights();
1818 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1819 void ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
1820 void SmoothNormals( void );
1822 void MapRawLightmap( int num );
1825 float DirtForSample( trace_t *trace );
1826 void DirtyRawLightmap( int num );
1828 void SetupFloodLight();
1829 void FloodlightRawLightmaps();
1830 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1831 float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
1832 void FloodLightRawLightmap( int num );
1834 void IlluminateRawLightmap( int num );
1835 void IlluminateVertexes( int num );
1837 void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
1838 void SetupBrushes( void );
1839 void SetupClusters( void );
1840 qboolean ClusterVisible( int a, int b );
1841 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1842 int ClusterForPoint( vec3_t point );
1843 int ClusterForPointExt( vec3_t point, float epsilon );
1844 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1845 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1846 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1847 void FreeTraceLights( trace_t *trace );
1848 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1849 void CreateTraceLightsForSurface( int num, trace_t *trace );
1852 /* lightmaps_ydnar.c */
1853 void ExportLightmaps( void );
1855 int ExportLightmapsMain( int argc, char **argv );
1856 int ImportLightmapsMain( int argc, char **argv );
1858 void SetupSurfaceLightmaps( void );
1859 void StitchSurfaceLightmaps( void );
1860 void StoreSurfaceLightmaps( qboolean fastLightmapSearch, qboolean storeForReal );
1864 void ExportEntities( void );
1865 int ExportEntitiesMain( int argc, char **argv );
1869 void ImageFree( image_t *image );
1870 image_t *ImageFind( const char *filename );
1871 image_t *ImageLoad( const char *filename );
1875 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1877 void TCMod( tcMod_t mod, float st[ 2 ] );
1878 void TCModIdentity( tcMod_t mod );
1879 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1880 void TCModTranslate( tcMod_t mod, float s, float t );
1881 void TCModScale( tcMod_t mod, float s, float t );
1882 void TCModRotate( tcMod_t mod, float euler );
1884 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1886 void BeginMapShaderFile( const char *mapFile );
1887 void WriteMapShaderFile( void );
1888 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1889 void EmitVertexRemapShader( char *from, char *to );
1891 void LoadShaderInfo( void );
1892 shaderInfo_t *ShaderInfoForShader( const char *shader );
1893 shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
1896 /* bspfile_abstract.c */
1897 void SetGridPoints( int n );
1898 void SetDrawVerts( int n );
1899 void IncDrawVerts();
1900 void SetDrawSurfaces( int n );
1901 void SetDrawSurfacesBuffer();
1902 void BSPFilesCleanup();
1904 void SwapBlock( int *block, int size );
1906 int GetLumpElements( bspHeader_t *header, int lump, int size );
1907 void *GetLump( bspHeader_t *header, int lump );
1908 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1909 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1910 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1912 void LoadBSPFile( const char *filename );
1913 void WriteBSPFile( const char *filename );
1914 void PrintBSPFileSizes( void );
1916 void WriteTexFile( char *name );
1917 void LoadSurfaceFlags( char *filename );
1918 int GetSurfaceParm( const char *tex );
1919 void RestoreSurfaceFlags( char *filename );
1921 epair_t *ParseEPair( void );
1922 void ParseEntities( void );
1923 void UnparseEntities( void );
1924 void PrintEntity( const entity_t *ent );
1925 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1926 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1927 const char *ValueForKey( const entity_t *ent, const char *key );
1928 int IntForKey( const entity_t *ent, const char *key );
1929 vec_t FloatForKey( const entity_t *ent, const char *key );
1930 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1931 entity_t *FindTargetEntity( const char *target );
1932 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1933 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
1937 /* bspfile_ibsp.c */
1938 void LoadIBSPFile( const char *filename );
1939 void WriteIBSPFile( const char *filename );
1942 /* bspfile_rbsp.c */
1943 void LoadRBSPFile( const char *filename );
1944 void WriteRBSPFile( const char *filename );
1948 /* -------------------------------------------------------------------------------
1950 bsp/general global variables
1952 ------------------------------------------------------------------------------- */
1956 #define Q_ASSIGN( a ) = a
1958 #define Q_EXTERN extern
1959 #define Q_ASSIGN( a )
1963 Q_EXTERN game_t games[]
1969 #include "game_quake3.h"
1971 #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
1973 #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
1975 #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
1977 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1979 #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
1981 #include "game_tenebrae.h"
1983 #include "game_wolf.h"
1985 #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
1987 #include "game_etut.h"
1989 #include "game_ef.h"
1991 #include "game_sof2.h"
1993 #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
1995 #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
1997 #include "game_qfusion.h" /* qfusion game */
1999 #include "game_reaction.h" /* must be after game_quake3.h */
2001 #include "game_smokinguns.h" /* must be after game_quake3.h */
2003 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
2005 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
2007 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
2009 #include "game__null.h" /* null game (must be last item) */
2012 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
2016 Q_EXTERN int numImages Q_ASSIGN( 0 );
2017 Q_EXTERN image_t images[ MAX_IMAGES ];
2019 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
2020 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
2022 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
2023 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
2024 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
2026 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
2027 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
2029 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
2030 Q_EXTERN char mapShaderFile[ 1024 ];
2031 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
2033 /* ydnar: sinusoid samples */
2034 Q_EXTERN float jitters[ MAX_JITTERS ];
2037 /* commandline arguments */
2038 Q_EXTERN qboolean verbose;
2039 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
2040 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
2041 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
2042 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2043 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2044 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2045 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2046 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2047 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2048 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2049 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2050 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2051 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2052 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2053 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2054 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2055 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2056 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2057 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2058 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2059 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2061 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2063 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2064 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2065 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2066 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2067 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2068 Q_EXTERN int texRange Q_ASSIGN( 0 );
2069 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2070 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2071 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2072 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2073 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2074 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2075 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
2077 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
2079 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2080 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2081 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2083 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2084 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2085 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2086 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2087 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2088 // of this writing, FindFloatPlane() and AddBrushBevels()).
2089 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
2091 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2094 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2095 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2096 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2097 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2098 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2099 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2100 // opinion. The real fix for this problem is to have 64 bit distances and then make
2101 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2103 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
2105 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2110 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2112 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2116 = { 1024, 1024, 1024 };
2119 Q_EXTERN char name[ 1024 ];
2120 Q_EXTERN char source[ 1024 ];
2121 Q_EXTERN char outbase[ 32 ];
2123 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2124 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2125 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2127 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2129 Q_EXTERN int entitySourceBrushes;
2131 Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2132 Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
2133 Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
2134 Q_EXTERN int numMapPatches;
2135 Q_EXTERN vec3_t mapMins, mapMaxs;
2137 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2138 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2139 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2141 Q_EXTERN entity_t *mapEnt;
2142 Q_EXTERN brush_t *buildBrush;
2143 Q_EXTERN int numActiveBrushes;
2144 Q_EXTERN int g_bBrushPrimit;
2146 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2150 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2151 Q_EXTERN int numMapDrawSurfs;
2153 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2154 Q_EXTERN int numClearedSurfaces;
2155 Q_EXTERN int numStripSurfaces;
2156 Q_EXTERN int numMaxAreaSurfaces;
2157 Q_EXTERN int numFanSurfaces;
2158 Q_EXTERN int numMergedSurfaces;
2159 Q_EXTERN int numMergedVerts;
2161 Q_EXTERN int numRedundantIndexes;
2163 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2165 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2186 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2187 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2188 Q_EXTERN m4x4_t skyboxTransform;
2192 /* -------------------------------------------------------------------------------
2194 vis global variables
2196 ------------------------------------------------------------------------------- */
2198 /* commandline arguments */
2199 Q_EXTERN qboolean fastvis;
2200 Q_EXTERN qboolean noPassageVis;
2201 Q_EXTERN qboolean passageVisOnly;
2202 Q_EXTERN qboolean mergevis;
2203 Q_EXTERN qboolean mergevisportals;
2204 Q_EXTERN qboolean nosort;
2205 Q_EXTERN qboolean saveprt;
2206 Q_EXTERN qboolean hint; /* ydnar */
2207 Q_EXTERN char inbase[ MAX_QPATH ];
2208 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2210 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2212 Q_EXTERN int numportals;
2213 Q_EXTERN int portalclusters;
2215 Q_EXTERN vportal_t *portals;
2216 Q_EXTERN leaf_t *leafs;
2218 Q_EXTERN vportal_t *faces;
2219 Q_EXTERN leaf_t *faceleafs;
2221 Q_EXTERN int numfaces;
2223 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2224 Q_EXTERN int c_portalskip, c_leafskip;
2225 Q_EXTERN int c_vistest, c_mighttest;
2226 Q_EXTERN int c_chains;
2228 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2230 Q_EXTERN int testlevel;
2232 Q_EXTERN byte *uncompressed;
2234 Q_EXTERN int leafbytes, leaflongs;
2235 Q_EXTERN int portalbytes, portallongs;
2237 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2241 /* -------------------------------------------------------------------------------
2243 light global variables
2245 ------------------------------------------------------------------------------- */
2247 /* commandline arguments */
2248 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2249 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2250 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2251 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2252 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2254 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2255 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2256 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2257 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2259 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2260 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2261 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2262 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2264 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2265 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2266 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2268 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2269 Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
2270 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2271 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2272 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2273 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2274 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2275 Q_EXTERN int bounce Q_ASSIGN( 0 );
2276 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2277 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2278 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2279 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2280 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2281 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2282 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2283 Q_EXTERN int superSample Q_ASSIGN( 0 );
2284 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2285 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2286 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2287 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2288 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2289 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2290 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2291 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2292 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2293 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2294 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2295 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2296 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2297 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2299 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2300 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2301 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2302 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2303 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2304 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2306 /* 27: floodlighting */
2307 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2308 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2309 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2310 Q_EXTERN vec3_t floodlightRGB;
2311 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2312 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2313 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2315 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2316 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2317 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2318 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2319 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2320 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2321 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2323 /* longest distance across the map */
2324 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2326 /* for run time tweaking of light sources */
2327 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2328 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2329 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2330 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2331 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2333 /* jal: alternative angle attenuation curve */
2334 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2336 /* vortex: gridscale and gridambientscale */
2337 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2338 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2339 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2340 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2341 Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
2343 /* ydnar: lightmap gamma/compensation */
2344 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2345 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2346 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2347 Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
2348 Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
2349 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2351 /* ydnar: for runtime tweaking of falloff tolerance */
2352 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2353 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2354 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2355 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2357 // for .ase conversion
2358 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2359 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2361 Q_EXTERN light_t *lights;
2362 Q_EXTERN int numPointLights;
2363 Q_EXTERN int numSpotLights;
2364 Q_EXTERN int numSunLights;
2365 Q_EXTERN int numAreaLights;
2367 /* ydnar: for luxel placement */
2368 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2369 Q_EXTERN int *surfaceClusters;
2371 /* ydnar: for radiosity */
2372 Q_EXTERN int numDiffuseLights;
2373 Q_EXTERN int numBrushDiffuseLights;
2374 Q_EXTERN int numTriangleDiffuseLights;
2375 Q_EXTERN int numPatchDiffuseLights;
2377 /* ydnar: general purpose extra copy of drawvert list */
2378 Q_EXTERN bspDrawVert_t *yDrawVerts;
2380 /* ydnar: for tracing statistics */
2381 Q_EXTERN int minSurfacesTested;
2382 Q_EXTERN int maxSurfacesTested;
2383 Q_EXTERN int totalSurfacesTested;
2384 Q_EXTERN int totalTraces;
2386 Q_EXTERN FILE *dumpFile;
2388 Q_EXTERN int c_visible, c_occluded;
2389 Q_EXTERN int c_subsampled; /* ydnar */
2391 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2393 Q_EXTERN vec3_t ambientColor;
2394 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2396 Q_EXTERN int *entitySurface;
2397 Q_EXTERN vec3_t *surfaceOrigin;
2399 Q_EXTERN vec3_t sunDirection;
2400 Q_EXTERN vec3_t sunLight;
2403 Q_EXTERN int c_totalTrace;
2404 Q_EXTERN int c_cullTrace, c_testTrace;
2405 Q_EXTERN int c_testFacets;
2407 /* ydnar: light optimization */
2408 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2410 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2411 Q_EXTERN byte *opaqueBrushes;
2413 Q_EXTERN int numLights;
2414 Q_EXTERN int numCulledLights;
2416 Q_EXTERN int gridBoundsCulled;
2417 Q_EXTERN int gridEnvelopeCulled;
2419 Q_EXTERN int lightsBoundsCulled;
2420 Q_EXTERN int lightsEnvelopeCulled;
2421 Q_EXTERN int lightsPlaneCulled;
2422 Q_EXTERN int lightsClusterCulled;
2424 /* ydnar: radiosity */
2425 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2426 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2427 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2429 /* ydnar: list of surface information necessary for lightmap calculation */
2430 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2432 /* ydnar: sorted list of surfaces */
2433 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2435 /* clumps of surfaces that share a raw lightmap */
2436 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2437 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2440 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2441 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2442 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2443 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2446 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2447 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2450 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2451 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2452 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2453 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2454 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2455 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2457 /* vortex: per surface floodlight statictics */
2458 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2461 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2462 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2464 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2465 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2466 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2467 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2468 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2469 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2470 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2471 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2473 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2474 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2475 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2476 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2477 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2480 Q_EXTERN vec3_t gridMins;
2481 Q_EXTERN int gridBounds[ 3 ];
2482 Q_EXTERN vec3_t gridSize
2491 /* -------------------------------------------------------------------------------
2493 abstracted bsp globals
2495 ------------------------------------------------------------------------------- */
2497 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2498 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2499 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2500 Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
2502 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2503 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2504 Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
2506 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2507 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2508 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
2510 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2511 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2512 Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
2514 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2515 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2517 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2518 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
2519 Q_EXTERN bspPlane_t *bspPlanes;
2521 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2522 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2523 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
2525 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2526 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2527 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
2529 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2530 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2531 Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
2533 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2534 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2535 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
2537 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2538 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2539 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
2541 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2542 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2544 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2545 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2547 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2548 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2550 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2551 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2553 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2554 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2556 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2557 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
2558 Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
2560 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2561 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2563 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2564 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2566 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2567 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2569 // Used for tex file support, Smokin'Guns globals
2570 Q_EXTERN qboolean compile_map;
2572 #define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
2575 int prevAllocated = allocated; \
2576 if ( reqitem >= allocated ) \
2578 if ( allocated == 0 ) { \
2581 while ( reqitem >= allocated && allocated ) \
2585 if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
2587 Error( #ptr " over 2 GB" ); \
2589 ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
2591 Error( #ptr " out of memory" ); \
2593 if ( fillWithZeros ) \
2595 memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
2601 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
2603 #define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
2605 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2607 #define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2609 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
2610 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )