2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
5 This file is part of Quake 2 Tools source code.
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
24 // Microsoft Developer Studio generated include file.
29 #define IDR_ACCELERATOR1 104
30 #define IDD_NEWSKIN 105
31 #define IDC_WIDTH 1000
32 #define IDC_HEIGHT 1001
33 #define ID_FILE_SAVEAS 4003
34 #define ID_VIEW_MODELLINES 4006
35 #define ID_VIEW_MODELLIGHTING 4008
36 #define ID_FILE_OPENSKIN 4009
37 #define ID_FILE_SAVESKIN 4010
38 #define ID_FILE_SAVESKINAS 4011
39 #define ID_FILE_EXIT 4012
40 #define ID_FILE_OPENMODEL 4013
41 #define ID_FILE_RELOADSKIN 4014
42 #define ID_FILE_NEWSKIN 4016
43 #define ID_FILE_OPENFRAME 4017
44 #define ID_VIEW_SKINLINES 4018
45 #define ID_VIEW_MODELINES 4019
46 #define ID_VIEW_TEXTURELINES 4020
47 #define ID_FILE_RESAMPLESKIN 4024
49 // Next default values for new objects
51 #ifdef APSTUDIO_INVOKED
52 #ifndef APSTUDIO_READONLY_SYMBOLS
53 #define _APS_NEXT_RESOURCE_VALUE 106
54 #define _APS_NEXT_COMMAND_VALUE 4025
55 #define _APS_NEXT_CONTROL_VALUE 1001
56 #define _APS_NEXT_SYMED_VALUE 101