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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include "debugging/debugging.h"
31 #include "warnings.h"
32
33 #include "ifilesystem.h"
34 #include "iundo.h"
35 #include "igl.h"
36 #include "iarchive.h"
37 #include "moduleobserver.h"
38
39 #include <set>
40 #include <string>
41 #include <vector>
42
43 #include <gtk/gtk.h>
44 #include <uilib/uilib.h>
45
46 #include "signal/signal.h"
47 #include "math/vector.h"
48 #include "texturelib.h"
49 #include "string/string.h"
50 #include "shaderlib.h"
51 #include "os/file.h"
52 #include "os/path.h"
53 #include "stream/memstream.h"
54 #include "stream/textfilestream.h"
55 #include "stream/stringstream.h"
56 #include "cmdlib.h"
57 #include "texmanip.h"
58 #include "textures.h"
59 #include "convert.h"
60
61 #include "gtkutil/menu.h"
62 #include "gtkutil/nonmodal.h"
63 #include "gtkutil/cursor.h"
64 #include "gtkutil/widget.h"
65 #include "gtkutil/glwidget.h"
66 #include "gtkutil/messagebox.h"
67
68 #include "error.h"
69 #include "map.h"
70 #include "qgl.h"
71 #include "select.h"
72 #include "brush_primit.h"
73 #include "brushmanip.h"
74 #include "patchmanip.h"
75 #include "plugin.h"
76 #include "qe3.h"
77 #include "gtkdlgs.h"
78 #include "gtkmisc.h"
79 #include "mainframe.h"
80 #include "findtexturedialog.h"
81 #include "surfacedialog.h"
82 #include "patchdialog.h"
83 #include "groupdialog.h"
84 #include "preferences.h"
85 #include "shaders.h"
86 #include "commands.h"
87
88 bool TextureBrowser_showWads(){
89         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
90 }
91
92 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
93
94 bool string_equal_start( const char* string, StringRange start ){
95         return string_equal_n( string, start.first, start.last - start.first );
96 }
97
98 typedef std::set<std::string> TextureGroups;
99
100 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
101         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
102 #if 1
103                 groups.insert( archive );
104 #else
105                 std::string archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
106                 groups.insert( archiveBaseName );
107 #endif
108         }
109 }
110 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
111
112 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
113         const char* texture = path_make_relative( shaderName, "textures/" );
114         if ( texture != shaderName ) {
115                 const char* last = path_remove_directory( texture );
116                 if ( !string_empty( last ) ) {
117                         groups.insert( std::string( StringRange( texture, --last ) ) );
118                 }
119         }
120 }
121 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
122
123 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
124         groups.insert( directory );
125 }
126 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
127
128 namespace
129 {
130 bool g_TextureBrowser_shaderlistOnly = false;
131 bool g_TextureBrowser_fixedSize = true;
132 bool g_TextureBrowser_filterNotex = false;
133 bool g_TextureBrowser_enableAlpha = true;
134 }
135
136 class DeferredAdjustment
137 {
138 gdouble m_value;
139 guint m_handler;
140 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
141 ValueChangedFunction m_function;
142 void* m_data;
143
144 static gboolean deferred_value_changed( gpointer data ){
145         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
146                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
147                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
148                 );
149         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
150         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
151         return FALSE;
152 }
153 public:
154 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
155 }
156 void flush(){
157         if ( m_handler != 0 ) {
158                 g_source_remove( m_handler );
159                 deferred_value_changed( this );
160         }
161 }
162 void value_changed( gdouble value ){
163         m_value = value;
164         if ( m_handler == 0 ) {
165                 m_handler = g_idle_add( deferred_value_changed, this );
166         }
167 }
168 static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
169         self->value_changed( gtk_adjustment_get_value(adjustment) );
170 }
171 };
172
173
174
175 class TextureBrowser;
176
177 typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
178
179 void TextureBrowser_scrollChanged( void* data, gdouble value );
180
181
182 enum StartupShaders
183 {
184         STARTUPSHADERS_NONE = 0,
185         STARTUPSHADERS_COMMON,
186 };
187
188 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
189 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
190
191 void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
192 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
193
194 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
195 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
196
197 void TextureBrowser_fixedSize( const BoolImportCallback& importer );
198 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
199
200 void TextureBrowser_filterNotex( const BoolImportCallback& importer );
201 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
202
203 void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
204 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
205
206 class TextureBrowser
207 {
208 public:
209 int width, height;
210 int originy;
211 int m_nTotalHeight;
212
213 std::string shader;
214
215 ui::Window m_parent;
216 ui::Widget m_gl_widget;
217 ui::Widget m_texture_scroll;
218 ui::Widget m_treeViewTree;
219 ui::Widget m_treeViewTags;
220 ui::Widget m_tag_frame;
221 GtkListStore* m_assigned_store;
222 GtkListStore* m_available_store;
223 ui::Widget m_assigned_tree;
224 ui::Widget m_available_tree;
225 ui::Widget m_scr_win_tree;
226 ui::Widget m_scr_win_tags;
227 ui::Widget m_tag_notebook;
228 ui::Widget m_search_button;
229 ui::Widget m_shader_info_item;
230
231 std::set<std::string> m_all_tags;
232 GtkListStore* m_all_tags_list;
233 std::vector<std::string> m_copied_tags;
234 std::set<std::string> m_found_shaders;
235
236 ToggleItem m_hideunused_item;
237 ToggleItem m_showshaders_item;
238 ToggleItem m_showshaderlistonly_item;
239 ToggleItem m_fixedsize_item;
240 ToggleItem m_filternotex_item;
241 ToggleItem m_enablealpha_item;
242
243 guint m_sizeHandler;
244 guint m_exposeHandler;
245
246 bool m_heightChanged;
247 bool m_originInvalid;
248
249 DeferredAdjustment m_scrollAdjustment;
250 FreezePointer m_freezePointer;
251
252 Vector3 color_textureback;
253 // the increment step we use against the wheel mouse
254 std::size_t m_mouseWheelScrollIncrement;
255 std::size_t m_textureScale;
256 // make the texture increments match the grid changes
257 bool m_showShaders;
258 bool m_showTextureScrollbar;
259 StartupShaders m_startupShaders;
260 // if true, the texture window will only display in-use shaders
261 // if false, all the shaders in memory are displayed
262 bool m_hideUnused;
263 bool m_rmbSelected;
264 bool m_searchedTags;
265 bool m_tags;
266 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
267 int m_uniformTextureSize;
268 // Return the display width of a texture in the texture browser
269 int getTextureWidth( qtexture_t* tex ){
270         int width;
271         if ( !g_TextureBrowser_fixedSize ) {
272                 // Don't use uniform size
273                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
274         }
275         else if
276         ( tex->width >= tex->height ) {
277                 // Texture is square, or wider than it is tall
278                 width = m_uniformTextureSize;
279         }
280         else {
281                 // Otherwise, preserve the texture's aspect ratio
282                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
283         }
284         return width;
285 }
286 // Return the display height of a texture in the texture browser
287 int getTextureHeight( qtexture_t* tex ){
288         int height;
289         if ( !g_TextureBrowser_fixedSize ) {
290                 // Don't use uniform size
291                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
292         }
293         else if ( tex->height >= tex->width ) {
294                 // Texture is square, or taller than it is wide
295                 height = m_uniformTextureSize;
296         }
297         else {
298                 // Otherwise, preserve the texture's aspect ratio
299                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
300         }
301         return height;
302 }
303
304 TextureBrowser() :
305         m_texture_scroll( 0 ),
306         m_hideunused_item( TextureBrowserHideUnusedExport() ),
307         m_showshaders_item( TextureBrowserShowShadersExport() ),
308         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
309         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
310         m_filternotex_item( TextureBrowserFilterNotexExport() ),
311         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
312         m_heightChanged( true ),
313         m_originInvalid( true ),
314         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
315         color_textureback( 0.25f, 0.25f, 0.25f ),
316         m_mouseWheelScrollIncrement( 64 ),
317         m_textureScale( 50 ),
318         m_showShaders( true ),
319         m_showTextureScrollbar( true ),
320         m_startupShaders( STARTUPSHADERS_NONE ),
321         m_hideUnused( false ),
322         m_rmbSelected( false ),
323         m_searchedTags( false ),
324         m_tags( false ),
325         m_uniformTextureSize( 96 ){
326 }
327 };
328
329 void ( *TextureBrowser_textureSelected )( const char* shader );
330
331
332 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
333
334
335 const char* TextureBrowser_getComonShadersName(){
336         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
337         if ( !string_empty( value ) ) {
338                 return value;
339         }
340         return "Common";
341 }
342
343 const char* TextureBrowser_getComonShadersDir(){
344         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
345         if ( !string_empty( value ) ) {
346                 return value;
347         }
348         return "common/";
349 }
350
351 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
352         return GlobalOpenGL().m_font->getPixelHeight();
353 }
354
355 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
356         return textureBrowser.shader.c_str();
357 }
358
359 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
360         IShader* shader = QERApp_Shader_ForName( name );
361         qtexture_t* q = shader->getTexture();
362         StringOutputStream strTex( 256 );
363         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
364         shader->DecRef();
365         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
366 }
367
368 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
369
370 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
371         textureBrowser.shader = shader;
372         TextureBrowser_SetStatus( textureBrowser, shader );
373         TextureBrowser_Focus( textureBrowser, shader );
374
375         if ( FindTextureDialog_isOpen() ) {
376                 FindTextureDialog_selectTexture( shader );
377         }
378
379         // disable the menu item "shader info" if no shader was selected
380         IShader* ishader = QERApp_Shader_ForName( shader );
381         std::string filename = ishader->getShaderFileName();
382
383         if ( filename.empty() ) {
384                 if ( textureBrowser.m_shader_info_item != NULL ) {
385                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
386                 }
387         }
388         else {
389                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
390         }
391
392         ishader->DecRef();
393 }
394
395
396 std::string g_TextureBrowser_currentDirectory;
397
398 /*
399    ============================================================================
400
401    TEXTURE LAYOUT
402
403    TTimo: now based on a rundown through all the shaders
404    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
405    otherwise we may need to rely on a list instead of an array storage
406    ============================================================================
407  */
408
409 class TextureLayout
410 {
411 public:
412 // texture layout functions
413 // TTimo: now based on shaders
414 int current_x, current_y, current_row;
415 };
416
417 void Texture_StartPos( TextureLayout& layout ){
418         layout.current_x = 8;
419         layout.current_y = -8;
420         layout.current_row = 0;
421 }
422
423 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
424         qtexture_t* q = current_texture;
425
426         int nWidth = textureBrowser.getTextureWidth( q );
427         int nHeight = textureBrowser.getTextureHeight( q );
428         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
429                 layout.current_x = 8;
430                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
431                 layout.current_row = 0;
432         }
433
434         *x = layout.current_x;
435         *y = layout.current_y;
436
437         // Is our texture larger than the row? If so, grow the
438         // row height to match it
439
440         if ( layout.current_row < nHeight ) {
441                 layout.current_row = nHeight;
442         }
443
444         // never go less than 96, or the names get all crunched up
445         layout.current_x += nWidth < 96 ? 96 : nWidth;
446         layout.current_x += 8;
447 }
448
449 bool TextureSearch_IsShown( const char* name ){
450         std::set<std::string>::iterator iter;
451
452         iter = GlobalTextureBrowser().m_found_shaders.find( name );
453
454         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
455                 return false;
456         }
457         else {
458                 return true;
459         }
460 }
461
462 std::string g_notex;
463 std::string g_shadernotex;
464
465 // if texture_showinuse jump over non in-use textures
466 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
467         // filter notex / shadernotex images
468         if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
469                 return false;
470         }
471
472         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
473                 std::set<std::string>::iterator iter;
474
475                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
476
477                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
478                         return false;
479                 }
480                 else {
481                         return true;
482                 }
483         }
484
485         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
486                 return false;
487         }
488
489         if ( !show_shaders && !shader->IsDefault() ) {
490                 return false;
491         }
492
493         if ( hideUnused && !shader->IsInUse() ) {
494                 return false;
495         }
496
497         if ( GlobalTextureBrowser().m_searchedTags ) {
498                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
499                         return false;
500                 }
501                 else {
502                         return true;
503                 }
504         }
505         else {
506                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
507                         return false;
508                 }
509         }
510
511         return true;
512 }
513
514 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
515         textureBrowser.m_heightChanged = true;
516
517         TextureBrowser_updateScroll( textureBrowser );
518         TextureBrowser_queueDraw( textureBrowser );
519 }
520
521 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
522         if ( textureBrowser.m_heightChanged ) {
523                 textureBrowser.m_heightChanged = false;
524
525                 textureBrowser.m_nTotalHeight = 0;
526
527                 TextureLayout layout;
528                 Texture_StartPos( layout );
529                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
530                 {
531                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
532
533                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
534                                 continue;
535                         }
536
537                         int x, y;
538                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
539                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
540                 }
541         }
542 }
543
544 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
545         TextureBrowser_evaluateHeight( textureBrowser );
546         return textureBrowser.m_nTotalHeight;
547 }
548
549 inline const int& min_int( const int& left, const int& right ){
550         return std::min( left, right );
551 }
552
553 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
554         if ( textureBrowser.originy > 0 ) {
555                 textureBrowser.originy = 0;
556         }
557         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
558         if ( textureBrowser.originy < lower ) {
559                 textureBrowser.originy = lower;
560         }
561 }
562
563 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
564         if ( textureBrowser.m_originInvalid ) {
565                 textureBrowser.m_originInvalid = false;
566                 TextureBrowser_clampOriginY( textureBrowser );
567                 TextureBrowser_updateScroll( textureBrowser );
568         }
569         return textureBrowser.originy;
570 }
571
572 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
573         textureBrowser.originy = originy;
574         TextureBrowser_clampOriginY( textureBrowser );
575         TextureBrowser_updateScroll( textureBrowser );
576         TextureBrowser_queueDraw( textureBrowser );
577 }
578
579
580 Signal0 g_activeShadersChangedCallbacks;
581
582 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
583         g_activeShadersChangedCallbacks.connectLast( handler );
584 }
585
586 class ShadersObserver : public ModuleObserver
587 {
588 Signal0 m_realiseCallbacks;
589 public:
590 void realise(){
591         m_realiseCallbacks();
592 }
593 void unrealise(){
594 }
595 void insert( const SignalHandler& handler ){
596         m_realiseCallbacks.connectLast( handler );
597 }
598 };
599
600 namespace
601 {
602 ShadersObserver g_ShadersObserver;
603 }
604
605 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
606         g_ShadersObserver.insert( handler );
607 }
608
609 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
610         TextureBrowser_heightChanged( textureBrowser );
611         textureBrowser.m_originInvalid = true;
612
613         g_activeShadersChangedCallbacks();
614 }
615
616 void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
617         textureBrowser.m_showTextureScrollbar = value;
618         if ( textureBrowser.m_texture_scroll != 0 ) {
619                 widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
620                 TextureBrowser_updateScroll( textureBrowser );
621         }
622 }
623 typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
624
625
626 /*
627    ==============
628    TextureBrowser_ShowDirectory
629    relies on texture_directory global for the directory to use
630    1) Load the shaders for the given directory
631    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
632    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
633    available through the IShaders interface
634    NOTE: for texture window layout:
635    all shaders are stored with alphabetical order after load
636    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
637    ( the GL textures are not flushed though)
638    ==============
639  */
640
641 bool endswith( const char *haystack, const char *needle ){
642         size_t lh = strlen( haystack );
643         size_t ln = strlen( needle );
644         if ( lh < ln ) {
645                 return false;
646         }
647         return !memcmp( haystack + ( lh - ln ), needle, ln );
648 }
649
650 bool texture_name_ignore( const char* name ){
651         StringOutputStream strTemp( string_length( name ) );
652         strTemp << LowerCase( name );
653
654         return
655                 endswith( strTemp.c_str(), ".specular" ) ||
656                 endswith( strTemp.c_str(), ".glow" ) ||
657                 endswith( strTemp.c_str(), ".bump" ) ||
658                 endswith( strTemp.c_str(), ".diffuse" ) ||
659                 endswith( strTemp.c_str(), ".blend" ) ||
660                 endswith( strTemp.c_str(), ".alpha" ) ||
661                 endswith( strTemp.c_str(), "_norm" ) ||
662                 endswith( strTemp.c_str(), "_bump" ) ||
663                 endswith( strTemp.c_str(), "_glow" ) ||
664                 endswith( strTemp.c_str(), "_gloss" ) ||
665                 endswith( strTemp.c_str(), "_pants" ) ||
666                 endswith( strTemp.c_str(), "_shirt" ) ||
667                 endswith( strTemp.c_str(), "_reflect" ) ||
668                 endswith( strTemp.c_str(), "_alpha" ) ||
669                 0;
670 }
671
672 class LoadShaderVisitor : public Archive::Visitor
673 {
674 public:
675 void visit( const char* name ){
676         IShader* shader = QERApp_Shader_ForName( std::string( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
677         shader->DecRef();
678 }
679 };
680
681 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
682
683 ui::Widget g_page_textures;
684
685 void TextureBrowser_toggleShow(){
686         GroupDialog_showPage( g_page_textures );
687 }
688
689
690 void TextureBrowser_updateTitle(){
691         GroupDialog_updatePageTitle( g_page_textures );
692 }
693
694
695
696 class TextureCategoryLoadShader
697 {
698 const char* m_directory;
699 std::size_t& m_count;
700 public:
701 typedef const char* first_argument_type;
702
703 TextureCategoryLoadShader( const char* directory, std::size_t& count )
704         : m_directory( directory ), m_count( count ){
705         m_count = 0;
706 }
707 void operator()( const char* name ) const {
708         if ( shader_equal_prefix( name, "textures/" )
709                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
710                 ++m_count;
711                 // request the shader, this will load the texture if needed
712                 // this Shader_ForName call is a kind of hack
713                 IShader *pFoo = QERApp_Shader_ForName( name );
714                 pFoo->DecRef();
715         }
716 }
717 };
718
719 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
720         StringOutputStream name( 256 );
721         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
722
723         if ( texture_name_ignore( name.c_str() ) ) {
724                 return;
725         }
726
727         if ( !shader_valid( name.c_str() ) ) {
728                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
729                 return;
730         }
731
732         // if a texture is already in use to represent a shader, ignore it
733         IShader* shader = QERApp_Shader_ForName( name.c_str() );
734         shader->DecRef();
735 }
736 typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
737
738 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
739 {
740 const char* m_dirstring;
741 public:
742 LoadTexturesByTypeVisitor( const char* dirstring )
743         : m_dirstring( dirstring ){
744 }
745 void visit( const char* minor, const _QERPlugImageTable& table ) const {
746         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
747 }
748 };
749
750 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
751         if ( TextureBrowser_showWads() ) {
752                 Archive* archive = GlobalFileSystem().getArchive( directory );
753                 ASSERT_NOTNULL( archive );
754                 LoadShaderVisitor visitor;
755                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
756         }
757         else
758         {
759                 g_TextureBrowser_currentDirectory = directory;
760                 TextureBrowser_heightChanged( textureBrowser );
761
762                 std::size_t shaders_count;
763                 GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
764                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
765
766                 if ( g_pGameDescription->mGameType != "doom3" ) {
767                         // load remaining texture files
768
769                         StringOutputStream dirstring( 64 );
770                         dirstring << "textures/" << directory;
771
772                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
773                 }
774         }
775
776         // we'll display the newly loaded textures + all the ones already in use
777         TextureBrowser_SetHideUnused( textureBrowser, false );
778
779         TextureBrowser_updateTitle();
780 }
781
782 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
783         g_TextureBrowser_currentDirectory = directory;
784         TextureBrowser_heightChanged( textureBrowser );
785
786         std::size_t shaders_count;
787         GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
788         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
789
790         if ( g_pGameDescription->mGameType != "doom3" ) {
791                 // load remaining texture files
792                 StringOutputStream dirstring( 64 );
793                 dirstring << "textures/" << directory;
794
795                 {
796                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
797                         Radiant_getImageModules().foreachModule( visitor );
798                 }
799         }
800
801         // we'll display the newly loaded textures + all the ones already in use
802         TextureBrowser_SetHideUnused( textureBrowser, false );
803 }
804
805
806 bool TextureBrowser_hideUnused();
807
808 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
809         importer( TextureBrowser_hideUnused() );
810 }
811 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
812
813 void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
814         importer( GlobalTextureBrowser().m_showShaders );
815 }
816 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
817
818 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
819         importer( g_TextureBrowser_shaderlistOnly );
820 }
821 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
822
823 void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
824         importer( g_TextureBrowser_fixedSize );
825 }
826 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
827
828 void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
829         importer( g_TextureBrowser_filterNotex );
830 }
831 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
832
833 void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
834         importer( g_TextureBrowser_enableAlpha );
835 }
836 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
837
838 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
839         if ( hideUnused ) {
840                 textureBrowser.m_hideUnused = true;
841         }
842         else
843         {
844                 textureBrowser.m_hideUnused = false;
845         }
846
847         textureBrowser.m_hideunused_item.update();
848
849         TextureBrowser_heightChanged( textureBrowser );
850         textureBrowser.m_originInvalid = true;
851 }
852
853 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
854         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
855                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
856         }
857 }
858
859
860 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
861 // it might need to be split in parts or moved out .. dunno
862 // scroll origin so the specified texture is completely on screen
863 // if current texture is not displayed, nothing is changed
864 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
865         TextureLayout layout;
866         // scroll origin so the texture is completely on screen
867         Texture_StartPos( layout );
868
869         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
870         {
871                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
872
873                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
874                         continue;
875                 }
876
877                 int x, y;
878                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
879                 qtexture_t* q = shader->getTexture();
880                 if ( !q ) {
881                         break;
882                 }
883
884                 // we have found when texdef->name and the shader name match
885                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
886                 if ( shader_equal( name, shader->getName() ) ) {
887                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
888                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
889
890                         int originy = TextureBrowser_getOriginY( textureBrowser );
891                         if ( y > originy ) {
892                                 originy = y;
893                         }
894
895                         if ( y - textureHeight < originy - textureBrowser.height ) {
896                                 originy = ( y - textureHeight ) + textureBrowser.height;
897                         }
898
899                         TextureBrowser_setOriginY( textureBrowser, originy );
900                         return;
901                 }
902         }
903 }
904
905 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
906         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
907
908         TextureLayout layout;
909         Texture_StartPos( layout );
910         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
911         {
912                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
913
914                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
915                         continue;
916                 }
917
918                 int x, y;
919                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
920                 qtexture_t  *q = shader->getTexture();
921                 if ( !q ) {
922                         break;
923                 }
924
925                 int nWidth = textureBrowser.getTextureWidth( q );
926                 int nHeight = textureBrowser.getTextureHeight( q );
927                 if ( mx > x && mx - x < nWidth
928                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
929                         return shader;
930                 }
931         }
932
933         return 0;
934 }
935
936 /*
937    ==============
938    SelectTexture
939
940    By mouse click
941    ==============
942  */
943 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
944         IShader* shader = Texture_At( textureBrowser, mx, my );
945         if ( shader != 0 ) {
946                 if ( bShift ) {
947                         if ( shader->IsDefault() ) {
948                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
949                         }
950                         else{
951                                 ViewShader( shader->getShaderFileName(), shader->getName() );
952                         }
953                 }
954                 else
955                 {
956                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
957                         TextureBrowser_textureSelected( shader->getName() );
958
959                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
960                                 UndoableCommand undo( "textureNameSetSelected" );
961                                 Select_SetShader( shader->getName() );
962                         }
963                 }
964         }
965 }
966
967 /*
968    ============================================================================
969
970    MOUSE ACTIONS
971
972    ============================================================================
973  */
974
975 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
976         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
977         if ( y != 0 ) {
978                 int scale = 1;
979
980                 if ( state & GDK_SHIFT_MASK ) {
981                         scale = 4;
982                 }
983
984                 int originy = TextureBrowser_getOriginY( textureBrowser );
985                 originy += y * scale;
986                 TextureBrowser_setOriginY( textureBrowser, originy );
987         }
988 }
989
990 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
991         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
992 }
993
994 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
995         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
996 }
997
998 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
999         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1000 }
1001
1002 /*
1003    ============================================================================
1004
1005    DRAWING
1006
1007    ============================================================================
1008  */
1009
1010 /*
1011    ============
1012    Texture_Draw
1013    TTimo: relying on the shaders list to display the textures
1014    we must query all qtexture_t* to manage and display through the IShaders interface
1015    this allows a plugin to completely override the texture system
1016    ============
1017  */
1018 void Texture_Draw( TextureBrowser& textureBrowser ){
1019         int originy = TextureBrowser_getOriginY( textureBrowser );
1020
1021         glClearColor( textureBrowser.color_textureback[0],
1022                                   textureBrowser.color_textureback[1],
1023                                   textureBrowser.color_textureback[2],
1024                                   0 );
1025         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1026         glMatrixMode( GL_PROJECTION );
1027         glLoadIdentity();
1028
1029         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1030         glDisable( GL_DEPTH_TEST );
1031         if ( g_TextureBrowser_enableAlpha ) {
1032                 glEnable( GL_BLEND );
1033                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1034         }
1035         else {
1036                 glDisable( GL_BLEND );
1037         }
1038         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1039         glEnable( GL_TEXTURE_2D );
1040
1041         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1042
1043         int last_y = 0, last_height = 0;
1044
1045         TextureLayout layout;
1046         Texture_StartPos( layout );
1047         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1048         {
1049                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1050
1051                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1052                         continue;
1053                 }
1054
1055                 int x, y;
1056                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1057                 qtexture_t *q = shader->getTexture();
1058                 if ( !q ) {
1059                         break;
1060                 }
1061
1062                 int nWidth = textureBrowser.getTextureWidth( q );
1063                 int nHeight = textureBrowser.getTextureHeight( q );
1064
1065                 if ( y != last_y ) {
1066                         last_y = y;
1067                         last_height = 0;
1068                 }
1069                 last_height = std::max( nHeight, last_height );
1070
1071                 // Is this texture visible?
1072                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1073                          && ( y > originy - textureBrowser.height ) ) {
1074                         // borders rules:
1075                         // if it's the current texture, draw a thick red line, else:
1076                         // shaders have a white border, simple textures don't
1077                         // if !texture_showinuse: (some textures displayed may not be in use)
1078                         // draw an additional square around with 0.5 1 0.5 color
1079                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1080                                 glLineWidth( 3 );
1081                                 if ( textureBrowser.m_rmbSelected ) {
1082                                         glColor3f( 0,0,1 );
1083                                 }
1084                                 else {
1085                                         glColor3f( 1,0,0 );
1086                                 }
1087                                 glDisable( GL_TEXTURE_2D );
1088
1089                                 glBegin( GL_LINE_LOOP );
1090                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1091                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1092                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1093                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1094                                 glEnd();
1095
1096                                 glEnable( GL_TEXTURE_2D );
1097                                 glLineWidth( 1 );
1098                         }
1099                         else
1100                         {
1101                                 glLineWidth( 1 );
1102                                 // shader border:
1103                                 if ( !shader->IsDefault() ) {
1104                                         glColor3f( 1,1,1 );
1105                                         glDisable( GL_TEXTURE_2D );
1106
1107                                         glBegin( GL_LINE_LOOP );
1108                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1109                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1110                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1111                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1112                                         glEnd();
1113                                         glEnable( GL_TEXTURE_2D );
1114                                 }
1115
1116                                 // highlight in-use textures
1117                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1118                                         glColor3f( 0.5,1,0.5 );
1119                                         glDisable( GL_TEXTURE_2D );
1120                                         glBegin( GL_LINE_LOOP );
1121                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1122                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1123                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1124                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1125                                         glEnd();
1126                                         glEnable( GL_TEXTURE_2D );
1127                                 }
1128                         }
1129
1130                         // draw checkerboard for transparent textures
1131                         if ( g_TextureBrowser_enableAlpha )
1132                         {
1133                                 glDisable( GL_TEXTURE_2D );
1134                                 glBegin( GL_QUADS );
1135                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1136                                 for ( int i = 0; i < nHeight; i += 8 )
1137                                         for ( int j = 0; j < nWidth; j += 8 )
1138                                         {
1139                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1140                                                 glColor3ub( color, color, color );
1141                                                 int left = j;
1142                                                 int right = std::min(j+8, nWidth);
1143                                                 int top = i;
1144                                                 int bottom = std::min(i+8, nHeight);
1145                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1146                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1147                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1148                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1149                                         }
1150                                 glEnd();
1151                                 glEnable( GL_TEXTURE_2D );
1152                         }
1153
1154                         // Draw the texture
1155                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1156                         GlobalOpenGL_debugAssertNoErrors();
1157                         glColor3f( 1,1,1 );
1158                         glBegin( GL_QUADS );
1159                         glTexCoord2i( 0,0 );
1160                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1161                         glTexCoord2i( 1,0 );
1162                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1163                         glTexCoord2i( 1,1 );
1164                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1165                         glTexCoord2i( 0,1 );
1166                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1167                         glEnd();
1168
1169                         // draw the texture name
1170                         glDisable( GL_TEXTURE_2D );
1171                         glColor3f( 1,1,1 );
1172
1173                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1174
1175                         // don't draw the directory name
1176                         const char* name = shader->getName();
1177                         name += strlen( name );
1178                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1179                                 name--;
1180
1181                         GlobalOpenGL().drawString( name );
1182                         glEnable( GL_TEXTURE_2D );
1183                 }
1184
1185                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1186         }
1187
1188
1189         // reset the current texture
1190         glBindTexture( GL_TEXTURE_2D, 0 );
1191         //qglFinish();
1192 }
1193
1194 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1195         if ( textureBrowser.m_gl_widget != 0 ) {
1196                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1197         }
1198 }
1199
1200
1201 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1202         textureBrowser.m_textureScale = scale;
1203
1204         TextureBrowser_queueDraw( textureBrowser );
1205 }
1206
1207 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1208         textureBrowser.m_uniformTextureSize = scale;
1209
1210         TextureBrowser_queueDraw( textureBrowser );
1211 }
1212
1213
1214 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1215         int originy = TextureBrowser_getOriginY( textureBrowser );
1216
1217         if ( bUp ) {
1218                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1219         }
1220         else
1221         {
1222                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1223         }
1224
1225         TextureBrowser_setOriginY( textureBrowser, originy );
1226 }
1227
1228 XmlTagBuilder TagBuilder;
1229
1230 enum
1231 {
1232         TAG_COLUMN,
1233         N_COLUMNS
1234 };
1235
1236 void BuildStoreAssignedTags( GtkListStore* store, const char* shader, TextureBrowser* textureBrowser ){
1237         GtkTreeIter iter;
1238
1239         gtk_list_store_clear( store );
1240
1241         std::vector<std::string> assigned_tags;
1242         TagBuilder.GetShaderTags( shader, assigned_tags );
1243
1244         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1245         {
1246                 gtk_list_store_append( store, &iter );
1247                 gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
1248         }
1249 }
1250
1251 void BuildStoreAvailableTags(   GtkListStore* storeAvailable,
1252                                                                 GtkListStore* storeAssigned,
1253                                                                 const std::set<std::string>& allTags,
1254                                                                 TextureBrowser* textureBrowser ){
1255         GtkTreeIter iterAssigned;
1256         GtkTreeIter iterAvailable;
1257         std::set<std::string>::const_iterator iterAll;
1258         gchar* tag_assigned;
1259
1260         gtk_list_store_clear( storeAvailable );
1261
1262         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1263
1264         if ( !row ) { // does the shader have tags assigned?
1265                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1266                 {
1267                         gtk_list_store_append( storeAvailable, &iterAvailable );
1268                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1269                 }
1270         }
1271         else
1272         {
1273                 while ( row ) // available tags = all tags - assigned tags
1274                 {
1275                         gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1276
1277                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1278                         {
1279                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1280                                         gtk_list_store_append( storeAvailable, &iterAvailable );
1281                                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1282                                 }
1283                                 else
1284                                 {
1285                                         row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1286
1287                                         if ( row ) {
1288                                                 gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1289                                         }
1290                                 }
1291                         }
1292                 }
1293         }
1294 }
1295
1296 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1297         if ( event->type == GDK_BUTTON_PRESS ) {
1298                 if ( event->button == 3 ) {
1299                         if ( GlobalTextureBrowser().m_tags ) {
1300                                 textureBrowser->m_rmbSelected = true;
1301                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1302
1303                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1304                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1305                                 textureBrowser->m_heightChanged = true;
1306                                 gtk_widget_show( textureBrowser->m_tag_frame );
1307
1308                                 process_gui();
1309
1310                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1311                         }
1312                         else
1313                         {
1314                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1315                         }
1316                 }
1317                 else if ( event->button == 1 ) {
1318                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1319
1320                         if ( GlobalTextureBrowser().m_tags ) {
1321                                 textureBrowser->m_rmbSelected = false;
1322                                 gtk_widget_hide( textureBrowser->m_tag_frame );
1323                         }
1324                 }
1325         }
1326         return FALSE;
1327 }
1328
1329 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1330         if ( event->type == GDK_BUTTON_RELEASE ) {
1331                 if ( event->button == 3 ) {
1332                         if ( !GlobalTextureBrowser().m_tags ) {
1333                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1334                         }
1335                 }
1336         }
1337         return FALSE;
1338 }
1339
1340 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1341         return FALSE;
1342 }
1343
1344 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1345         if ( event->direction == GDK_SCROLL_UP ) {
1346                 TextureBrowser_MouseWheel( *textureBrowser, true );
1347         }
1348         else if ( event->direction == GDK_SCROLL_DOWN ) {
1349                 TextureBrowser_MouseWheel( *textureBrowser, false );
1350         }
1351         return FALSE;
1352 }
1353
1354 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1355         //globalOutputStream() << "vertical scroll\n";
1356         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1357 }
1358
1359 static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
1360         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1361 }
1362
1363 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1364         if ( textureBrowser.m_showTextureScrollbar ) {
1365                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1366
1367                 totalHeight = std::max( totalHeight, textureBrowser.height );
1368
1369                 GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1370
1371                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1372                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1373                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1374                 gtk_adjustment_set_step_increment(vadjustment, 20);
1375                 gtk_adjustment_set_lower(vadjustment, 0);
1376                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1377
1378                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1379         }
1380 }
1381
1382 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1383         textureBrowser->width = allocation->width;
1384         textureBrowser->height = allocation->height;
1385         TextureBrowser_heightChanged( *textureBrowser );
1386         textureBrowser->m_originInvalid = true;
1387         TextureBrowser_queueDraw( *textureBrowser );
1388         return FALSE;
1389 }
1390
1391 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1392         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1393                 GlobalOpenGL_debugAssertNoErrors();
1394                 TextureBrowser_evaluateHeight( *textureBrowser );
1395                 Texture_Draw( *textureBrowser );
1396                 GlobalOpenGL_debugAssertNoErrors();
1397                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1398         }
1399         return FALSE;
1400 }
1401
1402
1403 TextureBrowser g_TextureBrowser;
1404
1405 TextureBrowser& GlobalTextureBrowser(){
1406         return g_TextureBrowser;
1407 }
1408
1409 bool TextureBrowser_hideUnused(){
1410         return g_TextureBrowser.m_hideUnused;
1411 }
1412
1413 void TextureBrowser_ToggleHideUnused(){
1414         if ( g_TextureBrowser.m_hideUnused ) {
1415                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1416         }
1417         else
1418         {
1419                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1420         }
1421 }
1422
1423 void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
1424         // put the information from the old textures menu into a treeview
1425         GtkTreeIter iter, child;
1426
1427         TextureGroups::const_iterator i = groups.begin();
1428         while ( i != groups.end() )
1429         {
1430                 const char* dirName = ( *i ).c_str();
1431                 const char* firstUnderscore = strchr( dirName, '_' );
1432                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1433
1434                 TextureGroups::const_iterator next = i;
1435                 ++next;
1436                 if ( firstUnderscore != 0
1437                          && next != groups.end()
1438                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1439                         gtk_tree_store_append( store, &iter, NULL );
1440                         gtk_tree_store_set( store, &iter, 0, std::string( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1441
1442                         // keep going...
1443                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1444                         {
1445                                 gtk_tree_store_append( store, &child, &iter );
1446                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1447                                 ++i;
1448                         }
1449                 }
1450                 else
1451                 {
1452                         gtk_tree_store_append( store, &iter, NULL );
1453                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1454                         ++i;
1455                 }
1456         }
1457 }
1458
1459 TextureGroups TextureGroups_constructTreeView(){
1460         TextureGroups groups;
1461
1462         if ( TextureBrowser_showWads() ) {
1463                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1464         }
1465         else
1466         {
1467                 // scan texture dirs and pak files only if not restricting to shaderlist
1468                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1469                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1470                 }
1471
1472                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1473         }
1474
1475         return groups;
1476 }
1477
1478 void TextureBrowser_constructTreeStore(){
1479         TextureGroups groups = TextureGroups_constructTreeView();
1480         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1481         TextureGroups_constructTreeModel( groups, store );
1482         std::set<std::string>::iterator iter;
1483
1484         GtkTreeModel* model = GTK_TREE_MODEL( store );
1485
1486         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), model );
1487
1488         g_object_unref( G_OBJECT( store ) );
1489 }
1490
1491 void TextureBrowser_constructTreeStoreTags(){
1492         TextureGroups groups;
1493         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1494         GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
1495
1496         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
1497
1498         g_object_unref( G_OBJECT( store ) );
1499 }
1500
1501 void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
1502         GtkTreeIter iter;
1503
1504         GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
1505
1506         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1507                 gchar dirName[1024];
1508
1509                 gchar* buffer;
1510                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1511                 strcpy( dirName, buffer );
1512                 g_free( buffer );
1513
1514                 g_TextureBrowser.m_searchedTags = false;
1515
1516                 if ( !TextureBrowser_showWads() ) {
1517                         strcat( dirName, "/" );
1518                 }
1519
1520                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1521                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1522                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1523         }
1524 }
1525
1526 void TextureBrowser_createTreeViewTree(){
1527         g_TextureBrowser.m_treeViewTree = ui::TreeView();
1528         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1529
1530         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1531         g_signal_connect( g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1532
1533         auto renderer = ui::CellRendererText();
1534         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), -1, "", renderer, "text", 0, NULL );
1535
1536         TextureBrowser_constructTreeStore();
1537 }
1538
1539 void TextureBrowser_addTag();
1540 void TextureBrowser_renameTag();
1541 void TextureBrowser_deleteTag();
1542
1543 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1544         ui::Widget menu = ui::Menu();
1545
1546         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1547         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview );
1548         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1549
1550         menuitem = ui::MenuItem( "Rename tag" );
1551         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview );
1552         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1553
1554         menuitem = ui::MenuItem( "Delete tag" );
1555         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1556         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1557
1558         gtk_widget_show_all( menu );
1559
1560         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1561                                         ( event != NULL ) ? event->button : 0,
1562                                         gdk_event_get_time( (GdkEvent*)event ) );
1563 }
1564
1565 gboolean TreeViewTags_onButtonPressed( ui::Widget treeview, GdkEventButton *event ){
1566         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1567                 GtkTreePath *path;
1568                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
1569
1570                 if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
1571                         gtk_tree_selection_unselect_all( selection );
1572                         gtk_tree_selection_select_path( selection, path );
1573                         gtk_tree_path_free( path );
1574                 }
1575
1576                 TextureBrowser_createContextMenu( treeview, event );
1577                 return TRUE;
1578         }
1579         return FALSE;
1580 }
1581
1582 void TextureBrowser_createTreeViewTags(){
1583         g_TextureBrowser.m_treeViewTags = ui::TreeView();
1584         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1585
1586         g_signal_connect( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1587
1588         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1589
1590         auto renderer = ui::CellRendererText();
1591         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), -1, "", renderer, "text", 0, NULL );
1592
1593         TextureBrowser_constructTreeStoreTags();
1594 }
1595
1596 ui::MenuItem TextureBrowser_constructViewMenu( GtkMenu* menu ){
1597         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1598
1599         if ( g_Layout_enableDetachableMenus.m_value ) {
1600                 menu_tearoff( menu );
1601         }
1602
1603         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1604         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1605                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
1606         }
1607         menu_separator( menu );
1608
1609         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1610
1611         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1612         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1613                 g_TextureBrowser.m_showShaders = true;
1614         }
1615         else
1616         {
1617                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1618         }
1619
1620         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1621                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1622         }
1623         if ( g_TextureBrowser.m_tags ) {
1624                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1625         }
1626
1627         menu_separator( menu );
1628         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1629         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1630
1631         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1632                 menu_separator( menu );
1633                 g_TextureBrowser.m_shader_info_item = ui::Widget(GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) ));
1634                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1635         }
1636
1637
1638         return textures_menu_item;
1639 }
1640
1641 ui::MenuItem TextureBrowser_constructToolsMenu( GtkMenu* menu ){
1642         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1643
1644         if ( g_Layout_enableDetachableMenus.m_value ) {
1645                 menu_tearoff( menu );
1646         }
1647
1648         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1649         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1650
1651         return textures_menu_item;
1652 }
1653
1654 ui::MenuItem TextureBrowser_constructTagsMenu( GtkMenu* menu ){
1655         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1656
1657         if ( g_Layout_enableDetachableMenus.m_value ) {
1658                 menu_tearoff( menu );
1659         }
1660
1661         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1662         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1663         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1664         menu_separator( menu );
1665         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1666         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1667
1668         return textures_menu_item;
1669 }
1670
1671 gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
1672         g_assert( selected != NULL );
1673
1674         GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
1675         *selected = g_slist_append( *selected, rowref );
1676
1677         return FALSE;
1678 }
1679
1680 void TextureBrowser_assignTags(){
1681         GSList* selected = NULL;
1682         GSList* node;
1683         gchar* tag_assigned;
1684
1685         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
1686
1687         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1688
1689         if ( selected != NULL ) {
1690                 for ( node = selected; node != NULL; node = node->next )
1691                 {
1692                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1693
1694                         if ( path ) {
1695                                 GtkTreeIter iter;
1696
1697                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
1698                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
1699                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1700                                                 // create a custom shader/texture entry
1701                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1702                                                 std::string filename = ishader->getShaderFileName();
1703
1704                                                 if ( filename.empty() ) {
1705                                                         // it's a texture
1706                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1707                                                 }
1708                                                 else {
1709                                                         // it's a shader
1710                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1711                                                 }
1712                                                 ishader->DecRef();
1713                                         }
1714                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1715
1716                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1717                                         gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
1718                                         gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
1719                                 }
1720                         }
1721                 }
1722
1723                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1724
1725                 // Save changes
1726                 TagBuilder.SaveXmlDoc();
1727         }
1728         g_slist_free( selected );
1729 }
1730
1731 void TextureBrowser_removeTags(){
1732         GSList* selected = NULL;
1733         GSList* node;
1734         gchar* tag;
1735
1736         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
1737
1738         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1739
1740         if ( selected != NULL ) {
1741                 for ( node = selected; node != NULL; node = node->next )
1742                 {
1743                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1744
1745                         if ( path ) {
1746                                 GtkTreeIter iter;
1747
1748                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
1749                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
1750                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1751                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1752                                 }
1753                         }
1754                 }
1755
1756                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1757
1758                 // Update the "available tags list"
1759                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1760
1761                 // Save changes
1762                 TagBuilder.SaveXmlDoc();
1763         }
1764         g_slist_free( selected );
1765 }
1766
1767 void TextureBrowser_buildTagList(){
1768         GtkTreeIter treeIter;
1769         gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
1770
1771         std::set<std::string>::iterator iter;
1772
1773         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1774         {
1775                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
1776                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
1777         }
1778 }
1779
1780 void TextureBrowser_searchTags(){
1781         GSList* selected = NULL;
1782         GSList* node;
1783         gchar* tag;
1784         char buffer[256];
1785         char tags_searched[256];
1786
1787         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
1788
1789         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1790
1791         if ( selected != NULL ) {
1792                 strcpy( buffer, "/root/*/*[tag='" );
1793                 strcpy( tags_searched, "[TAGS] " );
1794
1795                 for ( node = selected; node != NULL; node = node->next )
1796                 {
1797                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1798
1799                         if ( path ) {
1800                                 GtkTreeIter iter;
1801
1802                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
1803                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
1804
1805                                         strcat( buffer, tag );
1806                                         strcat( tags_searched, tag );
1807                                         if ( node != g_slist_last( node ) ) {
1808                                                 strcat( buffer, "' and tag='" );
1809                                                 strcat( tags_searched, ", " );
1810                                         }
1811                                 }
1812                         }
1813                 }
1814
1815                 strcat( buffer, "']" );
1816
1817                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1818
1819                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1820                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1821
1822                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1823                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1824
1825                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1826                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1827
1828                         std::set<std::string>::iterator iter;
1829
1830                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1831                         {
1832                                 std::string path = ( *iter ).c_str();
1833                                 size_t pos = path.find_last_of( "/", path.size() );
1834                                 std::string name = path.substr( pos + 1, path.size() );
1835                                 path = path.substr( 0, pos + 1 );
1836                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1837                         }
1838                 }
1839                 g_TextureBrowser.m_searchedTags = true;
1840                 g_TextureBrowser_currentDirectory = tags_searched;
1841
1842                 g_TextureBrowser.m_nTotalHeight = 0;
1843                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1844                 TextureBrowser_heightChanged( g_TextureBrowser );
1845                 TextureBrowser_updateTitle();
1846         }
1847         g_slist_free( selected );
1848 }
1849
1850 void TextureBrowser_toggleSearchButton(){
1851         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1852
1853         if ( page == 0 ) { // tag page
1854                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1855         }
1856         else {
1857                 gtk_widget_hide( g_TextureBrowser.m_search_button );
1858         }
1859 }
1860
1861 void TextureBrowser_constructTagNotebook(){
1862         g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
1863         ui::Widget labelTags = ui::Label( "Tags" );
1864         ui::Widget labelTextures = ui::Label( "Textures" );
1865
1866         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1867         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1868
1869         g_signal_connect( G_OBJECT( g_TextureBrowser.m_tag_notebook ), "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1870
1871         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1872 }
1873
1874 void TextureBrowser_constructSearchButton(){
1875         ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1876         g_TextureBrowser.m_search_button = ui::Button();
1877         g_signal_connect( G_OBJECT( g_TextureBrowser.m_search_button ), "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1878         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
1879         gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_search_button ), image );
1880 }
1881
1882 void TextureBrowser_checkTagFile(){
1883         const char SHADERTAG_FILE[] = "shadertags.xml";
1884         std::string default_filename, rc_filename;
1885         StringOutputStream stream( 256 );
1886
1887         stream << LocalRcPath_get();
1888         stream << SHADERTAG_FILE;
1889         rc_filename = stream.c_str();
1890
1891         if ( file_exists( rc_filename.c_str() ) ) {
1892                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
1893
1894                 if ( g_TextureBrowser.m_tags ) {
1895                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
1896                 }
1897         }
1898         else
1899         {
1900                 // load default tagfile
1901                 stream.clear();
1902                 stream << g_pGameDescription->mGameToolsPath.c_str();
1903                 stream << SHADERTAG_FILE;
1904                 default_filename = stream.c_str();
1905
1906                 if ( file_exists( default_filename.c_str() ) ) {
1907                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
1908
1909                         if ( g_TextureBrowser.m_tags ) {
1910                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
1911                         }
1912                 }
1913                 else
1914                 {
1915                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
1916                 }
1917         }
1918 }
1919
1920 void TextureBrowser_SetNotex(){
1921         StringOutputStream name( 256 );
1922         name << GlobalRadiant().getAppPath() << "bitmaps/notex.png";
1923         g_notex = name.c_str();
1924
1925         name = StringOutputStream();
1926         name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.png";
1927         g_shadernotex = name.c_str();
1928 }
1929
1930 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
1931         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
1932         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
1933         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
1934         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
1935
1936         TextureBrowser_checkTagFile();
1937         TextureBrowser_SetNotex();
1938
1939         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
1940
1941         g_TextureBrowser.m_parent = toplevel;
1942
1943         ui::Widget table = ui::Table( 3, 3, FALSE );
1944         ui::Widget frame_table;
1945         ui::Widget vbox = ui::VBox( FALSE, 0 );
1946         gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
1947         gtk_widget_show( vbox );
1948
1949         ui::Widget menu_bar;
1950
1951         { // menu bar
1952                 menu_bar = ui::Widget(gtk_menu_bar_new());
1953                 ui::Widget menu_view = ui::Menu();
1954                 auto view_item = TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
1955                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
1956                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
1957
1958                 ui::Widget menu_tools = ui::Menu();
1959                 auto tools_item = TextureBrowser_constructToolsMenu( GTK_MENU( menu_tools ) );
1960                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
1961                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
1962
1963                 gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
1964                 gtk_widget_show( menu_bar );
1965         }
1966         { // Texture TreeView
1967                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow();
1968                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
1969
1970                 // vertical only scrolling for treeview
1971                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
1972
1973                 gtk_widget_show( g_TextureBrowser.m_scr_win_tree );
1974
1975                 TextureBrowser_createTreeViewTree();
1976
1977                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
1978                 gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
1979         }
1980         { // gl_widget scrollbar
1981                 ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
1982                 gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
1983                 gtk_widget_show( w );
1984                 g_TextureBrowser.m_texture_scroll = w;
1985
1986                 GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) );
1987                 g_signal_connect( G_OBJECT( vadjustment ), "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
1988
1989                 widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
1990         }
1991         { // gl_widget
1992                 g_TextureBrowser.m_gl_widget = ui::Widget(glwidget_new( FALSE ));
1993                 g_object_ref( g_TextureBrowser.m_gl_widget );
1994
1995                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1996                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
1997
1998                 gtk_table_attach_defaults( GTK_TABLE( table ), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2 );
1999                 gtk_widget_show( g_TextureBrowser.m_gl_widget );
2000
2001                 g_TextureBrowser.m_sizeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2002                 g_TextureBrowser.m_exposeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2003
2004                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2005                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2006                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2007                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2008         }
2009
2010         // tag stuff
2011         if ( g_TextureBrowser.m_tags ) {
2012                 { // fill tag GtkListStore
2013                         g_TextureBrowser.m_all_tags_list = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2014                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2015                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2016
2017                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2018                         TextureBrowser_buildTagList();
2019                 }
2020                 { // tag menu bar
2021                         ui::Widget menu_tags = ui::Menu();
2022                         auto tags_item = TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
2023                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2024                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2025                 }
2026                 { // Tag TreeView
2027                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow();
2028                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2029
2030                         // vertical only scrolling for treeview
2031                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2032
2033                         TextureBrowser_createTreeViewTags();
2034
2035                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2036                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2037
2038                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2039                         gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2040                 }
2041                 { // Texture/Tag notebook
2042                         TextureBrowser_constructTagNotebook();
2043                         gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2044                 }
2045                 { // Tag search button
2046                         TextureBrowser_constructSearchButton();
2047                         gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
2048                 }
2049                 { // Tag frame
2050                         frame_table = ui::Table( 3, 3, FALSE );
2051
2052                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2053                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2054                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2055
2056                         gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
2057
2058                         gtk_widget_show( frame_table );
2059
2060                         gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_tag_frame ), frame_table );
2061                 }
2062                 { // assigned tag list
2063                         ui::Widget scrolled_win = ui::ScrolledWindow();
2064                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2065                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2066
2067                         g_TextureBrowser.m_assigned_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2068
2069                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2070                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2071
2072                         auto renderer = ui::CellRendererText();
2073
2074                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) ));
2075                         g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
2076                         g_signal_connect( g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2077                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
2078
2079                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
2080                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2081
2082                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2083                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
2084                         gtk_widget_show( g_TextureBrowser.m_assigned_tree );
2085
2086                         gtk_widget_show( scrolled_win );
2087                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_assigned_tree ) );
2088
2089                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2090                 }
2091                 { // available tag list
2092                         ui::Widget scrolled_win = ui::ScrolledWindow();
2093                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2094                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2095
2096                         g_TextureBrowser.m_available_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2097                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2098                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2099
2100                         auto renderer = ui::CellRendererText();
2101
2102                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) ));
2103                         g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
2104                         g_signal_connect( g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2105                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
2106
2107                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2108                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2109
2110                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2111                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
2112                         gtk_widget_show( g_TextureBrowser.m_available_tree );
2113
2114                         gtk_widget_show( scrolled_win );
2115                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2116
2117                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2118                 }
2119                 { // tag arrow buttons
2120                         ui::Widget m_btn_left = ui::Button();
2121                         ui::Widget m_btn_right = ui::Button();
2122                         ui::Widget m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2123                         ui::Widget m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2124                         gtk_container_add( GTK_CONTAINER( m_btn_left ), m_arrow_left );
2125                         gtk_container_add( GTK_CONTAINER( m_btn_right ), m_arrow_right );
2126
2127                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2128                         gtk_widget_set_size_request( m_arrow_left, -1, 68 );
2129                         gtk_widget_set_size_request( m_arrow_right, -1, 68 );
2130
2131                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2132                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2133
2134                         g_signal_connect( G_OBJECT( m_btn_left ), "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2135                         g_signal_connect( G_OBJECT( m_btn_right ), "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2136
2137                         gtk_widget_show( m_btn_left );
2138                         gtk_widget_show( m_btn_right );
2139                         gtk_widget_show( m_arrow_left );
2140                         gtk_widget_show( m_arrow_right );
2141                 }
2142                 { // tag fram labels
2143                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2144                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2145
2146                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2147                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2148
2149                         gtk_widget_show( m_lbl_assigned );
2150                         gtk_widget_show( m_lbl_unassigned );
2151                 }
2152         }
2153         else { // no tag support, show the texture tree only
2154                 gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2155         }
2156
2157         // TODO do we need this?
2158         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2159
2160         return table;
2161 }
2162
2163 void TextureBrowser_destroyWindow(){
2164         GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
2165
2166         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2167         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2168
2169         g_object_unref( g_TextureBrowser.m_gl_widget );
2170 }
2171
2172 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2173         return textureBrowser.color_textureback;
2174 }
2175
2176 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2177         textureBrowser.color_textureback = colour;
2178         TextureBrowser_queueDraw( textureBrowser );
2179 }
2180
2181 void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
2182         g_assert( selected != NULL );
2183
2184         gchar* name;
2185         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2186         *selected = g_slist_append( *selected, name );
2187 }
2188
2189 void TextureBrowser_shaderInfo(){
2190         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2191         IShader* shader = QERApp_Shader_ForName( name );
2192
2193         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2194
2195         shader->DecRef();
2196 }
2197
2198 void TextureBrowser_addTag(){
2199         std::string tag;
2200
2201         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2202
2203         if ( result == eIDOK && !tag.empty() ) {
2204                 GtkTreeIter iter, iter2;
2205                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2206                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2207                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2208
2209                 // Select the currently added tag in the available list
2210                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2211                 gtk_tree_selection_select_iter( selection, &iter );
2212
2213                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
2214                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
2215         }
2216 }
2217
2218 void TextureBrowser_renameTag(){
2219         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2220            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2221            we need to count the number of selected rows first and use
2222            gtk_tree_selection_selected_foreach() then to go through the list of selected
2223            rows (which always containins a single row).
2224          */
2225
2226         GSList* selected = NULL;
2227
2228         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2229         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2230
2231         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2232                 std::string newTag;
2233                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2234
2235                 if ( result == eIDOK && !newTag.empty() ) {
2236                         GtkTreeIter iterList;
2237                         gchar* rowTag;
2238                         gchar* oldTag = (char*)selected->data;
2239
2240                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2241
2242                         while ( row )
2243                         {
2244                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
2245
2246                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2247                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2248                                 }
2249                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2250                         }
2251
2252                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2253
2254                         g_TextureBrowser.m_all_tags.erase( (std::string)oldTag );
2255                         g_TextureBrowser.m_all_tags.insert( newTag );
2256
2257                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2258                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2259                 }
2260         }
2261         else
2262         {
2263                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for renaming." );
2264         }
2265 }
2266
2267 void TextureBrowser_deleteTag(){
2268         GSList* selected = NULL;
2269
2270         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2271         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2272
2273         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2274                 auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::QUESTION );
2275
2276                 if ( result == ui::alert_response::YES ) {
2277                         GtkTreeIter iterSelected;
2278                         gchar *rowTag;
2279
2280                         gchar* tagSelected = (char*)selected->data;
2281
2282                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2283
2284                         while ( row )
2285                         {
2286                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
2287
2288                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2289                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2290                                         break;
2291                                 }
2292                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2293                         }
2294
2295                         TagBuilder.DeleteTag( tagSelected );
2296                         g_TextureBrowser.m_all_tags.erase( (std::string)tagSelected );
2297
2298                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2299                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2300                 }
2301         }
2302         else {
2303                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for deletion." );
2304         }
2305 }
2306
2307 void TextureBrowser_copyTag(){
2308         g_TextureBrowser.m_copied_tags.clear();
2309         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2310 }
2311
2312 void TextureBrowser_pasteTag(){
2313         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2314         std::string shader = g_TextureBrowser.shader.c_str();
2315
2316         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2317                 std::string shaderFile = ishader->getShaderFileName();
2318                 if ( shaderFile.empty() ) {
2319                         // it's a texture
2320                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2321                 }
2322                 else
2323                 {
2324                         // it's a shader
2325                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2326                 }
2327
2328                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2329                 {
2330                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2331                 }
2332         }
2333         else
2334         {
2335                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2336                 {
2337                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2338                                 // the tag doesn't exist - let's add it
2339                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2340                         }
2341                 }
2342         }
2343
2344         ishader->DecRef();
2345
2346         TagBuilder.SaveXmlDoc();
2347         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2348         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2349 }
2350
2351 void RefreshShaders(){
2352         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2353         GlobalShaderSystem().refresh();
2354         UpdateAllWindows();
2355         GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(GlobalTextureBrowser().m_treeViewTree));
2356         GtkTreeModel* model = NULL;
2357         GtkTreeIter iter;
2358         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2359         {
2360                 gchar dirName[1024];
2361
2362                 gchar* buffer;
2363                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2364                 strcpy( dirName, buffer );
2365                 g_free( buffer );
2366                 if ( !TextureBrowser_showWads() ) {
2367                         strcat( dirName, "/" );
2368                 }
2369                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2370                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2371         }
2372 }
2373
2374 void TextureBrowser_ToggleShowShaders(){
2375         g_TextureBrowser.m_showShaders ^= 1;
2376         g_TextureBrowser.m_showshaders_item.update();
2377         TextureBrowser_queueDraw( g_TextureBrowser );
2378 }
2379
2380 void TextureBrowser_ToggleShowShaderListOnly(){
2381         g_TextureBrowser_shaderlistOnly ^= 1;
2382         g_TextureBrowser.m_showshaderlistonly_item.update();
2383
2384         TextureBrowser_constructTreeStore();
2385 }
2386
2387 void TextureBrowser_showAll(){
2388         g_TextureBrowser_currentDirectory = "";
2389         g_TextureBrowser.m_searchedTags = false;
2390         TextureBrowser_heightChanged( g_TextureBrowser );
2391         TextureBrowser_updateTitle();
2392 }
2393
2394 void TextureBrowser_showUntagged(){
2395         auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::WARNING );
2396
2397         if ( result == ui::alert_response::YES ) {
2398                 g_TextureBrowser.m_found_shaders.clear();
2399                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2400                 std::set<std::string>::iterator iter;
2401
2402                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2403
2404                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2405                 {
2406                         std::string path = ( *iter ).c_str();
2407                         size_t pos = path.find_last_of( "/", path.size() );
2408                         std::string name = path.substr( pos + 1, path.size() );
2409                         path = path.substr( 0, pos + 1 );
2410                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2411                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2412                 }
2413
2414                 g_TextureBrowser_currentDirectory = "Untagged";
2415                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2416                 TextureBrowser_heightChanged( g_TextureBrowser );
2417                 TextureBrowser_updateTitle();
2418         }
2419 }
2420
2421 void TextureBrowser_FixedSize(){
2422         g_TextureBrowser_fixedSize ^= 1;
2423         GlobalTextureBrowser().m_fixedsize_item.update();
2424         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2425 }
2426
2427 void TextureBrowser_FilterNotex(){
2428         g_TextureBrowser_filterNotex ^= 1;
2429         GlobalTextureBrowser().m_filternotex_item.update();
2430         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2431 }
2432
2433 void TextureBrowser_EnableAlpha(){
2434         g_TextureBrowser_enableAlpha ^= 1;
2435         GlobalTextureBrowser().m_enablealpha_item.update();
2436         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2437 }
2438
2439 void TextureBrowser_exportTitle( const StringImportCallback& importer ){
2440         StringOutputStream buffer( 64 );
2441         buffer << "Textures: ";
2442         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2443                 buffer << g_TextureBrowser_currentDirectory.c_str();
2444         }
2445         else
2446         {
2447                 buffer << "all";
2448         }
2449         importer( buffer.c_str() );
2450 }
2451
2452
2453 void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
2454         switch ( value )
2455         {
2456         case 0:
2457                 TextureBrowser_setScale( textureBrowser, 10 );
2458                 break;
2459         case 1:
2460                 TextureBrowser_setScale( textureBrowser, 25 );
2461                 break;
2462         case 2:
2463                 TextureBrowser_setScale( textureBrowser, 50 );
2464                 break;
2465         case 3:
2466                 TextureBrowser_setScale( textureBrowser, 100 );
2467                 break;
2468         case 4:
2469                 TextureBrowser_setScale( textureBrowser, 200 );
2470                 break;
2471         }
2472 }
2473 typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
2474
2475 void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
2476         switch ( textureBrowser.m_textureScale )
2477         {
2478         case 10:
2479                 importer( 0 );
2480                 break;
2481         case 25:
2482                 importer( 1 );
2483                 break;
2484         case 50:
2485                 importer( 2 );
2486                 break;
2487         case 100:
2488                 importer( 3 );
2489                 break;
2490         case 200:
2491                 importer( 4 );
2492                 break;
2493         }
2494 }
2495 typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
2496
2497
2498 void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
2499
2500         if ( value > 16 )
2501                 TextureBrowser_setUniformSize( textureBrowser, value );
2502 }
2503 typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
2504
2505 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2506         page.appendCheckBox(
2507                 "", "Texture scrollbar",
2508                 TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
2509                 BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2510                 );
2511         {
2512                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2513                 page.appendCombo(
2514                         "Texture Thumbnail Scale",
2515                         STRING_ARRAY_RANGE( texture_scale ),
2516                         IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
2517                         IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
2518                         );
2519         }
2520         page.appendSpinner(
2521                 "Texture Thumbnail Size",
2522                 GlobalTextureBrowser().m_uniformTextureSize,
2523                 GlobalTextureBrowser().m_uniformTextureSize,
2524                 16, 8192
2525         );
2526         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2527         {
2528                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2529                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2530         }
2531 }
2532 void TextureBrowser_constructPage( PreferenceGroup& group ){
2533         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2534         TextureBrowser_constructPreferences( page );
2535 }
2536 void TextureBrowser_registerPreferencesPage(){
2537         PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
2538 }
2539
2540
2541 #include "preferencesystem.h"
2542 #include "stringio.h"
2543
2544 typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
2545
2546
2547
2548 void TextureClipboard_textureSelected( const char* shader );
2549
2550 void TextureBrowser_Construct(){
2551         GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
2552         GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
2553         GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
2554         GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
2555         GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
2556         GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
2557         GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
2558         GlobalCommands_insert( "RefreshShaders", FreeCaller<RefreshShaders>() );
2559         GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2560         GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2561         GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
2562         GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2563         GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2564         GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2565         GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2566         GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2567
2568         GlobalPreferenceSystem().registerPreference( "TextureScale",
2569                                                                                                  makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
2570                                                                                                  SizeExportStringCaller( g_TextureBrowser.m_textureScale )
2571                                                                                                  );
2572         GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
2573                                                                                                  makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
2574                                                                                                  IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
2575         GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
2576                                                                                                  makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
2577                                                                                                  BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2578                                                                                                  );
2579         GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
2580         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
2581         GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
2582         GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
2583         GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
2584         GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2585         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2586         GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
2587
2588         g_TextureBrowser.shader = texdef_name_default();
2589
2590         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
2591
2592         TextureBrowser_registerPreferencesPage();
2593
2594         GlobalShaderSystem().attach( g_ShadersObserver );
2595
2596         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2597 }
2598 void TextureBrowser_Destroy(){
2599         GlobalShaderSystem().detach( g_ShadersObserver );
2600
2601         Textures_setModeChangedNotify( Callback() );
2602 }