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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include "debugging/debugging.h"
31 #include "warnings.h"
32
33 #include "ifilesystem.h"
34 #include "iundo.h"
35 #include "igl.h"
36 #include "iarchive.h"
37 #include "moduleobserver.h"
38
39 #include <set>
40 #include <string>
41 #include <vector>
42
43 #include <gtk/gtk.h>
44 #include <gtk/gtkrange.h>
45 #include <gtk/gtkframe.h>
46 #include <gtk/gtkhbox.h>
47 #include <gtk/gtkvbox.h>
48 #include <gtk/gtkvscrollbar.h>
49 #include <uilib/uilib.h>
50
51 #include "signal/signal.h"
52 #include "math/vector.h"
53 #include "texturelib.h"
54 #include "string/string.h"
55 #include "shaderlib.h"
56 #include "os/file.h"
57 #include "os/path.h"
58 #include "stream/memstream.h"
59 #include "stream/textfilestream.h"
60 #include "stream/stringstream.h"
61 #include "cmdlib.h"
62 #include "texmanip.h"
63 #include "textures.h"
64 #include "convert.h"
65
66 #include "gtkutil/menu.h"
67 #include "gtkutil/nonmodal.h"
68 #include "gtkutil/cursor.h"
69 #include "gtkutil/widget.h"
70 #include "gtkutil/glwidget.h"
71 #include "gtkutil/messagebox.h"
72
73 #include "error.h"
74 #include "map.h"
75 #include "qgl.h"
76 #include "select.h"
77 #include "brush_primit.h"
78 #include "brushmanip.h"
79 #include "patchmanip.h"
80 #include "plugin.h"
81 #include "qe3.h"
82 #include "gtkdlgs.h"
83 #include "gtkmisc.h"
84 #include "mainframe.h"
85 #include "findtexturedialog.h"
86 #include "surfacedialog.h"
87 #include "patchdialog.h"
88 #include "groupdialog.h"
89 #include "preferences.h"
90 #include "shaders.h"
91 #include "commands.h"
92
93 bool TextureBrowser_showWads(){
94         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
95 }
96
97 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
98
99 bool string_equal_start( const char* string, StringRange start ){
100         return string_equal_n( string, start.first, start.last - start.first );
101 }
102
103 typedef std::set<std::string> TextureGroups;
104
105 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
106         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
107 #if 1
108                 groups.insert( archive );
109 #else
110                 std::string archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
111                 groups.insert( archiveBaseName );
112 #endif
113         }
114 }
115 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
116
117 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
118         const char* texture = path_make_relative( shaderName, "textures/" );
119         if ( texture != shaderName ) {
120                 const char* last = path_remove_directory( texture );
121                 if ( !string_empty( last ) ) {
122                         groups.insert( std::string( StringRange( texture, --last ) ) );
123                 }
124         }
125 }
126 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
127
128 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
129         groups.insert( directory );
130 }
131 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
132
133 namespace
134 {
135 bool g_TextureBrowser_shaderlistOnly = false;
136 bool g_TextureBrowser_fixedSize = true;
137 bool g_TextureBrowser_filterNotex = false;
138 bool g_TextureBrowser_enableAlpha = true;
139 }
140
141 class DeferredAdjustment
142 {
143 gdouble m_value;
144 guint m_handler;
145 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
146 ValueChangedFunction m_function;
147 void* m_data;
148
149 static gboolean deferred_value_changed( gpointer data ){
150         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
151                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
152                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
153                 );
154         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
155         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
156         return FALSE;
157 }
158 public:
159 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
160 }
161 void flush(){
162         if ( m_handler != 0 ) {
163                 g_source_remove( m_handler );
164                 deferred_value_changed( this );
165         }
166 }
167 void value_changed( gdouble value ){
168         m_value = value;
169         if ( m_handler == 0 ) {
170                 m_handler = g_idle_add( deferred_value_changed, this );
171         }
172 }
173 static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
174         self->value_changed( adjustment->value );
175 }
176 };
177
178
179
180 class TextureBrowser;
181
182 typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
183
184 void TextureBrowser_scrollChanged( void* data, gdouble value );
185
186
187 enum StartupShaders
188 {
189         STARTUPSHADERS_NONE = 0,
190         STARTUPSHADERS_COMMON,
191 };
192
193 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
194 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
195
196 void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
197 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
198
199 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
200 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
201
202 void TextureBrowser_fixedSize( const BoolImportCallback& importer );
203 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
204
205 void TextureBrowser_filterNotex( const BoolImportCallback& importer );
206 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
207
208 void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
209 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
210
211 class TextureBrowser
212 {
213 public:
214 int width, height;
215 int originy;
216 int m_nTotalHeight;
217
218 std::string shader;
219
220 ui::Window m_parent;
221 ui::Widget m_gl_widget;
222 ui::Widget m_texture_scroll;
223 ui::Widget m_treeViewTree;
224 ui::Widget m_treeViewTags;
225 ui::Widget m_tag_frame;
226 GtkListStore* m_assigned_store;
227 GtkListStore* m_available_store;
228 ui::Widget m_assigned_tree;
229 ui::Widget m_available_tree;
230 ui::Widget m_scr_win_tree;
231 ui::Widget m_scr_win_tags;
232 ui::Widget m_tag_notebook;
233 ui::Widget m_search_button;
234 ui::Widget m_shader_info_item;
235
236 std::set<std::string> m_all_tags;
237 GtkListStore* m_all_tags_list;
238 std::vector<std::string> m_copied_tags;
239 std::set<std::string> m_found_shaders;
240
241 ToggleItem m_hideunused_item;
242 ToggleItem m_showshaders_item;
243 ToggleItem m_showshaderlistonly_item;
244 ToggleItem m_fixedsize_item;
245 ToggleItem m_filternotex_item;
246 ToggleItem m_enablealpha_item;
247
248 guint m_sizeHandler;
249 guint m_exposeHandler;
250
251 bool m_heightChanged;
252 bool m_originInvalid;
253
254 DeferredAdjustment m_scrollAdjustment;
255 FreezePointer m_freezePointer;
256
257 Vector3 color_textureback;
258 // the increment step we use against the wheel mouse
259 std::size_t m_mouseWheelScrollIncrement;
260 std::size_t m_textureScale;
261 // make the texture increments match the grid changes
262 bool m_showShaders;
263 bool m_showTextureScrollbar;
264 StartupShaders m_startupShaders;
265 // if true, the texture window will only display in-use shaders
266 // if false, all the shaders in memory are displayed
267 bool m_hideUnused;
268 bool m_rmbSelected;
269 bool m_searchedTags;
270 bool m_tags;
271 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
272 int m_uniformTextureSize;
273 // Return the display width of a texture in the texture browser
274 int getTextureWidth( qtexture_t* tex ){
275         int width;
276         if ( !g_TextureBrowser_fixedSize ) {
277                 // Don't use uniform size
278                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
279         }
280         else if
281         ( tex->width >= tex->height ) {
282                 // Texture is square, or wider than it is tall
283                 width = m_uniformTextureSize;
284         }
285         else {
286                 // Otherwise, preserve the texture's aspect ratio
287                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
288         }
289         return width;
290 }
291 // Return the display height of a texture in the texture browser
292 int getTextureHeight( qtexture_t* tex ){
293         int height;
294         if ( !g_TextureBrowser_fixedSize ) {
295                 // Don't use uniform size
296                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
297         }
298         else if ( tex->height >= tex->width ) {
299                 // Texture is square, or taller than it is wide
300                 height = m_uniformTextureSize;
301         }
302         else {
303                 // Otherwise, preserve the texture's aspect ratio
304                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
305         }
306         return height;
307 }
308
309 TextureBrowser() :
310         m_texture_scroll( 0 ),
311         m_hideunused_item( TextureBrowserHideUnusedExport() ),
312         m_showshaders_item( TextureBrowserShowShadersExport() ),
313         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
314         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
315         m_filternotex_item( TextureBrowserFilterNotexExport() ),
316         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
317         m_heightChanged( true ),
318         m_originInvalid( true ),
319         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
320         color_textureback( 0.25f, 0.25f, 0.25f ),
321         m_mouseWheelScrollIncrement( 64 ),
322         m_textureScale( 50 ),
323         m_showShaders( true ),
324         m_showTextureScrollbar( true ),
325         m_startupShaders( STARTUPSHADERS_NONE ),
326         m_hideUnused( false ),
327         m_rmbSelected( false ),
328         m_searchedTags( false ),
329         m_tags( false ),
330         m_uniformTextureSize( 96 ){
331 }
332 };
333
334 void ( *TextureBrowser_textureSelected )( const char* shader );
335
336
337 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
338
339
340 const char* TextureBrowser_getComonShadersName(){
341         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
342         if ( !string_empty( value ) ) {
343                 return value;
344         }
345         return "Common";
346 }
347
348 const char* TextureBrowser_getComonShadersDir(){
349         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
350         if ( !string_empty( value ) ) {
351                 return value;
352         }
353         return "common/";
354 }
355
356 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
357         return GlobalOpenGL().m_font->getPixelHeight();
358 }
359
360 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
361         return textureBrowser.shader.c_str();
362 }
363
364 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
365         IShader* shader = QERApp_Shader_ForName( name );
366         qtexture_t* q = shader->getTexture();
367         StringOutputStream strTex( 256 );
368         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
369         shader->DecRef();
370         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
371 }
372
373 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
374
375 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
376         textureBrowser.shader = shader;
377         TextureBrowser_SetStatus( textureBrowser, shader );
378         TextureBrowser_Focus( textureBrowser, shader );
379
380         if ( FindTextureDialog_isOpen() ) {
381                 FindTextureDialog_selectTexture( shader );
382         }
383
384         // disable the menu item "shader info" if no shader was selected
385         IShader* ishader = QERApp_Shader_ForName( shader );
386         std::string filename = ishader->getShaderFileName();
387
388         if ( filename.empty() ) {
389                 if ( textureBrowser.m_shader_info_item != NULL ) {
390                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
391                 }
392         }
393         else {
394                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
395         }
396
397         ishader->DecRef();
398 }
399
400
401 std::string g_TextureBrowser_currentDirectory;
402
403 /*
404    ============================================================================
405
406    TEXTURE LAYOUT
407
408    TTimo: now based on a rundown through all the shaders
409    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
410    otherwise we may need to rely on a list instead of an array storage
411    ============================================================================
412  */
413
414 class TextureLayout
415 {
416 public:
417 // texture layout functions
418 // TTimo: now based on shaders
419 int current_x, current_y, current_row;
420 };
421
422 void Texture_StartPos( TextureLayout& layout ){
423         layout.current_x = 8;
424         layout.current_y = -8;
425         layout.current_row = 0;
426 }
427
428 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
429         qtexture_t* q = current_texture;
430
431         int nWidth = textureBrowser.getTextureWidth( q );
432         int nHeight = textureBrowser.getTextureHeight( q );
433         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
434                 layout.current_x = 8;
435                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
436                 layout.current_row = 0;
437         }
438
439         *x = layout.current_x;
440         *y = layout.current_y;
441
442         // Is our texture larger than the row? If so, grow the
443         // row height to match it
444
445         if ( layout.current_row < nHeight ) {
446                 layout.current_row = nHeight;
447         }
448
449         // never go less than 96, or the names get all crunched up
450         layout.current_x += nWidth < 96 ? 96 : nWidth;
451         layout.current_x += 8;
452 }
453
454 bool TextureSearch_IsShown( const char* name ){
455         std::set<std::string>::iterator iter;
456
457         iter = GlobalTextureBrowser().m_found_shaders.find( name );
458
459         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
460                 return false;
461         }
462         else {
463                 return true;
464         }
465 }
466
467 std::string g_notex;
468 std::string g_shadernotex;
469
470 // if texture_showinuse jump over non in-use textures
471 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
472         // filter notex / shadernotex images
473         if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
474                 return false;
475         }
476
477         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
478                 std::set<std::string>::iterator iter;
479
480                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
481
482                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
483                         return false;
484                 }
485                 else {
486                         return true;
487                 }
488         }
489
490         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
491                 return false;
492         }
493
494         if ( !show_shaders && !shader->IsDefault() ) {
495                 return false;
496         }
497
498         if ( hideUnused && !shader->IsInUse() ) {
499                 return false;
500         }
501
502         if ( GlobalTextureBrowser().m_searchedTags ) {
503                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
504                         return false;
505                 }
506                 else {
507                         return true;
508                 }
509         }
510         else {
511                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
512                         return false;
513                 }
514         }
515
516         return true;
517 }
518
519 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
520         textureBrowser.m_heightChanged = true;
521
522         TextureBrowser_updateScroll( textureBrowser );
523         TextureBrowser_queueDraw( textureBrowser );
524 }
525
526 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
527         if ( textureBrowser.m_heightChanged ) {
528                 textureBrowser.m_heightChanged = false;
529
530                 textureBrowser.m_nTotalHeight = 0;
531
532                 TextureLayout layout;
533                 Texture_StartPos( layout );
534                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
535                 {
536                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
537
538                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
539                                 continue;
540                         }
541
542                         int x, y;
543                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
544                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
545                 }
546         }
547 }
548
549 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
550         TextureBrowser_evaluateHeight( textureBrowser );
551         return textureBrowser.m_nTotalHeight;
552 }
553
554 inline const int& min_int( const int& left, const int& right ){
555         return std::min( left, right );
556 }
557
558 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
559         if ( textureBrowser.originy > 0 ) {
560                 textureBrowser.originy = 0;
561         }
562         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
563         if ( textureBrowser.originy < lower ) {
564                 textureBrowser.originy = lower;
565         }
566 }
567
568 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
569         if ( textureBrowser.m_originInvalid ) {
570                 textureBrowser.m_originInvalid = false;
571                 TextureBrowser_clampOriginY( textureBrowser );
572                 TextureBrowser_updateScroll( textureBrowser );
573         }
574         return textureBrowser.originy;
575 }
576
577 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
578         textureBrowser.originy = originy;
579         TextureBrowser_clampOriginY( textureBrowser );
580         TextureBrowser_updateScroll( textureBrowser );
581         TextureBrowser_queueDraw( textureBrowser );
582 }
583
584
585 Signal0 g_activeShadersChangedCallbacks;
586
587 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
588         g_activeShadersChangedCallbacks.connectLast( handler );
589 }
590
591 class ShadersObserver : public ModuleObserver
592 {
593 Signal0 m_realiseCallbacks;
594 public:
595 void realise(){
596         m_realiseCallbacks();
597 }
598 void unrealise(){
599 }
600 void insert( const SignalHandler& handler ){
601         m_realiseCallbacks.connectLast( handler );
602 }
603 };
604
605 namespace
606 {
607 ShadersObserver g_ShadersObserver;
608 }
609
610 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
611         g_ShadersObserver.insert( handler );
612 }
613
614 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
615         TextureBrowser_heightChanged( textureBrowser );
616         textureBrowser.m_originInvalid = true;
617
618         g_activeShadersChangedCallbacks();
619 }
620
621 void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
622         textureBrowser.m_showTextureScrollbar = value;
623         if ( textureBrowser.m_texture_scroll != 0 ) {
624                 widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
625                 TextureBrowser_updateScroll( textureBrowser );
626         }
627 }
628 typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
629
630
631 /*
632    ==============
633    TextureBrowser_ShowDirectory
634    relies on texture_directory global for the directory to use
635    1) Load the shaders for the given directory
636    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
637    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
638    available through the IShaders interface
639    NOTE: for texture window layout:
640    all shaders are stored with alphabetical order after load
641    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
642    ( the GL textures are not flushed though)
643    ==============
644  */
645
646 bool endswith( const char *haystack, const char *needle ){
647         size_t lh = strlen( haystack );
648         size_t ln = strlen( needle );
649         if ( lh < ln ) {
650                 return false;
651         }
652         return !memcmp( haystack + ( lh - ln ), needle, ln );
653 }
654
655 bool texture_name_ignore( const char* name ){
656         StringOutputStream strTemp( string_length( name ) );
657         strTemp << LowerCase( name );
658
659         return
660                 endswith( strTemp.c_str(), ".specular" ) ||
661                 endswith( strTemp.c_str(), ".glow" ) ||
662                 endswith( strTemp.c_str(), ".bump" ) ||
663                 endswith( strTemp.c_str(), ".diffuse" ) ||
664                 endswith( strTemp.c_str(), ".blend" ) ||
665                 endswith( strTemp.c_str(), ".alpha" ) ||
666                 endswith( strTemp.c_str(), "_norm" ) ||
667                 endswith( strTemp.c_str(), "_bump" ) ||
668                 endswith( strTemp.c_str(), "_glow" ) ||
669                 endswith( strTemp.c_str(), "_gloss" ) ||
670                 endswith( strTemp.c_str(), "_pants" ) ||
671                 endswith( strTemp.c_str(), "_shirt" ) ||
672                 endswith( strTemp.c_str(), "_reflect" ) ||
673                 endswith( strTemp.c_str(), "_alpha" ) ||
674                 0;
675 }
676
677 class LoadShaderVisitor : public Archive::Visitor
678 {
679 public:
680 void visit( const char* name ){
681         IShader* shader = QERApp_Shader_ForName( std::string( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
682         shader->DecRef();
683 }
684 };
685
686 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
687
688 ui::Widget g_page_textures;
689
690 void TextureBrowser_toggleShow(){
691         GroupDialog_showPage( g_page_textures );
692 }
693
694
695 void TextureBrowser_updateTitle(){
696         GroupDialog_updatePageTitle( g_page_textures );
697 }
698
699
700
701 class TextureCategoryLoadShader
702 {
703 const char* m_directory;
704 std::size_t& m_count;
705 public:
706 typedef const char* first_argument_type;
707
708 TextureCategoryLoadShader( const char* directory, std::size_t& count )
709         : m_directory( directory ), m_count( count ){
710         m_count = 0;
711 }
712 void operator()( const char* name ) const {
713         if ( shader_equal_prefix( name, "textures/" )
714                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
715                 ++m_count;
716                 // request the shader, this will load the texture if needed
717                 // this Shader_ForName call is a kind of hack
718                 IShader *pFoo = QERApp_Shader_ForName( name );
719                 pFoo->DecRef();
720         }
721 }
722 };
723
724 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
725         StringOutputStream name( 256 );
726         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
727
728         if ( texture_name_ignore( name.c_str() ) ) {
729                 return;
730         }
731
732         if ( !shader_valid( name.c_str() ) ) {
733                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
734                 return;
735         }
736
737         // if a texture is already in use to represent a shader, ignore it
738         IShader* shader = QERApp_Shader_ForName( name.c_str() );
739         shader->DecRef();
740 }
741 typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
742
743 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
744 {
745 const char* m_dirstring;
746 public:
747 LoadTexturesByTypeVisitor( const char* dirstring )
748         : m_dirstring( dirstring ){
749 }
750 void visit( const char* minor, const _QERPlugImageTable& table ) const {
751         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
752 }
753 };
754
755 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
756         if ( TextureBrowser_showWads() ) {
757                 Archive* archive = GlobalFileSystem().getArchive( directory );
758                 ASSERT_NOTNULL( archive );
759                 LoadShaderVisitor visitor;
760                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
761         }
762         else
763         {
764                 g_TextureBrowser_currentDirectory = directory;
765                 TextureBrowser_heightChanged( textureBrowser );
766
767                 std::size_t shaders_count;
768                 GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
769                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
770
771                 if ( g_pGameDescription->mGameType != "doom3" ) {
772                         // load remaining texture files
773
774                         StringOutputStream dirstring( 64 );
775                         dirstring << "textures/" << directory;
776
777                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
778                 }
779         }
780
781         // we'll display the newly loaded textures + all the ones already in use
782         TextureBrowser_SetHideUnused( textureBrowser, false );
783
784         TextureBrowser_updateTitle();
785 }
786
787 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
788         g_TextureBrowser_currentDirectory = directory;
789         TextureBrowser_heightChanged( textureBrowser );
790
791         std::size_t shaders_count;
792         GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
793         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
794
795         if ( g_pGameDescription->mGameType != "doom3" ) {
796                 // load remaining texture files
797                 StringOutputStream dirstring( 64 );
798                 dirstring << "textures/" << directory;
799
800                 {
801                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
802                         Radiant_getImageModules().foreachModule( visitor );
803                 }
804         }
805
806         // we'll display the newly loaded textures + all the ones already in use
807         TextureBrowser_SetHideUnused( textureBrowser, false );
808 }
809
810
811 bool TextureBrowser_hideUnused();
812
813 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
814         importer( TextureBrowser_hideUnused() );
815 }
816 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
817
818 void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
819         importer( GlobalTextureBrowser().m_showShaders );
820 }
821 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
822
823 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
824         importer( g_TextureBrowser_shaderlistOnly );
825 }
826 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
827
828 void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
829         importer( g_TextureBrowser_fixedSize );
830 }
831 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
832
833 void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
834         importer( g_TextureBrowser_filterNotex );
835 }
836 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
837
838 void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
839         importer( g_TextureBrowser_enableAlpha );
840 }
841 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
842
843 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
844         if ( hideUnused ) {
845                 textureBrowser.m_hideUnused = true;
846         }
847         else
848         {
849                 textureBrowser.m_hideUnused = false;
850         }
851
852         textureBrowser.m_hideunused_item.update();
853
854         TextureBrowser_heightChanged( textureBrowser );
855         textureBrowser.m_originInvalid = true;
856 }
857
858 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
859         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
860                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
861         }
862 }
863
864
865 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
866 // it might need to be split in parts or moved out .. dunno
867 // scroll origin so the specified texture is completely on screen
868 // if current texture is not displayed, nothing is changed
869 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
870         TextureLayout layout;
871         // scroll origin so the texture is completely on screen
872         Texture_StartPos( layout );
873
874         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
875         {
876                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
877
878                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
879                         continue;
880                 }
881
882                 int x, y;
883                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
884                 qtexture_t* q = shader->getTexture();
885                 if ( !q ) {
886                         break;
887                 }
888
889                 // we have found when texdef->name and the shader name match
890                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
891                 if ( shader_equal( name, shader->getName() ) ) {
892                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
893                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
894
895                         int originy = TextureBrowser_getOriginY( textureBrowser );
896                         if ( y > originy ) {
897                                 originy = y;
898                         }
899
900                         if ( y - textureHeight < originy - textureBrowser.height ) {
901                                 originy = ( y - textureHeight ) + textureBrowser.height;
902                         }
903
904                         TextureBrowser_setOriginY( textureBrowser, originy );
905                         return;
906                 }
907         }
908 }
909
910 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
911         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
912
913         TextureLayout layout;
914         Texture_StartPos( layout );
915         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
916         {
917                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
918
919                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
920                         continue;
921                 }
922
923                 int x, y;
924                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
925                 qtexture_t  *q = shader->getTexture();
926                 if ( !q ) {
927                         break;
928                 }
929
930                 int nWidth = textureBrowser.getTextureWidth( q );
931                 int nHeight = textureBrowser.getTextureHeight( q );
932                 if ( mx > x && mx - x < nWidth
933                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
934                         return shader;
935                 }
936         }
937
938         return 0;
939 }
940
941 /*
942    ==============
943    SelectTexture
944
945    By mouse click
946    ==============
947  */
948 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
949         IShader* shader = Texture_At( textureBrowser, mx, my );
950         if ( shader != 0 ) {
951                 if ( bShift ) {
952                         if ( shader->IsDefault() ) {
953                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
954                         }
955                         else{
956                                 ViewShader( shader->getShaderFileName(), shader->getName() );
957                         }
958                 }
959                 else
960                 {
961                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
962                         TextureBrowser_textureSelected( shader->getName() );
963
964                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
965                                 UndoableCommand undo( "textureNameSetSelected" );
966                                 Select_SetShader( shader->getName() );
967                         }
968                 }
969         }
970 }
971
972 /*
973    ============================================================================
974
975    MOUSE ACTIONS
976
977    ============================================================================
978  */
979
980 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
981         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
982         if ( y != 0 ) {
983                 int scale = 1;
984
985                 if ( state & GDK_SHIFT_MASK ) {
986                         scale = 4;
987                 }
988
989                 int originy = TextureBrowser_getOriginY( textureBrowser );
990                 originy += y * scale;
991                 TextureBrowser_setOriginY( textureBrowser, originy );
992         }
993 }
994
995 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
996         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
997 }
998
999 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1000         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1001 }
1002
1003 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1004         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1005 }
1006
1007 /*
1008    ============================================================================
1009
1010    DRAWING
1011
1012    ============================================================================
1013  */
1014
1015 /*
1016    ============
1017    Texture_Draw
1018    TTimo: relying on the shaders list to display the textures
1019    we must query all qtexture_t* to manage and display through the IShaders interface
1020    this allows a plugin to completely override the texture system
1021    ============
1022  */
1023 void Texture_Draw( TextureBrowser& textureBrowser ){
1024         int originy = TextureBrowser_getOriginY( textureBrowser );
1025
1026         glClearColor( textureBrowser.color_textureback[0],
1027                                   textureBrowser.color_textureback[1],
1028                                   textureBrowser.color_textureback[2],
1029                                   0 );
1030         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1031         glMatrixMode( GL_PROJECTION );
1032         glLoadIdentity();
1033
1034         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1035         glDisable( GL_DEPTH_TEST );
1036         if ( g_TextureBrowser_enableAlpha ) {
1037                 glEnable( GL_BLEND );
1038                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1039         }
1040         else {
1041                 glDisable( GL_BLEND );
1042         }
1043         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1044         glEnable( GL_TEXTURE_2D );
1045
1046         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1047
1048         int last_y = 0, last_height = 0;
1049
1050         TextureLayout layout;
1051         Texture_StartPos( layout );
1052         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1053         {
1054                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1055
1056                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1057                         continue;
1058                 }
1059
1060                 int x, y;
1061                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1062                 qtexture_t *q = shader->getTexture();
1063                 if ( !q ) {
1064                         break;
1065                 }
1066
1067                 int nWidth = textureBrowser.getTextureWidth( q );
1068                 int nHeight = textureBrowser.getTextureHeight( q );
1069
1070                 if ( y != last_y ) {
1071                         last_y = y;
1072                         last_height = 0;
1073                 }
1074                 last_height = std::max( nHeight, last_height );
1075
1076                 // Is this texture visible?
1077                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1078                          && ( y > originy - textureBrowser.height ) ) {
1079                         // borders rules:
1080                         // if it's the current texture, draw a thick red line, else:
1081                         // shaders have a white border, simple textures don't
1082                         // if !texture_showinuse: (some textures displayed may not be in use)
1083                         // draw an additional square around with 0.5 1 0.5 color
1084                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1085                                 glLineWidth( 3 );
1086                                 if ( textureBrowser.m_rmbSelected ) {
1087                                         glColor3f( 0,0,1 );
1088                                 }
1089                                 else {
1090                                         glColor3f( 1,0,0 );
1091                                 }
1092                                 glDisable( GL_TEXTURE_2D );
1093
1094                                 glBegin( GL_LINE_LOOP );
1095                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1096                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1097                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1098                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1099                                 glEnd();
1100
1101                                 glEnable( GL_TEXTURE_2D );
1102                                 glLineWidth( 1 );
1103                         }
1104                         else
1105                         {
1106                                 glLineWidth( 1 );
1107                                 // shader border:
1108                                 if ( !shader->IsDefault() ) {
1109                                         glColor3f( 1,1,1 );
1110                                         glDisable( GL_TEXTURE_2D );
1111
1112                                         glBegin( GL_LINE_LOOP );
1113                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1114                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1115                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1116                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1117                                         glEnd();
1118                                         glEnable( GL_TEXTURE_2D );
1119                                 }
1120
1121                                 // highlight in-use textures
1122                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1123                                         glColor3f( 0.5,1,0.5 );
1124                                         glDisable( GL_TEXTURE_2D );
1125                                         glBegin( GL_LINE_LOOP );
1126                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1127                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1128                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1129                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1130                                         glEnd();
1131                                         glEnable( GL_TEXTURE_2D );
1132                                 }
1133                         }
1134
1135                         // draw checkerboard for transparent textures
1136                         if ( g_TextureBrowser_enableAlpha )
1137                         {
1138                                 glDisable( GL_TEXTURE_2D );
1139                                 glBegin( GL_QUADS );
1140                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1141                                 for ( int i = 0; i < nHeight; i += 8 )
1142                                         for ( int j = 0; j < nWidth; j += 8 )
1143                                         {
1144                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1145                                                 glColor3ub( color, color, color );
1146                                                 int left = j;
1147                                                 int right = std::min(j+8, nWidth);
1148                                                 int top = i;
1149                                                 int bottom = std::min(i+8, nHeight);
1150                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1151                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1152                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1153                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1154                                         }
1155                                 glEnd();
1156                                 glEnable( GL_TEXTURE_2D );
1157                         }
1158
1159                         // Draw the texture
1160                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1161                         GlobalOpenGL_debugAssertNoErrors();
1162                         glColor3f( 1,1,1 );
1163                         glBegin( GL_QUADS );
1164                         glTexCoord2i( 0,0 );
1165                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1166                         glTexCoord2i( 1,0 );
1167                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1168                         glTexCoord2i( 1,1 );
1169                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1170                         glTexCoord2i( 0,1 );
1171                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1172                         glEnd();
1173
1174                         // draw the texture name
1175                         glDisable( GL_TEXTURE_2D );
1176                         glColor3f( 1,1,1 );
1177
1178                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1179
1180                         // don't draw the directory name
1181                         const char* name = shader->getName();
1182                         name += strlen( name );
1183                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1184                                 name--;
1185
1186                         GlobalOpenGL().drawString( name );
1187                         glEnable( GL_TEXTURE_2D );
1188                 }
1189
1190                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1191         }
1192
1193
1194         // reset the current texture
1195         glBindTexture( GL_TEXTURE_2D, 0 );
1196         //qglFinish();
1197 }
1198
1199 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1200         if ( textureBrowser.m_gl_widget != 0 ) {
1201                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1202         }
1203 }
1204
1205
1206 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1207         textureBrowser.m_textureScale = scale;
1208
1209         TextureBrowser_queueDraw( textureBrowser );
1210 }
1211
1212 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1213         textureBrowser.m_uniformTextureSize = scale;
1214
1215         TextureBrowser_queueDraw( textureBrowser );
1216 }
1217
1218
1219 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1220         int originy = TextureBrowser_getOriginY( textureBrowser );
1221
1222         if ( bUp ) {
1223                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1224         }
1225         else
1226         {
1227                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1228         }
1229
1230         TextureBrowser_setOriginY( textureBrowser, originy );
1231 }
1232
1233 XmlTagBuilder TagBuilder;
1234
1235 enum
1236 {
1237         TAG_COLUMN,
1238         N_COLUMNS
1239 };
1240
1241 void BuildStoreAssignedTags( GtkListStore* store, const char* shader, TextureBrowser* textureBrowser ){
1242         GtkTreeIter iter;
1243
1244         gtk_list_store_clear( store );
1245
1246         std::vector<std::string> assigned_tags;
1247         TagBuilder.GetShaderTags( shader, assigned_tags );
1248
1249         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1250         {
1251                 gtk_list_store_append( store, &iter );
1252                 gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
1253         }
1254 }
1255
1256 void BuildStoreAvailableTags(   GtkListStore* storeAvailable,
1257                                                                 GtkListStore* storeAssigned,
1258                                                                 const std::set<std::string>& allTags,
1259                                                                 TextureBrowser* textureBrowser ){
1260         GtkTreeIter iterAssigned;
1261         GtkTreeIter iterAvailable;
1262         std::set<std::string>::const_iterator iterAll;
1263         gchar* tag_assigned;
1264
1265         gtk_list_store_clear( storeAvailable );
1266
1267         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1268
1269         if ( !row ) { // does the shader have tags assigned?
1270                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1271                 {
1272                         gtk_list_store_append( storeAvailable, &iterAvailable );
1273                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1274                 }
1275         }
1276         else
1277         {
1278                 while ( row ) // available tags = all tags - assigned tags
1279                 {
1280                         gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1281
1282                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1283                         {
1284                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1285                                         gtk_list_store_append( storeAvailable, &iterAvailable );
1286                                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1287                                 }
1288                                 else
1289                                 {
1290                                         row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1291
1292                                         if ( row ) {
1293                                                 gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1294                                         }
1295                                 }
1296                         }
1297                 }
1298         }
1299 }
1300
1301 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1302         if ( event->type == GDK_BUTTON_PRESS ) {
1303                 if ( event->button == 3 ) {
1304                         if ( GlobalTextureBrowser().m_tags ) {
1305                                 textureBrowser->m_rmbSelected = true;
1306                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1307
1308                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1309                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1310                                 textureBrowser->m_heightChanged = true;
1311                                 gtk_widget_show( textureBrowser->m_tag_frame );
1312
1313                                 process_gui();
1314
1315                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1316                         }
1317                         else
1318                         {
1319                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1320                         }
1321                 }
1322                 else if ( event->button == 1 ) {
1323                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1324
1325                         if ( GlobalTextureBrowser().m_tags ) {
1326                                 textureBrowser->m_rmbSelected = false;
1327                                 gtk_widget_hide( textureBrowser->m_tag_frame );
1328                         }
1329                 }
1330         }
1331         return FALSE;
1332 }
1333
1334 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1335         if ( event->type == GDK_BUTTON_RELEASE ) {
1336                 if ( event->button == 3 ) {
1337                         if ( !GlobalTextureBrowser().m_tags ) {
1338                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1339                         }
1340                 }
1341         }
1342         return FALSE;
1343 }
1344
1345 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1346         return FALSE;
1347 }
1348
1349 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1350         if ( event->direction == GDK_SCROLL_UP ) {
1351                 TextureBrowser_MouseWheel( *textureBrowser, true );
1352         }
1353         else if ( event->direction == GDK_SCROLL_DOWN ) {
1354                 TextureBrowser_MouseWheel( *textureBrowser, false );
1355         }
1356         return FALSE;
1357 }
1358
1359 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1360         //globalOutputStream() << "vertical scroll\n";
1361         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1362 }
1363
1364 static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
1365         textureBrowser->m_scrollAdjustment.value_changed( adjustment->value );
1366 }
1367
1368 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1369         if ( textureBrowser.m_showTextureScrollbar ) {
1370                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1371
1372                 totalHeight = std::max( totalHeight, textureBrowser.height );
1373
1374                 GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1375
1376                 vadjustment->value = -TextureBrowser_getOriginY( textureBrowser );
1377                 vadjustment->page_size = textureBrowser.height;
1378                 vadjustment->page_increment = textureBrowser.height / 2;
1379                 vadjustment->step_increment = 20;
1380                 vadjustment->lower = 0;
1381                 vadjustment->upper = totalHeight;
1382
1383                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1384         }
1385 }
1386
1387 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1388         textureBrowser->width = allocation->width;
1389         textureBrowser->height = allocation->height;
1390         TextureBrowser_heightChanged( *textureBrowser );
1391         textureBrowser->m_originInvalid = true;
1392         TextureBrowser_queueDraw( *textureBrowser );
1393         return FALSE;
1394 }
1395
1396 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1397         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1398                 GlobalOpenGL_debugAssertNoErrors();
1399                 TextureBrowser_evaluateHeight( *textureBrowser );
1400                 Texture_Draw( *textureBrowser );
1401                 GlobalOpenGL_debugAssertNoErrors();
1402                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1403         }
1404         return FALSE;
1405 }
1406
1407
1408 TextureBrowser g_TextureBrowser;
1409
1410 TextureBrowser& GlobalTextureBrowser(){
1411         return g_TextureBrowser;
1412 }
1413
1414 bool TextureBrowser_hideUnused(){
1415         return g_TextureBrowser.m_hideUnused;
1416 }
1417
1418 void TextureBrowser_ToggleHideUnused(){
1419         if ( g_TextureBrowser.m_hideUnused ) {
1420                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1421         }
1422         else
1423         {
1424                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1425         }
1426 }
1427
1428 void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
1429         // put the information from the old textures menu into a treeview
1430         GtkTreeIter iter, child;
1431
1432         TextureGroups::const_iterator i = groups.begin();
1433         while ( i != groups.end() )
1434         {
1435                 const char* dirName = ( *i ).c_str();
1436                 const char* firstUnderscore = strchr( dirName, '_' );
1437                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1438
1439                 TextureGroups::const_iterator next = i;
1440                 ++next;
1441                 if ( firstUnderscore != 0
1442                          && next != groups.end()
1443                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1444                         gtk_tree_store_append( store, &iter, NULL );
1445                         gtk_tree_store_set( store, &iter, 0, std::string( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1446
1447                         // keep going...
1448                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1449                         {
1450                                 gtk_tree_store_append( store, &child, &iter );
1451                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1452                                 ++i;
1453                         }
1454                 }
1455                 else
1456                 {
1457                         gtk_tree_store_append( store, &iter, NULL );
1458                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1459                         ++i;
1460                 }
1461         }
1462 }
1463
1464 TextureGroups TextureGroups_constructTreeView(){
1465         TextureGroups groups;
1466
1467         if ( TextureBrowser_showWads() ) {
1468                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1469         }
1470         else
1471         {
1472                 // scan texture dirs and pak files only if not restricting to shaderlist
1473                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1474                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1475                 }
1476
1477                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1478         }
1479
1480         return groups;
1481 }
1482
1483 void TextureBrowser_constructTreeStore(){
1484         TextureGroups groups = TextureGroups_constructTreeView();
1485         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1486         TextureGroups_constructTreeModel( groups, store );
1487         std::set<std::string>::iterator iter;
1488
1489         GtkTreeModel* model = GTK_TREE_MODEL( store );
1490
1491         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), model );
1492
1493         g_object_unref( G_OBJECT( store ) );
1494 }
1495
1496 void TextureBrowser_constructTreeStoreTags(){
1497         TextureGroups groups;
1498         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1499         GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
1500
1501         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
1502
1503         g_object_unref( G_OBJECT( store ) );
1504 }
1505
1506 void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
1507         GtkTreeIter iter;
1508
1509         GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
1510
1511         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1512                 gchar dirName[1024];
1513
1514                 gchar* buffer;
1515                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1516                 strcpy( dirName, buffer );
1517                 g_free( buffer );
1518
1519                 g_TextureBrowser.m_searchedTags = false;
1520
1521                 if ( !TextureBrowser_showWads() ) {
1522                         strcat( dirName, "/" );
1523                 }
1524
1525                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1526                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1527                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1528         }
1529 }
1530
1531 void TextureBrowser_createTreeViewTree(){
1532         g_TextureBrowser.m_treeViewTree = ui::Widget(GTK_WIDGET( gtk_tree_view_new() ));
1533         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1534
1535         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1536         g_signal_connect( g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1537
1538         auto renderer = ui::CellRendererText();
1539         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), -1, "", renderer, "text", 0, NULL );
1540
1541         TextureBrowser_constructTreeStore();
1542 }
1543
1544 void TextureBrowser_addTag();
1545 void TextureBrowser_renameTag();
1546 void TextureBrowser_deleteTag();
1547
1548 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1549         ui::Widget menu = ui::Menu();
1550
1551         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1552         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview );
1553         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1554
1555         menuitem = ui::MenuItem( "Rename tag" );
1556         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview );
1557         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1558
1559         menuitem = ui::MenuItem( "Delete tag" );
1560         g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1561         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1562
1563         gtk_widget_show_all( menu );
1564
1565         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1566                                         ( event != NULL ) ? event->button : 0,
1567                                         gdk_event_get_time( (GdkEvent*)event ) );
1568 }
1569
1570 gboolean TreeViewTags_onButtonPressed( ui::Widget treeview, GdkEventButton *event ){
1571         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1572                 GtkTreePath *path;
1573                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
1574
1575                 if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
1576                         gtk_tree_selection_unselect_all( selection );
1577                         gtk_tree_selection_select_path( selection, path );
1578                         gtk_tree_path_free( path );
1579                 }
1580
1581                 TextureBrowser_createContextMenu( treeview, event );
1582                 return TRUE;
1583         }
1584         return FALSE;
1585 }
1586
1587 void TextureBrowser_createTreeViewTags(){
1588         g_TextureBrowser.m_treeViewTags = ui::Widget(GTK_WIDGET( gtk_tree_view_new() ));
1589         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1590
1591         g_signal_connect( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1592
1593         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1594
1595         auto renderer = ui::CellRendererText();
1596         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), -1, "", renderer, "text", 0, NULL );
1597
1598         TextureBrowser_constructTreeStoreTags();
1599 }
1600
1601 ui::MenuItem TextureBrowser_constructViewMenu( GtkMenu* menu ){
1602         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1603
1604         if ( g_Layout_enableDetachableMenus.m_value ) {
1605                 menu_tearoff( menu );
1606         }
1607
1608         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1609         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1610                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
1611         }
1612         menu_separator( menu );
1613
1614         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1615
1616         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1617         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1618                 g_TextureBrowser.m_showShaders = true;
1619         }
1620         else
1621         {
1622                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1623         }
1624
1625         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1626                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1627         }
1628         if ( g_TextureBrowser.m_tags ) {
1629                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1630         }
1631
1632         menu_separator( menu );
1633         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1634         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1635
1636         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1637                 menu_separator( menu );
1638                 g_TextureBrowser.m_shader_info_item = ui::Widget(GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) ));
1639                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1640         }
1641
1642
1643         return textures_menu_item;
1644 }
1645
1646 ui::MenuItem TextureBrowser_constructToolsMenu( GtkMenu* menu ){
1647         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1648
1649         if ( g_Layout_enableDetachableMenus.m_value ) {
1650                 menu_tearoff( menu );
1651         }
1652
1653         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1654         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1655
1656         return textures_menu_item;
1657 }
1658
1659 ui::MenuItem TextureBrowser_constructTagsMenu( GtkMenu* menu ){
1660         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1661
1662         if ( g_Layout_enableDetachableMenus.m_value ) {
1663                 menu_tearoff( menu );
1664         }
1665
1666         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1667         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1668         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1669         menu_separator( menu );
1670         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1671         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1672
1673         return textures_menu_item;
1674 }
1675
1676 gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
1677         g_assert( selected != NULL );
1678
1679         GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
1680         *selected = g_slist_append( *selected, rowref );
1681
1682         return FALSE;
1683 }
1684
1685 void TextureBrowser_assignTags(){
1686         GSList* selected = NULL;
1687         GSList* node;
1688         gchar* tag_assigned;
1689
1690         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
1691
1692         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1693
1694         if ( selected != NULL ) {
1695                 for ( node = selected; node != NULL; node = node->next )
1696                 {
1697                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1698
1699                         if ( path ) {
1700                                 GtkTreeIter iter;
1701
1702                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
1703                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
1704                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1705                                                 // create a custom shader/texture entry
1706                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1707                                                 std::string filename = ishader->getShaderFileName();
1708
1709                                                 if ( filename.empty() ) {
1710                                                         // it's a texture
1711                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1712                                                 }
1713                                                 else {
1714                                                         // it's a shader
1715                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1716                                                 }
1717                                                 ishader->DecRef();
1718                                         }
1719                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1720
1721                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1722                                         gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
1723                                         gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
1724                                 }
1725                         }
1726                 }
1727
1728                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1729
1730                 // Save changes
1731                 TagBuilder.SaveXmlDoc();
1732         }
1733         g_slist_free( selected );
1734 }
1735
1736 void TextureBrowser_removeTags(){
1737         GSList* selected = NULL;
1738         GSList* node;
1739         gchar* tag;
1740
1741         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
1742
1743         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1744
1745         if ( selected != NULL ) {
1746                 for ( node = selected; node != NULL; node = node->next )
1747                 {
1748                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1749
1750                         if ( path ) {
1751                                 GtkTreeIter iter;
1752
1753                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
1754                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
1755                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1756                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1757                                 }
1758                         }
1759                 }
1760
1761                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1762
1763                 // Update the "available tags list"
1764                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1765
1766                 // Save changes
1767                 TagBuilder.SaveXmlDoc();
1768         }
1769         g_slist_free( selected );
1770 }
1771
1772 void TextureBrowser_buildTagList(){
1773         GtkTreeIter treeIter;
1774         gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
1775
1776         std::set<std::string>::iterator iter;
1777
1778         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1779         {
1780                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
1781                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
1782         }
1783 }
1784
1785 void TextureBrowser_searchTags(){
1786         GSList* selected = NULL;
1787         GSList* node;
1788         gchar* tag;
1789         char buffer[256];
1790         char tags_searched[256];
1791
1792         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
1793
1794         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1795
1796         if ( selected != NULL ) {
1797                 strcpy( buffer, "/root/*/*[tag='" );
1798                 strcpy( tags_searched, "[TAGS] " );
1799
1800                 for ( node = selected; node != NULL; node = node->next )
1801                 {
1802                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1803
1804                         if ( path ) {
1805                                 GtkTreeIter iter;
1806
1807                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
1808                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
1809
1810                                         strcat( buffer, tag );
1811                                         strcat( tags_searched, tag );
1812                                         if ( node != g_slist_last( node ) ) {
1813                                                 strcat( buffer, "' and tag='" );
1814                                                 strcat( tags_searched, ", " );
1815                                         }
1816                                 }
1817                         }
1818                 }
1819
1820                 strcat( buffer, "']" );
1821
1822                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1823
1824                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1825                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1826
1827                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1828                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1829
1830                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1831                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1832
1833                         std::set<std::string>::iterator iter;
1834
1835                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1836                         {
1837                                 std::string path = ( *iter ).c_str();
1838                                 size_t pos = path.find_last_of( "/", path.size() );
1839                                 std::string name = path.substr( pos + 1, path.size() );
1840                                 path = path.substr( 0, pos + 1 );
1841                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1842                         }
1843                 }
1844                 g_TextureBrowser.m_searchedTags = true;
1845                 g_TextureBrowser_currentDirectory = tags_searched;
1846
1847                 g_TextureBrowser.m_nTotalHeight = 0;
1848                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1849                 TextureBrowser_heightChanged( g_TextureBrowser );
1850                 TextureBrowser_updateTitle();
1851         }
1852         g_slist_free( selected );
1853 }
1854
1855 void TextureBrowser_toggleSearchButton(){
1856         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1857
1858         if ( page == 0 ) { // tag page
1859                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1860         }
1861         else {
1862                 gtk_widget_hide_all( g_TextureBrowser.m_search_button );
1863         }
1864 }
1865
1866 void TextureBrowser_constructTagNotebook(){
1867         g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
1868         ui::Widget labelTags = ui::Label( "Tags" );
1869         ui::Widget labelTextures = ui::Label( "Textures" );
1870
1871         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1872         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1873
1874         g_signal_connect( G_OBJECT( g_TextureBrowser.m_tag_notebook ), "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1875
1876         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1877 }
1878
1879 void TextureBrowser_constructSearchButton(){
1880         GtkTooltips* tooltips = gtk_tooltips_new();
1881
1882         ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1883         g_TextureBrowser.m_search_button = ui::Button();
1884         g_signal_connect( G_OBJECT( g_TextureBrowser.m_search_button ), "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1885         gtk_tooltips_set_tip( GTK_TOOLTIPS( tooltips ), g_TextureBrowser.m_search_button, "Search with selected tags", "Search with selected tags" );
1886         gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_search_button ), image );
1887 }
1888
1889 void TextureBrowser_checkTagFile(){
1890         const char SHADERTAG_FILE[] = "shadertags.xml";
1891         std::string default_filename, rc_filename;
1892         StringOutputStream stream( 256 );
1893
1894         stream << LocalRcPath_get();
1895         stream << SHADERTAG_FILE;
1896         rc_filename = stream.c_str();
1897
1898         if ( file_exists( rc_filename.c_str() ) ) {
1899                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
1900
1901                 if ( g_TextureBrowser.m_tags ) {
1902                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
1903                 }
1904         }
1905         else
1906         {
1907                 // load default tagfile
1908                 stream.clear();
1909                 stream << g_pGameDescription->mGameToolsPath.c_str();
1910                 stream << SHADERTAG_FILE;
1911                 default_filename = stream.c_str();
1912
1913                 if ( file_exists( default_filename.c_str() ) ) {
1914                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
1915
1916                         if ( g_TextureBrowser.m_tags ) {
1917                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
1918                         }
1919                 }
1920                 else
1921                 {
1922                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
1923                 }
1924         }
1925 }
1926
1927 void TextureBrowser_SetNotex(){
1928         StringOutputStream name( 256 );
1929         name << GlobalRadiant().getAppPath() << "bitmaps/notex.png";
1930         g_notex = name.c_str();
1931
1932         name = StringOutputStream();
1933         name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.png";
1934         g_shadernotex = name.c_str();
1935 }
1936
1937 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
1938         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
1939         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
1940         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
1941         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
1942
1943         TextureBrowser_checkTagFile();
1944         TextureBrowser_SetNotex();
1945
1946         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
1947
1948         g_TextureBrowser.m_parent = toplevel;
1949
1950         ui::Widget table = ui::Table( 3, 3, FALSE );
1951         ui::Widget frame_table;
1952         ui::Widget vbox = ui::VBox( FALSE, 0 );
1953         gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
1954         gtk_widget_show( vbox );
1955
1956         ui::Widget menu_bar;
1957
1958         { // menu bar
1959                 menu_bar = ui::Widget(gtk_menu_bar_new());
1960                 ui::Widget menu_view = ui::Menu();
1961                 auto view_item = TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
1962                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
1963                 gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), view_item );
1964
1965                 ui::Widget menu_tools = ui::Menu();
1966                 auto tools_item = TextureBrowser_constructToolsMenu( GTK_MENU( menu_tools ) );
1967                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
1968                 gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tools_item );
1969
1970                 gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
1971                 gtk_widget_show( menu_bar );
1972         }
1973         { // Texture TreeView
1974                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow();
1975                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
1976
1977                 // vertical only scrolling for treeview
1978                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
1979
1980                 gtk_widget_show( g_TextureBrowser.m_scr_win_tree );
1981
1982                 TextureBrowser_createTreeViewTree();
1983
1984                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
1985                 gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
1986         }
1987         { // gl_widget scrollbar
1988                 ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
1989                 gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
1990                 gtk_widget_show( w );
1991                 g_TextureBrowser.m_texture_scroll = w;
1992
1993                 GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) );
1994                 g_signal_connect( G_OBJECT( vadjustment ), "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
1995
1996                 widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
1997         }
1998         { // gl_widget
1999                 g_TextureBrowser.m_gl_widget = ui::Widget(glwidget_new( FALSE ));
2000                 gtk_widget_ref( g_TextureBrowser.m_gl_widget );
2001
2002                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2003                 GTK_WIDGET_SET_FLAGS( g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS );
2004
2005                 gtk_table_attach_defaults( GTK_TABLE( table ), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2 );
2006                 gtk_widget_show( g_TextureBrowser.m_gl_widget );
2007
2008                 g_TextureBrowser.m_sizeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2009                 g_TextureBrowser.m_exposeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2010
2011                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2012                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2013                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2014                 g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2015         }
2016
2017         // tag stuff
2018         if ( g_TextureBrowser.m_tags ) {
2019                 { // fill tag GtkListStore
2020                         g_TextureBrowser.m_all_tags_list = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2021                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2022                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2023
2024                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2025                         TextureBrowser_buildTagList();
2026                 }
2027                 { // tag menu bar
2028                         ui::Widget menu_tags = ui::Menu();
2029                         auto tags_item = TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
2030                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2031                         gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tags_item );
2032                 }
2033                 { // Tag TreeView
2034                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow();
2035                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2036
2037                         // vertical only scrolling for treeview
2038                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2039
2040                         TextureBrowser_createTreeViewTags();
2041
2042                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2043                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2044
2045                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2046                         gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2047                 }
2048                 { // Texture/Tag notebook
2049                         TextureBrowser_constructTagNotebook();
2050                         gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2051                 }
2052                 { // Tag search button
2053                         TextureBrowser_constructSearchButton();
2054                         gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
2055                 }
2056                 { // Tag frame
2057                         frame_table = ui::Table( 3, 3, FALSE );
2058
2059                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2060                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2061                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2062
2063                         gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
2064
2065                         gtk_widget_show( frame_table );
2066
2067                         gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_tag_frame ), frame_table );
2068                 }
2069                 { // assigned tag list
2070                         ui::Widget scrolled_win = ui::ScrolledWindow();
2071                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2072                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2073
2074                         g_TextureBrowser.m_assigned_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2075
2076                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2077                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2078
2079                         auto renderer = ui::CellRendererText();
2080
2081                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) ));
2082                         g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
2083                         g_signal_connect( g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2084                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
2085
2086                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
2087                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2088
2089                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2090                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
2091                         gtk_widget_show( g_TextureBrowser.m_assigned_tree );
2092
2093                         gtk_widget_show( scrolled_win );
2094                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_assigned_tree ) );
2095
2096                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2097                 }
2098                 { // available tag list
2099                         ui::Widget scrolled_win = ui::ScrolledWindow();
2100                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2101                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2102
2103                         g_TextureBrowser.m_available_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
2104                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2105                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2106
2107                         auto renderer = ui::CellRendererText();
2108
2109                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) ));
2110                         g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
2111                         g_signal_connect( g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2112                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
2113
2114                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2115                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2116
2117                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2118                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
2119                         gtk_widget_show( g_TextureBrowser.m_available_tree );
2120
2121                         gtk_widget_show( scrolled_win );
2122                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2123
2124                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2125                 }
2126                 { // tag arrow buttons
2127                         ui::Widget m_btn_left = ui::Button();
2128                         ui::Widget m_btn_right = ui::Button();
2129                         ui::Widget m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2130                         ui::Widget m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2131                         gtk_container_add( GTK_CONTAINER( m_btn_left ), m_arrow_left );
2132                         gtk_container_add( GTK_CONTAINER( m_btn_right ), m_arrow_right );
2133
2134                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2135                         gtk_widget_set_size_request( m_arrow_left, -1, 68 );
2136                         gtk_widget_set_size_request( m_arrow_right, -1, 68 );
2137
2138                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2139                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2140
2141                         g_signal_connect( G_OBJECT( m_btn_left ), "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2142                         g_signal_connect( G_OBJECT( m_btn_right ), "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2143
2144                         gtk_widget_show( m_btn_left );
2145                         gtk_widget_show( m_btn_right );
2146                         gtk_widget_show( m_arrow_left );
2147                         gtk_widget_show( m_arrow_right );
2148                 }
2149                 { // tag fram labels
2150                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2151                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2152
2153                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2154                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2155
2156                         gtk_widget_show( m_lbl_assigned );
2157                         gtk_widget_show( m_lbl_unassigned );
2158                 }
2159         }
2160         else { // no tag support, show the texture tree only
2161                 gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2162         }
2163
2164         // TODO do we need this?
2165         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2166
2167         return table;
2168 }
2169
2170 void TextureBrowser_destroyWindow(){
2171         GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
2172
2173         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2174         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2175
2176         gtk_widget_unref( g_TextureBrowser.m_gl_widget );
2177 }
2178
2179 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2180         return textureBrowser.color_textureback;
2181 }
2182
2183 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2184         textureBrowser.color_textureback = colour;
2185         TextureBrowser_queueDraw( textureBrowser );
2186 }
2187
2188 void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
2189         g_assert( selected != NULL );
2190
2191         gchar* name;
2192         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2193         *selected = g_slist_append( *selected, name );
2194 }
2195
2196 void TextureBrowser_shaderInfo(){
2197         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2198         IShader* shader = QERApp_Shader_ForName( name );
2199
2200         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2201
2202         shader->DecRef();
2203 }
2204
2205 void TextureBrowser_addTag(){
2206         std::string tag;
2207
2208         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2209
2210         if ( result == eIDOK && !tag.empty() ) {
2211                 GtkTreeIter iter, iter2;
2212                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2213                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2214                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2215
2216                 // Select the currently added tag in the available list
2217                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2218                 gtk_tree_selection_select_iter( selection, &iter );
2219
2220                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
2221                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
2222         }
2223 }
2224
2225 void TextureBrowser_renameTag(){
2226         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2227            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2228            we need to count the number of selected rows first and use
2229            gtk_tree_selection_selected_foreach() then to go through the list of selected
2230            rows (which always containins a single row).
2231          */
2232
2233         GSList* selected = NULL;
2234
2235         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2236         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2237
2238         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2239                 std::string newTag;
2240                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2241
2242                 if ( result == eIDOK && !newTag.empty() ) {
2243                         GtkTreeIter iterList;
2244                         gchar* rowTag;
2245                         gchar* oldTag = (char*)selected->data;
2246
2247                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2248
2249                         while ( row )
2250                         {
2251                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
2252
2253                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2254                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2255                                 }
2256                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2257                         }
2258
2259                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2260
2261                         g_TextureBrowser.m_all_tags.erase( (std::string)oldTag );
2262                         g_TextureBrowser.m_all_tags.insert( newTag );
2263
2264                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2265                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2266                 }
2267         }
2268         else
2269         {
2270                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for renaming." );
2271         }
2272 }
2273
2274 void TextureBrowser_deleteTag(){
2275         GSList* selected = NULL;
2276
2277         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2278         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2279
2280         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2281                 auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::QUESTION );
2282
2283                 if ( result == ui::alert_response::YES ) {
2284                         GtkTreeIter iterSelected;
2285                         gchar *rowTag;
2286
2287                         gchar* tagSelected = (char*)selected->data;
2288
2289                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2290
2291                         while ( row )
2292                         {
2293                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
2294
2295                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2296                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2297                                         break;
2298                                 }
2299                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2300                         }
2301
2302                         TagBuilder.DeleteTag( tagSelected );
2303                         g_TextureBrowser.m_all_tags.erase( (std::string)tagSelected );
2304
2305                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2306                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2307                 }
2308         }
2309         else {
2310                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for deletion." );
2311         }
2312 }
2313
2314 void TextureBrowser_copyTag(){
2315         g_TextureBrowser.m_copied_tags.clear();
2316         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2317 }
2318
2319 void TextureBrowser_pasteTag(){
2320         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2321         std::string shader = g_TextureBrowser.shader.c_str();
2322
2323         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2324                 std::string shaderFile = ishader->getShaderFileName();
2325                 if ( shaderFile.empty() ) {
2326                         // it's a texture
2327                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2328                 }
2329                 else
2330                 {
2331                         // it's a shader
2332                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2333                 }
2334
2335                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2336                 {
2337                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2338                 }
2339         }
2340         else
2341         {
2342                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2343                 {
2344                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2345                                 // the tag doesn't exist - let's add it
2346                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2347                         }
2348                 }
2349         }
2350
2351         ishader->DecRef();
2352
2353         TagBuilder.SaveXmlDoc();
2354         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2355         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2356 }
2357
2358 void RefreshShaders(){
2359         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2360         GlobalShaderSystem().refresh();
2361         UpdateAllWindows();
2362         GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(GlobalTextureBrowser().m_treeViewTree));
2363         GtkTreeModel* model = NULL;
2364         GtkTreeIter iter;
2365         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2366         {
2367                 gchar dirName[1024];
2368
2369                 gchar* buffer;
2370                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2371                 strcpy( dirName, buffer );
2372                 g_free( buffer );
2373                 if ( !TextureBrowser_showWads() ) {
2374                         strcat( dirName, "/" );
2375                 }
2376                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2377                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2378         }
2379 }
2380
2381 void TextureBrowser_ToggleShowShaders(){
2382         g_TextureBrowser.m_showShaders ^= 1;
2383         g_TextureBrowser.m_showshaders_item.update();
2384         TextureBrowser_queueDraw( g_TextureBrowser );
2385 }
2386
2387 void TextureBrowser_ToggleShowShaderListOnly(){
2388         g_TextureBrowser_shaderlistOnly ^= 1;
2389         g_TextureBrowser.m_showshaderlistonly_item.update();
2390
2391         TextureBrowser_constructTreeStore();
2392 }
2393
2394 void TextureBrowser_showAll(){
2395         g_TextureBrowser_currentDirectory = "";
2396         g_TextureBrowser.m_searchedTags = false;
2397         TextureBrowser_heightChanged( g_TextureBrowser );
2398         TextureBrowser_updateTitle();
2399 }
2400
2401 void TextureBrowser_showUntagged(){
2402         auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::WARNING );
2403
2404         if ( result == ui::alert_response::YES ) {
2405                 g_TextureBrowser.m_found_shaders.clear();
2406                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2407                 std::set<std::string>::iterator iter;
2408
2409                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2410
2411                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2412                 {
2413                         std::string path = ( *iter ).c_str();
2414                         size_t pos = path.find_last_of( "/", path.size() );
2415                         std::string name = path.substr( pos + 1, path.size() );
2416                         path = path.substr( 0, pos + 1 );
2417                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2418                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2419                 }
2420
2421                 g_TextureBrowser_currentDirectory = "Untagged";
2422                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2423                 TextureBrowser_heightChanged( g_TextureBrowser );
2424                 TextureBrowser_updateTitle();
2425         }
2426 }
2427
2428 void TextureBrowser_FixedSize(){
2429         g_TextureBrowser_fixedSize ^= 1;
2430         GlobalTextureBrowser().m_fixedsize_item.update();
2431         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2432 }
2433
2434 void TextureBrowser_FilterNotex(){
2435         g_TextureBrowser_filterNotex ^= 1;
2436         GlobalTextureBrowser().m_filternotex_item.update();
2437         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2438 }
2439
2440 void TextureBrowser_EnableAlpha(){
2441         g_TextureBrowser_enableAlpha ^= 1;
2442         GlobalTextureBrowser().m_enablealpha_item.update();
2443         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2444 }
2445
2446 void TextureBrowser_exportTitle( const StringImportCallback& importer ){
2447         StringOutputStream buffer( 64 );
2448         buffer << "Textures: ";
2449         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2450                 buffer << g_TextureBrowser_currentDirectory.c_str();
2451         }
2452         else
2453         {
2454                 buffer << "all";
2455         }
2456         importer( buffer.c_str() );
2457 }
2458
2459
2460 void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
2461         switch ( value )
2462         {
2463         case 0:
2464                 TextureBrowser_setScale( textureBrowser, 10 );
2465                 break;
2466         case 1:
2467                 TextureBrowser_setScale( textureBrowser, 25 );
2468                 break;
2469         case 2:
2470                 TextureBrowser_setScale( textureBrowser, 50 );
2471                 break;
2472         case 3:
2473                 TextureBrowser_setScale( textureBrowser, 100 );
2474                 break;
2475         case 4:
2476                 TextureBrowser_setScale( textureBrowser, 200 );
2477                 break;
2478         }
2479 }
2480 typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
2481
2482 void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
2483         switch ( textureBrowser.m_textureScale )
2484         {
2485         case 10:
2486                 importer( 0 );
2487                 break;
2488         case 25:
2489                 importer( 1 );
2490                 break;
2491         case 50:
2492                 importer( 2 );
2493                 break;
2494         case 100:
2495                 importer( 3 );
2496                 break;
2497         case 200:
2498                 importer( 4 );
2499                 break;
2500         }
2501 }
2502 typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
2503
2504
2505 void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
2506
2507         if ( value > 16 )
2508                 TextureBrowser_setUniformSize( textureBrowser, value );
2509 }
2510 typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
2511
2512 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2513         page.appendCheckBox(
2514                 "", "Texture scrollbar",
2515                 TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
2516                 BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2517                 );
2518         {
2519                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2520                 page.appendCombo(
2521                         "Texture Thumbnail Scale",
2522                         STRING_ARRAY_RANGE( texture_scale ),
2523                         IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
2524                         IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
2525                         );
2526         }
2527         page.appendSpinner(
2528                 "Texture Thumbnail Size",
2529                 GlobalTextureBrowser().m_uniformTextureSize,
2530                 GlobalTextureBrowser().m_uniformTextureSize,
2531                 16, 8192
2532         );
2533         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2534         {
2535                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2536                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2537         }
2538 }
2539 void TextureBrowser_constructPage( PreferenceGroup& group ){
2540         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2541         TextureBrowser_constructPreferences( page );
2542 }
2543 void TextureBrowser_registerPreferencesPage(){
2544         PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
2545 }
2546
2547
2548 #include "preferencesystem.h"
2549 #include "stringio.h"
2550
2551 typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
2552
2553
2554
2555 void TextureClipboard_textureSelected( const char* shader );
2556
2557 void TextureBrowser_Construct(){
2558         GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
2559         GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
2560         GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
2561         GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
2562         GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
2563         GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
2564         GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
2565         GlobalCommands_insert( "RefreshShaders", FreeCaller<RefreshShaders>() );
2566         GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2567         GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2568         GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
2569         GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2570         GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2571         GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2572         GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2573         GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2574
2575         GlobalPreferenceSystem().registerPreference( "TextureScale",
2576                                                                                                  makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
2577                                                                                                  SizeExportStringCaller( g_TextureBrowser.m_textureScale )
2578                                                                                                  );
2579         GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
2580                                                                                                  makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
2581                                                                                                  IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
2582         GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
2583                                                                                                  makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
2584                                                                                                  BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2585                                                                                                  );
2586         GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
2587         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
2588         GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
2589         GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
2590         GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
2591         GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2592         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2593         GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
2594
2595         g_TextureBrowser.shader = texdef_name_default();
2596
2597         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
2598
2599         TextureBrowser_registerPreferencesPage();
2600
2601         GlobalShaderSystem().attach( g_ShadersObserver );
2602
2603         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2604 }
2605 void TextureBrowser_Destroy(){
2606         GlobalShaderSystem().detach( g_ShadersObserver );
2607
2608         Textures_setModeChangedNotify( Callback() );
2609 }