]> git.xonotic.org Git - xonotic/netradiant.git/blob - radiant/texwindow.cpp
Wrap some buffers
[xonotic/netradiant.git] / radiant / texwindow.cpp
1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "ifilesystem.h"
36 #include "iundo.h"
37 #include "igl.h"
38 #include "iarchive.h"
39 #include "moduleobserver.h"
40
41 #include <set>
42 #include <string>
43 #include <vector>
44
45 #include <uilib/uilib.h>
46 #include <util/buffer.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 #define NOTEX_BASENAME "notex"
91 #define SHADERNOTEX_BASENAME "shadernotex"
92
93 bool TextureBrowser_showWads(){
94         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
95 }
96
97 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
98
99 bool string_equal_start( const char* string, StringRange start ){
100         return string_equal_n( string, start.first, start.last - start.first );
101 }
102
103 typedef std::set<CopiedString> TextureGroups;
104
105 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
106         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
107 #if 1
108                 groups.insert( archive );
109 #else
110                 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
111                 groups.insert( archiveBaseName );
112 #endif
113         }
114 }
115 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
116
117 namespace
118 {
119 bool g_TextureBrowser_shaderlistOnly = false;
120 bool g_TextureBrowser_fixedSize = true;
121 bool g_TextureBrowser_filterMissing = false;
122 bool g_TextureBrowser_filterFallback = true;
123 bool g_TextureBrowser_enableAlpha = true;
124 }
125
126 CopiedString g_notex;
127 CopiedString g_shadernotex;
128 bool isMissing(const char* name);
129 bool isNotex(const char* name);
130
131 bool isMissing(const char* name){
132         if ( string_equal( g_notex.c_str(), name ) ) {
133                 return true;
134         }
135         if ( string_equal( g_shadernotex.c_str(), name ) ) {
136                 return true;
137         }
138         return false;
139 }
140
141 bool isNotex(const char* name){
142         if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
143                 return true;
144         }
145         if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
146                 return true;
147         }
148         return false;
149 }
150
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152         const char* texture = path_make_relative( shaderName, "textures/" );
153
154         // hide notex / shadernotex images
155         if ( g_TextureBrowser_filterFallback ) {
156                 if ( isNotex( shaderName ) ) {
157                         return;
158                 }
159                 if ( isNotex( texture ) ) {
160                         return;
161                 }
162         }
163
164         if ( texture != shaderName ) {
165                 const char* last = path_remove_directory( texture );
166                 if ( !string_empty( last ) ) {
167                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
168                 }
169         }
170 }
171 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
172
173 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
174         groups.insert( directory );
175 }
176 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
177
178 class DeferredAdjustment
179 {
180 gdouble m_value;
181 guint m_handler;
182 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
183 ValueChangedFunction m_function;
184 void* m_data;
185
186 static gboolean deferred_value_changed( gpointer data ){
187         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
188                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
189                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
190                 );
191         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
192         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
193         return FALSE;
194 }
195 public:
196 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
197 }
198 void flush(){
199         if ( m_handler != 0 ) {
200                 g_source_remove( m_handler );
201                 deferred_value_changed( this );
202         }
203 }
204 void value_changed( gdouble value ){
205         m_value = value;
206         if ( m_handler == 0 ) {
207                 m_handler = g_idle_add( deferred_value_changed, this );
208         }
209 }
210 static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
211         self->value_changed( gtk_adjustment_get_value(adjustment) );
212 }
213 };
214
215
216
217 class TextureBrowser;
218
219 typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
220
221 void TextureBrowser_scrollChanged( void* data, gdouble value );
222
223
224 enum StartupShaders
225 {
226         STARTUPSHADERS_NONE = 0,
227         STARTUPSHADERS_COMMON,
228 };
229
230 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
231 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
232
233 void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
234 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
235
236 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
237 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
238
239 void TextureBrowser_fixedSize( const BoolImportCallback& importer );
240 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
241
242 void TextureBrowser_filterMissing( const BoolImportCallback& importer );
243 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
244
245 void TextureBrowser_filterFallback( const BoolImportCallback& importer );
246 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
247
248 void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
249 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
250
251 class TextureBrowser
252 {
253 public:
254 int width, height;
255 int originy;
256 int m_nTotalHeight;
257
258 CopiedString shader;
259
260 ui::Window m_parent{ui::null};
261 ui::GLArea m_gl_widget{ui::null};
262 ui::Widget m_texture_scroll{ui::null};
263 ui::Widget m_treeViewTree{ui::null};
264 ui::Widget m_treeViewTags{ui::null};
265 ui::Frame m_tag_frame{ui::null};
266 ui::ListStore m_assigned_store{ui::null};
267 ui::ListStore m_available_store{ui::null};
268 ui::Widget m_assigned_tree{ui::null};
269 ui::Widget m_available_tree{ui::null};
270 ui::Widget m_scr_win_tree{ui::null};
271 ui::Widget m_scr_win_tags{ui::null};
272 ui::Widget m_tag_notebook{ui::null};
273 ui::Button m_search_button{ui::null};
274 ui::Widget m_shader_info_item{ui::null};
275
276 std::set<CopiedString> m_all_tags;
277 ui::ListStore m_all_tags_list{ui::null};
278 std::vector<CopiedString> m_copied_tags;
279 std::set<CopiedString> m_found_shaders;
280
281 ToggleItem m_hideunused_item;
282 ToggleItem m_hidenotex_item;
283 ToggleItem m_showshaders_item;
284 ToggleItem m_showshaderlistonly_item;
285 ToggleItem m_fixedsize_item;
286 ToggleItem m_filternotex_item;
287 ToggleItem m_enablealpha_item;
288
289 guint m_sizeHandler;
290 guint m_exposeHandler;
291
292 bool m_heightChanged;
293 bool m_originInvalid;
294
295 DeferredAdjustment m_scrollAdjustment;
296 FreezePointer m_freezePointer;
297
298 Vector3 color_textureback;
299 // the increment step we use against the wheel mouse
300 std::size_t m_mouseWheelScrollIncrement;
301 std::size_t m_textureScale;
302 // make the texture increments match the grid changes
303 bool m_showShaders;
304 bool m_showTextureScrollbar;
305 StartupShaders m_startupShaders;
306 // if true, the texture window will only display in-use shaders
307 // if false, all the shaders in memory are displayed
308 bool m_hideUnused;
309 bool m_rmbSelected;
310 bool m_searchedTags;
311 bool m_tags;
312 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
313 int m_uniformTextureSize;
314 // Return the display width of a texture in the texture browser
315 int getTextureWidth( qtexture_t* tex ){
316         int width;
317         if ( !g_TextureBrowser_fixedSize ) {
318                 // Don't use uniform size
319                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
320         }
321         else if
322         ( tex->width >= tex->height ) {
323                 // Texture is square, or wider than it is tall
324                 width = m_uniformTextureSize;
325         }
326         else {
327                 // Otherwise, preserve the texture's aspect ratio
328                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
329         }
330         return width;
331 }
332 // Return the display height of a texture in the texture browser
333 int getTextureHeight( qtexture_t* tex ){
334         int height;
335         if ( !g_TextureBrowser_fixedSize ) {
336                 // Don't use uniform size
337                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
338         }
339         else if ( tex->height >= tex->width ) {
340                 // Texture is square, or taller than it is wide
341                 height = m_uniformTextureSize;
342         }
343         else {
344                 // Otherwise, preserve the texture's aspect ratio
345                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
346         }
347         return height;
348 }
349
350 TextureBrowser() :
351         m_texture_scroll( 0 ),
352         m_hideunused_item( TextureBrowserHideUnusedExport() ),
353         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
354         m_showshaders_item( TextureBrowserShowShadersExport() ),
355         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
356         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
357         m_filternotex_item( TextureBrowserFilterMissingExport() ),
358         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
359         m_heightChanged( true ),
360         m_originInvalid( true ),
361         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
362         color_textureback( 0.25f, 0.25f, 0.25f ),
363         m_mouseWheelScrollIncrement( 64 ),
364         m_textureScale( 50 ),
365         m_showShaders( true ),
366         m_showTextureScrollbar( true ),
367         m_startupShaders( STARTUPSHADERS_NONE ),
368         m_hideUnused( false ),
369         m_rmbSelected( false ),
370         m_searchedTags( false ),
371         m_tags( false ),
372         m_uniformTextureSize( 96 ){
373 }
374 };
375
376 void ( *TextureBrowser_textureSelected )( const char* shader );
377
378
379 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
380
381
382 const char* TextureBrowser_getComonShadersName(){
383         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
384         if ( !string_empty( value ) ) {
385                 return value;
386         }
387         return "Common";
388 }
389
390 const char* TextureBrowser_getComonShadersDir(){
391         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
392         if ( !string_empty( value ) ) {
393                 return value;
394         }
395         return "common/";
396 }
397
398 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
399         return GlobalOpenGL().m_font->getPixelHeight();
400 }
401
402 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
403         return textureBrowser.shader.c_str();
404 }
405
406 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
407         IShader* shader = QERApp_Shader_ForName( name );
408         qtexture_t* q = shader->getTexture();
409         StringOutputStream strTex( 256 );
410         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
411         shader->DecRef();
412         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
413 }
414
415 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
416
417 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
418         textureBrowser.shader = shader;
419         TextureBrowser_SetStatus( textureBrowser, shader );
420         TextureBrowser_Focus( textureBrowser, shader );
421
422         if ( FindTextureDialog_isOpen() ) {
423                 FindTextureDialog_selectTexture( shader );
424         }
425
426         // disable the menu item "shader info" if no shader was selected
427         IShader* ishader = QERApp_Shader_ForName( shader );
428         CopiedString filename = ishader->getShaderFileName();
429
430         if ( filename.empty() ) {
431                 if ( textureBrowser.m_shader_info_item != NULL ) {
432                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
433                 }
434         }
435         else {
436                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
437         }
438
439         ishader->DecRef();
440 }
441
442
443 CopiedString g_TextureBrowser_currentDirectory;
444
445 /*
446    ============================================================================
447
448    TEXTURE LAYOUT
449
450    TTimo: now based on a rundown through all the shaders
451    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
452    otherwise we may need to rely on a list instead of an array storage
453    ============================================================================
454  */
455
456 class TextureLayout
457 {
458 public:
459 // texture layout functions
460 // TTimo: now based on shaders
461 int current_x, current_y, current_row;
462 };
463
464 void Texture_StartPos( TextureLayout& layout ){
465         layout.current_x = 8;
466         layout.current_y = -8;
467         layout.current_row = 0;
468 }
469
470 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
471         qtexture_t* q = current_texture;
472
473         int nWidth = textureBrowser.getTextureWidth( q );
474         int nHeight = textureBrowser.getTextureHeight( q );
475         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
476                 layout.current_x = 8;
477                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
478                 layout.current_row = 0;
479         }
480
481         *x = layout.current_x;
482         *y = layout.current_y;
483
484         // Is our texture larger than the row? If so, grow the
485         // row height to match it
486
487         if ( layout.current_row < nHeight ) {
488                 layout.current_row = nHeight;
489         }
490
491         // never go less than 96, or the names get all crunched up
492         layout.current_x += nWidth < 96 ? 96 : nWidth;
493         layout.current_x += 8;
494 }
495
496 bool TextureSearch_IsShown( const char* name ){
497         std::set<CopiedString>::iterator iter;
498
499         iter = GlobalTextureBrowser().m_found_shaders.find( name );
500
501         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
502                 return false;
503         }
504         else {
505                 return true;
506         }
507 }
508
509 // if texture_showinuse jump over non in-use textures
510 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
511         // filter missing shaders
512         // ugly: filter on built-in fallback name after substitution
513         if ( g_TextureBrowser_filterMissing ) {
514                 if ( isMissing( shader->getTexture()->name ) ) {
515                         return false;
516                 }
517         }
518         // filter the fallback (notex/shadernotex) for missing shaders or editor image
519         if ( g_TextureBrowser_filterFallback ) {
520                 if ( isNotex( shader->getName() ) ) {
521                         return false;
522                 }
523                 if ( isNotex( shader->getTexture()->name ) ) {
524                         return false;
525                 }
526         }
527
528         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
529                 std::set<CopiedString>::iterator iter;
530
531                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
532
533                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
534                         return false;
535                 }
536                 else {
537                         return true;
538                 }
539         }
540
541         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
542                 return false;
543         }
544
545         if ( !show_shaders && !shader->IsDefault() ) {
546                 return false;
547         }
548
549         if ( hideUnused && !shader->IsInUse() ) {
550                 return false;
551         }
552
553         if ( GlobalTextureBrowser().m_searchedTags ) {
554                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
555                         return false;
556                 }
557                 else {
558                         return true;
559                 }
560         }
561         else {
562                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
563                         return false;
564                 }
565         }
566
567         return true;
568 }
569
570 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
571         textureBrowser.m_heightChanged = true;
572
573         TextureBrowser_updateScroll( textureBrowser );
574         TextureBrowser_queueDraw( textureBrowser );
575 }
576
577 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
578         if ( textureBrowser.m_heightChanged ) {
579                 textureBrowser.m_heightChanged = false;
580
581                 textureBrowser.m_nTotalHeight = 0;
582
583                 TextureLayout layout;
584                 Texture_StartPos( layout );
585                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
586                 {
587                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
588
589                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
590                                 continue;
591                         }
592
593                         int x, y;
594                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
595                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
596                 }
597         }
598 }
599
600 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
601         TextureBrowser_evaluateHeight( textureBrowser );
602         return textureBrowser.m_nTotalHeight;
603 }
604
605 inline const int& min_int( const int& left, const int& right ){
606         return std::min( left, right );
607 }
608
609 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
610         if ( textureBrowser.originy > 0 ) {
611                 textureBrowser.originy = 0;
612         }
613         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
614         if ( textureBrowser.originy < lower ) {
615                 textureBrowser.originy = lower;
616         }
617 }
618
619 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
620         if ( textureBrowser.m_originInvalid ) {
621                 textureBrowser.m_originInvalid = false;
622                 TextureBrowser_clampOriginY( textureBrowser );
623                 TextureBrowser_updateScroll( textureBrowser );
624         }
625         return textureBrowser.originy;
626 }
627
628 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
629         textureBrowser.originy = originy;
630         TextureBrowser_clampOriginY( textureBrowser );
631         TextureBrowser_updateScroll( textureBrowser );
632         TextureBrowser_queueDraw( textureBrowser );
633 }
634
635
636 Signal0 g_activeShadersChangedCallbacks;
637
638 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
639         g_activeShadersChangedCallbacks.connectLast( handler );
640 }
641
642 void TextureBrowser_constructTreeStore();
643
644 class ShadersObserver : public ModuleObserver
645 {
646 Signal0 m_realiseCallbacks;
647 public:
648 void realise(){
649         m_realiseCallbacks();
650         TextureBrowser_constructTreeStore();
651 }
652 void unrealise(){
653 }
654 void insert( const SignalHandler& handler ){
655         m_realiseCallbacks.connectLast( handler );
656 }
657 };
658
659 namespace
660 {
661 ShadersObserver g_ShadersObserver;
662 }
663
664 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
665         g_ShadersObserver.insert( handler );
666 }
667
668 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
669         TextureBrowser_heightChanged( textureBrowser );
670         textureBrowser.m_originInvalid = true;
671
672         g_activeShadersChangedCallbacks();
673 }
674
675 void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
676         textureBrowser.m_showTextureScrollbar = value;
677         if ( textureBrowser.m_texture_scroll != 0 ) {
678                 widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
679                 TextureBrowser_updateScroll( textureBrowser );
680         }
681 }
682 typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
683
684
685 /*
686    ==============
687    TextureBrowser_ShowDirectory
688    relies on texture_directory global for the directory to use
689    1) Load the shaders for the given directory
690    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
691    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
692    available through the IShaders interface
693    NOTE: for texture window layout:
694    all shaders are stored with alphabetical order after load
695    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
696    ( the GL textures are not flushed though)
697    ==============
698  */
699
700 bool endswith( const char *haystack, const char *needle ){
701         size_t lh = strlen( haystack );
702         size_t ln = strlen( needle );
703         if ( lh < ln ) {
704                 return false;
705         }
706         return !memcmp( haystack + ( lh - ln ), needle, ln );
707 }
708
709 bool texture_name_ignore( const char* name ){
710         StringOutputStream strTemp( string_length( name ) );
711         strTemp << LowerCase( name );
712
713         return
714                 endswith( strTemp.c_str(), ".specular" ) ||
715                 endswith( strTemp.c_str(), ".glow" ) ||
716                 endswith( strTemp.c_str(), ".bump" ) ||
717                 endswith( strTemp.c_str(), ".diffuse" ) ||
718                 endswith( strTemp.c_str(), ".blend" ) ||
719                 endswith( strTemp.c_str(), ".alpha" ) ||
720                 endswith( strTemp.c_str(), "_norm" ) ||
721                 endswith( strTemp.c_str(), "_bump" ) ||
722                 endswith( strTemp.c_str(), "_glow" ) ||
723                 endswith( strTemp.c_str(), "_gloss" ) ||
724                 endswith( strTemp.c_str(), "_pants" ) ||
725                 endswith( strTemp.c_str(), "_shirt" ) ||
726                 endswith( strTemp.c_str(), "_reflect" ) ||
727                 endswith( strTemp.c_str(), "_alpha" ) ||
728                 0;
729 }
730
731 class LoadShaderVisitor : public Archive::Visitor
732 {
733 public:
734 void visit( const char* name ){
735         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
736         shader->DecRef();
737 }
738 };
739
740 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
741
742 ui::Widget g_page_textures{ui::null};
743
744 void TextureBrowser_toggleShow(){
745         GroupDialog_showPage( g_page_textures );
746 }
747
748
749 void TextureBrowser_updateTitle(){
750         GroupDialog_updatePageTitle( g_page_textures );
751 }
752
753
754
755 class TextureCategoryLoadShader
756 {
757 const char* m_directory;
758 std::size_t& m_count;
759 public:
760 typedef const char* first_argument_type;
761
762 TextureCategoryLoadShader( const char* directory, std::size_t& count )
763         : m_directory( directory ), m_count( count ){
764         m_count = 0;
765 }
766 void operator()( const char* name ) const {
767         if ( shader_equal_prefix( name, "textures/" )
768                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
769                 ++m_count;
770                 // request the shader, this will load the texture if needed
771                 // this Shader_ForName call is a kind of hack
772                 IShader *pFoo = QERApp_Shader_ForName( name );
773                 pFoo->DecRef();
774         }
775 }
776 };
777
778 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
779         StringOutputStream name( 256 );
780         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
781
782         if ( texture_name_ignore( name.c_str() ) ) {
783                 return;
784         }
785
786         if ( !shader_valid( name.c_str() ) ) {
787                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
788                 return;
789         }
790
791         // if a texture is already in use to represent a shader, ignore it
792         IShader* shader = QERApp_Shader_ForName( name.c_str() );
793         shader->DecRef();
794 }
795 typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
796
797 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
798 {
799 const char* m_dirstring;
800 public:
801 LoadTexturesByTypeVisitor( const char* dirstring )
802         : m_dirstring( dirstring ){
803 }
804 void visit( const char* minor, const _QERPlugImageTable& table ) const {
805         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
806 }
807 };
808
809 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
810         if ( TextureBrowser_showWads() ) {
811                 Archive* archive = GlobalFileSystem().getArchive( directory );
812                 ASSERT_NOTNULL( archive );
813                 LoadShaderVisitor visitor;
814                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
815         }
816         else
817         {
818                 g_TextureBrowser_currentDirectory = directory;
819                 TextureBrowser_heightChanged( textureBrowser );
820
821                 std::size_t shaders_count;
822                 GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
823                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
824
825                 if ( g_pGameDescription->mGameType != "doom3" ) {
826                         // load remaining texture files
827
828                         StringOutputStream dirstring( 64 );
829                         dirstring << "textures/" << directory;
830
831                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
832                 }
833         }
834
835         // we'll display the newly loaded textures + all the ones already in use
836         TextureBrowser_SetHideUnused( textureBrowser, false );
837
838         TextureBrowser_updateTitle();
839 }
840
841 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
842         g_TextureBrowser_currentDirectory = directory;
843         TextureBrowser_heightChanged( textureBrowser );
844
845         std::size_t shaders_count;
846         GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
847         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
848
849         if ( g_pGameDescription->mGameType != "doom3" ) {
850                 // load remaining texture files
851                 StringOutputStream dirstring( 64 );
852                 dirstring << "textures/" << directory;
853
854                 {
855                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
856                         Radiant_getImageModules().foreachModule( visitor );
857                 }
858         }
859
860         // we'll display the newly loaded textures + all the ones already in use
861         TextureBrowser_SetHideUnused( textureBrowser, false );
862 }
863
864
865 bool TextureBrowser_hideUnused();
866
867 void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
868         importer( TextureBrowser_hideUnused() );
869 }
870 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
871
872 void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
873         importer( GlobalTextureBrowser().m_showShaders );
874 }
875 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
876
877 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
878         importer( g_TextureBrowser_shaderlistOnly );
879 }
880 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
881
882 void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
883         importer( g_TextureBrowser_fixedSize );
884 }
885 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
886
887 void TextureBrowser_filterMissing( const BoolImportCallback& importer ){
888         importer( g_TextureBrowser_filterMissing );
889 }
890 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
891
892 void TextureBrowser_filterFallback( const BoolImportCallback& importer ){
893         importer( g_TextureBrowser_filterFallback );
894 }
895 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
896
897 void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
898         importer( g_TextureBrowser_enableAlpha );
899 }
900 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
901
902 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
903         if ( hideUnused ) {
904                 textureBrowser.m_hideUnused = true;
905         }
906         else
907         {
908                 textureBrowser.m_hideUnused = false;
909         }
910
911         textureBrowser.m_hideunused_item.update();
912
913         TextureBrowser_heightChanged( textureBrowser );
914         textureBrowser.m_originInvalid = true;
915 }
916
917 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
918         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
919                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
920         }
921 }
922
923
924 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
925 // it might need to be split in parts or moved out .. dunno
926 // scroll origin so the specified texture is completely on screen
927 // if current texture is not displayed, nothing is changed
928 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
929         TextureLayout layout;
930         // scroll origin so the texture is completely on screen
931         Texture_StartPos( layout );
932
933         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
934         {
935                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
936
937                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
938                         continue;
939                 }
940
941                 int x, y;
942                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
943                 qtexture_t* q = shader->getTexture();
944                 if ( !q ) {
945                         break;
946                 }
947
948                 // we have found when texdef->name and the shader name match
949                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
950                 if ( shader_equal( name, shader->getName() ) ) {
951                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
952                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
953
954                         int originy = TextureBrowser_getOriginY( textureBrowser );
955                         if ( y > originy ) {
956                                 originy = y;
957                         }
958
959                         if ( y - textureHeight < originy - textureBrowser.height ) {
960                                 originy = ( y - textureHeight ) + textureBrowser.height;
961                         }
962
963                         TextureBrowser_setOriginY( textureBrowser, originy );
964                         return;
965                 }
966         }
967 }
968
969 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
970         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
971
972         TextureLayout layout;
973         Texture_StartPos( layout );
974         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
975         {
976                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
977
978                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
979                         continue;
980                 }
981
982                 int x, y;
983                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
984                 qtexture_t  *q = shader->getTexture();
985                 if ( !q ) {
986                         break;
987                 }
988
989                 int nWidth = textureBrowser.getTextureWidth( q );
990                 int nHeight = textureBrowser.getTextureHeight( q );
991                 if ( mx > x && mx - x < nWidth
992                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
993                         return shader;
994                 }
995         }
996
997         return 0;
998 }
999
1000 /*
1001    ==============
1002    SelectTexture
1003
1004    By mouse click
1005    ==============
1006  */
1007 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1008         IShader* shader = Texture_At( textureBrowser, mx, my );
1009         if ( shader != 0 ) {
1010                 if ( bShift ) {
1011                         if ( shader->IsDefault() ) {
1012                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1013                         }
1014                         else{
1015                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1016                         }
1017                 }
1018                 else
1019                 {
1020                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1021                         TextureBrowser_textureSelected( shader->getName() );
1022
1023                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1024                                 UndoableCommand undo( "textureNameSetSelected" );
1025                                 Select_SetShader( shader->getName() );
1026                         }
1027                 }
1028         }
1029 }
1030
1031 /*
1032    ============================================================================
1033
1034    MOUSE ACTIONS
1035
1036    ============================================================================
1037  */
1038
1039 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1040         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1041         if ( y != 0 ) {
1042                 int scale = 1;
1043
1044                 if ( state & GDK_SHIFT_MASK ) {
1045                         scale = 4;
1046                 }
1047
1048                 int originy = TextureBrowser_getOriginY( textureBrowser );
1049                 originy += y * scale;
1050                 TextureBrowser_setOriginY( textureBrowser, originy );
1051         }
1052 }
1053
1054 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1055         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1056 }
1057
1058 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1059         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1060 }
1061
1062 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1063         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1064 }
1065
1066 /*
1067    ============================================================================
1068
1069    DRAWING
1070
1071    ============================================================================
1072  */
1073
1074 /*
1075    ============
1076    Texture_Draw
1077    TTimo: relying on the shaders list to display the textures
1078    we must query all qtexture_t* to manage and display through the IShaders interface
1079    this allows a plugin to completely override the texture system
1080    ============
1081  */
1082 void Texture_Draw( TextureBrowser& textureBrowser ){
1083         int originy = TextureBrowser_getOriginY( textureBrowser );
1084
1085         glClearColor( textureBrowser.color_textureback[0],
1086                                   textureBrowser.color_textureback[1],
1087                                   textureBrowser.color_textureback[2],
1088                                   0 );
1089         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1090         glMatrixMode( GL_PROJECTION );
1091         glLoadIdentity();
1092
1093         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1094         glDisable( GL_DEPTH_TEST );
1095         if ( g_TextureBrowser_enableAlpha ) {
1096                 glEnable( GL_BLEND );
1097                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1098         }
1099         else {
1100                 glDisable( GL_BLEND );
1101         }
1102         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1103         glEnable( GL_TEXTURE_2D );
1104
1105         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1106
1107         int last_y = 0, last_height = 0;
1108
1109         TextureLayout layout;
1110         Texture_StartPos( layout );
1111         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1112         {
1113                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1114
1115                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1116                         continue;
1117                 }
1118
1119                 int x, y;
1120                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1121                 qtexture_t *q = shader->getTexture();
1122                 if ( !q ) {
1123                         break;
1124                 }
1125
1126                 int nWidth = textureBrowser.getTextureWidth( q );
1127                 int nHeight = textureBrowser.getTextureHeight( q );
1128
1129                 if ( y != last_y ) {
1130                         last_y = y;
1131                         last_height = 0;
1132                 }
1133                 last_height = std::max( nHeight, last_height );
1134
1135                 // Is this texture visible?
1136                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1137                          && ( y > originy - textureBrowser.height ) ) {
1138                         // borders rules:
1139                         // if it's the current texture, draw a thick red line, else:
1140                         // shaders have a white border, simple textures don't
1141                         // if !texture_showinuse: (some textures displayed may not be in use)
1142                         // draw an additional square around with 0.5 1 0.5 color
1143                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1144                                 glLineWidth( 3 );
1145                                 if ( textureBrowser.m_rmbSelected ) {
1146                                         glColor3f( 0,0,1 );
1147                                 }
1148                                 else {
1149                                         glColor3f( 1,0,0 );
1150                                 }
1151                                 glDisable( GL_TEXTURE_2D );
1152
1153                                 glBegin( GL_LINE_LOOP );
1154                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1155                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1156                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1157                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1158                                 glEnd();
1159
1160                                 glEnable( GL_TEXTURE_2D );
1161                                 glLineWidth( 1 );
1162                         }
1163                         else
1164                         {
1165                                 glLineWidth( 1 );
1166                                 // shader border:
1167                                 if ( !shader->IsDefault() ) {
1168                                         glColor3f( 1,1,1 );
1169                                         glDisable( GL_TEXTURE_2D );
1170
1171                                         glBegin( GL_LINE_LOOP );
1172                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1173                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1174                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1175                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1176                                         glEnd();
1177                                         glEnable( GL_TEXTURE_2D );
1178                                 }
1179
1180                                 // highlight in-use textures
1181                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1182                                         glColor3f( 0.5,1,0.5 );
1183                                         glDisable( GL_TEXTURE_2D );
1184                                         glBegin( GL_LINE_LOOP );
1185                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1186                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1187                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1188                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1189                                         glEnd();
1190                                         glEnable( GL_TEXTURE_2D );
1191                                 }
1192                         }
1193
1194                         // draw checkerboard for transparent textures
1195                         if ( g_TextureBrowser_enableAlpha )
1196                         {
1197                                 glDisable( GL_TEXTURE_2D );
1198                                 glBegin( GL_QUADS );
1199                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1200                                 for ( int i = 0; i < nHeight; i += 8 )
1201                                         for ( int j = 0; j < nWidth; j += 8 )
1202                                         {
1203                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1204                                                 glColor3ub( color, color, color );
1205                                                 int left = j;
1206                                                 int right = std::min(j+8, nWidth);
1207                                                 int top = i;
1208                                                 int bottom = std::min(i+8, nHeight);
1209                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1210                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1211                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1212                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1213                                         }
1214                                 glEnd();
1215                                 glEnable( GL_TEXTURE_2D );
1216                         }
1217
1218                         // Draw the texture
1219                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1220                         GlobalOpenGL_debugAssertNoErrors();
1221                         glColor3f( 1,1,1 );
1222                         glBegin( GL_QUADS );
1223                         glTexCoord2i( 0,0 );
1224                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1225                         glTexCoord2i( 1,0 );
1226                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1227                         glTexCoord2i( 1,1 );
1228                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1229                         glTexCoord2i( 0,1 );
1230                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1231                         glEnd();
1232
1233                         // draw the texture name
1234                         glDisable( GL_TEXTURE_2D );
1235                         glColor3f( 1,1,1 );
1236
1237                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1238
1239                         // don't draw the directory name
1240                         const char* name = shader->getName();
1241                         name += strlen( name );
1242                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1243                                 name--;
1244
1245                         GlobalOpenGL().drawString( name );
1246                         glEnable( GL_TEXTURE_2D );
1247                 }
1248
1249                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1250         }
1251
1252
1253         // reset the current texture
1254         glBindTexture( GL_TEXTURE_2D, 0 );
1255         //qglFinish();
1256 }
1257
1258 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1259         if ( textureBrowser.m_gl_widget ) {
1260                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1261         }
1262 }
1263
1264
1265 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1266         textureBrowser.m_textureScale = scale;
1267
1268         TextureBrowser_queueDraw( textureBrowser );
1269 }
1270
1271 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1272         textureBrowser.m_uniformTextureSize = scale;
1273
1274         TextureBrowser_queueDraw( textureBrowser );
1275 }
1276
1277
1278 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1279         int originy = TextureBrowser_getOriginY( textureBrowser );
1280
1281         if ( bUp ) {
1282                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1283         }
1284         else
1285         {
1286                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1287         }
1288
1289         TextureBrowser_setOriginY( textureBrowser, originy );
1290 }
1291
1292 XmlTagBuilder TagBuilder;
1293
1294 enum
1295 {
1296         TAG_COLUMN,
1297         N_COLUMNS
1298 };
1299
1300 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1301         GtkTreeIter iter;
1302
1303         gtk_list_store_clear( store );
1304
1305         std::vector<CopiedString> assigned_tags;
1306         TagBuilder.GetShaderTags( shader, assigned_tags );
1307
1308         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1309         {
1310                 gtk_list_store_append( store, &iter );
1311                 gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
1312         }
1313 }
1314
1315 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1316                                                                 ui::ListStore storeAssigned,
1317                                                                 const std::set<CopiedString>& allTags,
1318                                                                 TextureBrowser* textureBrowser ){
1319         GtkTreeIter iterAssigned;
1320         GtkTreeIter iterAvailable;
1321         std::set<CopiedString>::const_iterator iterAll;
1322         gchar* tag_assigned;
1323
1324         gtk_list_store_clear( storeAvailable );
1325
1326         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1327
1328         if ( !row ) { // does the shader have tags assigned?
1329                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1330                 {
1331                         gtk_list_store_append( storeAvailable, &iterAvailable );
1332                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1333                 }
1334         }
1335         else
1336         {
1337                 while ( row ) // available tags = all tags - assigned tags
1338                 {
1339                         gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1340
1341                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1342                         {
1343                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1344                                         gtk_list_store_append( storeAvailable, &iterAvailable );
1345                                         gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
1346                                 }
1347                                 else
1348                                 {
1349                                         row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
1350
1351                                         if ( row ) {
1352                                                 gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1353                                         }
1354                                 }
1355                         }
1356                 }
1357         }
1358 }
1359
1360 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1361         if ( event->type == GDK_BUTTON_PRESS ) {
1362                 if ( event->button == 3 ) {
1363                         if ( GlobalTextureBrowser().m_tags ) {
1364                                 textureBrowser->m_rmbSelected = true;
1365                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1366
1367                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1368                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1369                                 textureBrowser->m_heightChanged = true;
1370                                 textureBrowser->m_tag_frame.show();
1371
1372                 ui::process();
1373
1374                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1375                         }
1376                         else
1377                         {
1378                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1379                         }
1380                 }
1381                 else if ( event->button == 1 ) {
1382                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1383
1384                         if ( GlobalTextureBrowser().m_tags ) {
1385                                 textureBrowser->m_rmbSelected = false;
1386                                 gtk_widget_hide( textureBrowser->m_tag_frame );
1387                         }
1388                 }
1389         }
1390         return FALSE;
1391 }
1392
1393 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1394         if ( event->type == GDK_BUTTON_RELEASE ) {
1395                 if ( event->button == 3 ) {
1396                         if ( !GlobalTextureBrowser().m_tags ) {
1397                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1398                         }
1399                 }
1400         }
1401         return FALSE;
1402 }
1403
1404 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1405         return FALSE;
1406 }
1407
1408 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1409         if ( event->direction == GDK_SCROLL_UP ) {
1410                 TextureBrowser_MouseWheel( *textureBrowser, true );
1411         }
1412         else if ( event->direction == GDK_SCROLL_DOWN ) {
1413                 TextureBrowser_MouseWheel( *textureBrowser, false );
1414         }
1415         return FALSE;
1416 }
1417
1418 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1419         //globalOutputStream() << "vertical scroll\n";
1420         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1421 }
1422
1423 static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
1424         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1425 }
1426
1427 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1428         if ( textureBrowser.m_showTextureScrollbar ) {
1429                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1430
1431                 totalHeight = std::max( totalHeight, textureBrowser.height );
1432
1433                 GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1434
1435                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1436                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1437                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1438                 gtk_adjustment_set_step_increment(vadjustment, 20);
1439                 gtk_adjustment_set_lower(vadjustment, 0);
1440                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1441
1442                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1443         }
1444 }
1445
1446 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1447         textureBrowser->width = allocation->width;
1448         textureBrowser->height = allocation->height;
1449         TextureBrowser_heightChanged( *textureBrowser );
1450         textureBrowser->m_originInvalid = true;
1451         TextureBrowser_queueDraw( *textureBrowser );
1452         return FALSE;
1453 }
1454
1455 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1456         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1457                 GlobalOpenGL_debugAssertNoErrors();
1458                 TextureBrowser_evaluateHeight( *textureBrowser );
1459                 Texture_Draw( *textureBrowser );
1460                 GlobalOpenGL_debugAssertNoErrors();
1461                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1462         }
1463         return FALSE;
1464 }
1465
1466
1467 TextureBrowser g_TextureBrowser;
1468
1469 TextureBrowser& GlobalTextureBrowser(){
1470         return g_TextureBrowser;
1471 }
1472
1473 bool TextureBrowser_hideUnused(){
1474         return g_TextureBrowser.m_hideUnused;
1475 }
1476
1477 void TextureBrowser_ToggleHideUnused(){
1478         if ( g_TextureBrowser.m_hideUnused ) {
1479                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1480         }
1481         else
1482         {
1483                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1484         }
1485 }
1486
1487 void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
1488         // put the information from the old textures menu into a treeview
1489         GtkTreeIter iter, child;
1490
1491         TextureGroups::const_iterator i = groups.begin();
1492         while ( i != groups.end() )
1493         {
1494                 const char* dirName = ( *i ).c_str();
1495                 const char* firstUnderscore = strchr( dirName, '_' );
1496                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1497
1498                 TextureGroups::const_iterator next = i;
1499                 ++next;
1500                 if ( firstUnderscore != 0
1501                          && next != groups.end()
1502                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1503                         gtk_tree_store_append( store, &iter, NULL );
1504                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1505
1506                         // keep going...
1507                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1508                         {
1509                                 gtk_tree_store_append( store, &child, &iter );
1510                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1511                                 ++i;
1512                         }
1513                 }
1514                 else
1515                 {
1516                         gtk_tree_store_append( store, &iter, NULL );
1517                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1518                         ++i;
1519                 }
1520         }
1521 }
1522
1523 TextureGroups TextureGroups_constructTreeView(){
1524         TextureGroups groups;
1525
1526         if ( TextureBrowser_showWads() ) {
1527                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1528         }
1529         else
1530         {
1531                 // scan texture dirs and pak files only if not restricting to shaderlist
1532                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1533                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1534                 }
1535
1536                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1537         }
1538
1539         return groups;
1540 }
1541
1542 void TextureBrowser_constructTreeStore(){
1543         TextureGroups groups = TextureGroups_constructTreeView();
1544         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1545         TextureGroups_constructTreeModel( groups, store );
1546         std::set<CopiedString>::iterator iter;
1547
1548         GtkTreeModel* model = GTK_TREE_MODEL( store );
1549
1550         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), model );
1551
1552         g_object_unref( G_OBJECT( store ) );
1553 }
1554
1555 void TextureBrowser_constructTreeStoreTags(){
1556         TextureGroups groups;
1557         GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
1558         GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
1559
1560         gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
1561
1562         g_object_unref( G_OBJECT( store ) );
1563 }
1564
1565 void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
1566         GtkTreeIter iter;
1567
1568         GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
1569
1570         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1571                 auto dirName = u::buffer<1024>();
1572
1573                 gchar* buffer;
1574                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1575                 strcpy( dirName, buffer );
1576                 g_free( buffer );
1577
1578                 g_TextureBrowser.m_searchedTags = false;
1579
1580                 if ( !TextureBrowser_showWads() ) {
1581                         strcat( dirName, "/" );
1582                 }
1583
1584                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1585                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1586                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1587         }
1588 }
1589
1590 void TextureBrowser_createTreeViewTree(){
1591         g_TextureBrowser.m_treeViewTree = ui::TreeView(ui::New);
1592         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1593
1594         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
1595         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1596
1597         auto renderer = ui::CellRendererText(ui::New);
1598         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), -1, "", renderer, "text", 0, NULL );
1599
1600         TextureBrowser_constructTreeStore();
1601 }
1602
1603 void TextureBrowser_addTag();
1604 void TextureBrowser_renameTag();
1605 void TextureBrowser_deleteTag();
1606
1607 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1608         ui::Widget menu = ui::Menu(ui::New);
1609
1610         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1611         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1612         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1613
1614         menuitem = ui::MenuItem( "Rename tag" );
1615         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1616         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1617
1618         menuitem = ui::MenuItem( "Delete tag" );
1619         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1620         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1621
1622         gtk_widget_show_all( menu );
1623
1624         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1625                                         ( event != NULL ) ? event->button : 0,
1626                                         gdk_event_get_time( (GdkEvent*)event ) );
1627 }
1628
1629 gboolean TreeViewTags_onButtonPressed( ui::Widget treeview, GdkEventButton *event ){
1630         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1631                 GtkTreePath *path;
1632                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
1633
1634                 if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
1635                         gtk_tree_selection_unselect_all( selection );
1636                         gtk_tree_selection_select_path( selection, path );
1637                         gtk_tree_path_free( path );
1638                 }
1639
1640                 TextureBrowser_createContextMenu( treeview, event );
1641                 return TRUE;
1642         }
1643         return FALSE;
1644 }
1645
1646 void TextureBrowser_createTreeViewTags(){
1647         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1648         gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1649
1650         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1651
1652         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
1653
1654         auto renderer = ui::CellRendererText(ui::New);
1655         gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), -1, "", renderer, "text", 0, NULL );
1656
1657         TextureBrowser_constructTreeStoreTags();
1658 }
1659
1660 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1661         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1662
1663         if ( g_Layout_enableDetachableMenus.m_value ) {
1664                 menu_tearoff( menu );
1665         }
1666
1667         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1668         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1669                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1670         }
1671
1672         // hide notex and shadernotex on texture browser: no one wants to apply them
1673         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1674
1675         menu_separator( menu );
1676
1677         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1678
1679         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1680         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1681                 g_TextureBrowser.m_showShaders = true;
1682         }
1683         else
1684         {
1685                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1686         }
1687
1688         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1689                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1690         }
1691         if ( g_TextureBrowser.m_tags ) {
1692                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1693         }
1694
1695         menu_separator( menu );
1696         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1697         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1698
1699         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1700                 menu_separator( menu );
1701                 g_TextureBrowser.m_shader_info_item = ui::Widget(GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) ));
1702                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1703         }
1704
1705
1706         return textures_menu_item;
1707 }
1708
1709 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1710         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1711
1712         if ( g_Layout_enableDetachableMenus.m_value ) {
1713                 menu_tearoff( menu );
1714         }
1715
1716         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1717         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1718
1719         return textures_menu_item;
1720 }
1721
1722 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1723         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1724
1725         if ( g_Layout_enableDetachableMenus.m_value ) {
1726                 menu_tearoff( menu );
1727         }
1728
1729         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1730         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1731         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1732         menu_separator( menu );
1733         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1734         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1735
1736         return textures_menu_item;
1737 }
1738
1739 gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
1740         g_assert( selected != NULL );
1741
1742         GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
1743         *selected = g_slist_append( *selected, rowref );
1744
1745         return FALSE;
1746 }
1747
1748 void TextureBrowser_assignTags(){
1749         GSList* selected = NULL;
1750         GSList* node;
1751         gchar* tag_assigned;
1752
1753         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
1754
1755         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1756
1757         if ( selected != NULL ) {
1758                 for ( node = selected; node != NULL; node = node->next )
1759                 {
1760                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1761
1762                         if ( path ) {
1763                                 GtkTreeIter iter;
1764
1765                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
1766                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
1767                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1768                                                 // create a custom shader/texture entry
1769                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1770                                                 CopiedString filename = ishader->getShaderFileName();
1771
1772                                                 if ( filename.empty() ) {
1773                                                         // it's a texture
1774                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1775                                                 }
1776                                                 else {
1777                                                         // it's a shader
1778                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1779                                                 }
1780                                                 ishader->DecRef();
1781                                         }
1782                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1783
1784                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1785                                         gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
1786                                         gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
1787                                 }
1788                         }
1789                 }
1790
1791                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1792
1793                 // Save changes
1794                 TagBuilder.SaveXmlDoc();
1795         }
1796         g_slist_free( selected );
1797 }
1798
1799 void TextureBrowser_removeTags(){
1800         GSList* selected = NULL;
1801         GSList* node;
1802         gchar* tag;
1803
1804         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
1805
1806         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1807
1808         if ( selected != NULL ) {
1809                 for ( node = selected; node != NULL; node = node->next )
1810                 {
1811                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1812
1813                         if ( path ) {
1814                                 GtkTreeIter iter;
1815
1816                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
1817                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
1818                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1819                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1820                                 }
1821                         }
1822                 }
1823
1824                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1825
1826                 // Update the "available tags list"
1827                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1828
1829                 // Save changes
1830                 TagBuilder.SaveXmlDoc();
1831         }
1832         g_slist_free( selected );
1833 }
1834
1835 void TextureBrowser_buildTagList(){
1836         GtkTreeIter treeIter;
1837         gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
1838
1839         std::set<CopiedString>::iterator iter;
1840
1841         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1842         {
1843                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
1844                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
1845         }
1846 }
1847
1848 void TextureBrowser_searchTags(){
1849         GSList* selected = NULL;
1850         GSList* node;
1851         gchar* tag;
1852         auto buffer = u::buffer<256>();
1853         auto tags_searched = u::buffer<256>();
1854
1855         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
1856
1857         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1858
1859         if ( selected != NULL ) {
1860                 strcpy( buffer, "/root/*/*[tag='" );
1861                 strcpy( tags_searched, "[TAGS] " );
1862
1863                 for ( node = selected; node != NULL; node = node->next )
1864                 {
1865                         GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1866
1867                         if ( path ) {
1868                                 GtkTreeIter iter;
1869
1870                                 if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
1871                                         gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
1872
1873                                         strcat( buffer, tag );
1874                                         strcat( tags_searched, tag );
1875                                         if ( node != g_slist_last( node ) ) {
1876                                                 strcat( buffer, "' and tag='" );
1877                                                 strcat( tags_searched, ", " );
1878                                         }
1879                                 }
1880                         }
1881                 }
1882
1883                 strcat( buffer, "']" );
1884
1885                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1886
1887                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1888                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1889
1890                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1891                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1892
1893                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1894                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1895
1896                         std::set<CopiedString>::iterator iter;
1897
1898                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1899                         {
1900                                 std::string path = ( *iter ).c_str();
1901                                 size_t pos = path.find_last_of( "/", path.size() );
1902                                 std::string name = path.substr( pos + 1, path.size() );
1903                                 path = path.substr( 0, pos + 1 );
1904                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1905                         }
1906                 }
1907                 g_TextureBrowser.m_searchedTags = true;
1908                 g_TextureBrowser_currentDirectory = tags_searched;
1909
1910                 g_TextureBrowser.m_nTotalHeight = 0;
1911                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1912                 TextureBrowser_heightChanged( g_TextureBrowser );
1913                 TextureBrowser_updateTitle();
1914         }
1915         g_slist_free( selected );
1916 }
1917
1918 void TextureBrowser_toggleSearchButton(){
1919         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1920
1921         if ( page == 0 ) { // tag page
1922                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1923         }
1924         else {
1925                 gtk_widget_hide( g_TextureBrowser.m_search_button );
1926         }
1927 }
1928
1929 void TextureBrowser_constructTagNotebook(){
1930         g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
1931         ui::Widget labelTags = ui::Label( "Tags" );
1932         ui::Widget labelTextures = ui::Label( "Textures" );
1933
1934         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1935         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1936
1937         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1938
1939         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1940 }
1941
1942 void TextureBrowser_constructSearchButton(){
1943         ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1944         g_TextureBrowser.m_search_button = ui::Button(ui::New);
1945         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1946         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
1947         g_TextureBrowser.m_search_button.add(image);
1948 }
1949
1950 void TextureBrowser_checkTagFile(){
1951         const char SHADERTAG_FILE[] = "shadertags.xml";
1952         CopiedString default_filename, rc_filename;
1953         StringOutputStream stream( 256 );
1954
1955         stream << LocalRcPath_get();
1956         stream << SHADERTAG_FILE;
1957         rc_filename = stream.c_str();
1958
1959         if ( file_exists( rc_filename.c_str() ) ) {
1960                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
1961
1962                 if ( g_TextureBrowser.m_tags ) {
1963                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
1964                 }
1965         }
1966         else
1967         {
1968                 // load default tagfile
1969                 stream.clear();
1970                 stream << g_pGameDescription->mGameToolsPath.c_str();
1971                 stream << SHADERTAG_FILE;
1972                 default_filename = stream.c_str();
1973
1974                 if ( file_exists( default_filename.c_str() ) ) {
1975                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
1976
1977                         if ( g_TextureBrowser.m_tags ) {
1978                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
1979                         }
1980                 }
1981                 else
1982                 {
1983                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
1984                 }
1985         }
1986 }
1987
1988 void TextureBrowser_SetNotex(){
1989         StringOutputStream name( 256 );
1990         name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
1991         g_notex = name.c_str();
1992
1993         name = StringOutputStream(256);
1994         name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
1995         g_shadernotex = name.c_str();
1996 }
1997
1998 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
1999         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2000         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2001         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2002         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2003
2004         TextureBrowser_checkTagFile();
2005         TextureBrowser_SetNotex();
2006
2007         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2008
2009         g_TextureBrowser.m_parent = toplevel;
2010
2011         ui::Widget table = ui::Table( 3, 3, FALSE );
2012         ui::Widget frame_table{ui::null};
2013         ui::Widget vbox = ui::VBox( FALSE, 0 );
2014         gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2015         vbox.show();
2016
2017         ui::Widget menu_bar{ui::null};
2018
2019         { // menu bar
2020                 menu_bar = ui::Widget(gtk_menu_bar_new());
2021                 auto menu_view = ui::Menu(ui::New);
2022                 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2023                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2024                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2025
2026                 auto menu_tools = ui::Menu(ui::New);
2027                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2028                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2029                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2030
2031                 gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
2032                 menu_bar.show();
2033         }
2034         { // Texture TreeView
2035                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2036                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2037
2038                 // vertical only scrolling for treeview
2039                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2040
2041                 g_TextureBrowser.m_scr_win_tree.show();
2042
2043                 TextureBrowser_createTreeViewTree();
2044
2045                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
2046                 g_TextureBrowser.m_treeViewTree.show();
2047         }
2048         { // gl_widget scrollbar
2049                 ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2050                 gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
2051                 w.show();
2052                 g_TextureBrowser.m_texture_scroll = w;
2053
2054                 auto vadjustment = ui::Adjustment(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2055                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2056
2057                 widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
2058         }
2059         { // gl_widget
2060                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2061                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2062
2063                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2064                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2065
2066                 gtk_table_attach_defaults( GTK_TABLE( table ), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2 );
2067                 g_TextureBrowser.m_gl_widget.show();
2068
2069                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2070                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2071
2072                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2073                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2074                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2075                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2076         }
2077
2078         // tag stuff
2079         if ( g_TextureBrowser.m_tags ) {
2080                 { // fill tag GtkListStore
2081                         g_TextureBrowser.m_all_tags_list = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2082                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2083                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2084
2085                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2086                         TextureBrowser_buildTagList();
2087                 }
2088                 { // tag menu bar
2089                         auto menu_tags = ui::Menu(ui::New);
2090                         auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2091                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2092                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2093                 }
2094                 { // Tag TreeView
2095                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2096                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2097
2098                         // vertical only scrolling for treeview
2099                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2100
2101                         TextureBrowser_createTreeViewTags();
2102
2103                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2104                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2105
2106                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2107                         g_TextureBrowser.m_treeViewTags.show();
2108                 }
2109                 { // Texture/Tag notebook
2110                         TextureBrowser_constructTagNotebook();
2111                         gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2112                 }
2113                 { // Tag search button
2114                         TextureBrowser_constructSearchButton();
2115                         gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
2116                 }
2117                 { // Tag frame
2118                         frame_table = ui::Table( 3, 3, FALSE );
2119
2120                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2121                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2122                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2123
2124                         gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
2125
2126                         frame_table.show();
2127
2128                         g_TextureBrowser.m_tag_frame.add(frame_table);
2129                 }
2130                 { // assigned tag list
2131                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2132                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2133                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2134
2135                         g_TextureBrowser.m_assigned_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2136
2137                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2138                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2139
2140                         auto renderer = ui::CellRendererText(ui::New);
2141
2142                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) ));
2143                         g_TextureBrowser.m_assigned_store.unref();
2144                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2145                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
2146
2147                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
2148                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2149
2150                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2151                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
2152                         g_TextureBrowser.m_assigned_tree.show();
2153
2154                         scrolled_win.show();
2155                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_assigned_tree ) );
2156
2157                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2158                 }
2159                 { // available tag list
2160                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2161                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2162                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2163
2164                         g_TextureBrowser.m_available_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2165                         GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2166                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2167
2168                         auto renderer = ui::CellRendererText(ui::New);
2169
2170                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) ));
2171                         g_TextureBrowser.m_available_store.unref();
2172                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2173                         gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
2174
2175                         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2176                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2177
2178                         GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2179                         gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
2180                         g_TextureBrowser.m_available_tree.show();
2181
2182                         scrolled_win.show();
2183                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2184
2185                         gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
2186                 }
2187                 { // tag arrow buttons
2188                         auto m_btn_left = ui::Button(ui::New);
2189                         auto m_btn_right = ui::Button(ui::New);
2190                         auto m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2191                         auto m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2192                         m_btn_left.add(m_arrow_left);
2193                         m_btn_right.add(m_arrow_right);
2194
2195                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2196                         gtk_widget_set_size_request( m_arrow_left, -1, 68 );
2197                         gtk_widget_set_size_request( m_arrow_right, -1, 68 );
2198
2199                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2200                         gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
2201
2202                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2203                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2204
2205                         m_btn_left.show();
2206                         m_btn_right.show();
2207                         m_arrow_left.show();
2208                         m_arrow_right.show();
2209                 }
2210                 { // tag fram labels
2211                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2212                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2213
2214                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2215                         gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
2216
2217                         m_lbl_assigned.show();
2218                         m_lbl_unassigned.show();
2219                 }
2220         }
2221         else { // no tag support, show the texture tree only
2222                 gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2223         }
2224
2225         // TODO do we need this?
2226         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2227
2228         return table;
2229 }
2230
2231 void TextureBrowser_destroyWindow(){
2232         GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
2233
2234         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2235         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2236
2237         g_TextureBrowser.m_gl_widget.unref();
2238 }
2239
2240 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2241         return textureBrowser.color_textureback;
2242 }
2243
2244 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2245         textureBrowser.color_textureback = colour;
2246         TextureBrowser_queueDraw( textureBrowser );
2247 }
2248
2249 void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
2250         g_assert( selected != NULL );
2251
2252         gchar* name;
2253         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2254         *selected = g_slist_append( *selected, name );
2255 }
2256
2257 void TextureBrowser_shaderInfo(){
2258         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2259         IShader* shader = QERApp_Shader_ForName( name );
2260
2261         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2262
2263         shader->DecRef();
2264 }
2265
2266 void TextureBrowser_addTag(){
2267         CopiedString tag;
2268
2269         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2270
2271         if ( result == eIDOK && !tag.empty() ) {
2272                 GtkTreeIter iter, iter2;
2273                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2274                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2275                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2276
2277                 // Select the currently added tag in the available list
2278                 GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
2279                 gtk_tree_selection_select_iter( selection, &iter );
2280
2281                 gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
2282                 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
2283         }
2284 }
2285
2286 void TextureBrowser_renameTag(){
2287         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2288            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2289            we need to count the number of selected rows first and use
2290            gtk_tree_selection_selected_foreach() then to go through the list of selected
2291            rows (which always containins a single row).
2292          */
2293
2294         GSList* selected = NULL;
2295
2296         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2297         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2298
2299         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2300                 CopiedString newTag;
2301                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2302
2303                 if ( result == eIDOK && !newTag.empty() ) {
2304                         GtkTreeIter iterList;
2305                         gchar* rowTag;
2306                         gchar* oldTag = (char*)selected->data;
2307
2308                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2309
2310                         while ( row )
2311                         {
2312                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
2313
2314                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2315                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2316                                 }
2317                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
2318                         }
2319
2320                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2321
2322                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2323                         g_TextureBrowser.m_all_tags.insert( newTag );
2324
2325                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2326                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2327                 }
2328         }
2329         else
2330         {
2331                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for renaming." );
2332         }
2333 }
2334
2335 void TextureBrowser_deleteTag(){
2336         GSList* selected = NULL;
2337
2338         GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
2339         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2340
2341         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2342                 auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2343
2344                 if ( result == ui::alert_response::YES ) {
2345                         GtkTreeIter iterSelected;
2346                         gchar *rowTag;
2347
2348                         gchar* tagSelected = (char*)selected->data;
2349
2350                         bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2351
2352                         while ( row )
2353                         {
2354                                 gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
2355
2356                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2357                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2358                                         break;
2359                                 }
2360                                 row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
2361                         }
2362
2363                         TagBuilder.DeleteTag( tagSelected );
2364                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2365
2366                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2367                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2368                 }
2369         }
2370         else {
2371                 ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "Select a single tag for deletion." );
2372         }
2373 }
2374
2375 void TextureBrowser_copyTag(){
2376         g_TextureBrowser.m_copied_tags.clear();
2377         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2378 }
2379
2380 void TextureBrowser_pasteTag(){
2381         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2382         CopiedString shader = g_TextureBrowser.shader.c_str();
2383
2384         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2385                 CopiedString shaderFile = ishader->getShaderFileName();
2386                 if ( shaderFile.empty() ) {
2387                         // it's a texture
2388                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2389                 }
2390                 else
2391                 {
2392                         // it's a shader
2393                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2394                 }
2395
2396                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2397                 {
2398                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2399                 }
2400         }
2401         else
2402         {
2403                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2404                 {
2405                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2406                                 // the tag doesn't exist - let's add it
2407                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2408                         }
2409                 }
2410         }
2411
2412         ishader->DecRef();
2413
2414         TagBuilder.SaveXmlDoc();
2415         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2416         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2417 }
2418
2419 void TextureBrowser_RefreshShaders(){
2420         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2421         GlobalShaderSystem().refresh();
2422         UpdateAllWindows();
2423         GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(GlobalTextureBrowser().m_treeViewTree));
2424         GtkTreeModel* model = NULL;
2425         GtkTreeIter iter;
2426         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2427         {
2428                 auto dirName = u::buffer<1024>();
2429
2430                 gchar* buffer;
2431                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2432                 strcpy( dirName, buffer );
2433                 g_free( buffer );
2434                 if ( !TextureBrowser_showWads() ) {
2435                         strcat( dirName, "/" );
2436                 }
2437                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2438                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2439         }
2440 }
2441
2442 void TextureBrowser_ToggleShowShaders(){
2443         g_TextureBrowser.m_showShaders ^= 1;
2444         g_TextureBrowser.m_showshaders_item.update();
2445         TextureBrowser_queueDraw( g_TextureBrowser );
2446 }
2447
2448 void TextureBrowser_ToggleShowShaderListOnly(){
2449         g_TextureBrowser_shaderlistOnly ^= 1;
2450         g_TextureBrowser.m_showshaderlistonly_item.update();
2451
2452         TextureBrowser_constructTreeStore();
2453 }
2454
2455 void TextureBrowser_showAll(){
2456         g_TextureBrowser_currentDirectory = "";
2457         g_TextureBrowser.m_searchedTags = false;
2458         TextureBrowser_heightChanged( g_TextureBrowser );
2459         TextureBrowser_updateTitle();
2460 }
2461
2462 void TextureBrowser_showUntagged(){
2463         auto result = ui::Widget(GTK_WIDGET( g_TextureBrowser.m_parent )).alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2464
2465         if ( result == ui::alert_response::YES ) {
2466                 g_TextureBrowser.m_found_shaders.clear();
2467                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2468                 std::set<CopiedString>::iterator iter;
2469
2470                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2471
2472                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2473                 {
2474                         std::string path = ( *iter ).c_str();
2475                         size_t pos = path.find_last_of( "/", path.size() );
2476                         std::string name = path.substr( pos + 1, path.size() );
2477                         path = path.substr( 0, pos + 1 );
2478                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2479                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2480                 }
2481
2482                 g_TextureBrowser_currentDirectory = "Untagged";
2483                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2484                 TextureBrowser_heightChanged( g_TextureBrowser );
2485                 TextureBrowser_updateTitle();
2486         }
2487 }
2488
2489 void TextureBrowser_FixedSize(){
2490         g_TextureBrowser_fixedSize ^= 1;
2491         GlobalTextureBrowser().m_fixedsize_item.update();
2492         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2493 }
2494
2495 void TextureBrowser_FilterMissing(){
2496         g_TextureBrowser_filterMissing ^= 1;
2497         GlobalTextureBrowser().m_filternotex_item.update();
2498         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2499         TextureBrowser_RefreshShaders();
2500 }
2501
2502 void TextureBrowser_FilterFallback(){
2503         g_TextureBrowser_filterFallback ^= 1;
2504         GlobalTextureBrowser().m_hidenotex_item.update();
2505         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2506         TextureBrowser_RefreshShaders();
2507 }
2508
2509 void TextureBrowser_EnableAlpha(){
2510         g_TextureBrowser_enableAlpha ^= 1;
2511         GlobalTextureBrowser().m_enablealpha_item.update();
2512         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2513 }
2514
2515 void TextureBrowser_exportTitle( const StringImportCallback& importer ){
2516         StringOutputStream buffer( 64 );
2517         buffer << "Textures: ";
2518         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2519                 buffer << g_TextureBrowser_currentDirectory.c_str();
2520         }
2521         else
2522         {
2523                 buffer << "all";
2524         }
2525         importer( buffer.c_str() );
2526 }
2527
2528
2529 void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
2530         switch ( value )
2531         {
2532         case 0:
2533                 TextureBrowser_setScale( textureBrowser, 10 );
2534                 break;
2535         case 1:
2536                 TextureBrowser_setScale( textureBrowser, 25 );
2537                 break;
2538         case 2:
2539                 TextureBrowser_setScale( textureBrowser, 50 );
2540                 break;
2541         case 3:
2542                 TextureBrowser_setScale( textureBrowser, 100 );
2543                 break;
2544         case 4:
2545                 TextureBrowser_setScale( textureBrowser, 200 );
2546                 break;
2547         }
2548 }
2549 typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
2550
2551 void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
2552         switch ( textureBrowser.m_textureScale )
2553         {
2554         case 10:
2555                 importer( 0 );
2556                 break;
2557         case 25:
2558                 importer( 1 );
2559                 break;
2560         case 50:
2561                 importer( 2 );
2562                 break;
2563         case 100:
2564                 importer( 3 );
2565                 break;
2566         case 200:
2567                 importer( 4 );
2568                 break;
2569         }
2570 }
2571 typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
2572
2573
2574 void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
2575
2576         if ( value > 16 )
2577                 TextureBrowser_setUniformSize( textureBrowser, value );
2578 }
2579 typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
2580
2581 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2582         page.appendCheckBox(
2583                 "", "Texture scrollbar",
2584                 TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
2585                 BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2586                 );
2587         {
2588                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2589                 page.appendCombo(
2590                         "Texture Thumbnail Scale",
2591                         STRING_ARRAY_RANGE( texture_scale ),
2592                         IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
2593                         IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
2594                         );
2595         }
2596         page.appendSpinner(
2597                 "Texture Thumbnail Size",
2598                 GlobalTextureBrowser().m_uniformTextureSize,
2599                 GlobalTextureBrowser().m_uniformTextureSize,
2600                 16, 8192
2601         );
2602         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2603         {
2604                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2605                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2606         }
2607 }
2608 void TextureBrowser_constructPage( PreferenceGroup& group ){
2609         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2610         TextureBrowser_constructPreferences( page );
2611 }
2612 void TextureBrowser_registerPreferencesPage(){
2613         PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
2614 }
2615
2616
2617 #include "preferencesystem.h"
2618 #include "stringio.h"
2619
2620 typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
2621
2622
2623
2624 void TextureClipboard_textureSelected( const char* shader );
2625
2626 void TextureBrowser_Construct(){
2627         GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
2628         GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
2629         GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
2630         GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
2631         GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
2632         GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
2633         GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
2634         GlobalCommands_insert( "RefreshShaders", FreeCaller<VFS_Refresh>() );
2635         GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2636         GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2637         GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
2638         GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2639         GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2640         GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2641         GlobalToggles_insert( "FilterMissing", FreeCaller<TextureBrowser_FilterMissing>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2642         GlobalToggles_insert( "FilterFallback", FreeCaller<TextureBrowser_FilterFallback>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2643         GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2644
2645         GlobalPreferenceSystem().registerPreference( "TextureScale",
2646                                                                                                  makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
2647                                                                                                  SizeExportStringCaller( g_TextureBrowser.m_textureScale )
2648                                                                                                  );
2649         GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
2650                                                                                                  makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
2651                                                                                                  IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
2652         GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
2653                                                                                                  makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
2654                                                                                                  BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
2655                                                                                                  );
2656         GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
2657         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
2658         GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
2659         GlobalPreferenceSystem().registerPreference( "FilterMissing", BoolImportStringCaller( g_TextureBrowser_filterMissing ), BoolExportStringCaller( g_TextureBrowser_filterMissing ) );
2660         GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
2661         GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2662         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2663         GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
2664
2665         g_TextureBrowser.shader = texdef_name_default();
2666
2667         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
2668
2669         TextureBrowser_registerPreferencesPage();
2670
2671         GlobalShaderSystem().attach( g_ShadersObserver );
2672
2673         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2674 }
2675 void TextureBrowser_Destroy(){
2676         GlobalShaderSystem().detach( g_ShadersObserver );
2677
2678         Textures_setModeChangedNotify( Callback() );
2679 }