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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // User preferences
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "preferences.h"
29 #include "globaldefs.h"
30
31 #include <gtk/gtk.h>
32 #include "environment.h"
33
34 #include "debugging/debugging.h"
35
36 #include "generic/callback.h"
37 #include "math/vector.h"
38 #include "string/string.h"
39 #include "stream/stringstream.h"
40 #include "os/file.h"
41 #include "os/path.h"
42 #include "os/dir.h"
43 #include "gtkutil/filechooser.h"
44 #include "gtkutil/messagebox.h"
45 #include "cmdlib.h"
46
47 #include "error.h"
48 #include "console.h"
49 #include "xywindow.h"
50 #include "mainframe.h"
51 #include "qe3.h"
52 #include "gtkdlgs.h"
53
54
55
56 void Global_constructPreferences( PreferencesPage& page ){
57         page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
58 }
59
60 void Interface_constructPreferences( PreferencesPage& page ){
61 #if GDEF_OS_WINDOWS
62         page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
63 #else
64         {
65                 ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
66                 ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
67                 Widget_connectToggleDependency( custom_editor, use_custom );
68         }
69 #endif
70 }
71
72 void Mouse_constructPreferences( PreferencesPage& page ){
73         {
74                 const char* buttons[] = { "2 button", "3 button", };
75                 page.appendRadio( "Mouse Type",  g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
76         }
77         page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
78 }
79 void Mouse_constructPage( PreferenceGroup& group ){
80         PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
81         Mouse_constructPreferences( page );
82 }
83 void Mouse_registerPreferencesPage(){
84         PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
85 }
86
87
88 /*!
89    =========================================================
90    Games selection dialog
91    =========================================================
92  */
93
94 #include <map>
95 #include <uilib/uilib.h>
96
97 inline const char* xmlAttr_getName( xmlAttrPtr attr ){
98         return reinterpret_cast<const char*>( attr->name );
99 }
100
101 inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
102         return reinterpret_cast<const char*>( attr->children->content );
103 }
104
105 CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
106         // read the user-friendly game name
107         xmlNodePtr pNode = pDoc->children;
108
109         while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
110         {
111                 pNode = pNode->next;
112         }
113         if ( !pNode ) {
114                 Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
115         }
116
117         for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
118         {
119                 m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
120         }
121
122         {
123                 StringOutputStream path( 256 );
124                 path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
125                 mGameToolsPath = path.c_str();
126         }
127
128         ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
129
130         mGameFile = gameFile;
131
132         {
133                 GameDescription::iterator i = m_gameDescription.find( "type" );
134                 if ( i == m_gameDescription.end() ) {
135                         globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
136                         // default
137                         mGameType = "q3";
138                 }
139                 else
140                 {
141                         mGameType = ( *i ).second.c_str();
142                 }
143         }
144 }
145
146 void CGameDescription::Dump(){
147         globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
148         for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
149         {
150                 globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
151         }
152 }
153
154 CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
155
156
157 #include "warnings.h"
158 #include "stream/textfilestream.h"
159 #include "container/array.h"
160 #include "xml/ixml.h"
161 #include "xml/xmlparser.h"
162 #include "xml/xmlwriter.h"
163
164 #include "preferencedictionary.h"
165 #include "stringio.h"
166
167 const char* const PREFERENCES_VERSION = "1.0";
168
169 bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
170         bool ret = false;
171         TextFileInputStream file( filename );
172         if ( !file.failed() ) {
173                 XMLStreamParser parser( file );
174                 XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
175                 parser.exportXML( importer );
176                 ret = true;
177         }
178
179         int l = strlen( cmdline_prefix );
180         for ( int i = 1; i < g_argc - 1; ++i )
181         {
182                 if ( g_argv[i][0] == '-' ) {
183                         if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
184                                 if ( g_argv[i][l + 1] == '-' ) {
185                                         preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
186                                 }
187                         }
188                         ++i;
189                 }
190         }
191
192         return ret;
193 }
194
195 bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
196         TextFileOutputStream file( filename );
197         if ( !file.failed() ) {
198                 XMLStreamWriter writer( file );
199                 XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
200                 exporter.exportXML( writer );
201                 return true;
202         }
203         return false;
204 }
205
206 bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
207         Array<char> tmpName( filename, filename + strlen( filename ) + 1 + 3 );
208         *( tmpName.end() - 4 ) = 'T';
209         *( tmpName.end() - 3 ) = 'M';
210         *( tmpName.end() - 2 ) = 'P';
211         *( tmpName.end() - 1 ) = '\0';
212
213         return Preferences_Save( preferences, tmpName.data() )
214                    && ( !file_exists( filename ) || file_remove( filename ) )
215                    && file_move( tmpName.data(), filename );
216 }
217
218
219 struct LogConsole {
220         static void Export(const Callback<void(bool)> &returnz) {
221                 returnz(g_Console_enableLogging);
222         }
223
224         static void Import(bool value) {
225                 g_Console_enableLogging = value;
226                 Sys_LogFile(g_Console_enableLogging);
227         }
228 };
229
230
231 void RegisterGlobalPreferences( PreferenceSystem& preferences ){
232         preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
233         preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
234         preferences.registerPreference( "log console", make_property_string<LogConsole>() );
235 }
236
237
238 PreferenceDictionary g_global_preferences;
239
240 void GlobalPreferences_Init(){
241         RegisterGlobalPreferences( g_global_preferences );
242 }
243
244 void CGameDialog::LoadPrefs(){
245         // load global .pref file
246         StringOutputStream strGlobalPref( 256 );
247         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
248
249         globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
250
251         if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
252                 globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
253         }
254 }
255
256 void CGameDialog::SavePrefs(){
257         StringOutputStream strGlobalPref( 256 );
258         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
259
260         globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
261
262         if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
263                 globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
264         }
265 }
266
267 void CGameDialog::DoGameDialog(){
268         // show the UI
269         DoModal();
270
271         // we save the prefs file
272         SavePrefs();
273 }
274
275 void CGameDialog::GameFileImport( int value ){
276         m_nComboSelect = value;
277         // use value to set m_sGameFile
278         std::list<CGameDescription *>::iterator iGame = mGames.begin();
279         int i;
280         for ( i = 0; i < value; i++ )
281         {
282                 ++iGame;
283         }
284
285         if ( ( *iGame )->mGameFile != m_sGameFile ) {
286                 m_sGameFile = ( *iGame )->mGameFile;
287                 PreferencesDialog_restartRequired( "Selected Game" );
288         }
289 }
290
291 void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
292         // use m_sGameFile to set value
293         std::list<CGameDescription *>::const_iterator iGame;
294         int i = 0;
295         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
296         {
297                 if ( ( *iGame )->mGameFile == m_sGameFile ) {
298                         m_nComboSelect = i;
299                         break;
300                 }
301                 i++;
302         }
303         importCallback( m_nComboSelect );
304 }
305
306 struct CGameDialog_GameFile {
307         static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
308                 self.GameFileExport(returnz);
309         }
310
311         static void Import(CGameDialog &self, int value) {
312                 self.GameFileImport(value);
313         }
314 };
315
316 void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
317         std::vector<const char*> games;
318         games.reserve( mGames.size() );
319         for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
320         {
321                 games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
322         }
323         page.appendCombo(
324                 "Select the game",
325                 StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
326                 make_property<CGameDialog_GameFile>(*this)
327                 );
328         page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
329 }
330
331 ui::Window CGameDialog::BuildDialog(){
332         auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
333
334         auto vbox2 = create_dialog_vbox( 0, 4 );
335         frame.add(vbox2);
336
337         {
338                 PreferencesPage preferencesPage( *this, vbox2 );
339                 Global_constructPreferences( preferencesPage );
340                 CreateGlobalFrame( preferencesPage );
341         }
342
343         return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
344 }
345
346 void CGameDialog::ScanForGames(){
347         StringOutputStream strGamesPath( 256 );
348         strGamesPath << DataPath_get() << "gamepacks/games/";
349         const char *path = strGamesPath.c_str();
350
351         globalOutputStream() << "Scanning for game description files: " << path << '\n';
352
353         /*!
354            \todo FIXME LINUX:
355            do we put game description files below AppPath, or in ~/.radiant
356            i.e. read only or read/write?
357            my guess .. readonly cause it's an install
358            we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
359            (if that's really needed)
360          */
361
362         Directory_forEach(path, [&](const char *name) {
363                 if (!extension_equal(path_get_extension(name), "game")) {
364                         return;
365                 }
366                 StringOutputStream strPath(256);
367                 strPath << path << name;
368                 globalOutputStream() << strPath.c_str() << '\n';
369
370                 xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
371                 if (pDoc) {
372                         mGames.push_front(new CGameDescription(pDoc, name));
373                         xmlFreeDoc(pDoc);
374                 } else {
375                         globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
376                 }
377         });
378 }
379
380 CGameDescription* CGameDialog::GameDescriptionForComboItem(){
381         std::list<CGameDescription *>::iterator iGame;
382         int i = 0;
383         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
384         {
385                 if ( i == m_nComboSelect ) {
386                         return ( *iGame );
387                 }
388         }
389         return 0; // not found
390 }
391
392 void CGameDialog::InitGlobalPrefPath(){
393         g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
394 }
395
396 void CGameDialog::Reset(){
397         if ( !g_Preferences.m_global_rc_path ) {
398                 InitGlobalPrefPath();
399         }
400         StringOutputStream strGlobalPref( 256 );
401         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
402         file_remove( strGlobalPref.c_str() );
403 }
404
405 void CGameDialog::Init(){
406         InitGlobalPrefPath();
407         LoadPrefs();
408         ScanForGames();
409         if ( mGames.empty() ) {
410                 Error( "Didn't find any valid game file descriptions, aborting\n" );
411         }
412         else
413         {
414                 std::list<CGameDescription *>::iterator iGame, iPrevGame;
415                 for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
416                 {
417                         if ( iPrevGame != mGames.end() ) {
418                                 if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
419                                         CGameDescription *h = *iGame;
420                                         *iGame = *iPrevGame;
421                                         *iPrevGame = h;
422                                 }
423                         }
424                 }
425         }
426
427         CGameDescription* currentGameDescription = 0;
428
429         if ( !m_bGamePrompt ) {
430                 // search by .game name
431                 std::list<CGameDescription *>::iterator iGame;
432                 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
433                 {
434                         if ( ( *iGame )->mGameFile == m_sGameFile ) {
435                                 currentGameDescription = ( *iGame );
436                                 break;
437                         }
438                 }
439         }
440         if ( m_bGamePrompt || !currentGameDescription ) {
441                 Create();
442                 DoGameDialog();
443                 // use m_nComboSelect to identify the game to run as and set the globals
444                 currentGameDescription = GameDescriptionForComboItem();
445                 ASSERT_NOTNULL( currentGameDescription );
446         }
447         g_pGameDescription = currentGameDescription;
448
449         g_pGameDescription->Dump();
450 }
451
452 CGameDialog::~CGameDialog(){
453         // free all the game descriptions
454         std::list<CGameDescription *>::iterator iGame;
455         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
456         {
457                 delete ( *iGame );
458                 *iGame = 0;
459         }
460         if ( GetWidget() ) {
461                 Destroy();
462         }
463 }
464
465 inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
466         const char* identifier = gameDescription.getKeyValue( "index" );
467         if ( string_empty( identifier ) ) {
468                 identifier = "1";
469         }
470         return identifier;
471 }
472
473
474 CGameDialog g_GamesDialog;
475
476
477 // =============================================================================
478 // Widget callbacks for PrefsDlg
479
480 static void OnButtonClean( ui::Widget widget, gpointer data ){
481         // make sure this is what the user wants
482         if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
483                                                                                                                                   "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
484                                                  "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
485                 PrefsDlg *dlg = (PrefsDlg*)data;
486                 dlg->EndModal( eIDCANCEL );
487
488                 g_preferences_globals.disable_ini = true;
489                 Preferences_Reset();
490                 gtk_main_quit();
491         }
492 }
493
494 // =============================================================================
495 // PrefsDlg class
496
497 /*
498    ========
499
500    very first prefs init deals with selecting the game and the game tools path
501    then we can load .ini stuff
502
503    using prefs / ini settings:
504    those are per-game
505
506    look in ~/.radiant/<version>/gamename
507    ========
508  */
509
510 const char *PREFS_LOCAL_FILENAME = "local.pref";
511
512 void PrefsDlg::Init(){
513         // m_global_rc_path has been set above
514         // m_rc_path is for game specific preferences
515         // takes the form: global-pref-path/gamename/prefs-file
516
517         // this is common to win32 and Linux init now
518         m_rc_path = g_string_new( m_global_rc_path->str );
519
520         // game sub-dir
521         g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
522         g_string_append( m_rc_path, "/" );
523         Q_mkdir( m_rc_path->str );
524
525         // then the ini file
526         m_inipath = g_string_new( m_rc_path->str );
527         g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
528 }
529
530 void notebook_set_page( ui::Widget notebook, ui::Widget page ){
531         int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
532         if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
533                 gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
534         }
535 }
536
537 void PrefsDlg::showPrefPage( ui::Widget prefpage ){
538         notebook_set_page( m_notebook, prefpage );
539         return;
540 }
541
542 static void treeSelection( ui::TreeSelection selection, gpointer data ){
543         PrefsDlg *dlg = (PrefsDlg*)data;
544
545         GtkTreeModel* model;
546         GtkTreeIter selected;
547         if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
548                 ui::Widget prefpage{ui::null};
549                 gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
550                 dlg->showPrefPage( prefpage );
551         }
552 }
553
554 typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
555
556 inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
557         for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
558         {
559                 ( *i )( group );
560         }
561 }
562
563
564 inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
565         callbacks.push_back( callback );
566 }
567
568 typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
569
570 inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
571         for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
572         {
573                 ( *i )( page );
574         }
575 }
576
577 inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
578         callbacks.push_back( callback );
579 }
580
581 PreferencesPageCallbacks g_interfacePreferences;
582 void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
583         PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
584 }
585 PreferenceGroupCallbacks g_interfaceCallbacks;
586 void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
587         PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
588 }
589
590 PreferencesPageCallbacks g_displayPreferences;
591 void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
592         PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
593 }
594 PreferenceGroupCallbacks g_displayCallbacks;
595 void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
596         PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
597 }
598
599 PreferencesPageCallbacks g_settingsPreferences;
600 void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
601         PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
602 }
603 PreferenceGroupCallbacks g_settingsCallbacks;
604 void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
605         PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
606 }
607
608 void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
609         gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
610 }
611
612 void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
613         Widget_updateDependency( self, toggleButton );
614 }
615
616 void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
617         if ( state == GTK_STATE_INSENSITIVE ) {
618                 Widget_updateDependency( self, toggleButton );
619         }
620 }
621
622 void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
623         toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
624         toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
625         Widget_updateDependency( self, toggleButton );
626 }
627
628
629 inline ui::VBox getVBox( ui::Bin page ){
630         return ui::VBox::from(gtk_bin_get_child(page));
631 }
632
633 GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
634         GtkTreeIter group;
635         gtk_tree_store_append( store, &group, parent );
636         gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
637         return group;
638 }
639
640 ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
641         ui::Widget preflabel = ui::Label( name );
642         preflabel.show();
643
644         auto pageframe = ui::Frame( name );
645         gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
646         pageframe.show();
647
648         ui::Widget vbox = ui::VBox( FALSE, 4 );
649         vbox.show();
650         gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
651         pageframe.add(vbox);
652
653         // Add the page to the notebook
654         gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
655
656         return pageframe;
657 }
658
659 class PreferenceTreeGroup : public PreferenceGroup
660 {
661 Dialog& m_dialog;
662 ui::Widget m_notebook;
663 ui::TreeStore m_store;
664 GtkTreeIter m_group;
665 public:
666 PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
667         m_dialog( dialog ),
668         m_notebook( notebook ),
669         m_store( store ),
670         m_group( group ){
671 }
672 PreferencesPage createPage( const char* treeName, const char* frameName ){
673         auto page = PreferencePages_addPage( m_notebook, frameName );
674         PreferenceTree_appendPage( m_store, &m_group, treeName, page );
675         return PreferencesPage( m_dialog, getVBox( page ) );
676 }
677 };
678
679 ui::Window PrefsDlg::BuildDialog(){
680         PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
681         Mouse_registerPreferencesPage();
682
683         ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
684
685         {
686                 auto mainvbox = ui::VBox( FALSE, 5 );
687                 dialog.add(mainvbox);
688                 gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
689                 mainvbox.show();
690
691                 {
692                         auto hbox = ui::HBox( FALSE, 5 );
693                         hbox.show();
694                         mainvbox.pack_end(hbox, FALSE, TRUE, 0);
695
696                         {
697                                 auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
698                                 hbox.pack_end(button, FALSE, FALSE, 0);
699                         }
700                         {
701                                 auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
702                                 hbox.pack_end(button, FALSE, FALSE, 0);
703                         }
704                         {
705                                 auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
706                                 hbox.pack_end(button, FALSE, FALSE, 0);
707                         }
708                 }
709
710                 {
711                         auto hbox = ui::HBox( FALSE, 5 );
712                         mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
713                         hbox.show();
714
715                         {
716                                 auto sc_win = ui::ScrolledWindow(ui::New);
717                                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
718                                 hbox.pack_start( sc_win, FALSE, FALSE, 0 );
719                                 sc_win.show();
720                                 gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
721
722                                 // prefs pages notebook
723                                 m_notebook = ui::Widget::from(gtk_notebook_new());
724                                 // hide the notebook tabs since its not supposed to look like a notebook
725                                 gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
726                                 hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
727                                 m_notebook.show();
728
729
730                                 {
731                                         auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
732
733                                         auto view = ui::TreeView(ui::TreeModel::from(store._handle));
734                                         gtk_tree_view_set_headers_visible(view, FALSE );
735
736                                         {
737                                                 auto renderer = ui::CellRendererText(ui::New);
738                         auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
739                                                 gtk_tree_view_append_column(view, column );
740                                         }
741
742                                         {
743                                                 auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
744                                                 selection.connect( "changed", G_CALLBACK( treeSelection ), this );
745                                         }
746
747                                         view.show();
748
749                                         sc_win.add(view);
750
751                                         {
752                                                 /********************************************************************/
753                                                 /* Add preference tree options                                      */
754                                                 /********************************************************************/
755                                                 // Front page...
756                                                 //GtkWidget* front =
757                                                 PreferencePages_addPage( m_notebook, "Front Page" );
758
759                                                 {
760                                                         auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
761                                                         {
762                                                                 PreferencesPage preferencesPage( *this, getVBox( global ) );
763                                                                 Global_constructPreferences( preferencesPage );
764                                                         }
765                             auto group = PreferenceTree_appendPage( store, 0, "Global", global );
766                                                         {
767                                                                 auto game = PreferencePages_addPage( m_notebook, "Game" );
768                                                                 PreferencesPage preferencesPage( *this, getVBox( game ) );
769                                                                 g_GamesDialog.CreateGlobalFrame( preferencesPage );
770
771                                                                 PreferenceTree_appendPage( store, &group, "Game", game );
772                                                         }
773                                                 }
774
775                                                 {
776                                                         auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
777                                                         {
778                                                                 PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
779                                                                 PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
780                                                         }
781
782                             auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
783                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
784
785                                                         PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
786                                                 }
787
788                                                 {
789                                                         auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
790                                                         {
791                                                                 PreferencesPage preferencesPage( *this, getVBox( display ) );
792                                                                 PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
793                                                         }
794                             auto group = PreferenceTree_appendPage( store, 0, "Display", display );
795                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
796
797                                                         PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
798                                                 }
799
800                                                 {
801                                                         auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
802                                                         {
803                                                                 PreferencesPage preferencesPage( *this, getVBox( settings ) );
804                                                                 PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
805                                                         }
806
807                             auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
808                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
809
810                                                         PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
811                                                 }
812                                         }
813
814                                         gtk_tree_view_expand_all(view );
815
816                                         g_object_unref( G_OBJECT( store ) );
817                                 }
818                         }
819                 }
820         }
821
822         gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
823
824         return dialog;
825 }
826
827 preferences_globals_t g_preferences_globals;
828
829 PrefsDlg g_Preferences;               // global prefs instance
830
831
832 void PreferencesDialog_constructWindow( ui::Window main_window ){
833         g_Preferences.m_parent = main_window;
834         g_Preferences.Create();
835 }
836 void PreferencesDialog_destroyWindow(){
837         g_Preferences.Destroy();
838 }
839
840
841 PreferenceDictionary g_preferences;
842
843 PreferenceSystem& GetPreferenceSystem(){
844         return g_preferences;
845 }
846
847 class PreferenceSystemAPI
848 {
849 PreferenceSystem* m_preferencesystem;
850 public:
851 typedef PreferenceSystem Type;
852 STRING_CONSTANT( Name, "*" );
853
854 PreferenceSystemAPI(){
855         m_preferencesystem = &GetPreferenceSystem();
856 }
857 PreferenceSystem* getTable(){
858         return m_preferencesystem;
859 }
860 };
861
862 #include "modulesystem/singletonmodule.h"
863 #include "modulesystem/moduleregistry.h"
864
865 typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
866 typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
867 StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
868
869 void Preferences_Load(){
870         g_GamesDialog.LoadPrefs();
871
872         globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
873
874         if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
875                 globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
876         }
877 }
878
879 void Preferences_Save(){
880         if ( g_preferences_globals.disable_ini ) {
881                 return;
882         }
883
884         g_GamesDialog.SavePrefs();
885
886         globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
887
888         if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
889                 globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
890         }
891 }
892
893 void Preferences_Reset(){
894         file_remove( g_Preferences.m_inipath->str );
895 }
896
897
898 void PrefsDlg::PostModal( EMessageBoxReturn code ){
899         if ( code == eIDOK ) {
900                 Preferences_Save();
901                 UpdateAllWindows();
902         }
903 }
904
905 std::vector<const char*> g_restart_required;
906
907 void PreferencesDialog_restartRequired( const char* staticName ){
908         g_restart_required.push_back( staticName );
909 }
910
911 void PreferencesDialog_showDialog(){
912         if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
913                 if ( !g_restart_required.empty() ) {
914                         StringOutputStream message( 256 );
915                         message << "Preference changes require a restart:\n";
916
917                         for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
918                         {
919                                 message << ( *i ) << '\n';
920                         }
921
922                         message << "\nRestart now?";
923
924                         auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
925
926                         g_restart_required.clear();
927
928                         if ( ret == ui::alert_response::YES ) {
929                                 Radiant_Restart();
930                         }
931                 }
932         }
933 }
934
935 struct GameName {
936         static void Export(const Callback<void(const char *)> &returnz) {
937                 returnz(gamename_get());
938         }
939
940         static void Import(const char *value) {
941                 gamename_set(value);
942         }
943 };
944
945 struct GameMode {
946         static void Export(const Callback<void(const char *)> &returnz) {
947                 returnz(gamemode_get());
948         }
949
950         static void Import(const char *value) {
951                 gamemode_set(value);
952         }
953 };
954
955 void RegisterPreferences( PreferenceSystem& preferences ){
956 #if GDEF_OS_WINDOWS
957         preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
958 #else
959         preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
960         preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
961 #endif
962
963         preferences.registerPreference( "GameName", make_property<GameName>() );
964         preferences.registerPreference( "GameMode", make_property<GameMode>() );
965 }
966
967 void Preferences_Init(){
968         RegisterPreferences( GetPreferenceSystem() );
969 }