2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 #include "debugging/debugging.h"
27 #include <util/buffer.h>
29 #include "ifilesystem.h"
31 #include "string/string.h"
32 #include "eclasslib.h"
35 #include "stream/stringstream.h"
36 #include "moduleobservers.h"
40 #include "preferences.h"
41 #include "mainframe.h"
46 typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
47 EntityClasses g_entityClasses;
48 EntityClass *eclass_bad = 0;
49 u::BufferVal<1024> eclass_directory;
50 typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
51 ListAttributeTypes g_listTypes;
54 EClassModules& EntityClassManager_getEClassModules();
57 implementation of the EClass manager API
60 void CleanEntityList( EntityClasses& entityClasses ){
61 for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
63 ( *i ).second->free( ( *i ).second );
65 entityClasses.clear();
69 CleanEntityList( g_entityClasses );
73 EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
74 std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
75 if ( !result.second ) {
76 entityClass->free( entityClass );
78 return ( *result.first ).second;
81 EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
82 return EClass_InsertSortedList( g_entityClasses, e );
85 void Eclass_forEach( EntityClassVisitor& visitor ){
86 for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
88 visitor.visit( ( *i ).second );
93 class RadiantEclassCollector : public EntityClassCollector
96 void insert( EntityClass* eclass ){
97 Eclass_InsertAlphabetized( eclass );
99 void insert( const char* name, const ListAttributeType& list ){
100 g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
104 RadiantEclassCollector g_collector;
106 const ListAttributeType* EntityClass_findListType( const char* name ){
107 ListAttributeTypes::iterator i = g_listTypes.find( name );
108 if ( i != g_listTypes.end() ) {
109 return &( *i ).second;
115 class EntityClassFilterMode
119 const char* mp_ignore_prefix;
120 const char* sp_ignore_prefix;
122 EntityClassFilterMode() :
123 filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
124 mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
125 sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
126 if ( string_empty( mp_ignore_prefix ) ) {
127 mp_ignore_prefix = "sp_";
129 if ( string_empty( sp_ignore_prefix ) ) {
130 sp_ignore_prefix = "mp_";
135 class EntityClassesLoadFile
137 const EntityClassScanner& scanner;
138 const char* m_directory;
140 EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
142 void operator()( const char* name ) const {
143 EntityClassFilterMode filterMode;
145 if ( filterMode.filter_mp_sp ) {
146 if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
147 if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
148 globalOutputStream() << "Ignoring '" << name << "'\n";
154 if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
155 globalOutputStream() << "Ignoring '" << name << "'\n";
161 // for a given name, we grab the first .def in the vfs
162 // this allows to override baseq3/scripts/entities.def for instance
163 StringOutputStream relPath( 256 );
164 relPath << m_directory << name;
166 scanner.scanFile( g_collector, relPath.c_str() );
172 bool operator()( const CopiedString& path, const CopiedString& other ) const {
173 return path_less( path.c_str(), other.c_str() );
177 typedef std::map<CopiedString, const char*, PathLess> Paths;
182 const char* m_directory;
184 PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
186 void operator()( const char* name ) const {
187 m_paths.insert( Paths::value_type( name, m_directory ) );
192 void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
193 globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
194 Directory_forEach( directory, matchFileExtension( extension, PathsInsert( paths, directory ) ) );
198 void EntityClassQuake3_Construct(){
199 StringOutputStream baseDirectory( 256 );
200 StringOutputStream gameDirectory( 256 );
201 const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
202 const char* gamename = GlobalRadiant().getGameName();
203 baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
204 gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
206 class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
208 const char* baseDirectory;
209 const char* gameDirectory;
211 LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
212 : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
214 void visit( const char* name, const EntityClassScanner& table ) const {
216 EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
217 if ( !string_equal( baseDirectory, gameDirectory ) ) {
218 EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
221 for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
223 EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
228 EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
231 EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
232 ASSERT_NOTNULL( name );
234 if ( string_empty( name ) ) {
238 EntityClasses::iterator i = g_entityClasses.find( name );
239 if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
240 return ( *i ).second;
243 EntityClass* e = EntityClass_Create_Default( name, has_brushes );
244 return Eclass_InsertAlphabetized( e );
247 class EntityClassQuake3 : public ModuleObserver
249 std::size_t m_unrealised;
250 ModuleObservers m_observers;
252 EntityClassQuake3() : m_unrealised( 4 ){
255 if ( --m_unrealised == 0 ) {
256 //globalOutputStream() << "Entity Classes: realise\n";
257 EntityClassQuake3_Construct();
258 m_observers.realise();
262 if ( ++m_unrealised == 1 ) {
263 m_observers.unrealise();
264 //globalOutputStream() << "Entity Classes: unrealise\n";
268 void attach( ModuleObserver& observer ){
269 m_observers.attach( observer );
271 void detach( ModuleObserver& observer ){
272 m_observers.detach( observer );
276 EntityClassQuake3 g_EntityClassQuake3;
278 void EntityClass_attach( ModuleObserver& observer ){
279 g_EntityClassQuake3.attach( observer );
281 void EntityClass_detach( ModuleObserver& observer ){
282 g_EntityClassQuake3.detach( observer );
285 void EntityClass_realise(){
286 g_EntityClassQuake3.realise();
288 void EntityClass_unrealise(){
289 g_EntityClassQuake3.unrealise();
292 void EntityClassQuake3_construct(){
293 // start by creating the default unknown eclass
294 eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
296 EntityClass_realise();
299 void EntityClassQuake3_destroy(){
300 EntityClass_unrealise();
302 eclass_bad->free( eclass_bad );
305 #include "modulesystem/modulesmap.h"
307 class EntityClassQuake3Dependencies :
308 public GlobalRadiantModuleRef,
309 public GlobalFileSystemModuleRef,
310 public GlobalShaderCacheModuleRef
312 EClassModulesRef m_eclass_modules;
314 EntityClassQuake3Dependencies() :
315 m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
317 EClassModules& getEClassModules(){
318 return m_eclass_modules.get();
322 class EclassManagerAPI
324 EntityClassManager m_eclassmanager;
326 typedef EntityClassManager Type;
327 STRING_CONSTANT( Name, "quake3" );
330 EntityClassQuake3_construct();
332 m_eclassmanager.findOrInsert = &Eclass_ForName;
333 m_eclassmanager.findListType = &EntityClass_findListType;
334 m_eclassmanager.forEach = &Eclass_forEach;
335 m_eclassmanager.attach = &EntityClass_attach;
336 m_eclassmanager.detach = &EntityClass_detach;
337 m_eclassmanager.realise = &EntityClass_realise;
338 m_eclassmanager.unrealise = &EntityClass_unrealise;
340 Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 );
341 Radiant_attachGameModeObserver( g_EntityClassQuake3 );
342 Radiant_attachGameNameObserver( g_EntityClassQuake3 );
345 Radiant_detachGameNameObserver( g_EntityClassQuake3 );
346 Radiant_detachGameModeObserver( g_EntityClassQuake3 );
347 Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 );
349 EntityClassQuake3_destroy();
351 EntityClassManager* getTable(){
352 return &m_eclassmanager;
356 #include "modulesystem/singletonmodule.h"
357 #include "modulesystem/moduleregistry.h"
359 typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
360 typedef Static<EclassManagerModule> StaticEclassManagerModule;
361 StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
363 EClassModules& EntityClassManager_getEClassModules(){
364 return StaticEclassManagerModule::instance().getDependencies().getEClassModules();