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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Camera Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "camwindow.h"
29
30 #include "debugging/debugging.h"
31
32 #include "iscenegraph.h"
33 #include "irender.h"
34 #include "igl.h"
35 #include "icamera.h"
36 #include "cullable.h"
37 #include "renderable.h"
38 #include "preferencesystem.h"
39
40 #include "signal/signal.h"
41 #include "container/array.h"
42 #include "scenelib.h"
43 #include "render.h"
44 #include "cmdlib.h"
45 #include "math/frustum.h"
46
47 #include "gtkutil/widget.h"
48 #include "gtkutil/button.h"
49 #include "gtkutil/toolbar.h"
50 #include "gtkutil/glwidget.h"
51 #include "gtkutil/xorrectangle.h"
52 #include "gtkmisc.h"
53 #include "selection.h"
54 #include "mainframe.h"
55 #include "preferences.h"
56 #include "commands.h"
57 #include "xywindow.h"
58 #include "windowobservers.h"
59 #include "renderstate.h"
60
61 #include "timer.h"
62
63 Signal0 g_cameraMoved_callbacks;
64
65 void AddCameraMovedCallback( const SignalHandler& handler ){
66         g_cameraMoved_callbacks.connectLast( handler );
67 }
68
69 void CameraMovedNotify(){
70         g_cameraMoved_callbacks();
71 }
72
73
74 struct camwindow_globals_private_t
75 {
76         int m_nMoveSpeed;
77         bool m_bCamLinkSpeed;
78         int m_nAngleSpeed;
79         bool m_bCamInverseMouse;
80         bool m_bCamDiscrete;
81         bool m_bCubicClipping;
82         bool m_showStats;
83         int m_nStrafeMode;
84
85         camwindow_globals_private_t() :
86                 m_nMoveSpeed( 100 ),
87                 m_bCamLinkSpeed( true ),
88                 m_nAngleSpeed( 3 ),
89                 m_bCamInverseMouse( false ),
90                 m_bCamDiscrete( true ),
91                 m_bCubicClipping( false ),
92                 m_showStats( true ),
93                 m_nStrafeMode( 3 ){
94         }
95
96 };
97
98 camwindow_globals_private_t g_camwindow_globals_private;
99
100
101 const Matrix4 g_opengl2radiant(
102         0, 0,-1, 0,
103         -1, 0, 0, 0,
104         0, 1, 0, 0,
105         0, 0, 0, 1
106         );
107
108 const Matrix4 g_radiant2opengl(
109         0,-1, 0, 0,
110         0, 0, 1, 0,
111         -1, 0, 0, 0,
112         0, 0, 0, 1
113         );
114
115 struct camera_t;
116 void Camera_mouseMove( camera_t& camera, int x, int y );
117
118 enum camera_draw_mode
119 {
120         cd_wire,
121         cd_solid,
122         cd_texture,
123         cd_lighting
124 };
125
126 struct camera_t
127 {
128         int width, height;
129
130         bool timing;
131
132         Vector3 origin;
133         Vector3 angles;
134
135         Vector3 color; // background
136
137         Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
138         Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
139
140         Matrix4 projection;
141         Matrix4 modelview;
142
143         bool m_strafe; // true when in strafemode toggled by the ctrl-key
144         bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
145         bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
146
147         unsigned int movementflags; // movement flags
148         Timer m_keycontrol_timer;
149         guint m_keymove_handler;
150
151
152         float fieldOfView;
153
154         DeferredMotionDelta m_mouseMove;
155
156         static void motionDelta( int x, int y, void* data ){
157                 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
158         }
159
160         View* m_view;
161         Callback m_update;
162
163         static camera_draw_mode draw_mode;
164
165         camera_t( View* view, const Callback& update )
166                 : width( 0 ),
167                 height( 0 ),
168                 timing( false ),
169                 origin( 0, 0, 0 ),
170                 angles( 0, 0, 0 ),
171                 color( 0, 0, 0 ),
172                 movementflags( 0 ),
173                 m_keymove_handler( 0 ),
174                 fieldOfView( 110.0f ),
175                 m_mouseMove( motionDelta, this ),
176                 m_view( view ),
177                 m_update( update ){
178         }
179 };
180
181 camera_draw_mode camera_t::draw_mode = cd_texture;
182
183 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
184         const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
185         const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
186
187         return matrix4_frustum(
188                            -half_width,
189                            half_width,
190                            -half_height,
191                            half_height,
192                            near_z,
193                            far_z
194                            );
195 }
196
197 float Camera_getFarClipPlane( camera_t& camera ){
198         return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
199 }
200
201 void Camera_updateProjection( camera_t& camera ){
202         float farClip = Camera_getFarClipPlane( camera );
203         camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
204
205         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
206 }
207
208 void Camera_updateVectors( camera_t& camera ){
209         for ( int i = 0 ; i < 3 ; i++ )
210         {
211                 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
212                 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
213                 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
214         }
215 }
216
217 void Camera_updateModelview( camera_t& camera ){
218         camera.modelview = g_matrix4_identity;
219
220         // roll, pitch, yaw
221         Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
222
223         matrix4_translate_by_vec3( camera.modelview, camera.origin );
224         matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
225         matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
226         matrix4_affine_invert( camera.modelview );
227
228         Camera_updateVectors( camera );
229
230         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
231 }
232
233
234 void Camera_Move_updateAxes( camera_t& camera ){
235         double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
236
237         // the movement matrix is kept 2d
238         camera.forward[0] = static_cast<float>( cos( ya ) );
239         camera.forward[1] = static_cast<float>( sin( ya ) );
240         camera.forward[2] = 0;
241         camera.right[0] = camera.forward[1];
242         camera.right[1] = -camera.forward[0];
243 }
244
245 void Camera_Freemove_updateAxes( camera_t& camera ){
246         camera.right = camera.vright;
247         camera.forward = vector3_negated( camera.vpn );
248 }
249
250 const Vector3& Camera_getOrigin( camera_t& camera ){
251         return camera.origin;
252 }
253
254 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
255         camera.origin = origin;
256         Camera_updateModelview( camera );
257         camera.m_update();
258         CameraMovedNotify();
259 }
260
261 const Vector3& Camera_getAngles( camera_t& camera ){
262         return camera.angles;
263 }
264
265 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
266         camera.angles = angles;
267         Camera_updateModelview( camera );
268         camera.m_update();
269         CameraMovedNotify();
270 }
271
272
273 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
274         // free strafe mode, toggled by the ctrl key with optional shift for forward movement
275         if ( camera.m_strafe ) {
276                 float strafespeed = 0.65f;
277
278                 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
279                         strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
280                 }
281
282                 camera.origin -= camera.vright * strafespeed * dx;
283                 if ( camera.m_strafe_forward ) {
284                         camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
285                 }
286                 else{
287                         camera.origin += camera.vup * strafespeed * dy;
288                 }
289         }
290         else // free rotation
291         {
292                 const float dtime = 0.1f;
293
294                 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
295                         camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
296                 }
297                 else{
298                         camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
299                 }
300
301                 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
302
303                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
304                         camera.angles[CAMERA_PITCH] = 90;
305                 }
306                 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
307                         camera.angles[CAMERA_PITCH] = -90;
308                 }
309
310                 if ( camera.angles[CAMERA_YAW] >= 360 ) {
311                         camera.angles[CAMERA_YAW] -= 360;
312                 }
313                 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
314                         camera.angles[CAMERA_YAW] += 360;
315                 }
316         }
317
318         Camera_updateModelview( camera );
319         Camera_Freemove_updateAxes( camera );
320 }
321
322 void Cam_MouseControl( camera_t& camera, int x, int y ){
323 //      int xl, xh;
324 //      int yl, yh;
325         float xf, yf;
326
327         xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
328         yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
329
330 //      xl = camera.width / 3;
331 //      xh = xl * 2;
332 //      yl = camera.height / 3;
333 //      yh = yl * 2;
334
335         xf *= 1.0f - fabsf( yf );
336         if ( xf < 0 ) {
337                 xf += 0.1f;
338                 if ( xf > 0 ) {
339                         xf = 0;
340                 }
341         }
342         else
343         {
344                 xf -= 0.1f;
345                 if ( xf < 0 ) {
346                         xf = 0;
347                 }
348         }
349
350         vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
351         camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
352
353         Camera_updateModelview( camera );
354 }
355
356 void Camera_mouseMove( camera_t& camera, int x, int y ){
357         //globalOutputStream() << "mousemove... ";
358         Camera_FreeMove( camera, -x, -y );
359         camera.m_update();
360         CameraMovedNotify();
361 }
362
363 const unsigned int MOVE_NONE = 0;
364 const unsigned int MOVE_FORWARD = 1 << 0;
365 const unsigned int MOVE_BACK = 1 << 1;
366 const unsigned int MOVE_ROTRIGHT = 1 << 2;
367 const unsigned int MOVE_ROTLEFT = 1 << 3;
368 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
369 const unsigned int MOVE_STRAFELEFT = 1 << 5;
370 const unsigned int MOVE_UP = 1 << 6;
371 const unsigned int MOVE_DOWN = 1 << 7;
372 const unsigned int MOVE_PITCHUP = 1 << 8;
373 const unsigned int MOVE_PITCHDOWN = 1 << 9;
374 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
375
376 void Cam_KeyControl( camera_t& camera, float dtime ){
377         // Update angles
378         if ( camera.movementflags & MOVE_ROTLEFT ) {
379                 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
380         }
381         if ( camera.movementflags & MOVE_ROTRIGHT ) {
382                 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
383         }
384         if ( camera.movementflags & MOVE_PITCHUP ) {
385                 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
386                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
387                         camera.angles[CAMERA_PITCH] = 90;
388                 }
389         }
390         if ( camera.movementflags & MOVE_PITCHDOWN ) {
391                 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
392                 if ( camera.angles[CAMERA_PITCH] < -90 ) {
393                         camera.angles[CAMERA_PITCH] = -90;
394                 }
395         }
396
397         Camera_updateModelview( camera );
398         Camera_Freemove_updateAxes( camera );
399
400         // Update position
401         if ( camera.movementflags & MOVE_FORWARD ) {
402                 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
403         }
404         if ( camera.movementflags & MOVE_BACK ) {
405                 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
406         }
407         if ( camera.movementflags & MOVE_STRAFELEFT ) {
408                 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
409         }
410         if ( camera.movementflags & MOVE_STRAFERIGHT ) {
411                 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
412         }
413         if ( camera.movementflags & MOVE_UP ) {
414                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
415         }
416         if ( camera.movementflags & MOVE_DOWN ) {
417                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
418         }
419
420         Camera_updateModelview( camera );
421 }
422
423 void Camera_keyMove( camera_t& camera ){
424         camera.m_mouseMove.flush();
425
426         //globalOutputStream() << "keymove... ";
427         float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
428         camera.m_keycontrol_timer.start();
429         if ( time_seconds > 0.05f ) {
430                 time_seconds = 0.05f; // 20fps
431         }
432         Cam_KeyControl( camera, time_seconds * 5.0f );
433
434         camera.m_update();
435         CameraMovedNotify();
436 }
437
438 gboolean camera_keymove( gpointer data ){
439         Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
440         return TRUE;
441 }
442
443 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
444         if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
445                 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
446         }
447         camera.movementflags |= mask;
448 }
449 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
450         if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
451                 g_source_remove( camera.m_keymove_handler );
452                 camera.m_keymove_handler = 0;
453         }
454         camera.movementflags &= ~mask;
455 }
456
457 void Camera_MoveForward_KeyDown( camera_t& camera ){
458         Camera_setMovementFlags( camera, MOVE_FORWARD );
459 }
460 void Camera_MoveForward_KeyUp( camera_t& camera ){
461         Camera_clearMovementFlags( camera, MOVE_FORWARD );
462 }
463 void Camera_MoveBack_KeyDown( camera_t& camera ){
464         Camera_setMovementFlags( camera, MOVE_BACK );
465 }
466 void Camera_MoveBack_KeyUp( camera_t& camera ){
467         Camera_clearMovementFlags( camera, MOVE_BACK );
468 }
469
470 void Camera_MoveLeft_KeyDown( camera_t& camera ){
471         Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
472 }
473 void Camera_MoveLeft_KeyUp( camera_t& camera ){
474         Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
475 }
476 void Camera_MoveRight_KeyDown( camera_t& camera ){
477         Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
478 }
479 void Camera_MoveRight_KeyUp( camera_t& camera ){
480         Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
481 }
482
483 void Camera_MoveUp_KeyDown( camera_t& camera ){
484         Camera_setMovementFlags( camera, MOVE_UP );
485 }
486 void Camera_MoveUp_KeyUp( camera_t& camera ){
487         Camera_clearMovementFlags( camera, MOVE_UP );
488 }
489 void Camera_MoveDown_KeyDown( camera_t& camera ){
490         Camera_setMovementFlags( camera, MOVE_DOWN );
491 }
492 void Camera_MoveDown_KeyUp( camera_t& camera ){
493         Camera_clearMovementFlags( camera, MOVE_DOWN );
494 }
495
496 void Camera_RotateLeft_KeyDown( camera_t& camera ){
497         Camera_setMovementFlags( camera, MOVE_ROTLEFT );
498 }
499 void Camera_RotateLeft_KeyUp( camera_t& camera ){
500         Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
501 }
502 void Camera_RotateRight_KeyDown( camera_t& camera ){
503         Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
504 }
505 void Camera_RotateRight_KeyUp( camera_t& camera ){
506         Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
507 }
508
509 void Camera_PitchUp_KeyDown( camera_t& camera ){
510         Camera_setMovementFlags( camera, MOVE_PITCHUP );
511 }
512 void Camera_PitchUp_KeyUp( camera_t& camera ){
513         Camera_clearMovementFlags( camera, MOVE_PITCHUP );
514 }
515 void Camera_PitchDown_KeyDown( camera_t& camera ){
516         Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
517 }
518 void Camera_PitchDown_KeyUp( camera_t& camera ){
519         Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
520 }
521
522
523 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
524 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
525 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
526 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
527 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
528 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
529 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
530 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
531 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
532 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
533 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
534 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
535
536
537 #define SPEED_MOVE 32
538 #define SPEED_TURN 22.5
539 #define MIN_CAM_SPEED 10
540 #define MAX_CAM_SPEED 610
541 #define CAM_SPEED_STEP 50
542
543 void Camera_MoveForward_Discrete( camera_t& camera ){
544         Camera_Move_updateAxes( camera );
545         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
546 }
547 void Camera_MoveBack_Discrete( camera_t& camera ){
548         Camera_Move_updateAxes( camera );
549         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
550 }
551
552 void Camera_MoveUp_Discrete( camera_t& camera ){
553         Vector3 origin( Camera_getOrigin( camera ) );
554         origin[2] += SPEED_MOVE;
555         Camera_setOrigin( camera, origin );
556 }
557 void Camera_MoveDown_Discrete( camera_t& camera ){
558         Vector3 origin( Camera_getOrigin( camera ) );
559         origin[2] -= SPEED_MOVE;
560         Camera_setOrigin( camera, origin );
561 }
562
563 void Camera_MoveLeft_Discrete( camera_t& camera ){
564         Camera_Move_updateAxes( camera );
565         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
566 }
567 void Camera_MoveRight_Discrete( camera_t& camera ){
568         Camera_Move_updateAxes( camera );
569         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
570 }
571
572 void Camera_RotateLeft_Discrete( camera_t& camera ){
573         Vector3 angles( Camera_getAngles( camera ) );
574         angles[CAMERA_YAW] += SPEED_TURN;
575         Camera_setAngles( camera, angles );
576 }
577 void Camera_RotateRight_Discrete( camera_t& camera ){
578         Vector3 angles( Camera_getAngles( camera ) );
579         angles[CAMERA_YAW] -= SPEED_TURN;
580         Camera_setAngles( camera, angles );
581 }
582
583 void Camera_PitchUp_Discrete( camera_t& camera ){
584         Vector3 angles( Camera_getAngles( camera ) );
585         angles[CAMERA_PITCH] += SPEED_TURN;
586         if ( angles[CAMERA_PITCH] > 90 ) {
587                 angles[CAMERA_PITCH] = 90;
588         }
589         Camera_setAngles( camera, angles );
590 }
591 void Camera_PitchDown_Discrete( camera_t& camera ){
592         Vector3 angles( Camera_getAngles( camera ) );
593         angles[CAMERA_PITCH] -= SPEED_TURN;
594         if ( angles[CAMERA_PITCH] < -90 ) {
595                 angles[CAMERA_PITCH] = -90;
596         }
597         Camera_setAngles( camera, angles );
598 }
599
600
601 class RadiantCameraView : public CameraView
602 {
603 camera_t& m_camera;
604 View* m_view;
605 Callback m_update;
606 public:
607 RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
608 }
609 void update(){
610         m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
611         m_update();
612 }
613 void setModelview( const Matrix4& modelview ){
614         m_camera.modelview = modelview;
615         matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
616         matrix4_affine_invert( m_camera.modelview );
617         Camera_updateVectors( m_camera );
618         update();
619 }
620 void setFieldOfView( float fieldOfView ){
621         float farClip = Camera_getFarClipPlane( m_camera );
622         m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
623         update();
624 }
625 };
626
627
628 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
629         camera_t* cam = reinterpret_cast<camera_t*>( data );
630
631         cam->m_mouseMove.motion_delta( x, y, state );
632
633         cam->m_strafe_forward_invert = false;
634
635         switch ( g_camwindow_globals_private.m_nStrafeMode )
636         {
637         case 0:
638                 cam->m_strafe = false;
639                 break;
640         case 1:
641                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
642                 cam->m_strafe_forward = false;
643                 break;
644         case 2:
645                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
646                 cam->m_strafe_forward = cam->m_strafe;
647                 break;
648         case 4:
649                 cam->m_strafe_forward_invert = true;
650         default:
651                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
652                 if ( cam->m_strafe ) {
653                         cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
654                 }
655                 else{
656                         cam->m_strafe_forward = false;
657                 }
658                 break;
659         }
660 }
661
662
663
664
665
666 class CamWnd
667 {
668 View m_view;
669 camera_t m_Camera;
670 RadiantCameraView m_cameraview;
671 #if 0
672 int m_PositionDragCursorX;
673 int m_PositionDragCursorY;
674 #endif
675
676 guint m_freemove_handle_focusout;
677
678 static Shader* m_state_select1;
679 static Shader* m_state_select2;
680
681 FreezePointer m_freezePointer;
682
683 public:
684 GtkWidget* m_gl_widget;
685 GtkWindow* m_parent;
686
687 SelectionSystemWindowObserver* m_window_observer;
688 XORRectangle m_XORRectangle;
689
690 DeferredDraw m_deferredDraw;
691 DeferredMotion m_deferred_motion;
692
693 guint m_selection_button_press_handler;
694 guint m_selection_button_release_handler;
695 guint m_selection_motion_handler;
696
697 guint m_freelook_button_press_handler;
698
699 guint m_sizeHandler;
700 guint m_exposeHandler;
701
702 CamWnd();
703 ~CamWnd();
704
705 bool m_drawing;
706 void queue_draw(){
707         //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
708         if ( m_drawing ) {
709                 return;
710         }
711         //globalOutputStream() << "queue... ";
712         m_deferredDraw.draw();
713 }
714 void draw();
715
716 static void captureStates(){
717         m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
718         m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
719 }
720 static void releaseStates(){
721         GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
722         GlobalShaderCache().release( "$CAM_OVERLAY" );
723 }
724
725 camera_t& getCamera(){
726         return m_Camera;
727 }
728
729 void BenchMark();
730 void Cam_ChangeFloor( bool up );
731
732 void DisableFreeMove();
733 void EnableFreeMove();
734 bool m_bFreeMove;
735
736 CameraView& getCameraView(){
737         return m_cameraview;
738 }
739
740 private:
741 void Cam_Draw();
742 };
743
744 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
745
746 Shader* CamWnd::m_state_select1 = 0;
747 Shader* CamWnd::m_state_select2 = 0;
748
749 CamWnd* NewCamWnd(){
750         return new CamWnd;
751 }
752 void DeleteCamWnd( CamWnd* camwnd ){
753         delete camwnd;
754 }
755
756 void CamWnd_constructStatic(){
757         CamWnd::captureStates();
758 }
759
760 void CamWnd_destroyStatic(){
761         CamWnd::releaseStates();
762 }
763
764 static CamWnd* g_camwnd = 0;
765
766 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
767         g_camwnd = &camwnd;
768 }
769
770
771 GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){
772         return camwnd.m_gl_widget;
773 }
774
775 GtkWindow* CamWnd_getParent( CamWnd& camwnd ){
776         return camwnd.m_parent;
777 }
778
779 ToggleShown g_camera_shown( true );
780
781 void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){
782         camwnd.m_parent = parent;
783         g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
784 }
785
786 void CamWnd_Update( CamWnd& camwnd ){
787         camwnd.queue_draw();
788 }
789
790
791
792 camwindow_globals_t g_camwindow_globals;
793
794 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
795         return Camera_getOrigin( camwnd.getCamera() );
796 }
797
798 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
799         Camera_setOrigin( camwnd.getCamera(), origin );
800 }
801
802 const Vector3& Camera_getAngles( CamWnd& camwnd ){
803         return Camera_getAngles( camwnd.getCamera() );
804 }
805
806 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
807         Camera_setAngles( camwnd.getCamera(), angles );
808 }
809
810
811 // =============================================================================
812 // CamWnd class
813
814 gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
815         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
816                 camwnd->EnableFreeMove();
817                 return TRUE;
818         }
819         return FALSE;
820 }
821
822 gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
823         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
824                 camwnd->DisableFreeMove();
825                 return TRUE;
826         }
827         return FALSE;
828 }
829
830 #if 0
831 gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
832         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
833                 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
834         }
835         return FALSE;
836 }
837 #endif
838
839 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
840         if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
841                 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
842         }
843 }
844
845
846 gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
847         if ( event->type == GDK_BUTTON_PRESS ) {
848                 gtk_widget_grab_focus( widget );
849                 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
850         }
851         return FALSE;
852 }
853
854 gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
855         if ( event->type == GDK_BUTTON_RELEASE ) {
856                 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
857         }
858         return FALSE;
859 }
860
861 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
862         //globalOutputStream() << "motion... ";
863         reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
864 }
865
866 inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){
867         return WindowVector( static_cast<float>( widget->allocation.width / 2 ), static_cast<float>( widget->allocation.height / 2 ) );
868 }
869
870 gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
871         if ( event->type == GDK_BUTTON_PRESS ) {
872                 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
873         }
874         return FALSE;
875 }
876
877 gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
878         if ( event->type == GDK_BUTTON_RELEASE ) {
879                 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
880         }
881         return FALSE;
882 }
883
884 gboolean selection_motion_freemove( GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer ){
885         observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
886         return FALSE;
887 }
888
889 gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){
890         //gtk_window_set_focus( camwnd->m_parent, camwnd->m_gl_widget );
891         gtk_widget_grab_focus( camwnd->m_gl_widget );
892         if( !gtk_window_is_active( camwnd->m_parent ) )
893                 gtk_window_present( camwnd->m_parent );
894
895         if ( event->direction == GDK_SCROLL_UP ) {
896                 Camera_Freemove_updateAxes( camwnd->getCamera() );
897                 if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){
898                         Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
899                 }
900                 else{
901                         //Matrix4 maa = matrix4_multiplied_by_matrix4( camwnd->getCamera().projection, camwnd->getCamera().modelview );
902                         Matrix4 maa = camwnd->getCamera().m_view->GetViewMatrix();
903                         matrix4_affine_invert( maa );
904
905                         float x = static_cast<float>( event->x );
906                         float y = static_cast<float>( event->y );
907                         Vector3 normalized;
908
909                         normalized[0] = 2.0f * ( x ) / static_cast<float>( camwnd->getCamera().width ) - 1.0f;
910                         normalized[1] = 2.0f * ( y )/ static_cast<float>( camwnd->getCamera().height ) - 1.0f;
911                         normalized[1] *= -1.f;
912                         normalized[2] = 0.f;
913
914                         normalized *= 16.0f;
915                                 //globalOutputStream() << normalized << " normalized    ";
916                         matrix4_transform_point( maa, normalized );
917                                 //globalOutputStream() << normalized << "\n";
918                         Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) );
919                                 //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << "  normalized - Camera_getOrigin( *camwnd )\n";
920                                 //globalOutputStream() << norm << "  norm\n";
921                         Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( norm, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
922                 }
923         }
924         else if ( event->direction == GDK_SCROLL_DOWN ) {
925                 Camera_Freemove_updateAxes( camwnd->getCamera() );
926                 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
927         }
928
929         return FALSE;
930 }
931
932 gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){
933         camwnd->getCamera().width = allocation->width;
934         camwnd->getCamera().height = allocation->height;
935         Camera_updateProjection( camwnd->getCamera() );
936         camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
937         camwnd->queue_draw();
938         return FALSE;
939 }
940
941 gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){
942         reinterpret_cast<CamWnd*>( data )->draw();
943         return FALSE;
944 }
945
946 void KeyEvent_connect( const char* name ){
947         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
948         keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
949         keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
950 }
951
952 void KeyEvent_disconnect( const char* name ){
953         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
954         keydown_accelerators_remove( keyEvent.m_accelerator );
955         keyup_accelerators_remove( keyEvent.m_accelerator );
956 }
957
958 void CamWnd_registerCommands( CamWnd& camwnd ){
959         GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
960                                                         ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
961                                                         ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
962                                                         );
963         GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
964                                                         ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
965                                                         ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
966                                                         );
967         GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
968                                                         ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
969                                                         ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
970                                                         );
971         GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
972                                                         ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
973                                                         ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
974                                                         );
975         GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
976                                                         ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
977                                                         ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
978                                                         );
979         GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
980                                                         ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
981                                                         ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
982                                                         );
983         GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
984                                                         ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
985                                                         ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
986                                                         );
987         GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
988                                                         ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
989                                                         ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
990                                                         );
991         GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
992                                                         ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
993                                                         ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
994                                                         );
995         GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
996                                                         ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
997                                                         ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
998                                                         );
999
1000         GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1001                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1002                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1003                                                         );
1004         GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1005                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1006                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1007                                                         );
1008         GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1009                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1010                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1011                                                         );
1012         GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1013                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1014                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1015                                                         );
1016
1017         GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1018                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1019                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1020                                                         );
1021         GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1022                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1023                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1024                                                         );
1025         GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1026                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1027                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1028                                                         );
1029         GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1030                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1031                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1032                                                         );
1033
1034         GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1035                                                         FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1036                                                         FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1037                                                         );
1038         GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1039                                                         FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1040                                                         FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1041                                                         );
1042
1043         GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1044         GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1045         GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1046         GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1047         GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1048         GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1049
1050         GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1051         GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1052         GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1053         GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1054 }
1055
1056 void CamWnd_Move_Enable( CamWnd& camwnd ){
1057         KeyEvent_connect( "CameraForward" );
1058         KeyEvent_connect( "CameraBack" );
1059         KeyEvent_connect( "CameraLeft" );
1060         KeyEvent_connect( "CameraRight" );
1061         KeyEvent_connect( "CameraStrafeRight" );
1062         KeyEvent_connect( "CameraStrafeLeft" );
1063         KeyEvent_connect( "CameraUp" );
1064         KeyEvent_connect( "CameraDown" );
1065         KeyEvent_connect( "CameraAngleUp" );
1066         KeyEvent_connect( "CameraAngleDown" );
1067 }
1068
1069 void CamWnd_Move_Disable( CamWnd& camwnd ){
1070         KeyEvent_disconnect( "CameraForward" );
1071         KeyEvent_disconnect( "CameraBack" );
1072         KeyEvent_disconnect( "CameraLeft" );
1073         KeyEvent_disconnect( "CameraRight" );
1074         KeyEvent_disconnect( "CameraStrafeRight" );
1075         KeyEvent_disconnect( "CameraStrafeLeft" );
1076         KeyEvent_disconnect( "CameraUp" );
1077         KeyEvent_disconnect( "CameraDown" );
1078         KeyEvent_disconnect( "CameraAngleUp" );
1079         KeyEvent_disconnect( "CameraAngleDown" );
1080 }
1081
1082 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1083         command_connect_accelerator( "CameraForward" );
1084         command_connect_accelerator( "CameraBack" );
1085         command_connect_accelerator( "CameraLeft" );
1086         command_connect_accelerator( "CameraRight" );
1087         command_connect_accelerator( "CameraStrafeRight" );
1088         command_connect_accelerator( "CameraStrafeLeft" );
1089         command_connect_accelerator( "CameraUp" );
1090         command_connect_accelerator( "CameraDown" );
1091         command_connect_accelerator( "CameraAngleUp" );
1092         command_connect_accelerator( "CameraAngleDown" );
1093 }
1094
1095 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1096         command_disconnect_accelerator( "CameraForward" );
1097         command_disconnect_accelerator( "CameraBack" );
1098         command_disconnect_accelerator( "CameraLeft" );
1099         command_disconnect_accelerator( "CameraRight" );
1100         command_disconnect_accelerator( "CameraStrafeRight" );
1101         command_disconnect_accelerator( "CameraStrafeLeft" );
1102         command_disconnect_accelerator( "CameraUp" );
1103         command_disconnect_accelerator( "CameraDown" );
1104         command_disconnect_accelerator( "CameraAngleUp" );
1105         command_disconnect_accelerator( "CameraAngleDown" );
1106 }
1107
1108 void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
1109         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1110                 CamWnd_Move_Discrete_Disable( camwnd );
1111         }
1112         else
1113         {
1114                 CamWnd_Move_Disable( camwnd );
1115         }
1116
1117         g_camwindow_globals_private.m_bCamDiscrete = value;
1118
1119         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1120                 CamWnd_Move_Discrete_Enable( camwnd );
1121         }
1122         else
1123         {
1124                 CamWnd_Move_Enable( camwnd );
1125         }
1126 }
1127
1128 void CamWnd_Move_Discrete_Import( bool value ){
1129         if ( g_camwnd != 0 ) {
1130                 CamWnd_Move_Discrete_Import( *g_camwnd, value );
1131         }
1132         else
1133         {
1134                 g_camwindow_globals_private.m_bCamDiscrete = value;
1135         }
1136 }
1137
1138
1139
1140 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1141         camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1142         camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1143         camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1144
1145         camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1146
1147         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1148                 CamWnd_Move_Discrete_Enable( camwnd );
1149         }
1150         else
1151         {
1152                 CamWnd_Move_Enable( camwnd );
1153         }
1154 }
1155
1156 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1157         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1158         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1159         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1160
1161         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1162
1163         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1164                 CamWnd_Move_Discrete_Disable( camwnd );
1165         }
1166         else
1167         {
1168                 CamWnd_Move_Disable( camwnd );
1169         }
1170 }
1171
1172 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1173         camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1174         camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1175         camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1176
1177         camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1178
1179         KeyEvent_connect( "CameraFreeMoveForward" );
1180         KeyEvent_connect( "CameraFreeMoveBack" );
1181         KeyEvent_connect( "CameraFreeMoveLeft" );
1182         KeyEvent_connect( "CameraFreeMoveRight" );
1183
1184         KeyEvent_connect( "CameraFreeMoveForward2" );
1185         KeyEvent_connect( "CameraFreeMoveBack2" );
1186         KeyEvent_connect( "CameraFreeMoveLeft2" );
1187         KeyEvent_connect( "CameraFreeMoveRight2" );
1188
1189         KeyEvent_connect( "CameraFreeMoveUp" );
1190         KeyEvent_connect( "CameraFreeMoveDown" );
1191 }
1192
1193 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1194         KeyEvent_disconnect( "CameraFreeMoveForward" );
1195         KeyEvent_disconnect( "CameraFreeMoveBack" );
1196         KeyEvent_disconnect( "CameraFreeMoveLeft" );
1197         KeyEvent_disconnect( "CameraFreeMoveRight" );
1198
1199         KeyEvent_disconnect( "CameraFreeMoveForward2" );
1200         KeyEvent_disconnect( "CameraFreeMoveBack2" );
1201         KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1202         KeyEvent_disconnect( "CameraFreeMoveRight2" );
1203
1204         KeyEvent_disconnect( "CameraFreeMoveUp" );
1205         KeyEvent_disconnect( "CameraFreeMoveDown" );
1206
1207         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1208         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1209         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1210
1211         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1212 }
1213
1214 CamWnd::CamWnd() :
1215         m_view( true ),
1216         m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1217         m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
1218         m_gl_widget( glwidget_new( TRUE ) ),
1219         m_window_observer( NewWindowObserver() ),
1220         m_XORRectangle( m_gl_widget ),
1221         m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
1222         m_deferred_motion( selection_motion, m_window_observer ),
1223         m_selection_button_press_handler( 0 ),
1224         m_selection_button_release_handler( 0 ),
1225         m_selection_motion_handler( 0 ),
1226         m_freelook_button_press_handler( 0 ),
1227         m_drawing( false ){
1228         m_bFreeMove = false;
1229
1230         GlobalWindowObservers_add( m_window_observer );
1231         GlobalWindowObservers_connectWidget( m_gl_widget );
1232
1233         m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
1234         m_window_observer->setView( m_view );
1235
1236         gtk_widget_ref( m_gl_widget );
1237
1238         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1239         GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS );
1240
1241         m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1242         m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
1243
1244         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1245
1246         CamWnd_registerCommands( *this );
1247
1248         CamWnd_Add_Handlers_Move( *this );
1249
1250         g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1251
1252         AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
1253
1254         PressedButtons_connect( g_pressedButtons, m_gl_widget );
1255 }
1256
1257 CamWnd::~CamWnd(){
1258         if ( m_bFreeMove ) {
1259                 DisableFreeMove();
1260         }
1261
1262         CamWnd_Remove_Handlers_Move( *this );
1263
1264         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1265         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1266
1267         gtk_widget_unref( m_gl_widget );
1268
1269         m_window_observer->release();
1270 }
1271
1272 class FloorHeightWalker : public scene::Graph::Walker
1273 {
1274 float m_current;
1275 float& m_bestUp;
1276 float& m_bestDown;
1277 public:
1278 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1279         m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1280         bestUp = g_MaxWorldCoord;
1281         bestDown = -g_MaxWorldCoord;
1282 }
1283 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1284         if ( path.top().get().visible()
1285                  && Node_isBrush( path.top() ) ) { // this node is a floor
1286                 const AABB& aabb = instance.worldAABB();
1287                 float floorHeight = aabb.origin.z() + aabb.extents.z();
1288                 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1289                         m_bestUp = floorHeight;
1290                 }
1291                 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1292                         m_bestDown = floorHeight;
1293                 }
1294         }
1295         else if( !path.top().get().visible() ){
1296                 return false;
1297         }
1298         return true;
1299 }
1300 };
1301
1302 void CamWnd::Cam_ChangeFloor( bool up ){
1303         float current = m_Camera.origin[2] - 48;
1304         float bestUp;
1305         float bestDown;
1306         GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1307
1308         if ( up && bestUp != g_MaxWorldCoord ) {
1309                 current = bestUp;
1310         }
1311         if ( !up && bestDown != -g_MaxWorldCoord ) {
1312                 current = bestDown;
1313         }
1314
1315         m_Camera.origin[2] = current + 48;
1316         Camera_updateModelview( getCamera() );
1317         CamWnd_Update( *this );
1318         CameraMovedNotify();
1319 }
1320
1321
1322 #if 0
1323
1324 // button_press
1325 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1326
1327 // motion
1328 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1329          || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1330         Cam_PositionDrag();
1331         CamWnd_Update( camwnd );
1332         CameraMovedNotify();
1333         return;
1334 }
1335
1336 void CamWnd::Cam_PositionDrag(){
1337         int x, y;
1338
1339         Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
1340         if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1341                 x -= m_PositionDragCursorX;
1342                 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1343                 y -= m_PositionDragCursorY;
1344                 m_Camera.origin[2] -= y;
1345                 Camera_updateModelview();
1346                 CamWnd_Update( camwnd );
1347                 CameraMovedNotify();
1348
1349                 Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
1350         }
1351 }
1352 #endif
1353
1354
1355 // NOTE TTimo if there's an OS-level focus out of the application
1356 //   then we can release the camera cursor grab
1357 static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
1358         reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1359         return FALSE;
1360 }
1361
1362 void CamWnd::EnableFreeMove(){
1363         //globalOutputStream() << "EnableFreeMove\n";
1364
1365         ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1366         m_bFreeMove = true;
1367         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1368
1369         CamWnd_Remove_Handlers_Move( *this );
1370         CamWnd_Add_Handlers_FreeMove( *this );
1371
1372         gtk_window_set_focus( m_parent, m_gl_widget );
1373         m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1374         m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1375
1376         CamWnd_Update( *this );
1377 }
1378
1379 void CamWnd::DisableFreeMove(){
1380         //globalOutputStream() << "DisableFreeMove\n";
1381
1382         ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1383         m_bFreeMove = false;
1384         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1385
1386         CamWnd_Remove_Handlers_FreeMove( *this );
1387         CamWnd_Add_Handlers_Move( *this );
1388
1389         m_freezePointer.unfreeze_pointer( m_parent, true );
1390         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1391
1392         CamWnd_Update( *this );
1393 }
1394
1395
1396 #include "renderer.h"
1397
1398 class CamRenderer : public Renderer
1399 {
1400 struct state_type
1401 {
1402         state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1403         }
1404         unsigned int m_highlight;
1405         Shader* m_state;
1406         const LightList* m_lights;
1407 };
1408
1409 std::vector<state_type> m_state_stack;
1410 RenderStateFlags m_globalstate;
1411 Shader* m_state_select0;
1412 Shader* m_state_select1;
1413 const Vector3& m_viewer;
1414
1415 public:
1416 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1417         m_globalstate( globalstate ),
1418         m_state_select0( select0 ),
1419         m_state_select1( select1 ),
1420         m_viewer( viewer ){
1421         ASSERT_NOTNULL( select0 );
1422         ASSERT_NOTNULL( select1 );
1423         m_state_stack.push_back( state_type() );
1424 }
1425
1426 void SetState( Shader* state, EStyle style ){
1427         ASSERT_NOTNULL( state );
1428         if ( style == eFullMaterials ) {
1429                 m_state_stack.back().m_state = state;
1430         }
1431 }
1432 const EStyle getStyle() const {
1433         return eFullMaterials;
1434 }
1435 void PushState(){
1436         m_state_stack.push_back( m_state_stack.back() );
1437 }
1438 void PopState(){
1439         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1440         m_state_stack.pop_back();
1441 }
1442 void Highlight( EHighlightMode mode, bool bEnable = true ){
1443         ( bEnable )
1444         ? m_state_stack.back().m_highlight |= mode
1445                                                                                   : m_state_stack.back().m_highlight &= ~mode;
1446 }
1447 void setLights( const LightList& lights ){
1448         m_state_stack.back().m_lights = &lights;
1449 }
1450 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1451         if ( m_state_stack.back().m_highlight & ePrimitive ) {
1452                 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1453         }
1454         if ( m_state_stack.back().m_highlight & eFace ) {
1455                 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1456         }
1457
1458         m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1459 }
1460
1461 void render( const Matrix4& modelview, const Matrix4& projection ){
1462         GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1463 }
1464 };
1465
1466 /*
1467    ==============
1468    Cam_Draw
1469    ==============
1470  */
1471 /*
1472 void ShowStatsToggle(){
1473         g_camwindow_globals_private.m_showStats ^= 1;
1474 }
1475 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1476
1477 void ShowStatsExport( const BoolImportCallback& importer ){
1478         importer( g_camwindow_globals_private.m_showStats );
1479 }
1480 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1481
1482 ShowStatsExportCaller g_show_stats_caller;
1483 BoolExportCallback g_show_stats_callback( g_show_stats_caller );
1484 ToggleItem g_show_stats( g_show_stats_callback );
1485 */
1486 BoolExportCaller g_show_stats_caller( g_camwindow_globals_private.m_showStats );
1487 ToggleItem g_show_stats( g_show_stats_caller );
1488 void ShowStatsToggle(){
1489         g_camwindow_globals_private.m_showStats ^= 1;
1490         g_show_stats.update();
1491         UpdateAllWindows();
1492 }
1493
1494 void CamWnd::Cam_Draw(){
1495         glViewport( 0, 0, m_Camera.width, m_Camera.height );
1496 #if 0
1497         GLint viewprt[4];
1498         glGetIntegerv( GL_VIEWPORT, viewprt );
1499 #endif
1500
1501         // enable depth buffer writes
1502         glDepthMask( GL_TRUE );
1503         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1504
1505         Vector3 clearColour( 0, 0, 0 );
1506         if ( m_Camera.draw_mode != cd_lighting ) {
1507                 clearColour = g_camwindow_globals.color_cameraback;
1508         }
1509
1510         glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1511         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1512
1513         extern void Renderer_ResetStats();
1514         Renderer_ResetStats();
1515         extern void Cull_ResetStats();
1516         Cull_ResetStats();
1517
1518         glMatrixMode( GL_PROJECTION );
1519         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1520
1521         glMatrixMode( GL_MODELVIEW );
1522         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1523
1524
1525         // one directional light source directly behind the viewer
1526         {
1527                 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1528
1529                 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1530                 ambient[3] = 1.0f;
1531                 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1532                 diffuse[3] = 1.0f;
1533                 //material[0] = material[1] = material[2] = 0.8f;
1534                 //material[3] = 1.0f;
1535
1536                 inverse_cam_dir[0] = m_Camera.vpn[0];
1537                 inverse_cam_dir[1] = m_Camera.vpn[1];
1538                 inverse_cam_dir[2] = m_Camera.vpn[2];
1539                 inverse_cam_dir[3] = 0;
1540
1541                 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1542
1543                 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1544                 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1545
1546                 glEnable( GL_LIGHT0 );
1547         }
1548
1549
1550         unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1551         switch ( m_Camera.draw_mode )
1552         {
1553         case cd_wire:
1554                 break;
1555         case cd_solid:
1556                 globalstate |= RENDER_FILL
1557                                            | RENDER_LIGHTING
1558                                            | RENDER_SMOOTH
1559                                            | RENDER_SCALED;
1560                 break;
1561         case cd_texture:
1562                 globalstate |= RENDER_FILL
1563                                            | RENDER_LIGHTING
1564                                            | RENDER_TEXTURE
1565                                            | RENDER_SMOOTH
1566                                            | RENDER_SCALED;
1567                 break;
1568         case cd_lighting:
1569                 globalstate |= RENDER_FILL
1570                                            | RENDER_LIGHTING
1571                                            | RENDER_TEXTURE
1572                                            | RENDER_SMOOTH
1573                                            | RENDER_SCALED
1574                                            | RENDER_BUMP
1575                                            | RENDER_PROGRAM
1576                                            | RENDER_SCREEN;
1577                 break;
1578         default:
1579                 globalstate = 0;
1580                 break;
1581         }
1582
1583 //      if ( !g_xywindow_globals.m_bNoStipple ) {
1584                 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1585 //      }
1586
1587         {
1588                 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1589
1590                 Scene_Render( renderer, m_view );
1591
1592                 renderer.render( m_Camera.modelview, m_Camera.projection );
1593         }
1594
1595         // prepare for 2d stuff
1596         glColor4f( 1, 1, 1, 1 );
1597         glDisable( GL_BLEND );
1598         glMatrixMode( GL_PROJECTION );
1599         glLoadIdentity();
1600         glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1601         glScalef( 1, -1, 1 );
1602         glTranslatef( 0, -(float)m_Camera.height, 0 );
1603         glMatrixMode( GL_MODELVIEW );
1604         glLoadIdentity();
1605
1606         if ( GlobalOpenGL().GL_1_3() ) {
1607                 glClientActiveTexture( GL_TEXTURE0 );
1608                 glActiveTexture( GL_TEXTURE0 );
1609         }
1610
1611         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1612         glDisableClientState( GL_NORMAL_ARRAY );
1613         glDisableClientState( GL_COLOR_ARRAY );
1614
1615         glDisable( GL_TEXTURE_2D );
1616         glDisable( GL_LIGHTING );
1617         glDisable( GL_COLOR_MATERIAL );
1618         glDisable( GL_DEPTH_TEST );
1619         glColor3f( 1.f, 1.f, 1.f );
1620         glLineWidth( 1 );
1621
1622         // draw the crosshair
1623         if ( m_bFreeMove ) {
1624                 glBegin( GL_LINES );
1625                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1626                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1627                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1628                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1629                 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1630                 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1631                 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1632                 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1633                 glEnd();
1634         }
1635
1636         if ( g_camwindow_globals_private.m_showStats ) {
1637                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1638                 extern const char* Renderer_GetStats();
1639                 GlobalOpenGL().drawString( Renderer_GetStats() );
1640
1641                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1642                 extern const char* Cull_GetStats();
1643                 GlobalOpenGL().drawString( Cull_GetStats() );
1644         }
1645
1646         // bind back to the default texture so that we don't have problems
1647         // elsewhere using/modifying texture maps between contexts
1648         glBindTexture( GL_TEXTURE_2D, 0 );
1649 }
1650
1651 void CamWnd::draw(){
1652         m_drawing = true;
1653
1654         //globalOutputStream() << "draw...\n";
1655         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1656                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1657                         GlobalOpenGL_debugAssertNoErrors();
1658                         Cam_Draw();
1659                         GlobalOpenGL_debugAssertNoErrors();
1660                         //qglFinish();
1661
1662                         m_XORRectangle.set( rectangle_t() );
1663                 }
1664
1665                 glwidget_swap_buffers( m_gl_widget );
1666         }
1667
1668         m_drawing = false;
1669 }
1670
1671 void CamWnd::BenchMark(){
1672         double dStart = Sys_DoubleTime();
1673         for ( int i = 0 ; i < 100 ; i++ )
1674         {
1675                 Vector3 angles;
1676                 angles[CAMERA_ROLL] = 0;
1677                 angles[CAMERA_PITCH] = 0;
1678                 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1679                 Camera_setAngles( *this, angles );
1680         }
1681         double dEnd = Sys_DoubleTime();
1682         globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1683 }
1684
1685
1686 void GlobalCamera_ResetAngles(){
1687         CamWnd& camwnd = *g_camwnd;
1688         Vector3 angles;
1689         angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1690         angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1691         Camera_setAngles( camwnd, angles );
1692 }
1693
1694 #include "select.h"
1695
1696 void GlobalCamera_FocusOnSelected(){
1697         CamWnd& camwnd = *g_camwnd;
1698
1699         Vector3 angles( Camera_getAngles( camwnd ) );
1700         Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1701         Vector3 viewvector;
1702         viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1703         viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1704         viewvector[2] = sin( radangles[0] );
1705
1706         Vector3 camorigin( Camera_getOrigin( camwnd ) );
1707
1708         AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1709
1710         View& view = *( camwnd.getCamera().m_view );
1711
1712         Plane3 frustumPlanes[4];
1713         frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1714         frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1715         frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1716         frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1717
1718         float offset = 64.0f;
1719
1720         Vector3 corners[8];
1721         aabb_corners( aabb, corners );
1722
1723         for ( size_t i = 0; i < 4; ++i ){
1724                 for ( size_t j = 0; j < 8; ++j ){
1725                         Ray ray( aabb.origin, -viewvector );
1726                         //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1727                         Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1728                         float d = vector3_dot( ray.direction, newplane.normal() );
1729                         if( d != 0 ){
1730                                 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1731                                 offset = std::max( offset, s );
1732                         }
1733                 }
1734         }
1735         Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
1736 }
1737
1738 void Camera_ChangeFloorUp(){
1739         CamWnd& camwnd = *g_camwnd;
1740         camwnd.Cam_ChangeFloor( true );
1741 }
1742
1743 void Camera_ChangeFloorDown(){
1744         CamWnd& camwnd = *g_camwnd;
1745         camwnd.Cam_ChangeFloor( false );
1746 }
1747
1748 void Camera_CubeIn(){
1749         CamWnd& camwnd = *g_camwnd;
1750         g_camwindow_globals.m_nCubicScale--;
1751         if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1752                 g_camwindow_globals.m_nCubicScale = 1;
1753         }
1754         Camera_updateProjection( camwnd.getCamera() );
1755         CamWnd_Update( camwnd );
1756         g_pParentWnd->SetGridStatus();
1757 }
1758
1759 void Camera_CubeOut(){
1760         CamWnd& camwnd = *g_camwnd;
1761         g_camwindow_globals.m_nCubicScale++;
1762         if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1763                 g_camwindow_globals.m_nCubicScale = 23;
1764         }
1765         Camera_updateProjection( camwnd.getCamera() );
1766         CamWnd_Update( camwnd );
1767         g_pParentWnd->SetGridStatus();
1768 }
1769
1770 bool Camera_GetFarClip(){
1771         return g_camwindow_globals_private.m_bCubicClipping;
1772 }
1773
1774 BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1775 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1776
1777 void Camera_SetFarClip( bool value ){
1778         CamWnd& camwnd = *g_camwnd;
1779         g_camwindow_globals_private.m_bCubicClipping = value;
1780         g_getfarclip_item.update();
1781         Camera_updateProjection( camwnd.getCamera() );
1782         CamWnd_Update( camwnd );
1783 }
1784
1785 void Camera_ToggleFarClip(){
1786         Camera_SetFarClip( !Camera_GetFarClip() );
1787 }
1788
1789
1790 void CamWnd_constructToolbar( GtkToolbar* toolbar ){
1791         toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1792 }
1793
1794 void CamWnd_registerShortcuts(){
1795         toggle_add_accelerator( "ToggleCubicClip" );
1796
1797         if ( g_pGameDescription->mGameType == "doom3" ) {
1798                 command_connect_accelerator( "TogglePreview" );
1799         }
1800
1801         command_connect_accelerator( "CameraSpeedInc" );
1802         command_connect_accelerator( "CameraSpeedDec" );
1803 }
1804
1805
1806 void GlobalCamera_Benchmark(){
1807         CamWnd& camwnd = *g_camwnd;
1808         camwnd.BenchMark();
1809 }
1810
1811 void GlobalCamera_Update(){
1812         CamWnd& camwnd = *g_camwnd;
1813         CamWnd_Update( camwnd );
1814 }
1815
1816 camera_draw_mode CamWnd_GetMode(){
1817         return camera_t::draw_mode;
1818 }
1819 void CamWnd_SetMode( camera_draw_mode mode ){
1820         ShaderCache_setBumpEnabled( mode == cd_lighting );
1821         camera_t::draw_mode = mode;
1822         if ( g_camwnd != 0 ) {
1823                 CamWnd_Update( *g_camwnd );
1824         }
1825 }
1826
1827 void CamWnd_TogglePreview( void ){
1828         // gametype must be doom3 for this function to work
1829         // if the gametype is not doom3 something is wrong with the
1830         // global command list or somebody else calls this function.
1831         ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1832
1833         // switch between textured and lighting mode
1834         CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1835 }
1836
1837
1838 CameraModel* g_camera_model = 0;
1839
1840 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1841         if ( g_camera_model != 0 ) {
1842                 CamWnd_Add_Handlers_Move( camwnd );
1843                 g_camera_model->setCameraView( 0, Callback() );
1844                 g_camera_model = 0;
1845                 Camera_updateModelview( camwnd.getCamera() );
1846                 Camera_updateProjection( camwnd.getCamera() );
1847                 CamWnd_Update( camwnd );
1848         }
1849 }
1850
1851 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1852         return InstanceTypeCast<CameraModel>::cast( instance );
1853 }
1854
1855 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1856         if ( g_camera_model != 0 ) {
1857                 CamWnd_LookThroughCamera( camwnd );
1858         }
1859
1860         if ( GlobalSelectionSystem().countSelected() != 0 ) {
1861                 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1862                 CameraModel* cameraModel = Instance_getCameraModel( instance );
1863                 if ( cameraModel != 0 ) {
1864                         CamWnd_Remove_Handlers_Move( camwnd );
1865                         g_camera_model = cameraModel;
1866                         g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
1867                 }
1868         }
1869 }
1870
1871 void GlobalCamera_LookThroughSelected(){
1872         CamWnd_LookThroughSelected( *g_camwnd );
1873 }
1874
1875 void GlobalCamera_LookThroughCamera(){
1876         CamWnd_LookThroughCamera( *g_camwnd );
1877 }
1878
1879
1880 void RenderModeImport( int value ){
1881         switch ( value )
1882         {
1883         case 0:
1884                 CamWnd_SetMode( cd_wire );
1885                 break;
1886         case 1:
1887                 CamWnd_SetMode( cd_solid );
1888                 break;
1889         case 2:
1890                 CamWnd_SetMode( cd_texture );
1891                 break;
1892         case 3:
1893                 CamWnd_SetMode( cd_lighting );
1894                 break;
1895         default:
1896                 CamWnd_SetMode( cd_texture );
1897         }
1898 }
1899 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1900
1901 void RenderModeExport( const IntImportCallback& importer ){
1902         switch ( CamWnd_GetMode() )
1903         {
1904         case cd_wire:
1905                 importer( 0 );
1906                 break;
1907         case cd_solid:
1908                 importer( 1 );
1909                 break;
1910         case cd_texture:
1911                 importer( 2 );
1912                 break;
1913         case cd_lighting:
1914                 importer( 3 );
1915                 break;
1916         }
1917 }
1918 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1919
1920 void Camera_constructPreferences( PreferencesPage& page ){
1921         page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1922         page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1923         page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1924         page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1925         page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer );
1926         page.appendCheckBox(
1927                 "", "Discrete movement",
1928                 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1929                 BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
1930                 );
1931         page.appendCheckBox(
1932                 "", "Enable far-clip plane",
1933                 FreeCaller1<bool, Camera_SetFarClip>(),
1934                 BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
1935                 );
1936
1937         if ( g_pGameDescription->mGameType == "doom3" ) {
1938                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1939
1940                 page.appendCombo(
1941                         "Render Mode",
1942                         STRING_ARRAY_RANGE( render_mode ),
1943                         IntImportCallback( RenderModeImportCaller() ),
1944                         IntExportCallback( RenderModeExportCaller() )
1945                         );
1946         }
1947         else
1948         {
1949                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1950
1951                 page.appendCombo(
1952                         "Render Mode",
1953                         STRING_ARRAY_RANGE( render_mode ),
1954                         IntImportCallback( RenderModeImportCaller() ),
1955                         IntExportCallback( RenderModeExportCaller() )
1956                         );
1957         }
1958
1959         const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
1960
1961         page.appendCombo(
1962                 "Strafe Mode",
1963                 g_camwindow_globals_private.m_nStrafeMode,
1964                 STRING_ARRAY_RANGE( strafe_mode )
1965                 );
1966 }
1967 void Camera_constructPage( PreferenceGroup& group ){
1968         PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1969         Camera_constructPreferences( page );
1970 }
1971 void Camera_registerPreferencesPage(){
1972         PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
1973 }
1974
1975 #include "preferencesystem.h"
1976 #include "stringio.h"
1977 #include "dialog.h"
1978
1979 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
1980
1981 void CameraSpeed_increase(){
1982         if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1983                 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1984         }
1985         else {
1986                 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1987         }
1988 }
1989
1990 void CameraSpeed_decrease(){
1991         if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1992                 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1993         }
1994         else {
1995                 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1996         }
1997 }
1998
1999 /// \brief Initialisation for things that have the same lifespan as this module.
2000 void CamWnd_Construct(){
2001         GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
2002         GlobalCommands_insert( "CameraFocusOnSelected", FreeCaller<GlobalCamera_FocusOnSelected>(), Accelerator( GDK_Tab ) );
2003
2004         GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2005         GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2006         GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2007
2008         GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
2009         GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
2010
2011         GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2012 //      GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
2013 //      GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
2014
2015         if ( g_pGameDescription->mGameType == "doom3" ) {
2016                 GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
2017         }
2018
2019         GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2020         GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2021
2022         GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
2023         GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
2024         GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
2025         GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
2026         GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
2027         GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
2028
2029         GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2030         GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2031         GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2032         GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2033
2034         GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
2035         GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
2036         GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
2037         GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
2038
2039         GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
2040         GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
2041         GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
2042         GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
2043
2044         GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2045         GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2046
2047         GlobalToggles_insert( "ShowStats", FreeCaller<ShowStatsToggle>(), ToggleItem::AddCallbackCaller( g_show_stats ) );
2048
2049         GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
2050         GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
2051         GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2052         GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
2053         GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
2054         GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
2055         GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
2056         GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
2057         GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
2058         GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
2059         GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
2060         GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
2061         GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", BoolImportStringCaller( g_camwindow_globals.m_bZoomInToPointer ), BoolExportStringCaller( g_camwindow_globals.m_bZoomInToPointer ) );
2062
2063         CamWnd_constructStatic();
2064
2065         Camera_registerPreferencesPage();
2066 }
2067 void CamWnd_Destroy(){
2068         CamWnd_destroyStatic();
2069 }