2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
30 #include "debugging/debugging.h"
32 #include "iscenegraph.h"
37 #include "renderable.h"
38 #include "preferencesystem.h"
40 #include "signal/signal.h"
41 #include "container/array.h"
45 #include "math/frustum.h"
47 #include "gtkutil/widget.h"
48 #include "gtkutil/button.h"
49 #include "gtkutil/toolbar.h"
50 #include "gtkutil/glwidget.h"
51 #include "gtkutil/xorrectangle.h"
53 #include "selection.h"
54 #include "mainframe.h"
55 #include "preferences.h"
58 #include "windowobservers.h"
59 #include "renderstate.h"
63 Signal0 g_cameraMoved_callbacks;
65 void AddCameraMovedCallback( const SignalHandler& handler ){
66 g_cameraMoved_callbacks.connectLast( handler );
69 void CameraMovedNotify(){
70 g_cameraMoved_callbacks();
74 struct camwindow_globals_private_t
79 bool m_bCamInverseMouse;
81 bool m_bCubicClipping;
85 camwindow_globals_private_t() :
87 m_bCamLinkSpeed( true ),
89 m_bCamInverseMouse( false ),
90 m_bCamDiscrete( true ),
91 m_bCubicClipping( true ),
98 camwindow_globals_private_t g_camwindow_globals_private;
101 const Matrix4 g_opengl2radiant(
108 const Matrix4 g_radiant2opengl(
116 void Camera_mouseMove( camera_t& camera, int x, int y );
118 enum camera_draw_mode
135 Vector3 color; // background
137 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
138 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
143 bool m_strafe; // true when in strafemode toggled by the ctrl-key
144 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
146 unsigned int movementflags; // movement flags
147 Timer m_keycontrol_timer;
148 guint m_keymove_handler;
153 DeferredMotionDelta m_mouseMove;
155 static void motionDelta( int x, int y, void* data ){
156 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
162 static camera_draw_mode draw_mode;
164 camera_t( View* view, const Callback& update )
172 m_keymove_handler( 0 ),
173 fieldOfView( 90.0f ),
174 m_mouseMove( motionDelta, this ),
180 camera_draw_mode camera_t::draw_mode = cd_texture;
182 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
183 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
184 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
186 return matrix4_frustum(
196 float Camera_getFarClipPlane( camera_t& camera ){
197 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
200 void Camera_updateProjection( camera_t& camera ){
201 float farClip = Camera_getFarClipPlane( camera );
202 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
204 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
207 void Camera_updateVectors( camera_t& camera ){
208 for ( int i = 0 ; i < 3 ; i++ )
210 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
211 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
212 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
216 void Camera_updateModelview( camera_t& camera ){
217 camera.modelview = g_matrix4_identity;
220 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
222 matrix4_translate_by_vec3( camera.modelview, camera.origin );
223 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
224 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
225 matrix4_affine_invert( camera.modelview );
227 Camera_updateVectors( camera );
229 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
233 void Camera_Move_updateAxes( camera_t& camera ){
234 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
236 // the movement matrix is kept 2d
237 camera.forward[0] = static_cast<float>( cos( ya ) );
238 camera.forward[1] = static_cast<float>( sin( ya ) );
239 camera.forward[2] = 0;
240 camera.right[0] = camera.forward[1];
241 camera.right[1] = -camera.forward[0];
244 void Camera_Freemove_updateAxes( camera_t& camera ){
245 camera.right = camera.vright;
246 camera.forward = vector3_negated( camera.vpn );
249 const Vector3& Camera_getOrigin( camera_t& camera ){
250 return camera.origin;
253 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
254 camera.origin = origin;
255 Camera_updateModelview( camera );
260 const Vector3& Camera_getAngles( camera_t& camera ){
261 return camera.angles;
264 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
265 camera.angles = angles;
266 Camera_updateModelview( camera );
272 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
273 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
274 if ( camera.m_strafe ) {
275 float strafespeed = 0.65f;
277 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
278 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
281 camera.origin -= camera.vright * strafespeed * dx;
282 if ( camera.m_strafe_forward ) {
283 camera.origin += camera.vpn * strafespeed * dy;
286 camera.origin += camera.vup * strafespeed * dy;
289 else // free rotation
291 const float dtime = 0.1f;
293 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
294 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
297 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
300 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
302 if ( camera.angles[CAMERA_PITCH] > 90 ) {
303 camera.angles[CAMERA_PITCH] = 90;
305 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
306 camera.angles[CAMERA_PITCH] = -90;
309 if ( camera.angles[CAMERA_YAW] >= 360 ) {
310 camera.angles[CAMERA_YAW] -= 360;
312 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
313 camera.angles[CAMERA_YAW] += 360;
317 Camera_updateModelview( camera );
318 Camera_Freemove_updateAxes( camera );
321 void Cam_MouseControl( camera_t& camera, int x, int y ){
324 xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
325 yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
327 //int xl = camera.width / 3;
329 //int yl = camera.height / 3;
332 xf *= 1.0f - fabsf( yf );
347 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
348 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
350 Camera_updateModelview( camera );
353 void Camera_mouseMove( camera_t& camera, int x, int y ){
354 //globalOutputStream() << "mousemove... ";
355 Camera_FreeMove( camera, -x, -y );
360 const unsigned int MOVE_NONE = 0;
361 const unsigned int MOVE_FORWARD = 1 << 0;
362 const unsigned int MOVE_BACK = 1 << 1;
363 const unsigned int MOVE_ROTRIGHT = 1 << 2;
364 const unsigned int MOVE_ROTLEFT = 1 << 3;
365 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
366 const unsigned int MOVE_STRAFELEFT = 1 << 5;
367 const unsigned int MOVE_UP = 1 << 6;
368 const unsigned int MOVE_DOWN = 1 << 7;
369 const unsigned int MOVE_PITCHUP = 1 << 8;
370 const unsigned int MOVE_PITCHDOWN = 1 << 9;
371 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
373 void Cam_KeyControl( camera_t& camera, float dtime ){
375 if ( camera.movementflags & MOVE_ROTLEFT ) {
376 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
378 if ( camera.movementflags & MOVE_ROTRIGHT ) {
379 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
381 if ( camera.movementflags & MOVE_PITCHUP ) {
382 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
383 if ( camera.angles[CAMERA_PITCH] > 90 ) {
384 camera.angles[CAMERA_PITCH] = 90;
387 if ( camera.movementflags & MOVE_PITCHDOWN ) {
388 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
389 if ( camera.angles[CAMERA_PITCH] < -90 ) {
390 camera.angles[CAMERA_PITCH] = -90;
394 Camera_updateModelview( camera );
395 Camera_Freemove_updateAxes( camera );
398 if ( camera.movementflags & MOVE_FORWARD ) {
399 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
401 if ( camera.movementflags & MOVE_BACK ) {
402 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
404 if ( camera.movementflags & MOVE_STRAFELEFT ) {
405 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
407 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
408 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410 if ( camera.movementflags & MOVE_UP ) {
411 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
413 if ( camera.movementflags & MOVE_DOWN ) {
414 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
417 Camera_updateModelview( camera );
420 void Camera_keyMove( camera_t& camera ){
421 camera.m_mouseMove.flush();
423 //globalOutputStream() << "keymove... ";
424 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
425 camera.m_keycontrol_timer.start();
426 if ( time_seconds > 0.05f ) {
427 time_seconds = 0.05f; // 20fps
429 Cam_KeyControl( camera, time_seconds * 5.0f );
435 gboolean camera_keymove( gpointer data ){
436 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
440 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
441 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
442 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
444 camera.movementflags |= mask;
446 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
447 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
448 g_source_remove( camera.m_keymove_handler );
449 camera.m_keymove_handler = 0;
451 camera.movementflags &= ~mask;
454 void Camera_MoveForward_KeyDown( camera_t& camera ){
455 Camera_setMovementFlags( camera, MOVE_FORWARD );
457 void Camera_MoveForward_KeyUp( camera_t& camera ){
458 Camera_clearMovementFlags( camera, MOVE_FORWARD );
460 void Camera_MoveBack_KeyDown( camera_t& camera ){
461 Camera_setMovementFlags( camera, MOVE_BACK );
463 void Camera_MoveBack_KeyUp( camera_t& camera ){
464 Camera_clearMovementFlags( camera, MOVE_BACK );
467 void Camera_MoveLeft_KeyDown( camera_t& camera ){
468 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
470 void Camera_MoveLeft_KeyUp( camera_t& camera ){
471 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
473 void Camera_MoveRight_KeyDown( camera_t& camera ){
474 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
476 void Camera_MoveRight_KeyUp( camera_t& camera ){
477 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
480 void Camera_MoveUp_KeyDown( camera_t& camera ){
481 Camera_setMovementFlags( camera, MOVE_UP );
483 void Camera_MoveUp_KeyUp( camera_t& camera ){
484 Camera_clearMovementFlags( camera, MOVE_UP );
486 void Camera_MoveDown_KeyDown( camera_t& camera ){
487 Camera_setMovementFlags( camera, MOVE_DOWN );
489 void Camera_MoveDown_KeyUp( camera_t& camera ){
490 Camera_clearMovementFlags( camera, MOVE_DOWN );
493 void Camera_RotateLeft_KeyDown( camera_t& camera ){
494 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
496 void Camera_RotateLeft_KeyUp( camera_t& camera ){
497 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
499 void Camera_RotateRight_KeyDown( camera_t& camera ){
500 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
502 void Camera_RotateRight_KeyUp( camera_t& camera ){
503 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
506 void Camera_PitchUp_KeyDown( camera_t& camera ){
507 Camera_setMovementFlags( camera, MOVE_PITCHUP );
509 void Camera_PitchUp_KeyUp( camera_t& camera ){
510 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
512 void Camera_PitchDown_KeyDown( camera_t& camera ){
513 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
515 void Camera_PitchDown_KeyUp( camera_t& camera ){
516 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
520 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
521 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
522 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
523 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
524 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
525 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
526 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
527 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
528 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
529 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
530 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
531 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
534 #define SPEED_MOVE 32
535 #define SPEED_TURN 22.5
536 #define MIN_CAM_SPEED 10
537 #define MAX_CAM_SPEED 610
538 #define CAM_SPEED_STEP 50
540 void Camera_MoveForward_Discrete( camera_t& camera ){
541 Camera_Move_updateAxes( camera );
542 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
544 void Camera_MoveBack_Discrete( camera_t& camera ){
545 Camera_Move_updateAxes( camera );
546 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
549 void Camera_MoveUp_Discrete( camera_t& camera ){
550 Vector3 origin( Camera_getOrigin( camera ) );
551 origin[2] += SPEED_MOVE;
552 Camera_setOrigin( camera, origin );
554 void Camera_MoveDown_Discrete( camera_t& camera ){
555 Vector3 origin( Camera_getOrigin( camera ) );
556 origin[2] -= SPEED_MOVE;
557 Camera_setOrigin( camera, origin );
560 void Camera_MoveLeft_Discrete( camera_t& camera ){
561 Camera_Move_updateAxes( camera );
562 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
564 void Camera_MoveRight_Discrete( camera_t& camera ){
565 Camera_Move_updateAxes( camera );
566 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
569 void Camera_RotateLeft_Discrete( camera_t& camera ){
570 Vector3 angles( Camera_getAngles( camera ) );
571 angles[CAMERA_YAW] += SPEED_TURN;
572 Camera_setAngles( camera, angles );
574 void Camera_RotateRight_Discrete( camera_t& camera ){
575 Vector3 angles( Camera_getAngles( camera ) );
576 angles[CAMERA_YAW] -= SPEED_TURN;
577 Camera_setAngles( camera, angles );
580 void Camera_PitchUp_Discrete( camera_t& camera ){
581 Vector3 angles( Camera_getAngles( camera ) );
582 angles[CAMERA_PITCH] += SPEED_TURN;
583 if ( angles[CAMERA_PITCH] > 90 ) {
584 angles[CAMERA_PITCH] = 90;
586 Camera_setAngles( camera, angles );
588 void Camera_PitchDown_Discrete( camera_t& camera ){
589 Vector3 angles( Camera_getAngles( camera ) );
590 angles[CAMERA_PITCH] -= SPEED_TURN;
591 if ( angles[CAMERA_PITCH] < -90 ) {
592 angles[CAMERA_PITCH] = -90;
594 Camera_setAngles( camera, angles );
598 class RadiantCameraView : public CameraView
604 RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
607 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
610 void setModelview( const Matrix4& modelview ){
611 m_camera.modelview = modelview;
612 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
613 matrix4_affine_invert( m_camera.modelview );
614 Camera_updateVectors( m_camera );
617 void setFieldOfView( float fieldOfView ){
618 float farClip = Camera_getFarClipPlane( m_camera );
619 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
625 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
626 camera_t* cam = reinterpret_cast<camera_t*>( data );
628 cam->m_mouseMove.motion_delta( x, y, state );
630 switch ( g_camwindow_globals_private.m_nStrafeMode )
633 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
634 if ( cam->m_strafe ) {
635 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
638 cam->m_strafe_forward = false;
642 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
643 cam->m_strafe_forward = false;
646 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
647 cam->m_strafe_forward = cam->m_strafe;
656 RadiantCameraView m_cameraview;
658 int m_PositionDragCursorX;
659 int m_PositionDragCursorY;
662 guint m_freemove_handle_focusout;
664 static Shader* m_state_select1;
665 static Shader* m_state_select2;
667 FreezePointer m_freezePointer;
670 GtkWidget* m_gl_widget;
673 SelectionSystemWindowObserver* m_window_observer;
674 XORRectangle m_XORRectangle;
676 DeferredDraw m_deferredDraw;
677 DeferredMotion m_deferred_motion;
679 guint m_selection_button_press_handler;
680 guint m_selection_button_release_handler;
681 guint m_selection_motion_handler;
683 guint m_freelook_button_press_handler;
686 guint m_exposeHandler;
693 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
697 //globalOutputStream() << "queue... ";
698 m_deferredDraw.draw();
702 static void captureStates(){
703 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
704 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
706 static void releaseStates(){
707 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
708 GlobalShaderCache().release( "$CAM_OVERLAY" );
711 camera_t& getCamera(){
716 void Cam_ChangeFloor( bool up );
718 void DisableFreeMove();
719 void EnableFreeMove();
722 CameraView& getCameraView(){
730 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
732 Shader* CamWnd::m_state_select1 = 0;
733 Shader* CamWnd::m_state_select2 = 0;
738 void DeleteCamWnd( CamWnd* camwnd ){
742 void CamWnd_constructStatic(){
743 CamWnd::captureStates();
746 void CamWnd_destroyStatic(){
747 CamWnd::releaseStates();
750 static CamWnd* g_camwnd = 0;
752 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
757 GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){
758 return camwnd.m_gl_widget;
761 GtkWindow* CamWnd_getParent( CamWnd& camwnd ){
762 return camwnd.m_parent;
765 ToggleShown g_camera_shown( true );
767 void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){
768 camwnd.m_parent = parent;
769 g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
772 void CamWnd_Update( CamWnd& camwnd ){
778 camwindow_globals_t g_camwindow_globals;
780 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
781 return Camera_getOrigin( camwnd.getCamera() );
784 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
785 Camera_setOrigin( camwnd.getCamera(), origin );
788 const Vector3& Camera_getAngles( CamWnd& camwnd ){
789 return Camera_getAngles( camwnd.getCamera() );
792 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
793 Camera_setAngles( camwnd.getCamera(), angles );
797 // =============================================================================
800 gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
801 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
802 camwnd->EnableFreeMove();
808 gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
809 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
810 camwnd->DisableFreeMove();
817 gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
818 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
819 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
825 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
826 if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
827 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
832 gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
833 if ( event->type == GDK_BUTTON_PRESS ) {
834 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
839 gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
840 if ( event->type == GDK_BUTTON_RELEASE ) {
841 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
846 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
847 //globalOutputStream() << "motion... ";
848 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
851 inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){
852 return WindowVector( static_cast<float>( widget->allocation.width / 2 ), static_cast<float>( widget->allocation.height / 2 ) );
855 gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
856 if ( event->type == GDK_BUTTON_PRESS ) {
857 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
862 gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
863 if ( event->type == GDK_BUTTON_RELEASE ) {
864 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
869 gboolean selection_motion_freemove( GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer ){
870 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
874 gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){
875 if ( event->direction == GDK_SCROLL_UP ) {
876 Camera_Freemove_updateAxes( camwnd->getCamera() );
877 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
879 else if ( event->direction == GDK_SCROLL_DOWN ) {
880 Camera_Freemove_updateAxes( camwnd->getCamera() );
881 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
887 gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){
888 camwnd->getCamera().width = allocation->width;
889 camwnd->getCamera().height = allocation->height;
890 Camera_updateProjection( camwnd->getCamera() );
891 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
892 camwnd->queue_draw();
896 gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){
897 reinterpret_cast<CamWnd*>( data )->draw();
901 void KeyEvent_connect( const char* name ){
902 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
903 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
904 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
907 void KeyEvent_disconnect( const char* name ){
908 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
909 keydown_accelerators_remove( keyEvent.m_accelerator );
910 keyup_accelerators_remove( keyEvent.m_accelerator );
913 void CamWnd_registerCommands( CamWnd& camwnd ){
914 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_Up ),
915 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
916 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
918 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_Down ),
919 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
920 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
922 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_Left ),
923 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
924 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
926 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_Right ),
927 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
928 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
930 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_period ),
931 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
932 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
934 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_comma ),
935 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
936 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
938 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
939 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
940 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
942 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
943 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
944 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
946 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
947 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
948 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
950 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
951 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
952 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
955 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ),
956 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
957 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
959 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ),
960 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
961 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
963 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ),
964 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
965 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
967 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ),
968 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
969 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
971 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
972 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
973 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
975 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
976 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
977 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
980 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Up ) );
981 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Down ) );
982 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Left ) );
983 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Right ) );
984 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_period ) );
985 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_comma ) );
987 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
988 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
989 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
990 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
993 void CamWnd_Move_Enable( CamWnd& camwnd ){
994 KeyEvent_connect( "CameraForward" );
995 KeyEvent_connect( "CameraBack" );
996 KeyEvent_connect( "CameraLeft" );
997 KeyEvent_connect( "CameraRight" );
998 KeyEvent_connect( "CameraStrafeRight" );
999 KeyEvent_connect( "CameraStrafeLeft" );
1000 KeyEvent_connect( "CameraUp" );
1001 KeyEvent_connect( "CameraDown" );
1002 KeyEvent_connect( "CameraAngleUp" );
1003 KeyEvent_connect( "CameraAngleDown" );
1006 void CamWnd_Move_Disable( CamWnd& camwnd ){
1007 KeyEvent_disconnect( "CameraForward" );
1008 KeyEvent_disconnect( "CameraBack" );
1009 KeyEvent_disconnect( "CameraLeft" );
1010 KeyEvent_disconnect( "CameraRight" );
1011 KeyEvent_disconnect( "CameraStrafeRight" );
1012 KeyEvent_disconnect( "CameraStrafeLeft" );
1013 KeyEvent_disconnect( "CameraUp" );
1014 KeyEvent_disconnect( "CameraDown" );
1015 KeyEvent_disconnect( "CameraAngleUp" );
1016 KeyEvent_disconnect( "CameraAngleDown" );
1019 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1020 command_connect_accelerator( "CameraForward" );
1021 command_connect_accelerator( "CameraBack" );
1022 command_connect_accelerator( "CameraLeft" );
1023 command_connect_accelerator( "CameraRight" );
1024 command_connect_accelerator( "CameraStrafeRight" );
1025 command_connect_accelerator( "CameraStrafeLeft" );
1026 command_connect_accelerator( "CameraUp" );
1027 command_connect_accelerator( "CameraDown" );
1028 command_connect_accelerator( "CameraAngleUp" );
1029 command_connect_accelerator( "CameraAngleDown" );
1032 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1033 command_disconnect_accelerator( "CameraForward" );
1034 command_disconnect_accelerator( "CameraBack" );
1035 command_disconnect_accelerator( "CameraLeft" );
1036 command_disconnect_accelerator( "CameraRight" );
1037 command_disconnect_accelerator( "CameraStrafeRight" );
1038 command_disconnect_accelerator( "CameraStrafeLeft" );
1039 command_disconnect_accelerator( "CameraUp" );
1040 command_disconnect_accelerator( "CameraDown" );
1041 command_disconnect_accelerator( "CameraAngleUp" );
1042 command_disconnect_accelerator( "CameraAngleDown" );
1045 void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
1046 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1047 CamWnd_Move_Discrete_Disable( camwnd );
1051 CamWnd_Move_Disable( camwnd );
1054 g_camwindow_globals_private.m_bCamDiscrete = value;
1056 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1057 CamWnd_Move_Discrete_Enable( camwnd );
1061 CamWnd_Move_Enable( camwnd );
1065 void CamWnd_Move_Discrete_Import( bool value ){
1066 if ( g_camwnd != 0 ) {
1067 CamWnd_Move_Discrete_Import( *g_camwnd, value );
1071 g_camwindow_globals_private.m_bCamDiscrete = value;
1077 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1078 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1079 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1080 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1082 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1084 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1085 CamWnd_Move_Discrete_Enable( camwnd );
1089 CamWnd_Move_Enable( camwnd );
1093 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1094 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1095 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1096 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1098 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1100 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1101 CamWnd_Move_Discrete_Disable( camwnd );
1105 CamWnd_Move_Disable( camwnd );
1109 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1110 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1111 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1112 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1114 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1116 KeyEvent_connect( "CameraFreeMoveForward" );
1117 KeyEvent_connect( "CameraFreeMoveBack" );
1118 KeyEvent_connect( "CameraFreeMoveLeft" );
1119 KeyEvent_connect( "CameraFreeMoveRight" );
1120 KeyEvent_connect( "CameraFreeMoveUp" );
1121 KeyEvent_connect( "CameraFreeMoveDown" );
1124 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1125 KeyEvent_disconnect( "CameraFreeMoveForward" );
1126 KeyEvent_disconnect( "CameraFreeMoveBack" );
1127 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1128 KeyEvent_disconnect( "CameraFreeMoveRight" );
1129 KeyEvent_disconnect( "CameraFreeMoveUp" );
1130 KeyEvent_disconnect( "CameraFreeMoveDown" );
1132 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1133 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1134 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1136 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1141 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1142 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
1143 m_gl_widget( glwidget_new( TRUE ) ),
1144 m_window_observer( NewWindowObserver() ),
1145 m_XORRectangle( m_gl_widget ),
1146 m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
1147 m_deferred_motion( selection_motion, m_window_observer ),
1148 m_selection_button_press_handler( 0 ),
1149 m_selection_button_release_handler( 0 ),
1150 m_selection_motion_handler( 0 ),
1151 m_freelook_button_press_handler( 0 ),
1153 m_bFreeMove = false;
1155 GlobalWindowObservers_add( m_window_observer );
1156 GlobalWindowObservers_connectWidget( m_gl_widget );
1158 m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
1159 m_window_observer->setView( m_view );
1161 gtk_widget_ref( m_gl_widget );
1163 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1164 GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS );
1166 m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1167 m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
1169 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1171 CamWnd_registerCommands( *this );
1173 CamWnd_Add_Handlers_Move( *this );
1175 g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1177 AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
1179 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1183 if ( m_bFreeMove ) {
1187 CamWnd_Remove_Handlers_Move( *this );
1189 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1190 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1192 gtk_widget_unref( m_gl_widget );
1194 m_window_observer->release();
1197 class FloorHeightWalker : public scene::Graph::Walker
1203 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1204 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1205 bestUp = g_MaxWorldCoord;
1206 bestDown = -g_MaxWorldCoord;
1208 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1209 if ( path.top().get().visible()
1210 && Node_isBrush( path.top() ) ) { // this node is a floor
1211 const AABB& aabb = instance.worldAABB();
1212 float floorHeight = aabb.origin.z() + aabb.extents.z();
1213 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1214 m_bestUp = floorHeight;
1216 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1217 m_bestDown = floorHeight;
1224 void CamWnd::Cam_ChangeFloor( bool up ){
1225 float current = m_Camera.origin[2] - 48;
1228 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1230 if ( up && bestUp != g_MaxWorldCoord ) {
1233 if ( !up && bestDown != -g_MaxWorldCoord ) {
1237 m_Camera.origin[2] = current + 48;
1238 Camera_updateModelview( getCamera() );
1239 CamWnd_Update( *this );
1240 CameraMovedNotify();
1247 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1250 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1251 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1253 CamWnd_Update( camwnd );
1254 CameraMovedNotify();
1258 void CamWnd::Cam_PositionDrag(){
1261 Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
1262 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1263 x -= m_PositionDragCursorX;
1264 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1265 y -= m_PositionDragCursorY;
1266 m_Camera.origin[2] -= y;
1267 Camera_updateModelview();
1268 CamWnd_Update( camwnd );
1269 CameraMovedNotify();
1271 Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
1277 // NOTE TTimo if there's an OS-level focus out of the application
1278 // then we can release the camera cursor grab
1279 static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
1280 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1284 void CamWnd::EnableFreeMove(){
1285 //globalOutputStream() << "EnableFreeMove\n";
1287 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1289 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1291 CamWnd_Remove_Handlers_Move( *this );
1292 CamWnd_Add_Handlers_FreeMove( *this );
1294 gtk_window_set_focus( m_parent, m_gl_widget );
1295 m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1296 m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
1298 CamWnd_Update( *this );
1301 void CamWnd::DisableFreeMove(){
1302 //globalOutputStream() << "DisableFreeMove\n";
1304 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1305 m_bFreeMove = false;
1306 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1308 CamWnd_Remove_Handlers_FreeMove( *this );
1309 CamWnd_Add_Handlers_Move( *this );
1311 m_freezePointer.unfreeze_pointer( m_parent );
1312 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1314 CamWnd_Update( *this );
1318 #include "renderer.h"
1320 class CamRenderer : public Renderer
1324 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1326 unsigned int m_highlight;
1328 const LightList* m_lights;
1331 std::vector<state_type> m_state_stack;
1332 RenderStateFlags m_globalstate;
1333 Shader* m_state_select0;
1334 Shader* m_state_select1;
1335 const Vector3& m_viewer;
1338 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1339 m_globalstate( globalstate ),
1340 m_state_select0( select0 ),
1341 m_state_select1( select1 ),
1343 ASSERT_NOTNULL( select0 );
1344 ASSERT_NOTNULL( select1 );
1345 m_state_stack.push_back( state_type() );
1348 void SetState( Shader* state, EStyle style ){
1349 ASSERT_NOTNULL( state );
1350 if ( style == eFullMaterials ) {
1351 m_state_stack.back().m_state = state;
1354 EStyle getStyle() const {
1355 return eFullMaterials;
1358 m_state_stack.push_back( m_state_stack.back() );
1361 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1362 m_state_stack.pop_back();
1364 void Highlight( EHighlightMode mode, bool bEnable = true ){
1366 ? m_state_stack.back().m_highlight |= mode
1367 : m_state_stack.back().m_highlight &= ~mode;
1369 void setLights( const LightList& lights ){
1370 m_state_stack.back().m_lights = &lights;
1372 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1373 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1374 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1376 if ( m_state_stack.back().m_highlight & eFace ) {
1377 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1380 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1383 void render( const Matrix4& modelview, const Matrix4& projection ){
1384 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1394 void ShowStatsToggle(){
1395 g_camwindow_globals_private.m_showStats ^= 1;
1397 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1399 void ShowStatsExport( const BoolImportCallback& importer ){
1400 importer( g_camwindow_globals_private.m_showStats );
1402 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1404 ShowStatsExportCaller g_show_stats_caller;
1405 BoolExportCallback g_show_stats_callback( g_show_stats_caller );
1406 ToggleItem g_show_stats( g_show_stats_callback );
1408 void CamWnd::Cam_Draw(){
1409 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1412 glGetIntegerv( GL_VIEWPORT, viewprt );
1415 // enable depth buffer writes
1416 glDepthMask( GL_TRUE );
1417 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1419 Vector3 clearColour( 0, 0, 0 );
1420 if ( m_Camera.draw_mode != cd_lighting ) {
1421 clearColour = g_camwindow_globals.color_cameraback;
1424 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1425 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1427 extern void Renderer_ResetStats();
1428 Renderer_ResetStats();
1429 extern void Cull_ResetStats();
1432 glMatrixMode( GL_PROJECTION );
1433 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1435 glMatrixMode( GL_MODELVIEW );
1436 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1439 // one directional light source directly behind the viewer
1441 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1443 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1445 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1447 //material[0] = material[1] = material[2] = 0.8f;
1448 //material[3] = 1.0f;
1450 inverse_cam_dir[0] = m_Camera.vpn[0];
1451 inverse_cam_dir[1] = m_Camera.vpn[1];
1452 inverse_cam_dir[2] = m_Camera.vpn[2];
1453 inverse_cam_dir[3] = 0;
1455 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1457 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1458 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1460 glEnable( GL_LIGHT0 );
1464 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1465 switch ( m_Camera.draw_mode )
1470 globalstate |= RENDER_FILL
1476 globalstate |= RENDER_FILL
1483 globalstate |= RENDER_FILL
1497 if ( !g_xywindow_globals.m_bNoStipple ) {
1498 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1502 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1504 Scene_Render( renderer, m_view );
1506 renderer.render( m_Camera.modelview, m_Camera.projection );
1509 // prepare for 2d stuff
1510 glColor4f( 1, 1, 1, 1 );
1511 glDisable( GL_BLEND );
1512 glMatrixMode( GL_PROJECTION );
1514 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1515 glScalef( 1, -1, 1 );
1516 glTranslatef( 0, -(float)m_Camera.height, 0 );
1517 glMatrixMode( GL_MODELVIEW );
1520 if ( GlobalOpenGL().GL_1_3() ) {
1521 glClientActiveTexture( GL_TEXTURE0 );
1522 glActiveTexture( GL_TEXTURE0 );
1525 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1526 glDisableClientState( GL_NORMAL_ARRAY );
1527 glDisableClientState( GL_COLOR_ARRAY );
1529 glDisable( GL_TEXTURE_2D );
1530 glDisable( GL_LIGHTING );
1531 glDisable( GL_COLOR_MATERIAL );
1532 glDisable( GL_DEPTH_TEST );
1533 glColor3f( 1.f, 1.f, 1.f );
1536 // draw the crosshair
1537 if ( m_bFreeMove ) {
1538 glBegin( GL_LINES );
1539 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1540 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1541 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1542 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1543 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1544 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1545 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1546 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1550 if ( g_camwindow_globals_private.m_showStats ) {
1551 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1552 extern const char* Renderer_GetStats();
1553 GlobalOpenGL().drawString( Renderer_GetStats() );
1555 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1556 extern const char* Cull_GetStats();
1557 GlobalOpenGL().drawString( Cull_GetStats() );
1560 // bind back to the default texture so that we don't have problems
1561 // elsewhere using/modifying texture maps between contexts
1562 glBindTexture( GL_TEXTURE_2D, 0 );
1565 void CamWnd::draw(){
1568 //globalOutputStream() << "draw...\n";
1569 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1570 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1571 GlobalOpenGL_debugAssertNoErrors();
1573 GlobalOpenGL_debugAssertNoErrors();
1576 m_XORRectangle.set( rectangle_t() );
1579 glwidget_swap_buffers( m_gl_widget );
1585 void CamWnd::BenchMark(){
1586 double dStart = Sys_DoubleTime();
1587 for ( int i = 0 ; i < 100 ; i++ )
1590 angles[CAMERA_ROLL] = 0;
1591 angles[CAMERA_PITCH] = 0;
1592 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1593 Camera_setAngles( *this, angles );
1595 double dEnd = Sys_DoubleTime();
1596 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1600 void fill_view_camera_menu( GtkMenu* menu ){
1601 create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
1604 void GlobalCamera_ResetAngles(){
1605 CamWnd& camwnd = *g_camwnd;
1607 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1608 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1609 Camera_setAngles( camwnd, angles );
1612 void Camera_ChangeFloorUp(){
1613 CamWnd& camwnd = *g_camwnd;
1614 camwnd.Cam_ChangeFloor( true );
1617 void Camera_ChangeFloorDown(){
1618 CamWnd& camwnd = *g_camwnd;
1619 camwnd.Cam_ChangeFloor( false );
1622 void Camera_CubeIn(){
1623 CamWnd& camwnd = *g_camwnd;
1624 g_camwindow_globals.m_nCubicScale--;
1625 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1626 g_camwindow_globals.m_nCubicScale = 1;
1628 Camera_updateProjection( camwnd.getCamera() );
1629 CamWnd_Update( camwnd );
1630 g_pParentWnd->SetGridStatus();
1633 void Camera_CubeOut(){
1634 CamWnd& camwnd = *g_camwnd;
1635 g_camwindow_globals.m_nCubicScale++;
1636 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1637 g_camwindow_globals.m_nCubicScale = 23;
1639 Camera_updateProjection( camwnd.getCamera() );
1640 CamWnd_Update( camwnd );
1641 g_pParentWnd->SetGridStatus();
1644 bool Camera_GetFarClip(){
1645 return g_camwindow_globals_private.m_bCubicClipping;
1648 BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1649 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1651 void Camera_SetFarClip( bool value ){
1652 CamWnd& camwnd = *g_camwnd;
1653 g_camwindow_globals_private.m_bCubicClipping = value;
1654 g_getfarclip_item.update();
1655 Camera_updateProjection( camwnd.getCamera() );
1656 CamWnd_Update( camwnd );
1659 void Camera_ToggleFarClip(){
1660 Camera_SetFarClip( !Camera_GetFarClip() );
1664 void CamWnd_constructToolbar( GtkToolbar* toolbar ){
1665 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
1668 void CamWnd_registerShortcuts(){
1669 toggle_add_accelerator( "ToggleCubicClip" );
1671 if ( g_pGameDescription->mGameType == "doom3" ) {
1672 command_connect_accelerator( "TogglePreview" );
1675 command_connect_accelerator( "CameraSpeedInc" );
1676 command_connect_accelerator( "CameraSpeedDec" );
1680 void GlobalCamera_Benchmark(){
1681 CamWnd& camwnd = *g_camwnd;
1685 void GlobalCamera_Update(){
1686 CamWnd& camwnd = *g_camwnd;
1687 CamWnd_Update( camwnd );
1690 camera_draw_mode CamWnd_GetMode(){
1691 return camera_t::draw_mode;
1693 void CamWnd_SetMode( camera_draw_mode mode ){
1694 ShaderCache_setBumpEnabled( mode == cd_lighting );
1695 camera_t::draw_mode = mode;
1696 if ( g_camwnd != 0 ) {
1697 CamWnd_Update( *g_camwnd );
1701 void CamWnd_TogglePreview( void ){
1702 // gametype must be doom3 for this function to work
1703 // if the gametype is not doom3 something is wrong with the
1704 // global command list or somebody else calls this function.
1705 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1707 // switch between textured and lighting mode
1708 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1712 CameraModel* g_camera_model = 0;
1714 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1715 if ( g_camera_model != 0 ) {
1716 CamWnd_Add_Handlers_Move( camwnd );
1717 g_camera_model->setCameraView( 0, Callback() );
1719 Camera_updateModelview( camwnd.getCamera() );
1720 Camera_updateProjection( camwnd.getCamera() );
1721 CamWnd_Update( camwnd );
1725 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1726 return InstanceTypeCast<CameraModel>::cast( instance );
1729 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1730 if ( g_camera_model != 0 ) {
1731 CamWnd_LookThroughCamera( camwnd );
1734 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1735 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1736 CameraModel* cameraModel = Instance_getCameraModel( instance );
1737 if ( cameraModel != 0 ) {
1738 CamWnd_Remove_Handlers_Move( camwnd );
1739 g_camera_model = cameraModel;
1740 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
1745 void GlobalCamera_LookThroughSelected(){
1746 CamWnd_LookThroughSelected( *g_camwnd );
1749 void GlobalCamera_LookThroughCamera(){
1750 CamWnd_LookThroughCamera( *g_camwnd );
1754 void RenderModeImport( int value ){
1758 CamWnd_SetMode( cd_wire );
1761 CamWnd_SetMode( cd_solid );
1764 CamWnd_SetMode( cd_texture );
1767 CamWnd_SetMode( cd_lighting );
1770 CamWnd_SetMode( cd_texture );
1773 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1775 void RenderModeExport( const IntImportCallback& importer ){
1776 switch ( CamWnd_GetMode() )
1792 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1794 void Camera_constructPreferences( PreferencesPage& page ){
1795 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1796 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1797 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1798 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1799 page.appendCheckBox(
1800 "", "Discrete movement",
1801 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1802 BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
1804 page.appendCheckBox(
1805 "", "Enable far-clip plane",
1806 FreeCaller1<bool, Camera_SetFarClip>(),
1807 BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
1810 if ( g_pGameDescription->mGameType == "doom3" ) {
1811 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1815 STRING_ARRAY_RANGE( render_mode ),
1816 IntImportCallback( RenderModeImportCaller() ),
1817 IntExportCallback( RenderModeExportCaller() )
1822 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1826 STRING_ARRAY_RANGE( render_mode ),
1827 IntImportCallback( RenderModeImportCaller() ),
1828 IntExportCallback( RenderModeExportCaller() )
1832 const char* strafe_mode[] = { "Both", "Forward", "Up" };
1836 g_camwindow_globals_private.m_nStrafeMode,
1837 STRING_ARRAY_RANGE( strafe_mode )
1840 void Camera_constructPage( PreferenceGroup& group ){
1841 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1842 Camera_constructPreferences( page );
1844 void Camera_registerPreferencesPage(){
1845 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
1848 #include "preferencesystem.h"
1849 #include "stringio.h"
1852 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
1854 void CameraSpeed_increase(){
1855 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1856 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1859 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1863 void CameraSpeed_decrease(){
1864 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1865 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1868 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1872 /// \brief Initialisation for things that have the same lifespan as this module.
1873 void CamWnd_Construct(){
1874 GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
1876 GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1877 GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1878 GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1880 GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
1881 GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
1883 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1884 GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
1885 GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
1887 if ( g_pGameDescription->mGameType == "doom3" ) {
1888 GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
1891 GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1892 GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1894 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
1895 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
1896 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
1897 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
1898 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_period ) );
1899 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_comma ) );
1901 GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
1902 GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
1903 GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
1904 GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
1906 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
1907 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
1908 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
1909 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
1911 GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
1913 GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
1914 GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
1915 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
1916 GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
1917 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
1918 GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
1919 GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
1920 GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
1921 GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
1922 GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
1923 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
1924 GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
1926 CamWnd_constructStatic();
1928 Camera_registerPreferencesPage();
1930 void CamWnd_Destroy(){
1931 CamWnd_destroyStatic();