2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include <gdk/gdkkeysyms.h>
29 #include "camwindow.h"
31 #include "debugging/debugging.h"
33 #include "iscenegraph.h"
38 #include "renderable.h"
39 #include "preferencesystem.h"
41 #include "signal/signal.h"
42 #include "container/array.h"
46 #include "math/frustum.h"
48 #include "gtkutil/widget.h"
49 #include "gtkutil/button.h"
50 #include "gtkutil/toolbar.h"
51 #include "gtkutil/glwidget.h"
52 #include "gtkutil/xorrectangle.h"
54 #include "selection.h"
55 #include "mainframe.h"
56 #include "preferences.h"
59 #include "windowobservers.h"
60 #include "renderstate.h"
64 Signal0 g_cameraMoved_callbacks;
66 void AddCameraMovedCallback( const SignalHandler& handler ){
67 g_cameraMoved_callbacks.connectLast( handler );
70 void CameraMovedNotify(){
71 g_cameraMoved_callbacks();
75 struct camwindow_globals_private_t
80 bool m_bCamInverseMouse;
82 bool m_bCubicClipping;
86 camwindow_globals_private_t() :
88 m_bCamLinkSpeed( true ),
90 m_bCamInverseMouse( false ),
91 m_bCamDiscrete( true ),
92 m_bCubicClipping( true ),
99 camwindow_globals_private_t g_camwindow_globals_private;
102 const Matrix4 g_opengl2radiant(
109 const Matrix4 g_radiant2opengl(
117 void Camera_mouseMove( camera_t& camera, int x, int y );
119 enum camera_draw_mode
136 Vector3 color; // background
138 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
139 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
144 bool m_strafe; // true when in strafemode toggled by the ctrl-key
145 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
147 unsigned int movementflags; // movement flags
148 Timer m_keycontrol_timer;
149 guint m_keymove_handler;
154 DeferredMotionDelta m_mouseMove;
156 static void motionDelta( int x, int y, void* data ){
157 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
163 static camera_draw_mode draw_mode;
165 camera_t( View* view, const Callback& update )
173 m_keymove_handler( 0 ),
174 fieldOfView( 90.0f ),
175 m_mouseMove( motionDelta, this ),
181 camera_draw_mode camera_t::draw_mode = cd_texture;
183 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
184 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
185 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
187 return matrix4_frustum(
197 float Camera_getFarClipPlane( camera_t& camera ){
198 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
201 void Camera_updateProjection( camera_t& camera ){
202 float farClip = Camera_getFarClipPlane( camera );
203 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
205 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
208 void Camera_updateVectors( camera_t& camera ){
209 for ( int i = 0 ; i < 3 ; i++ )
211 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
212 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
213 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
217 void Camera_updateModelview( camera_t& camera ){
218 camera.modelview = g_matrix4_identity;
221 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
223 matrix4_translate_by_vec3( camera.modelview, camera.origin );
224 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
225 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
226 matrix4_affine_invert( camera.modelview );
228 Camera_updateVectors( camera );
230 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
234 void Camera_Move_updateAxes( camera_t& camera ){
235 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
237 // the movement matrix is kept 2d
238 camera.forward[0] = static_cast<float>( cos( ya ) );
239 camera.forward[1] = static_cast<float>( sin( ya ) );
240 camera.forward[2] = 0;
241 camera.right[0] = camera.forward[1];
242 camera.right[1] = -camera.forward[0];
245 void Camera_Freemove_updateAxes( camera_t& camera ){
246 camera.right = camera.vright;
247 camera.forward = vector3_negated( camera.vpn );
250 const Vector3& Camera_getOrigin( camera_t& camera ){
251 return camera.origin;
254 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
255 camera.origin = origin;
256 Camera_updateModelview( camera );
261 const Vector3& Camera_getAngles( camera_t& camera ){
262 return camera.angles;
265 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
266 camera.angles = angles;
267 Camera_updateModelview( camera );
273 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
274 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
275 if ( camera.m_strafe ) {
276 float strafespeed = 0.65f;
278 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
279 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
282 camera.origin -= camera.vright * strafespeed * dx;
283 if ( camera.m_strafe_forward ) {
284 camera.origin += camera.vpn * strafespeed * dy;
287 camera.origin += camera.vup * strafespeed * dy;
290 else // free rotation
292 const float dtime = 0.1f;
294 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
295 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
298 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
301 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 if ( camera.angles[CAMERA_PITCH] > 90 ) {
304 camera.angles[CAMERA_PITCH] = 90;
306 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
307 camera.angles[CAMERA_PITCH] = -90;
310 if ( camera.angles[CAMERA_YAW] >= 360 ) {
311 camera.angles[CAMERA_YAW] -= 360;
313 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
314 camera.angles[CAMERA_YAW] += 360;
318 Camera_updateModelview( camera );
319 Camera_Freemove_updateAxes( camera );
322 void Cam_MouseControl( camera_t& camera, int x, int y ){
325 xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
326 yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
328 //int xl = camera.width / 3;
330 //int yl = camera.height / 3;
333 xf *= 1.0f - fabsf( yf );
348 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
349 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
351 Camera_updateModelview( camera );
354 void Camera_mouseMove( camera_t& camera, int x, int y ){
355 //globalOutputStream() << "mousemove... ";
356 Camera_FreeMove( camera, -x, -y );
361 const unsigned int MOVE_NONE = 0;
362 const unsigned int MOVE_FORWARD = 1 << 0;
363 const unsigned int MOVE_BACK = 1 << 1;
364 const unsigned int MOVE_ROTRIGHT = 1 << 2;
365 const unsigned int MOVE_ROTLEFT = 1 << 3;
366 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
367 const unsigned int MOVE_STRAFELEFT = 1 << 5;
368 const unsigned int MOVE_UP = 1 << 6;
369 const unsigned int MOVE_DOWN = 1 << 7;
370 const unsigned int MOVE_PITCHUP = 1 << 8;
371 const unsigned int MOVE_PITCHDOWN = 1 << 9;
372 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
374 void Cam_KeyControl( camera_t& camera, float dtime ){
376 if ( camera.movementflags & MOVE_ROTLEFT ) {
377 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
379 if ( camera.movementflags & MOVE_ROTRIGHT ) {
380 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
382 if ( camera.movementflags & MOVE_PITCHUP ) {
383 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
384 if ( camera.angles[CAMERA_PITCH] > 90 ) {
385 camera.angles[CAMERA_PITCH] = 90;
388 if ( camera.movementflags & MOVE_PITCHDOWN ) {
389 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
390 if ( camera.angles[CAMERA_PITCH] < -90 ) {
391 camera.angles[CAMERA_PITCH] = -90;
395 Camera_updateModelview( camera );
396 Camera_Freemove_updateAxes( camera );
399 if ( camera.movementflags & MOVE_FORWARD ) {
400 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
402 if ( camera.movementflags & MOVE_BACK ) {
403 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
405 if ( camera.movementflags & MOVE_STRAFELEFT ) {
406 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
408 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
409 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
411 if ( camera.movementflags & MOVE_UP ) {
412 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
414 if ( camera.movementflags & MOVE_DOWN ) {
415 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
418 Camera_updateModelview( camera );
421 void Camera_keyMove( camera_t& camera ){
422 camera.m_mouseMove.flush();
424 //globalOutputStream() << "keymove... ";
425 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
426 camera.m_keycontrol_timer.start();
427 if ( time_seconds > 0.05f ) {
428 time_seconds = 0.05f; // 20fps
430 Cam_KeyControl( camera, time_seconds * 5.0f );
436 gboolean camera_keymove( gpointer data ){
437 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
441 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
442 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
443 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
445 camera.movementflags |= mask;
447 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
448 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
449 g_source_remove( camera.m_keymove_handler );
450 camera.m_keymove_handler = 0;
452 camera.movementflags &= ~mask;
455 void Camera_MoveForward_KeyDown( camera_t& camera ){
456 Camera_setMovementFlags( camera, MOVE_FORWARD );
458 void Camera_MoveForward_KeyUp( camera_t& camera ){
459 Camera_clearMovementFlags( camera, MOVE_FORWARD );
461 void Camera_MoveBack_KeyDown( camera_t& camera ){
462 Camera_setMovementFlags( camera, MOVE_BACK );
464 void Camera_MoveBack_KeyUp( camera_t& camera ){
465 Camera_clearMovementFlags( camera, MOVE_BACK );
468 void Camera_MoveLeft_KeyDown( camera_t& camera ){
469 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
471 void Camera_MoveLeft_KeyUp( camera_t& camera ){
472 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
474 void Camera_MoveRight_KeyDown( camera_t& camera ){
475 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
477 void Camera_MoveRight_KeyUp( camera_t& camera ){
478 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
481 void Camera_MoveUp_KeyDown( camera_t& camera ){
482 Camera_setMovementFlags( camera, MOVE_UP );
484 void Camera_MoveUp_KeyUp( camera_t& camera ){
485 Camera_clearMovementFlags( camera, MOVE_UP );
487 void Camera_MoveDown_KeyDown( camera_t& camera ){
488 Camera_setMovementFlags( camera, MOVE_DOWN );
490 void Camera_MoveDown_KeyUp( camera_t& camera ){
491 Camera_clearMovementFlags( camera, MOVE_DOWN );
494 void Camera_RotateLeft_KeyDown( camera_t& camera ){
495 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
497 void Camera_RotateLeft_KeyUp( camera_t& camera ){
498 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
500 void Camera_RotateRight_KeyDown( camera_t& camera ){
501 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
503 void Camera_RotateRight_KeyUp( camera_t& camera ){
504 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
507 void Camera_PitchUp_KeyDown( camera_t& camera ){
508 Camera_setMovementFlags( camera, MOVE_PITCHUP );
510 void Camera_PitchUp_KeyUp( camera_t& camera ){
511 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
513 void Camera_PitchDown_KeyDown( camera_t& camera ){
514 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
516 void Camera_PitchDown_KeyUp( camera_t& camera ){
517 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
521 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
522 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
523 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
524 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
525 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
526 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
527 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
528 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
529 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
530 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
531 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
532 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
535 #define SPEED_MOVE 32
536 #define SPEED_TURN 22.5
537 #define MIN_CAM_SPEED 10
538 #define MAX_CAM_SPEED 610
539 #define CAM_SPEED_STEP 50
541 void Camera_MoveForward_Discrete( camera_t& camera ){
542 Camera_Move_updateAxes( camera );
543 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
545 void Camera_MoveBack_Discrete( camera_t& camera ){
546 Camera_Move_updateAxes( camera );
547 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
550 void Camera_MoveUp_Discrete( camera_t& camera ){
551 Vector3 origin( Camera_getOrigin( camera ) );
552 origin[2] += SPEED_MOVE;
553 Camera_setOrigin( camera, origin );
555 void Camera_MoveDown_Discrete( camera_t& camera ){
556 Vector3 origin( Camera_getOrigin( camera ) );
557 origin[2] -= SPEED_MOVE;
558 Camera_setOrigin( camera, origin );
561 void Camera_MoveLeft_Discrete( camera_t& camera ){
562 Camera_Move_updateAxes( camera );
563 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
565 void Camera_MoveRight_Discrete( camera_t& camera ){
566 Camera_Move_updateAxes( camera );
567 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
570 void Camera_RotateLeft_Discrete( camera_t& camera ){
571 Vector3 angles( Camera_getAngles( camera ) );
572 angles[CAMERA_YAW] += SPEED_TURN;
573 Camera_setAngles( camera, angles );
575 void Camera_RotateRight_Discrete( camera_t& camera ){
576 Vector3 angles( Camera_getAngles( camera ) );
577 angles[CAMERA_YAW] -= SPEED_TURN;
578 Camera_setAngles( camera, angles );
581 void Camera_PitchUp_Discrete( camera_t& camera ){
582 Vector3 angles( Camera_getAngles( camera ) );
583 angles[CAMERA_PITCH] += SPEED_TURN;
584 if ( angles[CAMERA_PITCH] > 90 ) {
585 angles[CAMERA_PITCH] = 90;
587 Camera_setAngles( camera, angles );
589 void Camera_PitchDown_Discrete( camera_t& camera ){
590 Vector3 angles( Camera_getAngles( camera ) );
591 angles[CAMERA_PITCH] -= SPEED_TURN;
592 if ( angles[CAMERA_PITCH] < -90 ) {
593 angles[CAMERA_PITCH] = -90;
595 Camera_setAngles( camera, angles );
599 class RadiantCameraView : public CameraView
605 RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
608 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
611 void setModelview( const Matrix4& modelview ){
612 m_camera.modelview = modelview;
613 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
614 matrix4_affine_invert( m_camera.modelview );
615 Camera_updateVectors( m_camera );
618 void setFieldOfView( float fieldOfView ){
619 float farClip = Camera_getFarClipPlane( m_camera );
620 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
626 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
627 camera_t* cam = reinterpret_cast<camera_t*>( data );
629 cam->m_mouseMove.motion_delta( x, y, state );
631 switch ( g_camwindow_globals_private.m_nStrafeMode )
634 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
635 if ( cam->m_strafe ) {
636 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
639 cam->m_strafe_forward = false;
643 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
644 cam->m_strafe_forward = false;
647 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
648 cam->m_strafe_forward = cam->m_strafe;
657 RadiantCameraView m_cameraview;
659 int m_PositionDragCursorX;
660 int m_PositionDragCursorY;
663 guint m_freemove_handle_focusout;
665 static Shader* m_state_select1;
666 static Shader* m_state_select2;
668 FreezePointer m_freezePointer;
671 ui::Widget m_gl_widget;
674 SelectionSystemWindowObserver* m_window_observer;
675 XORRectangle m_XORRectangle;
677 DeferredDraw m_deferredDraw;
678 DeferredMotion m_deferred_motion;
680 guint m_selection_button_press_handler;
681 guint m_selection_button_release_handler;
682 guint m_selection_motion_handler;
684 guint m_freelook_button_press_handler;
687 guint m_exposeHandler;
694 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
698 //globalOutputStream() << "queue... ";
699 m_deferredDraw.draw();
703 static void captureStates(){
704 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
705 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
707 static void releaseStates(){
708 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
709 GlobalShaderCache().release( "$CAM_OVERLAY" );
712 camera_t& getCamera(){
717 void Cam_ChangeFloor( bool up );
719 void DisableFreeMove();
720 void EnableFreeMove();
723 CameraView& getCameraView(){
731 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
733 Shader* CamWnd::m_state_select1 = 0;
734 Shader* CamWnd::m_state_select2 = 0;
739 void DeleteCamWnd( CamWnd* camwnd ){
743 void CamWnd_constructStatic(){
744 CamWnd::captureStates();
747 void CamWnd_destroyStatic(){
748 CamWnd::releaseStates();
751 static CamWnd* g_camwnd = 0;
753 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
758 ui::Widget CamWnd_getWidget( CamWnd& camwnd ){
759 return camwnd.m_gl_widget;
762 ui::Window CamWnd_getParent( CamWnd& camwnd ){
763 return camwnd.m_parent;
766 ToggleShown g_camera_shown( true );
768 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
769 camwnd.m_parent = parent;
770 g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
773 void CamWnd_Update( CamWnd& camwnd ){
779 camwindow_globals_t g_camwindow_globals;
781 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
782 return Camera_getOrigin( camwnd.getCamera() );
785 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
786 Camera_setOrigin( camwnd.getCamera(), origin );
789 const Vector3& Camera_getAngles( CamWnd& camwnd ){
790 return Camera_getAngles( camwnd.getCamera() );
793 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
794 Camera_setAngles( camwnd.getCamera(), angles );
798 // =============================================================================
801 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
802 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
803 camwnd->EnableFreeMove();
809 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
810 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
811 camwnd->DisableFreeMove();
818 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
819 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
820 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
826 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
827 if ( gtk_widget_get_visible( self.m_gl_widget ) ) {
828 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
833 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
834 if ( event->type == GDK_BUTTON_PRESS ) {
835 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
840 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
841 if ( event->type == GDK_BUTTON_RELEASE ) {
842 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
847 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
848 //globalOutputStream() << "motion... ";
849 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
852 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
853 GtkAllocation allocation;
854 gtk_widget_get_allocation(widget, &allocation);
855 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
858 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
859 if ( event->type == GDK_BUTTON_PRESS ) {
860 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
865 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
866 if ( event->type == GDK_BUTTON_RELEASE ) {
867 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
872 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
873 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
877 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
878 if ( event->direction == GDK_SCROLL_UP ) {
879 Camera_Freemove_updateAxes( camwnd->getCamera() );
880 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
882 else if ( event->direction == GDK_SCROLL_DOWN ) {
883 Camera_Freemove_updateAxes( camwnd->getCamera() );
884 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
890 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
891 camwnd->getCamera().width = allocation->width;
892 camwnd->getCamera().height = allocation->height;
893 Camera_updateProjection( camwnd->getCamera() );
894 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
895 camwnd->queue_draw();
899 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
900 reinterpret_cast<CamWnd*>( data )->draw();
904 void KeyEvent_connect( const char* name ){
905 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
906 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
907 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
910 void KeyEvent_disconnect( const char* name ){
911 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
912 keydown_accelerators_remove( keyEvent.m_accelerator );
913 keyup_accelerators_remove( keyEvent.m_accelerator );
916 void CamWnd_registerCommands( CamWnd& camwnd ){
917 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
918 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
919 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
921 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
922 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
923 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
925 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
926 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
927 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
929 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
930 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
931 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
933 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
934 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
935 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
937 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
938 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
939 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
941 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
942 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
943 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
945 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
946 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
947 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
949 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
950 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
951 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
953 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
954 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
955 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
958 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ),
959 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
960 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
962 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ),
963 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
964 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
966 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ),
967 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
968 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
970 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ),
971 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
972 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
974 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
975 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
976 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
978 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
979 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
980 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
983 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Up ) );
984 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Down ) );
985 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Left ) );
986 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Right ) );
987 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_period ) );
988 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_comma ) );
990 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
991 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
992 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
993 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
996 void CamWnd_Move_Enable( CamWnd& camwnd ){
997 KeyEvent_connect( "CameraForward" );
998 KeyEvent_connect( "CameraBack" );
999 KeyEvent_connect( "CameraLeft" );
1000 KeyEvent_connect( "CameraRight" );
1001 KeyEvent_connect( "CameraStrafeRight" );
1002 KeyEvent_connect( "CameraStrafeLeft" );
1003 KeyEvent_connect( "CameraUp" );
1004 KeyEvent_connect( "CameraDown" );
1005 KeyEvent_connect( "CameraAngleUp" );
1006 KeyEvent_connect( "CameraAngleDown" );
1009 void CamWnd_Move_Disable( CamWnd& camwnd ){
1010 KeyEvent_disconnect( "CameraForward" );
1011 KeyEvent_disconnect( "CameraBack" );
1012 KeyEvent_disconnect( "CameraLeft" );
1013 KeyEvent_disconnect( "CameraRight" );
1014 KeyEvent_disconnect( "CameraStrafeRight" );
1015 KeyEvent_disconnect( "CameraStrafeLeft" );
1016 KeyEvent_disconnect( "CameraUp" );
1017 KeyEvent_disconnect( "CameraDown" );
1018 KeyEvent_disconnect( "CameraAngleUp" );
1019 KeyEvent_disconnect( "CameraAngleDown" );
1022 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1023 command_connect_accelerator( "CameraForward" );
1024 command_connect_accelerator( "CameraBack" );
1025 command_connect_accelerator( "CameraLeft" );
1026 command_connect_accelerator( "CameraRight" );
1027 command_connect_accelerator( "CameraStrafeRight" );
1028 command_connect_accelerator( "CameraStrafeLeft" );
1029 command_connect_accelerator( "CameraUp" );
1030 command_connect_accelerator( "CameraDown" );
1031 command_connect_accelerator( "CameraAngleUp" );
1032 command_connect_accelerator( "CameraAngleDown" );
1035 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1036 command_disconnect_accelerator( "CameraForward" );
1037 command_disconnect_accelerator( "CameraBack" );
1038 command_disconnect_accelerator( "CameraLeft" );
1039 command_disconnect_accelerator( "CameraRight" );
1040 command_disconnect_accelerator( "CameraStrafeRight" );
1041 command_disconnect_accelerator( "CameraStrafeLeft" );
1042 command_disconnect_accelerator( "CameraUp" );
1043 command_disconnect_accelerator( "CameraDown" );
1044 command_disconnect_accelerator( "CameraAngleUp" );
1045 command_disconnect_accelerator( "CameraAngleDown" );
1048 void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
1049 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1050 CamWnd_Move_Discrete_Disable( camwnd );
1054 CamWnd_Move_Disable( camwnd );
1057 g_camwindow_globals_private.m_bCamDiscrete = value;
1059 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1060 CamWnd_Move_Discrete_Enable( camwnd );
1064 CamWnd_Move_Enable( camwnd );
1068 void CamWnd_Move_Discrete_Import( bool value ){
1069 if ( g_camwnd != 0 ) {
1070 CamWnd_Move_Discrete_Import( *g_camwnd, value );
1074 g_camwindow_globals_private.m_bCamDiscrete = value;
1080 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1081 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1082 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1083 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1085 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1087 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1088 CamWnd_Move_Discrete_Enable( camwnd );
1092 CamWnd_Move_Enable( camwnd );
1096 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1097 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1098 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1099 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1101 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1103 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1104 CamWnd_Move_Discrete_Disable( camwnd );
1108 CamWnd_Move_Disable( camwnd );
1112 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1113 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1114 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1115 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1117 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1119 KeyEvent_connect( "CameraFreeMoveForward" );
1120 KeyEvent_connect( "CameraFreeMoveBack" );
1121 KeyEvent_connect( "CameraFreeMoveLeft" );
1122 KeyEvent_connect( "CameraFreeMoveRight" );
1123 KeyEvent_connect( "CameraFreeMoveUp" );
1124 KeyEvent_connect( "CameraFreeMoveDown" );
1127 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1128 KeyEvent_disconnect( "CameraFreeMoveForward" );
1129 KeyEvent_disconnect( "CameraFreeMoveBack" );
1130 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1131 KeyEvent_disconnect( "CameraFreeMoveRight" );
1132 KeyEvent_disconnect( "CameraFreeMoveUp" );
1133 KeyEvent_disconnect( "CameraFreeMoveDown" );
1135 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1136 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1137 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1139 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1144 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1145 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
1146 m_gl_widget( ui::Widget(glwidget_new( TRUE )) ),
1147 m_window_observer( NewWindowObserver() ),
1148 m_XORRectangle( m_gl_widget ),
1149 m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
1150 m_deferred_motion( selection_motion, m_window_observer ),
1151 m_selection_button_press_handler( 0 ),
1152 m_selection_button_release_handler( 0 ),
1153 m_selection_motion_handler( 0 ),
1154 m_freelook_button_press_handler( 0 ),
1156 m_bFreeMove = false;
1158 GlobalWindowObservers_add( m_window_observer );
1159 GlobalWindowObservers_connectWidget( m_gl_widget );
1161 m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
1162 m_window_observer->setView( m_view );
1164 g_object_ref( m_gl_widget );
1166 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1167 gtk_widget_set_can_focus( m_gl_widget, true );
1169 m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1170 m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
1172 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1174 CamWnd_registerCommands( *this );
1176 CamWnd_Add_Handlers_Move( *this );
1178 g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1180 AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
1182 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1186 if ( m_bFreeMove ) {
1190 CamWnd_Remove_Handlers_Move( *this );
1192 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1193 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1195 g_object_unref( m_gl_widget );
1197 m_window_observer->release();
1200 class FloorHeightWalker : public scene::Graph::Walker
1206 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1207 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1208 bestUp = g_MaxWorldCoord;
1209 bestDown = -g_MaxWorldCoord;
1211 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1212 if ( path.top().get().visible()
1213 && Node_isBrush( path.top() ) ) { // this node is a floor
1214 const AABB& aabb = instance.worldAABB();
1215 float floorHeight = aabb.origin.z() + aabb.extents.z();
1216 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1217 m_bestUp = floorHeight;
1219 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1220 m_bestDown = floorHeight;
1227 void CamWnd::Cam_ChangeFloor( bool up ){
1228 float current = m_Camera.origin[2] - 48;
1231 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1233 if ( up && bestUp != g_MaxWorldCoord ) {
1236 if ( !up && bestDown != -g_MaxWorldCoord ) {
1240 m_Camera.origin[2] = current + 48;
1241 Camera_updateModelview( getCamera() );
1242 CamWnd_Update( *this );
1243 CameraMovedNotify();
1250 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1253 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1254 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1256 CamWnd_Update( camwnd );
1257 CameraMovedNotify();
1261 void CamWnd::Cam_PositionDrag(){
1264 Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
1265 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1266 x -= m_PositionDragCursorX;
1267 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1268 y -= m_PositionDragCursorY;
1269 m_Camera.origin[2] -= y;
1270 Camera_updateModelview();
1271 CamWnd_Update( camwnd );
1272 CameraMovedNotify();
1274 Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
1280 // NOTE TTimo if there's an OS-level focus out of the application
1281 // then we can release the camera cursor grab
1282 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1283 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1287 void CamWnd::EnableFreeMove(){
1288 //globalOutputStream() << "EnableFreeMove\n";
1290 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1292 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1294 CamWnd_Remove_Handlers_Move( *this );
1295 CamWnd_Add_Handlers_FreeMove( *this );
1297 gtk_window_set_focus( m_parent, m_gl_widget );
1298 m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1299 m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
1301 CamWnd_Update( *this );
1304 void CamWnd::DisableFreeMove(){
1305 //globalOutputStream() << "DisableFreeMove\n";
1307 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1308 m_bFreeMove = false;
1309 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1311 CamWnd_Remove_Handlers_FreeMove( *this );
1312 CamWnd_Add_Handlers_Move( *this );
1314 m_freezePointer.unfreeze_pointer( m_parent );
1315 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1317 CamWnd_Update( *this );
1321 #include "renderer.h"
1323 class CamRenderer : public Renderer
1327 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1329 unsigned int m_highlight;
1331 const LightList* m_lights;
1334 std::vector<state_type> m_state_stack;
1335 RenderStateFlags m_globalstate;
1336 Shader* m_state_select0;
1337 Shader* m_state_select1;
1338 const Vector3& m_viewer;
1341 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1342 m_globalstate( globalstate ),
1343 m_state_select0( select0 ),
1344 m_state_select1( select1 ),
1346 ASSERT_NOTNULL( select0 );
1347 ASSERT_NOTNULL( select1 );
1348 m_state_stack.push_back( state_type() );
1351 void SetState( Shader* state, EStyle style ){
1352 ASSERT_NOTNULL( state );
1353 if ( style == eFullMaterials ) {
1354 m_state_stack.back().m_state = state;
1357 EStyle getStyle() const {
1358 return eFullMaterials;
1361 m_state_stack.push_back( m_state_stack.back() );
1364 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1365 m_state_stack.pop_back();
1367 void Highlight( EHighlightMode mode, bool bEnable = true ){
1369 ? m_state_stack.back().m_highlight |= mode
1370 : m_state_stack.back().m_highlight &= ~mode;
1372 void setLights( const LightList& lights ){
1373 m_state_stack.back().m_lights = &lights;
1375 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1376 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1377 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1379 if ( m_state_stack.back().m_highlight & eFace ) {
1380 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1383 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1386 void render( const Matrix4& modelview, const Matrix4& projection ){
1387 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1397 void ShowStatsToggle(){
1398 g_camwindow_globals_private.m_showStats ^= 1;
1400 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1402 void ShowStatsExport( const BoolImportCallback& importer ){
1403 importer( g_camwindow_globals_private.m_showStats );
1405 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1407 ShowStatsExportCaller g_show_stats_caller;
1408 BoolExportCallback g_show_stats_callback( g_show_stats_caller );
1409 ToggleItem g_show_stats( g_show_stats_callback );
1411 void CamWnd::Cam_Draw(){
1412 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1415 glGetIntegerv( GL_VIEWPORT, viewprt );
1418 // enable depth buffer writes
1419 glDepthMask( GL_TRUE );
1420 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1422 Vector3 clearColour( 0, 0, 0 );
1423 if ( m_Camera.draw_mode != cd_lighting ) {
1424 clearColour = g_camwindow_globals.color_cameraback;
1427 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1428 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1430 extern void Renderer_ResetStats();
1431 Renderer_ResetStats();
1432 extern void Cull_ResetStats();
1435 glMatrixMode( GL_PROJECTION );
1436 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1438 glMatrixMode( GL_MODELVIEW );
1439 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1442 // one directional light source directly behind the viewer
1444 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1446 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1448 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1450 //material[0] = material[1] = material[2] = 0.8f;
1451 //material[3] = 1.0f;
1453 inverse_cam_dir[0] = m_Camera.vpn[0];
1454 inverse_cam_dir[1] = m_Camera.vpn[1];
1455 inverse_cam_dir[2] = m_Camera.vpn[2];
1456 inverse_cam_dir[3] = 0;
1458 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1460 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1461 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1463 glEnable( GL_LIGHT0 );
1467 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1468 switch ( m_Camera.draw_mode )
1473 globalstate |= RENDER_FILL
1479 globalstate |= RENDER_FILL
1486 globalstate |= RENDER_FILL
1500 if ( !g_xywindow_globals.m_bNoStipple ) {
1501 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1505 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1507 Scene_Render( renderer, m_view );
1509 renderer.render( m_Camera.modelview, m_Camera.projection );
1512 // prepare for 2d stuff
1513 glColor4f( 1, 1, 1, 1 );
1514 glDisable( GL_BLEND );
1515 glMatrixMode( GL_PROJECTION );
1517 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1518 glScalef( 1, -1, 1 );
1519 glTranslatef( 0, -(float)m_Camera.height, 0 );
1520 glMatrixMode( GL_MODELVIEW );
1523 if ( GlobalOpenGL().GL_1_3() ) {
1524 glClientActiveTexture( GL_TEXTURE0 );
1525 glActiveTexture( GL_TEXTURE0 );
1528 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1529 glDisableClientState( GL_NORMAL_ARRAY );
1530 glDisableClientState( GL_COLOR_ARRAY );
1532 glDisable( GL_TEXTURE_2D );
1533 glDisable( GL_LIGHTING );
1534 glDisable( GL_COLOR_MATERIAL );
1535 glDisable( GL_DEPTH_TEST );
1536 glColor3f( 1.f, 1.f, 1.f );
1539 // draw the crosshair
1540 if ( m_bFreeMove ) {
1541 glBegin( GL_LINES );
1542 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1543 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1544 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1545 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1546 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1547 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1548 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1549 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1553 if ( g_camwindow_globals_private.m_showStats ) {
1554 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1555 extern const char* Renderer_GetStats();
1556 GlobalOpenGL().drawString( Renderer_GetStats() );
1558 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1559 extern const char* Cull_GetStats();
1560 GlobalOpenGL().drawString( Cull_GetStats() );
1563 // bind back to the default texture so that we don't have problems
1564 // elsewhere using/modifying texture maps between contexts
1565 glBindTexture( GL_TEXTURE_2D, 0 );
1568 void CamWnd::draw(){
1571 //globalOutputStream() << "draw...\n";
1572 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1573 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1574 GlobalOpenGL_debugAssertNoErrors();
1576 GlobalOpenGL_debugAssertNoErrors();
1579 m_XORRectangle.set( rectangle_t() );
1582 glwidget_swap_buffers( m_gl_widget );
1588 void CamWnd::BenchMark(){
1589 double dStart = Sys_DoubleTime();
1590 for ( int i = 0 ; i < 100 ; i++ )
1593 angles[CAMERA_ROLL] = 0;
1594 angles[CAMERA_PITCH] = 0;
1595 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1596 Camera_setAngles( *this, angles );
1598 double dEnd = Sys_DoubleTime();
1599 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1603 void fill_view_camera_menu( GtkMenu* menu ){
1604 create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
1607 void GlobalCamera_ResetAngles(){
1608 CamWnd& camwnd = *g_camwnd;
1610 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1611 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1612 Camera_setAngles( camwnd, angles );
1615 void Camera_ChangeFloorUp(){
1616 CamWnd& camwnd = *g_camwnd;
1617 camwnd.Cam_ChangeFloor( true );
1620 void Camera_ChangeFloorDown(){
1621 CamWnd& camwnd = *g_camwnd;
1622 camwnd.Cam_ChangeFloor( false );
1625 void Camera_CubeIn(){
1626 CamWnd& camwnd = *g_camwnd;
1627 g_camwindow_globals.m_nCubicScale--;
1628 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1629 g_camwindow_globals.m_nCubicScale = 1;
1631 Camera_updateProjection( camwnd.getCamera() );
1632 CamWnd_Update( camwnd );
1633 g_pParentWnd->SetGridStatus();
1636 void Camera_CubeOut(){
1637 CamWnd& camwnd = *g_camwnd;
1638 g_camwindow_globals.m_nCubicScale++;
1639 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1640 g_camwindow_globals.m_nCubicScale = 23;
1642 Camera_updateProjection( camwnd.getCamera() );
1643 CamWnd_Update( camwnd );
1644 g_pParentWnd->SetGridStatus();
1647 bool Camera_GetFarClip(){
1648 return g_camwindow_globals_private.m_bCubicClipping;
1651 BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1652 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1654 void Camera_SetFarClip( bool value ){
1655 CamWnd& camwnd = *g_camwnd;
1656 g_camwindow_globals_private.m_bCubicClipping = value;
1657 g_getfarclip_item.update();
1658 Camera_updateProjection( camwnd.getCamera() );
1659 CamWnd_Update( camwnd );
1662 void Camera_ToggleFarClip(){
1663 Camera_SetFarClip( !Camera_GetFarClip() );
1667 void CamWnd_constructToolbar( GtkToolbar* toolbar ){
1668 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
1671 void CamWnd_registerShortcuts(){
1672 toggle_add_accelerator( "ToggleCubicClip" );
1674 if ( g_pGameDescription->mGameType == "doom3" ) {
1675 command_connect_accelerator( "TogglePreview" );
1678 command_connect_accelerator( "CameraSpeedInc" );
1679 command_connect_accelerator( "CameraSpeedDec" );
1683 void GlobalCamera_Benchmark(){
1684 CamWnd& camwnd = *g_camwnd;
1688 void GlobalCamera_Update(){
1689 CamWnd& camwnd = *g_camwnd;
1690 CamWnd_Update( camwnd );
1693 camera_draw_mode CamWnd_GetMode(){
1694 return camera_t::draw_mode;
1696 void CamWnd_SetMode( camera_draw_mode mode ){
1697 ShaderCache_setBumpEnabled( mode == cd_lighting );
1698 camera_t::draw_mode = mode;
1699 if ( g_camwnd != 0 ) {
1700 CamWnd_Update( *g_camwnd );
1704 void CamWnd_TogglePreview( void ){
1705 // gametype must be doom3 for this function to work
1706 // if the gametype is not doom3 something is wrong with the
1707 // global command list or somebody else calls this function.
1708 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1710 // switch between textured and lighting mode
1711 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1715 CameraModel* g_camera_model = 0;
1717 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1718 if ( g_camera_model != 0 ) {
1719 CamWnd_Add_Handlers_Move( camwnd );
1720 g_camera_model->setCameraView( 0, Callback() );
1722 Camera_updateModelview( camwnd.getCamera() );
1723 Camera_updateProjection( camwnd.getCamera() );
1724 CamWnd_Update( camwnd );
1728 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1729 return InstanceTypeCast<CameraModel>::cast( instance );
1732 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1733 if ( g_camera_model != 0 ) {
1734 CamWnd_LookThroughCamera( camwnd );
1737 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1738 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1739 CameraModel* cameraModel = Instance_getCameraModel( instance );
1740 if ( cameraModel != 0 ) {
1741 CamWnd_Remove_Handlers_Move( camwnd );
1742 g_camera_model = cameraModel;
1743 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
1748 void GlobalCamera_LookThroughSelected(){
1749 CamWnd_LookThroughSelected( *g_camwnd );
1752 void GlobalCamera_LookThroughCamera(){
1753 CamWnd_LookThroughCamera( *g_camwnd );
1757 void RenderModeImport( int value ){
1761 CamWnd_SetMode( cd_wire );
1764 CamWnd_SetMode( cd_solid );
1767 CamWnd_SetMode( cd_texture );
1770 CamWnd_SetMode( cd_lighting );
1773 CamWnd_SetMode( cd_texture );
1776 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1778 void RenderModeExport( const IntImportCallback& importer ){
1779 switch ( CamWnd_GetMode() )
1795 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1797 void Camera_constructPreferences( PreferencesPage& page ){
1798 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1799 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1800 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1801 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1802 page.appendCheckBox(
1803 "", "Discrete movement",
1804 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1805 BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
1807 page.appendCheckBox(
1808 "", "Enable far-clip plane",
1809 FreeCaller1<bool, Camera_SetFarClip>(),
1810 BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
1813 if ( g_pGameDescription->mGameType == "doom3" ) {
1814 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1818 STRING_ARRAY_RANGE( render_mode ),
1819 IntImportCallback( RenderModeImportCaller() ),
1820 IntExportCallback( RenderModeExportCaller() )
1825 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1829 STRING_ARRAY_RANGE( render_mode ),
1830 IntImportCallback( RenderModeImportCaller() ),
1831 IntExportCallback( RenderModeExportCaller() )
1835 const char* strafe_mode[] = { "Both", "Forward", "Up" };
1839 g_camwindow_globals_private.m_nStrafeMode,
1840 STRING_ARRAY_RANGE( strafe_mode )
1843 void Camera_constructPage( PreferenceGroup& group ){
1844 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1845 Camera_constructPreferences( page );
1847 void Camera_registerPreferencesPage(){
1848 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
1851 #include "preferencesystem.h"
1852 #include "stringio.h"
1855 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
1857 void CameraSpeed_increase(){
1858 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1859 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1862 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1866 void CameraSpeed_decrease(){
1867 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1868 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1871 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1875 /// \brief Initialisation for things that have the same lifespan as this module.
1876 void CamWnd_Construct(){
1877 GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
1879 GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1880 GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1881 GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1883 GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
1884 GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
1886 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1887 GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
1888 GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
1890 if ( g_pGameDescription->mGameType == "doom3" ) {
1891 GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
1894 GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1895 GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1897 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
1898 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
1899 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
1900 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
1901 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_period ) );
1902 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_comma ) );
1904 GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
1905 GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
1906 GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
1907 GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
1909 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
1910 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
1911 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
1912 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
1914 GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
1916 GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
1917 GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
1918 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
1919 GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
1920 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
1921 GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
1922 GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
1923 GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
1924 GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
1925 GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
1926 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
1927 GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
1929 CamWnd_constructStatic();
1931 Camera_registerPreferencesPage();
1933 void CamWnd_Destroy(){
1934 CamWnd_destroyStatic();