2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_MODELSKINKEY_H )
23 #define INCLUDED_MODELSKINKEY_H
25 #include "modelskin.h"
28 #include "stream/stringstream.h"
29 #include "moduleobserver.h"
30 #include "entitylib.h"
31 #include "traverselib.h"
33 inline void parseTextureName(CopiedString &name, const char *token)
35 StringOutputStream cleaned(256);
36 cleaned << PathCleaned(token);
37 name = StringRange(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
40 class ModelSkinKey : public ModuleObserver {
43 Callback<void()> m_skinChangedCallback;
45 ModelSkinKey(const ModelSkinKey &);
47 ModelSkinKey operator=(const ModelSkinKey &);
51 m_skin = &GlobalModelSkinCache().capture(m_name.c_str());
52 m_skin->attach(*this);
57 m_skin->detach(*this);
58 GlobalModelSkinCache().release(m_name.c_str());
62 ModelSkinKey(const Callback<void()> &skinChangedCallback) : m_skinChangedCallback(skinChangedCallback)
72 ModelSkin &get() const
77 void skinChanged(const char *value)
80 parseTextureName(m_name, value);
84 typedef MemberCaller<ModelSkinKey, void(const char *), &ModelSkinKey::skinChanged> SkinChangedCaller;
88 m_skinChangedCallback();
96 class InstanceSkinChanged : public scene::Instantiable::Visitor {
98 void visit(scene::Instance &instance) const
100 //\todo don't do this for instances that are not children of the entity setting the skin
101 SkinnedModel *skinned = InstanceTypeCast<SkinnedModel>::cast(instance);
103 skinned->skinChanged();
108 inline void Node_modelSkinChanged(scene::Node &node)
110 scene::Instantiable *instantiable = Node_getInstantiable(node);
111 ASSERT_NOTNULL(instantiable);
112 instantiable->forEachInstance(InstanceSkinChanged());