]> git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2013-03-28 havocreworked the MOVETYPE_WALK and MOVETYPE_STEP sticking...
2013-03-21 havocchanged MOVETYPE_STEP and MOVETYPE_WALK to match Quake...
2013-03-21 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-21 havocrestrict which CHANNELFLAG_ values can be used in sound...
2013-03-21 havocfix C++ compile error
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-03-21 divverentsound7(): properly support channel flags on client...
2013-03-21 havocrestore flags feature in csqc sound7 builtin, so that...
2013-03-21 havoccsqc sound7 call now looks at the global variable sound...
2013-03-21 havocchanged the default sv_gameplayfix_ cvar values based...
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-03-21 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-03-21 havocfix typo in cvar description (grude -> crude)
2013-03-21 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-03-21 divverentfix another warning in crypto.c
2013-03-21 divverentremove unused variable
2013-03-21 divverentrename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match...
2013-02-25 divverentAdd a cvar to change menu progs filename
2013-02-25 havocremoved cvar sv_gameplayfix_stepwhilejumping which...
2013-02-25 divverentNevermind, we can't remove that STX char... just add...
2013-02-25 divverentFix bug with cl_parse.c putting extra \2 in the Con_Pri...
2013-02-25 divverentLets add the ability to have silent messages sent to...
2013-02-25 havocfix C++ compile error
2013-02-25 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-25 havocadded entity caching stats in graph
2013-02-25 havocremoved frames last second report in r_speeds graph
2013-02-25 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-25 havocadded velocity-oriented blood decals, cvar is cl_decals...
2013-02-25 havocchanged Q1BSP traceline to only use the surface-hitting...
2013-02-25 havocadded missing VS2010 projects
2013-02-25 havocadded props files for vs2010 and vs2012, changed name...
2013-02-25 havocadded MSVC 2012 projects
2013-02-25 havocadded MSVC++ 2010 projects
2013-02-25 havocfix a sizeof using an array index variable that is...
2013-02-25 havocfix another C++ compile error
2013-02-25 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-25 havocchanged format of builtin shader strings to use comma...
2013-02-25 eihrulremove unused macro
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-23 divverentskel_build: fix wrong 4th matrix row of skeleton matrices
2013-01-23 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-20 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-20 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-13 divverentmake MUL_VF and MUL_FV friendlier for compilers, and...
2013-01-13 havoccast to etype_t to avoid g++ compiler errors
2013-01-13 divverentfix a typo in the watchpoints code that warns
2013-01-13 havocpatch from roboman2444 :
2013-01-13 divverentMake watchpoints data type aware; now vector watchpoint...
2013-01-13 divverentBreakpoints and watchpoints
2013-01-13 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-13 havocflag a few more things (depth-only draws, shadowmap...
2013-01-13 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2013-01-02 divverentserver: ignore out of order prespawn/spawn/begin commands
2013-01-02 divverentslightly speed up vid_glx by better XShm handling
2012-12-31 eihrulallow framebuffer objects to be used where non-power...
2012-12-31 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-31 havocfix bug with transparency sorting introduced by vortex...
2012-12-31 havocadded GAME_QUOTH to use the hipnotic hud and workaround...
2012-12-31 havocremoved GAME_SOM as this game was never finished or...
2012-12-31 havocdon't set r_hdr in the menu presets for lighting qualit...
2012-12-31 divverentuse LNO files for backtraces (by Blub)
2012-12-20 divverentproperly use the D3DX C interface
2012-12-20 divverentonly include SDL_syswm.h if really necessary
2012-12-17 Rudolf Polzeronly include SDL_syswm.h if really necessary
2012-12-13 divverentskel_build: normalize the per-bone matrices
2012-12-13 eihruladditional high quality shadowmap filter that uses...
2012-12-13 eihrulfaster shadowmap sampler filter
2012-12-13 eihrulsilence more warnings
2012-12-13 eihrulsilence some warnings
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-29 divverentfix rcon crash
2012-09-26 divverentuse library versions 2 and 3 of ODE too. It seems compa...
2012-09-26 divverentsupport DP_QC_ENTITYDATA in menuqc too
2012-09-26 vortexscr_loadingscreen_background: fix double-applied gamma.
2012-09-20 divverentadd a cast to fix compile error
2012-09-19 divverentbuffer csprogs downloads and load csprogs from the...
2012-09-19 divverentcl_loadingscreen_fps: fix it on Linux
2012-09-19 vortexNew cvar scr_loadingscreen_maxfps (default 10) which...
2012-09-19 vortexUNMERGE! New cvar scr_loadingscreen_maxfps (default...
2012-09-19 divverentturn off session locking if running -readonly
2012-09-18 divverentcommand line option -readonly to turn off all writing
2012-09-18 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-09-18 havocupgrade some memory formats to unsigned int from unsign...
2012-09-18 divverentspecial character translation: don't generate control...
2012-09-18 vortexNew cvar scr_loadingscreen_picture to customize loading...
2012-09-18 vortexNew cvar scr_loadingscreen_maxfps (default 10) which...
2012-09-18 havocrelax PRVM_EDICT_NUM error checking on saving a savegam...
2012-09-18 havocfix some compile errors and warnings with USE_GLES2
2012-09-18 vortexgl_lightmaps: value of 2 keeps normalmaps.
2012-09-18 eihrulslightly cheaper linear PCF sequence
2012-09-18 eihruluse texture gather emulation for the shadowmap sampler...
2012-07-25 havocfix an infinite loop if an engine cvar is being restore...
2012-07-23 havocfix bloom rendering bugs caused by lingering state...
2012-07-23 havocdon't double-apply slowmo when playing back non-darkpla...
2012-07-23 havocdon't honor cl.paused or host_framerate in demo playbac...
2012-07-23 divverentdon't put lines starting with rcon_password in the...
2012-07-23 havocfix for hip1m1 gold key door - favor earlier entity...
2012-07-23 divverenturi_postbuf: copy the content-type, do not keep a refer...
2012-07-23 divverentrename a macro with misleading name, as TriangleOverlap...
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