]> git.xonotic.org Git - xonotic/darkplaces.git/commit
added r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Mar 2011 12:34:49 +0000 (12:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Mar 2011 12:34:49 +0000 (12:34 +0000)
commitfd09aca70c81a313ea7e7e6eba3756aa37d2173f
tree95ebb8d2da2c45e53a1b8f5989d8809807185b32
parentd770308f2b6b56b7ba74edec0d5408798cc46113
added r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
a much larger texture to store first-order spherical harmonics data
(average color and directional gradients) for bumpmapped diffuse shading
which also reduces light-bleed issues on thin walls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10925 d7cf8633-e32d-0410-b094-e92efae38249
dpsoftrast.h
gl_rmain.c
r_shadow.c
r_shadow.h
shader_glsl.h