]> git.xonotic.org Git - xonotic/darkplaces.git/commit
Draw coronas with the same cscale whether gl_flashblend or not. Fixes brightness
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 5 Jun 2020 14:55:28 +0000 (14:55 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 5 Jun 2020 14:55:28 +0000 (14:55 +0000)
commite64db45ade8cd97911f8432d700b6bd2204d7700
tree35a8922502725ac22c23a94d41b1e8f00c4d0b7b
parenta73fbc63d322dcc3b28792e5842ae04135f4bf8f
Draw coronas with the same cscale whether gl_flashblend or not. Fixes brightness

This should fix the ridiculously high brightness of coronas in pretty
much every game, when gl_flashblend is 1. This brings it closer to what
coronas looked like in 2014.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12640 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c