]> git.xonotic.org Git - xonotic/darkplaces.git/commit
fix bug that often made enforcer laser bolts 'stick' in the air if a player is standi...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Sep 2006 08:45:13 +0000 (08:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Sep 2006 08:45:13 +0000 (08:45 +0000)
commitb4ab993fe442d27d4e9b919115818e2f1e670590
tree0f1fbaa4862688552b65c17fe1fb9df5325a09d7
parent1b445d99b7ccfd877ffba3405e401419da49d727
fix bug that often made enforcer laser bolts 'stick' in the air if a player is standing right next to the enforcer when it fires, this was due to some internal confusion over what constitutes a 'startsolid' case, this has been clarified so that SV_PushEntity only uses trace.bmodelstartsolid, just like the toss/bounce/fly/flymissile/bouncemissile physics expect

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6594 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c