]> git.xonotic.org Git - xonotic/darkplaces.git/commit
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)
committerRudolf Polzer <divVerent@xonotic.org>
Fri, 22 Sep 2017 17:23:26 +0000 (19:23 +0200)
commitaba78e3f66d9542bfcc8bfcd045ad191a3eb7f0f
tree313bed7df617675fc226243eb7a42ece1a4b49e9
parentadf31edb8c49c3f8e9ddd1293ef6b6c7254933bf
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the fragment shader - woops, this is what I get for not testing that change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=175af02fa8e6bc5c14ebac952c6925f9328c2348
shader_glsl.h