]> git.xonotic.org Git - xonotic/darkplaces.git/commit
new cl_minfps logic that seems a lot more successful at attaining target fps
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Dec 2011 08:53:50 +0000 (08:53 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Dec 2011 08:53:50 +0000 (08:53 +0000)
commit70b6de8a98705a7d7097803a84bdd224b05103cc
tree20dcd68b206fa2ae7c1014a3876f74f71ffa0340
parent1b6d4db72c92bb483ad7c054dee88869892a4c23
new cl_minfps logic that seems a lot more successful at attaining target fps

The new approach is quite similar to r_viewscale_fpsscaling; possibly, that
logic then can be changed to use r_refdef.view.quality instead at a later time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11590 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
host.c