]> git.xonotic.org Git - xonotic/darkplaces.git/commit
skel_build: fix wrong 4th matrix row of skeleton matrices
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)
commit447744072b615a1940b65d1ed4c64d218a2e9eda
treefdceb5eb0712b72f5be1f8c041c5b14494cdfa00
parent4898dc79f6400a5d45db710614b4d6c9338d26a4
skel_build: fix wrong 4th matrix row of skeleton matrices

Matrix4x4_Scale doesn't affect the 4th row, but Matrix4x4_Accumulate
does, leading to wrong result. This broke weapon to player attachment
when the player has a skeletonobject.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11886 d7cf8633-e32d-0410-b094-e92efae38249
clvm_cmds.c
svvm_cmds.c