]> git.xonotic.org Git - xonotic/darkplaces.git/shortlog
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2010-04-30 eihrulunused IQM scaling
2010-04-30 vortexS_GetEntChallelPosition -> S_GetEntChannelPosition
2010-04-30 vortexadd stubs for S_SoundLength, S_GetEntChallelPosition...
2010-04-30 divverentblock key events while in the event handler called...
2010-04-30 vortexgetsoundtime: cant query CHAN_AUTO, so print warning
2010-04-30 vortexDP_SND_GETSOUNDTIME extension (query sound progress...
2010-04-30 vortexDP_CSQC_SETPAUSE (clientside pause that only works...
2010-04-30 vortexbeta version of DP_CSQC_QUERYRENDERENTITY, explanation...
2010-04-30 eihrulIQM loading animation frames fix
2010-04-30 havocfix some warnings
2010-04-30 havocpatch from Ozkan Sezer for compatibility with mingw64...
2010-04-08 divverentPut the Thanks block in the readme at the end, where...
2010-04-08 divverentFix a premature optimization in Mod_CollisionBIH_TraceL...
2010-04-08 eihrulmake IQM loading import animation sequences rather...
2010-04-08 vortexadditional <start_position> parm to "cd play" and ...
2010-04-08 divverent1. network sv_gameplayfix_gravityunaffectedbyticrate...
2010-04-08 havocuse multiple prints for ProQuake compatibility in statu...
2010-04-08 havocuse 3 spaces before IP address in status output, not...
2010-04-08 havocchange representation of string offsets for allocated...
2010-04-08 havoclooks like there was a missing return in VM_M_getserver...
2010-04-08 havocdisable sv_gameplayfix_consistentplayerprethink by...
2010-04-08 divverentAPPEND forced args, not PREPEND, as earlier arguments...
2010-04-08 havocchanged default value of mod_collision_bih from 0 to...
2010-03-29 divverentcustom branding:
2010-03-29 divverentfix 6ch channel layout in SDL on Linux (it no longer...
2010-03-29 divverentnew %v conversion in sprintf (uses %g conversions to...
2010-03-29 divverentuse the safer %.9g format for storing floats e.g. in...
2010-03-29 divverenthost_maxwait cvar to possibly work around timing troubl...
2010-03-20 Rudolf Polzer::stable-branch::rebase=0dbad969a9fb88de32f308d156bbd04...
2010-03-20 divverentmake model decompiling more robus regarding anim names...
2010-03-20 havocmake q3 shader settings work on dedicated servers ...
2010-03-20 divverentsv_curl_maxspeed: maximum speed for the curl downloads...
2010-03-20 divverentfix how plural of alias works
2010-03-20 divverentmodeldecompile: also write a framegroups file if possible
2010-03-20 eihrulmade IQM framerate a float
2010-03-20 divverentrandomized loadingscreen pic (cvar: scr_loadingscreen_c...
2010-03-20 eihrulfixes for entity caching when r_shadows == 1
2010-03-20 eihruluse stencil shadows if r_shadows == 1
2010-03-20 havocokay, don't use shadow sampler in Cg
2010-03-20 eihrulfixed bug in vsdct in cg
2010-03-20 havocchange texcoord assignments in Cg shader back to the...
2010-03-20 eihrulfixed ShadowMap_Parameters usage in GetShadowMapTCCube...
2010-03-20 havocimplemented a new type of height fog using a texture...
2010-03-20 eihrulIQM base pose cleanups
2010-03-20 eihrulmore IQM loading fixes
2010-03-20 eihrulmisc IQM loading fixes
2010-03-20 eihruladded per frame bounds to IQM format
2010-03-20 eihrulbuild IQM inverse base pose from joints if necessary
2010-03-20 eihrulexperimental IQM model format support
2010-03-20 divverentproperly support huge sideways friction
2010-03-02 eihrulcast Mem_Allocs in FS_Init_SelfPack
2010-03-02 divverentWarpZones:
2010-03-02 divverentDetect appended data to the DP executable.
2010-03-02 eihrulGetShadowMapTCCube fixes
2010-03-02 havocfix a bug that prevented coronas from being rendered...
2010-03-02 havocfix bug that prevented reflection cubemaps from working...
2010-03-02 havocdon't apply motionblur when rendering to an envmap
2010-03-02 havocuse a larger triangle buffer for r_batchmode 2
2010-03-02 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-03-02 havocchanged r_speeds labels again, less csqc monitoring...
2010-03-02 divverentmake some cvars static, to help the compiler a bit
2010-03-02 havocadded cl_prydoncursor_notrace cvar
2010-03-02 divverenttry to fix all project files (to add winmm)
2010-03-02 divverentshut up a (in this case wrong) warning about possibly...
2010-03-02 divverentadd -lwinmm to win32 sdl
2010-03-02 divverentyet another include fix, this time for MSVC
2010-03-02 divverentanother include
2010-03-02 divverentattempt to fix the includes for win32
2010-03-02 divverentfix another win32 time typo
2010-03-02 divverentfix two remaining uses of sys_usetimegettime
2010-03-02 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-03-02 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-03-02 divverentRevert "added linux timing code to SDL client for more...
2010-03-02 havocadded linux timing code to SDL client for more accurate...
2010-03-02 havocundo an edit in r9537 that caused it to be possible...
2010-03-02 havocfixed a bug with sv_gameplayfix_nudgeoutofsolid where...
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-27 divverentfix strstrofs with unicode
2010-02-27 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-26 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-26 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-26 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-26 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-26 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-26 havocparticle geometry can now be rotated for more variety...
2010-02-26 havocuse CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
2010-02-26 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-26 havocadd several more R_TimeReport calls for better analysis...
2010-02-26 havocdon't bother calling Mod_ForName in client precache...
2010-02-26 havocchanges to rtlight surface culling:
2010-02-26 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-26 vortexOffsetmapping now could be customized on per-texture...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-22 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-22 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-22 havocslight improvement to BIH recursion speeds by checking...
2010-02-22 havocadded server and client timing data to r_speeds 2
2010-02-22 havocfix more cg shader errors
2010-02-22 havocfix two compile errors in cg shader
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