]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2012-07-23 Samual LenksEven more cleanup
2012-07-23 SamualMore cleanup, plus make the direct hit multiplier equat...
2012-07-23 Samual LenksTrying to fix the damn effect... I hate makevectors()
2012-07-22 Samual LenksClean up the code a little
2012-07-22 Samual LenksNew effect spread calculation for CSQC particle effect...
2012-07-22 Samual LenksFinishing up the spread work by adding new multiplier...
2012-07-22 SamualRefining the spread even more
2012-07-22 Samual LenksMore work on spread handling
2012-07-21 Samual LenksBegin implementing new spread method for shockwave...
2012-07-21 Samual LenksNew "IsVisible" tracing method for detecting whether...
2012-07-21 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-07-21 Samual LenksNew function for retrieving the location of each corner...
2012-07-21 Samual LenksDon't heal dead players
2012-07-21 Samual LenksAdd toggle option for old and new laser behavior
2012-07-21 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-07-13 Rudolf Polzercompile fix
2012-07-13 Rudolf PolzerMerge branch 'master' of http://de.git.xonotic.org...
2012-07-13 Rudolf Polzeralso add DistributeEvenly_GetRandomized for randomized...
2012-07-10 Jakob MGstfu fteqcc
2012-07-10 Jakob MGMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-07-10 Jakob MGremove nexuiz logo from raptor texture, remove raptor...
2012-07-10 Jakob MGSome preparations to enable bot's to use vehicles
2012-07-06 Rudolf Polzerwrong, 0.34 is best. If scores are TOTALLY imbalanced...
2012-07-06 Rudolf Polzerscorefactor 0.5 is too much; default to 0.25; also...
2012-07-06 Rudolf Polzermy code broke forced team balance, and that code was...
2012-07-06 Rudolf Polzersome nasty code to hinder winner team joining ;)
2012-07-06 Rudolf Polzersimplify :)
2012-07-06 Rudolf Polzersimplify g_balance_teams_prevent_imbalance (now it...
2012-07-06 Rudolf Polzertrack how far completed the game is (var: game_completi...
2012-07-05 Jakob MGFix simple items shader
2012-06-26 Jakob MGMake spectating vehicle work, a little (chase is now...
2012-06-24 Jakob MGspider balance, make artillery rockets have some spread
2012-06-24 Jakob MGRacer balance
2012-06-24 Jakob MGMoar raptor balanceing
2012-06-24 Jakob MGVehicle shiled regeneration decay with low health
2012-06-24 Jakob MGRaptor gets missile proxy alarm. Generic missile flags...
2012-06-23 Jakob MGRaptor gets flares
2012-06-23 Jakob MGVehicle impulse system. Spiderbot now have 3 diffrent...
2012-06-17 Jakob MGFix walker turret. Mute some spam (unrefs. again.)
2012-06-17 Jakob MGMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-06-17 Jakob MGFix bones on bumblebee model. Update vehicle balance...
2012-06-15 Rudolf Polzerfix detail texture shader hack, apparently requires...
2012-06-14 Rudolf Polzernever return TRUE directly, always break, should fix...
2012-06-14 Rudolf Polzermake the malformed restriction "3;0123456789" count...
2012-06-14 Rudolf Polzersome more fixes
2012-06-14 Rudolf Polzerimplement vote command restrictions
2012-06-13 Rudolf Polzerget rid of gotomap/chmap aliasing; rather do that via...
2012-06-13 Rudolf Polzeradd the cvars for later vote command restrictions
2012-06-11 Jakob MGKill credits to whoever made a vehicle blow up and...
2012-06-11 Jakob MGDamage factors for nex, rifle, uzi & minstanex versus...
2012-06-11 Jakob MGFix small bug in antial, possibly fixing vehicles telep...
2012-06-11 Jakob MGMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-06-11 Jakob MGMore robustly prevent http://dev.xonotic.org/issues...
2012-06-11 Rudolf Polzerchange placeholder weapon name to "AOL CD Thrower"
2012-06-10 Jakob MGMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-06-10 Jakob MGWork arround http://dev.xonotic.org/issues/1237 The...
2012-06-10 Rudolf Polzerforcemodels: don't force server's idea if isdemo()
2012-06-10 Rudolf Polzersync dpdefs with DP
2012-06-10 Rudolf Polzerclarify cvar_set() vs autocvars
2012-06-10 Rudolf Polzerfix invalid use of autocvar (shouldn't change behaviour)
2012-06-06 Rudolf Polzerdocument the expected response format of xonstat (curre...
2012-06-01 SamualMerge remote-tracking branch 'origin/master' into samua...
2012-06-01 Jakob MGcl_staywep_ -> cl_weapon_stay_
2012-06-01 Jakob MGMerge remote-tracking branch 'origin/master' into tzork...
2012-05-31 Rudolf Polzerfix stupid typos :P
2012-05-29 Rudolf Polzera bit simpler
2012-05-29 Rudolf Polzersimpler proof for correctness of Fire_AddDamage
2012-05-27 Rudolf Polzerfix typo in comment (yes, really)
2012-05-27 Rudolf Polzerexplain :P
2012-05-27 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-05-27 Rudolf Polzerequivalent rewrite of fireball code
2012-05-24 SamualFix small bug with damage function call
2012-05-24 SamualMerge remote-tracking branch 'origin/master' into samua...
2012-05-24 Rudolf Polzersupport functions: cubic speed function for "whatever...
2012-05-23 Jakob MGSimple tactical hud overlay for turrets when in a vehicle
2012-05-23 SamualWorking more on effects -- still can't get the damn...
2012-05-23 Jakob MGmake turrets obay cl_nogibs
2012-05-23 Jakob MGcl_vehicles_hudscale & cl_vehicles_hudalpha to defualtX...
2012-05-23 SamualNew way of handling the jumping/impact effect, plus...
2012-05-23 Jakob MGMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-05-23 Jakob MGDont dodge when dead
2012-05-23 Rudolf Polzerbulletconstant 0 now means only penentrate objects...
2012-05-23 Rudolf Polzerspecial support for object density -1, which is always...
2012-05-23 Rudolf Polzerballistics: small fixes for hitting players who stand...
2012-05-23 Rudolf Polzercvar: g_projectiles_keep_owner (keep owner when project...
2012-05-22 FruitieXsome fixes... this should fix case 1. Upon closer inves...
2012-05-22 FruitieXcode case 2: player is not hit directly with aim, but...
2012-05-22 FruitieXimplement the first part of my laser idea (force calcul...
2012-05-22 SamualMuch more work on the laser prototype... still pretty...
2012-05-22 Jakob MGMerge remote branch 'origin/master' into tzork/csqc...
2012-05-22 Jakob MGRemove a mysterios EF_FLAME that did othing
2012-05-22 Jakob MGMerge remote branch 'origin/master' into tzork/csqc...
2012-05-22 Jakob MG<merlijn> when you switch to simple items in game,...
2012-05-22 Rudolf Polzerfix typo
2012-05-22 Rudolf Polzeradd ability to read/write weapon sets
2012-05-22 SamualWorking on new laser primary attack -- now has no proje...
2012-05-21 Rudolf PolzerSUB_CalcMove: internal support for bezier paths
2012-05-20 SamualFooling around with shockwave idea on laser primaryy
2012-05-20 Jakob MGgrml
2012-05-20 Jakob MGRacer rockets new slightly predicts target, and have...
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