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Add two useful macros
[xonotic/xonotic-data.pk3dir.git] / textures / shadowhead_reflect.tga
2015-03-06 Matthias KrügerMerge branch 'master' into matthiaskrgr/hudsetup
2015-02-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/crypto...
2015-01-11 Rudolf PolzerMerge remote-tracking branch 'origin/mrbougo/clonefixes'
2015-01-02 Severin MeyerMerge branch 'master' into sev/luma
2014-12-20 MarioMerge branch 'master' into Mario/notifications
2014-12-17 TimePathMerge branch 'master' into terencehill/music_player
2014-12-16 MarioMerge branch 'master' into Mario/overkill
2014-12-15 TimePathMerge branch 'master' into TimePath/issue-1170
2014-12-14 terencehillMerge branch 'master' into terencehill/eventchase
2014-12-14 terencehillMerge branch 'master' into terencehill/start_ammo
2014-12-14 TimePathMerge branch 'master' into TimePath/combined_updates
2014-12-14 MarioMerge branch 'mirceakitsune/player_cubemaps' into ...
2014-12-13 MarioMerge branch 'master' into mirceakitsune/player_cubemaps
2012-09-17 Mircea KitsuneMerge branch 'master' into mirceakitsune/player_cubemaps
2012-09-10 Mircea KitsuneReduce the intensity of all cubemap reflections, to...
2012-09-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/player_cubemaps
2012-05-13 Mircea KitsuneLeave some glowing parts on the Erebus a tiny bit more...
2012-05-13 Mircea KitsuneAs suggested by nifrek, don't reflect glowing areas...
2012-05-13 Mircea KitsuneMerge branch 'master' into mirceakitsune/player_cubemaps
2012-04-05 Mircea KitsuneAverage reflections a bit on the erebus
2012-04-05 Mircea KitsuneStronger reflections for Erebus, nigga got metal armor
2012-04-05 Mircea KitsuneLet's try this with the Erebus first, and make some...