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Merge branch 'master' into bones_was_here/q3compat
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2020-09-26 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-25 MarioPhase out miscfunctions.qc from the server codebase...
2020-09-25 bones_was_hereMove GetField_fullspawndata from miscfunctions.qc to...
2020-09-25 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-25 MarioMove initialization stage handling out of miscfunctions...
2020-09-25 MarioFurther cleanup miscfunctions, document the need to...
2020-09-25 MarioMove server-side chat handling to its own file, and...
2020-09-23 MarioUse a trace log for the client program version message...
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 bones_was_hereq3compat: Fix null function crash when a weapon has...
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 MarioMinor cleanup of world.qc, move most intermission and...
2020-09-23 MarioReplace some of the remaining cvar globals with autocva...
2020-09-22 MarioMove expr_evaluate to cvar.qh in lib
2020-09-21 MarioMove some more functions out of miscfunctions, split...
2020-09-11 MarioMerge branch 'martin-t/jump' into 'master'
2020-09-09 bones_was_hereAdd function to access "raw" map entity field values...
2020-09-05 bones_was_hereq3compat: support holdable_invulnerability, holdable_ka...
2020-08-28 bones_was_heretarget_give: support multiple targets that give the...
2020-08-27 bones_was_hereSupport count field of Q3 ammo pickups, also tuba support
2020-08-27 bones_was_hereAdd function to get ammo consumption of primary fire...
2020-08-26 bones_was_hereFix StartItem indenting
2020-08-26 bones_was_hereRemove weapon-specific code from target_give_init and...
2020-08-26 bones_was_hereFix netname field of weapon and item entities (was...
2020-08-25 bones_was_hereSupport count field on weapon pickups, fix 0 ammo with...
2020-08-25 terencehillImprove indentation consistency in client.qc
2020-08-25 terencehillJoin ifs
2020-08-25 terencehillAdd a macro to check g_chat_nospectators
2020-08-20 bones_was_hereFix indenting & cleanup in trigger_race_checkpoint_verify
2020-08-20 bones_was_hereq3df: Spawn waypoints for all entities able to trigger...
2020-08-12 bones_was_heretarget_give: support shield and strength powerups
2020-08-10 bones_was_hereq3compat: make weapon_prox_launcher spawn Mortar instea...
2020-08-10 bones_was_hereOnly do Q3 entity removal checks when it's a Q3 map
2020-08-10 bones_was_hereUse readable labels for q3compat bits
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-09 bones_was_hereAdd machinegun support to target_give
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-07 MarioFix include order of some _mod files, as pointed out...
2020-08-05 bones_was_hereSpawn HLAC and cell ammo in place of QL HMG and ammo_hmg
2020-08-03 MarioPurge server/constants.qh
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioDon't attempt to network more than the maximum number...
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-30 terencehillPathlib code cleanup (tZork patch from the oldstuff...
2020-07-27 MarioOffset thrown weapon positions while dual wielding...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
2020-07-27 MarioMerge branch 'Mario/headshots' into 'master'
2020-07-21 MarioAdd support for pitch shifting to the QC sound sending...
2020-07-21 MarioMaker sure clones don't have a killindicator attached...
2020-07-20 bones_was_hereAdd description of sv_q3compat_changehitbox and remove...
2020-07-20 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-07-19 MarioEnsure team balance entities are removed immediately
2020-07-19 MarioAlso don't apply sound-based damage to teammates
2020-07-19 MarioCheck for the sound hittype instead of the tuba when...
2020-07-18 MarioMerge branch 'terencehill/noclip_death_fix' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/headshots
2020-07-18 MarioAttach muzzle effects to weapon data instead of trying...
2020-07-18 MarioMake ladders use the same iterative logic as conveyors...
2020-07-18 MarioMerge branch 'Mario/csqc_muzzleflash' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/csqc_muzzleflash 838/head
2020-07-18 MarioStore the current gametype as a shortname rather than...
2020-07-17 MarioMerge branch 'master' into Mario/headshots
2020-07-17 MarioMerge branch 'Mario/gametypes' into 'master'
2020-07-17 MarioMerge branch 'master' into Mario/q3_speaker_fix 844/head
2020-07-17 MarioMerge branch 'master' into Mario/speed_var
2020-07-16 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-15 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 bones_was_hereSpawn medium (25) armor where item_armor_green from...
2020-07-14 bones_was_hereRename sv_q3defragcompat_changehitbox to sv_q3compat_ch...
2020-07-14 bones_was_hereUse cvar() instead of cvar_string() for sv_mapformat_is...
2020-07-14 bones_was_hereAdd parentheses around q3compat BIT checks in case...
2020-07-14 bones_was_hereFrom ioq3: remove references to unused teamtournament...
2020-07-14 bones_was_hereSpawn medium (25) armor for item_armor1 when map format...
2020-07-14 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-07-14 bones_was_hereUse sv_mapformat_is_quake3 to decide what to spawn...
2020-07-14 bones_was_hereRemove autocvar_sv_q3defragcompat and use 1 bitfield...
2020-07-14 MarioAllow filtering for Quake 3 oneflag gametype entities...
2020-07-14 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioFix compilation unit test
2020-07-14 MarioMerge branch 'master' into Mario/headshots
2020-07-13 MarioWhitelist g_conquest_teams
2020-07-13 MarioAdd a mutator hook to skip only color forcing on player...
2020-07-13 bones_was_hereUpdate Q3 item compat comments
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