2020-09-26 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-09-25 |
Mario | Phase out miscfunctions.qc from the server codebase... |
tree | commitdiff |
2020-09-25 |
bones_was_here | Move GetField_fullspawndata from miscfunctions.qc to... |
tree | commitdiff |
2020-09-25 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-09-25 |
Mario | Move initialization stage handling out of miscfunctions... |
tree | commitdiff |
2020-09-25 |
Mario | Further cleanup miscfunctions, document the need to... |
tree | commitdiff |
2020-09-25 |
Mario | Move server-side chat handling to its own file, and... |
tree | commitdiff |
2020-09-23 |
Mario | Use a trace log for the client program version message... |
tree | commitdiff |
2020-09-23 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-09-23 |
bones_was_here | q3compat: Fix null function crash when a weapon has... |
tree | commitdiff |
2020-09-23 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-09-23 |
Mario | Minor cleanup of world.qc, move most intermission and... |
tree | commitdiff |
2020-09-23 |
Mario | Replace some of the remaining cvar globals with autocva... |
tree | commitdiff |
2020-09-22 |
Mario | Move expr_evaluate to cvar.qh in lib |
tree | commitdiff |
2020-09-21 |
Mario | Move some more functions out of miscfunctions, split... |
tree | commitdiff |
2020-09-11 |
Mario | Merge branch 'martin-t/jump' into 'master' |
tree | commitdiff |
2020-09-09 |
bones_was_here | Add function to access "raw" map entity field values... |
tree | commitdiff |
2020-09-05 |
bones_was_here | q3compat: support holdable_invulnerability, holdable_ka... |
tree | commitdiff |
2020-08-28 |
bones_was_here | target_give: support multiple targets that give the... |
tree | commitdiff |
2020-08-27 |
bones_was_here | Support count field of Q3 ammo pickups, also tuba support |
tree | commitdiff |
2020-08-27 |
bones_was_here | Add function to get ammo consumption of primary fire... |
tree | commitdiff |
2020-08-26 |
bones_was_here | Fix StartItem indenting |
tree | commitdiff |
2020-08-26 |
bones_was_here | Remove weapon-specific code from target_give_init and... |
tree | commitdiff |
2020-08-26 |
bones_was_here | Fix netname field of weapon and item entities (was... |
tree | commitdiff |
2020-08-25 |
bones_was_here | Support count field on weapon pickups, fix 0 ammo with... |
tree | commitdiff |
2020-08-25 |
terencehill | Improve indentation consistency in client.qc |
tree | commitdiff |
2020-08-25 |
terencehill | Join ifs |
tree | commitdiff |
2020-08-25 |
terencehill | Add a macro to check g_chat_nospectators |
tree | commitdiff |
2020-08-20 |
bones_was_here | Fix indenting & cleanup in trigger_race_checkpoint_verify |
tree | commitdiff |
2020-08-20 |
bones_was_here | q3df: Spawn waypoints for all entities able to trigger... |
tree | commitdiff |
2020-08-12 |
bones_was_here | target_give: support shield and strength powerups |
tree | commitdiff |
2020-08-10 |
bones_was_here | q3compat: make weapon_prox_launcher spawn Mortar instea... |
tree | commitdiff |
2020-08-10 |
bones_was_here | Only do Q3 entity removal checks when it's a Q3 map |
tree | commitdiff |
2020-08-10 |
bones_was_here | Use readable labels for q3compat bits |
tree | commitdiff |
2020-08-09 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-08-09 |
bones_was_here | Add machinegun support to target_give |
tree | commitdiff |
2020-08-09 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-08-07 |
Mario | Fix include order of some _mod files, as pointed out... |
tree | commitdiff |
2020-08-05 |
bones_was_here | Spawn HLAC and cell ammo in place of QL HMG and ammo_hmg |
tree | commitdiff |
2020-08-03 |
Mario | Purge server/constants.qh |
tree | commitdiff |
2020-08-03 |
Mario | Merge branch 'terencehill/cl_forceplayercolors_3' into... |
tree | commitdiff |
2020-08-03 |
Mario | Make sv_gameplayfix_delayprojectiles match the engine... |
tree | commitdiff |
2020-08-02 |
Mario | Remove the g_ prefix from some server code files and... |
tree | commitdiff |
2020-08-02 |
Mario | Don't attempt to network more than the maximum number... |
tree | commitdiff |
2020-08-02 |
Mario | Minor cleanup of client/defs.qh, move replicated cvars... |
tree | commitdiff |
2020-08-02 |
Mario | Purge server/defs.qh |
tree | commitdiff |
2020-08-02 |
Mario | Further cleanup of defs.qh |
tree | commitdiff |
2020-08-02 |
Mario | Some more defs.qh cleanup, update gameplay hash (again) |
tree | commitdiff |
2020-08-02 |
Mario | Move generic entity flags to a common constants locatio... |
tree | commitdiff |
2020-08-02 |
Mario | Some more defs.qh cleanup, update gameplay hash |
tree | commitdiff |
2020-08-02 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-08-02 |
Mario | Some more cleanup of defs.qh, use a flag to indicate... |
tree | commitdiff |
2020-08-01 |
Mario | Remove some virtually unused macros |
tree | commitdiff |
2020-08-01 |
Mario | Reorganise some more definitions out of defs.qh, show... |
tree | commitdiff |
2020-08-01 |
Mario | Remove the engine STATE_ definitions so they can be... |
tree | commitdiff |
2020-08-01 |
Mario | Move some weapon definitions out of defs.qh, fix compil... |
tree | commitdiff |
2020-08-01 |
Mario | Reorganise item code so that VM-specific code is in... |
tree | commitdiff |
2020-08-01 |
Mario | Rename server/items.qc to server/items/spawning.qc |
tree | commitdiff |
2020-08-01 |
Mario | Rename t_items.qc to items.qc |
tree | commitdiff |
2020-07-31 |
Mario | Refactor trigger_secret to be standalone (not using... |
tree | commitdiff |
2020-07-30 |
terencehill | Pathlib code cleanup (tZork patch from the oldstuff... |
tree | commitdiff |
2020-07-27 |
Mario | Offset thrown weapon positions while dual wielding... |
tree | commitdiff |
2020-07-27 |
Mario | Use monster definitions directly instead of a set ID... |
tree | commitdiff |
2020-07-27 |
Mario | Merge branch 'Mario/headshots' into 'master' |
tree | commitdiff |
2020-07-21 |
Mario | Add support for pitch shifting to the QC sound sending... |
tree | commitdiff |
2020-07-21 |
Mario | Maker sure clones don't have a killindicator attached... |
tree | commitdiff |
2020-07-20 |
bones_was_here | Add description of sv_q3compat_changehitbox and remove... |
tree | commitdiff |
2020-07-20 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-07-19 |
Mario | Ensure team balance entities are removed immediately |
tree | commitdiff |
2020-07-19 |
Mario | Also don't apply sound-based damage to teammates |
tree | commitdiff |
2020-07-19 |
Mario | Check for the sound hittype instead of the tuba when... |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'terencehill/noclip_death_fix' into 'master' |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-18 |
Mario | Attach muzzle effects to weapon data instead of trying... |
tree | commitdiff |
2020-07-18 |
Mario | Make ladders use the same iterative logic as conveyors... |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'Mario/csqc_muzzleflash' into 'master' |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash 838/head |
tree | commitdiff |
2020-07-18 |
Mario | Store the current gametype as a shortname rather than... |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'Mario/gametypes' into 'master' |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/q3_speaker_fix 844/head |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/speed_var |
tree | commitdiff |
2020-07-16 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash |
tree | commitdiff |
2020-07-15 |
Mario | Merge branch 'master' into Mario/gametypes |
tree | commitdiff |
2020-07-14 |
bones_was_here | Spawn medium (25) armor where item_armor_green from... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Rename sv_q3defragcompat_changehitbox to sv_q3compat_ch... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Use cvar() instead of cvar_string() for sv_mapformat_is... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Add parentheses around q3compat BIT checks in case... |
tree | commitdiff |
2020-07-14 |
bones_was_here | From ioq3: remove references to unused teamtournament... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Spawn medium (25) armor for item_armor1 when map format... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-07-14 |
bones_was_here | Use sv_mapformat_is_quake3 to decide what to spawn... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Remove autocvar_sv_q3defragcompat and use 1 bitfield... |
tree | commitdiff |
2020-07-14 |
Mario | Allow filtering for Quake 3 oneflag gametype entities... |
tree | commitdiff |
2020-07-14 |
Mario | Merge branch 'master' into Mario/gametypes |
tree | commitdiff |
2020-07-14 |
Mario | Fix compilation unit test |
tree | commitdiff |
2020-07-14 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-13 |
Mario | Whitelist g_conquest_teams |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to skip only color forcing on player... |
tree | commitdiff |
2020-07-13 |
bones_was_here | Update Q3 item compat comments |
tree | commitdiff |
next |