2011-03-14 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/hud_postprocessing |
tree | commitdiff |
2011-03-13 |
Jakob MG | Merge commit 'a5f8cbe456bed48c2c7b5d666e30cbaa344e6e33' |
tree | commitdiff |
2011-03-13 |
Mircea Kitsune | Fix an issue with my last change |
tree | commitdiff |
2011-03-13 |
Mircea Kitsune | Fix some inconveniences with the MineLayer |
tree | commitdiff |
2011-03-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-03-10 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-03-09 |
Rudolf Polzer | simplify unlimited_weapon_ammo: just set all ammo count... |
tree | commitdiff |
2011-03-09 |
Rudolf Polzer | Fix some stupidities in the code I just merged: changin... |
tree | commitdiff |
2011-03-09 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/misc_bugfixes' |
tree | commitdiff |
2011-03-08 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-03-08 |
Rudolf Polzer | fix a stupid weaponarena warning |
tree | commitdiff |
2011-03-07 |
terencehill | Do not use spaces within string logged by sv_eventlog |
tree | commitdiff |
2011-03-06 |
terencehill | Fix visual bug when g_weapon_stay 3 and g_pickup_weapon... |
tree | commitdiff |
2011-03-06 |
terencehill | g_ghost_items_color must not be used when g_ghost_items... |
tree | commitdiff |
2011-03-06 |
terencehill | "Blood loss" here too, like in the menu |
tree | commitdiff |
2011-03-02 |
Mircea Kitsune | Fix an issue that appeared as of recent. Odd this didn... |
tree | commitdiff |
2011-03-02 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-03-02 |
Mircea Kitsune | Move code for a check in an already existing function... |
tree | commitdiff |
2011-03-02 |
Rudolf Polzer | Merge remote branch 'origin/sev/menuskinupdate' |
tree | commitdiff |
2011-03-02 |
Samual | Merge remote branch 'origin/master' into samual/balance |
tree | commitdiff |
2011-03-01 |
Mircea Kitsune | Precache the reload sound in one place only, until... |
tree | commitdiff |
2011-03-01 |
Rudolf Polzer | Merge remote-tracking branch 'origin/samual/crosshair_r... |
tree | commitdiff |
2011-03-01 |
Rudolf Polzer | Merge remote-tracking branch 'origin/fruitiex/uzidebugp... |
tree | commitdiff |
2011-03-01 |
Rudolf Polzer | Merge remote-tracking branch 'origin/mrbougo/tooltips_fix' |
tree | commitdiff |
2011-03-01 |
Rudolf Polzer | Merge remote-tracking branch 'origin/terencehill/misc_b... |
tree | commitdiff |
2011-02-28 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-24 |
Samual | Merge remote branch 'origin/master' into samual/crossha... |
tree | commitdiff |
2011-02-23 |
Rudolf Polzer | work around a fteqcc bug; fteqcc currently does not... |
tree | commitdiff |
2011-02-23 |
Rudolf Polzer | fix more issues... still doesn't compile |
tree | commitdiff |
2011-02-23 |
Rudolf Polzer | undo an accidentally done chaneg in last commit |
tree | commitdiff |
2011-02-23 |
Rudolf Polzer | mutator system: refuse to add a mutator for the second... |
tree | commitdiff |
2011-02-22 |
Samual | Make it so that crosshair rings work when spectating too |
tree | commitdiff |
2011-02-22 |
Samual | Merge remote branch 'origin/master' into samual/crossha... |
tree | commitdiff |
2011-02-22 |
Samual | Fix typo |
tree | commitdiff |
2011-02-19 |
Rudolf Polzer | Merge remote-tracking branch 'origin/terencehill/menu_s... |
tree | commitdiff |
2011-02-19 |
Rudolf Polzer | Merge remote-tracking branch 'origin/terencehill/misc_b... |
tree | commitdiff |
2011-02-19 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-02-18 |
Rudolf Polzer | also support notq3a/notta fields, by considering any... |
tree | commitdiff |
2011-02-18 |
Rudolf Polzer | support Q3A's gametype filtering (notteam, notq3a,... |
tree | commitdiff |
2011-02-17 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-16 |
Rudolf Polzer | Merge remote-tracking branch 'origin/terencehill/misc_b... |
tree | commitdiff |
2011-02-16 |
Samual | Add minelayer_maxmines global constant so crosshair... |
tree | commitdiff |
2011-02-16 |
Samual | Redo a lot of the crosshair_ring code, add new ring... |
tree | commitdiff |
2011-02-16 |
Rudolf Polzer | Merge remote-tracking branch 'origin/samual/hud_notify_... |
tree | commitdiff |
2011-02-16 |
Rudolf Polzer | Merge remote-tracking branch 'origin/samual/balancesamual' |
tree | commitdiff |
2011-02-15 |
Rudolf Polzer | fix g_mirrordamage unused definition |
tree | commitdiff |
2011-02-14 |
Rudolf Polzer | fix two bugs in the recent commits |
tree | commitdiff |
2011-02-14 |
Rudolf Polzer | fix triggering of func_train |
tree | commitdiff |
2011-02-14 |
Rudolf Polzer | path_corner: run triggers for target2 to target4 when... |
tree | commitdiff |
2011-02-14 |
Rudolf Polzer | move hitsound clientside |
tree | commitdiff |
2011-02-14 |
Rudolf Polzer | Merge remote branch 'origin/samual/hitindication' |
tree | commitdiff |
2011-02-14 |
Mircea Kitsune | If we drop a weapon that's loaded, give the ammo back... |
tree | commitdiff |
2011-02-14 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-13 |
Rudolf Polzer | ALWAYS do hitsound antispam. No need for that weapon... |
tree | commitdiff |
2011-02-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/samual/keepaway' |
tree | commitdiff |
2011-02-12 |
Samual | Remove drops from keepaway - they're redundant with... |
tree | commitdiff |
2011-02-12 |
Samual | Rename "time" to "bctime" in keepaway so that it doesn... |
tree | commitdiff |
2011-02-12 |
Rudolf Polzer | fix damage bounding in crylink |
tree | commitdiff |
2011-02-12 |
Rudolf Polzer | linkexplode: use secondary mode properly |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Actually, that check is not needed at all. If we're... |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | "we're already holding a weapon we can reload" when... |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | No need to check self.weapon here |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Make a comment more correct |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Bot skill level 2 for reloading in-hand weapon. Makes... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only for bots skill 5 and up. Since only such both... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only refuse reload scheduled weapons if we have somethi... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Simplify that last code a bit |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only avoid a reload scheduled weapon if our current... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Write that last code in a better way |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Bot AI: Don't switch to a weapon scheduled for reloadin... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Fix a small issue in reload code |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Remove the first code. Now that bots know how to reload... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Better way of checking if we're already holding a weapo... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Skill limits for each bot reloading decision. Also... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Improve that last code. When not attacking, a bot will... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Make bots reload weapons when not attacking anyone... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Ok, let's do a few changes to the bot AI too. Bots... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Merge two voids back again. It makes more sense this... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Better comments |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | No need to use floats when calling W_ReloadCheck, as... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Move all checks where they belong |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Attempt to sort the code in a better way |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Error case: Skip reloading and warn if attempting to... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Improve a comment |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Skip melee attack for shotgun while reloading |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Comment out that last change, rather |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Do not set ATTACK_FINISHED in reload code any more... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Fix that last change |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | A small change |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Rename zero_ammo to ammo_none |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Stop sending ammo type in W_Reload, now that we update... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Oops, forgot to update the uzi. |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Set self.current_ammo in each weapon's WR_SETUP stage... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Remove parts of a forgotten feature |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Use the new ammo function for laser and hook too (tested) |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Phase 2. A global ammo decreasing function. Still not... |
tree | commitdiff |
2011-02-11 |
Samual | Add a visual indicator for when you hit someone. Maybe... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Simplify some minstanex code |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | First phase, second part. |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Attempt to further simplify the reload code, as request... |
tree | commitdiff |
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