]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server
Merge branch 'master' into mirceakitsune/hud_postprocessing
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2011-03-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/hud_postprocessing
2011-03-13 Jakob MGMerge commit 'a5f8cbe456bed48c2c7b5d666e30cbaa344e6e33'
2011-03-13 Mircea KitsuneFix an issue with my last change
2011-03-13 Mircea KitsuneFix some inconveniences with the MineLayer
2011-03-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-09 Rudolf Polzersimplify unlimited_weapon_ammo: just set all ammo count...
2011-03-09 Rudolf PolzerFix some stupidities in the code I just merged: changin...
2011-03-09 Rudolf PolzerMerge remote branch 'origin/terencehill/misc_bugfixes'
2011-03-08 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-03-08 Rudolf Polzerfix a stupid weaponarena warning
2011-03-07 terencehillDo not use spaces within string logged by sv_eventlog
2011-03-06 terencehillFix visual bug when g_weapon_stay 3 and g_pickup_weapon...
2011-03-06 terencehillg_ghost_items_color must not be used when g_ghost_items...
2011-03-06 terencehill"Blood loss" here too, like in the menu
2011-03-02 Mircea KitsuneFix an issue that appeared as of recent. Odd this didn...
2011-03-02 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-02 Mircea KitsuneMove code for a check in an already existing function...
2011-03-02 Rudolf PolzerMerge remote branch 'origin/sev/menuskinupdate'
2011-03-02 SamualMerge remote branch 'origin/master' into samual/balance
2011-03-01 Mircea KitsunePrecache the reload sound in one place only, until...
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/samual/crosshair_r...
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/fruitiex/uzidebugp...
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/mrbougo/tooltips_fix'
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/misc_b...
2011-02-28 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-24 SamualMerge remote branch 'origin/master' into samual/crossha...
2011-02-23 Rudolf Polzerwork around a fteqcc bug; fteqcc currently does not...
2011-02-23 Rudolf Polzerfix more issues... still doesn't compile
2011-02-23 Rudolf Polzerundo an accidentally done chaneg in last commit
2011-02-23 Rudolf Polzermutator system: refuse to add a mutator for the second...
2011-02-22 SamualMake it so that crosshair rings work when spectating too
2011-02-22 SamualMerge remote branch 'origin/master' into samual/crossha...
2011-02-22 SamualFix typo
2011-02-19 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/menu_s...
2011-02-19 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/misc_b...
2011-02-19 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-02-18 Rudolf Polzeralso support notq3a/notta fields, by considering any...
2011-02-18 Rudolf Polzersupport Q3A's gametype filtering (notteam, notq3a,...
2011-02-17 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-16 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/misc_b...
2011-02-16 SamualAdd minelayer_maxmines global constant so crosshair...
2011-02-16 SamualRedo a lot of the crosshair_ring code, add new ring...
2011-02-16 Rudolf PolzerMerge remote-tracking branch 'origin/samual/hud_notify_...
2011-02-16 Rudolf PolzerMerge remote-tracking branch 'origin/samual/balancesamual'
2011-02-15 Rudolf Polzerfix g_mirrordamage unused definition
2011-02-14 Rudolf Polzerfix two bugs in the recent commits
2011-02-14 Rudolf Polzerfix triggering of func_train
2011-02-14 Rudolf Polzerpath_corner: run triggers for target2 to target4 when...
2011-02-14 Rudolf Polzermove hitsound clientside
2011-02-14 Rudolf PolzerMerge remote branch 'origin/samual/hitindication'
2011-02-14 Mircea KitsuneIf we drop a weapon that's loaded, give the ammo back...
2011-02-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-13 Rudolf PolzerALWAYS do hitsound antispam. No need for that weapon...
2011-02-13 Rudolf PolzerMerge remote-tracking branch 'origin/samual/keepaway'
2011-02-12 SamualRemove drops from keepaway - they're redundant with...
2011-02-12 SamualRename "time" to "bctime" in keepaway so that it doesn...
2011-02-12 Rudolf Polzerfix damage bounding in crylink
2011-02-12 Rudolf Polzerlinkexplode: use secondary mode properly
2011-02-12 Mircea KitsuneActually, that check is not needed at all. If we're...
2011-02-12 Mircea Kitsune"we're already holding a weapon we can reload" when...
2011-02-12 Mircea KitsuneNo need to check self.weapon here
2011-02-12 Mircea KitsuneMake a comment more correct
2011-02-12 Mircea KitsuneBot skill level 2 for reloading in-hand weapon. Makes...
2011-02-11 Mircea KitsuneOnly for bots skill 5 and up. Since only such both...
2011-02-11 Mircea KitsuneOnly refuse reload scheduled weapons if we have somethi...
2011-02-11 Mircea KitsuneSimplify that last code a bit
2011-02-11 Mircea KitsuneOnly avoid a reload scheduled weapon if our current...
2011-02-11 Mircea KitsuneWrite that last code in a better way
2011-02-11 Mircea KitsuneBot AI: Don't switch to a weapon scheduled for reloadin...
2011-02-11 Mircea KitsuneFix a small issue in reload code
2011-02-11 Mircea KitsuneRemove the first code. Now that bots know how to reload...
2011-02-11 Mircea KitsuneBetter way of checking if we're already holding a weapo...
2011-02-11 Mircea KitsuneSkill limits for each bot reloading decision. Also...
2011-02-11 Mircea KitsuneImprove that last code. When not attacking, a bot will...
2011-02-11 Mircea KitsuneMake bots reload weapons when not attacking anyone...
2011-02-11 Mircea KitsuneOk, let's do a few changes to the bot AI too. Bots...
2011-02-11 Mircea KitsuneMerge two voids back again. It makes more sense this...
2011-02-11 Mircea KitsuneBetter comments
2011-02-11 Mircea KitsuneNo need to use floats when calling W_ReloadCheck, as...
2011-02-11 Mircea KitsuneMove all checks where they belong
2011-02-11 Mircea KitsuneAttempt to sort the code in a better way
2011-02-11 Mircea KitsuneError case: Skip reloading and warn if attempting to...
2011-02-11 Mircea KitsuneImprove a comment
2011-02-11 Mircea KitsuneSkip melee attack for shotgun while reloading
2011-02-11 Mircea KitsuneComment out that last change, rather
2011-02-11 Mircea KitsuneDo not set ATTACK_FINISHED in reload code any more...
2011-02-11 Mircea KitsuneFix that last change
2011-02-11 Mircea KitsuneA small change
2011-02-11 Mircea KitsuneRename zero_ammo to ammo_none
2011-02-11 Mircea KitsuneStop sending ammo type in W_Reload, now that we update...
2011-02-11 Mircea KitsuneOops, forgot to update the uzi.
2011-02-11 Mircea KitsuneSet self.current_ammo in each weapon's WR_SETUP stage...
2011-02-11 Mircea KitsuneRemove parts of a forgotten feature
2011-02-11 Mircea KitsuneUse the new ammo function for laser and hook too (tested)
2011-02-11 Mircea KitsunePhase 2. A global ammo decreasing function. Still not...
2011-02-11 SamualAdd a visual indicator for when you hit someone. Maybe...
2011-02-11 Mircea KitsuneSimplify some minstanex code
2011-02-11 Mircea KitsuneFirst phase, second part.
2011-02-11 Mircea KitsuneAttempt to further simplify the reload code, as request...
next