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Always use target2 if target doesn't exist
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2013-04-23 MarioAlways use target2 if target doesn't exist
2013-04-23 MarioUpdate tower defense monsters to follow same rule
2013-04-23 MarioUse normal move flags even if we have a valid goal...
2013-04-23 MarioUpdate marine & mage spawnfuncs
2013-04-23 MarioClean up spawnflags a bit
2013-04-23 MarioAdd a cvar to control monster loot lifetime
2013-04-23 MarioReset mage attack delay after using melee attack
2013-04-23 MarioUse start_health for mage player health checks
2013-04-23 MarioUnfreze player before disconnecting/spectating
2013-04-23 MarioDon't use player ammo/health checks when looking for...
2013-04-22 MarioClean up mage shield code a little
2013-04-22 MarioReturning 1 on the MonsterMove hook will stop the monster
2013-04-22 MarioSpawn turrets slightly closer to the player
2013-04-22 MarioFix being unable to repair/upgrade turrets without...
2013-04-22 MarioDon't move if no players are online
2013-04-22 MarioAdd centerprints for some hidden turret messages
2013-04-22 MarioAdd centerprints for all the turret messages
2013-04-22 MarioLower gib amount when gibbing a monster corpse
2013-04-22 MarioFix frozen players picking up the flag
2013-04-22 MarioFix marine hitbox
2013-04-22 MarioFix case sensitive monster type in mobspawn command
2013-04-22 MarioAdd random skin support to all monsters
2013-04-22 MarioIncrease monster hitboxes to match their scale
2013-04-22 MarioRemove some remaining scale modifiers
2013-04-22 MarioRemove all scale modifiers (networking scale changes...
2013-04-22 MarioUse floats instead of strings to handle monster type
2013-04-22 MarioSet minimum monster fuel drop amount to 5
2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioAlso remove weapon entity from removed monster
2013-04-22 MarioUse targ/monster_target instead of goalentity
2013-04-22 MarioRandomize z origin of wander target for swimming/flying...
2013-04-22 MarioDont reset move target z origin for flying/swimming...
2013-04-22 MarioFix reversed noalign usage
2013-04-22 MarioAlso remove monster count check
2013-04-22 MarioRemove player count check from monster think function
2013-04-22 MarioFix compile errors
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/samual/notifications'
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-04-22 Samual LenksAlphabetical order
2013-04-21 Samual LenksAdd the rest of the announcer calls to new system
2013-04-21 Rudolf Polzerget rid of some bad uses of .ogg extension
2013-04-21 Samual LenksMake the legacy announcer code useless/strip most of...
2013-04-21 MarioInclude model source for barricade
2013-04-21 MarioAdd monster support to ons
2013-04-20 Samual LenksMove more things over to new system
2013-04-20 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-04-20 MarioAdd a new mage attack
2013-04-20 MarioSet moveto z origin to monster's z origin (fixes monste...
2013-04-20 MarioAdd a basic trick to make monsters walk around eachother
2013-04-20 MarioAdd a FL_GENERATOR flag for td generator (may be used...
2013-04-20 MarioFix turrets still shooting when match ends
2013-04-20 MarioProperly lower turret power & increase buff count to 5
2013-04-20 MarioLower turret starting power in td
2013-04-19 Rudolf Polzer++deathlocation
2013-04-19 MarioFix spawned monsters respawning
2013-04-19 MarioFix dead monsters not disappearing
2013-04-18 MarioAdd untested fix for monster corpses not disappearing
2013-04-18 MarioDon't give players frozen by monsters points if a teamm...
2013-04-18 MarioRemove freezetag_revive_progress
2013-04-18 MarioOnly send movement flags when moving
2013-04-18 MarioFix frozen players not dying/respawning if they touch...
2013-04-18 MarioMerge the frozen flags
2013-04-18 MarioMake the Freeze function usable with freezetag
2013-04-18 MarioFix turrets shooting players during build phase
2013-04-18 MarioAdd tower defense to the menu
2013-04-18 MarioAlso block DPCONTENTS_MONSTERCLIP
2013-04-18 MarioAdd botclip blocking to tower defense
2013-04-18 MarioPlayer typehit sound if the player shoots another playe...
2013-04-18 MarioRemove useless delay checks
2013-04-18 MarioAlso check if monster teammates need help
2013-04-18 MarioAdd cvars for the force field
2013-04-18 MarioSome fixes for mage shield
2013-04-18 MarioMage has a random chance to spawn a force field which...
2013-04-18 MarioAllow monsters to pass through corpses, but not through...
2013-04-18 MarioUse monster_melee for all monster melee attacks
2013-04-18 MarioFix more bad use of .think
2013-04-17 Samual LenksWork more on announcements
2013-04-17 MarioRemove useless ifdef check
2013-04-17 MarioFix reversed noalign & nodrop usage
2013-04-17 MarioReset hell-knight delay when starting inferno attack
2013-04-17 MarioRemove useless generator think function
2013-04-17 MarioFix monsters sinking into the ground while spawning
2013-04-17 MarioSet monster deadflags incase something needs them
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioPrecache stuff
2013-04-17 MarioAdd some ons fanciness to td generator
2013-04-17 MarioUse Team_ColorRGB for monster/generator glow & radar...
2013-04-17 MarioMove onslaught engine damage models to the client
2013-04-17 MarioSet onslaught status when resetting too
2013-04-17 MarioAlso set generator model when health is full (for reset...
2013-04-17 MarioMore generator fixes
2013-04-17 MarioFix td generator using monster status flags
2013-04-17 MarioBegin making generator a common networked entity
2013-04-17 MarioFix hell-knight .think usage
2013-04-17 MarioMove td generator model loading to client
2013-04-17 MarioFix monsters glitching when match ends & partially...
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioSmall fixes to tarbaby jumping
2013-04-16 MarioFix error when spawning a monster
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