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Use floats instead of strings to handle monster type
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2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioUse targ/monster_target instead of goalentity
2013-04-22 MarioRandomize z origin of wander target for swimming/flying...
2013-04-22 MarioDont reset move target z origin for flying/swimming...
2013-04-22 MarioFix reversed noalign usage
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-20 MarioAdd a new mage attack
2013-04-20 MarioSet moveto z origin to monster's z origin (fixes monste...
2013-04-19 MarioFix dead monsters not disappearing
2013-04-18 MarioAdd untested fix for monster corpses not disappearing
2013-04-18 MarioRemove freezetag_revive_progress
2013-04-18 MarioOnly send movement flags when moving
2013-04-18 MarioMerge the frozen flags
2013-04-18 MarioMake the Freeze function usable with freezetag
2013-04-18 MarioAlso block DPCONTENTS_MONSTERCLIP
2013-04-18 MarioRemove useless delay checks
2013-04-18 MarioAlso check if monster teammates need help
2013-04-18 MarioAdd cvars for the force field
2013-04-18 MarioSome fixes for mage shield
2013-04-18 MarioMage has a random chance to spawn a force field which...
2013-04-18 MarioAllow monsters to pass through corpses, but not through...
2013-04-18 MarioUse monster_melee for all monster melee attacks
2013-04-18 MarioFix more bad use of .think
2013-04-17 MarioRemove useless ifdef check
2013-04-17 MarioFix reversed noalign & nodrop usage
2013-04-17 MarioReset hell-knight delay when starting inferno attack
2013-04-17 MarioFix monsters sinking into the ground while spawning
2013-04-17 MarioSet monster deadflags incase something needs them
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioBegin making generator a common networked entity
2013-04-17 MarioFix hell-knight .think usage
2013-04-17 MarioMove td generator model loading to client
2013-04-17 MarioFix monsters glitching when match ends & partially...
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioSmall fixes to tarbaby jumping
2013-04-16 MarioFix error when spawning a monster
2013-04-16 MarioUse monster_leap for tarbaby jumping
2013-04-15 MarioFix monsters taking damage when dead
2013-04-15 MarioClean it up some more
2013-04-15 MarioClean up netname strzoning a little
2013-04-15 MarioRemove sprite_height
2013-04-15 MarioRemove unused float from ogre chainsaw function
2013-04-14 MarioPause monsters until player joins in campaign mode
2013-04-14 MarioMove monster coloring to the client & fix custom monste...
2013-04-14 MarioFix monster targets
2013-04-14 MarioFix client side monster still moving when dead. Attempt...
2013-04-14 MarioRemove enforcer & all W_ attack functions from the...
2013-04-14 MarioFix all soldier attacks
2013-04-14 MarioFx soldier uzi & shotgun attacks
2013-04-14 MarioAlso fix ogre grenade attack
2013-04-14 MarioFix ogre using weapons code for uzi attack
2013-04-13 MarioKnock some stuff off the WIP TODO list
2013-04-13 MarioAdd sounds support to every monster
2013-04-13 MarioFix scrag not falling when killed
2013-04-13 MarioUpdate origin/velocity when dying too
2013-04-13 MarioFix choppy monster movement
2013-04-13 MarioMove some more precaching to the client
2013-04-13 MarioMove monster model precaching/loading to the client
2013-04-13 MarioAdd a cvar to change monster think delay
2013-04-13 MarioFix some fish & tarbaby issues
2013-04-13 MarioFix monster skin not updating with mobedit skin command
2013-04-13 MarioBig load of updates (attempted CSQC monsters)
2013-04-11 MarioFix monsters not targeting vehicles
2013-04-11 MarioDrop minsta ammo in minstagib mode
2013-04-10 MarioClean up monster weapons a little
2013-04-07 MarioIncrease ogre waypoint sprite height
2013-04-07 MarioAdd a new model for the ogre
2013-04-06 MarioSet monster waypoint height after changing the monster...
2013-04-04 MarioMerge branch 'master' into Mario/monsters
2013-04-03 MarioImprove monster team colors
2013-03-22 MarioMerge branch 'master' into Mario/monsters
2013-03-16 MarioSome minor changes to mage projectiles
2013-03-10 MarioRemove duplicate target check
2013-03-08 MarioRemove extra useless spawner_think definition
2013-03-08 MarioCleanup spawner code a bit
2013-03-07 MarioUse setorigin instead of .origin for monster dropped...
2013-03-07 MarioImprove monster weapon dropping
2013-03-07 MarioRemove distance check in attack code (enemy is lost...
2013-03-07 MarioRemove enemy_range() checks
2013-03-07 MarioFix another bad use of nextthink in the spider attack...
2013-03-07 MarioRemove unused neutral check from target validation...
2013-03-07 MarioUse IS_PLAYER & IS_SPEC instead of classname checks
2013-03-07 MarioMerge branch 'master' into mario/monsters
2013-03-07 MarioFix pink waypoints when the monster is not in a team...
2013-03-07 MarioMove remaining monster/za messages to notifications...
2013-03-05 MarioDon't face owner if the monster has an enemy
2013-03-05 MarioDon't drop items if killed by mobkill command
2013-03-05 MarioMove all monster deathtypes to the notifications system
2013-03-05 MarioFix compile errors
2013-03-05 MarioMerge branch 'master' into mario/monsters
2013-03-04 MarioAdd a system for monster sounds & some sounds for zombie
2013-03-04 MarioRemove pain_finished from each monster's spawncode...
2013-03-04 MarioAdd support for pain_finished
2013-03-04 MarioAllow specifying zombie skin, rather than always forcin...
2013-03-04 MarioUse ltime instead of .shal_cycles counter for shalrath...
2013-03-03 MarioMerge branch 'master' into mario/monsters
2013-03-01 MarioAdd a setting to stop monsters from attacking turrets
2013-03-01 MarioRemove need to define FindTarget in monster defs file
2013-03-01 MarioFix monsters not choosing target2 as a valid path
2013-03-01 MarioRemove unused FOR_EACH_MONSTERS definition. Attempt...
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