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rename rottweiler to cerberus
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters / lib / monsters.qc
2013-04-28 Mariorename rottweiler to cerberus
2013-04-28 MarioMerge branch 'master' into Mario/monsters
2013-04-27 MarioRemove .checkattack
2013-04-27 MarioRewrite monster attacks as a single function & rename...
2013-04-27 MarioFix monsters firing projectiles only infront of themsel...
2013-04-27 MarioAdd a cvar to only attack enemies infront of the monster
2013-04-26 MarioImprove mage friend health/ammo check a bit
2013-04-23 MarioUse normal move flags even if we have a valid goal...
2013-04-23 MarioAdd a cvar to control monster loot lifetime
2013-04-22 MarioReturning 1 on the MonsterMove hook will stop the monster
2013-04-22 MarioDon't move if no players are online
2013-04-22 MarioLower gib amount when gibbing a monster corpse
2013-04-22 MarioAdd random skin support to all monsters
2013-04-22 MarioRemove all scale modifiers (networking scale changes...
2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioUse targ/monster_target instead of goalentity
2013-04-22 MarioRandomize z origin of wander target for swimming/flying...
2013-04-22 MarioDont reset move target z origin for flying/swimming...
2013-04-22 MarioFix reversed noalign usage
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-20 MarioSet moveto z origin to monster's z origin (fixes monste...
2013-04-19 MarioFix dead monsters not disappearing
2013-04-18 MarioAdd untested fix for monster corpses not disappearing
2013-04-18 MarioRemove freezetag_revive_progress
2013-04-18 MarioOnly send movement flags when moving
2013-04-18 MarioMerge the frozen flags
2013-04-18 MarioMake the Freeze function usable with freezetag
2013-04-18 MarioAlso block DPCONTENTS_MONSTERCLIP
2013-04-18 MarioMage has a random chance to spawn a force field which...
2013-04-18 MarioAllow monsters to pass through corpses, but not through...
2013-04-18 MarioFix more bad use of .think
2013-04-17 MarioRemove useless ifdef check
2013-04-17 MarioFix reversed noalign & nodrop usage
2013-04-17 MarioFix monsters sinking into the ground while spawning
2013-04-17 MarioSet monster deadflags incase something needs them
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioFix monsters glitching when match ends & partially...
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioFix error when spawning a monster
2013-04-15 MarioFix monsters taking damage when dead
2013-04-15 MarioClean it up some more
2013-04-15 MarioClean up netname strzoning a little
2013-04-15 MarioRemove sprite_height
2013-04-14 MarioPause monsters until player joins in campaign mode
2013-04-14 MarioMove monster coloring to the client & fix custom monste...
2013-04-14 MarioFix monster targets
2013-04-14 MarioFix client side monster still moving when dead. Attempt...
2013-04-14 MarioFix ogre using weapons code for uzi attack
2013-04-13 MarioAdd sounds support to every monster
2013-04-13 MarioFix scrag not falling when killed
2013-04-13 MarioUpdate origin/velocity when dying too
2013-04-13 MarioFix choppy monster movement
2013-04-13 MarioMove monster model precaching/loading to the client
2013-04-13 MarioAdd a cvar to change monster think delay
2013-04-13 MarioFix some fish & tarbaby issues
2013-04-13 MarioFix monster skin not updating with mobedit skin command
2013-04-13 MarioBig load of updates (attempted CSQC monsters)
2013-04-11 MarioFix monsters not targeting vehicles
2013-04-11 MarioDrop minsta ammo in minstagib mode
2013-04-10 MarioClean up monster weapons a little
2013-04-06 MarioSet monster waypoint height after changing the monster...
2013-04-04 MarioMerge branch 'master' into Mario/monsters
2013-04-03 MarioImprove monster team colors
2013-03-22 MarioMerge branch 'master' into Mario/monsters
2013-03-10 MarioRemove duplicate target check
2013-03-07 MarioUse setorigin instead of .origin for monster dropped...
2013-03-07 MarioImprove monster weapon dropping
2013-03-07 MarioRemove distance check in attack code (enemy is lost...
2013-03-07 MarioRemove enemy_range() checks
2013-03-07 MarioRemove unused neutral check from target validation...
2013-03-07 MarioUse IS_PLAYER & IS_SPEC instead of classname checks
2013-03-07 MarioMerge branch 'master' into mario/monsters
2013-03-07 MarioFix pink waypoints when the monster is not in a team...
2013-03-07 MarioMove remaining monster/za messages to notifications...
2013-03-05 MarioDon't face owner if the monster has an enemy
2013-03-05 MarioDon't drop items if killed by mobkill command
2013-03-05 MarioFix compile errors
2013-03-05 MarioMerge branch 'master' into mario/monsters
2013-03-04 MarioAdd a system for monster sounds & some sounds for zombie
2013-03-04 MarioAdd support for pain_finished
2013-03-03 MarioMerge branch 'master' into mario/monsters
2013-03-01 MarioAdd a setting to stop monsters from attacking turrets
2013-03-01 MarioRemove need to define FindTarget in monster defs file
2013-03-01 MarioFix monsters not choosing target2 as a valid path
2013-03-01 MarioRemove unused FOR_EACH_MONSTERS definition. Attempt...
2013-02-25 MarioImprove mini-boss code
2013-02-25 MarioPrint a message if the monster drop item was invalid
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-24 MarioAdd support for custom monster target range
2013-02-21 MarioMerge branch 'master' into mario/monsters
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-08 MarioSome more targeting cleanup (fixes monsters targeting...
2013-02-07 MarioFix monsters not targeting players in normal gamemodes
2013-02-07 MarioFace owner while idle
2013-02-06 MarioSome more RTS cleanup
2013-02-06 MarioFix monsters not looking in the correct direction while...
2013-02-06 MarioCleanup RTS mode a bit
2013-02-06 MarioAdd highly experimental RTS game-mode (for testing...
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