2016-02-28 |
TimePath | Sounds: revert to engine networking |
tree | commitdiff |
2016-02-28 |
TimePath | Revert "Hopefully temporarily fix player sounds issue" |
tree | commitdiff |
2016-02-28 |
TimePath | Revert "Use a temporary hack to hide the jump sound... |
tree | commitdiff |
2016-02-27 |
Mario | Prevent picking up nades while frozen |
tree | commitdiff |
2016-02-26 |
Mario | Link client slowmo cvar with the QC stat (fixes slowmo... |
tree | commitdiff |
2016-02-24 |
Mario | Make monsters unable to pass through player clips ... |
tree | commitdiff |
2016-02-21 |
Mario | Merge branch 'Mario/balance_v2' into 'master' |
tree | commitdiff |
2016-02-21 |
Mario | Merge branch 'Mario/sniperrifle' into 'master' |
tree | commitdiff |
2016-02-20 |
Mario | Merge branch 'master' into morphed/hagar 284/head |
tree | commitdiff |
2016-02-20 |
Mario | Set weapon hitbox back to '0 0 0' after changing its... |
tree | commitdiff |
2016-02-18 |
Mario | Don't use health when getting armor value |
tree | commitdiff |
2016-02-18 |
Mario | Fix cursor alignment in minigames |
tree | commitdiff |
2016-02-15 |
Mario | Add some checks to prevent silly things, like corpses... |
tree | commitdiff |
2016-02-15 |
Mario | Give picked up nades a set timer, also fix some issues... |
tree | commitdiff |
2016-02-15 |
Mario | Merge branch 'master' into morphed/hagar |
tree | commitdiff |
2016-02-15 |
Mario | Add an option to pick up thrown nades |
tree | commitdiff |
2016-02-14 |
Mario | Merge branch 'master' into morphed/hagar |
tree | commitdiff |
2016-02-13 |
Mario | Merge branch 'terencehill/weaponmodel_effects_improveme... |
tree | commitdiff |
2016-02-11 |
Mario | Add an option to use the old small nade size |
tree | commitdiff |
2016-02-08 |
Mario | Merge branch 'terencehill/hud_shownames_fix' into ... |
tree | commitdiff |
2016-02-08 |
Mario | Fix up a missed cursor drawpic |
tree | commitdiff |
2016-02-08 |
Mario | Merge branch 'terencehill/csqc_cursor' into 'master' |
tree | commitdiff |
2016-02-08 |
terencehill | ent_cs: proper convert health and armor values to byte... 282/head |
tree | commitdiff |
2016-02-08 |
Mario | Merge branch 'terencehill/fuelregen_powerup' into ... |
tree | commitdiff |
2016-02-06 |
Mario | Allow vampire buff to work with arc |
tree | commitdiff |
2016-02-05 |
Mario | Stop arc beam when game ends |
tree | commitdiff |
2016-02-05 |
Mario | Merge branch 'master' into Mario/balance_v2 |
tree | commitdiff |
2016-02-04 |
Mario | Enable team-coloured Arc beam by default |
tree | commitdiff |
2016-02-04 |
Mario | Fix the addition of time to pmove_waterjumptime (doesn... |
tree | commitdiff |
2016-02-04 |
Mario | Don't set wasFlying on the client, waste of CPU |
tree | commitdiff |
2016-02-03 |
Mario | Add an option to allow re-fire right after releasing... |
tree | commitdiff |
2016-02-03 |
Mario | Add an option to colour Arc beams by team |
tree | commitdiff |
2016-02-02 |
Mario | Add a new attack mode to Arc (disabled by default) |
tree | commitdiff |
2016-02-02 |
terencehill | Make fuel regenerator a proper powerup so that it passe... 280/head |
tree | commitdiff |
2016-01-31 |
terencehill | Merge branch 'master' into terencehill/weaponmodel_effe... |
tree | commitdiff |
2016-01-30 |
Mario | Undo an optimization (fixes spammy landing sounds) |
tree | commitdiff |
2016-01-28 |
Mario | Merge branch 'terencehill/itemstime_fixes' into 'master' |
tree | commitdiff |
2016-01-28 |
terencehill | Fix broken superweapons time in the itemstime panel... 277/head |
tree | commitdiff |
2016-01-28 |
terencehill | Fix Jetpack Regenerator time, it wasn't networked |
tree | commitdiff |
2016-01-28 |
terencehill | Avoid networking times of unsupported items |
tree | commitdiff |
2016-01-27 |
Mario | Merge branch 'terencehill/damagetext_cleanup' into... |
tree | commitdiff |
2016-01-27 |
terencehill | Make cl_damage* cvar descriptions untranslatable 274/head |
tree | commitdiff |
2016-01-27 |
terencehill | Improve 2 cvar descriptions |
tree | commitdiff |
2016-01-27 |
terencehill | Escape argument of cl_damagetext_format (it displayed... |
tree | commitdiff |
2016-01-26 |
Mario | Fix frozen dodging to always work |
tree | commitdiff |
2016-01-26 |
Mario | Revert to old loop method (seems to fix settemp) |
tree | commitdiff |
2016-01-23 |
Mario | Add default icons for teams 3 and 4 and neutral flag... |
tree | commitdiff |
2016-01-22 |
Mario | Remove flight buff |
tree | commitdiff |
2016-01-22 |
Mario | New buff: Luck (random chance to deal 3x damage) |
tree | commitdiff |
2016-01-17 |
Mario | Add a new notification for joining a specific team... |
tree | commitdiff |
2016-01-16 |
Mario | Fix a crash and a warning with clones |
tree | commitdiff |
2016-01-16 |
Mario | Further reduce magnet buff's range, also fix it |
tree | commitdiff |
2016-01-16 |
Mario | Fix buff timer when exiting vehicle |
tree | commitdiff |
2016-01-15 |
Mario | Merge branch 'packer/alias_movetospec' into 'master' |
tree | commitdiff |
2016-01-15 |
Mario | Lower range of magnet item pickups, and greatly reduce... |
tree | commitdiff |
2016-01-15 |
Mario | Fire inflicts no damage to inferno buff carriers, also... |
tree | commitdiff |
2016-01-15 |
Mario | Fix naming of a variable which broke inferno's damage... |
tree | commitdiff |
2016-01-15 |
Mario | Replace medic's teamshoot healing ability with a nearby... |
tree | commitdiff |
2016-01-14 |
Mario | Hopefully temporarily fix player sounds issue |
tree | commitdiff |
2016-01-14 |
Mario | Fix prediction of shotgun melee, but break nade slapping |
tree | commitdiff |
2016-01-09 |
Mario | Fix it properly (hopefully) |
tree | commitdiff |
2016-01-09 |
Mario | Potential fix for a crash |
tree | commitdiff |
2016-01-09 |
TimePath | legacy networking: bring glowmod back, accidentally it |
tree | commitdiff |
2016-01-09 |
TimePath | Generic command: version |
tree | commitdiff |
2016-01-07 |
Mario | Purge self from CopyBody, fix a potential animation... |
tree | commitdiff |
2016-01-06 |
TimePath | Sound_fixpath: reduce server load |
tree | commitdiff |
2016-01-06 |
TimePath | Revert "Use old style sound names (fixes heavy server... |
tree | commitdiff |
2016-01-06 |
Mario | Use old style sound names (fixes heavy server lag when... |
tree | commitdiff |
2016-01-06 |
Mario | Re-enable for now, just incase it potentially breaks... |
tree | commitdiff |
2016-01-06 |
Mario | Don't call EXACTTRIGGER_TOUCH when it's not needed... |
tree | commitdiff |
2016-01-06 |
Mario | Make sure smoke effects can't be spammed too much |
tree | commitdiff |
2016-01-06 |
Mario | Remove the CSQC model hook macros (we use a parameter... |
tree | commitdiff |
2016-01-06 |
Mario | Purge self from PlayerDies |
tree | commitdiff |
2016-01-05 |
Mario | Make item team setting use new loops |
tree | commitdiff |
2016-01-04 |
Mario | Fix crash |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/lms_itemtimes_fix' into ... |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_fixes' into 'master' |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_optimization' into ... |
tree | commitdiff |
2016-01-04 |
TimePath | Testing: improve macros |
tree | commitdiff |
2016-01-04 |
Mario | Fix prediction of SOLID_NOT on triggers (also fixes... |
tree | commitdiff |
2016-01-04 |
Mario | Simplify maths for most vlen cases |
tree | commitdiff |
2016-01-03 |
Mario | Remove self (we have the technology) |
tree | commitdiff |
2016-01-03 |
Mario | Don't remove self (probable cause of an annoying crash) |
tree | commitdiff |
2016-01-03 |
Mario | Hopefully fix a potential crash |
tree | commitdiff |
2016-01-03 |
Mario | Fix the only remaining cases of self in CSQC model lib |
tree | commitdiff |
2016-01-03 |
Mario | Fix use of self in .draw |
tree | commitdiff |
2016-01-03 |
Mario | Don't depend on self for draw2d |
tree | commitdiff |
2016-01-03 |
Mario | Fix even more cases of self |
tree | commitdiff |
2016-01-03 |
Mario | Add a hack to fix the use of self in .predraw functions |
tree | commitdiff |
2016-01-03 |
Mario | Purge most cases of self from the client folder |
tree | commitdiff |
2016-01-03 |
Mario | Fix self usage in midair mutator's PlayerDamage hook |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from event_damage |
tree | commitdiff |
2016-01-03 |
Mario | Gib monsters at -50 health, so they can be gibbed when... |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from most of the monster code |
tree | commitdiff |
2016-01-03 |
TimePath | Turrets: propagate self |
tree | commitdiff |
2016-01-03 |
TimePath | Vehicles: propagate self |
tree | commitdiff |
2016-01-03 |
Mario | Kill some uses of self in the vehicle code |
tree | commitdiff |
2016-01-02 |
Mario | Kill get_vehicleinfo |
tree | commitdiff |
2016-01-02 |
Mario | Make view offset and view height attributes to vehicles |
tree | commitdiff |
2016-01-02 |
Mario | Vehicles: always show smoke when low on health, even... |
tree | commitdiff |
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