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2015-11-15 MarioDefault pieces to downward angle
2015-11-15 MarioAdd level 3
2015-11-15 MarioClean up both levels a little
2015-11-15 MarioFix moving of dozer
2015-11-15 MarioRework level 1 for new brick textures
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioAdd level saving for admins, and include 2 levels to...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 TimePathRegistry: simplify API
2015-11-14 MarioPort 10 more
2015-11-14 MarioPort clipload and clipsize
2015-11-14 MarioPort leadlimit
2015-11-14 MarioPort shotorg stat
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioExperimental editor
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathNet: float/vector IO
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-13 MarioAdd an option to control the color saturation of the...
2015-11-12 MarioEnable the new beam by default
2015-11-12 MarioMerge branch 'Mario/colorbeams_v2'
2015-11-12 MarioAdd an extra option to change how long beams last
2015-11-12 MarioColorful vaporizer beams, with a cvar to disable
2015-11-12 MarioFix a crash
2015-11-12 MarioAdd a nasty hook to customise impact effects
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-11 terencehillUse a more appropriated check 252/head
2015-11-10 Rudolf Polzermapinfo: New feature gameinfo_min: restrict maps to...
2015-11-10 TimePathnet_notice: declare locals as locals, not macros
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-08 TimePathGlobalSound: fix `cl_forceplayermodels 1` using default...
2015-11-08 TimePathGlobalSound: clientside voice selection
2015-11-08 TimePathGlobalSound: uncrustify
2015-11-08 TimePathGlobalSound: register player sounds
2015-11-08 TimePathGlobalSound: send as tempentity
2015-11-07 TimePathFakeGlobalSound: merge with GlobalSound
2015-11-07 TimePathsound8
2015-11-07 TimePathGlobal sounds: register
2015-11-07 TimePathStats: register NB_METERSTART
2015-11-07 TimePathStats: register FUEL
2015-11-07 TimePathStats: register ALLOW_OLDVORTEXBEAM
2015-11-07 TimePathStats: register PRESSED_KEYS
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 TimePathViewmodels: fix r_drawviewmodel
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-06 MarioDon't offset buff location when spawning at a spawnpoin...
2015-11-06 TimePathMutators: increase limit
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-06 TimePathRegistry: fix incorrect sorting
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathSplit up common/util.qc
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathCTF: precache default flag
2015-11-04 TimePathNet: allow overriding CSQCPLAYER_FORCE_UPDATES
2015-11-04 TimePathNet: register all types
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-03 TimePathSounds: fix silent weapons
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathViewmodels: fix spectating
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathRacer: remove some uses of self
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-11-01 TimePathRegistry: use BITS everywhere
2015-11-01 MarioIncrease maximum monsters
2015-11-01 MarioAdd a function to change the monster model path
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
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