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Don't block if enemy health is lower than 10
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
2013-09-02 MarioZombie has a random chance at melee range to block...
2013-09-02 MarioRemove scale modifiers again (still broken)
2013-09-02 MarioChange scale if monster is a mini-boss
2013-09-02 MarioDon't switch to trace entity (causes issues in modes...
2013-09-02 MarioMore whitespace
2013-09-02 MarioWhitespace
2013-09-02 MarioFix monsters always using infront
2013-09-02 MarioUse normal think delay while dead
2013-09-02 MarioLower enemy check delay so the monster isn't sitting...
2013-09-01 MarioBegin adding a new sounds system for monsters (based...
2013-09-01 MarioDon't spam movetype if fish wasn't drowning
2013-09-01 MarioClean up monster armor code
2013-09-01 MarioOnly set z axis target if the flying monster has vertic...
2013-09-01 MarioRemove more tower defense code
2013-09-01 MarioDisallow changing scale
2013-09-01 MarioDisallow changing monster's name
2013-09-01 MarioAdd a spawnflag to only attack targets infront of the...
2013-08-31 MarioAdd a flag to make flying monsters not fly up or down
2013-08-31 MarioClean up monster_use function a little
2013-08-31 MarioAdd a few more checks to lower bandwidth usage
2013-08-31 MarioAttempt to fix monster vehicle support
2013-08-31 MarioMove monster waypoint handling to the client
2013-08-31 MarioFix melee attack not damaging correct entity
2013-08-31 MarioChange monster_melee to work more like monster_leap
2013-08-30 MarioMerge branch 'master' into Mario/monsters
2013-08-30 MarioRemove a useless global check
2013-08-30 MarioImprove monster target finding a bit
2013-08-30 MarioRemove monster vehicle targeting
2013-08-30 MarioZombie re-spawns regardless of settings
2013-08-30 MarioRemove some bad cvars
2013-08-30 MarioAdd a cvar to control monster attack range
2013-08-29 MarioDetonate mage missiles instantly if the mage dies
2013-08-29 MarioClean up filenames a bit