]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/client
fix an uninitialized local
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client /
2012-01-16 Rudolf Polzerprepare for future removal of spectatee_status
2012-01-16 Mircea KitsuneRename effectnum to effectname
2012-01-16 Mircea KitsuneCheck if the master cvar is enabled first thing in...
2012-01-16 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-16 terencehillDon't start drawing grid lines from the border
2012-01-16 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-16 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-15 terencehillAlways display cursor at full alpha and fade it out...
2012-01-15 terencehillBlock any input when a menu dialog is fading. Keyboard...
2012-01-15 Rudolf Polzeradd a gamecommand "nextframe" to help automate map...
2012-01-15 terencehillClear modifier keys state entering hud setup mode e...
2012-01-15 terencehillIf the size in input to drawpic_aspect is 0 do not...
2012-01-15 SamualLots of work on view settings dialog, plus re-work...
2012-01-14 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-14 Mircea KitsuneUse a safer formula to skip empty bones
2012-01-14 Mircea KitsuneRemove a check which is now useless
2012-01-14 Mircea KitsuneSimplify the bone detection code for damage effects
2012-01-14 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-14 Jakob MGMerge branch 'tzork/gm_nexball' of git://de.git.xonotic...
2012-01-14 Jakob MGMerge remote-tracking branch 'origin/master' into tzork...
2012-01-13 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-13 Rudolf PolzerMerge branch 'divVerent/timed-superweapons'
2012-01-13 SamualBegin re-write of player setup tab
2012-01-13 Rudolf Polzerstop using IT_SUPERWEAPON in weapon ammo flags
2012-01-12 SamualUse "null" instead of a whole other model for it -...
2012-01-12 Samualwhoops, forgot to add it to compile
2012-01-12 SamualRemove stupid whitespace
2012-01-12 SamualUse a .qh file for this
2012-01-12 SamualCleanup in client/damage.qc
2012-01-12 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-12 Rudolf Polzernow with icon
2012-01-12 Rudolf Polzermake it compile and work
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzerstuff
2012-01-11 terencehillMerge branch 'master' into terencehill/arena_and_ca_fixes
2012-01-10 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-10 SamualMerge remote branch 'origin/master'
2012-01-10 SamualMake showname tags fade out when a player is dead ...
2012-01-10 Rudolf Polzerfix the colormod fix
2012-01-10 Mircea KitsuneRename weapondamage to damage in particle names
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/allow...
2012-01-09 Mircea KitsuneTweak some descriptions and code comments. Now damage...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/waypoint...
2012-01-09 Mircea KitsuneRename cl_damageeffect_limit to cl_damageeffect_bones...
2012-01-09 Mircea KitsuneFix a bug with self detection. Code working properly...
2012-01-09 Mircea KitsuneAttempt to make damage effects use skeletal attachments...
2012-01-09 Rudolf Polzerbring death glow back, fix issues with respawning
2012-01-09 Rudolf Polzerget rid of CSQCMODEL_EF_INVISIBLE
2012-01-09 Rudolf Polzercsqcplayers: network death_time
2012-01-09 Mircea KitsuneOptimize my last change
2012-01-09 Mircea KitsuneDetect if the player respawned and clear damage effects...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-09 Rudolf Polzeradd utility fields to detect player death
2012-01-09 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-07 nyovMerge branch 'master' into nyov/dedicated-startupscreen
2012-01-07 SamualMerge remote branch 'origin/mirceakitsune/preview_images'
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzersimplify forcemodels code a bit
2012-01-06 terencehillMerge branch 'master' into terencehill/arena_and_ca_fixes
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzerforcemodels: handle missing model better
2012-01-06 SamualAdd another hard coded alias for compatibility (will...
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-05 terencehillMerge branch 'master' into terencehill/arena_and_ca_fixes
2012-01-05 SamualFix division by zero
2012-01-05 Mircea KitsuneBlacklist floating bones so the effect won't stick...
2012-01-05 Mircea KitsuneHide damage effects on spectated players too, if we...
2012-01-05 Mircea KitsuneMore minor tweaks and cleanups
2012-01-05 Mircea KitsuneDistribute particles between damage effects on the...
2012-01-05 Mircea KitsuneFix a code failure
2012-01-05 Mircea KitsuneFix the cvar switch check
2012-01-05 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-05 Mircea KitsuneMore code optimizations and code comments
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/hud_sk...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/duckanims'
2012-01-04 Mircea KitsuneFix blood-dependent damage effects
2012-01-04 Mircea KitsuneSimpler way of defining the entity number of the player
2012-01-04 Mircea KitsuneAllow cvar to specify whether effects should show only...
2012-01-04 Mircea KitsuneChange how damage effects are applied to non-player...
2012-01-04 Mircea KitsuneFix a bug causing damage effects to not show for alt...
2012-01-04 Mircea KitsuneKill damage effects when the player gets gibbed or...
2012-01-04 Mircea KitsuneMake damage effects last longer
2012-01-04 Mircea KitsuneImprove the tag counting macro
2012-01-04 Mircea KitsuneUse a different and smarter way to go through the bones...
2012-01-04 SamualMerge remote branch 'origin/samual/updatecommands'
2012-01-04 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-04 Mircea KitsuneAttach the damage effect entity to the bone and use...
2012-01-04 Mircea KitsuneRemove forgotten ReadByte (part of previous commit)
2012-01-04 Mircea KitsuneRemove the old way of showing damage effects on gibs...
2012-01-04 Mircea KitsuneAllow multiple damage effects on the same player, but...
2012-01-04 Mircea KitsuneSkip damage effects for entities that have un model...
2012-01-04 Mircea KitsuneGo through all bones on the player model, and select...
2012-01-04 Mircea KitsuneFirst part of bone-based damage effects: The origin...
2012-01-04 Mircea KitsuneGet the correct species value. This fixes the last...
2012-01-04 Mircea KitsuneUse the correct damage value in damage effects. Edge...
2012-01-04 Mircea KitsuneFix an epic failure in my code. This finally gets the...
2012-01-04 Rudolf Polzerdon't overemphasize direct hits
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