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Kill get_vehicleinfo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-23 MarioFix compile
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-18 TimePathviewmodels: fix vehicles
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathENT_CLIENT_INIT: stop sending weapon settings
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-11-30 TimePathViewmodels: fix white
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: call wr_glow on activeweapon, not switching... 250/head
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathentcs: use ArrayList
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-21 MarioDo 10 more stats
2015-11-20 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-17 MarioPort another 10 stats
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 TimePathent_cs: rewrite
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-14 MarioPort 10 more
2015-11-14 MarioPort clipload and clipsize
2015-11-14 MarioPort shotorg stat
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-05 TimePathCleanup
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathViewmodel: mimic player model effects
2015-11-02 TimePathViewmodel: hide on death and intermission
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-31 TimePathViewmodels: use current_player for colors
2015-10-31 TimePathViewmodels: CSQC rendering
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathEntity debugger
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-14 terencehillAdd another alpha check 240/head
2015-10-14 terencehillAdd an alpha check to avoid a drawpic call every frame
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-10 TimePath#includes: cleanup client
2015-10-09 terencehillHUD_Reset is a HUD thing
2015-10-09 terencehillDraw vehicle crosshair from within the main crosshair...
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