if (!model || !model->Draw || !model->surfmesh.isanimated || !model->AnimateVertices)
return false;
// skip entity if the shader backend has a cheaper way
- if (model->surfmesh.data_skeletalindex4ub && r_glsl_skeletal.integer)
+ if (model->surfmesh.data_skeletalindex4ub && r_glsl_skeletal.integer && !r_showsurfaces.integer) // FIXME add r_showsurfaces support to GLSL skeletal!