]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
setting skinframe to R_SkinFrame_LoadMissing for animmap too!
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 May 2007 15:50:10 +0000 (15:50 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 May 2007 15:50:10 +0000 (15:50 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7302 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c

index 1f0eff6123dc7b937f69a896d650c3ddc19a3003..660c4df77dfa7504aea387485d825ca0a106cba0 100644 (file)
@@ -4570,7 +4570,10 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP)
                                out->skinframerate = shader->primarylayer->framerate;
                                for (j = 0;j < shader->primarylayer->numframes;j++)
                                        if (!(out->skinframes[j] = R_SkinFrame_LoadExternal(shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | ((!r_picmipworld.integer || (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP)) ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false)))
+                                       {
                                                Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name);
+                                               out->skinframes[j] = R_SkinFrame_LoadMissing();
+                                       }
                        }
                        if (shader->backgroundlayer)
                        {