]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
made GLES2 gl call wrappers compile again
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Feb 2011 03:55:13 +0000 (03:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Feb 2011 03:55:13 +0000 (03:55 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10820 d7cf8633-e32d-0410-b094-e92efae38249

vid_sdl.c

index c3c272284c4e29d0c14e48a58e56c9bb056be241..2365897f31184ef2b061d23a3106c6298b520e67 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -716,7 +716,7 @@ void wrapglClearStencil(GLint s) {glClearStencil(s);}
 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
-void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {Con_Printf("glColorMask(red, green, blue, alpha)\n");}
+void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
@@ -802,7 +802,7 @@ void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Pr
 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
-void wrapglPolygonOffset(GLfloat factor, GLfloat units) {Con_Printf("glPolygonOffset(factor, units)\n");}
+void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
@@ -857,42 +857,42 @@ void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean
 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
-void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
-void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
+//void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
+//void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
-void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
-void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
+//void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
+//void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
-void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
-void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
+//void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
+//void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
+//void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
+//void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
+//void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
-void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
-void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
+//void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
+//void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
-void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
-void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
+//void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
+//void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
-void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
-void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
+//void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
+//void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
-void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
-void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
-void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
-void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
-void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
-void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
-void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
-void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
-void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
-void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
-void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
-void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
-void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
-void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
+//void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
+//void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
+//void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
+//void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
+//void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
+//void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
+//void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
+//void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
+//void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
+//void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
+//void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
+//void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
+//void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
+//void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
@@ -963,8 +963,8 @@ void GLES_Init(void)
        qglDisableClientState = wrapglDisableClientState;
        qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
        qglDrawArrays = wrapglDrawArrays;
-       qglDrawBuffer = wrapglDrawBuffer;
-       qglDrawBuffersARB = wrapglDrawBuffers;
+//     qglDrawBuffer = wrapglDrawBuffer;
+//     qglDrawBuffersARB = wrapglDrawBuffers;
        qglDrawElements = wrapglDrawElements;
 //     qglDrawRangeElements = wrapglDrawRangeElements;
        qglEnable = wrapglEnable;
@@ -1077,42 +1077,42 @@ void GLES_Init(void)
        qglVertexPointer = wrapglVertexPointer;
        qglViewport = wrapglViewport;
        qglVertexAttrib1f = wrapglVertexAttrib1f;
-       qglVertexAttrib1s = wrapglVertexAttrib1s;
-       qglVertexAttrib1d = wrapglVertexAttrib1d;
+//     qglVertexAttrib1s = wrapglVertexAttrib1s;
+//     qglVertexAttrib1d = wrapglVertexAttrib1d;
        qglVertexAttrib2f = wrapglVertexAttrib2f;
-       qglVertexAttrib2s = wrapglVertexAttrib2s;
-       qglVertexAttrib2d = wrapglVertexAttrib2d;
+//     qglVertexAttrib2s = wrapglVertexAttrib2s;
+//     qglVertexAttrib2d = wrapglVertexAttrib2d;
        qglVertexAttrib3f = wrapglVertexAttrib3f;
-       qglVertexAttrib3s = wrapglVertexAttrib3s;
-       qglVertexAttrib3d = wrapglVertexAttrib3d;
+//     qglVertexAttrib3s = wrapglVertexAttrib3s;
+//     qglVertexAttrib3d = wrapglVertexAttrib3d;
        qglVertexAttrib4f = wrapglVertexAttrib4f;
-       qglVertexAttrib4s = wrapglVertexAttrib4s;
-       qglVertexAttrib4d = wrapglVertexAttrib4d;
-       qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
+//     qglVertexAttrib4s = wrapglVertexAttrib4s;
+//     qglVertexAttrib4d = wrapglVertexAttrib4d;
+//     qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
        qglVertexAttrib1fv = wrapglVertexAttrib1fv;
-       qglVertexAttrib1sv = wrapglVertexAttrib1sv;
-       qglVertexAttrib1dv = wrapglVertexAttrib1dv;
+//     qglVertexAttrib1sv = wrapglVertexAttrib1sv;
+//     qglVertexAttrib1dv = wrapglVertexAttrib1dv;
        qglVertexAttrib2fv = wrapglVertexAttrib2fv;
-       qglVertexAttrib2sv = wrapglVertexAttrib2sv;
-       qglVertexAttrib2dv = wrapglVertexAttrib2dv;
+//     qglVertexAttrib2sv = wrapglVertexAttrib2sv;
+//     qglVertexAttrib2dv = wrapglVertexAttrib2dv;
        qglVertexAttrib3fv = wrapglVertexAttrib3fv;
-       qglVertexAttrib3sv = wrapglVertexAttrib3sv;
-       qglVertexAttrib3dv = wrapglVertexAttrib3dv;
+//     qglVertexAttrib3sv = wrapglVertexAttrib3sv;
+//     qglVertexAttrib3dv = wrapglVertexAttrib3dv;
        qglVertexAttrib4fv = wrapglVertexAttrib4fv;
-       qglVertexAttrib4sv = wrapglVertexAttrib4sv;
-       qglVertexAttrib4dv = wrapglVertexAttrib4dv;
-       qglVertexAttrib4iv = wrapglVertexAttrib4iv;
-       qglVertexAttrib4bv = wrapglVertexAttrib4bv;
-       qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
-       qglVertexAttrib4usv = wrapglVertexAttrib4usv;
-       qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
-       qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
-       qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
-       qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
-       qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
-       qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
-       qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
-       qglGetVertexAttribdv = wrapglGetVertexAttribdv;
+//     qglVertexAttrib4sv = wrapglVertexAttrib4sv;
+//     qglVertexAttrib4dv = wrapglVertexAttrib4dv;
+//     qglVertexAttrib4iv = wrapglVertexAttrib4iv;
+//     qglVertexAttrib4bv = wrapglVertexAttrib4bv;
+//     qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
+//     qglVertexAttrib4usv = wrapglVertexAttrib4usv;
+//     qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
+//     qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
+//     qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
+//     qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
+//     qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
+//     qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
+//     qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
+//     qglGetVertexAttribdv = wrapglGetVertexAttribdv;
        qglGetVertexAttribfv = wrapglGetVertexAttribfv;
        qglGetVertexAttribiv = wrapglGetVertexAttribiv;
        qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;