]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
unbreak v_flipped :(
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Sep 2009 10:21:38 +0000 (10:21 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Sep 2009 10:21:38 +0000 (10:21 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9227 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c

index 7a0a66d687dded8f0380ea139dc42dc7fd64f34e..78e5642119c5854ad9e9afd1833bd181ec20e7e5 100644 (file)
@@ -377,6 +377,10 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
 {
        matrix4x4_t tempmatrix, basematrix;
        memset(v, 0, sizeof(*v));
+
+       if(v_flipped.integer)
+               frustumx = -frustumx;
+
        v->type = R_VIEWPORTTYPE_PERSPECTIVE;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -396,14 +400,6 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
        Matrix4x4_ConcatRotate(&basematrix, 90, 0, 0, 1);
        Matrix4x4_Concat(&v->viewmatrix, &basematrix, &tempmatrix);
 
-       //FIXME v_flipped_state is evil, this probably screws things up somewhere
-       if(v_flipped_state)
-       {
-               Matrix4x4_Transpose(&basematrix, &v->viewmatrix);
-               Matrix4x4_ConcatScale3(&basematrix, -1, 1, 1);
-               Matrix4x4_Transpose(&v->viewmatrix, &basematrix);
-       }
-
        Matrix4x4_FromArrayDoubleGL(&v->projectmatrix, v->m);
 
        if (nearplane)
@@ -415,6 +411,10 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        matrix4x4_t tempmatrix, basematrix;
        const double nudge = 1.0 - 1.0 / (1<<23);
        memset(v, 0, sizeof(*v));
+
+       if(v_flipped.integer)
+               frustumx = -frustumx;
+
        v->type = R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -434,14 +434,6 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        Matrix4x4_ConcatRotate(&basematrix, 90, 0, 0, 1);
        Matrix4x4_Concat(&v->viewmatrix, &basematrix, &tempmatrix);
 
-       //FIXME v_flipped_state is evil, this probably screws things up somewhere
-       if(v_flipped_state)
-       {
-               Matrix4x4_Transpose(&basematrix, &v->viewmatrix);
-               Matrix4x4_ConcatScale3(&basematrix, -1, 1, 1);
-               Matrix4x4_Transpose(&v->viewmatrix, &basematrix);
-       }
-
        Matrix4x4_FromArrayDoubleGL(&v->projectmatrix, v->m);
 
        if (nearplane)
@@ -552,7 +544,7 @@ void R_SetViewport(const r_viewport_t *v)
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
 
        // FIXME: v_flipped_state is evil, this probably breaks somewhere
-       GL_SetMirrorState(v_flipped.integer && v->type != R_VIEWPORTTYPE_ORTHO);
+       GL_SetMirrorState(v_flipped.integer && (v->type == R_VIEWPORTTYPE_PERSPECTIVE || v->type == R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP));
 
        // directly force an update of the modelview matrix
        Matrix4x4_Concat(&backend_modelviewmatrix, &backend_viewport.viewmatrix, &backend_modelmatrix);