]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix compile bug in glsl shader first
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 19:19:41 +0000 (19:19 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 19:19:41 +0000 (19:19 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8049 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index a66626839cc5b251a57076b23f6b9c0c78fde27c..44486d94e212f5815bd6b1c564c936a1e3df410c 100644 (file)
@@ -606,12 +606,13 @@ static const char *builtinshaderstring =
 "\n"
 "#ifdef MODE_WATER\n"
 "varying vec4 ModelViewProjectionPosition;\n"
+"#else\n"
 "#ifdef MODE_REFRACTION\n"
 "varying vec4 ModelViewProjectionPosition;\n"
 "#else\n"
-"# ifdef USEREFLECTION\n"
+"#ifdef USEREFLECTION\n"
 "varying vec4 ModelViewProjectionPosition;\n"
-"# endif\n"
+"#endif\n"
 "#endif\n"
 "#endif\n"
 "\n"