if(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
{
key_consoleactive &= ~KEY_CONSOLEACTIVE_USER;
if(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
{
key_consoleactive &= ~KEY_CONSOLEACTIVE_USER;
}
else
Con_ToggleConsole_f();
}
else
Con_ToggleConsole_f();
// csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:)
q = CL_VM_InputEvent(down, key, ascii);
if (!q && down)
// csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:)
q = CL_VM_InputEvent(down, key, ascii);
if (!q && down)