added vid_hidden (iconified or otherwise disabled window - don't render anything) and vid_activewindow (not the active window, don't hog CPU power) to vid_* files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2167
d7cf8633-e32d-0410-b094-
e92efae38249
void CL_UpdateScreen(void)
{
void CL_UpdateScreen(void)
{
- if (!scr_initialized || !con_initialized)
+ if (!scr_initialized || !con_initialized || vid_hidden)
return; // not initialized yet
if (cl_avidemo.integer)
return; // not initialized yet
if (cl_avidemo.integer)
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
}
else if (!cls.timedemo)
{
}
else if (!cls.timedemo)
{
+ // default to sys_ticrate (server framerate - presumably low) unless we're the active window and either connected to a server or playing a video
timecap = sys_ticrate.value;
timecap = sys_ticrate.value;
- if (cls.state == ca_connected)
+ if (vid_activewindow && (cls.state == ca_connected || cl_videoplaying))
timecap = 1.0 / host_maxfps.value;
if ((realtime - oldrealtime) < timecap)
timecap = 1.0 / host_maxfps.value;
if ((realtime - oldrealtime) < timecap)
typedef struct
{
// these are set with VID_GetWindowSize and can change from frame to frame
typedef struct
{
// these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
+ int realx;
+ int realy;
+ int realwidth;
+ int realheight;
- int conwidth;
- int conheight;
+ int conwidth;
+ int conheight;
-extern viddef_t vid; // global video state
+// global video state
+extern viddef_t vid;
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
+extern int vid_hidden;
+extern int vid_activewindow;
+
extern cvar_t vid_mode;
extern cvar_t vid_mouse;
extern cvar_t vid_fullscreen;
extern cvar_t vid_mode;
extern cvar_t vid_mouse;
extern cvar_t vid_fullscreen;
void VID_CheckExtensions(void);
void VID_CheckExtensions(void);
-void VID_Shutdown (void);
+void VID_Shutdown (void);
// Called at shutdown
int VID_SetMode (int modenum);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
// Called at shutdown
int VID_SetMode (int modenum);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-// sets hardware gamma correction, returns false if the device does not support gamma control
+// sets hardware gamma correction, returns false if the device does not
+// support gamma control
int VID_SetGamma (float prescale, float gamma, float scale, float base);
void VID_GetWindowSize (int *x, int *y, int *width, int *height);
int VID_SetGamma (float prescale, float gamma, float scale, float base);
void VID_GetWindowSize (int *x, int *y, int *width, int *height);
VID_SetupDithering(); // 3DFX specific
VID_SetupDithering(); // 3DFX specific
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
}
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
}
static Window win;
static GLXContext ctx = NULL;
static Window win;
static GLXContext ctx = NULL;
+Atom wm_delete_window_atom;
+
#define KEY_MASK (KeyPressMask | KeyReleaseMask)
#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
PointerMotionMask | ButtonMotionMask )
#define KEY_MASK (KeyPressMask | KeyReleaseMask)
#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
PointerMotionMask | ButtonMotionMask )
switch (event.type)
{
case KeyPress:
switch (event.type)
{
case KeyPress:
+ // key pressed
+ Key_Event(XLateKey(&event.xkey), true);
+ break;
+
- Key_Event(XLateKey(&event.xkey), event.type == KeyPress);
+ // key released
+ Key_Event(XLateKey(&event.xkey), false);
break;
case MotionNotify:
break;
case MotionNotify:
if (usingmouse)
{
if (vid_dga.integer == 1)
if (usingmouse)
{
if (vid_dga.integer == 1)
if (!event.xmotion.send_event)
{
mouse_x += event.xmotion.x - p_mouse_x;
if (!event.xmotion.send_event)
{
mouse_x += event.xmotion.x - p_mouse_x;
+ // mouse button pressed
switch(event.xbutton.button)
{
case 1:
switch(event.xbutton.button)
{
case 1:
break;
case ButtonRelease:
break;
case ButtonRelease:
+ // mouse button released
switch(event.xbutton.button)
{
case 1:
switch(event.xbutton.button)
{
case 1:
+ case CreateNotify:
+ // window created
win_x = event.xcreatewindow.x;
win_y = event.xcreatewindow.y;
break;
win_x = event.xcreatewindow.x;
win_y = event.xcreatewindow.y;
break;
+ case ConfigureNotify:
+ // window changed size/location
win_x = event.xconfigure.x;
win_y = event.xconfigure.y;
break;
win_x = event.xconfigure.x;
win_y = event.xconfigure.y;
break;
+ case DestroyNotify:
+ // window has been destroyed
+ Sys_Quit();
+ break;
+ case ClientMessage:
+ // window manager messages
+ if ((event.xclient.format == 32) && (event.xclient.data.l[0] == wm_delete_window_atom))
+ Sys_Quit();
+ break;
+ case MapNotify:
+ // window restored
+ vid_hidden = false;
+ break;
+ case UnmapNotify:
+ // window iconified/rolledup/whatever
+ vid_hidden = true;
+ break;
+ case FocusIn:
+ // window is now the input focus
+ break;
+ case FocusOut:
+ // window is no longer the input focus
+ break;
+ case EnterNotify:
+ // mouse entered window
+ break;
+ case LeaveNotify:
+ // mouse left window
+ break;
XStoreName(vidx11_display, win, gamename);
XMapWindow(vidx11_display, win);
XStoreName(vidx11_display, win, gamename);
XMapWindow(vidx11_display, win);
+ // LordHavoc: making the close button on a window do the right thing
+ // seems to involve this mess, sigh...
+ wm_delete_window_atom = XInternAtom(vidx11_display, "WM_DELETE_WINDOW", false);
+ XSetWMProtocols(vidx11_display, win, &wm_delete_window_atom, 1);
+
if (vidmode_active)
{
XMoveWindow(vidx11_display, win, 0, 0);
if (vidmode_active)
{
XMoveWindow(vidx11_display, win, 0, 0);
InitSig(); // trap evil signals
InitSig(); // trap evil signals
GL_Init();
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
GL_Init();
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
// LordHavoc: GL_EXT_compiled_vertex_array support
int gl_supportslockarrays = false;
// LordHavoc: GL_EXT_compiled_vertex_array support
int gl_supportslockarrays = false;
+// LordHavoc: if window is hidden, don't update screen
+int vid_hidden = false;
+// LordHavoc: if window is not the active window, don't hog as much CPU time,
+// let go of the mouse, turn off sound, and restore system gamma ramps...
+int vid_activewindow = true;
+
cvar_t vid_mode = {0, "vid_mode", "0"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
cvar_t vid_mode = {0, "vid_mode", "0"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
See the GNU General Public License for more details.
const char *gl_version;
const char *gl_extensions;
const char *gl_version;
const char *gl_extensions;
-qboolean scr_skipupdate;
+qboolean scr_skipupdate;
-static vmode_t modelist[MAX_MODE_LIST];
-static int nummodes;
-static vmode_t badmode;
+static vmode_t modelist[MAX_MODE_LIST];
+static int nummodes;
+static vmode_t badmode;
-static DEVMODE gdevmode;
-static qboolean vid_initialized = false;
-static qboolean windowed, leavecurrentmode;
+static DEVMODE gdevmode;
+static qboolean vid_initialized = false;
+static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
-static int usingmouse;
-extern qboolean mouseactive; // from in_win.c
-static HICON hIcon;
+static int vid_usingmouse;
+extern qboolean mouseactive; // from in_win.c
+static HICON hIcon;
-int DIBWidth, DIBHeight;
-RECT WindowRect;
-DWORD WindowStyle, ExWindowStyle;
+int DIBWidth, DIBHeight;
+RECT WindowRect;
+DWORD WindowStyle, ExWindowStyle;
-int vid_modenum = NO_MODE;
-int vid_realmode;
-int vid_default = MODE_WINDOWED;
-static int windowed_default;
-unsigned char vid_curpal[256*3];
+int vid_modenum = NO_MODE;
+int vid_realmode;
+int vid_default = MODE_WINDOWED;
+static int windowed_default;
+unsigned char vid_curpal[256*3];
-HGLRC baseRC;
-HDC maindc;
+HGLRC baseRC;
+HDC maindc;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-viddef_t vid; // global video state
+// global video state
+viddef_t vid;
-modestate_t modestate = MS_UNINIT;
+modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
void VID_MenuKey (int key);
void VID_MenuDraw (void);
void VID_MenuKey (int key);
//====================================
//====================================
-int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
-RECT window_rect;
+int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
+RECT window_rect;
// direct draw software compatability stuff
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
// direct draw software compatability stuff
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
qboolean VID_SetWindowedMode (int modenum)
{
qboolean VID_SetWindowedMode (int modenum)
{
- int lastmodestate, width, height;
- RECT rect;
+ int lastmodestate, width, height;
+ RECT rect;
lastmodestate = modestate;
lastmodestate = modestate;
qboolean VID_SetFullDIBMode (int modenum)
{
qboolean VID_SetFullDIBMode (int modenum)
{
- int lastmodestate, width, height;
- RECT rect;
+ int lastmodestate, width, height;
+ RECT rect;
if (!leavecurrentmode)
{
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
if (!leavecurrentmode)
{
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
- gdevmode.dmPelsWidth = modelist[modenum].width <<
- modelist[modenum].halfscreen;
+ gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
int VID_SetMode (int modenum)
{
int VID_SetMode (int modenum)
{
- int original_mode;
- qboolean stat = 0;
- MSG msg;
+ int original_mode;
+ qboolean stat = 0;
+ MSG msg;
if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
Sys_Error ("Bad video mode\n");
if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
Sys_Error ("Bad video mode\n");
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
- TranslateMessage (&msg);
- DispatchMessage (&msg);
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
*/
void VID_UpdateWindowStatus (void)
{
*/
void VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
if (r_render.integer && !scr_skipupdate)
{
qglFinish();
if (r_render.integer && !scr_skipupdate)
{
qglFinish();
}
// handle the mouse state when windowed if that's changed
}
// handle the mouse state when windowed if that's changed
if (vid_mouse.integer && key_dest == key_game)
if (vid_mouse.integer && key_dest == key_game)
if (modestate == MS_FULLDIB)
if (modestate == MS_FULLDIB)
- usemouse = true;
- if (!ActiveApp)
- usemouse = false;
- if (usemouse)
+ vid_usemouse = true;
+ if (!vid_activewindow)
+ vid_usemouse = false;
+ if (vid_usemouse)
IN_ActivateMouse ();
IN_HideMouse();
}
}
else
{
IN_ActivateMouse ();
IN_HideMouse();
}
}
else
{
+ vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse();
}
IN_DeactivateMouse ();
IN_ShowMouse();
}
void VID_RestoreSystemGamma(void);
void VID_RestoreSystemGamma(void);
-void VID_Shutdown (void)
+void VID_Shutdown (void)
int i;
GLuint temp[8192];
int i;
GLuint temp[8192];
{
vid_canalttab = false;
hRC = wglGetCurrentContext();
{
vid_canalttab = false;
hRC = wglGetCurrentContext();
- hDC = wglGetCurrentDC();
+ hDC = wglGetCurrentDC();
- wglMakeCurrent(NULL, NULL);
+ wglMakeCurrent(NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0;i < 8192;i++)
temp[i] = i+1;
qglDeleteTextures(8192, temp);
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0;i < 8192;i++)
temp[i] = i+1;
qglDeleteTextures(8192, temp);
- if (hRC)
- wglDeleteContext(hRC);
+ if (hRC)
+ wglDeleteContext(hRC);
if (hDC && mainwindow)
ReleaseDC(mainwindow, hDC);
if (hDC && mainwindow)
ReleaseDC(mainwindow, hDC);
BOOL bSetupPixelFormat(HDC hDC)
{
BOOL bSetupPixelFormat(HDC hDC)
{
- static PIXELFORMATDESCRIPTOR pfd = {
+ static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
- };
- int pixelformat;
-
- if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
- {
- MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
- return false;
- }
-
- if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
- {
- MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
- return false;
- }
-
- return true;
+ };
+ int pixelformat;
+
+ if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
+ {
+ MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
+ return false;
+ }
+
+ if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
+ {
+ MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
+ return false;
+ }
+
+ return true;
void ClearAllStates (void)
{
int i;
void ClearAllStates (void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i=0 ; i<256 ; i++)
{
// send an up event for each key, to make sure the server clears them all
for (i=0 ; i<256 ; i++)
{
{
static BOOL sound_active;
{
static BOOL sound_active;
+ vid_activewindow = fActive;
Minimized = minimize;
// enable/disable sound on focus gain/loss
Minimized = minimize;
// enable/disable sound on focus gain/loss
- if (!ActiveApp && sound_active)
+ if (!vid_activewindow && sound_active)
{
S_BlockSound ();
sound_active = false;
}
{
S_BlockSound ();
sound_active = false;
}
- else if (ActiveApp && !sound_active)
+ else if (vid_activewindow && !sound_active)
{
S_UnblockSound ();
sound_active = true;
{
S_UnblockSound ();
sound_active = true;
+ vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse ();
if (modestate == MS_FULLDIB && vid_canalttab)
IN_DeactivateMouse ();
IN_ShowMouse ();
if (modestate == MS_FULLDIB && vid_canalttab)
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
case WM_SYSKEYDOWN:
Key_Event (MapKey(lParam, wParam), true);
break;
case WM_SYSKEYDOWN:
Key_Event (MapKey(lParam, wParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey(lParam, wParam), false);
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey(lParam, wParam), false);
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
Sys_Quit ();
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
Sys_Quit ();
case WM_ACTIVATE:
fActive = LOWORD(wParam);
case WM_ACTIVATE:
fActive = LOWORD(wParam);
if (mainwindow)
DestroyWindow (mainwindow);
if (mainwindow)
DestroyWindow (mainwindow);
- PostQuitMessage (0);
- }
- break;
+ PostQuitMessage (0);
+ }
+ break;
- lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+ lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
- default:
- /* pass all unhandled messages to DefWindowProc */
- lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
- break;
- }
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
- /* return 1 if handled message, 0 if not */
- return lRet;
+ /* return 1 if handled message, 0 if not */
+ return lRet;
/*
=================
VID_GetModePtr
/*
=================
VID_GetModePtr
void VID_DescribeMode_f (void)
{
int t, modenum;
void VID_DescribeMode_f (void)
{
int t, modenum;
modenum = atoi (Cmd_Argv(1));
t = leavecurrentmode;
modenum = atoi (Cmd_Argv(1));
t = leavecurrentmode;
WNDCLASS wc;
// Register the frame class
WNDCLASS wc;
// Register the frame class
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC)MainWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = 0;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)MainWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = 0;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.lpszMenuName = 0;
- wc.lpszClassName = gamename;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = gamename;
- if (!RegisterClass (&wc) )
+ if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
if (COM_CheckParm("-width"))
Sys_Error ("Couldn't register window class");
if (COM_CheckParm("-width"))
VID_Init
===================
*/
VID_Init
===================
*/
- int i;
- int basenummodes, width, height = 0, bpp, findbpp, done;
- HDC hdc;
- DEVMODE devmode;
+ int i;
+ int basenummodes, width, height = 0, bpp, findbpp, done;
+ HDC hdc;
+ DEVMODE devmode;
memset(&devmode, 0, sizeof(devmode));
memset(&devmode, 0, sizeof(devmode));
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
extern void M_DrawCharacter (float cx, float cy, int num);
extern void M_DrawPic (float cx, float cy, char *picname);
extern void M_DrawCharacter (float cx, float cy, int num);
extern void M_DrawPic (float cx, float cy, char *picname);
- int modenum;
- char *desc;
- int iscur;
+ int modenum;
+ char *desc;
+ int iscur;
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
-static modedesc_t modedescs[MAX_MODEDESCS];
+static modedesc_t modedescs[MAX_MODEDESCS];