From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10125
d7cf8633-e32d-0410-b094-
e92efae38249
viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * 0.01;
VectorSet(gunangles, viewmodel_push_x, viewmodel_push_y, viewangles[2]);
viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * 0.01;
VectorSet(gunangles, viewmodel_push_x, viewmodel_push_y, viewangles[2]);
-
- // void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch);
}
}
// calculate a view matrix for rendering the scene
}
}
// calculate a view matrix for rendering the scene