if (maxbonepose < model->num_bones*2 + model->surfmesh.num_blends)
{
if (bonepose)
if (maxbonepose < model->num_bones*2 + model->surfmesh.num_blends)
{
if (bonepose)
maxbonepose = model->num_bones*2 + model->surfmesh.num_blends;
maxbonepose = model->num_bones*2 + model->surfmesh.num_blends;
- bonepose = (float (*)[12])Mem_Alloc(r_main_mempool, maxbonepose * sizeof(float[12]));
+ bonepose = (float (*)[12])Z_Malloc(maxbonepose * sizeof(float[12]));
}
boneposerelative = bonepose + model->num_bones;
}
boneposerelative = bonepose + model->num_bones;