when bubbles rise from a dying player in e1m4 deathmatch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7431
d7cf8633-e32d-0410-b094-
e92efae38249
// the client off if they overflow, and quake protocol shows less than
// the full entity set if rate limited
clientrate = max(NET_MINRATE, client->rate);
// the client off if they overflow, and quake protocol shows less than
// the full entity set if rate limited
clientrate = max(NET_MINRATE, client->rate);
- maxsize = 1400;
- maxsize2 = 1400;
+ maxsize = 1024;
+ maxsize2 = 1024;