- Matrix4x4_CreateRotate(&backend_viewmatrix, -90, 1, 0, 0);
- Matrix4x4_ConcatRotate(&backend_viewmatrix, 90, 0, 0, 1);
- Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[2], 1, 0, 0);
- Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[0], 0, 1, 0);
- Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[1], 0, 0, 1);
- Matrix4x4_ConcatTranslate(&backend_viewmatrix, -r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]);
- //Con_Printf("Our Matrix:\n");
- //Matrix4x4_Print(&backend_viewmatrix);
-
- //Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_viewmatrix);
- //qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);CHECKGLERROR
- memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
+{
+ if (!r_render.integer)
+ return;