float spawn_parms[NUM_SPAWN_PARMS];
// properties that are sent across the network only when changed
float spawn_parms[NUM_SPAWN_PARMS];
// properties that are sent across the network only when changed
- char name[64], old_name[64];
+ char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME];
int colors, old_colors;
int frags, old_frags;
char playermodel[MAX_QPATH], old_model[MAX_QPATH];
int colors, old_colors;
int frags, old_frags;
char playermodel[MAX_QPATH], old_model[MAX_QPATH];