]> git.xonotic.org Git - xonotic/darkplaces.git/commit
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Fri, 14 Oct 2011 18:51:58 +0000 (20:51 +0200)
commite4e13bd8270aa13a3393b4b414fd2ab17bfd5659
tree5c6847910a188c0cc004de8810bb6e4c76ab3612
parent82aa343c042092d7fd406f2a92e832a35509e55f
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your mod, don't make the ents solid, virtually nothing else cares for that!); the TracePoint calls used for checking if you are in water are NOT changed by this, as they also do not hit networkplayers and CSQC may have solid network players

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11397 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=70da4b9c6dd36d17b055cfa8ca1d89e6121fb08d
cl_input.c