]> git.xonotic.org Git - xonotic/darkplaces.git/commit
make model collisions work when q3 shaders are used (by calculating
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Mon, 22 Feb 2010 17:28:05 +0000 (18:28 +0100)
commitadf443511fa28b24634fe04ebd28b20ac128e7e1
tree56c6b38a6fa841fcb67c0a3f9404fa8b3785e0be
parent002fb767946994e7c47b6f8b87bd2a0e41cb0cde
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=147d25bd9ce27ac9ce1072c57db570ac974e73f0
model_brush.c
model_shared.c