]> git.xonotic.org Git - xonotic/darkplaces.git/commit
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authortomaz tomaz@d7cf8633-e32d-0410-b094-e92efae38249 <>
Thu, 16 Sep 2010 22:20:24 +0000 (22:20 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 24 Sep 2010 20:00:12 +0000 (22:00 +0200)
commit59c76fe58bf0c93c581359c963ca3a747a0427b1
tree1f4816b0a13d82d75ff019f1c12399be1cb4d0a8
parente1e429311c776dbb16d3e7c914ca62716841fd3a
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Added debug shaderflags used by the shader compiler which is needed to debug the shaders in pix
Also added saving of vertstring and fragstring to disk and D3DXCompileShaderFromFileA to load them, this helps when debugging shaders in pix ( all commented out )

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10466 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=24d6306967a695130789ada49e6a7f0e58f4fbad
gl_rmain.c