]> git.xonotic.org Git - xonotic/darkplaces.git/commit
add r_glsl_saturation_redcompensate optional effect to r_glsl_saturate (only works...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2010 20:57:26 +0000 (20:57 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 14 Oct 2010 06:54:07 +0000 (08:54 +0200)
commit47c40ff569e90cfa7ca6ac6fb3efa7b310a00e94
tree14181e381cb5125df002fdc13141e0a22f660211
parente85993b636d12a33e14d1117699bb0be5e10aece
add r_glsl_saturation_redcompensate optional effect to r_glsl_saturate (only works when saturate is below 1), will produce desaturation with red channel compensated. Tweaked water shader parms, added slight water animation by counter-scrolling 2 water normalmap layers in shader.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10529 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=60735ece67a401288eb8f3cf957f726f9011b964
gl_rmain.c